1 | # Setup file from the pygame project
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2 |
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3 | #--StartConfig
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4 | SDL = -I/usr/include/SDL -D_REENTRANT -lSDL
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5 | FONT = -lSDL_ttf
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6 | IMAGE = -lSDL_image
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7 | MIXER = -lSDL_mixer
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8 | SMPEG = -lsmpeg
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9 | PNG = -lpng
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10 | JPEG = -ljpeg
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11 | SCRAP = -lX11
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12 | PORTMIDI = -lportmidi
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13 | PORTTIME = -lporttime
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14 | #--EndConfig
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15 |
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16 | #DEBUG = -C-W -C-Wall
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17 | DEBUG =
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18 |
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19 | #the following modules are optional. you will want to compile
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20 | #everything you can, but you can ignore ones you don't have
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21 | #dependencies for, just comment them out
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22 |
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23 | imageext src/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG)
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24 | font src/font.c $(SDL) $(FONT) $(DEBUG)
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25 | mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG)
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26 | mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG)
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27 | _numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG)
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28 | _numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG)
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29 | movie src/movie.c $(SDL) $(SMPEG) $(DEBUG)
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30 | scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG)
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31 | _camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG)
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32 | pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG)
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33 |
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34 | GFX = src/SDL_gfx/SDL_gfxPrimitives.c
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35 | #GFX = src/SDL_gfx/SDL_gfxBlitFunc.c src/SDL_gfx/SDL_gfxPrimitives.c
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36 | gfxdraw src/gfxdraw.c $(SDL) $(GFX) $(DEBUG)
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37 |
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38 |
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39 |
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40 | #these modules are required for pygame to run. they only require
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41 | #SDL as a dependency. these should not be altered
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42 |
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43 | base src/base.c $(SDL) $(DEBUG)
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44 | cdrom src/cdrom.c $(SDL) $(DEBUG)
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45 | color src/color.c $(SDL) $(DEBUG)
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46 | constants src/constants.c $(SDL) $(DEBUG)
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47 | display src/display.c $(SDL) $(DEBUG)
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48 | event src/event.c $(SDL) $(DEBUG)
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49 | fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG)
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50 | key src/key.c $(SDL) $(DEBUG)
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51 | mouse src/mouse.c $(SDL) $(DEBUG)
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52 | rect src/rect.c $(SDL) $(DEBUG)
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53 | rwobject src/rwobject.c $(SDL) $(DEBUG)
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54 | surface src/surface.c src/alphablit.c src/surface_fill.c $(SDL) $(DEBUG)
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55 | surflock src/surflock.c $(SDL) $(DEBUG)
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56 | time src/time.c $(SDL) $(DEBUG)
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57 | joystick src/joystick.c $(SDL) $(DEBUG)
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58 | draw src/draw.c $(SDL) $(DEBUG)
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59 | image src/image.c $(SDL) $(DEBUG)
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60 | overlay src/overlay.c $(SDL) $(DEBUG)
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61 | transform src/transform.c src/rotozoom.c src/scale2x.c src/scale_mmx.c $(SDL) $(DEBUG)
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62 | mask src/mask.c src/bitmask.c $(SDL) $(DEBUG)
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63 | bufferproxy src/bufferproxy.c $(SDL) $(DEBUG)
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64 | pixelarray src/pixelarray.c $(SDL) $(DEBUG)
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65 | _arraysurfarray src/_arraysurfarray.c $(SDL) $(DEBUG)
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66 |
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67 |
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