source: python/trunk/Demo/tkinter/guido/solitaire.py

Last change on this file was 2, checked in by Yuri Dario, 15 years ago

Initial import for vendor code.

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1#! /usr/bin/env python
2
3"""Solitaire game, much like the one that comes with MS Windows.
4
5Limitations:
6
7- No cute graphical images for the playing cards faces or backs.
8- No scoring or timer.
9- No undo.
10- No option to turn 3 cards at a time.
11- No keyboard shortcuts.
12- Less fancy animation when you win.
13- The determination of which stack you drag to is more relaxed.
14
15Apology:
16
17I'm not much of a card player, so my terminology in these comments may
18at times be a little unusual. If you have suggestions, please let me
19know!
20
21"""
22
23# Imports
24
25import math
26import random
27
28from Tkinter import *
29from Canvas import Rectangle, CanvasText, Group, Window
30
31
32# Fix a bug in Canvas.Group as distributed in Python 1.4. The
33# distributed bind() method is broken. Rather than asking you to fix
34# the source, we fix it here by deriving a subclass:
35
36class Group(Group):
37 def bind(self, sequence=None, command=None):
38 return self.canvas.tag_bind(self.id, sequence, command)
39
40
41# Constants determining the size and lay-out of cards and stacks. We
42# work in a "grid" where each card/stack is surrounded by MARGIN
43# pixels of space on each side, so adjacent stacks are separated by
44# 2*MARGIN pixels. OFFSET is the offset used for displaying the
45# face down cards in the row stacks.
46
47CARDWIDTH = 100
48CARDHEIGHT = 150
49MARGIN = 10
50XSPACING = CARDWIDTH + 2*MARGIN
51YSPACING = CARDHEIGHT + 4*MARGIN
52OFFSET = 5
53
54# The background color, green to look like a playing table. The
55# standard green is way too bright, and dark green is way to dark, so
56# we use something in between. (There are a few more colors that
57# could be customized, but they are less controversial.)
58
59BACKGROUND = '#070'
60
61
62# Suits and colors. The values of the symbolic suit names are the
63# strings used to display them (you change these and VALNAMES to
64# internationalize the game). The COLOR dictionary maps suit names to
65# colors (red and black) which must be Tk color names. The keys() of
66# the COLOR dictionary conveniently provides us with a list of all
67# suits (in arbitrary order).
68
69HEARTS = 'Heart'
70DIAMONDS = 'Diamond'
71CLUBS = 'Club'
72SPADES = 'Spade'
73
74RED = 'red'
75BLACK = 'black'
76
77COLOR = {}
78for s in (HEARTS, DIAMONDS):
79 COLOR[s] = RED
80for s in (CLUBS, SPADES):
81 COLOR[s] = BLACK
82
83ALLSUITS = COLOR.keys()
84NSUITS = len(ALLSUITS)
85
86
87# Card values are 1-13. We also define symbolic names for the picture
88# cards. ALLVALUES is a list of all card values.
89
90ACE = 1
91JACK = 11
92QUEEN = 12
93KING = 13
94ALLVALUES = range(1, 14) # (one more than the highest value)
95NVALUES = len(ALLVALUES)
96
97
98# VALNAMES is a list that maps a card value to string. It contains a
99# dummy element at index 0 so it can be indexed directly with the card
100# value.
101
102VALNAMES = ["", "A"] + map(str, range(2, 11)) + ["J", "Q", "K"]
103
104
105# Solitaire constants. The only one I can think of is the number of
106# row stacks.
107
108NROWS = 7
109
110
111# The rest of the program consists of class definitions. These are
112# further described in their documentation strings.
113
114
115class Card:
116
117 """A playing card.
118
119 A card doesn't record to which stack it belongs; only the stack
120 records this (it turns out that we always know this from the
121 context, and this saves a ``double update'' with potential for
122 inconsistencies).
123
124 Public methods:
125
126 moveto(x, y) -- move the card to an absolute position
127 moveby(dx, dy) -- move the card by a relative offset
128 tkraise() -- raise the card to the top of its stack
129 showface(), showback() -- turn the card face up or down & raise it
130
131 Public read-only instance variables:
132
133 suit, value, color -- the card's suit, value and color
134 face_shown -- true when the card is shown face up, else false
135
136 Semi-public read-only instance variables (XXX should be made
137 private):
138
139 group -- the Canvas.Group representing the card
140 x, y -- the position of the card's top left corner
141
142 Private instance variables:
143
144 __back, __rect, __text -- the canvas items making up the card
145
146 (To show the card face up, the text item is placed in front of
147 rect and the back is placed behind it. To show it face down, this
148 is reversed. The card is created face down.)
149
150 """
151
152 def __init__(self, suit, value, canvas):
153 """Card constructor.
154
155 Arguments are the card's suit and value, and the canvas widget.
156
157 The card is created at position (0, 0), with its face down
158 (adding it to a stack will position it according to that
159 stack's rules).
160
161 """
162 self.suit = suit
163 self.value = value
164 self.color = COLOR[suit]
165 self.face_shown = 0
166
167 self.x = self.y = 0
168 self.group = Group(canvas)
169
170 text = "%s %s" % (VALNAMES[value], suit)
171 self.__text = CanvasText(canvas, CARDWIDTH//2, 0,
172 anchor=N, fill=self.color, text=text)
173 self.group.addtag_withtag(self.__text)
174
175 self.__rect = Rectangle(canvas, 0, 0, CARDWIDTH, CARDHEIGHT,
176 outline='black', fill='white')
177 self.group.addtag_withtag(self.__rect)
178
179 self.__back = Rectangle(canvas, MARGIN, MARGIN,
180 CARDWIDTH-MARGIN, CARDHEIGHT-MARGIN,
181 outline='black', fill='blue')
182 self.group.addtag_withtag(self.__back)
183
184 def __repr__(self):
185 """Return a string for debug print statements."""
186 return "Card(%r, %r)" % (self.suit, self.value)
187
188 def moveto(self, x, y):
189 """Move the card to absolute position (x, y)."""
190 self.moveby(x - self.x, y - self.y)
191
192 def moveby(self, dx, dy):
193 """Move the card by (dx, dy)."""
194 self.x = self.x + dx
195 self.y = self.y + dy
196 self.group.move(dx, dy)
197
198 def tkraise(self):
199 """Raise the card above all other objects in its canvas."""
200 self.group.tkraise()
201
202 def showface(self):
203 """Turn the card's face up."""
204 self.tkraise()
205 self.__rect.tkraise()
206 self.__text.tkraise()
207 self.face_shown = 1
208
209 def showback(self):
210 """Turn the card's face down."""
211 self.tkraise()
212 self.__rect.tkraise()
213 self.__back.tkraise()
214 self.face_shown = 0
215
216
217class Stack:
218
219 """A generic stack of cards.
220
221 This is used as a base class for all other stacks (e.g. the deck,
222 the suit stacks, and the row stacks).
223
224 Public methods:
225
226 add(card) -- add a card to the stack
227 delete(card) -- delete a card from the stack
228 showtop() -- show the top card (if any) face up
229 deal() -- delete and return the top card, or None if empty
230
231 Method that subclasses may override:
232
233 position(card) -- move the card to its proper (x, y) position
234
235 The default position() method places all cards at the stack's
236 own (x, y) position.
237
238 userclickhandler(), userdoubleclickhandler() -- called to do
239 subclass specific things on single and double clicks
240
241 The default user (single) click handler shows the top card
242 face up. The default user double click handler calls the user
243 single click handler.
244
245 usermovehandler(cards) -- called to complete a subpile move
246
247 The default user move handler moves all moved cards back to
248 their original position (by calling the position() method).
249
250 Private methods:
251
252 clickhandler(event), doubleclickhandler(event),
253 motionhandler(event), releasehandler(event) -- event handlers
254
255 The default event handlers turn the top card of the stack with
256 its face up on a (single or double) click, and also support
257 moving a subpile around.
258
259 startmoving(event) -- begin a move operation
260 finishmoving() -- finish a move operation
261
262 """
263
264 def __init__(self, x, y, game=None):
265 """Stack constructor.
266
267 Arguments are the stack's nominal x and y position (the top
268 left corner of the first card placed in the stack), and the
269 game object (which is used to get the canvas; subclasses use
270 the game object to find other stacks).
271
272 """
273 self.x = x
274 self.y = y
275 self.game = game
276 self.cards = []
277 self.group = Group(self.game.canvas)
278 self.group.bind('<1>', self.clickhandler)
279 self.group.bind('<Double-1>', self.doubleclickhandler)
280 self.group.bind('<B1-Motion>', self.motionhandler)
281 self.group.bind('<ButtonRelease-1>', self.releasehandler)
282 self.makebottom()
283
284 def makebottom(self):
285 pass
286
287 def __repr__(self):
288 """Return a string for debug print statements."""
289 return "%s(%d, %d)" % (self.__class__.__name__, self.x, self.y)
290
291 # Public methods
292
293 def add(self, card):
294 self.cards.append(card)
295 card.tkraise()
296 self.position(card)
297 self.group.addtag_withtag(card.group)
298
299 def delete(self, card):
300 self.cards.remove(card)
301 card.group.dtag(self.group)
302
303 def showtop(self):
304 if self.cards:
305 self.cards[-1].showface()
306
307 def deal(self):
308 if not self.cards:
309 return None
310 card = self.cards[-1]
311 self.delete(card)
312 return card
313
314 # Subclass overridable methods
315
316 def position(self, card):
317 card.moveto(self.x, self.y)
318
319 def userclickhandler(self):
320 self.showtop()
321
322 def userdoubleclickhandler(self):
323 self.userclickhandler()
324
325 def usermovehandler(self, cards):
326 for card in cards:
327 self.position(card)
328
329 # Event handlers
330
331 def clickhandler(self, event):
332 self.finishmoving() # In case we lost an event
333 self.userclickhandler()
334 self.startmoving(event)
335
336 def motionhandler(self, event):
337 self.keepmoving(event)
338
339 def releasehandler(self, event):
340 self.keepmoving(event)
341 self.finishmoving()
342
343 def doubleclickhandler(self, event):
344 self.finishmoving() # In case we lost an event
345 self.userdoubleclickhandler()
346 self.startmoving(event)
347
348 # Move internals
349
350 moving = None
351
352 def startmoving(self, event):
353 self.moving = None
354 tags = self.game.canvas.gettags('current')
355 for i in range(len(self.cards)):
356 card = self.cards[i]
357 if card.group.tag in tags:
358 break
359 else:
360 return
361 if not card.face_shown:
362 return
363 self.moving = self.cards[i:]
364 self.lastx = event.x
365 self.lasty = event.y
366 for card in self.moving:
367 card.tkraise()
368
369 def keepmoving(self, event):
370 if not self.moving:
371 return
372 dx = event.x - self.lastx
373 dy = event.y - self.lasty
374 self.lastx = event.x
375 self.lasty = event.y
376 if dx or dy:
377 for card in self.moving:
378 card.moveby(dx, dy)
379
380 def finishmoving(self):
381 cards = self.moving
382 self.moving = None
383 if cards:
384 self.usermovehandler(cards)
385
386
387class Deck(Stack):
388
389 """The deck is a stack with support for shuffling.
390
391 New methods:
392
393 fill() -- create the playing cards
394 shuffle() -- shuffle the playing cards
395
396 A single click moves the top card to the game's open deck and
397 moves it face up; if we're out of cards, it moves the open deck
398 back to the deck.
399
400 """
401
402 def makebottom(self):
403 bottom = Rectangle(self.game.canvas,
404 self.x, self.y,
405 self.x+CARDWIDTH, self.y+CARDHEIGHT,
406 outline='black', fill=BACKGROUND)
407 self.group.addtag_withtag(bottom)
408
409 def fill(self):
410 for suit in ALLSUITS:
411 for value in ALLVALUES:
412 self.add(Card(suit, value, self.game.canvas))
413
414 def shuffle(self):
415 n = len(self.cards)
416 newcards = []
417 for i in randperm(n):
418 newcards.append(self.cards[i])
419 self.cards = newcards
420
421 def userclickhandler(self):
422 opendeck = self.game.opendeck
423 card = self.deal()
424 if not card:
425 while 1:
426 card = opendeck.deal()
427 if not card:
428 break
429 self.add(card)
430 card.showback()
431 else:
432 self.game.opendeck.add(card)
433 card.showface()
434
435
436def randperm(n):
437 """Function returning a random permutation of range(n)."""
438 r = range(n)
439 x = []
440 while r:
441 i = random.choice(r)
442 x.append(i)
443 r.remove(i)
444 return x
445
446
447class OpenStack(Stack):
448
449 def acceptable(self, cards):
450 return 0
451
452 def usermovehandler(self, cards):
453 card = cards[0]
454 stack = self.game.closeststack(card)
455 if not stack or stack is self or not stack.acceptable(cards):
456 Stack.usermovehandler(self, cards)
457 else:
458 for card in cards:
459 self.delete(card)
460 stack.add(card)
461 self.game.wincheck()
462
463 def userdoubleclickhandler(self):
464 if not self.cards:
465 return
466 card = self.cards[-1]
467 if not card.face_shown:
468 self.userclickhandler()
469 return
470 for s in self.game.suits:
471 if s.acceptable([card]):
472 self.delete(card)
473 s.add(card)
474 self.game.wincheck()
475 break
476
477
478class SuitStack(OpenStack):
479
480 def makebottom(self):
481 bottom = Rectangle(self.game.canvas,
482 self.x, self.y,
483 self.x+CARDWIDTH, self.y+CARDHEIGHT,
484 outline='black', fill='')
485
486 def userclickhandler(self):
487 pass
488
489 def userdoubleclickhandler(self):
490 pass
491
492 def acceptable(self, cards):
493 if len(cards) != 1:
494 return 0
495 card = cards[0]
496 if not self.cards:
497 return card.value == ACE
498 topcard = self.cards[-1]
499 return card.suit == topcard.suit and card.value == topcard.value + 1
500
501
502class RowStack(OpenStack):
503
504 def acceptable(self, cards):
505 card = cards[0]
506 if not self.cards:
507 return card.value == KING
508 topcard = self.cards[-1]
509 if not topcard.face_shown:
510 return 0
511 return card.color != topcard.color and card.value == topcard.value - 1
512
513 def position(self, card):
514 y = self.y
515 for c in self.cards:
516 if c == card:
517 break
518 if c.face_shown:
519 y = y + 2*MARGIN
520 else:
521 y = y + OFFSET
522 card.moveto(self.x, y)
523
524
525class Solitaire:
526
527 def __init__(self, master):
528 self.master = master
529
530 self.canvas = Canvas(self.master,
531 background=BACKGROUND,
532 highlightthickness=0,
533 width=NROWS*XSPACING,
534 height=3*YSPACING + 20 + MARGIN)
535 self.canvas.pack(fill=BOTH, expand=TRUE)
536
537 self.dealbutton = Button(self.canvas,
538 text="Deal",
539 highlightthickness=0,
540 background=BACKGROUND,
541 activebackground="green",
542 command=self.deal)
543 Window(self.canvas, MARGIN, 3*YSPACING + 20,
544 window=self.dealbutton, anchor=SW)
545
546 x = MARGIN
547 y = MARGIN
548
549 self.deck = Deck(x, y, self)
550
551 x = x + XSPACING
552 self.opendeck = OpenStack(x, y, self)
553
554 x = x + XSPACING
555 self.suits = []
556 for i in range(NSUITS):
557 x = x + XSPACING
558 self.suits.append(SuitStack(x, y, self))
559
560 x = MARGIN
561 y = y + YSPACING
562
563 self.rows = []
564 for i in range(NROWS):
565 self.rows.append(RowStack(x, y, self))
566 x = x + XSPACING
567
568 self.openstacks = [self.opendeck] + self.suits + self.rows
569
570 self.deck.fill()
571 self.deal()
572
573 def wincheck(self):
574 for s in self.suits:
575 if len(s.cards) != NVALUES:
576 return
577 self.win()
578 self.deal()
579
580 def win(self):
581 """Stupid animation when you win."""
582 cards = []
583 for s in self.openstacks:
584 cards = cards + s.cards
585 while cards:
586 card = random.choice(cards)
587 cards.remove(card)
588 self.animatedmoveto(card, self.deck)
589
590 def animatedmoveto(self, card, dest):
591 for i in range(10, 0, -1):
592 dx, dy = (dest.x-card.x)//i, (dest.y-card.y)//i
593 card.moveby(dx, dy)
594 self.master.update_idletasks()
595
596 def closeststack(self, card):
597 closest = None
598 cdist = 999999999
599 # Since we only compare distances,
600 # we don't bother to take the square root.
601 for stack in self.openstacks:
602 dist = (stack.x - card.x)**2 + (stack.y - card.y)**2
603 if dist < cdist:
604 closest = stack
605 cdist = dist
606 return closest
607
608 def deal(self):
609 self.reset()
610 self.deck.shuffle()
611 for i in range(NROWS):
612 for r in self.rows[i:]:
613 card = self.deck.deal()
614 r.add(card)
615 for r in self.rows:
616 r.showtop()
617
618 def reset(self):
619 for stack in self.openstacks:
620 while 1:
621 card = stack.deal()
622 if not card:
623 break
624 self.deck.add(card)
625 card.showback()
626
627
628# Main function, run when invoked as a stand-alone Python program.
629
630def main():
631 root = Tk()
632 game = Solitaire(root)
633 root.protocol('WM_DELETE_WINDOW', root.quit)
634 root.mainloop()
635
636if __name__ == '__main__':
637 main()
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