| 1 | #!/usr/bin/env python
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| 2 | # life.py -- A curses-based version of Conway's Game of Life.
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| 3 | # Contributed by AMK
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| 4 | #
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| 5 | # An empty board will be displayed, and the following commands are available:
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| 6 | # E : Erase the board
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| 7 | # R : Fill the board randomly
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| 8 | # S : Step for a single generation
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| 9 | # C : Update continuously until a key is struck
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| 10 | # Q : Quit
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| 11 | # Cursor keys : Move the cursor around the board
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| 12 | # Space or Enter : Toggle the contents of the cursor's position
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| 13 | #
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| 14 | # TODO :
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| 15 | # Support the mouse
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| 16 | # Use colour if available
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| 17 | # Make board updates faster
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| 18 | #
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| 19 |
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| 20 | import random, string, traceback
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| 21 | import curses
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| 22 |
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| 23 | class LifeBoard:
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| 24 | """Encapsulates a Life board
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| 25 |
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| 26 | Attributes:
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| 27 | X,Y : horizontal and vertical size of the board
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| 28 | state : dictionary mapping (x,y) to 0 or 1
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| 29 |
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| 30 | Methods:
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| 31 | display(update_board) -- If update_board is true, compute the
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| 32 | next generation. Then display the state
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| 33 | of the board and refresh the screen.
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| 34 | erase() -- clear the entire board
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| 35 | makeRandom() -- fill the board randomly
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| 36 | set(y,x) -- set the given cell to Live; doesn't refresh the screen
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| 37 | toggle(y,x) -- change the given cell from live to dead, or vice
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| 38 | versa, and refresh the screen display
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| 39 |
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| 40 | """
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| 41 | def __init__(self, scr, char=ord('*')):
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| 42 | """Create a new LifeBoard instance.
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| 43 |
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| 44 | scr -- curses screen object to use for display
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| 45 | char -- character used to render live cells (default: '*')
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| 46 | """
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| 47 | self.state = {}
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| 48 | self.scr = scr
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| 49 | Y, X = self.scr.getmaxyx()
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| 50 | self.X, self.Y = X-2, Y-2-1
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| 51 | self.char = char
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| 52 | self.scr.clear()
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| 53 |
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| 54 | # Draw a border around the board
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| 55 | border_line = '+'+(self.X*'-')+'+'
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| 56 | self.scr.addstr(0, 0, border_line)
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| 57 | self.scr.addstr(self.Y+1,0, border_line)
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| 58 | for y in range(0, self.Y):
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| 59 | self.scr.addstr(1+y, 0, '|')
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| 60 | self.scr.addstr(1+y, self.X+1, '|')
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| 61 | self.scr.refresh()
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| 62 |
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| 63 | def set(self, y, x):
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| 64 | """Set a cell to the live state"""
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| 65 | if x<0 or self.X<=x or y<0 or self.Y<=y:
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| 66 | raise ValueError, "Coordinates out of range %i,%i"% (y,x)
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| 67 | self.state[x,y] = 1
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| 68 |
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| 69 | def toggle(self, y, x):
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| 70 | """Toggle a cell's state between live and dead"""
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| 71 | if x<0 or self.X<=x or y<0 or self.Y<=y:
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| 72 | raise ValueError, "Coordinates out of range %i,%i"% (y,x)
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| 73 | if self.state.has_key( (x,y) ):
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| 74 | del self.state[x,y]
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| 75 | self.scr.addch(y+1, x+1, ' ')
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| 76 | else:
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| 77 | self.state[x,y] = 1
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| 78 | self.scr.addch(y+1, x+1, self.char)
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| 79 | self.scr.refresh()
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| 80 |
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| 81 | def erase(self):
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| 82 | """Clear the entire board and update the board display"""
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| 83 | self.state = {}
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| 84 | self.display(update_board=False)
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| 85 |
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| 86 | def display(self, update_board=True):
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| 87 | """Display the whole board, optionally computing one generation"""
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| 88 | M,N = self.X, self.Y
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| 89 | if not update_board:
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| 90 | for i in range(0, M):
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| 91 | for j in range(0, N):
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| 92 | if self.state.has_key( (i,j) ):
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| 93 | self.scr.addch(j+1, i+1, self.char)
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| 94 | else:
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| 95 | self.scr.addch(j+1, i+1, ' ')
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| 96 | self.scr.refresh()
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| 97 | return
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| 98 |
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| 99 | d = {}
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| 100 | self.boring = 1
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| 101 | for i in range(0, M):
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| 102 | L = range( max(0, i-1), min(M, i+2) )
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| 103 | for j in range(0, N):
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| 104 | s = 0
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| 105 | live = self.state.has_key( (i,j) )
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| 106 | for k in range( max(0, j-1), min(N, j+2) ):
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| 107 | for l in L:
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| 108 | if self.state.has_key( (l,k) ):
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| 109 | s += 1
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| 110 | s -= live
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| 111 | if s == 3:
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| 112 | # Birth
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| 113 | d[i,j] = 1
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| 114 | self.scr.addch(j+1, i+1, self.char)
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| 115 | if not live: self.boring = 0
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| 116 | elif s == 2 and live: d[i,j] = 1 # Survival
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| 117 | elif live:
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| 118 | # Death
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| 119 | self.scr.addch(j+1, i+1, ' ')
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| 120 | self.boring = 0
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| 121 | self.state = d
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| 122 | self.scr.refresh()
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| 123 |
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| 124 | def makeRandom(self):
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| 125 | "Fill the board with a random pattern"
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| 126 | self.state = {}
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| 127 | for i in range(0, self.X):
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| 128 | for j in range(0, self.Y):
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| 129 | if random.random() > 0.5:
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| 130 | self.set(j,i)
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| 131 |
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| 132 |
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| 133 | def erase_menu(stdscr, menu_y):
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| 134 | "Clear the space where the menu resides"
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| 135 | stdscr.move(menu_y, 0)
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| 136 | stdscr.clrtoeol()
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| 137 | stdscr.move(menu_y+1, 0)
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| 138 | stdscr.clrtoeol()
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| 139 |
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| 140 | def display_menu(stdscr, menu_y):
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| 141 | "Display the menu of possible keystroke commands"
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| 142 | erase_menu(stdscr, menu_y)
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| 143 | stdscr.addstr(menu_y, 4,
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| 144 | 'Use the cursor keys to move, and space or Enter to toggle a cell.')
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| 145 | stdscr.addstr(menu_y+1, 4,
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| 146 | 'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit')
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| 147 |
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| 148 | def keyloop(stdscr):
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| 149 | # Clear the screen and display the menu of keys
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| 150 | stdscr.clear()
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| 151 | stdscr_y, stdscr_x = stdscr.getmaxyx()
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| 152 | menu_y = (stdscr_y-3)-1
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| 153 | display_menu(stdscr, menu_y)
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| 154 |
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| 155 | # Allocate a subwindow for the Life board and create the board object
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| 156 | subwin = stdscr.subwin(stdscr_y-3, stdscr_x, 0, 0)
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| 157 | board = LifeBoard(subwin, char=ord('*'))
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| 158 | board.display(update_board=False)
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| 159 |
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| 160 | # xpos, ypos are the cursor's position
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| 161 | xpos, ypos = board.X//2, board.Y//2
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| 162 |
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| 163 | # Main loop:
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| 164 | while (1):
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| 165 | stdscr.move(1+ypos, 1+xpos) # Move the cursor
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| 166 | c = stdscr.getch() # Get a keystroke
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| 167 | if 0<c<256:
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| 168 | c = chr(c)
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| 169 | if c in ' \n':
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| 170 | board.toggle(ypos, xpos)
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| 171 | elif c in 'Cc':
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| 172 | erase_menu(stdscr, menu_y)
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| 173 | stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously '
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| 174 | 'updating the screen.')
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| 175 | stdscr.refresh()
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| 176 | # Activate nodelay mode; getch() will return -1
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| 177 | # if no keystroke is available, instead of waiting.
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| 178 | stdscr.nodelay(1)
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| 179 | while (1):
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| 180 | c = stdscr.getch()
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| 181 | if c != -1:
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| 182 | break
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| 183 | stdscr.addstr(0,0, '/')
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| 184 | stdscr.refresh()
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| 185 | board.display()
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| 186 | stdscr.addstr(0,0, '+')
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| 187 | stdscr.refresh()
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| 188 |
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| 189 | stdscr.nodelay(0) # Disable nodelay mode
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| 190 | display_menu(stdscr, menu_y)
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| 191 |
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| 192 | elif c in 'Ee':
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| 193 | board.erase()
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| 194 | elif c in 'Qq':
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| 195 | break
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| 196 | elif c in 'Rr':
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| 197 | board.makeRandom()
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| 198 | board.display(update_board=False)
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| 199 | elif c in 'Ss':
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| 200 | board.display()
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| 201 | else: pass # Ignore incorrect keys
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| 202 | elif c == curses.KEY_UP and ypos>0: ypos -= 1
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| 203 | elif c == curses.KEY_DOWN and ypos<board.Y-1: ypos += 1
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| 204 | elif c == curses.KEY_LEFT and xpos>0: xpos -= 1
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| 205 | elif c == curses.KEY_RIGHT and xpos<board.X-1: xpos += 1
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| 206 | else:
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| 207 | # Ignore incorrect keys
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| 208 | pass
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| 209 |
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| 210 |
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| 211 | def main(stdscr):
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| 212 | keyloop(stdscr) # Enter the main loop
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| 213 |
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| 214 |
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| 215 | if __name__ == '__main__':
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| 216 | curses.wrapper(main)
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