1 | /*
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2 | * anim.cpp - class for handling animations
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3 | * Copyright (C) 2003 Michail Pishchagin
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4 | *
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5 | * This library is free software; you can redistribute it and/or
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6 | * modify it under the terms of the GNU Lesser General Public
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7 | * License as published by the Free Software Foundation; either
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8 | * version 2.1 of the License, or (at your option) any later version.
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9 | *
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10 | * This library is distributed in the hope that it will be useful,
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 | * Lesser General Public License for more details.
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14 | *
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15 | * You should have received a copy of the GNU Lesser General Public
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16 | * License along with this library; if not, write to the Free Software
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17 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18 | *
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19 | */
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20 |
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21 | #include "anim.h"
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22 | #include "iconset.h"
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23 |
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24 | #include <qobject.h>
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25 | #include <qasyncimageio.h>
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26 | #include <qptrvector.h>
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27 | #include <qtimer.h>
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28 | #include <qapplication.h>
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29 |
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30 | #include "psimng.h"
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31 |
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32 | /*!
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33 | \class Anim
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34 | \brief Class for handling animations
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35 |
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36 | Anim is a class that can load animations. Generally, it looks like
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37 | QMovie but it loads animations in one pass and stores it in memory.
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38 |
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39 | Each frame of Anim is stored as Impix.
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40 | */
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41 |
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42 | //! \if _hide_doc_
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43 | class Anim::Private : public QObject, public QShared, private QImageConsumer
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44 | {
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45 | Q_OBJECT
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46 | public:
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47 | QImageDecoder *decoder;
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48 | QTimer *frametimer;
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49 |
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50 | bool empty;
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51 | bool paused;
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52 |
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53 | int speed;
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54 | int lasttimerinterval, frameperiod;
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55 |
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56 | int looping, loop;
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57 |
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58 | class Frame {
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59 | public:
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60 | Frame(Impix *i, int p)
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61 | {
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62 | impix = i;
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63 | period = p;
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64 | }
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65 | ~Frame()
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66 | {
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67 | delete impix;
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68 | }
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69 | Frame(const Frame &from)
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70 | {
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71 | impix = new Impix( *from.impix );
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72 | period = from.period;
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73 | }
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74 |
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75 | Impix *impix;
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76 | int period;
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77 | };
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78 |
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79 | QPtrVector<Frame> frames;
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80 | int frame;
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81 |
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82 | public:
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83 | void init()
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84 | {
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85 | frames.setAutoDelete(true);
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86 |
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87 | frametimer = new QTimer(this);
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88 | QObject::connect(frametimer, SIGNAL(timeout()), this, SLOT(refresh()));
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89 |
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90 | speed = 120;
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91 | lasttimerinterval = -1;
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92 | frameperiod = 120;
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93 |
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94 | looping = 0; // MNG movies doesn't contain loop flag?
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95 | loop = 0;
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96 | frame = 0;
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97 | paused = true;
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98 | }
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99 |
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100 | Private()
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101 | {
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102 | init();
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103 | }
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104 |
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105 | Private(const Private &from)
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106 | : QObject(), QShared(), QImageConsumer()
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107 | {
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108 | init();
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109 |
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110 | speed = from.speed;
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111 | lasttimerinterval = from.lasttimerinterval;
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112 | frameperiod = from.frameperiod;
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113 | looping = from.looping;
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114 | loop = from.loop;
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115 | frame = from.frame;
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116 | paused = from.paused;
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117 |
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118 | for ( uint i = 0; i < from.frames.count(); i++ ) {
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119 | frames.resize ( frames.count()+1 );
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120 | frames.insert ( frames.count(), new Frame( *from.frames[i] ) );
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121 | }
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122 |
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123 | if ( !paused )
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124 | unpause();
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125 | }
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126 |
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127 | Private(const QByteArray ba)
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128 | {
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129 | init();
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130 |
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131 | qApp->lock();
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132 | decoder = new QImageDecoder(this);
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133 |
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134 | uchar *buf = reinterpret_cast<uchar *>(ba.data());
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135 | int bytecount = ba.count();
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136 | bool finished = false;
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137 | while ( bytecount && !finished ) {
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138 | // if you want decent MNG support, please do initPsiMngIO() (../psipng/psimng.h)
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139 |
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140 | // TODO: what number of cycles require MNG movies for normal display?
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141 | //for (int i = 0; i < 10; i++) { // the more is counter, more frames MNG animation will give :)
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142 | //int used = decoder->decode(buf, !i ? bytecount : 0);
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143 | int used = decoder->decode(buf, bytecount);
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144 | if ( used < 0 ) {
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145 | qWarning("Anim::loadAnim(): Unrecognized Format error");
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146 | finished = true;
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147 | break;
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148 | }
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149 | buf += used;
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150 | bytecount -= used;
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151 | //}
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152 | }
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153 |
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154 | delete decoder;
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155 | qApp->unlock();
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156 | //qWarning("Anim:: %d frames", numFrames());
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157 | }
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158 |
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159 | ~Private()
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160 | {
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161 | if ( frametimer )
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162 | delete frametimer;
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163 | }
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164 |
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165 | void pause()
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166 | {
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167 | paused = true;
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168 | frametimer->stop();
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169 | }
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170 |
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171 | void unpause()
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172 | {
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173 | paused = false;
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174 | restartTimer();
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175 | }
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176 |
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177 | void restart()
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178 | {
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179 | frame = 0;
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180 | if ( !paused )
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181 | restartTimer();
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182 | }
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183 |
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184 | int numFrames() const
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185 | {
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186 | return frames.count();
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187 | }
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188 |
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189 | void restartTimer()
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190 | {
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191 | if ( !paused && speed > 0 ) {
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192 | frameperiod = frames[frame]->period;
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193 | int i = frameperiod >= 0 ? frameperiod * 100/speed : 0;
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194 | if ( i != lasttimerinterval || !frametimer->isActive() ) {
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195 | lasttimerinterval = i;
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196 | frametimer->start( i );
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197 | }
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198 | } else {
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199 | frametimer->stop();
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200 | }
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201 | }
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202 |
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203 | // QImageConsumer
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204 | void end()
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205 | {
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206 | }
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207 |
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208 | void changed(const QRect &)
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209 | {
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210 | }
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211 |
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212 | void frameDone()
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213 | {
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214 | frames.resize ( frames.count()+1 );
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215 | frames.insert ( frames.count(), new Frame(new Impix( decoder->image() ), frameperiod) );
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216 | }
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217 |
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218 | void frameDone(const QPoint &, const QRect &)
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219 | {
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220 | frameDone();
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221 | }
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222 |
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223 | void setLooping(int l)
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224 | {
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225 | looping = l;
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226 | }
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227 |
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228 | void setFramePeriod(int period)
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229 | {
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230 | frameperiod = period;
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231 | }
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232 |
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233 | void setSize(int, int)
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234 | {
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235 | }
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236 |
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237 | signals:
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238 | void areaChanged();
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239 |
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240 | public slots:
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241 | void refresh()
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242 | {
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243 | frame++;
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244 | if ( frame >= numFrames() ) {
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245 | frame = 0;
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246 |
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247 | loop++;
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248 | if ( looping && loop >= looping ) {
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249 | frame = numFrames() - 1;
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250 | pause();
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251 | restart();
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252 | }
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253 | }
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254 |
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255 | emit areaChanged();
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256 | restartTimer();
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257 | }
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258 | };
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259 | //! \endif
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260 |
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261 | //!
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262 | //! Creates an empty animation.
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263 | Anim::Anim()
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264 | {
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265 | d = new Private();
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266 | }
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267 |
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268 | //!
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269 | //! Creates animation from QByteArray \a data.
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270 | Anim::Anim(const QByteArray &data)
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271 | {
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272 | d = new Private(data);
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273 | }
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274 |
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275 | //!
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276 | //! Creates shared copy of Anim \a anim.
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277 | Anim::Anim(const Anim &anim)
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278 | {
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279 | d = anim.d;
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280 | d->ref();
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281 | }
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282 |
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283 | //!
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284 | //! Deletes animation.
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285 | Anim::~Anim()
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286 | {
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287 | if ( d->deref() )
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288 | delete d;
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289 | }
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290 |
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291 | //!
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292 | //! Returns QPixmap of current frame.
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293 | const QPixmap &Anim::framePixmap() const
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294 | {
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295 | return d->frames[d->frame]->impix->pixmap();
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296 | }
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297 |
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298 | //!
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299 | //! Returns QImage of current frame.
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300 | const QImage &Anim::frameImage() const
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301 | {
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302 | return d->frames[d->frame]->impix->image();
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303 | }
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304 |
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305 | //!
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306 | //! Returns Impix of current frame.
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307 | const Impix &Anim::frameImpix() const
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308 | {
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309 | return *d->frames[d->frame]->impix;
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310 | }
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311 |
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312 | //!
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313 | //! Returns total number of frames in animation.
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314 | int Anim::numFrames() const
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315 | {
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316 | return d->frames.count();
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317 | }
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318 |
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319 | //!
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320 | //! Returns the number of current animation frame.
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321 | int Anim::framenumber() const
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322 | {
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323 | return d->frame;
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324 | }
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325 |
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326 | //!
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327 | //! Returns Impix of animation frame number \a n.
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328 | const Impix &Anim::frame(int n) const
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329 | {
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330 | return *d->frames[n]->impix;
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331 | }
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332 |
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333 | //!
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334 | //! Returns \c true if numFrames() == 0 and \c false otherwise.
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335 | bool Anim::isNull() const
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336 | {
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337 | return !numFrames();
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338 | }
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339 |
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340 | //!
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341 | //! Returns \c true when animation is paused.
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342 | bool Anim::paused() const
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343 | {
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344 | return d->paused;
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345 | }
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346 |
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347 | //!
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348 | //! Continues the animation playback.
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349 | void Anim::unpause()
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350 | {
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351 | if ( !isNull() && paused() )
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352 | d->unpause();
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353 | }
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354 |
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355 | //!
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356 | //! Pauses the animation.
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357 | void Anim::pause()
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358 | {
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359 | if ( !isNull() && !paused() )
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360 | d->pause();
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361 | }
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362 |
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363 | //!
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364 | //! Starts animation from the very beginning.
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365 | void Anim::restart()
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366 | {
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367 | if ( !isNull() )
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368 | d->restart();
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369 | }
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370 |
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371 | /*!
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372 | Connects internal signal with specified slot \a member of object \a receiver, which
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373 | is emitted when animation changes its frame.
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374 |
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375 | \code
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376 | class MyObject : public QObject {
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377 | Q_OBJECT
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378 | // ...
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379 | public slots:
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380 | void animUpdated();
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381 | // ...
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382 | void foo (Anim *anim) {
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383 | anim->connectUpdate( this, SLOT(animUpdated()) );
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384 | }
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385 | }
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386 | \endcode
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387 |
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388 | \sa disconnectUpdate()
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389 | */
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390 | void Anim::connectUpdate(QObject *receiver, const char *member)
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391 | {
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392 | QObject::connect(d, SIGNAL(areaChanged()), receiver, member);
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393 | }
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394 |
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395 | //!
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396 | //! Disconnects slot \a member, which was prevously connected with connectUpdate().
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397 | //! \sa connectUpdate()
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398 | void Anim::disconnectUpdate(QObject *receiver, const char *member)
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399 | {
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400 | QObject::disconnect(d, SIGNAL(areaChanged()), receiver, member);
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401 | }
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402 |
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403 | Anim Anim::copy() const
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404 | {
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405 | Anim anim( *this );
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406 | anim.d->deref();
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407 | anim.d = new Private( *this->d );
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408 |
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409 | return anim;
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410 | }
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411 |
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412 | void Anim::detach()
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413 | {
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414 | if ( d->count > 1 )
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415 | *this = copy();
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416 | }
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417 |
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418 | //!
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419 | //! Strips the first animation frame, if there is more than one frame.
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420 | void Anim::stripFirstFrame()
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421 | {
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422 | if ( numFrames() > 1 ) {
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423 | QPtrVector<Private::Frame> frames;
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424 | for ( uint i = 1; i < d->frames.count(); i++ ) {
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425 | frames.resize ( frames.count()+1 );
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426 | frames.insert ( frames.count(), new Private::Frame( *d->frames[i] ) );
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427 | }
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428 |
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429 | d->frames.clear();
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430 | d->frames = frames;
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431 |
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432 | if ( !paused() )
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433 | restart();
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434 | }
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435 | }
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436 |
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437 | #include "anim.moc"
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