source: trunk/src/s60installs/bwins/QtOpenGLu.def@ 846

Last change on this file since 846 was 846, checked in by Dmitry A. Kuminov, 14 years ago

trunk: Merged in qt 4.7.2 sources from branches/vendor/nokia/qt.

File size: 86.7 KB
Line 
1EXPORTS
2 ?setUniformValueArray@QGLShaderProgram@@QAEXHPBV?$QGenericMatrix@$01$01M@@H@Z @ 1 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QGenericMatrix<2, 2, float> const *, int)
3 ?setPaintEnginePrivate@QGLTextureGlyphCache@@QAEXPAVQGL2PaintEngineExPrivate@@@Z @ 2 NONAME ; void QGLTextureGlyphCache::setPaintEnginePrivate(class QGL2PaintEngineExPrivate *)
4 ??1QGLFormat@@QAE@XZ @ 3 NONAME ; QGLFormat::~QGLFormat(void)
5 ?setOpacityMode@QGLEngineShaderManager@@QAEXW4OpacityMode@1@@Z @ 4 NONAME ; void QGLEngineShaderManager::setOpacityMode(enum QGLEngineShaderManager::OpacityMode)
6 ?entryRgb@QGLColormap@@QBEIH@Z @ 5 NONAME ; unsigned int QGLColormap::entryRgb(int) const
7 ??0QGLFormat@@QAE@ABV0@@Z @ 6 NONAME ; QGLFormat::QGLFormat(class QGLFormat const &)
8 ?d_func@QGLShader@@AAEPAVQGLShaderPrivate@@XZ @ 7 NONAME ; class QGLShaderPrivate * QGLShader::d_func(void)
9 ?bindToDynamicTexture@QGLPixelBuffer@@QAE_NI@Z @ 8 NONAME ; bool QGLPixelBuffer::bindToDynamicTexture(unsigned int)
10 ??0QGLWidget@@QAE@PAVQGLContext@@PAVQWidget@@PBV0@V?$QFlags@W4WindowType@Qt@@@@@Z @ 9 NONAME ; QGLWidget::QGLWidget(class QGLContext *, class QWidget *, class QGLWidget const *, class QFlags<enum Qt::WindowType>)
11 ??_EQGLFormat@@QAE@I@Z @ 10 NONAME ABSENT ; QGLFormat::~QGLFormat(unsigned int)
12 ?drawPixmapFragments@QGL2PaintEngineEx@@UAEXPBVPixmapFragment@QPainter@@HABVQPixmap@@V?$QFlags@W4PixmapFragmentHint@QPainter@@@@@Z @ 11 NONAME ; void QGL2PaintEngineEx::drawPixmapFragments(class QPainter::PixmapFragment const *, int, class QPixmap const &, class QFlags<enum QPainter::PixmapFragmentHint>)
13 ?paintEngine@QGLWidget@@UBEPAVQPaintEngine@@XZ @ 12 NONAME ; class QPaintEngine * QGLWidget::paintEngine(void) const
14 ?setPreferredPaintEngine@QGL@@YAXW4Type@QPaintEngine@@@Z @ 13 NONAME ; void QGL::setPreferredPaintEngine(enum QPaintEngine::Type)
15 ?isValid@QGLPixelBuffer@@QBE_NXZ @ 14 NONAME ; bool QGLPixelBuffer::isValid(void) const
16 ?stereo@QGLFormat@@QBE_NXZ @ 15 NONAME ; bool QGLFormat::stereo(void) const
17 ?size@QGLPixelBuffer@@QBE?AVQSize@@XZ @ 16 NONAME ; class QSize QGLPixelBuffer::size(void) const
18 ?qt_gl_transfer_context@@YAPBVQGLContext@@PBV1@@Z @ 17 NONAME ; class QGLContext const * qt_gl_transfer_context(class QGLContext const *)
19 ?format@QGLContext@@QBE?AVQGLFormat@@XZ @ 18 NONAME ; class QGLFormat QGLContext::format(void) const
20 ?getStaticMetaObject@QGraphicsShaderEffect@@SAABUQMetaObject@@XZ @ 19 NONAME ; struct QMetaObject const & QGraphicsShaderEffect::getStaticMetaObject(void)
21 ??1QGLWidget@@UAE@XZ @ 20 NONAME ; QGLWidget::~QGLWidget(void)
22 ??0QGLPixelBuffer@@QAE@ABVQSize@@ABVQGLFormat@@PAVQGLWidget@@@Z @ 21 NONAME ; QGLPixelBuffer::QGLPixelBuffer(class QSize const &, class QGLFormat const &, class QGLWidget *)
23 ?isEmpty@QGLColormap@@QBE_NXZ @ 22 NONAME ; bool QGLColormap::isEmpty(void) const
24 ?setAttributeValue@QGLShaderProgram@@QAEXPBDABVQVector2D@@@Z @ 23 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, class QVector2D const &)
25 ?setUniformValue@QGLShaderProgram@@QAEXHABVQSize@@@Z @ 24 NONAME ; void QGLShaderProgram::setUniformValue(int, class QSize const &)
26 ?attachment@QGLFramebufferObjectFormat@@QBE?AW4Attachment@QGLFramebufferObject@@XZ @ 25 NONAME ; enum QGLFramebufferObject::Attachment QGLFramebufferObjectFormat::attachment(void) const
27 ?setGeometry@QGLWindowSurface@@UAEXABVQRect@@@Z @ 26 NONAME ; void QGLWindowSurface::setGeometry(class QRect const &)
28 ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQVector3D@@@Z @ 27 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QVector3D const &)
29 ?release@QGLShaderProgram@@QAEXXZ @ 28 NONAME ; void QGLShaderProgram::release(void)
30 ?entryColor@QGLColormap@@QBE?AVQColor@@H@Z @ 29 NONAME ; class QColor QGLColormap::entryColor(int) const
31 ?setUniformValue@QGLShaderProgram@@QAEXHABV?$QGenericMatrix@$02$02M@@@Z @ 30 NONAME ; void QGLShaderProgram::setUniformValue(int, class QGenericMatrix<3, 3, float> const &)
32 ?setCompositionMode@QGLEngineShaderManager@@QAEXW4CompositionMode@QPainter@@@Z @ 31 NONAME ; void QGLEngineShaderManager::setCompositionMode(enum QPainter::CompositionMode)
33 ?bindTexture@QGLPixelBuffer@@QAEIABVQString@@@Z @ 32 NONAME ; unsigned int QGLPixelBuffer::bindTexture(class QString const &)
34 ?stencil@QGLFormat@@QBE_NXZ @ 33 NONAME ; bool QGLFormat::stencil(void) const
35 ?format@QGLPaintDevice@@UBE?AVQGLFormat@@XZ @ 34 NONAME ; class QGLFormat QGLPaintDevice::format(void) const
36 ?d_func@QGLContext@@AAEPAVQGLContextPrivate@@XZ @ 35 NONAME ; class QGLContextPrivate * QGLContext::d_func(void)
37 ?bindAttributeLocation@QGLShaderProgram@@QAEXABVQString@@H@Z @ 36 NONAME ; void QGLShaderProgram::bindAttributeLocation(class QString const &, int)
38 ?depthBufferSize@QGLFormat@@QBEHXZ @ 37 NONAME ; int QGLFormat::depthBufferSize(void) const
39 ?write@QGLBuffer@@QAEXHPBXH@Z @ 38 NONAME ; void QGLBuffer::write(int, void const *, int)
40 ?tr@QGraphicsShaderEffect@@SA?AVQString@@PBD0@Z @ 39 NONAME ; class QString QGraphicsShaderEffect::tr(char const *, char const *)
41 ?currentProgram@QGLEngineShaderManager@@QAEPAVQGLShaderProgram@@XZ @ 40 NONAME ; class QGLShaderProgram * QGLEngineShaderManager::currentProgram(void)
42 ?isLinked@QGLShaderProgram@@QBE_NXZ @ 41 NONAME ; bool QGLShaderProgram::isLinked(void) const
43 ?resizeTextureData@QGLTextureGlyphCache@@UAEXHH@Z @ 42 NONAME ; void QGLTextureGlyphCache::resizeTextureData(int, int)
44 ?device@QGLContext@@QBEPAVQPaintDevice@@XZ @ 43 NONAME ; class QPaintDevice * QGLContext::device(void) const
45 ?create@QGLContext@@UAE_NPBV1@@Z @ 44 NONAME ; bool QGLContext::create(class QGLContext const *)
46 ?staticMetaObject@QGLWindowSurface@@2UQMetaObject@@B @ 45 NONAME ; struct QMetaObject const QGLWindowSurface::staticMetaObject
47 ?staticMetaObject@QGLShader@@2UQMetaObject@@B @ 46 NONAME ; struct QMetaObject const QGLShader::staticMetaObject
48 ?state@QGL2PaintEngineEx@@QAEPAVQOpenGL2PaintEngineState@@XZ @ 47 NONAME ; class QOpenGL2PaintEngineState * QGL2PaintEngineEx::state(void)
49 ?setUsagePattern@QGLBuffer@@QAEXW4UsagePattern@1@@Z @ 48 NONAME ; void QGLBuffer::setUsagePattern(enum QGLBuffer::UsagePattern)
50 ?drawTexture@QGL2PaintEngineEx@@QAE_NABVQRectF@@IABVQSize@@0@Z @ 49 NONAME ; bool QGL2PaintEngineEx::drawTexture(class QRectF const &, unsigned int, class QSize const &, class QRectF const &)
51 ?qt_metacast@QGLShaderProgram@@UAEPAXPBD@Z @ 50 NONAME ; void * QGLShaderProgram::qt_metacast(char const *)
52 ?tr@QGLWidget@@SA?AVQString@@PBD0H@Z @ 51 NONAME ; class QString QGLWidget::tr(char const *, char const *, int)
53 ?fromData@QGLPixmapData@@UAE_NPBEIPBDV?$QFlags@W4ImageConversionFlag@Qt@@@@@Z @ 52 NONAME ; bool QGLPixmapData::fromData(unsigned char const *, unsigned int, char const *, class QFlags<enum Qt::ImageConversionFlag>)
54 ?brushOriginChanged@QGL2PaintEngineEx@@UAEXXZ @ 53 NONAME ; void QGL2PaintEngineEx::brushOriginChanged(void)
55 ?setContext@QGLSharedResourceGuard@@QAEXPBVQGLContext@@@Z @ 54 NONAME ; void QGLSharedResourceGuard::setContext(class QGLContext const *)
56 ?create@QGLBuffer@@QAE_NXZ @ 55 NONAME ; bool QGLBuffer::create(void)
57 ?setEntry@QGLColormap@@QAEXHI@Z @ 56 NONAME ; void QGLColormap::setEntry(int, unsigned int)
58 ?useBlitProgram@QGLEngineShaderManager@@QAEXXZ @ 57 NONAME ; void QGLEngineShaderManager::useBlitProgram(void)
59 ?paintEngine@QGLPixmapData@@UBEPAVQPaintEngine@@XZ @ 58 NONAME ; class QPaintEngine * QGLPixmapData::paintEngine(void) const
60 ?qt_destroy_gl_share_widget@@YAXXZ @ 59 NONAME ; void qt_destroy_gl_share_widget(void)
61 ?updateGL@QGLWidget@@UAEXXZ @ 60 NONAME ; void QGLWidget::updateGL(void)
62 ?setUniformValueArray@QGLShaderProgram@@QAEXHPBV?$QGenericMatrix@$02$02M@@H@Z @ 61 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QGenericMatrix<3, 3, float> const *, int)
63 ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQColor@@@Z @ 62 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QColor const &)
64 ?d_func@QGLCustomShaderStage@@ABEPBVQGLCustomShaderStagePrivate@@XZ @ 63 NONAME ; class QGLCustomShaderStagePrivate const * QGLCustomShaderStage::d_func(void) const
65 ?link@QGLShaderProgram@@UAE_NXZ @ 64 NONAME ; bool QGLShaderProgram::link(void)
66 ??0QGLWindowSurface@@QAE@PAVQWidget@@@Z @ 65 NONAME ; QGLWindowSurface::QGLWindowSurface(class QWidget *)
67 ??9@YA_NABVQGLFormat@@0@Z @ 66 NONAME ; bool operator!=(class QGLFormat const &, class QGLFormat const &)
68 ?trUtf8@QGLEngineShaderManager@@SA?AVQString@@PBD0H@Z @ 67 NONAME ; class QString QGLEngineShaderManager::trUtf8(char const *, char const *, int)
69 ?clip@QGL2PaintEngineEx@@UAEXABVQVectorPath@@W4ClipOperation@Qt@@@Z @ 68 NONAME ; void QGL2PaintEngineEx::clip(class QVectorPath const &, enum Qt::ClipOperation)
70 ?setRgba@QGLFormat@@QAEX_N@Z @ 69 NONAME ; void QGLFormat::setRgba(bool)
71 ??1QGLGraphicsSystem@@UAE@XZ @ 70 NONAME ; QGLGraphicsSystem::~QGLGraphicsSystem(void)
72 ?simpleProgram@QGLEngineShaderManager@@QAEPAVQGLShaderProgram@@XZ @ 71 NONAME ; class QGLShaderProgram * QGLEngineShaderManager::simpleProgram(void)
73 ?generateDynamicTexture@QGLPixelBuffer@@QBEIXZ @ 72 NONAME ; unsigned int QGLPixelBuffer::generateDynamicTexture(void) const
74 ?metaObject@QGLShaderProgram@@UBEPBUQMetaObject@@XZ @ 73 NONAME ; struct QMetaObject const * QGLShaderProgram::metaObject(void) const
75 ?usagePattern@QGLBuffer@@QBE?AW4UsagePattern@1@XZ @ 74 NONAME ; enum QGLBuffer::UsagePattern QGLBuffer::usagePattern(void) const
76 ?setAttributeArray@QGLShaderProgram@@QAEXPBDPBVQVector4D@@H@Z @ 75 NONAME ; void QGLShaderProgram::setAttributeArray(char const *, class QVector4D const *, int)
77 ?setUniformValue@QGLShaderProgram@@QAEXHI@Z @ 76 NONAME ; void QGLShaderProgram::setUniformValue(int, unsigned int)
78 ?blitProgram@QGLEngineShaderManager@@QAEPAVQGLShaderProgram@@XZ @ 77 NONAME ; class QGLShaderProgram * QGLEngineShaderManager::blitProgram(void)
79 ?metaObject@QGLSignalProxy@@UBEPBUQMetaObject@@XZ @ 78 NONAME ; struct QMetaObject const * QGLSignalProxy::metaObject(void) const
80 ??1QGLShaderProgram@@UAE@XZ @ 79 NONAME ; QGLShaderProgram::~QGLShaderProgram(void)
81 ?height@QGLTextureGlyphCache@@QBEHXZ @ 80 NONAME ; int QGLTextureGlyphCache::height(void) const
82 ??_EQGLWindowSurface@@UAE@I@Z @ 81 NONAME ; QGLWindowSurface::~QGLWindowSurface(unsigned int)
83 ?renderPixmap@QGLWidget@@QAE?AVQPixmap@@HH_N@Z @ 82 NONAME ; class QPixmap QGLWidget::renderPixmap(int, int, bool)
84 ?read@QGLBuffer@@QAE_NHPAXH@Z @ 83 NONAME ; bool QGLBuffer::read(int, void *, int)
85 ?qglClearColor@QGLWidget@@QBEXABVQColor@@@Z @ 84 NONAME ; void QGLWidget::qglClearColor(class QColor const &) const
86 ??0QGLFramebufferObject@@QAE@HHW4Attachment@0@II@Z @ 85 NONAME ; QGLFramebufferObject::QGLFramebufferObject(int, int, enum QGLFramebufferObject::Attachment, unsigned int, unsigned int)
87 ?penChanged@QGL2PaintEngineEx@@UAEXXZ @ 86 NONAME ; void QGL2PaintEngineEx::penChanged(void)
88 ??_EQGraphicsShaderEffect@@UAE@I@Z @ 87 NONAME ; QGraphicsShaderEffect::~QGraphicsShaderEffect(unsigned int)
89 ?doneCurrent@QGLContext@@UAEXXZ @ 88 NONAME ; void QGLContext::doneCurrent(void)
90 ??_EQGLContext@@UAE@I@Z @ 89 NONAME ; QGLContext::~QGLContext(unsigned int)
91 ?release@QGLBuffer@@QAEXXZ @ 90 NONAME ; void QGLBuffer::release(void)
92 ??0QGLPixmapData@@QAE@W4PixelType@QPixmapData@@@Z @ 91 NONAME ; QGLPixmapData::QGLPixmapData(enum QPixmapData::PixelType)
93 ?texture@QGLPixmapData@@QBEPAVQGLTexture@@XZ @ 92 NONAME ; class QGLTexture * QGLPixmapData::texture(void) const
94 ?updateGeometry@QGLWindowSurface@@QAEXXZ @ 93 NONAME ; void QGLWindowSurface::updateGeometry(void)
95 ?windowCreated@QGLContext@@IBE_NXZ @ 94 NONAME ; bool QGLContext::windowCreated(void) const
96 ?setWindowCreated@QGLContext@@IAEX_N@Z @ 95 NONAME ; void QGLContext::setWindowCreated(bool)
97 ?uniformLocation@QGLShaderProgram@@QBEHABVQString@@@Z @ 96 NONAME ; int QGLShaderProgram::uniformLocation(class QString const &) const
98 ?metaObject@QGLWindowSurface@@UBEPBUQMetaObject@@XZ @ 97 NONAME ; struct QMetaObject const * QGLWindowSurface::metaObject(void) const
99 ?setAttributeBuffer@QGLShaderProgram@@QAEXHIHHH@Z @ 98 NONAME ; void QGLShaderProgram::setAttributeBuffer(int, unsigned int, int, int, int)
100 ?getProcAddress@QGLContext@@QBEPAXABVQString@@@Z @ 99 NONAME ; void * QGLContext::getProcAddress(class QString const &) const
101 ?qt_metacall@QGLTextureGlyphCache@@UAEHW4Call@QMetaObject@@HPAPAX@Z @ 100 NONAME ; int QGLTextureGlyphCache::qt_metacall(enum QMetaObject::Call, int, void * *)
102 ??1QGLPixelBuffer@@UAE@XZ @ 101 NONAME ; QGLPixelBuffer::~QGLPixelBuffer(void)
103 ?setUniformValueArray@QGLShaderProgram@@QAEXHPBVQVector4D@@H@Z @ 102 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QVector4D const *, int)
104 ?releaseFromDynamicTexture@QGLPixelBuffer@@QAEXXZ @ 103 NONAME ; void QGLPixelBuffer::releaseFromDynamicTexture(void)
105 ?setUniformsDirty@QGraphicsShaderEffect@@IAEXXZ @ 104 NONAME ; void QGraphicsShaderEffect::setUniformsDirty(void)
106 ?drawTexture@QGLFramebufferObject@@QAEXABVQPointF@@II@Z @ 105 NONAME ; void QGLFramebufferObject::drawTexture(class QPointF const &, unsigned int, unsigned int)
107 ??0QGLContext@@QAE@ABVQGLFormat@@@Z @ 106 NONAME ; QGLContext::QGLContext(class QGLFormat const &)
108 ?geometryOutputVertexCount@QGLShaderProgram@@QBEHXZ @ 107 NONAME ; int QGLShaderProgram::geometryOutputVertexCount(void) const
109 ?setAccum@QGLFormat@@QAEX_N@Z @ 108 NONAME ; void QGLFormat::setAccum(bool)
110 ??0QGLSignalProxy@@QAE@XZ @ 109 NONAME ABSENT ; QGLSignalProxy::QGLSignalProxy(void)
111 ?isUninitialized@QGLPixmapData@@ABE_NXZ @ 110 NONAME ; bool QGLPixmapData::isUninitialized(void) const
112 ??0QGLFramebufferObjectFormat@@QAE@XZ @ 111 NONAME ; QGLFramebufferObjectFormat::QGLFramebufferObjectFormat(void)
113 ??8@YA_NABVQGLFormat@@0@Z @ 112 NONAME ; bool operator==(class QGLFormat const &, class QGLFormat const &)
114 ?toImage@QGLFramebufferObject@@QBE?AVQImage@@XZ @ 113 NONAME ; class QImage QGLFramebufferObject::toImage(void) const
115 ?setUniformValue@QGLShaderProgram@@QAEXPBDABV?$QGenericMatrix@$01$02M@@@Z @ 114 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QGenericMatrix<2, 3, float> const &)
116 ?useCorrectShaderProg@QGLEngineShaderManager@@QAE_NXZ @ 115 NONAME ; bool QGLEngineShaderManager::useCorrectShaderProg(void)
117 ?setAlphaBufferSize@QGLFormat@@QAEXH@Z @ 116 NONAME ; void QGLFormat::setAlphaBufferSize(int)
118 ??0QGLContextResource@@QAE@P6AXPAX@Z@Z @ 117 NONAME ; QGLContextResource::QGLContextResource(void (*)(void *))
119 ?tr@QGLEngineShaderManager@@SA?AVQString@@PBD0H@Z @ 118 NONAME ; class QString QGLEngineShaderManager::tr(char const *, char const *, int)
120 ?setUniformValue@QGLShaderProgram@@QAEXHABVQVector4D@@@Z @ 119 NONAME ; void QGLShaderProgram::setUniformValue(int, class QVector4D const &)
121 ?d_func@QGLContext@@ABEPBVQGLContextPrivate@@XZ @ 120 NONAME ; class QGLContextPrivate const * QGLContext::d_func(void) const
122 ?setUniformValue@QGLShaderProgram@@QAEXHABVQMatrix4x4@@@Z @ 121 NONAME ; void QGLShaderProgram::setUniformValue(int, class QMatrix4x4 const &)
123 ?deleteTexture@QGLContext@@QAEXI@Z @ 122 NONAME ; void QGLContext::deleteTexture(unsigned int)
124 ?setAttributeArray@QGLShaderProgram@@QAEXHPBMHH@Z @ 123 NONAME ; void QGLShaderProgram::setAttributeArray(int, float const *, int, int)
125 ?bindTexture@QGLWidget@@QAEIABVQImage@@IHV?$QFlags@W4BindOption@QGLContext@@@@@Z @ 124 NONAME ; unsigned int QGLWidget::bindTexture(class QImage const &, unsigned int, int, class QFlags<enum QGLContext::BindOption>)
126 ?ensureCreated@QGLPixmapData@@ABEXXZ @ 125 NONAME ; void QGLPixmapData::ensureCreated(void) const
127 ?setSource@QGLCustomShaderStage@@IAEXABVQByteArray@@@Z @ 126 NONAME ; void QGLCustomShaderStage::setSource(class QByteArray const &)
128 ?trUtf8@QGLTextureGlyphCache@@SA?AVQString@@PBD0@Z @ 127 NONAME ; class QString QGLTextureGlyphCache::trUtf8(char const *, char const *)
129 ?removeFromPainter@QGLCustomShaderStage@@QAEXPAVQPainter@@@Z @ 128 NONAME ; void QGLCustomShaderStage::removeFromPainter(class QPainter *)
130 ?qt_metacall@QGLWindowSurface@@UAEHW4Call@QMetaObject@@HPAPAX@Z @ 129 NONAME ; int QGLWindowSurface::qt_metacall(enum QMetaObject::Call, int, void * *)
131 ??0QGLBuffer@@QAE@W4Type@0@@Z @ 130 NONAME ; QGLBuffer::QGLBuffer(enum QGLBuffer::Type)
132 ?fillColor@QGLPixmapData@@ABE?AVQColor@@XZ @ 131 NONAME ; class QColor QGLPixmapData::fillColor(void) const
133 ?setSamples@QGLFormat@@QAEXH@Z @ 132 NONAME ; void QGLFormat::setSamples(int)
134 ?makeCurrent@QGLContext@@UAEXXZ @ 133 NONAME ; void QGLContext::makeCurrent(void)
135 ?setUniformValue@QGLShaderProgram@@QAEXHABV?$QGenericMatrix@$03$02M@@@Z @ 134 NONAME ; void QGLShaderProgram::setUniformValue(int, class QGenericMatrix<4, 3, float> const &)
136 ?hasOpenGLShaders@QGLShader@@SA_NV?$QFlags@W4ShaderTypeBit@QGLShader@@@@PBVQGLContext@@@Z @ 135 NONAME ; bool QGLShader::hasOpenGLShaders(class QFlags<enum QGLShader::ShaderTypeBit>, class QGLContext const *)
137 ?hasComplexGeometry@QGLEngineShaderManager@@QBE_NXZ @ 136 NONAME ; bool QGLEngineShaderManager::hasComplexGeometry(void) const
138 ?tr@QGLEngineShaderManager@@SA?AVQString@@PBD0@Z @ 137 NONAME ; class QString QGLEngineShaderManager::tr(char const *, char const *)
139 ??0QGLFramebufferObject@@QAE@ABVQSize@@I@Z @ 138 NONAME ; QGLFramebufferObject::QGLFramebufferObject(class QSize const &, unsigned int)
140 ?setSrcPixelType@QGLEngineShaderManager@@QAEXW4PixelSrcType@1@@Z @ 139 NONAME ; void QGLEngineShaderManager::setSrcPixelType(enum QGLEngineShaderManager::PixelSrcType)
141 ?isValid@QGLFramebufferObject@@QBE_NXZ @ 140 NONAME ; bool QGLFramebufferObject::isValid(void) const
142 ??0QGLFramebufferObject@@QAE@HHABVQGLFramebufferObjectFormat@@@Z @ 141 NONAME ; QGLFramebufferObject::QGLFramebufferObject(int, int, class QGLFramebufferObjectFormat const &)
143 ?setDirectRendering@QGLFormat@@QAEX_N@Z @ 142 NONAME ; void QGLFormat::setDirectRendering(bool)
144 ?hasAlphaChannel@QGLPixmapData@@UBE_NXZ @ 143 NONAME ; bool QGLPixmapData::hasAlphaChannel(void) const
145 ?tr@QGLSignalProxy@@SA?AVQString@@PBD0H@Z @ 144 NONAME ; class QString QGLSignalProxy::tr(char const *, char const *, int)
146 ?setContext@QGLWidget@@QAEXPAVQGLContext@@PBV2@_N@Z @ 145 NONAME ; void QGLWidget::setContext(class QGLContext *, class QGLContext const *, bool)
147 ?d_func@QGLPixelBuffer@@ABEPBVQGLPixelBufferPrivate@@XZ @ 146 NONAME ; class QGLPixelBufferPrivate const * QGLPixelBuffer::d_func(void) const
148 ?getStaticMetaObject@QGLSignalProxy@@SAABUQMetaObject@@XZ @ 147 NONAME ; struct QMetaObject const & QGLSignalProxy::getStaticMetaObject(void)
149 ?setState@QGL2PaintEngineEx@@UAEXPAVQPainterState@@@Z @ 148 NONAME ; void QGL2PaintEngineEx::setState(class QPainterState *)
150 ?addShader@QGLShaderProgram@@QAE_NPAVQGLShader@@@Z @ 149 NONAME ; bool QGLShaderProgram::addShader(class QGLShader *)
151 ?hasOpenGLShaderPrograms@QGLShaderProgram@@SA_NPBVQGLContext@@@Z @ 150 NONAME ; bool QGLShaderProgram::hasOpenGLShaderPrograms(class QGLContext const *)
152 ?plane@QGLFormat@@QBEHXZ @ 151 NONAME ; int QGLFormat::plane(void) const
153 ??0QGLFormat@@QAE@XZ @ 152 NONAME ; QGLFormat::QGLFormat(void)
154 ?renderText@QGLWidget@@QAEXNNNABVQString@@ABVQFont@@H@Z @ 153 NONAME ; void QGLWidget::renderText(double, double, double, class QString const &, class QFont const &, int)
155 ?setAttributeArray@QGLShaderProgram@@QAEXPBDIPBXHH@Z @ 154 NONAME ; void QGLShaderProgram::setAttributeArray(char const *, unsigned int, void const *, int, int)
156 ?hasOpenGLFramebufferBlit@QGLFramebufferObject@@SA_NXZ @ 155 NONAME ; bool QGLFramebufferObject::hasOpenGLFramebufferBlit(void)
157 ?setUniformValue@QGLShaderProgram@@QAEXHABVQVector2D@@@Z @ 156 NONAME ; void QGLShaderProgram::setUniformValue(int, class QVector2D const &)
158 ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBVQVector2D@@H@Z @ 157 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QVector2D const *, int)
159 ??1QGLContext@@UAE@XZ @ 158 NONAME ; QGLContext::~QGLContext(void)
160 ?drawTexture@QGLContext@@QAEXABVQRectF@@II@Z @ 159 NONAME ; void QGLContext::drawTexture(class QRectF const &, unsigned int, unsigned int)
161 ??1QGLCustomShaderStage@@UAE@XZ @ 160 NONAME ; QGLCustomShaderStage::~QGLCustomShaderStage(void)
162 ?state@QGL2PaintEngineEx@@QBEPBVQOpenGL2PaintEngineState@@XZ @ 161 NONAME ; class QOpenGL2PaintEngineState const * QGL2PaintEngineEx::state(void) const
163 ?setUniformValue@QGLShaderProgram@@QAEXPBDM@Z @ 162 NONAME ; void QGLShaderProgram::setUniformValue(char const *, float)
164 ?tr@QGLShaderProgram@@SA?AVQString@@PBD0@Z @ 163 NONAME ; class QString QGLShaderProgram::tr(char const *, char const *)
165 ?setHasComplexGeometry@QGLEngineShaderManager@@QAEX_N@Z @ 164 NONAME ; void QGLEngineShaderManager::setHasComplexGeometry(bool)
166 ?devType@QGLPaintDevice@@UBEHXZ @ 165 NONAME ; int QGLPaintDevice::devType(void) const
167 ?setDepthBufferSize@QGLFormat@@QAEXH@Z @ 166 NONAME ; void QGLFormat::setDepthBufferSize(int)
168 ?attributeLocation@QGLShaderProgram@@QBEHABVQString@@@Z @ 167 NONAME ; int QGLShaderProgram::attributeLocation(class QString const &) const
169 ?isSharing@QGLWidget@@QBE_NXZ @ 168 NONAME ; bool QGLWidget::isSharing(void) const
170 ?brushChanged@QGL2PaintEngineEx@@UAEXXZ @ 169 NONAME ; void QGL2PaintEngineEx::brushChanged(void)
171 ?bind@QGLShaderProgram@@QAE_NXZ @ 170 NONAME ; bool QGLShaderProgram::bind(void)
172 ?fill@QGLPixmapData@@UAEXABVQColor@@@Z @ 171 NONAME ; void QGLPixmapData::fill(class QColor const &)
173 ?staticMetaObject@QGLShaderProgram@@2UQMetaObject@@B @ 172 NONAME ; struct QMetaObject const QGLShaderProgram::staticMetaObject
174 ?setPlane@QGLFormat@@QAEXH@Z @ 173 NONAME ; void QGLFormat::setPlane(int)
175 ?setGeometryOutputType@QGLShaderProgram@@QAEXI@Z @ 174 NONAME ; void QGLShaderProgram::setGeometryOutputType(unsigned int)
176 ?setAccumBufferSize@QGLFormat@@QAEXH@Z @ 175 NONAME ; void QGLFormat::setAccumBufferSize(int)
177 ?detach@QGLFramebufferObjectFormat@@AAEXXZ @ 176 NONAME ; void QGLFramebufferObjectFormat::detach(void)
178 ?testOption@QGLFormat@@QBE_NV?$QFlags@W4FormatOption@QGL@@@@@Z @ 177 NONAME ; bool QGLFormat::testOption(class QFlags<enum QGL::FormatOption>) const
179 ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBV?$QGenericMatrix@$01$03M@@H@Z @ 178 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QGenericMatrix<2, 4, float> const *, int)
180 ?setAttributeValue@QGLShaderProgram@@QAEXPBDABVQColor@@@Z @ 179 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, class QColor const &)
181 ?devType@QGLPixelBuffer@@MBEHXZ @ 180 NONAME ; int QGLPixelBuffer::devType(void) const
182 ?doubleBuffer@QGLFormat@@QBE_NXZ @ 181 NONAME ; bool QGLFormat::doubleBuffer(void) const
183 ?setUniformsDirty@QGLCustomShaderStage@@QAEXXZ @ 182 NONAME ; void QGLCustomShaderStage::setUniformsDirty(void)
184 ?setAttributeValue@QGLShaderProgram@@QAEXHMM@Z @ 183 NONAME ; void QGLShaderProgram::setAttributeValue(int, float, float)
185 ?setAttributeArray@QGLShaderProgram@@QAEXPBDPBMHH@Z @ 184 NONAME ; void QGLShaderProgram::setAttributeArray(char const *, float const *, int, int)
186 ?getStaticMetaObject@QGLEngineShaderManager@@SAABUQMetaObject@@XZ @ 185 NONAME ; struct QMetaObject const & QGLEngineShaderManager::getStaticMetaObject(void)
187 ?setVersion@QGLFormat@@QAEXHH@Z @ 186 NONAME ; void QGLFormat::setVersion(int, int)
188 ?grabFrameBuffer@QGLWidget@@QAE?AVQImage@@_N@Z @ 187 NONAME ; class QImage QGLWidget::grabFrameBuffer(bool)
189 ?hasOpenGL@QGLFormat@@SA_NXZ @ 188 NONAME ; bool QGLFormat::hasOpenGL(void)
190 ?setInitialized@QGLContext@@IAEX_N@Z @ 189 NONAME ; void QGLContext::setInitialized(bool)
191 ?copyBackFromRenderFbo@QGLPixmapData@@ABEX_N@Z @ 190 NONAME ; void QGLPixmapData::copyBackFromRenderFbo(bool) const
192 ??0QGLBuffer@@QAE@ABV0@@Z @ 191 NONAME ; QGLBuffer::QGLBuffer(class QGLBuffer const &)
193 ?attachment@QGLFramebufferObject@@QBE?AW4Attachment@1@XZ @ 192 NONAME ; enum QGLFramebufferObject::Attachment QGLFramebufferObject::attachment(void) const
194 ?createCompatiblePixmapData@QGLPixmapData@@UBEPAVQPixmapData@@XZ @ 193 NONAME ; class QPixmapData * QGLPixmapData::createCompatiblePixmapData(void) const
195 ?detach@QGLFormat@@AAEXXZ @ 194 NONAME ; void QGLFormat::detach(void)
196 ??9QGLFramebufferObjectFormat@@QBE_NABV0@@Z @ 195 NONAME ; bool QGLFramebufferObjectFormat::operator!=(class QGLFramebufferObjectFormat const &) const
197 ?endPaint@QGLWindowSurface@@UAEXABVQRegion@@@Z @ 196 NONAME ; void QGLWindowSurface::endPaint(class QRegion const &)
198 ?findNearest@QGLColormap@@QBEHI@Z @ 197 NONAME ; int QGLColormap::findNearest(unsigned int) const
199 ?toImage@QGLPixmapData@@UBE?AVQImage@@XZ @ 198 NONAME ; class QImage QGLPixmapData::toImage(void) const
200 ??_EQGLShader@@UAE@I@Z @ 199 NONAME ; QGLShader::~QGLShader(unsigned int)
201 ?setUniformValueArray@QGLShaderProgram@@QAEXHPBHH@Z @ 200 NONAME ; void QGLShaderProgram::setUniformValueArray(int, int const *, int)
202 ?d_func@QGLFramebufferObject@@AAEPAVQGLFramebufferObjectPrivate@@XZ @ 201 NONAME ; class QGLFramebufferObjectPrivate * QGLFramebufferObject::d_func(void)
203 ?trUtf8@QGLWidget@@SA?AVQString@@PBD0H@Z @ 202 NONAME ; class QString QGLWidget::trUtf8(char const *, char const *, int)
204 ?qt_metacast@QGraphicsShaderEffect@@UAEPAXPBD@Z @ 203 NONAME ; void * QGraphicsShaderEffect::qt_metacast(char const *)
205 ?init@QGLShaderProgram@@AAE_NXZ @ 204 NONAME ; bool QGLShaderProgram::init(void)
206 ?doneCurrent@QGLWidget@@QAEXXZ @ 205 NONAME ; void QGLWidget::doneCurrent(void)
207 ?setUniformValue@QGLShaderProgram@@QAEXPBDABV?$QGenericMatrix@$02$02M@@@Z @ 206 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QGenericMatrix<3, 3, float> const &)
208 ?setUniformValue@QGLShaderProgram@@QAEXPBDMMMM@Z @ 207 NONAME ; void QGLShaderProgram::setUniformValue(char const *, float, float, float, float)
209 ?requestedFormat@QGLContext@@QBE?AVQGLFormat@@XZ @ 208 NONAME ; class QGLFormat QGLContext::requestedFormat(void) const
210 ?fillTexture@QGLTextureGlyphCache@@UAEXABUCoord@QTextureGlyphCache@@I@Z @ 209 NONAME ; void QGLTextureGlyphCache::fillTexture(struct QTextureGlyphCache::Coord const &, unsigned int)
211 ?isNativePaintingActive@QGL2PaintEngineEx@@QBE_NXZ @ 210 NONAME ; bool QGL2PaintEngineEx::isNativePaintingActive(void) const
212 ?accumBufferSize@QGLFormat@@QBEHXZ @ 211 NONAME ; int QGLFormat::accumBufferSize(void) const
213 ?setAttributeValue@QGLShaderProgram@@QAEXHPBMHH@Z @ 212 NONAME ; void QGLShaderProgram::setAttributeValue(int, float const *, int, int)
214 ?doubleBuffer@QGLWidget@@QBE_NXZ @ 213 NONAME ; bool QGLWidget::doubleBuffer(void) const
215 ?bindTexture@QGLContext@@QAEIABVQString@@@Z @ 214 NONAME ; unsigned int QGLContext::bindTexture(class QString const &)
216 ??0QGLFramebufferObject@@QAE@ABVQSize@@ABVQGLFramebufferObjectFormat@@@Z @ 215 NONAME ; QGLFramebufferObject::QGLFramebufferObject(class QSize const &, class QGLFramebufferObjectFormat const &)
217 ?bind@QGLFramebufferObject@@QAE_NXZ @ 216 NONAME ; bool QGLFramebufferObject::bind(void)
218 ?stroke@QGL2PaintEngineEx@@UAEXABVQVectorPath@@ABVQPen@@@Z @ 217 NONAME ; void QGL2PaintEngineEx::stroke(class QVectorPath const &, class QPen const &)
219 ?format@QGLWidget@@QBE?AVQGLFormat@@XZ @ 218 NONAME ; class QGLFormat QGLWidget::format(void) const
220 ?qt_metacall@QGLWidget@@UAEHW4Call@QMetaObject@@HPAPAX@Z @ 219 NONAME ; int QGLWidget::qt_metacall(enum QMetaObject::Call, int, void * *)
221 ?setUniformValue@QGLShaderProgram@@QAEXHABVQSizeF@@@Z @ 220 NONAME ; void QGLShaderProgram::setUniformValue(int, class QSizeF const &)
222 ?setGreenBufferSize@QGLFormat@@QAEXH@Z @ 221 NONAME ; void QGLFormat::setGreenBufferSize(int)
223 ?setAttributeValue@QGLShaderProgram@@QAEXPBDM@Z @ 222 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, float)
224 ?setAttributeArray@QGLShaderProgram@@QAEXHPBVQVector4D@@H@Z @ 223 NONAME ; void QGLShaderProgram::setAttributeArray(int, class QVector4D const *, int)
225 ?setValid@QGLContext@@IAEX_N@Z @ 224 NONAME ; void QGLContext::setValid(bool)
226 ?trUtf8@QGraphicsShaderEffect@@SA?AVQString@@PBD0@Z @ 225 NONAME ; class QString QGraphicsShaderEffect::trUtf8(char const *, char const *)
227 ?aboutToDestroyContext@QGLSignalProxy@@IAEXPBVQGLContext@@@Z @ 226 NONAME ; void QGLSignalProxy::aboutToDestroyContext(class QGLContext const *)
228 ??0QGraphicsShaderEffect@@QAE@PAVQObject@@@Z @ 227 NONAME ; QGraphicsShaderEffect::QGraphicsShaderEffect(class QObject *)
229 ?deviceIsPixmap@QGLContext@@IBE_NXZ @ 228 NONAME ; bool QGLContext::deviceIsPixmap(void) const
230 ??1QGraphicsShaderEffect@@UAE@XZ @ 229 NONAME ; QGraphicsShaderEffect::~QGraphicsShaderEffect(void)
231 ??1QGLPaintDevice@@UAE@XZ @ 230 NONAME ; QGLPaintDevice::~QGLPaintDevice(void)
232 ?setGeometryInputType@QGLShaderProgram@@QAEXI@Z @ 231 NONAME ; void QGLShaderProgram::setGeometryInputType(unsigned int)
233 ?isValid@QGLPixmapData@@ABE_NXZ @ 232 NONAME ; bool QGLPixmapData::isValid(void) const
234 ?cleanup@QGLContextResource@@QAEXPBVQGLContext@@PAX@Z @ 233 NONAME ; void QGLContextResource::cleanup(class QGLContext const *, void *)
235 ?context@QGLWidget@@QBEPBVQGLContext@@XZ @ 234 NONAME ; class QGLContext const * QGLWidget::context(void) const
236 ?tr@QGLShaderProgram@@SA?AVQString@@PBD0H@Z @ 235 NONAME ; class QString QGLShaderProgram::tr(char const *, char const *, int)
237 ??0QGLPixelBuffer@@QAE@HHABVQGLFormat@@PAVQGLWidget@@@Z @ 236 NONAME ; QGLPixelBuffer::QGLPixelBuffer(int, int, class QGLFormat const &, class QGLWidget *)
238 ?setUniformValueArray@QGLShaderProgram@@QAEXHPBV?$QGenericMatrix@$01$03M@@H@Z @ 237 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QGenericMatrix<2, 4, float> const *, int)
239 ?release@QGLFramebufferObject@@QAE_NXZ @ 238 NONAME ; bool QGLFramebufferObject::release(void)
240 ?chooseContext@QGLContext@@MAE_NPBV1@@Z @ 239 NONAME ; bool QGLContext::chooseContext(class QGLContext const *)
241 ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBV?$QGenericMatrix@$02$01M@@H@Z @ 240 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QGenericMatrix<3, 2, float> const *, int)
242 ?greenBufferSize@QGLFormat@@QBEHXZ @ 241 NONAME ; int QGLFormat::greenBufferSize(void) const
243 ?detach@QGLColormap@@QAEXXZ @ 242 NONAME ; void QGLColormap::detach(void)
244 ??0QGLWidget@@QAE@ABVQGLFormat@@PAVQWidget@@PBV0@V?$QFlags@W4WindowType@Qt@@@@@Z @ 243 NONAME ; QGLWidget::QGLWidget(class QGLFormat const &, class QWidget *, class QGLWidget const *, class QFlags<enum Qt::WindowType>)
245 ?allocate@QGLBuffer@@QAEXPBXH@Z @ 244 NONAME ; void QGLBuffer::allocate(void const *, int)
246 ?setDirty@QGLEngineShaderManager@@QAEXXZ @ 245 NONAME ; void QGLEngineShaderManager::setDirty(void)
247 ?setCustomStage@QGLEngineShaderManager@@QAEXPAVQGLCustomShaderStage@@@Z @ 246 NONAME ; void QGLEngineShaderManager::setCustomStage(class QGLCustomShaderStage *)
248 ?programId@QGLShaderProgram@@QBEIXZ @ 247 NONAME ; unsigned int QGLShaderProgram::programId(void) const
249 ?glyphPadding@QGLTextureGlyphCache@@UBEHXZ @ 248 NONAME ; int QGLTextureGlyphCache::glyphPadding(void) const
250 ?texture@QGLFramebufferObject@@QBEIXZ @ 249 NONAME ; unsigned int QGLFramebufferObject::texture(void) const
251 ??0QGLFramebufferObject@@QAE@HHI@Z @ 250 NONAME ; QGLFramebufferObject::QGLFramebufferObject(int, int, unsigned int)
252 ?size@QGLBuffer@@QBEHXZ @ 251 NONAME ; int QGLBuffer::size(void) const
253 ?maxGeometryOutputVertices@QGLShaderProgram@@QBEHXZ @ 252 NONAME ; int QGLShaderProgram::maxGeometryOutputVertices(void) const
254 ?setAttributeBuffer@QGLShaderProgram@@QAEXPBDIHHH@Z @ 253 NONAME ; void QGLShaderProgram::setAttributeBuffer(char const *, unsigned int, int, int, int)
255 ?setOverlay@QGLFormat@@QAEX_N@Z @ 254 NONAME ; void QGLFormat::setOverlay(bool)
256 ?beginPaint@QGLWindowSurface@@UAEXABVQRegion@@@Z @ 255 NONAME ; void QGLWindowSurface::beginPaint(class QRegion const &)
257 ?compileSourceCode@QGLShader@@QAE_NPBD@Z @ 256 NONAME ; bool QGLShader::compileSourceCode(char const *)
258 ?createWindowSurface@QGLGraphicsSystem@@UBEPAVQWindowSurface@@PAVQWidget@@@Z @ 257 NONAME ; class QWindowSurface * QGLGraphicsSystem::createWindowSurface(class QWidget *) const
259 ?shaderId@QGLShader@@QBEIXZ @ 258 NONAME ; unsigned int QGLShader::shaderId(void) const
260 ?ensureActive@QGL2PaintEngineEx@@QAEXXZ @ 259 NONAME ; void QGL2PaintEngineEx::ensureActive(void)
261 ?qt_metacall@QGLEngineShaderManager@@UAEHW4Call@QMetaObject@@HPAPAX@Z @ 260 NONAME ; int QGLEngineShaderManager::qt_metacall(enum QMetaObject::Call, int, void * *)
262 ?drawTexture@QGLWidget@@QAEXABVQPointF@@II@Z @ 261 NONAME ; void QGLWidget::drawTexture(class QPointF const &, unsigned int, unsigned int)
263 ?setStencil@QGLFormat@@QAEX_N@Z @ 262 NONAME ; void QGLFormat::setStencil(bool)
264 ?type@QGL2PaintEngineEx@@UBE?AW4Type@QPaintEngine@@XZ @ 263 NONAME ; enum QPaintEngine::Type QGL2PaintEngineEx::type(void) const
265 ?compileSourceFile@QGLShader@@QAE_NABVQString@@@Z @ 264 NONAME ; bool QGLShader::compileSourceFile(class QString const &)
266 ?d_func@QGraphicsShaderEffect@@ABEPBVQGraphicsShaderEffectPrivate@@XZ @ 265 NONAME ; class QGraphicsShaderEffectPrivate const * QGraphicsShaderEffect::d_func(void) const
267 ?deleteTexture@QGLWidget@@QAEXI@Z @ 266 NONAME ; void QGLWidget::deleteTexture(unsigned int)
268 ?tr@QGLWindowSurface@@SA?AVQString@@PBD0H@Z @ 267 NONAME ; class QString QGLWindowSurface::tr(char const *, char const *, int)
269 ?d_func@QGLBuffer@@ABEPBVQGLBufferPrivate@@XZ @ 268 NONAME ; class QGLBufferPrivate const * QGLBuffer::d_func(void) const
270 ?buffer@QGLWindowSurface@@UAEPAVQImage@@PBVQWidget@@@Z @ 269 NONAME ; class QImage * QGLWindowSurface::buffer(class QWidget const *)
271 ?texture@QGLTextureGlyphCache@@QBEIXZ @ 270 NONAME ; unsigned int QGLTextureGlyphCache::texture(void) const
272 ?staticMetaObject@QGraphicsShaderEffect@@2UQMetaObject@@B @ 271 NONAME ; struct QMetaObject const QGraphicsShaderEffect::staticMetaObject
273 ?uniformLocation@QGLShaderProgram@@QBEHPBD@Z @ 272 NONAME ; int QGLShaderProgram::uniformLocation(char const *) const
274 ?profile@QGLFormat@@QBE?AW4OpenGLContextProfile@1@XZ @ 273 NONAME ; enum QGLFormat::OpenGLContextProfile QGLFormat::profile(void) const
275 ?setUniformValue@QGLShaderProgram@@QAEXHABV?$QGenericMatrix@$01$03M@@@Z @ 274 NONAME ; void QGLShaderProgram::setUniformValue(int, class QGenericMatrix<2, 4, float> const &)
276 ?bindDefault@QGLFramebufferObject@@SA_NXZ @ 275 NONAME ; bool QGLFramebufferObject::bindDefault(void)
277 ?internalTextureFormat@QGLFramebufferObjectFormat@@QBEIXZ @ 276 NONAME ; unsigned int QGLFramebufferObjectFormat::internalTextureFormat(void) const
278 ??4QGLBuffer@@QAEAAV0@ABV0@@Z @ 277 NONAME ; class QGLBuffer & QGLBuffer::operator=(class QGLBuffer const &)
279 ?bindTexture@QGLWidget@@QAEIABVQImage@@IH@Z @ 278 NONAME ; unsigned int QGLWidget::bindTexture(class QImage const &, unsigned int, int)
280 ?surfaceFormat@QGLWindowSurface@@2VQGLFormat@@A @ 279 NONAME ; class QGLFormat QGLWindowSurface::surfaceFormat
281 ??0QGLGraphicsSystem@@QAE@_N@Z @ 280 NONAME ; QGLGraphicsSystem::QGLGraphicsSystem(bool)
282 ??0QGLShaderProgram@@QAE@PBVQGLContext@@PAVQObject@@@Z @ 281 NONAME ; QGLShaderProgram::QGLShaderProgram(class QGLContext const *, class QObject *)
283 ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBV?$QGenericMatrix@$03$02M@@H@Z @ 282 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QGenericMatrix<4, 3, float> const *, int)
284 ??0QGLShaderProgram@@QAE@PAVQObject@@@Z @ 283 NONAME ; QGLShaderProgram::QGLShaderProgram(class QObject *)
285 ?qt_metacast@QGLTextureGlyphCache@@UAEPAXPBD@Z @ 284 NONAME ; void * QGLTextureGlyphCache::qt_metacast(char const *)
286 ?staticMetaObject@QGLEngineShaderManager@@2UQMetaObject@@B @ 285 NONAME ; struct QMetaObject const QGLEngineShaderManager::staticMetaObject
287 ?setDevice@QGLContext@@IAEXPAVQPaintDevice@@@Z @ 286 NONAME ; void QGLContext::setDevice(class QPaintDevice *)
288 ?setUniformValueArray@QGLShaderProgram@@QAEXHPBV?$QGenericMatrix@$02$01M@@H@Z @ 287 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QGenericMatrix<3, 2, float> const *, int)
289 ?setUniformValue@QGLShaderProgram@@QAEXPBDABV?$QGenericMatrix@$03$02M@@@Z @ 288 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QGenericMatrix<4, 3, float> const &)
290 ?setAttributeArray@QGLShaderProgram@@QAEXHIPBXHH@Z @ 289 NONAME ; void QGLShaderProgram::setAttributeArray(int, unsigned int, void const *, int, int)
291 ?tr@QGLTextureGlyphCache@@SA?AVQString@@PBD0H@Z @ 290 NONAME ; class QString QGLTextureGlyphCache::tr(char const *, char const *, int)
292 ?setDefaultOverlayFormat@QGLFormat@@SAXABV1@@Z @ 291 NONAME ; void QGLFormat::setDefaultOverlayFormat(class QGLFormat const &)
293 ?qt_gl_share_widget@@YAPAVQGLWidget@@XZ @ 292 NONAME ; class QGLWidget * qt_gl_share_widget(void)
294 ?initializeOverlayGL@QGLWidget@@MAEXXZ @ 293 NONAME ; void QGLWidget::initializeOverlayGL(void)
295 ?setUniformValue@QGLShaderProgram@@QAEXHMM@Z @ 294 NONAME ; void QGLShaderProgram::setUniformValue(int, float, float)
296 ?attributeLocation@QGLShaderProgram@@QBEHPBD@Z @ 295 NONAME ; int QGLShaderProgram::attributeLocation(char const *) const
297 ?setAttributeArray@QGLShaderProgram@@QAEXPBDPBVQVector3D@@H@Z @ 296 NONAME ; void QGLShaderProgram::setAttributeArray(char const *, class QVector3D const *, int)
298 ?setInternalTextureFormat@QGLFramebufferObjectFormat@@QAEXI@Z @ 297 NONAME ; void QGLFramebufferObjectFormat::setInternalTextureFormat(unsigned int)
299 ?glDraw@QGLWidget@@MAEXXZ @ 298 NONAME ; void QGLWidget::glDraw(void)
300 ?blueBufferSize@QGLFormat@@QBEHXZ @ 299 NONAME ; int QGLFormat::blueBufferSize(void) const
301 ?createTextureData@QGLTextureGlyphCache@@UAEXHH@Z @ 300 NONAME ; void QGLTextureGlyphCache::createTextureData(int, int)
302 ?opacityChanged@QGL2PaintEngineEx@@UAEXXZ @ 301 NONAME ; void QGL2PaintEngineEx::opacityChanged(void)
303 ?setUniformValue@QGLShaderProgram@@QAEXHABV?$QGenericMatrix@$01$01M@@@Z @ 302 NONAME ; void QGLShaderProgram::setUniformValue(int, class QGenericMatrix<2, 2, float> const &)
304 ?addShaderFromSourceCode@QGLShaderProgram@@QAE_NV?$QFlags@W4ShaderTypeBit@QGLShader@@@@PBD@Z @ 303 NONAME ; bool QGLShaderProgram::addShaderFromSourceCode(class QFlags<enum QGLShader::ShaderTypeBit>, char const *)
305 ?accum@QGLFormat@@QBE_NXZ @ 304 NONAME ; bool QGLFormat::accum(void) const
306 ?transformChanged@QGL2PaintEngineEx@@UAEXXZ @ 305 NONAME ; void QGL2PaintEngineEx::transformChanged(void)
307 ?trUtf8@QGraphicsShaderEffect@@SA?AVQString@@PBD0H@Z @ 306 NONAME ; class QString QGraphicsShaderEffect::trUtf8(char const *, char const *, int)
308 ?metaObject@QGLWidget@@UBEPBUQMetaObject@@XZ @ 307 NONAME ; struct QMetaObject const * QGLWidget::metaObject(void) const
309 ?setBlueBufferSize@QGLFormat@@QAEXH@Z @ 308 NONAME ; void QGLFormat::setBlueBufferSize(int)
310 ?useSimpleProgram@QGLEngineShaderManager@@QAEXXZ @ 309 NONAME ; void QGLEngineShaderManager::useSimpleProgram(void)
311 ?trUtf8@QGLWidget@@SA?AVQString@@PBD0@Z @ 310 NONAME ; class QString QGLWidget::trUtf8(char const *, char const *)
312 ??_EQGLPixmapData@@UAE@I@Z @ 311 NONAME ; QGLPixmapData::~QGLPixmapData(unsigned int)
313 ?setPixelShaderFragment@QGraphicsShaderEffect@@QAEXABVQByteArray@@@Z @ 312 NONAME ; void QGraphicsShaderEffect::setPixelShaderFragment(class QByteArray const &)
314 ?setAttributeValue@QGLShaderProgram@@QAEXHABVQVector4D@@@Z @ 313 NONAME ; void QGLShaderProgram::setAttributeValue(int, class QVector4D const &)
315 ?setAttributeValue@QGLShaderProgram@@QAEXPBDMMM@Z @ 314 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, float, float, float)
316 ??1QGLShader@@UAE@XZ @ 315 NONAME ; QGLShader::~QGLShader(void)
317 ?setUniformValueArray@QGLShaderProgram@@QAEXHPBIH@Z @ 316 NONAME ; void QGLShaderProgram::setUniformValueArray(int, unsigned int const *, int)
318 ?fromImage@QGLPixmapData@@UAEXABVQImage@@V?$QFlags@W4ImageConversionFlag@Qt@@@@@Z @ 317 NONAME ; void QGLPixmapData::fromImage(class QImage const &, class QFlags<enum Qt::ImageConversionFlag>)
319 ?shaderType@QGLShader@@QBE?AV?$QFlags@W4ShaderTypeBit@QGLShader@@@@XZ @ 318 NONAME ; class QFlags<enum QGLShader::ShaderTypeBit> QGLShader::shaderType(void) const
320 ?reset@QGLContext@@QAEXXZ @ 319 NONAME ; void QGLContext::reset(void)
321 ??BQGLShareContextScope@@QAEPAVQGLContext@@XZ @ 320 NONAME ; QGLShareContextScope::operator class QGLContext *(void)
322 ?createPixmapData@QGLGraphicsSystem@@UBEPAVQPixmapData@@W4PixelType@2@@Z @ 321 NONAME ; class QPixmapData * QGLGraphicsSystem::createPixmapData(enum QPixmapData::PixelType) const
323 ?setUniformValueArray@QGLShaderProgram@@QAEXHPBVQVector3D@@H@Z @ 322 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QVector3D const *, int)
324 ?paintOverlayGL@QGLWidget@@MAEXXZ @ 323 NONAME ; void QGLWidget::paintOverlayGL(void)
325 ??6@YA?AVQDebug@@V0@ABVQGLFormat@@@Z @ 324 NONAME ; class QDebug operator<<(class QDebug, class QGLFormat const &)
326 ?ensureActiveTarget@QGLPaintDevice@@UAEXXZ @ 325 NONAME ; void QGLPaintDevice::ensureActiveTarget(void)
327 ?swapInterval@QGLFormat@@QBEHXZ @ 326 NONAME ; int QGLFormat::swapInterval(void) const
328 ?setUniformValue@QGLShaderProgram@@QAEXHM@Z @ 327 NONAME ; void QGLShaderProgram::setUniformValue(int, float)
329 ?map@QGLBuffer@@QAEPAXW4Access@1@@Z @ 328 NONAME ; void * QGLBuffer::map(enum QGLBuffer::Access)
330 ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQTransform@@@Z @ 329 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QTransform const &)
331 ?shaders@QGLShaderProgram@@QBE?AV?$QList@PAVQGLShader@@@@XZ @ 330 NONAME ; class QList<class QGLShader *> QGLShaderProgram::shaders(void) const
332 ?drawTexture@QGLPixelBuffer@@QAEXABVQRectF@@II@Z @ 331 NONAME ; void QGLPixelBuffer::drawTexture(class QRectF const &, unsigned int, unsigned int)
333 ??1QGLSharedResourceGuard@@QAE@XZ @ 332 NONAME ; QGLSharedResourceGuard::~QGLSharedResourceGuard(void)
334 ?textureCacheLimit@QGLContext@@SAHXZ @ 333 NONAME ; int QGLContext::textureCacheLimit(void)
335 ??0QGLPaintDevice@@QAE@XZ @ 334 NONAME ; QGLPaintDevice::QGLPaintDevice(void)
336 ??0QGLColormap@@QAE@ABV0@@Z @ 335 NONAME ; QGLColormap::QGLColormap(class QGLColormap const &)
337 ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQSizeF@@@Z @ 336 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QSizeF const &)
338 ?tr@QGLWindowSurface@@SA?AVQString@@PBD0@Z @ 337 NONAME ; class QString QGLWindowSurface::tr(char const *, char const *)
339 ?setUniformValueArray@QGLShaderProgram@@QAEXHPBV?$QGenericMatrix@$03$02M@@H@Z @ 338 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QGenericMatrix<4, 3, float> const *, int)
340 ?setAutoBufferSwap@QGLWidget@@IAEX_N@Z @ 339 NONAME ; void QGLWidget::setAutoBufferSwap(bool)
341 ?isSharing@QGLContext@@QBE_NXZ @ 340 NONAME ; bool QGLContext::isSharing(void) const
342 ?setAttributeValue@QGLShaderProgram@@QAEXHMMMM@Z @ 341 NONAME ; void QGLShaderProgram::setAttributeValue(int, float, float, float, float)
343 ?metaObject@QGLEngineShaderManager@@UBEPBUQMetaObject@@XZ @ 342 NONAME ; struct QMetaObject const * QGLEngineShaderManager::metaObject(void) const
344 ?metaObject@QGraphicsShaderEffect@@UBEPBUQMetaObject@@XZ @ 343 NONAME ; struct QMetaObject const * QGraphicsShaderEffect::metaObject(void) const
345 ?setSampleBuffers@QGLFormat@@QAEX_N@Z @ 344 NONAME ; void QGLFormat::setSampleBuffers(bool)
346 ?trUtf8@QGLShader@@SA?AVQString@@PBD0@Z @ 345 NONAME ; class QString QGLShader::trUtf8(char const *, char const *)
347 ??4QGLFormat@@QAEAAV0@ABV0@@Z @ 346 NONAME ; class QGLFormat & QGLFormat::operator=(class QGLFormat const &)
348 ?setAttributeValue@QGLShaderProgram@@QAEXPBDABVQVector3D@@@Z @ 347 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, class QVector3D const &)
349 ??_EQGLSignalProxy@@UAE@I@Z @ 348 NONAME ; QGLSignalProxy::~QGLSignalProxy(unsigned int)
350 ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQVector4D@@@Z @ 349 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QVector4D const &)
351 ?setUniformValue@QGLShaderProgram@@QAEXHMMMM@Z @ 350 NONAME ; void QGLShaderProgram::setUniformValue(int, float, float, float, float)
352 ?generateFontDisplayLists@QGLContext@@IAEXABVQFont@@H@Z @ 351 NONAME ; void QGLContext::generateFontDisplayLists(class QFont const &, int)
353 ?setAttributeValue@QGLShaderProgram@@QAEXHABVQVector2D@@@Z @ 352 NONAME ; void QGLShaderProgram::setAttributeValue(int, class QVector2D const &)
354 ?setUniformValue@QGLShaderProgram@@QAEXHABV?$QGenericMatrix@$02$03M@@@Z @ 353 NONAME ; void QGLShaderProgram::setUniformValue(int, class QGenericMatrix<3, 4, float> const &)
355 ?d_func@QGLShaderProgram@@AAEPAVQGLShaderProgramPrivate@@XZ @ 354 NONAME ; class QGLShaderProgramPrivate * QGLShaderProgram::d_func(void)
356 ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBHH@Z @ 355 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, int const *, int)
357 ??_EQGL2PaintEngineEx@@UAE@I@Z @ 356 NONAME ; QGL2PaintEngineEx::~QGL2PaintEngineEx(unsigned int)
358 ??0QGLFramebufferObject@@QAE@ABVQSize@@W4Attachment@0@II@Z @ 357 NONAME ; QGLFramebufferObject::QGLFramebufferObject(class QSize const &, enum QGLFramebufferObject::Attachment, unsigned int, unsigned int)
359 ??_EQGLEngineShaderManager@@UAE@I@Z @ 358 NONAME ; QGLEngineShaderManager::~QGLEngineShaderManager(unsigned int)
360 ?d_func@QGLFramebufferObject@@ABEPBVQGLFramebufferObjectPrivate@@XZ @ 359 NONAME ; class QGLFramebufferObjectPrivate const * QGLFramebufferObject::d_func(void) const
361 ?tr@QGLShader@@SA?AVQString@@PBD0H@Z @ 360 NONAME ; class QString QGLShader::tr(char const *, char const *, int)
362 ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBVQVector4D@@H@Z @ 361 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QVector4D const *, int)
363 ?addShaderFromSourceFile@QGLShaderProgram@@QAE_NV?$QFlags@W4ShaderTypeBit@QGLShader@@@@ABVQString@@@Z @ 362 NONAME ; bool QGLShaderProgram::addShaderFromSourceFile(class QFlags<enum QGLShader::ShaderTypeBit>, class QString const &)
364 ?copy@QGLPixmapData@@UAEXPBVQPixmapData@@ABVQRect@@@Z @ 363 NONAME ; void QGLPixmapData::copy(class QPixmapData const *, class QRect const &)
365 ?samples@QGLFramebufferObjectFormat@@QBEHXZ @ 364 NONAME ; int QGLFramebufferObjectFormat::samples(void) const
366 ?setInactive@QGLCustomShaderStage@@QAEXXZ @ 365 NONAME ; void QGLCustomShaderStage::setInactive(void)
367 ?extensionFuncs@QGLContextPrivate@@SAAAUQGLExtensionFuncs@@PBVQGLContext@@@Z @ 366 NONAME ; struct QGLExtensionFuncs & QGLContextPrivate::extensionFuncs(class QGLContext const *)
368 ?value@QGLContextResource@@QAEPAXPBVQGLContext@@@Z @ 367 NONAME ; void * QGLContextResource::value(class QGLContext const *)
369 ?majorVersion@QGLFormat@@QBEHXZ @ 368 NONAME ; int QGLFormat::majorVersion(void) const
370 ?rgba@QGLFormat@@QBE_NXZ @ 369 NONAME ; bool QGLFormat::rgba(void) const
371 ?paintDevice@QGLWindowSurface@@UAEPAVQPaintDevice@@XZ @ 370 NONAME ; class QPaintDevice * QGLWindowSurface::paintDevice(void)
372 ?setStencilBufferSize@QGLFormat@@QAEXH@Z @ 371 NONAME ; void QGLFormat::setStencilBufferSize(int)
373 ??1QGLEngineShaderManager@@UAE@XZ @ 372 NONAME ; QGLEngineShaderManager::~QGLEngineShaderManager(void)
374 ?qt_metacall@QGLShaderProgram@@UAEHW4Call@QMetaObject@@HPAPAX@Z @ 373 NONAME ; int QGLShaderProgram::qt_metacall(enum QMetaObject::Call, int, void * *)
375 ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQVector2D@@@Z @ 374 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QVector2D const &)
376 ?bind@QGLPixmapData@@QBEI_N@Z @ 375 NONAME ; unsigned int QGLPixmapData::bind(bool) const
377 ?setDepth@QGLFormat@@QAEX_N@Z @ 376 NONAME ; void QGLFormat::setDepth(bool)
378 ?paintGL@QGLWidget@@MAEXXZ @ 377 NONAME ; void QGLWidget::paintGL(void)
379 ??0QGLContext@@QAE@ABVQGLFormat@@PAVQPaintDevice@@@Z @ 378 NONAME ; QGLContext::QGLContext(class QGLFormat const &, class QPaintDevice *)
380 ?setUniformValue@QGLShaderProgram@@QAEXHABV?$QGenericMatrix@$02$01M@@@Z @ 379 NONAME ; void QGLShaderProgram::setUniformValue(int, class QGenericMatrix<3, 2, float> const &)
381 ?drawPixmap@QGL2PaintEngineEx@@UAEXABVQRectF@@ABVQPixmap@@0@Z @ 380 NONAME ; void QGL2PaintEngineEx::drawPixmap(class QRectF const &, class QPixmap const &, class QRectF const &)
382 ?getUniformLocation@QGLEngineShaderManager@@QAEIW4Uniform@1@@Z @ 381 NONAME ; unsigned int QGLEngineShaderManager::getUniformLocation(enum QGLEngineShaderManager::Uniform)
383 ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBV?$QGenericMatrix@$01$02M@@H@Z @ 382 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QGenericMatrix<2, 3, float> const *, int)
384 ??0QGLEngineShaderManager@@QAE@PAVQGLContext@@@Z @ 383 NONAME ; QGLEngineShaderManager::QGLEngineShaderManager(class QGLContext *)
385 ?deleted@QGLWindowSurface@@AAEXPAVQObject@@@Z @ 384 NONAME ; void QGLWindowSurface::deleted(class QObject *)
386 ?source@QGLCustomShaderStage@@QBE?AVQByteArray@@XZ @ 385 NONAME ; class QByteArray QGLCustomShaderStage::source(void) const
387 ?d_func@QGLPixelBuffer@@AAEPAVQGLPixelBufferPrivate@@XZ @ 386 NONAME ; class QGLPixelBufferPrivate * QGLPixelBuffer::d_func(void)
388 ??4QGLColormap@@QAEAAV0@ABV0@@Z @ 387 NONAME ; class QGLColormap & QGLColormap::operator=(class QGLColormap const &)
389 ?find@QGLColormap@@QBEHI@Z @ 388 NONAME ; int QGLColormap::find(unsigned int) const
390 ??1QGLColormap@@QAE@XZ @ 389 NONAME ; QGLColormap::~QGLColormap(void)
391 ?toImage@QGLPixelBuffer@@QBE?AVQImage@@XZ @ 390 NONAME ; class QImage QGLPixelBuffer::toImage(void) const
392 ?hasOpenGLOverlays@QGLFormat@@SA_NXZ @ 391 NONAME ; bool QGLFormat::hasOpenGLOverlays(void)
393 ?setMouseTracking@QGLWidget@@QAEX_N@Z @ 392 NONAME ; void QGLWidget::setMouseTracking(bool)
394 ?type@QGLBuffer@@QBE?AW4Type@1@XZ @ 393 NONAME ; enum QGLBuffer::Type QGLBuffer::type(void) const
395 ?fontDisplayListBase@QGLWidget@@IAEHABVQFont@@H@Z @ 394 NONAME ; int QGLWidget::fontDisplayListBase(class QFont const &, int)
396 ?addShaderFromSourceCode@QGLShaderProgram@@QAE_NV?$QFlags@W4ShaderTypeBit@QGLShader@@@@ABVQByteArray@@@Z @ 395 NONAME ; bool QGLShaderProgram::addShaderFromSourceCode(class QFlags<enum QGLShader::ShaderTypeBit>, class QByteArray const &)
397 ?bindTexture@QGLContext@@QAEIABVQPixmap@@IH@Z @ 396 NONAME ; unsigned int QGLContext::bindTexture(class QPixmap const &, unsigned int, int)
398 ?d_func@QGLWidget@@ABEPBVQGLWidgetPrivate@@XZ @ 397 NONAME ; class QGLWidgetPrivate const * QGLWidget::d_func(void) const
399 ?metric@QGLPaintDevice@@MBEHW4PaintDeviceMetric@QPaintDevice@@@Z @ 398 NONAME ; int QGLPaintDevice::metric(enum QPaintDevice::PaintDeviceMetric) const
400 ?drawTexture@QGLWidget@@QAEXABVQRectF@@II@Z @ 399 NONAME ; void QGLWidget::drawTexture(class QRectF const &, unsigned int, unsigned int)
401 ?isValid@QGLWidget@@QBE_NXZ @ 400 NONAME ; bool QGLWidget::isValid(void) const
402 ?shared_null@QGLColormap@@0UQGLColormapData@1@A @ 401 NONAME ; struct QGLColormap::QGLColormapData QGLColormap::shared_null
403 ?setUniformValue@QGLShaderProgram@@QAEXPBDQAY01M@Z @ 402 NONAME ; void QGLShaderProgram::setUniformValue(char const *, float [2] * const)
404 ?insert@QGLContextResource@@QAEXPBVQGLContext@@PAX@Z @ 403 NONAME ; void QGLContextResource::insert(class QGLContext const *, void *)
405 ??0QGLCustomShaderStage@@QAE@XZ @ 404 NONAME ; QGLCustomShaderStage::QGLCustomShaderStage(void)
406 ?setDefaultFormat@QGLFormat@@SAXABV1@@Z @ 405 NONAME ; void QGLFormat::setDefaultFormat(class QGLFormat const &)
407 ?sourceCode@QGLShader@@QBE?AVQByteArray@@XZ @ 406 NONAME ; class QByteArray QGLShader::sourceCode(void) const
408 ??8QGLFramebufferObjectFormat@@QBE_NABV0@@Z @ 407 NONAME ; bool QGLFramebufferObjectFormat::operator==(class QGLFramebufferObjectFormat const &) const
409 ?detach_helper@QGLColormap@@AAEXXZ @ 408 NONAME ; void QGLColormap::detach_helper(void)
410 ?setUniformValue@QGLShaderProgram@@QAEXHQAY01M@Z @ 409 NONAME ; void QGLShaderProgram::setUniformValue(int, float [2] * const)
411 ?compileSourceCode@QGLShader@@QAE_NABVQString@@@Z @ 410 NONAME ; bool QGLShader::compileSourceCode(class QString const &)
412 ?setUniformValueArray@QGLShaderProgram@@QAEXHPBVQMatrix4x4@@H@Z @ 411 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QMatrix4x4 const *, int)
413 ?invalidateState@QGL2PaintEngineEx@@QAEXXZ @ 412 NONAME ; void QGL2PaintEngineEx::invalidateState(void)
414 ?scroll@QGLWindowSurface@@UAE_NABVQRegion@@HH@Z @ 413 NONAME ; bool QGLWindowSurface::scroll(class QRegion const &, int, int)
415 ??4QGLFramebufferObjectFormat@@QAEAAV0@ABV0@@Z @ 414 NONAME ; class QGLFramebufferObjectFormat & QGLFramebufferObjectFormat::operator=(class QGLFramebufferObjectFormat const &)
416 ?bindAttributeLocation@QGLShaderProgram@@QAEXABVQByteArray@@H@Z @ 415 NONAME ; void QGLShaderProgram::bindAttributeLocation(class QByteArray const &, int)
417 ?pixelShaderFragment@QGraphicsShaderEffect@@QBE?AVQByteArray@@XZ @ 416 NONAME ; class QByteArray QGraphicsShaderEffect::pixelShaderFragment(void) const
418 ?size@QGLColormap@@QBEHXZ @ 417 NONAME ; int QGLColormap::size(void) const
419 ??0QGLShareContextScope@@QAE@PBVQGLContext@@@Z @ 418 NONAME ; QGLShareContextScope::QGLShareContextScope(class QGLContext const *)
420 ?removeAllShaders@QGLShaderProgram@@QAEXXZ @ 419 NONAME ; void QGLShaderProgram::removeAllShaders(void)
421 ??_EQGLShaderProgram@@UAE@I@Z @ 420 NONAME ; QGLShaderProgram::~QGLShaderProgram(unsigned int)
422 ?pixmapFilter@QGL2PaintEngineEx@@UAEPAVQPixmapFilter@@HPBV2@@Z @ 421 NONAME ; class QPixmapFilter * QGL2PaintEngineEx::pixmapFilter(int, class QPixmapFilter const *)
423 ?scroll@QGLPixmapData@@UAE_NHHABVQRect@@@Z @ 422 NONAME ; bool QGLPixmapData::scroll(int, int, class QRect const &)
424 ?contextDestroyed@QGLTextureGlyphCache@@QAEXPBVQGLContext@@@Z @ 423 NONAME ; void QGLTextureGlyphCache::contextDestroyed(class QGLContext const *)
425 ??0QGLColormap@@QAE@XZ @ 424 NONAME ; QGLColormap::QGLColormap(void)
426 ?metric@QGLFramebufferObject@@MBEHW4PaintDeviceMetric@QPaintDevice@@@Z @ 425 NONAME ; int QGLFramebufferObject::metric(enum QPaintDevice::PaintDeviceMetric) const
427 ?devType@QGLFramebufferObject@@MBEHXZ @ 426 NONAME ; int QGLFramebufferObject::devType(void) const
428 ?isValidContext@QGLPixmapData@@QBE_NPBVQGLContext@@@Z @ 427 NONAME ; bool QGLPixmapData::isValidContext(class QGLContext const *) const
429 ?directRendering@QGLFormat@@QBE_NXZ @ 428 NONAME ; bool QGLFormat::directRendering(void) const
430 ?metric@QGLPixelBuffer@@MBEHW4PaintDeviceMetric@QPaintDevice@@@Z @ 429 NONAME ; int QGLPixelBuffer::metric(enum QPaintDevice::PaintDeviceMetric) const
431 ??0QGLSharedResourceGuard@@QAE@PBVQGLContext@@@Z @ 430 NONAME ; QGLSharedResourceGuard::QGLSharedResourceGuard(class QGLContext const *)
432 ?setUniformValue@QGLShaderProgram@@QAEXPBDABV?$QGenericMatrix@$01$03M@@@Z @ 431 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QGenericMatrix<2, 4, float> const &)
433 ?trUtf8@QGLShaderProgram@@SA?AVQString@@PBD0@Z @ 432 NONAME ; class QString QGLShaderProgram::trUtf8(char const *, char const *)
434 ?fill@QGL2PaintEngineEx@@UAEXABVQVectorPath@@ABVQBrush@@@Z @ 433 NONAME ; void QGL2PaintEngineEx::fill(class QVectorPath const &, class QBrush const &)
435 ?disableAttributeArray@QGLShaderProgram@@QAEXPBD@Z @ 434 NONAME ; void QGLShaderProgram::disableAttributeArray(char const *)
436 ?paintEngine@QGLPixelBuffer@@UBEPAVQPaintEngine@@XZ @ 435 NONAME ; class QPaintEngine * QGLPixelBuffer::paintEngine(void) const
437 ?qt_metacall@QGLShader@@UAEHW4Call@QMetaObject@@HPAPAX@Z @ 436 NONAME ; int QGLShader::qt_metacall(enum QMetaObject::Call, int, void * *)
438 ?setUniformValue@QGLShaderProgram@@QAEXHMMM@Z @ 437 NONAME ; void QGLShaderProgram::setUniformValue(int, float, float, float)
439 ??1QGLFramebufferObject@@UAE@XZ @ 438 NONAME ; QGLFramebufferObject::~QGLFramebufferObject(void)
440 ?minorVersion@QGLFormat@@QBEHXZ @ 439 NONAME ; int QGLFormat::minorVersion(void) const
441 ?setAttributeValue@QGLShaderProgram@@QAEXHABVQColor@@@Z @ 440 NONAME ; void QGLShaderProgram::setAttributeValue(int, class QColor const &)
442 ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBVQMatrix4x4@@H@Z @ 441 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QMatrix4x4 const *, int)
443 ?setAttachment@QGLFramebufferObjectFormat@@QAEXW4Attachment@QGLFramebufferObject@@@Z @ 442 NONAME ; void QGLFramebufferObjectFormat::setAttachment(enum QGLFramebufferObject::Attachment)
444 ?setSwapInterval@QGLFormat@@QAEXH@Z @ 443 NONAME ; void QGLFormat::setSwapInterval(int)
445 ?event@QGLWidget@@MAE_NPAVQEvent@@@Z @ 444 NONAME ; bool QGLWidget::event(class QEvent *)
446 ?initializeGL@QGLWidget@@MAEXXZ @ 445 NONAME ; void QGLWidget::initializeGL(void)
447 ?setAttributeArray@QGLShaderProgram@@QAEXHPBVQVector3D@@H@Z @ 446 NONAME ; void QGLShaderProgram::setAttributeArray(int, class QVector3D const *, int)
448 ?hijackWindow@QGLWindowSurface@@AAEXPAVQWidget@@@Z @ 447 NONAME ; void QGLWindowSurface::hijackWindow(class QWidget *)
449 ?d_func@QGLShader@@ABEPBVQGLShaderPrivate@@XZ @ 448 NONAME ; class QGLShaderPrivate const * QGLShader::d_func(void) const
450 ?setUniformValue@QGLShaderProgram@@QAEXHABVQPointF@@@Z @ 449 NONAME ; void QGLShaderProgram::setUniformValue(int, class QPointF const &)
451 ?addShaderFromSourceCode@QGLShaderProgram@@QAE_NV?$QFlags@W4ShaderTypeBit@QGLShader@@@@ABVQString@@@Z @ 450 NONAME ; bool QGLShaderProgram::addShaderFromSourceCode(class QFlags<enum QGLShader::ShaderTypeBit>, class QString const &)
452 ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBV?$QGenericMatrix@$02$03M@@H@Z @ 451 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QGenericMatrix<3, 4, float> const *, int)
453 ?width@QGLTextureGlyphCache@@QBEHXZ @ 452 NONAME ; int QGLTextureGlyphCache::width(void) const
454 ?setAttributeValue@QGLShaderProgram@@QAEXHM@Z @ 453 NONAME ; void QGLShaderProgram::setAttributeValue(int, float)
455 ?resizeOverlayGL@QGLWidget@@MAEXHH@Z @ 454 NONAME ; void QGLWidget::resizeOverlayGL(int, int)
456 ?setUniformValueArray@QGLShaderProgram@@QAEXHPBV?$QGenericMatrix@$01$02M@@H@Z @ 455 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QGenericMatrix<2, 3, float> const *, int)
457 ?bufferId@QGLBuffer@@QBEIXZ @ 456 NONAME ; unsigned int QGLBuffer::bufferId(void) const
458 ?disableAttributeArray@QGLShaderProgram@@QAEXH@Z @ 457 NONAME ; void QGLShaderProgram::disableAttributeArray(int)
459 ?end@QGL2PaintEngineEx@@UAE_NXZ @ 458 NONAME ; bool QGL2PaintEngineEx::end(void)
460 ??0QGL2PaintEngineEx@@QAE@XZ @ 459 NONAME ; QGL2PaintEngineEx::QGL2PaintEngineEx(void)
461 ?trUtf8@QGLEngineShaderManager@@SA?AVQString@@PBD0@Z @ 460 NONAME ; class QString QGLEngineShaderManager::trUtf8(char const *, char const *)
462 ??1QGLTextureGlyphCache@@UAE@XZ @ 461 NONAME ; QGLTextureGlyphCache::~QGLTextureGlyphCache(void)
463 ?context@QGLSharedResourceGuard@@QBEPBVQGLContext@@XZ @ 462 NONAME ; class QGLContext const * QGLSharedResourceGuard::context(void) const
464 ?resizeEvent@QGLWidget@@MAEXPAVQResizeEvent@@@Z @ 463 NONAME ; void QGLWidget::resizeEvent(class QResizeEvent *)
465 ?setDoubleBuffer@QGLFormat@@QAEX_N@Z @ 464 NONAME ; void QGLFormat::setDoubleBuffer(bool)
466 ??1QGLBuffer@@QAE@XZ @ 465 NONAME ; QGLBuffer::~QGLBuffer(void)
467 ?id@QGLSharedResourceGuard@@QBEIXZ @ 466 NONAME ; unsigned int QGLSharedResourceGuard::id(void) const
468 ?d_func@QGL2PaintEngineEx@@AAEPAVQGL2PaintEngineExPrivate@@XZ @ 467 NONAME ; class QGL2PaintEngineExPrivate * QGL2PaintEngineEx::d_func(void)
469 ?resize@QGLPixmapData@@UAEXHH@Z @ 468 NONAME ; void QGLPixmapData::resize(int, int)
470 ?setUniformValue@QGLShaderProgram@@QAEXPBDABV?$QGenericMatrix@$01$01M@@@Z @ 469 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QGenericMatrix<2, 2, float> const &)
471 ?trUtf8@QGLTextureGlyphCache@@SA?AVQString@@PBD0H@Z @ 470 NONAME ; class QString QGLTextureGlyphCache::trUtf8(char const *, char const *, int)
472 ?begin@QGL2PaintEngineEx@@UAE_NPAVQPaintDevice@@@Z @ 471 NONAME ; bool QGL2PaintEngineEx::begin(class QPaintDevice *)
473 ?samples@QGLFormat@@QBEHXZ @ 472 NONAME ; int QGLFormat::samples(void) const
474 ?setFormat@QGLContext@@QAEXABVQGLFormat@@@Z @ 473 NONAME ; void QGLContext::setFormat(class QGLFormat const &)
475 ?trUtf8@QGLSignalProxy@@SA?AVQString@@PBD0@Z @ 474 NONAME ; class QString QGLSignalProxy::trUtf8(char const *, char const *)
476 ?setUniformValue@QGLShaderProgram@@QAEXHABVQVector3D@@@Z @ 475 NONAME ; void QGLShaderProgram::setUniformValue(int, class QVector3D const &)
477 ?alphaBufferSize@QGLFormat@@QBEHXZ @ 476 NONAME ; int QGLFormat::alphaBufferSize(void) const
478 ?deleteTexture@QGLPixelBuffer@@QAEXI@Z @ 477 NONAME ; void QGLPixelBuffer::deleteTexture(unsigned int)
479 ?qt_qgl_paint_engine@@YAPAVQPaintEngine@@XZ @ 478 NONAME ; class QPaintEngine * qt_qgl_paint_engine(void)
480 ?trUtf8@QGLSignalProxy@@SA?AVQString@@PBD0H@Z @ 479 NONAME ; class QString QGLSignalProxy::trUtf8(char const *, char const *, int)
481 ??1QGLWindowSurface@@UAE@XZ @ 480 NONAME ; QGLWindowSurface::~QGLWindowSurface(void)
482 ?bind@QGLBuffer@@QAE_NXZ @ 481 NONAME ; bool QGLBuffer::bind(void)
483 ?getStaticMetaObject@QGLWidget@@SAABUQMetaObject@@XZ @ 482 NONAME ; struct QMetaObject const & QGLWidget::getStaticMetaObject(void)
484 ??_EQGLPixelBuffer@@UAE@I@Z @ 483 NONAME ; QGLPixelBuffer::~QGLPixelBuffer(unsigned int)
485 ?clipEnabledChanged@QGL2PaintEngineEx@@UAEXXZ @ 484 NONAME ; void QGL2PaintEngineEx::clipEnabledChanged(void)
486 ??_EQGLGraphicsSystem@@UAE@I@Z @ 485 NONAME ; QGLGraphicsSystem::~QGLGraphicsSystem(unsigned int)
487 ?endNativePainting@QGL2PaintEngineEx@@UAEXXZ @ 486 NONAME ; void QGL2PaintEngineEx::endNativePainting(void)
488 ?setFormat@QGLWidget@@QAEXABVQGLFormat@@@Z @ 487 NONAME ; void QGLWidget::setFormat(class QGLFormat const &)
489 ?setOption@QGLFormat@@QAEXV?$QFlags@W4FormatOption@QGL@@@@@Z @ 488 NONAME ; void QGLFormat::setOption(class QFlags<enum QGL::FormatOption>)
490 ?shaderDestroyed@QGLShaderProgram@@AAEXXZ @ 489 NONAME ; void QGLShaderProgram::shaderDestroyed(void)
491 ?qt_metacall@QGLSignalProxy@@UAEHW4Call@QMetaObject@@HPAPAX@Z @ 490 NONAME ; int QGLSignalProxy::qt_metacall(enum QMetaObject::Call, int, void * *)
492 ?setId@QGLSharedResourceGuard@@QAEXI@Z @ 491 NONAME ; void QGLSharedResourceGuard::setId(unsigned int)
493 ?setUniformValue@QGLShaderProgram@@QAEXHABV?$QGenericMatrix@$03$01M@@@Z @ 492 NONAME ; void QGLShaderProgram::setUniformValue(int, class QGenericMatrix<4, 2, float> const &)
494 ?makeOverlayCurrent@QGLWidget@@QAEXXZ @ 493 NONAME ; void QGLWidget::makeOverlayCurrent(void)
495 ?setGeometryOutputVertexCount@QGLShaderProgram@@QAEXH@Z @ 494 NONAME ; void QGLShaderProgram::setGeometryOutputVertexCount(int)
496 ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQSize@@@Z @ 495 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QSize const &)
497 ?convertToGLFormat@QGLWidget@@SA?AVQImage@@ABV2@@Z @ 496 NONAME ; class QImage QGLWidget::convertToGLFormat(class QImage const &)
498 ?staticMetaObject@QGLTextureGlyphCache@@2UQMetaObject@@B @ 497 NONAME ; struct QMetaObject const QGLTextureGlyphCache::staticMetaObject
499 ??_EQGLContextResource@@QAE@I@Z @ 498 NONAME ABSENT ; QGLContextResource::~QGLContextResource(unsigned int)
500 ?handle@QGLColormap@@IAEKXZ @ 499 NONAME ; unsigned long QGLColormap::handle(void)
501 ?isCreated@QGLBuffer@@QBE_NXZ @ 500 NONAME ; bool QGLBuffer::isCreated(void) const
502 ?setColormap@QGLWidget@@QAEXABVQGLColormap@@@Z @ 501 NONAME ; void QGLWidget::setColormap(class QGLColormap const &)
503 ?instance@QGLSignalProxy@@SAPAV1@XZ @ 502 NONAME ; class QGLSignalProxy * QGLSignalProxy::instance(void)
504 ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBIH@Z @ 503 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, unsigned int const *, int)
505 ?isValid@QGLContext@@QBE_NXZ @ 504 NONAME ; bool QGLContext::isValid(void) const
506 ?currentCtx@QGLContext@@1PAV1@A @ 505 NONAME ; class QGLContext * QGLContext::currentCtx
507 ?hasOpenGLFramebufferObjects@QGLFramebufferObject@@SA_NXZ @ 506 NONAME ; bool QGLFramebufferObject::hasOpenGLFramebufferObjects(void)
508 ?compileSourceCode@QGLShader@@QAE_NABVQByteArray@@@Z @ 507 NONAME ; bool QGLShader::compileSourceCode(class QByteArray const &)
509 ?colormap@QGLWidget@@QBEABVQGLColormap@@XZ @ 508 NONAME ; class QGLColormap const & QGLWidget::colormap(void) const
510 ?getStaticMetaObject@QGLShaderProgram@@SAABUQMetaObject@@XZ @ 509 NONAME ; struct QMetaObject const & QGLShaderProgram::getStaticMetaObject(void)
511 ??_EQGLWidget@@UAE@I@Z @ 510 NONAME ; QGLWidget::~QGLWidget(unsigned int)
512 ?setStereo@QGLFormat@@QAEX_N@Z @ 511 NONAME ; void QGLFormat::setStereo(bool)
513 ?setAttributeValue@QGLShaderProgram@@QAEXPBDMM@Z @ 512 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, float, float)
514 ?setAttributeValue@QGLShaderProgram@@QAEXHMMM@Z @ 513 NONAME ; void QGLShaderProgram::setAttributeValue(int, float, float, float)
515 ?context@QGLWindowSurface@@QBEPAVQGLContext@@XZ @ 514 NONAME ; class QGLContext * QGLWindowSurface::context(void) const
516 ?d_func@QGLBuffer@@AAEPAVQGLBufferPrivate@@XZ @ 515 NONAME ; class QGLBufferPrivate * QGLBuffer::d_func(void)
517 ?textureTarget@QGLFramebufferObjectFormat@@QBEIXZ @ 516 NONAME ; unsigned int QGLFramebufferObjectFormat::textureTarget(void) const
518 ?needsFill@QGLPixmapData@@ABE_NXZ @ 517 NONAME ; bool QGLPixmapData::needsFill(void) const
519 ??CQGLShareContextScope@@QAEPAVQGLContext@@XZ @ 518 NONAME ; class QGLContext * QGLShareContextScope::operator->(void)
520 ?setUniformValue@QGLShaderProgram@@QAEXPBDH@Z @ 519 NONAME ; void QGLShaderProgram::setUniformValue(char const *, int)
521 ?release@QGLBuffer@@SAXW4Type@1@@Z @ 520 NONAME ; void QGLBuffer::release(enum QGLBuffer::Type)
522 ??0QGLWidget@@QAE@PAVQWidget@@PBV0@V?$QFlags@W4WindowType@Qt@@@@@Z @ 521 NONAME ; QGLWidget::QGLWidget(class QWidget *, class QGLWidget const *, class QFlags<enum Qt::WindowType>)
523 ?stencilBufferSize@QGLFormat@@QBEHXZ @ 522 NONAME ; int QGLFormat::stencilBufferSize(void) const
524 ?getStaticMetaObject@QGLShader@@SAABUQMetaObject@@XZ @ 523 NONAME ; struct QMetaObject const & QGLShader::getStaticMetaObject(void)
525 ?setUniformValue@QGLShaderProgram@@QAEXPBDMM@Z @ 524 NONAME ; void QGLShaderProgram::setUniformValue(char const *, float, float)
526 ?log@QGLShader@@QBE?AVQString@@XZ @ 525 NONAME ; class QString QGLShader::log(void) const
527 ?setUniformValueArray@QGLShaderProgram@@QAEXHPBV?$QGenericMatrix@$02$03M@@H@Z @ 526 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QGenericMatrix<3, 4, float> const *, int)
528 ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBV?$QGenericMatrix@$03$01M@@H@Z @ 527 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QGenericMatrix<4, 2, float> const *, int)
529 ?qt_metacast@QGLWindowSurface@@UAEPAXPBD@Z @ 528 NONAME ; void * QGLWindowSurface::qt_metacast(char const *)
530 ?autoBufferSwap@QGLWidget@@IBE_NXZ @ 529 NONAME ; bool QGLWidget::autoBufferSwap(void) const
531 ?size@QGLFramebufferObject@@QBE?AVQSize@@XZ @ 530 NONAME ; class QSize QGLFramebufferObject::size(void) const
532 ??1QGL2PaintEngineEx@@UAE@XZ @ 531 NONAME ; QGL2PaintEngineEx::~QGL2PaintEngineEx(void)
533 ?trUtf8@QGLShader@@SA?AVQString@@PBD0H@Z @ 532 NONAME ; class QString QGLShader::trUtf8(char const *, char const *, int)
534 ?drawTexture@QGLContext@@QAEXABVQPointF@@II@Z @ 533 NONAME ; void QGLContext::drawTexture(class QPointF const &, unsigned int, unsigned int)
535 ?defaultOverlayFormat@QGLFormat@@SA?AV1@XZ @ 534 NONAME ; class QGLFormat QGLFormat::defaultOverlayFormat(void)
536 ?setUniformValue@QGLShaderProgram@@QAEXPBDABV?$QGenericMatrix@$02$03M@@@Z @ 535 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QGenericMatrix<3, 4, float> const &)
537 ?allocate@QGLBuffer@@QAEXH@Z @ 536 NONAME ; void QGLBuffer::allocate(int)
538 ?setAttributeArray@QGLShaderProgram@@QAEXPBDPBVQVector2D@@H@Z @ 537 NONAME ; void QGLShaderProgram::setAttributeArray(char const *, class QVector2D const *, int)
539 ?d_func@QGLShaderProgram@@ABEPBVQGLShaderProgramPrivate@@XZ @ 538 NONAME ; class QGLShaderProgramPrivate const * QGLShaderProgram::d_func(void) const
540 ?staticMetaObject@QGLSignalProxy@@2UQMetaObject@@B @ 539 NONAME ; struct QMetaObject const QGLSignalProxy::staticMetaObject
541 ??_EQGLPaintDevice@@UAE@I@Z @ 540 NONAME ; QGLPaintDevice::~QGLPaintDevice(unsigned int)
542 ?geometryInputType@QGLShaderProgram@@QBEIXZ @ 541 NONAME ; unsigned int QGLShaderProgram::geometryInputType(void) const
543 ?drawTexture@QGLPixelBuffer@@QAEXABVQPointF@@II@Z @ 542 NONAME ; void QGLPixelBuffer::drawTexture(class QPointF const &, unsigned int, unsigned int)
544 ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQMatrix4x4@@@Z @ 543 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QMatrix4x4 const &)
545 ??1QGLFramebufferObjectFormat@@QAE@XZ @ 544 NONAME ; QGLFramebufferObjectFormat::~QGLFramebufferObjectFormat(void)
546 ?staticMetaObject@QGLWidget@@2UQMetaObject@@B @ 545 NONAME ; struct QMetaObject const QGLWidget::staticMetaObject
547 ?isCompiled@QGLShader@@QBE_NXZ @ 546 NONAME ; bool QGLShader::isCompiled(void) const
548 ?setUniformValue@QGLShaderProgram@@QAEXPBDQAY02M@Z @ 547 NONAME ; void QGLShaderProgram::setUniformValue(char const *, float [3] * const)
549 ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQPointF@@@Z @ 548 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QPointF const &)
550 ?getDevice@QGLPaintDevice@@SAPAV1@PAVQPaintDevice@@@Z @ 549 NONAME ; class QGLPaintDevice * QGLPaintDevice::getDevice(class QPaintDevice *)
551 ?setUniformValue@QGLShaderProgram@@QAEXHQAY02M@Z @ 550 NONAME ; void QGLShaderProgram::setUniformValue(int, float [3] * const)
552 ?getStaticMetaObject@QGLTextureGlyphCache@@SAABUQMetaObject@@XZ @ 551 NONAME ; struct QMetaObject const & QGLTextureGlyphCache::getStaticMetaObject(void)
553 ?swapBuffers@QGLContext@@UBEXXZ @ 552 NONAME ; void QGLContext::swapBuffers(void) const
554 ?renderText@QGLWidget@@QAEXHHABVQString@@ABVQFont@@H@Z @ 553 NONAME ; void QGLWidget::renderText(int, int, class QString const &, class QFont const &, int)
555 ?defaultFormat@QGLFormat@@SA?AV1@XZ @ 554 NONAME ; class QGLFormat QGLFormat::defaultFormat(void)
556 ?bindTexture@QGLWidget@@QAEIABVQPixmap@@IH@Z @ 555 NONAME ; unsigned int QGLWidget::bindTexture(class QPixmap const &, unsigned int, int)
557 ?setUniformValue@QGLShaderProgram@@QAEXHABVQPoint@@@Z @ 556 NONAME ; void QGLShaderProgram::setUniformValue(int, class QPoint const &)
558 ?bindTexture@QGLContext@@QAEIABVQImage@@IHV?$QFlags@W4BindOption@QGLContext@@@@@Z @ 557 NONAME ; unsigned int QGLContext::bindTexture(class QImage const &, unsigned int, int, class QFlags<enum QGLContext::BindOption>)
559 ?initialized@QGLContext@@IBE_NXZ @ 558 NONAME ; bool QGLContext::initialized(void) const
560 ?cleanup@QGLColormap@@CAXPAUQGLColormapData@1@@Z @ 559 NONAME ; void QGLColormap::cleanup(struct QGLColormap::QGLColormapData *)
561 ??1QGLContextResource@@QAE@XZ @ 560 NONAME ; QGLContextResource::~QGLContextResource(void)
562 ?bindTexture@QGLWidget@@QAEIABVQPixmap@@IHV?$QFlags@W4BindOption@QGLContext@@@@@Z @ 561 NONAME ; unsigned int QGLWidget::bindTexture(class QPixmap const &, unsigned int, int, class QFlags<enum QGLContext::BindOption>)
563 ?setUniformValue@QGLShaderProgram@@QAEXPBDABV?$QGenericMatrix@$02$01M@@@Z @ 562 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QGenericMatrix<3, 2, float> const &)
564 ?setUniformValueArray@QGLShaderProgram@@QAEXHPBMHH@Z @ 563 NONAME ; void QGLShaderProgram::setUniformValueArray(int, float const *, int, int)
565 ?qt_metacall@QGraphicsShaderEffect@@UAEHW4Call@QMetaObject@@HPAPAX@Z @ 564 NONAME ; int QGraphicsShaderEffect::qt_metacall(enum QMetaObject::Call, int, void * *)
566 ?setUniformValueArray@QGLShaderProgram@@QAEXHPBVQVector2D@@H@Z @ 565 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QVector2D const *, int)
567 ?beginNativePainting@QGL2PaintEngineEx@@UAEXXZ @ 566 NONAME ; void QGL2PaintEngineEx::beginNativePainting(void)
568 ?overlayTransparentColor@QGLContext@@QBE?AVQColor@@XZ @ 567 NONAME ; class QColor QGLContext::overlayTransparentColor(void) const
569 ?endPaint@QGLPaintDevice@@UAEXXZ @ 568 NONAME ; void QGLPaintDevice::endPaint(void)
570 ?areSharing@QGLContext@@SA_NPBV1@0@Z @ 569 NONAME ; bool QGLContext::areSharing(class QGLContext const *, class QGLContext const *)
571 ?setSamples@QGLFramebufferObjectFormat@@QAEXH@Z @ 570 NONAME ; void QGLFramebufferObjectFormat::setSamples(int)
572 ?d_func@QGLCustomShaderStage@@AAEPAVQGLCustomShaderStagePrivate@@XZ @ 571 NONAME ; class QGLCustomShaderStagePrivate * QGLCustomShaderStage::d_func(void)
573 ?doneCurrent@QGLPixelBuffer@@QAE_NXZ @ 572 NONAME ; bool QGLPixelBuffer::doneCurrent(void)
574 ?geometryOutputType@QGLShaderProgram@@QBEIXZ @ 573 NONAME ; unsigned int QGLShaderProgram::geometryOutputType(void) const
575 ?removeShader@QGLShaderProgram@@QAEXPAVQGLShader@@@Z @ 574 NONAME ; void QGLShaderProgram::removeShader(class QGLShader *)
576 ?setUniformValueArray@QGLShaderProgram@@QAEXHPBV?$QGenericMatrix@$03$01M@@H@Z @ 575 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QGenericMatrix<4, 2, float> const *, int)
577 ?setEntries@QGLColormap@@QAEXHPBIH@Z @ 576 NONAME ; void QGLColormap::setEntries(int, unsigned int const *, int)
578 ?setUniformValue@QGLShaderProgram@@QAEXPBDI@Z @ 577 NONAME ; void QGLShaderProgram::setUniformValue(char const *, unsigned int)
579 ?d_func@QGL2PaintEngineEx@@ABEPBVQGL2PaintEngineExPrivate@@XZ @ 578 NONAME ; class QGL2PaintEngineExPrivate const * QGL2PaintEngineEx::d_func(void) const
580 ?removeCustomStage@QGLEngineShaderManager@@QAEXXZ @ 579 NONAME ; void QGLEngineShaderManager::removeCustomStage(void)
581 ?bindTexture@QGLPixelBuffer@@QAEIABVQImage@@I@Z @ 580 NONAME ; unsigned int QGLPixelBuffer::bindTexture(class QImage const &, unsigned int)
582 ??_EQGLCustomShaderStage@@UAE@I@Z @ 581 NONAME ; QGLCustomShaderStage::~QGLCustomShaderStage(unsigned int)
583 ?format@QGLPixelBuffer@@QBE?AVQGLFormat@@XZ @ 582 NONAME ; class QGLFormat QGLPixelBuffer::format(void) const
584 ?swapBuffers@QGLWidget@@QAEXXZ @ 583 NONAME ; void QGLWidget::swapBuffers(void)
585 ??_EQGLFramebufferObject@@UAE@I@Z @ 584 NONAME ; QGLFramebufferObject::~QGLFramebufferObject(unsigned int)
586 ?glDevice@QGLPixmapData@@QBEPAVQGLPaintDevice@@XZ @ 585 NONAME ; class QGLPaintDevice * QGLPixmapData::glDevice(void) const
587 ?compositionModeChanged@QGL2PaintEngineEx@@UAEXXZ @ 586 NONAME ; void QGL2PaintEngineEx::compositionModeChanged(void)
588 ?tr@QGLWidget@@SA?AVQString@@PBD0@Z @ 587 NONAME ; class QString QGLWidget::tr(char const *, char const *)
589 ?setUniforms@QGraphicsShaderEffect@@MAEXPAVQGLShaderProgram@@@Z @ 588 NONAME ; void QGraphicsShaderEffect::setUniforms(class QGLShaderProgram *)
590 ?drawImage@QGL2PaintEngineEx@@UAEXABVQRectF@@ABVQImage@@0V?$QFlags@W4ImageConversionFlag@Qt@@@@@Z @ 589 NONAME ; void QGL2PaintEngineEx::drawImage(class QRectF const &, class QImage const &, class QRectF const &, class QFlags<enum Qt::ImageConversionFlag>)
591 ?flush@QGLWindowSurface@@UAEXPAVQWidget@@ABVQRegion@@ABVQPoint@@@Z @ 590 NONAME ; void QGLWindowSurface::flush(class QWidget *, class QRegion const &, class QPoint const &)
592 ??0QGLTextureGlyphCache@@QAE@PAVQGLContext@@W4Type@QFontEngineGlyphCache@@ABVQTransform@@@Z @ 591 NONAME ; QGLTextureGlyphCache::QGLTextureGlyphCache(class QGLContext *, enum QFontEngineGlyphCache::Type, class QTransform const &)
593 ??_EQGLTextureGlyphCache@@UAE@I@Z @ 592 NONAME ; QGLTextureGlyphCache::~QGLTextureGlyphCache(unsigned int)
594 ??1QGLShareContextScope@@QAE@XZ @ 593 NONAME ; QGLShareContextScope::~QGLShareContextScope(void)
595 ?alpha@QGLFormat@@QBE_NXZ @ 594 NONAME ; bool QGLFormat::alpha(void) const
596 ?drawTextItem@QGL2PaintEngineEx@@UAEXABVQPointF@@ABVQTextItem@@@Z @ 595 NONAME ; void QGL2PaintEngineEx::drawTextItem(class QPointF const &, class QTextItem const &)
597 ?bindTexture@QGLContext@@QAEIABVQPixmap@@IHV?$QFlags@W4BindOption@QGLContext@@@@@Z @ 596 NONAME ; unsigned int QGLContext::bindTexture(class QPixmap const &, unsigned int, int, class QFlags<enum QGLContext::BindOption>)
598 ?fillImage@QGLPixmapData@@ABE?AVQImage@@ABVQColor@@@Z @ 597 NONAME ; class QImage QGLPixmapData::fillImage(class QColor const &) const
599 ?renderHintsChanged@QGL2PaintEngineEx@@UAEXXZ @ 598 NONAME ; void QGL2PaintEngineEx::renderHintsChanged(void)
600 ?trUtf8@QGLShaderProgram@@SA?AVQString@@PBD0H@Z @ 599 NONAME ; class QString QGLShaderProgram::trUtf8(char const *, char const *, int)
601 ?setUniformValue@QGLShaderProgram@@QAEXHABVQTransform@@@Z @ 600 NONAME ; void QGLShaderProgram::setUniformValue(int, class QTransform const &)
602 ?qt_resolve_eglimage_gl_extensions@@YA_NPAVQGLContext@@@Z @ 601 NONAME ; bool qt_resolve_eglimage_gl_extensions(class QGLContext *)
603 ?glInit@QGLWidget@@MAEXXZ @ 602 NONAME ; void QGLWidget::glInit(void)
604 ?setEntry@QGLColormap@@QAEXHABVQColor@@@Z @ 603 NONAME ; void QGLColormap::setEntry(int, class QColor const &)
605 ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBVQVector3D@@H@Z @ 604 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QVector3D const *, int)
606 ??1QGLPixmapData@@UAE@XZ @ 605 NONAME ; QGLPixmapData::~QGLPixmapData(void)
607 ?log@QGLShaderProgram@@QBE?AVQString@@XZ @ 606 NONAME ; class QString QGLShaderProgram::log(void) const
608 ?metric@QGLPixmapData@@UBEHW4PaintDeviceMetric@QPaintDevice@@@Z @ 607 NONAME ; int QGLPixmapData::metric(enum QPaintDevice::PaintDeviceMetric) const
609 ?qglColor@QGLWidget@@QBEXABVQColor@@@Z @ 608 NONAME ; void QGLWidget::qglColor(class QColor const &) const
610 ??0QGLBuffer@@QAE@XZ @ 609 NONAME ; QGLBuffer::QGLBuffer(void)
611 ?setAttributeValue@QGLShaderProgram@@QAEXPBDPBMHH@Z @ 610 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, float const *, int, int)
612 ?handle@QGLFramebufferObject@@QBEIXZ @ 611 NONAME ; unsigned int QGLFramebufferObject::handle(void) const
613 ?tr@QGLSignalProxy@@SA?AVQString@@PBD0@Z @ 612 NONAME ; class QString QGLSignalProxy::tr(char const *, char const *)
614 ?hasOverlay@QGLFormat@@QBE_NXZ @ 613 NONAME ; bool QGLFormat::hasOverlay(void) const
615 ?setSrcPixelType@QGLEngineShaderManager@@QAEXW4BrushStyle@Qt@@@Z @ 614 NONAME ; void QGLEngineShaderManager::setSrcPixelType(enum Qt::BrushStyle)
616 ?emitAboutToDestroyContext@QGLSignalProxy@@QAEXPBVQGLContext@@@Z @ 615 NONAME ; void QGLSignalProxy::emitAboutToDestroyContext(class QGLContext const *)
617 ?colorIndex@QGLContext@@IBEIABVQColor@@@Z @ 616 NONAME ; unsigned int QGLContext::colorIndex(class QColor const &) const
618 ?alphaRequested@QGLPaintDevice@@UBE_NXZ @ 617 NONAME ; bool QGLPaintDevice::alphaRequested(void) const
619 ?unmap@QGLBuffer@@QAE_NXZ @ 618 NONAME ; bool QGLBuffer::unmap(void)
620 ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBMHH@Z @ 619 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, float const *, int, int)
621 ??0QGLSharedResourceGuard@@QAE@PBVQGLContext@@I@Z @ 620 NONAME ; QGLSharedResourceGuard::QGLSharedResourceGuard(class QGLContext const *, unsigned int)
622 ?bindAttributeLocation@QGLShaderProgram@@QAEXPBDH@Z @ 621 NONAME ; void QGLShaderProgram::bindAttributeLocation(char const *, int)
623 ?setUniformValue@QGLShaderProgram@@QAEXHABVQColor@@@Z @ 622 NONAME ; void QGLShaderProgram::setUniformValue(int, class QColor const &)
624 ?enableAttributeArray@QGLShaderProgram@@QAEXH@Z @ 623 NONAME ; void QGLShaderProgram::enableAttributeArray(int)
625 ?tr@QGLShader@@SA?AVQString@@PBD0@Z @ 624 NONAME ; class QString QGLShader::tr(char const *, char const *)
626 ?overlayContext@QGLWidget@@QBEPBVQGLContext@@XZ @ 625 NONAME ; class QGLContext const * QGLWidget::overlayContext(void) const
627 ?beginPaint@QGLPaintDevice@@UAEXXZ @ 626 NONAME ; void QGLPaintDevice::beginPaint(void)
628 ?setTextureCacheLimit@QGLContext@@SAXH@Z @ 627 NONAME ; void QGLContext::setTextureCacheLimit(int)
629 ?setOnPainter@QGLCustomShaderStage@@QAE_NPAVQPainter@@@Z @ 628 NONAME ; bool QGLCustomShaderStage::setOnPainter(class QPainter *)
630 ?bindTexture@QGLPixelBuffer@@QAEIABVQPixmap@@I@Z @ 629 NONAME ; unsigned int QGLPixelBuffer::bindTexture(class QPixmap const &, unsigned int)
631 ?resizeGL@QGLWidget@@MAEXHH@Z @ 630 NONAME ; void QGLWidget::resizeGL(int, int)
632 ?trUtf8@QGLWindowSurface@@SA?AVQString@@PBD0@Z @ 631 NONAME ; class QString QGLWindowSurface::trUtf8(char const *, char const *)
633 ?qt_metacast@QGLEngineShaderManager@@UAEPAXPBD@Z @ 632 NONAME ; void * QGLEngineShaderManager::qt_metacast(char const *)
634 ?sampleBuffers@QGLFormat@@QBE_NXZ @ 633 NONAME ; bool QGLFormat::sampleBuffers(void) const
635 ?trUtf8@QGLWindowSurface@@SA?AVQString@@PBD0H@Z @ 634 NONAME ; class QString QGLWindowSurface::trUtf8(char const *, char const *, int)
636 ?shaderProgNeedsChangingSlot@QGLEngineShaderManager@@AAEXXZ @ 635 NONAME ; void QGLEngineShaderManager::shaderProgNeedsChangingSlot(void)
637 ?metaObject@QGLTextureGlyphCache@@UBEPBUQMetaObject@@XZ @ 636 NONAME ; struct QMetaObject const * QGLTextureGlyphCache::metaObject(void) const
638 ?paintEvent@QGLWidget@@MAEXPAVQPaintEvent@@@Z @ 637 NONAME ; void QGLWidget::paintEvent(class QPaintEvent *)
639 ?uniformLocation@QGLShaderProgram@@QBEHABVQByteArray@@@Z @ 638 NONAME ; int QGLShaderProgram::uniformLocation(class QByteArray const &) const
640 ?currentContext@QGLContext@@SAPBV1@XZ @ 639 NONAME ; class QGLContext const * QGLContext::currentContext(void)
641 ?setUniformValue@QGLShaderProgram@@QAEXHABV?$QGenericMatrix@$01$02M@@@Z @ 640 NONAME ; void QGLShaderProgram::setUniformValue(int, class QGenericMatrix<2, 3, float> const &)
642 ??0QGLShader@@QAE@V?$QFlags@W4ShaderTypeBit@QGLShader@@@@PAVQObject@@@Z @ 641 NONAME ; QGLShader::QGLShader(class QFlags<enum QGLShader::ShaderTypeBit>, class QObject *)
643 ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBV?$QGenericMatrix@$01$01M@@H@Z @ 642 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QGenericMatrix<2, 2, float> const *, int)
644 ?drawStaticTextItem@QGL2PaintEngineEx@@UAEXPAVQStaticTextItem@@@Z @ 643 NONAME ; void QGL2PaintEngineEx::drawStaticTextItem(class QStaticTextItem *)
645 ?metaObject@QGLShader@@UBEPBUQMetaObject@@XZ @ 644 NONAME ; struct QMetaObject const * QGLShader::metaObject(void) const
646 ?tr@QGLTextureGlyphCache@@SA?AVQString@@PBD0@Z @ 645 NONAME ; class QString QGLTextureGlyphCache::tr(char const *, char const *)
647 ?drawTexture@QGLFramebufferObject@@QAEXABVQRectF@@II@Z @ 646 NONAME ; void QGLFramebufferObject::drawTexture(class QRectF const &, unsigned int, unsigned int)
648 ?openGLVersionFlags@QGLFormat@@SA?AV?$QFlags@W4OpenGLVersionFlag@QGLFormat@@@@XZ @ 647 NONAME ; class QFlags<enum QGLFormat::OpenGLVersionFlag> QGLFormat::openGLVersionFlags(void)
649 ?setRedBufferSize@QGLFormat@@QAEXH@Z @ 648 NONAME ; void QGLFormat::setRedBufferSize(int)
650 ??0QGLFormat@@QAE@V?$QFlags@W4FormatOption@QGL@@@@H@Z @ 649 NONAME ; QGLFormat::QGLFormat(class QFlags<enum QGL::FormatOption>, int)
651 ?setMaskType@QGLEngineShaderManager@@QAEXW4MaskType@1@@Z @ 650 NONAME ; void QGLEngineShaderManager::setMaskType(enum QGLEngineShaderManager::MaskType)
652 ?setUniforms@QGLCustomShaderStage@@UAEXPAVQGLShaderProgram@@@Z @ 651 NONAME ; void QGLCustomShaderStage::setUniforms(class QGLShaderProgram *)
653 ??0QGLFramebufferObjectFormat@@QAE@ABV0@@Z @ 652 NONAME ; QGLFramebufferObjectFormat::QGLFramebufferObjectFormat(class QGLFramebufferObjectFormat const &)
654 ?fromFile@QGLPixmapData@@UAE_NABVQString@@PBDV?$QFlags@W4ImageConversionFlag@Qt@@@@@Z @ 653 NONAME ; bool QGLPixmapData::fromFile(class QString const &, char const *, class QFlags<enum Qt::ImageConversionFlag>)
655 ?qt_metacast@QGLShader@@UAEPAXPBD@Z @ 654 NONAME ; void * QGLShader::qt_metacast(char const *)
656 ?attributeLocation@QGLShaderProgram@@QBEHABVQByteArray@@@Z @ 655 NONAME ; int QGLShaderProgram::attributeLocation(class QByteArray const &) const
657 ?bindTexture@QGLContext@@QAEIABVQImage@@IH@Z @ 656 NONAME ; unsigned int QGLContext::bindTexture(class QImage const &, unsigned int, int)
658 ?optimiseForBrushTransform@QGLEngineShaderManager@@QAEXW4TransformationType@QTransform@@@Z @ 657 NONAME ; void QGLEngineShaderManager::optimiseForBrushTransform(enum QTransform::TransformationType)
659 ?setAlpha@QGLFormat@@QAEX_N@Z @ 658 NONAME ; void QGLFormat::setAlpha(bool)
660 ?setAttributeValue@QGLShaderProgram@@QAEXPBDMMMM@Z @ 659 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, float, float, float, float)
661 ?setUniformValue@QGLShaderProgram@@QAEXPBDABV?$QGenericMatrix@$03$01M@@@Z @ 660 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QGenericMatrix<4, 2, float> const &)
662 ?blitFramebuffer@QGLFramebufferObject@@SAXPAV1@ABVQRect@@01II@Z @ 661 NONAME ; void QGLFramebufferObject::blitFramebuffer(class QGLFramebufferObject *, class QRect const &, class QGLFramebufferObject *, class QRect const &, unsigned int, unsigned int)
663 ?d_func@QGraphicsShaderEffect@@AAEPAVQGraphicsShaderEffectPrivate@@XZ @ 662 NONAME ; class QGraphicsShaderEffectPrivate * QGraphicsShaderEffect::d_func(void)
664 ?d_func@QGLWidget@@AAEPAVQGLWidgetPrivate@@XZ @ 663 NONAME ; class QGLWidgetPrivate * QGLWidget::d_func(void)
665 ?qt_metacast@QGLSignalProxy@@UAEPAXPBD@Z @ 664 NONAME ; void * QGLSignalProxy::qt_metacast(char const *)
666 ?createState@QGL2PaintEngineEx@@UBEPAVQPainterState@@PAV2@@Z @ 665 NONAME ; class QPainterState * QGL2PaintEngineEx::createState(class QPainterState *) const
667 ??0QGLShader@@QAE@V?$QFlags@W4ShaderTypeBit@QGLShader@@@@PBVQGLContext@@PAVQObject@@@Z @ 666 NONAME ; QGLShader::QGLShader(class QFlags<enum QGLShader::ShaderTypeBit>, class QGLContext const *, class QObject *)
668 ?format@QGLFramebufferObject@@QBE?AVQGLFramebufferObjectFormat@@XZ @ 667 NONAME ; class QGLFramebufferObjectFormat QGLFramebufferObject::format(void) const
669 ?tr@QGraphicsShaderEffect@@SA?AVQString@@PBD0H@Z @ 668 NONAME ; class QString QGraphicsShaderEffect::tr(char const *, char const *, int)
670 ?destroy@QGLBuffer@@QAEXXZ @ 669 NONAME ; void QGLBuffer::destroy(void)
671 ?setUniformValue@QGLShaderProgram@@QAEXPBDMMM@Z @ 670 NONAME ; void QGLShaderProgram::setUniformValue(char const *, float, float, float)
672 ?paintEngine@QGLFramebufferObject@@UBEPAVQPaintEngine@@XZ @ 671 NONAME ; class QPaintEngine * QGLFramebufferObject::paintEngine(void) const
673 ?setTextureTarget@QGLFramebufferObjectFormat@@QAEXI@Z @ 672 NONAME ; void QGLFramebufferObjectFormat::setTextureTarget(unsigned int)
674 ?hasOpenGLPbuffers@QGLPixelBuffer@@SA_NXZ @ 673 NONAME ; bool QGLPixelBuffer::hasOpenGLPbuffers(void)
675 ?handle@QGLPixelBuffer@@QBEKXZ @ 674 NONAME ; unsigned long QGLPixelBuffer::handle(void) const
676 ?setHandle@QGLColormap@@IAEXK@Z @ 675 NONAME ; void QGLColormap::setHandle(unsigned long)
677 ?size@QGLPixmapData@@ABE?AVQSize@@XZ @ 676 NONAME ; class QSize QGLPixmapData::size(void) const
678 ??1QGLSignalProxy@@UAE@XZ @ 677 NONAME ; QGLSignalProxy::~QGLSignalProxy(void)
679 ?isBound@QGLFramebufferObject@@QBE_NXZ @ 678 NONAME ; bool QGLFramebufferObject::isBound(void) const
680 ?updateOverlayGL@QGLWidget@@UAEXXZ @ 679 NONAME ; void QGLWidget::updateOverlayGL(void)
681 ?makeCurrent@QGLPixelBuffer@@QAE_NXZ @ 680 NONAME ; bool QGLPixelBuffer::makeCurrent(void)
682 ?setUniformValue@QGLShaderProgram@@QAEXPBDQAY03M@Z @ 681 NONAME ; void QGLShaderProgram::setUniformValue(char const *, float [4] * const)
683 ?draw@QGraphicsShaderEffect@@MAEXPAVQPainter@@@Z @ 682 NONAME ; void QGraphicsShaderEffect::draw(class QPainter *)
684 ?bindTexture@QGLWidget@@QAEIABVQString@@@Z @ 683 NONAME ; unsigned int QGLWidget::bindTexture(class QString const &)
685 ?setAttributeValue@QGLShaderProgram@@QAEXPBDABVQVector4D@@@Z @ 684 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, class QVector4D const &)
686 ?setAttributeArray@QGLShaderProgram@@QAEXHPBVQVector2D@@H@Z @ 685 NONAME ; void QGLShaderProgram::setAttributeArray(int, class QVector2D const *, int)
687 ?makeCurrent@QGLWidget@@QAEXXZ @ 686 NONAME ; void QGLWidget::makeCurrent(void)
688 ?setUniformValue@QGLShaderProgram@@QAEXHQAY03M@Z @ 687 NONAME ; void QGLShaderProgram::setUniformValue(int, float [4] * const)
689 ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQPoint@@@Z @ 688 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QPoint const &)
690 ?redBufferSize@QGLFormat@@QBEHXZ @ 689 NONAME ; int QGLFormat::redBufferSize(void) const
691 ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBV?$QGenericMatrix@$02$02M@@H@Z @ 690 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QGenericMatrix<3, 3, float> const *, int)
692 ?setAttributeValue@QGLShaderProgram@@QAEXHABVQVector3D@@@Z @ 691 NONAME ; void QGLShaderProgram::setAttributeValue(int, class QVector3D const &)
693 ?useFramebufferObjects@QGLPixmapData@@ABE_NXZ @ 692 NONAME ; bool QGLPixmapData::useFramebufferObjects(void) const
694 ?enableAttributeArray@QGLShaderProgram@@QAEXPBD@Z @ 693 NONAME ; void QGLShaderProgram::enableAttributeArray(char const *)
695 ?depth@QGLFormat@@QBE_NXZ @ 694 NONAME ; bool QGLFormat::depth(void) const
696 ?getStaticMetaObject@QGLWindowSurface@@SAABUQMetaObject@@XZ @ 695 NONAME ; struct QMetaObject const & QGLWindowSurface::getStaticMetaObject(void)
697 ?qt_metacast@QGLWidget@@UAEPAXPBD@Z @ 696 NONAME ; void * QGLWidget::qt_metacast(char const *)
698 ?setProfile@QGLFormat@@QAEXW4OpenGLContextProfile@1@@Z @ 697 NONAME ; void QGLFormat::setProfile(enum QGLFormat::OpenGLContextProfile)
699 ?updateDynamicTexture@QGLPixelBuffer@@QBEXI@Z @ 698 NONAME ; void QGLPixelBuffer::updateDynamicTexture(unsigned int) const
700 ?setUniformValue@QGLShaderProgram@@QAEXHH@Z @ 699 NONAME ; void QGLShaderProgram::setUniformValue(int, int)
701 ?maxTextureHeight@QGLTextureGlyphCache@@UBEHXZ @ 700 NONAME ; int QGLTextureGlyphCache::maxTextureHeight(void) const
702 ?initializeOffscreenTexture@QGLWindowSurface@@AAE_NABVQSize@@@Z @ 701 NONAME ; bool QGLWindowSurface::initializeOffscreenTexture(class QSize const &)
703 ?maxTextureWidth@QGLTextureGlyphCache@@UBEHXZ @ 702 NONAME ; int QGLTextureGlyphCache::maxTextureWidth(void) const
704 ?filterMode@QGLTextureGlyphCache@@QBE?AW4FilterMode@1@XZ @ 703 NONAME ; enum QGLTextureGlyphCache::FilterMode QGLTextureGlyphCache::filterMode(void) const
705 ?setFilterMode@QGLTextureGlyphCache@@QAEXW4FilterMode@1@@Z @ 704 NONAME ; void QGLTextureGlyphCache::setFilterMode(enum QGLTextureGlyphCache::FilterMode)
706
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