| Last change
 on this file since 202 was             2, checked in by Dmitry A. Kuminov, 16 years ago | 
        
          | 
Initially imported qt-all-opensource-src-4.5.1 from Trolltech.
 | 
        
          | File size:
            522 bytes | 
      
      
| Line |  | 
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| 1 | uniform sampler2D dst_texture; | 
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| 2 | uniform sampler2D mask_texture; | 
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| 3 | uniform vec2 inv_mask_size; | 
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| 4 | uniform vec2 inv_dst_size; | 
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| 5 | uniform vec2 mask_offset; | 
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| 6 | uniform vec4 mask_channel; | 
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| 7 |  | 
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| 8 | float mask() | 
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| 9 | { | 
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| 10 | return dot(mask_channel, texture2D(mask_texture, (gl_FragCoord.xy + mask_offset) * inv_mask_size)); | 
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| 11 | } | 
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| 12 |  | 
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| 13 | void main() | 
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| 14 | { | 
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| 15 | vec4 dst = texture2D(dst_texture, gl_FragCoord.xy * inv_dst_size); | 
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| 16 |  | 
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| 17 | // combine clip and coverage channels | 
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| 18 | float mask_alpha = mask(); | 
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| 19 |  | 
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| 20 | gl_FragColor = mix(dst, composite(brush(), dst), mask_alpha); | 
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| 21 | } | 
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