1 | /****************************************************************************
|
---|
2 | **
|
---|
3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
|
---|
4 | ** All rights reserved.
|
---|
5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
|
---|
6 | **
|
---|
7 | ** This file is part of the QtOpenGL module of the Qt Toolkit.
|
---|
8 | **
|
---|
9 | ** $QT_BEGIN_LICENSE:LGPL$
|
---|
10 | ** Commercial Usage
|
---|
11 | ** Licensees holding valid Qt Commercial licenses may use this file in
|
---|
12 | ** accordance with the Qt Commercial License Agreement provided with the
|
---|
13 | ** Software or, alternatively, in accordance with the terms contained in
|
---|
14 | ** a written agreement between you and Nokia.
|
---|
15 | **
|
---|
16 | ** GNU Lesser General Public License Usage
|
---|
17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
|
---|
18 | ** General Public License version 2.1 as published by the Free Software
|
---|
19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
|
---|
20 | ** packaging of this file. Please review the following information to
|
---|
21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
|
---|
22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
---|
23 | **
|
---|
24 | ** In addition, as a special exception, Nokia gives you certain additional
|
---|
25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
|
---|
26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
---|
27 | **
|
---|
28 | ** GNU General Public License Usage
|
---|
29 | ** Alternatively, this file may be used under the terms of the GNU
|
---|
30 | ** General Public License version 3.0 as published by the Free Software
|
---|
31 | ** Foundation and appearing in the file LICENSE.GPL included in the
|
---|
32 | ** packaging of this file. Please review the following information to
|
---|
33 | ** ensure the GNU General Public License version 3.0 requirements will be
|
---|
34 | ** met: http://www.gnu.org/copyleft/gpl.html.
|
---|
35 | **
|
---|
36 | ** If you have questions regarding the use of this file, please contact
|
---|
37 | ** Nokia at qt-info@nokia.com.
|
---|
38 | ** $QT_END_LICENSE$
|
---|
39 | **
|
---|
40 | ****************************************************************************/
|
---|
41 |
|
---|
42 | #include "qglshaderprogram.h"
|
---|
43 | #include "qglextensions_p.h"
|
---|
44 | #include "qgl_p.h"
|
---|
45 | #include <QtCore/private/qobject_p.h>
|
---|
46 | #include <QtCore/qdebug.h>
|
---|
47 | #include <QtCore/qfile.h>
|
---|
48 | #include <QtCore/qvarlengtharray.h>
|
---|
49 | #include <QtCore/qvector.h>
|
---|
50 |
|
---|
51 | QT_BEGIN_NAMESPACE
|
---|
52 |
|
---|
53 | #if !defined(QT_OPENGL_ES_1)
|
---|
54 |
|
---|
55 | /*!
|
---|
56 | \class QGLShaderProgram
|
---|
57 | \brief The QGLShaderProgram class allows OpenGL shader programs to be linked and used.
|
---|
58 | \since 4.6
|
---|
59 | \ingroup painting-3D
|
---|
60 |
|
---|
61 | \section1 Introduction
|
---|
62 |
|
---|
63 | This class supports shader programs written in the OpenGL Shading
|
---|
64 | Language (GLSL) and in the OpenGL/ES Shading Language (GLSL/ES).
|
---|
65 |
|
---|
66 | QGLShader and QGLShaderProgram shelter the programmer from the details of
|
---|
67 | compiling and linking vertex and fragment shaders.
|
---|
68 |
|
---|
69 | The following example creates a vertex shader program using the
|
---|
70 | supplied source \c{code}. Once compiled and linked, the shader
|
---|
71 | program is activated in the current QGLContext by calling
|
---|
72 | QGLShaderProgram::bind():
|
---|
73 |
|
---|
74 | \snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 0
|
---|
75 |
|
---|
76 | \section1 Writing portable shaders
|
---|
77 |
|
---|
78 | Shader programs can be difficult to reuse across OpenGL implementations
|
---|
79 | because of varying levels of support for standard vertex attributes and
|
---|
80 | uniform variables. In particular, GLSL/ES lacks all of the
|
---|
81 | standard variables that are present on desktop OpenGL systems:
|
---|
82 | \c{gl_Vertex}, \c{gl_Normal}, \c{gl_Color}, and so on. Desktop OpenGL
|
---|
83 | lacks the variable qualifiers \c{highp}, \c{mediump}, and \c{lowp}.
|
---|
84 |
|
---|
85 | The QGLShaderProgram class makes the process of writing portable shaders
|
---|
86 | easier by prefixing all shader programs with the following lines on
|
---|
87 | desktop OpenGL:
|
---|
88 |
|
---|
89 | \code
|
---|
90 | #define highp
|
---|
91 | #define mediump
|
---|
92 | #define lowp
|
---|
93 | \endcode
|
---|
94 |
|
---|
95 | This makes it possible to run most GLSL/ES shader programs
|
---|
96 | on desktop systems. The programmer should restrict themselves
|
---|
97 | to just features that are present in GLSL/ES, and avoid
|
---|
98 | standard variable names that only work on the desktop.
|
---|
99 |
|
---|
100 | \section1 Simple shader example
|
---|
101 |
|
---|
102 | \snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 1
|
---|
103 |
|
---|
104 | With the above shader program active, we can draw a green triangle
|
---|
105 | as follows:
|
---|
106 |
|
---|
107 | \snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 2
|
---|
108 |
|
---|
109 | \section1 Binary shaders and programs
|
---|
110 |
|
---|
111 | Binary shaders may be specified using \c{glShaderBinary()} on
|
---|
112 | the return value from QGLShader::shaderId(). The QGLShader instance
|
---|
113 | containing the binary can then be added to the shader program with
|
---|
114 | addShader() and linked in the usual fashion with link().
|
---|
115 |
|
---|
116 | Binary programs may be specified using \c{glProgramBinaryOES()}
|
---|
117 | on the return value from programId(). Then the application should
|
---|
118 | call link(), which will notice that the program has already been
|
---|
119 | specified and linked, allowing other operations to be performed
|
---|
120 | on the shader program.
|
---|
121 |
|
---|
122 | \sa QGLShader
|
---|
123 | */
|
---|
124 |
|
---|
125 | /*!
|
---|
126 | \class QGLShader
|
---|
127 | \brief The QGLShader class allows OpenGL shaders to be compiled.
|
---|
128 | \since 4.6
|
---|
129 | \ingroup painting-3D
|
---|
130 |
|
---|
131 | This class supports shaders written in the OpenGL Shading Language (GLSL)
|
---|
132 | and in the OpenGL/ES Shading Language (GLSL/ES).
|
---|
133 |
|
---|
134 | QGLShader and QGLShaderProgram shelter the programmer from the details of
|
---|
135 | compiling and linking vertex and fragment shaders.
|
---|
136 |
|
---|
137 | \sa QGLShaderProgram
|
---|
138 | */
|
---|
139 |
|
---|
140 | /*!
|
---|
141 | \enum QGLShader::ShaderTypeBit
|
---|
142 | This enum specifies the type of QGLShader that is being created.
|
---|
143 |
|
---|
144 | \value Vertex Vertex shader written in the OpenGL Shading Language (GLSL).
|
---|
145 | \value Fragment Fragment shader written in the OpenGL Shading Language (GLSL).
|
---|
146 | \value Geometry Geometry shaders written in the OpenGL Shading
|
---|
147 | Language (GLSL), based on the GL_EXT_geometry_shader4 extension.
|
---|
148 | */
|
---|
149 |
|
---|
150 | #ifndef GL_FRAGMENT_SHADER
|
---|
151 | #define GL_FRAGMENT_SHADER 0x8B30
|
---|
152 | #endif
|
---|
153 | #ifndef GL_VERTEX_SHADER
|
---|
154 | #define GL_VERTEX_SHADER 0x8B31
|
---|
155 | #endif
|
---|
156 | #ifndef GL_COMPILE_STATUS
|
---|
157 | #define GL_COMPILE_STATUS 0x8B81
|
---|
158 | #endif
|
---|
159 | #ifndef GL_LINK_STATUS
|
---|
160 | #define GL_LINK_STATUS 0x8B82
|
---|
161 | #endif
|
---|
162 | #ifndef GL_INFO_LOG_LENGTH
|
---|
163 | #define GL_INFO_LOG_LENGTH 0x8B84
|
---|
164 | #endif
|
---|
165 | #ifndef GL_ACTIVE_UNIFORMS
|
---|
166 | #define GL_ACTIVE_UNIFORMS 0x8B86
|
---|
167 | #endif
|
---|
168 | #ifndef GL_ACTIVE_UNIFORM_MAX_LENGTH
|
---|
169 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
---|
170 | #endif
|
---|
171 | #ifndef GL_ACTIVE_ATTRIBUTES
|
---|
172 | #define GL_ACTIVE_ATTRIBUTES 0x8B89
|
---|
173 | #endif
|
---|
174 | #ifndef GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
|
---|
175 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
---|
176 | #endif
|
---|
177 | #ifndef GL_CURRENT_VERTEX_ATTRIB
|
---|
178 | #define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
---|
179 | #endif
|
---|
180 | #ifndef GL_SHADER_SOURCE_LENGTH
|
---|
181 | #define GL_SHADER_SOURCE_LENGTH 0x8B88
|
---|
182 | #endif
|
---|
183 | #ifndef GL_SHADER_BINARY_FORMATS
|
---|
184 | #define GL_SHADER_BINARY_FORMATS 0x8DF8
|
---|
185 | #endif
|
---|
186 | #ifndef GL_NUM_SHADER_BINARY_FORMATS
|
---|
187 | #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
---|
188 | #endif
|
---|
189 |
|
---|
190 | class QGLShaderPrivate : public QObjectPrivate
|
---|
191 | {
|
---|
192 | Q_DECLARE_PUBLIC(QGLShader)
|
---|
193 | public:
|
---|
194 | QGLShaderPrivate(const QGLContext *context, QGLShader::ShaderType type)
|
---|
195 | : shaderGuard(context)
|
---|
196 | , shaderType(type)
|
---|
197 | , compiled(false)
|
---|
198 | {
|
---|
199 | }
|
---|
200 | ~QGLShaderPrivate();
|
---|
201 |
|
---|
202 | QGLSharedResourceGuard shaderGuard;
|
---|
203 | QGLShader::ShaderType shaderType;
|
---|
204 | bool compiled;
|
---|
205 | QString log;
|
---|
206 |
|
---|
207 | bool create();
|
---|
208 | bool compile(QGLShader *q);
|
---|
209 | void deleteShader();
|
---|
210 | };
|
---|
211 |
|
---|
212 | #define ctx shaderGuard.context()
|
---|
213 |
|
---|
214 | QGLShaderPrivate::~QGLShaderPrivate()
|
---|
215 | {
|
---|
216 | if (shaderGuard.id()) {
|
---|
217 | QGLShareContextScope scope(shaderGuard.context());
|
---|
218 | glDeleteShader(shaderGuard.id());
|
---|
219 | }
|
---|
220 | }
|
---|
221 |
|
---|
222 | bool QGLShaderPrivate::create()
|
---|
223 | {
|
---|
224 | const QGLContext *context = shaderGuard.context();
|
---|
225 | if (!context)
|
---|
226 | return false;
|
---|
227 | if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) {
|
---|
228 | GLuint shader;
|
---|
229 | if (shaderType == QGLShader::Vertex)
|
---|
230 | shader = glCreateShader(GL_VERTEX_SHADER);
|
---|
231 | else if (shaderType == QGLShader::Geometry)
|
---|
232 | shader = glCreateShader(GL_GEOMETRY_SHADER_EXT);
|
---|
233 | else
|
---|
234 | shader = glCreateShader(GL_FRAGMENT_SHADER);
|
---|
235 | if (!shader) {
|
---|
236 | qWarning() << "QGLShader: could not create shader";
|
---|
237 | return false;
|
---|
238 | }
|
---|
239 | shaderGuard.setId(shader);
|
---|
240 | return true;
|
---|
241 | } else {
|
---|
242 | return false;
|
---|
243 | }
|
---|
244 | }
|
---|
245 |
|
---|
246 | bool QGLShaderPrivate::compile(QGLShader *q)
|
---|
247 | {
|
---|
248 | GLuint shader = shaderGuard.id();
|
---|
249 | if (!shader)
|
---|
250 | return false;
|
---|
251 | glCompileShader(shader);
|
---|
252 | GLint value = 0;
|
---|
253 | glGetShaderiv(shader, GL_COMPILE_STATUS, &value);
|
---|
254 | compiled = (value != 0);
|
---|
255 | value = 0;
|
---|
256 | glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &value);
|
---|
257 | if (!compiled && value > 1) {
|
---|
258 | char *logbuf = new char [value];
|
---|
259 | GLint len;
|
---|
260 | glGetShaderInfoLog(shader, value, &len, logbuf);
|
---|
261 | log = QString::fromLatin1(logbuf);
|
---|
262 | QString name = q->objectName();
|
---|
263 | if (name.isEmpty())
|
---|
264 | qWarning() << "QGLShader::compile:" << log;
|
---|
265 | else
|
---|
266 | qWarning() << "QGLShader::compile[" << name << "]:" << log;
|
---|
267 | delete [] logbuf;
|
---|
268 | }
|
---|
269 | return compiled;
|
---|
270 | }
|
---|
271 |
|
---|
272 | void QGLShaderPrivate::deleteShader()
|
---|
273 | {
|
---|
274 | if (shaderGuard.id()) {
|
---|
275 | glDeleteShader(shaderGuard.id());
|
---|
276 | shaderGuard.setId(0);
|
---|
277 | }
|
---|
278 | }
|
---|
279 |
|
---|
280 | #undef ctx
|
---|
281 | #define ctx d->shaderGuard.context()
|
---|
282 |
|
---|
283 | /*!
|
---|
284 | Constructs a new QGLShader object of the specified \a type
|
---|
285 | and attaches it to \a parent. If shader programs are not supported,
|
---|
286 | QGLShaderProgram::hasOpenGLShaderPrograms() will return false.
|
---|
287 |
|
---|
288 | This constructor is normally followed by a call to compileSourceCode()
|
---|
289 | or compileSourceFile().
|
---|
290 |
|
---|
291 | The shader will be associated with the current QGLContext.
|
---|
292 |
|
---|
293 | \sa compileSourceCode(), compileSourceFile()
|
---|
294 | */
|
---|
295 | QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent)
|
---|
296 | : QObject(*new QGLShaderPrivate(QGLContext::currentContext(), type), parent)
|
---|
297 | {
|
---|
298 | Q_D(QGLShader);
|
---|
299 | d->create();
|
---|
300 | }
|
---|
301 |
|
---|
302 | /*!
|
---|
303 | Constructs a new QGLShader object of the specified \a type
|
---|
304 | and attaches it to \a parent. If shader programs are not supported,
|
---|
305 | then QGLShaderProgram::hasOpenGLShaderPrograms() will return false.
|
---|
306 |
|
---|
307 | This constructor is normally followed by a call to compileSourceCode()
|
---|
308 | or compileSourceFile().
|
---|
309 |
|
---|
310 | The shader will be associated with \a context.
|
---|
311 |
|
---|
312 | \sa compileSourceCode(), compileSourceFile()
|
---|
313 | */
|
---|
314 | QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent)
|
---|
315 | : QObject(*new QGLShaderPrivate(context ? context : QGLContext::currentContext(), type), parent)
|
---|
316 | {
|
---|
317 | Q_D(QGLShader);
|
---|
318 | #ifndef QT_NO_DEBUG
|
---|
319 | if (context && !QGLContext::areSharing(context, QGLContext::currentContext())) {
|
---|
320 | qWarning("QGLShader::QGLShader: \'context\' must be the current context or sharing with it.");
|
---|
321 | return;
|
---|
322 | }
|
---|
323 | #endif
|
---|
324 | d->create();
|
---|
325 | }
|
---|
326 |
|
---|
327 | /*!
|
---|
328 | Deletes this shader. If the shader has been attached to a
|
---|
329 | QGLShaderProgram object, then the actual shader will stay around
|
---|
330 | until the QGLShaderProgram is destroyed.
|
---|
331 | */
|
---|
332 | QGLShader::~QGLShader()
|
---|
333 | {
|
---|
334 | }
|
---|
335 |
|
---|
336 | /*!
|
---|
337 | Returns the type of this shader.
|
---|
338 | */
|
---|
339 | QGLShader::ShaderType QGLShader::shaderType() const
|
---|
340 | {
|
---|
341 | Q_D(const QGLShader);
|
---|
342 | return d->shaderType;
|
---|
343 | }
|
---|
344 |
|
---|
345 | // The precision qualifiers are useful on OpenGL/ES systems,
|
---|
346 | // but usually not present on desktop systems. Define the
|
---|
347 | // keywords to empty strings on desktop systems.
|
---|
348 | #ifndef QT_OPENGL_ES
|
---|
349 | #define QGL_DEFINE_QUALIFIERS 1
|
---|
350 | static const char qualifierDefines[] =
|
---|
351 | "#define lowp\n"
|
---|
352 | "#define mediump\n"
|
---|
353 | "#define highp\n";
|
---|
354 | #endif
|
---|
355 |
|
---|
356 | // The "highp" qualifier doesn't exist in fragment shaders
|
---|
357 | // on all ES platforms. When it doesn't exist, use "mediump".
|
---|
358 | #ifdef QT_OPENGL_ES
|
---|
359 | #define QGL_REDEFINE_HIGHP 1
|
---|
360 | static const char redefineHighp[] =
|
---|
361 | "#ifndef GL_FRAGMENT_PRECISION_HIGH\n"
|
---|
362 | "#define highp mediump\n"
|
---|
363 | "#endif\n";
|
---|
364 | #endif
|
---|
365 |
|
---|
366 | /*!
|
---|
367 | Sets the \a source code for this shader and compiles it.
|
---|
368 | Returns true if the source was successfully compiled, false otherwise.
|
---|
369 |
|
---|
370 | \sa compileSourceFile()
|
---|
371 | */
|
---|
372 | bool QGLShader::compileSourceCode(const char *source)
|
---|
373 | {
|
---|
374 | Q_D(QGLShader);
|
---|
375 | if (d->shaderGuard.id()) {
|
---|
376 | QVarLengthArray<const char *, 4> src;
|
---|
377 | QVarLengthArray<GLint, 4> srclen;
|
---|
378 | int headerLen = 0;
|
---|
379 | while (source && source[headerLen] == '#') {
|
---|
380 | // Skip #version and #extension directives at the start of
|
---|
381 | // the shader code. We need to insert the qualifierDefines
|
---|
382 | // and redefineHighp just after them.
|
---|
383 | if (qstrncmp(source + headerLen, "#version", 8) != 0 &&
|
---|
384 | qstrncmp(source + headerLen, "#extension", 10) != 0) {
|
---|
385 | break;
|
---|
386 | }
|
---|
387 | while (source[headerLen] != '\0' && source[headerLen] != '\n')
|
---|
388 | ++headerLen;
|
---|
389 | if (source[headerLen] == '\n')
|
---|
390 | ++headerLen;
|
---|
391 | }
|
---|
392 | if (headerLen > 0) {
|
---|
393 | src.append(source);
|
---|
394 | srclen.append(GLint(headerLen));
|
---|
395 | }
|
---|
396 | #ifdef QGL_DEFINE_QUALIFIERS
|
---|
397 | src.append(qualifierDefines);
|
---|
398 | srclen.append(GLint(sizeof(qualifierDefines) - 1));
|
---|
399 | #endif
|
---|
400 | #ifdef QGL_REDEFINE_HIGHP
|
---|
401 | if (d->shaderType == Fragment) {
|
---|
402 | src.append(redefineHighp);
|
---|
403 | srclen.append(GLint(sizeof(redefineHighp) - 1));
|
---|
404 | }
|
---|
405 | #endif
|
---|
406 | src.append(source + headerLen);
|
---|
407 | srclen.append(GLint(qstrlen(source + headerLen)));
|
---|
408 | glShaderSource(d->shaderGuard.id(), src.size(), src.data(), srclen.data());
|
---|
409 | return d->compile(this);
|
---|
410 | } else {
|
---|
411 | return false;
|
---|
412 | }
|
---|
413 | }
|
---|
414 |
|
---|
415 | /*!
|
---|
416 | \overload
|
---|
417 |
|
---|
418 | Sets the \a source code for this shader and compiles it.
|
---|
419 | Returns true if the source was successfully compiled, false otherwise.
|
---|
420 |
|
---|
421 | \sa compileSourceFile()
|
---|
422 | */
|
---|
423 | bool QGLShader::compileSourceCode(const QByteArray& source)
|
---|
424 | {
|
---|
425 | return compileSourceCode(source.constData());
|
---|
426 | }
|
---|
427 |
|
---|
428 | /*!
|
---|
429 | \overload
|
---|
430 |
|
---|
431 | Sets the \a source code for this shader and compiles it.
|
---|
432 | Returns true if the source was successfully compiled, false otherwise.
|
---|
433 |
|
---|
434 | \sa compileSourceFile()
|
---|
435 | */
|
---|
436 | bool QGLShader::compileSourceCode(const QString& source)
|
---|
437 | {
|
---|
438 | return compileSourceCode(source.toLatin1().constData());
|
---|
439 | }
|
---|
440 |
|
---|
441 | /*!
|
---|
442 | Sets the source code for this shader to the contents of \a fileName
|
---|
443 | and compiles it. Returns true if the file could be opened and the
|
---|
444 | source compiled, false otherwise.
|
---|
445 |
|
---|
446 | \sa compileSourceCode()
|
---|
447 | */
|
---|
448 | bool QGLShader::compileSourceFile(const QString& fileName)
|
---|
449 | {
|
---|
450 | QFile file(fileName);
|
---|
451 | if (!file.open(QFile::ReadOnly)) {
|
---|
452 | qWarning() << "QGLShader: Unable to open file" << fileName;
|
---|
453 | return false;
|
---|
454 | }
|
---|
455 |
|
---|
456 | QByteArray contents = file.readAll();
|
---|
457 | return compileSourceCode(contents.constData());
|
---|
458 | }
|
---|
459 |
|
---|
460 | /*!
|
---|
461 | Returns the source code for this shader.
|
---|
462 |
|
---|
463 | \sa compileSourceCode()
|
---|
464 | */
|
---|
465 | QByteArray QGLShader::sourceCode() const
|
---|
466 | {
|
---|
467 | Q_D(const QGLShader);
|
---|
468 | GLuint shader = d->shaderGuard.id();
|
---|
469 | if (!shader)
|
---|
470 | return QByteArray();
|
---|
471 | GLint size = 0;
|
---|
472 | glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &size);
|
---|
473 | if (size <= 0)
|
---|
474 | return QByteArray();
|
---|
475 | GLint len = 0;
|
---|
476 | char *source = new char [size];
|
---|
477 | glGetShaderSource(shader, size, &len, source);
|
---|
478 | QByteArray src(source);
|
---|
479 | delete [] source;
|
---|
480 | return src;
|
---|
481 | }
|
---|
482 |
|
---|
483 | /*!
|
---|
484 | Returns true if this shader has been compiled; false otherwise.
|
---|
485 |
|
---|
486 | \sa compileSourceCode(), compileSourceFile()
|
---|
487 | */
|
---|
488 | bool QGLShader::isCompiled() const
|
---|
489 | {
|
---|
490 | Q_D(const QGLShader);
|
---|
491 | return d->compiled;
|
---|
492 | }
|
---|
493 |
|
---|
494 | /*!
|
---|
495 | Returns the errors and warnings that occurred during the last compile.
|
---|
496 |
|
---|
497 | \sa compileSourceCode(), compileSourceFile()
|
---|
498 | */
|
---|
499 | QString QGLShader::log() const
|
---|
500 | {
|
---|
501 | Q_D(const QGLShader);
|
---|
502 | return d->log;
|
---|
503 | }
|
---|
504 |
|
---|
505 | /*!
|
---|
506 | Returns the OpenGL identifier associated with this shader.
|
---|
507 |
|
---|
508 | \sa QGLShaderProgram::programId()
|
---|
509 | */
|
---|
510 | GLuint QGLShader::shaderId() const
|
---|
511 | {
|
---|
512 | Q_D(const QGLShader);
|
---|
513 | return d->shaderGuard.id();
|
---|
514 | }
|
---|
515 |
|
---|
516 |
|
---|
517 |
|
---|
518 |
|
---|
519 |
|
---|
520 | #undef ctx
|
---|
521 | #define ctx programGuard.context()
|
---|
522 |
|
---|
523 | class QGLShaderProgramPrivate : public QObjectPrivate
|
---|
524 | {
|
---|
525 | Q_DECLARE_PUBLIC(QGLShaderProgram)
|
---|
526 | public:
|
---|
527 | QGLShaderProgramPrivate(const QGLContext *context)
|
---|
528 | : programGuard(context)
|
---|
529 | , linked(false)
|
---|
530 | , inited(false)
|
---|
531 | , removingShaders(false)
|
---|
532 | , geometryVertexCount(64)
|
---|
533 | , geometryInputType(0)
|
---|
534 | , geometryOutputType(0)
|
---|
535 | {
|
---|
536 | }
|
---|
537 | ~QGLShaderProgramPrivate();
|
---|
538 |
|
---|
539 | QGLSharedResourceGuard programGuard;
|
---|
540 | bool linked;
|
---|
541 | bool inited;
|
---|
542 | bool removingShaders;
|
---|
543 |
|
---|
544 | int geometryVertexCount;
|
---|
545 | GLenum geometryInputType;
|
---|
546 | GLenum geometryOutputType;
|
---|
547 |
|
---|
548 | QString log;
|
---|
549 | QList<QGLShader *> shaders;
|
---|
550 | QList<QGLShader *> anonShaders;
|
---|
551 |
|
---|
552 | bool hasShader(QGLShader::ShaderType type) const;
|
---|
553 | };
|
---|
554 |
|
---|
555 | QGLShaderProgramPrivate::~QGLShaderProgramPrivate()
|
---|
556 | {
|
---|
557 | if (programGuard.id()) {
|
---|
558 | QGLShareContextScope scope(programGuard.context());
|
---|
559 | glDeleteProgram(programGuard.id());
|
---|
560 | }
|
---|
561 | }
|
---|
562 |
|
---|
563 | bool QGLShaderProgramPrivate::hasShader(QGLShader::ShaderType type) const
|
---|
564 | {
|
---|
565 | foreach (QGLShader *shader, shaders) {
|
---|
566 | if (shader->shaderType() == type)
|
---|
567 | return true;
|
---|
568 | }
|
---|
569 | return false;
|
---|
570 | }
|
---|
571 |
|
---|
572 | #undef ctx
|
---|
573 | #define ctx d->programGuard.context()
|
---|
574 |
|
---|
575 | /*!
|
---|
576 | Constructs a new shader program and attaches it to \a parent.
|
---|
577 | The program will be invalid until addShader() is called.
|
---|
578 |
|
---|
579 | The shader program will be associated with the current QGLContext.
|
---|
580 |
|
---|
581 | \sa addShader()
|
---|
582 | */
|
---|
583 | QGLShaderProgram::QGLShaderProgram(QObject *parent)
|
---|
584 | : QObject(*new QGLShaderProgramPrivate(QGLContext::currentContext()), parent)
|
---|
585 | {
|
---|
586 | }
|
---|
587 |
|
---|
588 | /*!
|
---|
589 | Constructs a new shader program and attaches it to \a parent.
|
---|
590 | The program will be invalid until addShader() is called.
|
---|
591 |
|
---|
592 | The shader program will be associated with \a context.
|
---|
593 |
|
---|
594 | \sa addShader()
|
---|
595 | */
|
---|
596 | QGLShaderProgram::QGLShaderProgram(const QGLContext *context, QObject *parent)
|
---|
597 | : QObject(*new QGLShaderProgramPrivate(context), parent)
|
---|
598 | {
|
---|
599 | }
|
---|
600 |
|
---|
601 | /*!
|
---|
602 | Deletes this shader program.
|
---|
603 | */
|
---|
604 | QGLShaderProgram::~QGLShaderProgram()
|
---|
605 | {
|
---|
606 | }
|
---|
607 |
|
---|
608 | bool QGLShaderProgram::init()
|
---|
609 | {
|
---|
610 | Q_D(QGLShaderProgram);
|
---|
611 | if (d->programGuard.id() || d->inited)
|
---|
612 | return true;
|
---|
613 | d->inited = true;
|
---|
614 | const QGLContext *context = d->programGuard.context();
|
---|
615 | if (!context) {
|
---|
616 | context = QGLContext::currentContext();
|
---|
617 | d->programGuard.setContext(context);
|
---|
618 | }
|
---|
619 |
|
---|
620 | if (!context)
|
---|
621 | return false;
|
---|
622 | if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) {
|
---|
623 | GLuint program = glCreateProgram();
|
---|
624 | if (!program) {
|
---|
625 | qWarning() << "QGLShaderProgram: could not create shader program";
|
---|
626 | return false;
|
---|
627 | }
|
---|
628 | d->programGuard.setId(program);
|
---|
629 | return true;
|
---|
630 | } else {
|
---|
631 | qWarning() << "QGLShaderProgram: shader programs are not supported";
|
---|
632 | return false;
|
---|
633 | }
|
---|
634 | }
|
---|
635 |
|
---|
636 | /*!
|
---|
637 | Adds a compiled \a shader to this shader program. Returns true
|
---|
638 | if the shader could be added, or false otherwise.
|
---|
639 |
|
---|
640 | Ownership of the \a shader object remains with the caller.
|
---|
641 | It will not be deleted when this QGLShaderProgram instance
|
---|
642 | is deleted. This allows the caller to add the same shader
|
---|
643 | to multiple shader programs.
|
---|
644 |
|
---|
645 | \sa addShaderFromSourceCode(), addShaderFromSourceFile()
|
---|
646 | \sa removeShader(), link(), removeAllShaders()
|
---|
647 | */
|
---|
648 | bool QGLShaderProgram::addShader(QGLShader *shader)
|
---|
649 | {
|
---|
650 | Q_D(QGLShaderProgram);
|
---|
651 | if (!init())
|
---|
652 | return false;
|
---|
653 | if (d->shaders.contains(shader))
|
---|
654 | return true; // Already added to this shader program.
|
---|
655 | if (d->programGuard.id() && shader) {
|
---|
656 | if (!QGLContext::areSharing(shader->d_func()->shaderGuard.context(),
|
---|
657 | d->programGuard.context())) {
|
---|
658 | qWarning("QGLShaderProgram::addShader: Program and shader are not associated with same context.");
|
---|
659 | return false;
|
---|
660 | }
|
---|
661 | if (!shader->d_func()->shaderGuard.id())
|
---|
662 | return false;
|
---|
663 | glAttachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
|
---|
664 | d->linked = false; // Program needs to be relinked.
|
---|
665 | d->shaders.append(shader);
|
---|
666 | connect(shader, SIGNAL(destroyed()), this, SLOT(shaderDestroyed()));
|
---|
667 | return true;
|
---|
668 | } else {
|
---|
669 | return false;
|
---|
670 | }
|
---|
671 | }
|
---|
672 |
|
---|
673 | /*!
|
---|
674 | Compiles \a source as a shader of the specified \a type and
|
---|
675 | adds it to this shader program. Returns true if compilation
|
---|
676 | was successful, false otherwise. The compilation errors
|
---|
677 | and warnings will be made available via log().
|
---|
678 |
|
---|
679 | This function is intended to be a short-cut for quickly
|
---|
680 | adding vertex and fragment shaders to a shader program without
|
---|
681 | creating an instance of QGLShader first.
|
---|
682 |
|
---|
683 | \sa addShader(), addShaderFromSourceFile()
|
---|
684 | \sa removeShader(), link(), log(), removeAllShaders()
|
---|
685 | */
|
---|
686 | bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const char *source)
|
---|
687 | {
|
---|
688 | Q_D(QGLShaderProgram);
|
---|
689 | if (!init())
|
---|
690 | return false;
|
---|
691 | QGLShader *shader = new QGLShader(type, this);
|
---|
692 | if (!shader->compileSourceCode(source)) {
|
---|
693 | d->log = shader->log();
|
---|
694 | delete shader;
|
---|
695 | return false;
|
---|
696 | }
|
---|
697 | d->anonShaders.append(shader);
|
---|
698 | return addShader(shader);
|
---|
699 | }
|
---|
700 |
|
---|
701 | /*!
|
---|
702 | \overload
|
---|
703 |
|
---|
704 | Compiles \a source as a shader of the specified \a type and
|
---|
705 | adds it to this shader program. Returns true if compilation
|
---|
706 | was successful, false otherwise. The compilation errors
|
---|
707 | and warnings will be made available via log().
|
---|
708 |
|
---|
709 | This function is intended to be a short-cut for quickly
|
---|
710 | adding vertex and fragment shaders to a shader program without
|
---|
711 | creating an instance of QGLShader first.
|
---|
712 |
|
---|
713 | \sa addShader(), addShaderFromSourceFile()
|
---|
714 | \sa removeShader(), link(), log(), removeAllShaders()
|
---|
715 | */
|
---|
716 | bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source)
|
---|
717 | {
|
---|
718 | return addShaderFromSourceCode(type, source.constData());
|
---|
719 | }
|
---|
720 |
|
---|
721 | /*!
|
---|
722 | \overload
|
---|
723 |
|
---|
724 | Compiles \a source as a shader of the specified \a type and
|
---|
725 | adds it to this shader program. Returns true if compilation
|
---|
726 | was successful, false otherwise. The compilation errors
|
---|
727 | and warnings will be made available via log().
|
---|
728 |
|
---|
729 | This function is intended to be a short-cut for quickly
|
---|
730 | adding vertex and fragment shaders to a shader program without
|
---|
731 | creating an instance of QGLShader first.
|
---|
732 |
|
---|
733 | \sa addShader(), addShaderFromSourceFile()
|
---|
734 | \sa removeShader(), link(), log(), removeAllShaders()
|
---|
735 | */
|
---|
736 | bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source)
|
---|
737 | {
|
---|
738 | return addShaderFromSourceCode(type, source.toLatin1().constData());
|
---|
739 | }
|
---|
740 |
|
---|
741 | /*!
|
---|
742 | Compiles the contents of \a fileName as a shader of the specified
|
---|
743 | \a type and adds it to this shader program. Returns true if
|
---|
744 | compilation was successful, false otherwise. The compilation errors
|
---|
745 | and warnings will be made available via log().
|
---|
746 |
|
---|
747 | This function is intended to be a short-cut for quickly
|
---|
748 | adding vertex and fragment shaders to a shader program without
|
---|
749 | creating an instance of QGLShader first.
|
---|
750 |
|
---|
751 | \sa addShader(), addShaderFromSourceCode()
|
---|
752 | */
|
---|
753 | bool QGLShaderProgram::addShaderFromSourceFile
|
---|
754 | (QGLShader::ShaderType type, const QString& fileName)
|
---|
755 | {
|
---|
756 | Q_D(QGLShaderProgram);
|
---|
757 | if (!init())
|
---|
758 | return false;
|
---|
759 | QGLShader *shader = new QGLShader(type, this);
|
---|
760 | if (!shader->compileSourceFile(fileName)) {
|
---|
761 | d->log = shader->log();
|
---|
762 | delete shader;
|
---|
763 | return false;
|
---|
764 | }
|
---|
765 | d->anonShaders.append(shader);
|
---|
766 | return addShader(shader);
|
---|
767 | }
|
---|
768 |
|
---|
769 | /*!
|
---|
770 | Removes \a shader from this shader program. The object is not deleted.
|
---|
771 |
|
---|
772 | \sa addShader(), link(), removeAllShaders()
|
---|
773 | */
|
---|
774 | void QGLShaderProgram::removeShader(QGLShader *shader)
|
---|
775 | {
|
---|
776 | Q_D(QGLShaderProgram);
|
---|
777 | if (d->programGuard.id() && shader && shader->d_func()->shaderGuard.id()) {
|
---|
778 | QGLShareContextScope scope(d->programGuard.context());
|
---|
779 | glDetachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
|
---|
780 | }
|
---|
781 | d->linked = false; // Program needs to be relinked.
|
---|
782 | if (shader) {
|
---|
783 | d->shaders.removeAll(shader);
|
---|
784 | d->anonShaders.removeAll(shader);
|
---|
785 | disconnect(shader, SIGNAL(destroyed()), this, SLOT(shaderDestroyed()));
|
---|
786 | }
|
---|
787 | }
|
---|
788 |
|
---|
789 | /*!
|
---|
790 | Returns a list of all shaders that have been added to this shader
|
---|
791 | program using addShader().
|
---|
792 |
|
---|
793 | \sa addShader(), removeShader()
|
---|
794 | */
|
---|
795 | QList<QGLShader *> QGLShaderProgram::shaders() const
|
---|
796 | {
|
---|
797 | Q_D(const QGLShaderProgram);
|
---|
798 | return d->shaders;
|
---|
799 | }
|
---|
800 |
|
---|
801 | /*!
|
---|
802 | Removes all of the shaders that were added to this program previously.
|
---|
803 | The QGLShader objects for the shaders will not be deleted if they
|
---|
804 | were constructed externally. QGLShader objects that are constructed
|
---|
805 | internally by QGLShaderProgram will be deleted.
|
---|
806 |
|
---|
807 | \sa addShader(), removeShader()
|
---|
808 | */
|
---|
809 | void QGLShaderProgram::removeAllShaders()
|
---|
810 | {
|
---|
811 | Q_D(QGLShaderProgram);
|
---|
812 | d->removingShaders = true;
|
---|
813 | foreach (QGLShader *shader, d->shaders) {
|
---|
814 | if (d->programGuard.id() && shader && shader->d_func()->shaderGuard.id())
|
---|
815 | glDetachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
|
---|
816 | }
|
---|
817 | foreach (QGLShader *shader, d->anonShaders) {
|
---|
818 | // Delete shader objects that were created anonymously.
|
---|
819 | delete shader;
|
---|
820 | }
|
---|
821 | d->shaders.clear();
|
---|
822 | d->anonShaders.clear();
|
---|
823 | d->linked = false; // Program needs to be relinked.
|
---|
824 | d->removingShaders = false;
|
---|
825 | }
|
---|
826 |
|
---|
827 | /*!
|
---|
828 | Links together the shaders that were added to this program with
|
---|
829 | addShader(). Returns true if the link was successful or
|
---|
830 | false otherwise. If the link failed, the error messages can
|
---|
831 | be retrieved with log().
|
---|
832 |
|
---|
833 | Subclasses can override this function to initialize attributes
|
---|
834 | and uniform variables for use in specific shader programs.
|
---|
835 |
|
---|
836 | If the shader program was already linked, calling this
|
---|
837 | function again will force it to be re-linked.
|
---|
838 |
|
---|
839 | \sa addShader(), log()
|
---|
840 | */
|
---|
841 | bool QGLShaderProgram::link()
|
---|
842 | {
|
---|
843 | Q_D(QGLShaderProgram);
|
---|
844 | GLuint program = d->programGuard.id();
|
---|
845 | if (!program)
|
---|
846 | return false;
|
---|
847 |
|
---|
848 | GLint value;
|
---|
849 | if (d->shaders.isEmpty()) {
|
---|
850 | // If there are no explicit shaders, then it is possible that the
|
---|
851 | // application added a program binary with glProgramBinaryOES(),
|
---|
852 | // or otherwise populated the shaders itself. Check to see if the
|
---|
853 | // program is already linked and bail out if so.
|
---|
854 | value = 0;
|
---|
855 | glGetProgramiv(program, GL_LINK_STATUS, &value);
|
---|
856 | d->linked = (value != 0);
|
---|
857 | if (d->linked)
|
---|
858 | return true;
|
---|
859 | }
|
---|
860 |
|
---|
861 | // Set up the geometry shader parameters
|
---|
862 | if (glProgramParameteriEXT) {
|
---|
863 | foreach (QGLShader *shader, d->shaders) {
|
---|
864 | if (shader->shaderType() & QGLShader::Geometry) {
|
---|
865 | glProgramParameteriEXT(program, GL_GEOMETRY_INPUT_TYPE_EXT,
|
---|
866 | d->geometryInputType);
|
---|
867 | glProgramParameteriEXT(program, GL_GEOMETRY_OUTPUT_TYPE_EXT,
|
---|
868 | d->geometryOutputType);
|
---|
869 | glProgramParameteriEXT(program, GL_GEOMETRY_VERTICES_OUT_EXT,
|
---|
870 | d->geometryVertexCount);
|
---|
871 | break;
|
---|
872 | }
|
---|
873 | }
|
---|
874 | }
|
---|
875 |
|
---|
876 | glLinkProgram(program);
|
---|
877 | value = 0;
|
---|
878 | glGetProgramiv(program, GL_LINK_STATUS, &value);
|
---|
879 | d->linked = (value != 0);
|
---|
880 | value = 0;
|
---|
881 | glGetProgramiv(program, GL_INFO_LOG_LENGTH, &value);
|
---|
882 | d->log = QString();
|
---|
883 | if (value > 1) {
|
---|
884 | char *logbuf = new char [value];
|
---|
885 | GLint len;
|
---|
886 | glGetProgramInfoLog(program, value, &len, logbuf);
|
---|
887 | d->log = QString::fromLatin1(logbuf);
|
---|
888 | QString name = objectName();
|
---|
889 | if (name.isEmpty())
|
---|
890 | qWarning() << "QGLShader::link:" << d->log;
|
---|
891 | else
|
---|
892 | qWarning() << "QGLShader::link[" << name << "]:" << d->log;
|
---|
893 | delete [] logbuf;
|
---|
894 | }
|
---|
895 | return d->linked;
|
---|
896 | }
|
---|
897 |
|
---|
898 | /*!
|
---|
899 | Returns true if this shader program has been linked; false otherwise.
|
---|
900 |
|
---|
901 | \sa link()
|
---|
902 | */
|
---|
903 | bool QGLShaderProgram::isLinked() const
|
---|
904 | {
|
---|
905 | Q_D(const QGLShaderProgram);
|
---|
906 | return d->linked;
|
---|
907 | }
|
---|
908 |
|
---|
909 | /*!
|
---|
910 | Returns the errors and warnings that occurred during the last link()
|
---|
911 | or addShader() with explicitly specified source code.
|
---|
912 |
|
---|
913 | \sa link()
|
---|
914 | */
|
---|
915 | QString QGLShaderProgram::log() const
|
---|
916 | {
|
---|
917 | Q_D(const QGLShaderProgram);
|
---|
918 | return d->log;
|
---|
919 | }
|
---|
920 |
|
---|
921 | /*!
|
---|
922 | Binds this shader program to the active QGLContext and makes
|
---|
923 | it the current shader program. Any previously bound shader program
|
---|
924 | is released. This is equivalent to calling \c{glUseProgram()} on
|
---|
925 | programId(). Returns true if the program was successfully bound;
|
---|
926 | false otherwise. If the shader program has not yet been linked,
|
---|
927 | or it needs to be re-linked, this function will call link().
|
---|
928 |
|
---|
929 | \sa link(), release()
|
---|
930 | */
|
---|
931 | bool QGLShaderProgram::bind()
|
---|
932 | {
|
---|
933 | Q_D(QGLShaderProgram);
|
---|
934 | GLuint program = d->programGuard.id();
|
---|
935 | if (!program)
|
---|
936 | return false;
|
---|
937 | if (!d->linked && !link())
|
---|
938 | return false;
|
---|
939 | #ifndef QT_NO_DEBUG
|
---|
940 | if (!QGLContext::areSharing(d->programGuard.context(), QGLContext::currentContext())) {
|
---|
941 | qWarning("QGLShaderProgram::bind: program is not valid in the current context.");
|
---|
942 | return false;
|
---|
943 | }
|
---|
944 | #endif
|
---|
945 | glUseProgram(program);
|
---|
946 | return true;
|
---|
947 | }
|
---|
948 |
|
---|
949 | #undef ctx
|
---|
950 | #define ctx QGLContext::currentContext()
|
---|
951 |
|
---|
952 | /*!
|
---|
953 | Releases the active shader program from the current QGLContext.
|
---|
954 | This is equivalent to calling \c{glUseProgram(0)}.
|
---|
955 |
|
---|
956 | \sa bind()
|
---|
957 | */
|
---|
958 | void QGLShaderProgram::release()
|
---|
959 | {
|
---|
960 | #ifndef QT_NO_DEBUG
|
---|
961 | Q_D(QGLShaderProgram);
|
---|
962 | if (!QGLContext::areSharing(d->programGuard.context(), QGLContext::currentContext()))
|
---|
963 | qWarning("QGLShaderProgram::release: program is not valid in the current context.");
|
---|
964 | #endif
|
---|
965 | #if defined(QT_OPENGL_ES_2)
|
---|
966 | glUseProgram(0);
|
---|
967 | #else
|
---|
968 | if (glUseProgram)
|
---|
969 | glUseProgram(0);
|
---|
970 | #endif
|
---|
971 | }
|
---|
972 |
|
---|
973 | #undef ctx
|
---|
974 | #define ctx d->programGuard.context()
|
---|
975 |
|
---|
976 | /*!
|
---|
977 | Returns the OpenGL identifier associated with this shader program.
|
---|
978 |
|
---|
979 | \sa QGLShader::shaderId()
|
---|
980 | */
|
---|
981 | GLuint QGLShaderProgram::programId() const
|
---|
982 | {
|
---|
983 | Q_D(const QGLShaderProgram);
|
---|
984 | GLuint id = d->programGuard.id();
|
---|
985 | if (id)
|
---|
986 | return id;
|
---|
987 |
|
---|
988 | // Create the identifier if we don't have one yet. This is for
|
---|
989 | // applications that want to create the attached shader configuration
|
---|
990 | // themselves, particularly those using program binaries.
|
---|
991 | if (!const_cast<QGLShaderProgram *>(this)->init())
|
---|
992 | return 0;
|
---|
993 | return d->programGuard.id();
|
---|
994 | }
|
---|
995 |
|
---|
996 | /*!
|
---|
997 | Binds the attribute \a name to the specified \a location. This
|
---|
998 | function can be called before or after the program has been linked.
|
---|
999 | Any attributes that have not been explicitly bound when the program
|
---|
1000 | is linked will be assigned locations automatically.
|
---|
1001 |
|
---|
1002 | When this function is called after the program has been linked,
|
---|
1003 | the program will need to be relinked for the change to take effect.
|
---|
1004 |
|
---|
1005 | \sa attributeLocation()
|
---|
1006 | */
|
---|
1007 | void QGLShaderProgram::bindAttributeLocation(const char *name, int location)
|
---|
1008 | {
|
---|
1009 | Q_D(QGLShaderProgram);
|
---|
1010 | if (!init())
|
---|
1011 | return;
|
---|
1012 | glBindAttribLocation(d->programGuard.id(), location, name);
|
---|
1013 | d->linked = false; // Program needs to be relinked.
|
---|
1014 | }
|
---|
1015 |
|
---|
1016 | /*!
|
---|
1017 | \overload
|
---|
1018 |
|
---|
1019 | Binds the attribute \a name to the specified \a location. This
|
---|
1020 | function can be called before or after the program has been linked.
|
---|
1021 | Any attributes that have not been explicitly bound when the program
|
---|
1022 | is linked will be assigned locations automatically.
|
---|
1023 |
|
---|
1024 | When this function is called after the program has been linked,
|
---|
1025 | the program will need to be relinked for the change to take effect.
|
---|
1026 |
|
---|
1027 | \sa attributeLocation()
|
---|
1028 | */
|
---|
1029 | void QGLShaderProgram::bindAttributeLocation(const QByteArray& name, int location)
|
---|
1030 | {
|
---|
1031 | bindAttributeLocation(name.constData(), location);
|
---|
1032 | }
|
---|
1033 |
|
---|
1034 | /*!
|
---|
1035 | \overload
|
---|
1036 |
|
---|
1037 | Binds the attribute \a name to the specified \a location. This
|
---|
1038 | function can be called before or after the program has been linked.
|
---|
1039 | Any attributes that have not been explicitly bound when the program
|
---|
1040 | is linked will be assigned locations automatically.
|
---|
1041 |
|
---|
1042 | When this function is called after the program has been linked,
|
---|
1043 | the program will need to be relinked for the change to take effect.
|
---|
1044 |
|
---|
1045 | \sa attributeLocation()
|
---|
1046 | */
|
---|
1047 | void QGLShaderProgram::bindAttributeLocation(const QString& name, int location)
|
---|
1048 | {
|
---|
1049 | bindAttributeLocation(name.toLatin1().constData(), location);
|
---|
1050 | }
|
---|
1051 |
|
---|
1052 | /*!
|
---|
1053 | Returns the location of the attribute \a name within this shader
|
---|
1054 | program's parameter list. Returns -1 if \a name is not a valid
|
---|
1055 | attribute for this shader program.
|
---|
1056 |
|
---|
1057 | \sa uniformLocation(), bindAttributeLocation()
|
---|
1058 | */
|
---|
1059 | int QGLShaderProgram::attributeLocation(const char *name) const
|
---|
1060 | {
|
---|
1061 | Q_D(const QGLShaderProgram);
|
---|
1062 | if (d->linked) {
|
---|
1063 | return glGetAttribLocation(d->programGuard.id(), name);
|
---|
1064 | } else {
|
---|
1065 | qWarning() << "QGLShaderProgram::attributeLocation(" << name
|
---|
1066 | << "): shader program is not linked";
|
---|
1067 | return -1;
|
---|
1068 | }
|
---|
1069 | }
|
---|
1070 |
|
---|
1071 | /*!
|
---|
1072 | \overload
|
---|
1073 |
|
---|
1074 | Returns the location of the attribute \a name within this shader
|
---|
1075 | program's parameter list. Returns -1 if \a name is not a valid
|
---|
1076 | attribute for this shader program.
|
---|
1077 |
|
---|
1078 | \sa uniformLocation(), bindAttributeLocation()
|
---|
1079 | */
|
---|
1080 | int QGLShaderProgram::attributeLocation(const QByteArray& name) const
|
---|
1081 | {
|
---|
1082 | return attributeLocation(name.constData());
|
---|
1083 | }
|
---|
1084 |
|
---|
1085 | /*!
|
---|
1086 | \overload
|
---|
1087 |
|
---|
1088 | Returns the location of the attribute \a name within this shader
|
---|
1089 | program's parameter list. Returns -1 if \a name is not a valid
|
---|
1090 | attribute for this shader program.
|
---|
1091 |
|
---|
1092 | \sa uniformLocation(), bindAttributeLocation()
|
---|
1093 | */
|
---|
1094 | int QGLShaderProgram::attributeLocation(const QString& name) const
|
---|
1095 | {
|
---|
1096 | return attributeLocation(name.toLatin1().constData());
|
---|
1097 | }
|
---|
1098 |
|
---|
1099 | /*!
|
---|
1100 | Sets the attribute at \a location in the current context to \a value.
|
---|
1101 |
|
---|
1102 | \sa setUniformValue()
|
---|
1103 | */
|
---|
1104 | void QGLShaderProgram::setAttributeValue(int location, GLfloat value)
|
---|
1105 | {
|
---|
1106 | Q_D(QGLShaderProgram);
|
---|
1107 | Q_UNUSED(d);
|
---|
1108 | if (location != -1)
|
---|
1109 | glVertexAttrib1fv(location, &value);
|
---|
1110 | }
|
---|
1111 |
|
---|
1112 | /*!
|
---|
1113 | \overload
|
---|
1114 |
|
---|
1115 | Sets the attribute called \a name in the current context to \a value.
|
---|
1116 |
|
---|
1117 | \sa setUniformValue()
|
---|
1118 | */
|
---|
1119 | void QGLShaderProgram::setAttributeValue(const char *name, GLfloat value)
|
---|
1120 | {
|
---|
1121 | setAttributeValue(attributeLocation(name), value);
|
---|
1122 | }
|
---|
1123 |
|
---|
1124 | /*!
|
---|
1125 | Sets the attribute at \a location in the current context to
|
---|
1126 | the 2D vector (\a x, \a y).
|
---|
1127 |
|
---|
1128 | \sa setUniformValue()
|
---|
1129 | */
|
---|
1130 | void QGLShaderProgram::setAttributeValue(int location, GLfloat x, GLfloat y)
|
---|
1131 | {
|
---|
1132 | Q_D(QGLShaderProgram);
|
---|
1133 | Q_UNUSED(d);
|
---|
1134 | if (location != -1) {
|
---|
1135 | GLfloat values[2] = {x, y};
|
---|
1136 | glVertexAttrib2fv(location, values);
|
---|
1137 | }
|
---|
1138 | }
|
---|
1139 |
|
---|
1140 | /*!
|
---|
1141 | \overload
|
---|
1142 |
|
---|
1143 | Sets the attribute called \a name in the current context to
|
---|
1144 | the 2D vector (\a x, \a y).
|
---|
1145 |
|
---|
1146 | \sa setUniformValue()
|
---|
1147 | */
|
---|
1148 | void QGLShaderProgram::setAttributeValue(const char *name, GLfloat x, GLfloat y)
|
---|
1149 | {
|
---|
1150 | setAttributeValue(attributeLocation(name), x, y);
|
---|
1151 | }
|
---|
1152 |
|
---|
1153 | /*!
|
---|
1154 | Sets the attribute at \a location in the current context to
|
---|
1155 | the 3D vector (\a x, \a y, \a z).
|
---|
1156 |
|
---|
1157 | \sa setUniformValue()
|
---|
1158 | */
|
---|
1159 | void QGLShaderProgram::setAttributeValue
|
---|
1160 | (int location, GLfloat x, GLfloat y, GLfloat z)
|
---|
1161 | {
|
---|
1162 | Q_D(QGLShaderProgram);
|
---|
1163 | Q_UNUSED(d);
|
---|
1164 | if (location != -1) {
|
---|
1165 | GLfloat values[3] = {x, y, z};
|
---|
1166 | glVertexAttrib3fv(location, values);
|
---|
1167 | }
|
---|
1168 | }
|
---|
1169 |
|
---|
1170 | /*!
|
---|
1171 | \overload
|
---|
1172 |
|
---|
1173 | Sets the attribute called \a name in the current context to
|
---|
1174 | the 3D vector (\a x, \a y, \a z).
|
---|
1175 |
|
---|
1176 | \sa setUniformValue()
|
---|
1177 | */
|
---|
1178 | void QGLShaderProgram::setAttributeValue
|
---|
1179 | (const char *name, GLfloat x, GLfloat y, GLfloat z)
|
---|
1180 | {
|
---|
1181 | setAttributeValue(attributeLocation(name), x, y, z);
|
---|
1182 | }
|
---|
1183 |
|
---|
1184 | /*!
|
---|
1185 | Sets the attribute at \a location in the current context to
|
---|
1186 | the 4D vector (\a x, \a y, \a z, \a w).
|
---|
1187 |
|
---|
1188 | \sa setUniformValue()
|
---|
1189 | */
|
---|
1190 | void QGLShaderProgram::setAttributeValue
|
---|
1191 | (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
---|
1192 | {
|
---|
1193 | Q_D(QGLShaderProgram);
|
---|
1194 | Q_UNUSED(d);
|
---|
1195 | if (location != -1) {
|
---|
1196 | GLfloat values[4] = {x, y, z, w};
|
---|
1197 | glVertexAttrib4fv(location, values);
|
---|
1198 | }
|
---|
1199 | }
|
---|
1200 |
|
---|
1201 | /*!
|
---|
1202 | \overload
|
---|
1203 |
|
---|
1204 | Sets the attribute called \a name in the current context to
|
---|
1205 | the 4D vector (\a x, \a y, \a z, \a w).
|
---|
1206 |
|
---|
1207 | \sa setUniformValue()
|
---|
1208 | */
|
---|
1209 | void QGLShaderProgram::setAttributeValue
|
---|
1210 | (const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
---|
1211 | {
|
---|
1212 | setAttributeValue(attributeLocation(name), x, y, z, w);
|
---|
1213 | }
|
---|
1214 |
|
---|
1215 | /*!
|
---|
1216 | Sets the attribute at \a location in the current context to \a value.
|
---|
1217 |
|
---|
1218 | \sa setUniformValue()
|
---|
1219 | */
|
---|
1220 | void QGLShaderProgram::setAttributeValue(int location, const QVector2D& value)
|
---|
1221 | {
|
---|
1222 | Q_D(QGLShaderProgram);
|
---|
1223 | Q_UNUSED(d);
|
---|
1224 | if (location != -1)
|
---|
1225 | glVertexAttrib2fv(location, reinterpret_cast<const GLfloat *>(&value));
|
---|
1226 | }
|
---|
1227 |
|
---|
1228 | /*!
|
---|
1229 | \overload
|
---|
1230 |
|
---|
1231 | Sets the attribute called \a name in the current context to \a value.
|
---|
1232 |
|
---|
1233 | \sa setUniformValue()
|
---|
1234 | */
|
---|
1235 | void QGLShaderProgram::setAttributeValue(const char *name, const QVector2D& value)
|
---|
1236 | {
|
---|
1237 | setAttributeValue(attributeLocation(name), value);
|
---|
1238 | }
|
---|
1239 |
|
---|
1240 | /*!
|
---|
1241 | Sets the attribute at \a location in the current context to \a value.
|
---|
1242 |
|
---|
1243 | \sa setUniformValue()
|
---|
1244 | */
|
---|
1245 | void QGLShaderProgram::setAttributeValue(int location, const QVector3D& value)
|
---|
1246 | {
|
---|
1247 | Q_D(QGLShaderProgram);
|
---|
1248 | Q_UNUSED(d);
|
---|
1249 | if (location != -1)
|
---|
1250 | glVertexAttrib3fv(location, reinterpret_cast<const GLfloat *>(&value));
|
---|
1251 | }
|
---|
1252 |
|
---|
1253 | /*!
|
---|
1254 | \overload
|
---|
1255 |
|
---|
1256 | Sets the attribute called \a name in the current context to \a value.
|
---|
1257 |
|
---|
1258 | \sa setUniformValue()
|
---|
1259 | */
|
---|
1260 | void QGLShaderProgram::setAttributeValue(const char *name, const QVector3D& value)
|
---|
1261 | {
|
---|
1262 | setAttributeValue(attributeLocation(name), value);
|
---|
1263 | }
|
---|
1264 |
|
---|
1265 | /*!
|
---|
1266 | Sets the attribute at \a location in the current context to \a value.
|
---|
1267 |
|
---|
1268 | \sa setUniformValue()
|
---|
1269 | */
|
---|
1270 | void QGLShaderProgram::setAttributeValue(int location, const QVector4D& value)
|
---|
1271 | {
|
---|
1272 | Q_D(QGLShaderProgram);
|
---|
1273 | Q_UNUSED(d);
|
---|
1274 | if (location != -1)
|
---|
1275 | glVertexAttrib4fv(location, reinterpret_cast<const GLfloat *>(&value));
|
---|
1276 | }
|
---|
1277 |
|
---|
1278 | /*!
|
---|
1279 | \overload
|
---|
1280 |
|
---|
1281 | Sets the attribute called \a name in the current context to \a value.
|
---|
1282 |
|
---|
1283 | \sa setUniformValue()
|
---|
1284 | */
|
---|
1285 | void QGLShaderProgram::setAttributeValue(const char *name, const QVector4D& value)
|
---|
1286 | {
|
---|
1287 | setAttributeValue(attributeLocation(name), value);
|
---|
1288 | }
|
---|
1289 |
|
---|
1290 | /*!
|
---|
1291 | Sets the attribute at \a location in the current context to \a value.
|
---|
1292 |
|
---|
1293 | \sa setUniformValue()
|
---|
1294 | */
|
---|
1295 | void QGLShaderProgram::setAttributeValue(int location, const QColor& value)
|
---|
1296 | {
|
---|
1297 | Q_D(QGLShaderProgram);
|
---|
1298 | Q_UNUSED(d);
|
---|
1299 | if (location != -1) {
|
---|
1300 | GLfloat values[4] = {GLfloat(value.redF()), GLfloat(value.greenF()),
|
---|
1301 | GLfloat(value.blueF()), GLfloat(value.alphaF())};
|
---|
1302 | glVertexAttrib4fv(location, values);
|
---|
1303 | }
|
---|
1304 | }
|
---|
1305 |
|
---|
1306 | /*!
|
---|
1307 | \overload
|
---|
1308 |
|
---|
1309 | Sets the attribute called \a name in the current context to \a value.
|
---|
1310 |
|
---|
1311 | \sa setUniformValue()
|
---|
1312 | */
|
---|
1313 | void QGLShaderProgram::setAttributeValue(const char *name, const QColor& value)
|
---|
1314 | {
|
---|
1315 | setAttributeValue(attributeLocation(name), value);
|
---|
1316 | }
|
---|
1317 |
|
---|
1318 | /*!
|
---|
1319 | Sets the attribute at \a location in the current context to the
|
---|
1320 | contents of \a values, which contains \a columns elements, each
|
---|
1321 | consisting of \a rows elements. The \a rows value should be
|
---|
1322 | 1, 2, 3, or 4. This function is typically used to set matrix
|
---|
1323 | values and column vectors.
|
---|
1324 |
|
---|
1325 | \sa setUniformValue()
|
---|
1326 | */
|
---|
1327 | void QGLShaderProgram::setAttributeValue
|
---|
1328 | (int location, const GLfloat *values, int columns, int rows)
|
---|
1329 | {
|
---|
1330 | Q_D(QGLShaderProgram);
|
---|
1331 | Q_UNUSED(d);
|
---|
1332 | if (rows < 1 || rows > 4) {
|
---|
1333 | qWarning() << "QGLShaderProgram::setAttributeValue: rows" << rows << "not supported";
|
---|
1334 | return;
|
---|
1335 | }
|
---|
1336 | if (location != -1) {
|
---|
1337 | while (columns-- > 0) {
|
---|
1338 | if (rows == 1)
|
---|
1339 | glVertexAttrib1fv(location, values);
|
---|
1340 | else if (rows == 2)
|
---|
1341 | glVertexAttrib2fv(location, values);
|
---|
1342 | else if (rows == 3)
|
---|
1343 | glVertexAttrib3fv(location, values);
|
---|
1344 | else
|
---|
1345 | glVertexAttrib4fv(location, values);
|
---|
1346 | values += rows;
|
---|
1347 | ++location;
|
---|
1348 | }
|
---|
1349 | }
|
---|
1350 | }
|
---|
1351 |
|
---|
1352 | /*!
|
---|
1353 | \overload
|
---|
1354 |
|
---|
1355 | Sets the attribute called \a name in the current context to the
|
---|
1356 | contents of \a values, which contains \a columns elements, each
|
---|
1357 | consisting of \a rows elements. The \a rows value should be
|
---|
1358 | 1, 2, 3, or 4. This function is typically used to set matrix
|
---|
1359 | values and column vectors.
|
---|
1360 |
|
---|
1361 | \sa setUniformValue()
|
---|
1362 | */
|
---|
1363 | void QGLShaderProgram::setAttributeValue
|
---|
1364 | (const char *name, const GLfloat *values, int columns, int rows)
|
---|
1365 | {
|
---|
1366 | setAttributeValue(attributeLocation(name), values, columns, rows);
|
---|
1367 | }
|
---|
1368 |
|
---|
1369 | /*!
|
---|
1370 | Sets an array of vertex \a values on the attribute at \a location
|
---|
1371 | in this shader program. The \a tupleSize indicates the number of
|
---|
1372 | components per vertex (1, 2, 3, or 4), and the \a stride indicates
|
---|
1373 | the number of bytes between vertices. A default \a stride value
|
---|
1374 | of zero indicates that the vertices are densely packed in \a values.
|
---|
1375 |
|
---|
1376 | The array will become active when enableAttributeArray() is called
|
---|
1377 | on the \a location. Otherwise the value specified with
|
---|
1378 | setAttributeValue() for \a location will be used.
|
---|
1379 |
|
---|
1380 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
---|
1381 | \sa disableAttributeArray()
|
---|
1382 | */
|
---|
1383 | void QGLShaderProgram::setAttributeArray
|
---|
1384 | (int location, const GLfloat *values, int tupleSize, int stride)
|
---|
1385 | {
|
---|
1386 | Q_D(QGLShaderProgram);
|
---|
1387 | Q_UNUSED(d);
|
---|
1388 | if (location != -1) {
|
---|
1389 | glVertexAttribPointer(location, tupleSize, GL_FLOAT, GL_FALSE,
|
---|
1390 | stride, values);
|
---|
1391 | }
|
---|
1392 | }
|
---|
1393 |
|
---|
1394 | /*!
|
---|
1395 | Sets an array of 2D vertex \a values on the attribute at \a location
|
---|
1396 | in this shader program. The \a stride indicates the number of bytes
|
---|
1397 | between vertices. A default \a stride value of zero indicates that
|
---|
1398 | the vertices are densely packed in \a values.
|
---|
1399 |
|
---|
1400 | The array will become active when enableAttributeArray() is called
|
---|
1401 | on the \a location. Otherwise the value specified with
|
---|
1402 | setAttributeValue() for \a location will be used.
|
---|
1403 |
|
---|
1404 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
---|
1405 | \sa disableAttributeArray()
|
---|
1406 | */
|
---|
1407 | void QGLShaderProgram::setAttributeArray
|
---|
1408 | (int location, const QVector2D *values, int stride)
|
---|
1409 | {
|
---|
1410 | Q_D(QGLShaderProgram);
|
---|
1411 | Q_UNUSED(d);
|
---|
1412 | if (location != -1) {
|
---|
1413 | glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE,
|
---|
1414 | stride, values);
|
---|
1415 | }
|
---|
1416 | }
|
---|
1417 |
|
---|
1418 | /*!
|
---|
1419 | Sets an array of 3D vertex \a values on the attribute at \a location
|
---|
1420 | in this shader program. The \a stride indicates the number of bytes
|
---|
1421 | between vertices. A default \a stride value of zero indicates that
|
---|
1422 | the vertices are densely packed in \a values.
|
---|
1423 |
|
---|
1424 | The array will become active when enableAttributeArray() is called
|
---|
1425 | on the \a location. Otherwise the value specified with
|
---|
1426 | setAttributeValue() for \a location will be used.
|
---|
1427 |
|
---|
1428 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
---|
1429 | \sa disableAttributeArray()
|
---|
1430 | */
|
---|
1431 | void QGLShaderProgram::setAttributeArray
|
---|
1432 | (int location, const QVector3D *values, int stride)
|
---|
1433 | {
|
---|
1434 | Q_D(QGLShaderProgram);
|
---|
1435 | Q_UNUSED(d);
|
---|
1436 | if (location != -1) {
|
---|
1437 | glVertexAttribPointer(location, 3, GL_FLOAT, GL_FALSE,
|
---|
1438 | stride, values);
|
---|
1439 | }
|
---|
1440 | }
|
---|
1441 |
|
---|
1442 | /*!
|
---|
1443 | Sets an array of 4D vertex \a values on the attribute at \a location
|
---|
1444 | in this shader program. The \a stride indicates the number of bytes
|
---|
1445 | between vertices. A default \a stride value of zero indicates that
|
---|
1446 | the vertices are densely packed in \a values.
|
---|
1447 |
|
---|
1448 | The array will become active when enableAttributeArray() is called
|
---|
1449 | on the \a location. Otherwise the value specified with
|
---|
1450 | setAttributeValue() for \a location will be used.
|
---|
1451 |
|
---|
1452 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
---|
1453 | \sa disableAttributeArray()
|
---|
1454 | */
|
---|
1455 | void QGLShaderProgram::setAttributeArray
|
---|
1456 | (int location, const QVector4D *values, int stride)
|
---|
1457 | {
|
---|
1458 | Q_D(QGLShaderProgram);
|
---|
1459 | Q_UNUSED(d);
|
---|
1460 | if (location != -1) {
|
---|
1461 | glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE,
|
---|
1462 | stride, values);
|
---|
1463 | }
|
---|
1464 | }
|
---|
1465 |
|
---|
1466 | /*!
|
---|
1467 | Sets an array of vertex \a values on the attribute at \a location
|
---|
1468 | in this shader program. The \a stride indicates the number of bytes
|
---|
1469 | between vertices. A default \a stride value of zero indicates that
|
---|
1470 | the vertices are densely packed in \a values.
|
---|
1471 |
|
---|
1472 | The \a type indicates the type of elements in the \a values array,
|
---|
1473 | usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a tupleSize
|
---|
1474 | indicates the number of components per vertex: 1, 2, 3, or 4.
|
---|
1475 |
|
---|
1476 | The array will become active when enableAttributeArray() is called
|
---|
1477 | on the \a location. Otherwise the value specified with
|
---|
1478 | setAttributeValue() for \a location will be used.
|
---|
1479 |
|
---|
1480 | The setAttributeBuffer() function can be used to set the attribute
|
---|
1481 | array to an offset within a vertex buffer.
|
---|
1482 |
|
---|
1483 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
---|
1484 | \sa disableAttributeArray(), setAttributeBuffer()
|
---|
1485 | \since 4.7
|
---|
1486 | */
|
---|
1487 | void QGLShaderProgram::setAttributeArray
|
---|
1488 | (int location, GLenum type, const void *values, int tupleSize, int stride)
|
---|
1489 | {
|
---|
1490 | Q_D(QGLShaderProgram);
|
---|
1491 | Q_UNUSED(d);
|
---|
1492 | if (location != -1) {
|
---|
1493 | glVertexAttribPointer(location, tupleSize, type, GL_TRUE,
|
---|
1494 | stride, values);
|
---|
1495 | }
|
---|
1496 | }
|
---|
1497 |
|
---|
1498 | /*!
|
---|
1499 | \overload
|
---|
1500 |
|
---|
1501 | Sets an array of vertex \a values on the attribute called \a name
|
---|
1502 | in this shader program. The \a tupleSize indicates the number of
|
---|
1503 | components per vertex (1, 2, 3, or 4), and the \a stride indicates
|
---|
1504 | the number of bytes between vertices. A default \a stride value
|
---|
1505 | of zero indicates that the vertices are densely packed in \a values.
|
---|
1506 |
|
---|
1507 | The array will become active when enableAttributeArray() is called
|
---|
1508 | on \a name. Otherwise the value specified with setAttributeValue()
|
---|
1509 | for \a name will be used.
|
---|
1510 |
|
---|
1511 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
---|
1512 | \sa disableAttributeArray()
|
---|
1513 | */
|
---|
1514 | void QGLShaderProgram::setAttributeArray
|
---|
1515 | (const char *name, const GLfloat *values, int tupleSize, int stride)
|
---|
1516 | {
|
---|
1517 | setAttributeArray(attributeLocation(name), values, tupleSize, stride);
|
---|
1518 | }
|
---|
1519 |
|
---|
1520 | /*!
|
---|
1521 | \overload
|
---|
1522 |
|
---|
1523 | Sets an array of 2D vertex \a values on the attribute called \a name
|
---|
1524 | in this shader program. The \a stride indicates the number of bytes
|
---|
1525 | between vertices. A default \a stride value of zero indicates that
|
---|
1526 | the vertices are densely packed in \a values.
|
---|
1527 |
|
---|
1528 | The array will become active when enableAttributeArray() is called
|
---|
1529 | on \a name. Otherwise the value specified with setAttributeValue()
|
---|
1530 | for \a name will be used.
|
---|
1531 |
|
---|
1532 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
---|
1533 | \sa disableAttributeArray()
|
---|
1534 | */
|
---|
1535 | void QGLShaderProgram::setAttributeArray
|
---|
1536 | (const char *name, const QVector2D *values, int stride)
|
---|
1537 | {
|
---|
1538 | setAttributeArray(attributeLocation(name), values, stride);
|
---|
1539 | }
|
---|
1540 |
|
---|
1541 | /*!
|
---|
1542 | \overload
|
---|
1543 |
|
---|
1544 | Sets an array of 3D vertex \a values on the attribute called \a name
|
---|
1545 | in this shader program. The \a stride indicates the number of bytes
|
---|
1546 | between vertices. A default \a stride value of zero indicates that
|
---|
1547 | the vertices are densely packed in \a values.
|
---|
1548 |
|
---|
1549 | The array will become active when enableAttributeArray() is called
|
---|
1550 | on \a name. Otherwise the value specified with setAttributeValue()
|
---|
1551 | for \a name will be used.
|
---|
1552 |
|
---|
1553 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
---|
1554 | \sa disableAttributeArray()
|
---|
1555 | */
|
---|
1556 | void QGLShaderProgram::setAttributeArray
|
---|
1557 | (const char *name, const QVector3D *values, int stride)
|
---|
1558 | {
|
---|
1559 | setAttributeArray(attributeLocation(name), values, stride);
|
---|
1560 | }
|
---|
1561 |
|
---|
1562 | /*!
|
---|
1563 | \overload
|
---|
1564 |
|
---|
1565 | Sets an array of 4D vertex \a values on the attribute called \a name
|
---|
1566 | in this shader program. The \a stride indicates the number of bytes
|
---|
1567 | between vertices. A default \a stride value of zero indicates that
|
---|
1568 | the vertices are densely packed in \a values.
|
---|
1569 |
|
---|
1570 | The array will become active when enableAttributeArray() is called
|
---|
1571 | on \a name. Otherwise the value specified with setAttributeValue()
|
---|
1572 | for \a name will be used.
|
---|
1573 |
|
---|
1574 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
---|
1575 | \sa disableAttributeArray()
|
---|
1576 | */
|
---|
1577 | void QGLShaderProgram::setAttributeArray
|
---|
1578 | (const char *name, const QVector4D *values, int stride)
|
---|
1579 | {
|
---|
1580 | setAttributeArray(attributeLocation(name), values, stride);
|
---|
1581 | }
|
---|
1582 |
|
---|
1583 | /*!
|
---|
1584 | \overload
|
---|
1585 |
|
---|
1586 | Sets an array of vertex \a values on the attribute called \a name
|
---|
1587 | in this shader program. The \a stride indicates the number of bytes
|
---|
1588 | between vertices. A default \a stride value of zero indicates that
|
---|
1589 | the vertices are densely packed in \a values.
|
---|
1590 |
|
---|
1591 | The \a type indicates the type of elements in the \a values array,
|
---|
1592 | usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a tupleSize
|
---|
1593 | indicates the number of components per vertex: 1, 2, 3, or 4.
|
---|
1594 |
|
---|
1595 | The array will become active when enableAttributeArray() is called
|
---|
1596 | on the \a name. Otherwise the value specified with
|
---|
1597 | setAttributeValue() for \a name will be used.
|
---|
1598 |
|
---|
1599 | The setAttributeBuffer() function can be used to set the attribute
|
---|
1600 | array to an offset within a vertex buffer.
|
---|
1601 |
|
---|
1602 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
---|
1603 | \sa disableAttributeArray(), setAttributeBuffer()
|
---|
1604 | \since 4.7
|
---|
1605 | */
|
---|
1606 | void QGLShaderProgram::setAttributeArray
|
---|
1607 | (const char *name, GLenum type, const void *values, int tupleSize, int stride)
|
---|
1608 | {
|
---|
1609 | setAttributeArray(attributeLocation(name), type, values, tupleSize, stride);
|
---|
1610 | }
|
---|
1611 |
|
---|
1612 | /*!
|
---|
1613 | Sets an array of vertex values on the attribute at \a location in
|
---|
1614 | this shader program, starting at a specific \a offset in the
|
---|
1615 | currently bound vertex buffer. The \a stride indicates the number
|
---|
1616 | of bytes between vertices. A default \a stride value of zero
|
---|
1617 | indicates that the vertices are densely packed in the value array.
|
---|
1618 |
|
---|
1619 | The \a type indicates the type of elements in the vertex value
|
---|
1620 | array, usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a
|
---|
1621 | tupleSize indicates the number of components per vertex: 1, 2, 3,
|
---|
1622 | or 4.
|
---|
1623 |
|
---|
1624 | The array will become active when enableAttributeArray() is called
|
---|
1625 | on the \a location. Otherwise the value specified with
|
---|
1626 | setAttributeValue() for \a location will be used.
|
---|
1627 |
|
---|
1628 | \sa setAttributeArray()
|
---|
1629 | \since 4.7
|
---|
1630 | */
|
---|
1631 | void QGLShaderProgram::setAttributeBuffer
|
---|
1632 | (int location, GLenum type, int offset, int tupleSize, int stride)
|
---|
1633 | {
|
---|
1634 | Q_D(QGLShaderProgram);
|
---|
1635 | Q_UNUSED(d);
|
---|
1636 | if (location != -1) {
|
---|
1637 | glVertexAttribPointer(location, tupleSize, type, GL_TRUE, stride,
|
---|
1638 | reinterpret_cast<const void *>(offset));
|
---|
1639 | }
|
---|
1640 | }
|
---|
1641 |
|
---|
1642 | /*!
|
---|
1643 | \overload
|
---|
1644 |
|
---|
1645 | Sets an array of vertex values on the attribute called \a name
|
---|
1646 | in this shader program, starting at a specific \a offset in the
|
---|
1647 | currently bound vertex buffer. The \a stride indicates the number
|
---|
1648 | of bytes between vertices. A default \a stride value of zero
|
---|
1649 | indicates that the vertices are densely packed in the value array.
|
---|
1650 |
|
---|
1651 | The \a type indicates the type of elements in the vertex value
|
---|
1652 | array, usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a
|
---|
1653 | tupleSize indicates the number of components per vertex: 1, 2, 3,
|
---|
1654 | or 4.
|
---|
1655 |
|
---|
1656 | The array will become active when enableAttributeArray() is called
|
---|
1657 | on the \a name. Otherwise the value specified with
|
---|
1658 | setAttributeValue() for \a name will be used.
|
---|
1659 |
|
---|
1660 | \sa setAttributeArray()
|
---|
1661 | \since 4.7
|
---|
1662 | */
|
---|
1663 | void QGLShaderProgram::setAttributeBuffer
|
---|
1664 | (const char *name, GLenum type, int offset, int tupleSize, int stride)
|
---|
1665 | {
|
---|
1666 | setAttributeBuffer(attributeLocation(name), type, offset, tupleSize, stride);
|
---|
1667 | }
|
---|
1668 |
|
---|
1669 | /*!
|
---|
1670 | Enables the vertex array at \a location in this shader program
|
---|
1671 | so that the value set by setAttributeArray() on \a location
|
---|
1672 | will be used by the shader program.
|
---|
1673 |
|
---|
1674 | \sa disableAttributeArray(), setAttributeArray(), setAttributeValue()
|
---|
1675 | \sa setUniformValue()
|
---|
1676 | */
|
---|
1677 | void QGLShaderProgram::enableAttributeArray(int location)
|
---|
1678 | {
|
---|
1679 | Q_D(QGLShaderProgram);
|
---|
1680 | Q_UNUSED(d);
|
---|
1681 | if (location != -1)
|
---|
1682 | glEnableVertexAttribArray(location);
|
---|
1683 | }
|
---|
1684 |
|
---|
1685 | /*!
|
---|
1686 | \overload
|
---|
1687 |
|
---|
1688 | Enables the vertex array called \a name in this shader program
|
---|
1689 | so that the value set by setAttributeArray() on \a name
|
---|
1690 | will be used by the shader program.
|
---|
1691 |
|
---|
1692 | \sa disableAttributeArray(), setAttributeArray(), setAttributeValue()
|
---|
1693 | \sa setUniformValue()
|
---|
1694 | */
|
---|
1695 | void QGLShaderProgram::enableAttributeArray(const char *name)
|
---|
1696 | {
|
---|
1697 | enableAttributeArray(attributeLocation(name));
|
---|
1698 | }
|
---|
1699 |
|
---|
1700 | /*!
|
---|
1701 | Disables the vertex array at \a location in this shader program
|
---|
1702 | that was enabled by a previous call to enableAttributeArray().
|
---|
1703 |
|
---|
1704 | \sa enableAttributeArray(), setAttributeArray(), setAttributeValue()
|
---|
1705 | \sa setUniformValue()
|
---|
1706 | */
|
---|
1707 | void QGLShaderProgram::disableAttributeArray(int location)
|
---|
1708 | {
|
---|
1709 | Q_D(QGLShaderProgram);
|
---|
1710 | Q_UNUSED(d);
|
---|
1711 | if (location != -1)
|
---|
1712 | glDisableVertexAttribArray(location);
|
---|
1713 | }
|
---|
1714 |
|
---|
1715 | /*!
|
---|
1716 | \overload
|
---|
1717 |
|
---|
1718 | Disables the vertex array called \a name in this shader program
|
---|
1719 | that was enabled by a previous call to enableAttributeArray().
|
---|
1720 |
|
---|
1721 | \sa enableAttributeArray(), setAttributeArray(), setAttributeValue()
|
---|
1722 | \sa setUniformValue()
|
---|
1723 | */
|
---|
1724 | void QGLShaderProgram::disableAttributeArray(const char *name)
|
---|
1725 | {
|
---|
1726 | disableAttributeArray(attributeLocation(name));
|
---|
1727 | }
|
---|
1728 |
|
---|
1729 | /*!
|
---|
1730 | Returns the location of the uniform variable \a name within this shader
|
---|
1731 | program's parameter list. Returns -1 if \a name is not a valid
|
---|
1732 | uniform variable for this shader program.
|
---|
1733 |
|
---|
1734 | \sa attributeLocation()
|
---|
1735 | */
|
---|
1736 | int QGLShaderProgram::uniformLocation(const char *name) const
|
---|
1737 | {
|
---|
1738 | Q_D(const QGLShaderProgram);
|
---|
1739 | Q_UNUSED(d);
|
---|
1740 | if (d->linked) {
|
---|
1741 | return glGetUniformLocation(d->programGuard.id(), name);
|
---|
1742 | } else {
|
---|
1743 | qWarning() << "QGLShaderProgram::uniformLocation(" << name
|
---|
1744 | << "): shader program is not linked";
|
---|
1745 | return -1;
|
---|
1746 | }
|
---|
1747 | }
|
---|
1748 |
|
---|
1749 | /*!
|
---|
1750 | \overload
|
---|
1751 |
|
---|
1752 | Returns the location of the uniform variable \a name within this shader
|
---|
1753 | program's parameter list. Returns -1 if \a name is not a valid
|
---|
1754 | uniform variable for this shader program.
|
---|
1755 |
|
---|
1756 | \sa attributeLocation()
|
---|
1757 | */
|
---|
1758 | int QGLShaderProgram::uniformLocation(const QByteArray& name) const
|
---|
1759 | {
|
---|
1760 | return uniformLocation(name.constData());
|
---|
1761 | }
|
---|
1762 |
|
---|
1763 | /*!
|
---|
1764 | \overload
|
---|
1765 |
|
---|
1766 | Returns the location of the uniform variable \a name within this shader
|
---|
1767 | program's parameter list. Returns -1 if \a name is not a valid
|
---|
1768 | uniform variable for this shader program.
|
---|
1769 |
|
---|
1770 | \sa attributeLocation()
|
---|
1771 | */
|
---|
1772 | int QGLShaderProgram::uniformLocation(const QString& name) const
|
---|
1773 | {
|
---|
1774 | return uniformLocation(name.toLatin1().constData());
|
---|
1775 | }
|
---|
1776 |
|
---|
1777 | /*!
|
---|
1778 | Sets the uniform variable at \a location in the current context to \a value.
|
---|
1779 |
|
---|
1780 | \sa setAttributeValue()
|
---|
1781 | */
|
---|
1782 | void QGLShaderProgram::setUniformValue(int location, GLfloat value)
|
---|
1783 | {
|
---|
1784 | Q_D(QGLShaderProgram);
|
---|
1785 | Q_UNUSED(d);
|
---|
1786 | if (location != -1)
|
---|
1787 | glUniform1fv(location, 1, &value);
|
---|
1788 | }
|
---|
1789 |
|
---|
1790 | /*!
|
---|
1791 | \overload
|
---|
1792 |
|
---|
1793 | Sets the uniform variable called \a name in the current context
|
---|
1794 | to \a value.
|
---|
1795 |
|
---|
1796 | \sa setAttributeValue()
|
---|
1797 | */
|
---|
1798 | void QGLShaderProgram::setUniformValue(const char *name, GLfloat value)
|
---|
1799 | {
|
---|
1800 | setUniformValue(uniformLocation(name), value);
|
---|
1801 | }
|
---|
1802 |
|
---|
1803 | /*!
|
---|
1804 | Sets the uniform variable at \a location in the current context to \a value.
|
---|
1805 |
|
---|
1806 | \sa setAttributeValue()
|
---|
1807 | */
|
---|
1808 | void QGLShaderProgram::setUniformValue(int location, GLint value)
|
---|
1809 | {
|
---|
1810 | Q_D(QGLShaderProgram);
|
---|
1811 | Q_UNUSED(d);
|
---|
1812 | if (location != -1)
|
---|
1813 | glUniform1i(location, value);
|
---|
1814 | }
|
---|
1815 |
|
---|
1816 | /*!
|
---|
1817 | \overload
|
---|
1818 |
|
---|
1819 | Sets the uniform variable called \a name in the current context
|
---|
1820 | to \a value.
|
---|
1821 |
|
---|
1822 | \sa setAttributeValue()
|
---|
1823 | */
|
---|
1824 | void QGLShaderProgram::setUniformValue(const char *name, GLint value)
|
---|
1825 | {
|
---|
1826 | setUniformValue(uniformLocation(name), value);
|
---|
1827 | }
|
---|
1828 |
|
---|
1829 | /*!
|
---|
1830 | Sets the uniform variable at \a location in the current context to \a value.
|
---|
1831 | This function should be used when setting sampler values.
|
---|
1832 |
|
---|
1833 | \sa setAttributeValue()
|
---|
1834 | */
|
---|
1835 | void QGLShaderProgram::setUniformValue(int location, GLuint value)
|
---|
1836 | {
|
---|
1837 | Q_D(QGLShaderProgram);
|
---|
1838 | Q_UNUSED(d);
|
---|
1839 | if (location != -1)
|
---|
1840 | glUniform1i(location, value);
|
---|
1841 | }
|
---|
1842 |
|
---|
1843 | /*!
|
---|
1844 | \overload
|
---|
1845 |
|
---|
1846 | Sets the uniform variable called \a name in the current context
|
---|
1847 | to \a value. This function should be used when setting sampler values.
|
---|
1848 |
|
---|
1849 | \sa setAttributeValue()
|
---|
1850 | */
|
---|
1851 | void QGLShaderProgram::setUniformValue(const char *name, GLuint value)
|
---|
1852 | {
|
---|
1853 | setUniformValue(uniformLocation(name), value);
|
---|
1854 | }
|
---|
1855 |
|
---|
1856 | /*!
|
---|
1857 | Sets the uniform variable at \a location in the current context to
|
---|
1858 | the 2D vector (\a x, \a y).
|
---|
1859 |
|
---|
1860 | \sa setAttributeValue()
|
---|
1861 | */
|
---|
1862 | void QGLShaderProgram::setUniformValue(int location, GLfloat x, GLfloat y)
|
---|
1863 | {
|
---|
1864 | Q_D(QGLShaderProgram);
|
---|
1865 | Q_UNUSED(d);
|
---|
1866 | if (location != -1) {
|
---|
1867 | GLfloat values[2] = {x, y};
|
---|
1868 | glUniform2fv(location, 1, values);
|
---|
1869 | }
|
---|
1870 | }
|
---|
1871 |
|
---|
1872 | /*!
|
---|
1873 | \overload
|
---|
1874 |
|
---|
1875 | Sets the uniform variable called \a name in the current context to
|
---|
1876 | the 2D vector (\a x, \a y).
|
---|
1877 |
|
---|
1878 | \sa setAttributeValue()
|
---|
1879 | */
|
---|
1880 | void QGLShaderProgram::setUniformValue(const char *name, GLfloat x, GLfloat y)
|
---|
1881 | {
|
---|
1882 | setUniformValue(uniformLocation(name), x, y);
|
---|
1883 | }
|
---|
1884 |
|
---|
1885 | /*!
|
---|
1886 | Sets the uniform variable at \a location in the current context to
|
---|
1887 | the 3D vector (\a x, \a y, \a z).
|
---|
1888 |
|
---|
1889 | \sa setAttributeValue()
|
---|
1890 | */
|
---|
1891 | void QGLShaderProgram::setUniformValue
|
---|
1892 | (int location, GLfloat x, GLfloat y, GLfloat z)
|
---|
1893 | {
|
---|
1894 | Q_D(QGLShaderProgram);
|
---|
1895 | Q_UNUSED(d);
|
---|
1896 | if (location != -1) {
|
---|
1897 | GLfloat values[3] = {x, y, z};
|
---|
1898 | glUniform3fv(location, 1, values);
|
---|
1899 | }
|
---|
1900 | }
|
---|
1901 |
|
---|
1902 | /*!
|
---|
1903 | \overload
|
---|
1904 |
|
---|
1905 | Sets the uniform variable called \a name in the current context to
|
---|
1906 | the 3D vector (\a x, \a y, \a z).
|
---|
1907 |
|
---|
1908 | \sa setAttributeValue()
|
---|
1909 | */
|
---|
1910 | void QGLShaderProgram::setUniformValue
|
---|
1911 | (const char *name, GLfloat x, GLfloat y, GLfloat z)
|
---|
1912 | {
|
---|
1913 | setUniformValue(uniformLocation(name), x, y, z);
|
---|
1914 | }
|
---|
1915 |
|
---|
1916 | /*!
|
---|
1917 | Sets the uniform variable at \a location in the current context to
|
---|
1918 | the 4D vector (\a x, \a y, \a z, \a w).
|
---|
1919 |
|
---|
1920 | \sa setAttributeValue()
|
---|
1921 | */
|
---|
1922 | void QGLShaderProgram::setUniformValue
|
---|
1923 | (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
---|
1924 | {
|
---|
1925 | Q_D(QGLShaderProgram);
|
---|
1926 | Q_UNUSED(d);
|
---|
1927 | if (location != -1) {
|
---|
1928 | GLfloat values[4] = {x, y, z, w};
|
---|
1929 | glUniform4fv(location, 1, values);
|
---|
1930 | }
|
---|
1931 | }
|
---|
1932 |
|
---|
1933 | /*!
|
---|
1934 | \overload
|
---|
1935 |
|
---|
1936 | Sets the uniform variable called \a name in the current context to
|
---|
1937 | the 4D vector (\a x, \a y, \a z, \a w).
|
---|
1938 |
|
---|
1939 | \sa setAttributeValue()
|
---|
1940 | */
|
---|
1941 | void QGLShaderProgram::setUniformValue
|
---|
1942 | (const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
---|
1943 | {
|
---|
1944 | setUniformValue(uniformLocation(name), x, y, z, w);
|
---|
1945 | }
|
---|
1946 |
|
---|
1947 | /*!
|
---|
1948 | Sets the uniform variable at \a location in the current context to \a value.
|
---|
1949 |
|
---|
1950 | \sa setAttributeValue()
|
---|
1951 | */
|
---|
1952 | void QGLShaderProgram::setUniformValue(int location, const QVector2D& value)
|
---|
1953 | {
|
---|
1954 | Q_D(QGLShaderProgram);
|
---|
1955 | Q_UNUSED(d);
|
---|
1956 | if (location != -1)
|
---|
1957 | glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
|
---|
1958 | }
|
---|
1959 |
|
---|
1960 | /*!
|
---|
1961 | \overload
|
---|
1962 |
|
---|
1963 | Sets the uniform variable called \a name in the current context
|
---|
1964 | to \a value.
|
---|
1965 |
|
---|
1966 | \sa setAttributeValue()
|
---|
1967 | */
|
---|
1968 | void QGLShaderProgram::setUniformValue(const char *name, const QVector2D& value)
|
---|
1969 | {
|
---|
1970 | setUniformValue(uniformLocation(name), value);
|
---|
1971 | }
|
---|
1972 |
|
---|
1973 | /*!
|
---|
1974 | Sets the uniform variable at \a location in the current context to \a value.
|
---|
1975 |
|
---|
1976 | \sa setAttributeValue()
|
---|
1977 | */
|
---|
1978 | void QGLShaderProgram::setUniformValue(int location, const QVector3D& value)
|
---|
1979 | {
|
---|
1980 | Q_D(QGLShaderProgram);
|
---|
1981 | Q_UNUSED(d);
|
---|
1982 | if (location != -1)
|
---|
1983 | glUniform3fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
|
---|
1984 | }
|
---|
1985 |
|
---|
1986 | /*!
|
---|
1987 | \overload
|
---|
1988 |
|
---|
1989 | Sets the uniform variable called \a name in the current context
|
---|
1990 | to \a value.
|
---|
1991 |
|
---|
1992 | \sa setAttributeValue()
|
---|
1993 | */
|
---|
1994 | void QGLShaderProgram::setUniformValue(const char *name, const QVector3D& value)
|
---|
1995 | {
|
---|
1996 | setUniformValue(uniformLocation(name), value);
|
---|
1997 | }
|
---|
1998 |
|
---|
1999 | /*!
|
---|
2000 | Sets the uniform variable at \a location in the current context to \a value.
|
---|
2001 |
|
---|
2002 | \sa setAttributeValue()
|
---|
2003 | */
|
---|
2004 | void QGLShaderProgram::setUniformValue(int location, const QVector4D& value)
|
---|
2005 | {
|
---|
2006 | Q_D(QGLShaderProgram);
|
---|
2007 | Q_UNUSED(d);
|
---|
2008 | if (location != -1)
|
---|
2009 | glUniform4fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
|
---|
2010 | }
|
---|
2011 |
|
---|
2012 | /*!
|
---|
2013 | \overload
|
---|
2014 |
|
---|
2015 | Sets the uniform variable called \a name in the current context
|
---|
2016 | to \a value.
|
---|
2017 |
|
---|
2018 | \sa setAttributeValue()
|
---|
2019 | */
|
---|
2020 | void QGLShaderProgram::setUniformValue(const char *name, const QVector4D& value)
|
---|
2021 | {
|
---|
2022 | setUniformValue(uniformLocation(name), value);
|
---|
2023 | }
|
---|
2024 |
|
---|
2025 | /*!
|
---|
2026 | Sets the uniform variable at \a location in the current context to
|
---|
2027 | the red, green, blue, and alpha components of \a color.
|
---|
2028 |
|
---|
2029 | \sa setAttributeValue()
|
---|
2030 | */
|
---|
2031 | void QGLShaderProgram::setUniformValue(int location, const QColor& color)
|
---|
2032 | {
|
---|
2033 | Q_D(QGLShaderProgram);
|
---|
2034 | Q_UNUSED(d);
|
---|
2035 | if (location != -1) {
|
---|
2036 | GLfloat values[4] = {GLfloat(color.redF()), GLfloat(color.greenF()),
|
---|
2037 | GLfloat(color.blueF()), GLfloat(color.alphaF())};
|
---|
2038 | glUniform4fv(location, 1, values);
|
---|
2039 | }
|
---|
2040 | }
|
---|
2041 |
|
---|
2042 | /*!
|
---|
2043 | \overload
|
---|
2044 |
|
---|
2045 | Sets the uniform variable called \a name in the current context to
|
---|
2046 | the red, green, blue, and alpha components of \a color.
|
---|
2047 |
|
---|
2048 | \sa setAttributeValue()
|
---|
2049 | */
|
---|
2050 | void QGLShaderProgram::setUniformValue(const char *name, const QColor& color)
|
---|
2051 | {
|
---|
2052 | setUniformValue(uniformLocation(name), color);
|
---|
2053 | }
|
---|
2054 |
|
---|
2055 | /*!
|
---|
2056 | Sets the uniform variable at \a location in the current context to
|
---|
2057 | the x and y coordinates of \a point.
|
---|
2058 |
|
---|
2059 | \sa setAttributeValue()
|
---|
2060 | */
|
---|
2061 | void QGLShaderProgram::setUniformValue(int location, const QPoint& point)
|
---|
2062 | {
|
---|
2063 | Q_D(QGLShaderProgram);
|
---|
2064 | Q_UNUSED(d);
|
---|
2065 | if (location != -1) {
|
---|
2066 | GLfloat values[4] = {GLfloat(point.x()), GLfloat(point.y())};
|
---|
2067 | glUniform2fv(location, 1, values);
|
---|
2068 | }
|
---|
2069 | }
|
---|
2070 |
|
---|
2071 | /*!
|
---|
2072 | \overload
|
---|
2073 |
|
---|
2074 | Sets the uniform variable associated with \a name in the current
|
---|
2075 | context to the x and y coordinates of \a point.
|
---|
2076 |
|
---|
2077 | \sa setAttributeValue()
|
---|
2078 | */
|
---|
2079 | void QGLShaderProgram::setUniformValue(const char *name, const QPoint& point)
|
---|
2080 | {
|
---|
2081 | setUniformValue(uniformLocation(name), point);
|
---|
2082 | }
|
---|
2083 |
|
---|
2084 | /*!
|
---|
2085 | Sets the uniform variable at \a location in the current context to
|
---|
2086 | the x and y coordinates of \a point.
|
---|
2087 |
|
---|
2088 | \sa setAttributeValue()
|
---|
2089 | */
|
---|
2090 | void QGLShaderProgram::setUniformValue(int location, const QPointF& point)
|
---|
2091 | {
|
---|
2092 | Q_D(QGLShaderProgram);
|
---|
2093 | Q_UNUSED(d);
|
---|
2094 | if (location != -1) {
|
---|
2095 | GLfloat values[4] = {GLfloat(point.x()), GLfloat(point.y())};
|
---|
2096 | glUniform2fv(location, 1, values);
|
---|
2097 | }
|
---|
2098 | }
|
---|
2099 |
|
---|
2100 | /*!
|
---|
2101 | \overload
|
---|
2102 |
|
---|
2103 | Sets the uniform variable associated with \a name in the current
|
---|
2104 | context to the x and y coordinates of \a point.
|
---|
2105 |
|
---|
2106 | \sa setAttributeValue()
|
---|
2107 | */
|
---|
2108 | void QGLShaderProgram::setUniformValue(const char *name, const QPointF& point)
|
---|
2109 | {
|
---|
2110 | setUniformValue(uniformLocation(name), point);
|
---|
2111 | }
|
---|
2112 |
|
---|
2113 | /*!
|
---|
2114 | Sets the uniform variable at \a location in the current context to
|
---|
2115 | the width and height of the given \a size.
|
---|
2116 |
|
---|
2117 | \sa setAttributeValue()
|
---|
2118 | */
|
---|
2119 | void QGLShaderProgram::setUniformValue(int location, const QSize& size)
|
---|
2120 | {
|
---|
2121 | Q_D(QGLShaderProgram);
|
---|
2122 | Q_UNUSED(d);
|
---|
2123 | if (location != -1) {
|
---|
2124 | GLfloat values[4] = {GLfloat(size.width()), GLfloat(size.height())};
|
---|
2125 | glUniform2fv(location, 1, values);
|
---|
2126 | }
|
---|
2127 | }
|
---|
2128 |
|
---|
2129 | /*!
|
---|
2130 | \overload
|
---|
2131 |
|
---|
2132 | Sets the uniform variable associated with \a name in the current
|
---|
2133 | context to the width and height of the given \a size.
|
---|
2134 |
|
---|
2135 | \sa setAttributeValue()
|
---|
2136 | */
|
---|
2137 | void QGLShaderProgram::setUniformValue(const char *name, const QSize& size)
|
---|
2138 | {
|
---|
2139 | setUniformValue(uniformLocation(name), size);
|
---|
2140 | }
|
---|
2141 |
|
---|
2142 | /*!
|
---|
2143 | Sets the uniform variable at \a location in the current context to
|
---|
2144 | the width and height of the given \a size.
|
---|
2145 |
|
---|
2146 | \sa setAttributeValue()
|
---|
2147 | */
|
---|
2148 | void QGLShaderProgram::setUniformValue(int location, const QSizeF& size)
|
---|
2149 | {
|
---|
2150 | Q_D(QGLShaderProgram);
|
---|
2151 | Q_UNUSED(d);
|
---|
2152 | if (location != -1) {
|
---|
2153 | GLfloat values[4] = {GLfloat(size.width()), GLfloat(size.height())};
|
---|
2154 | glUniform2fv(location, 1, values);
|
---|
2155 | }
|
---|
2156 | }
|
---|
2157 |
|
---|
2158 | /*!
|
---|
2159 | \overload
|
---|
2160 |
|
---|
2161 | Sets the uniform variable associated with \a name in the current
|
---|
2162 | context to the width and height of the given \a size.
|
---|
2163 |
|
---|
2164 | \sa setAttributeValue()
|
---|
2165 | */
|
---|
2166 | void QGLShaderProgram::setUniformValue(const char *name, const QSizeF& size)
|
---|
2167 | {
|
---|
2168 | setUniformValue(uniformLocation(name), size);
|
---|
2169 | }
|
---|
2170 |
|
---|
2171 | // We have to repack matrices from qreal to GLfloat.
|
---|
2172 | #define setUniformMatrix(func,location,value,cols,rows) \
|
---|
2173 | if (location == -1) \
|
---|
2174 | return; \
|
---|
2175 | if (sizeof(qreal) == sizeof(GLfloat)) { \
|
---|
2176 | func(location, 1, GL_FALSE, \
|
---|
2177 | reinterpret_cast<const GLfloat *>(value.constData())); \
|
---|
2178 | } else { \
|
---|
2179 | GLfloat mat[cols * rows]; \
|
---|
2180 | const qreal *data = value.constData(); \
|
---|
2181 | for (int i = 0; i < cols * rows; ++i) \
|
---|
2182 | mat[i] = data[i]; \
|
---|
2183 | func(location, 1, GL_FALSE, mat); \
|
---|
2184 | }
|
---|
2185 | #if !defined(QT_OPENGL_ES_2)
|
---|
2186 | #define setUniformGenericMatrix(func,colfunc,location,value,cols,rows) \
|
---|
2187 | if (location == -1) \
|
---|
2188 | return; \
|
---|
2189 | if (sizeof(qreal) == sizeof(GLfloat)) { \
|
---|
2190 | const GLfloat *data = reinterpret_cast<const GLfloat *> \
|
---|
2191 | (value.constData()); \
|
---|
2192 | if (func) \
|
---|
2193 | func(location, 1, GL_FALSE, data); \
|
---|
2194 | else \
|
---|
2195 | colfunc(location, cols, data); \
|
---|
2196 | } else { \
|
---|
2197 | GLfloat mat[cols * rows]; \
|
---|
2198 | const qreal *data = value.constData(); \
|
---|
2199 | for (int i = 0; i < cols * rows; ++i) \
|
---|
2200 | mat[i] = data[i]; \
|
---|
2201 | if (func) \
|
---|
2202 | func(location, 1, GL_FALSE, mat); \
|
---|
2203 | else \
|
---|
2204 | colfunc(location, cols, mat); \
|
---|
2205 | }
|
---|
2206 | #else
|
---|
2207 | #define setUniformGenericMatrix(func,colfunc,location,value,cols,rows) \
|
---|
2208 | if (location == -1) \
|
---|
2209 | return; \
|
---|
2210 | if (sizeof(qreal) == sizeof(GLfloat)) { \
|
---|
2211 | const GLfloat *data = reinterpret_cast<const GLfloat *> \
|
---|
2212 | (value.constData()); \
|
---|
2213 | colfunc(location, cols, data); \
|
---|
2214 | } else { \
|
---|
2215 | GLfloat mat[cols * rows]; \
|
---|
2216 | const qreal *data = value.constData(); \
|
---|
2217 | for (int i = 0; i < cols * rows; ++i) \
|
---|
2218 | mat[i] = data[i]; \
|
---|
2219 | colfunc(location, cols, mat); \
|
---|
2220 | }
|
---|
2221 | #endif
|
---|
2222 |
|
---|
2223 | /*!
|
---|
2224 | Sets the uniform variable at \a location in the current context
|
---|
2225 | to a 2x2 matrix \a value.
|
---|
2226 |
|
---|
2227 | \sa setAttributeValue()
|
---|
2228 | */
|
---|
2229 | void QGLShaderProgram::setUniformValue(int location, const QMatrix2x2& value)
|
---|
2230 | {
|
---|
2231 | Q_D(QGLShaderProgram);
|
---|
2232 | Q_UNUSED(d);
|
---|
2233 | setUniformMatrix(glUniformMatrix2fv, location, value, 2, 2);
|
---|
2234 | }
|
---|
2235 |
|
---|
2236 | /*!
|
---|
2237 | \overload
|
---|
2238 |
|
---|
2239 | Sets the uniform variable called \a name in the current context
|
---|
2240 | to a 2x2 matrix \a value.
|
---|
2241 |
|
---|
2242 | \sa setAttributeValue()
|
---|
2243 | */
|
---|
2244 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x2& value)
|
---|
2245 | {
|
---|
2246 | setUniformValue(uniformLocation(name), value);
|
---|
2247 | }
|
---|
2248 |
|
---|
2249 | /*!
|
---|
2250 | Sets the uniform variable at \a location in the current context
|
---|
2251 | to a 2x3 matrix \a value.
|
---|
2252 |
|
---|
2253 | \sa setAttributeValue()
|
---|
2254 | */
|
---|
2255 | void QGLShaderProgram::setUniformValue(int location, const QMatrix2x3& value)
|
---|
2256 | {
|
---|
2257 | Q_D(QGLShaderProgram);
|
---|
2258 | Q_UNUSED(d);
|
---|
2259 | setUniformGenericMatrix
|
---|
2260 | (glUniformMatrix2x3fv, glUniform3fv, location, value, 2, 3);
|
---|
2261 | }
|
---|
2262 |
|
---|
2263 | /*!
|
---|
2264 | \overload
|
---|
2265 |
|
---|
2266 | Sets the uniform variable called \a name in the current context
|
---|
2267 | to a 2x3 matrix \a value.
|
---|
2268 |
|
---|
2269 | \sa setAttributeValue()
|
---|
2270 | */
|
---|
2271 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x3& value)
|
---|
2272 | {
|
---|
2273 | setUniformValue(uniformLocation(name), value);
|
---|
2274 | }
|
---|
2275 |
|
---|
2276 | /*!
|
---|
2277 | Sets the uniform variable at \a location in the current context
|
---|
2278 | to a 2x4 matrix \a value.
|
---|
2279 |
|
---|
2280 | \sa setAttributeValue()
|
---|
2281 | */
|
---|
2282 | void QGLShaderProgram::setUniformValue(int location, const QMatrix2x4& value)
|
---|
2283 | {
|
---|
2284 | Q_D(QGLShaderProgram);
|
---|
2285 | Q_UNUSED(d);
|
---|
2286 | setUniformGenericMatrix
|
---|
2287 | (glUniformMatrix2x4fv, glUniform4fv, location, value, 2, 4);
|
---|
2288 | }
|
---|
2289 |
|
---|
2290 | /*!
|
---|
2291 | \overload
|
---|
2292 |
|
---|
2293 | Sets the uniform variable called \a name in the current context
|
---|
2294 | to a 2x4 matrix \a value.
|
---|
2295 |
|
---|
2296 | \sa setAttributeValue()
|
---|
2297 | */
|
---|
2298 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x4& value)
|
---|
2299 | {
|
---|
2300 | setUniformValue(uniformLocation(name), value);
|
---|
2301 | }
|
---|
2302 |
|
---|
2303 | /*!
|
---|
2304 | Sets the uniform variable at \a location in the current context
|
---|
2305 | to a 3x2 matrix \a value.
|
---|
2306 |
|
---|
2307 | \sa setAttributeValue()
|
---|
2308 | */
|
---|
2309 | void QGLShaderProgram::setUniformValue(int location, const QMatrix3x2& value)
|
---|
2310 | {
|
---|
2311 | Q_D(QGLShaderProgram);
|
---|
2312 | Q_UNUSED(d);
|
---|
2313 | setUniformGenericMatrix
|
---|
2314 | (glUniformMatrix3x2fv, glUniform2fv, location, value, 3, 2);
|
---|
2315 | }
|
---|
2316 |
|
---|
2317 | /*!
|
---|
2318 | \overload
|
---|
2319 |
|
---|
2320 | Sets the uniform variable called \a name in the current context
|
---|
2321 | to a 3x2 matrix \a value.
|
---|
2322 |
|
---|
2323 | \sa setAttributeValue()
|
---|
2324 | */
|
---|
2325 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x2& value)
|
---|
2326 | {
|
---|
2327 | setUniformValue(uniformLocation(name), value);
|
---|
2328 | }
|
---|
2329 |
|
---|
2330 | /*!
|
---|
2331 | Sets the uniform variable at \a location in the current context
|
---|
2332 | to a 3x3 matrix \a value.
|
---|
2333 |
|
---|
2334 | \sa setAttributeValue()
|
---|
2335 | */
|
---|
2336 | void QGLShaderProgram::setUniformValue(int location, const QMatrix3x3& value)
|
---|
2337 | {
|
---|
2338 | Q_D(QGLShaderProgram);
|
---|
2339 | Q_UNUSED(d);
|
---|
2340 | setUniformMatrix(glUniformMatrix3fv, location, value, 3, 3);
|
---|
2341 | }
|
---|
2342 |
|
---|
2343 | /*!
|
---|
2344 | \overload
|
---|
2345 |
|
---|
2346 | Sets the uniform variable called \a name in the current context
|
---|
2347 | to a 3x3 matrix \a value.
|
---|
2348 |
|
---|
2349 | \sa setAttributeValue()
|
---|
2350 | */
|
---|
2351 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x3& value)
|
---|
2352 | {
|
---|
2353 | setUniformValue(uniformLocation(name), value);
|
---|
2354 | }
|
---|
2355 |
|
---|
2356 | /*!
|
---|
2357 | Sets the uniform variable at \a location in the current context
|
---|
2358 | to a 3x4 matrix \a value.
|
---|
2359 |
|
---|
2360 | \sa setAttributeValue()
|
---|
2361 | */
|
---|
2362 | void QGLShaderProgram::setUniformValue(int location, const QMatrix3x4& value)
|
---|
2363 | {
|
---|
2364 | Q_D(QGLShaderProgram);
|
---|
2365 | Q_UNUSED(d);
|
---|
2366 | setUniformGenericMatrix
|
---|
2367 | (glUniformMatrix3x4fv, glUniform4fv, location, value, 3, 4);
|
---|
2368 | }
|
---|
2369 |
|
---|
2370 | /*!
|
---|
2371 | \overload
|
---|
2372 |
|
---|
2373 | Sets the uniform variable called \a name in the current context
|
---|
2374 | to a 3x4 matrix \a value.
|
---|
2375 |
|
---|
2376 | \sa setAttributeValue()
|
---|
2377 | */
|
---|
2378 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x4& value)
|
---|
2379 | {
|
---|
2380 | setUniformValue(uniformLocation(name), value);
|
---|
2381 | }
|
---|
2382 |
|
---|
2383 | /*!
|
---|
2384 | Sets the uniform variable at \a location in the current context
|
---|
2385 | to a 4x2 matrix \a value.
|
---|
2386 |
|
---|
2387 | \sa setAttributeValue()
|
---|
2388 | */
|
---|
2389 | void QGLShaderProgram::setUniformValue(int location, const QMatrix4x2& value)
|
---|
2390 | {
|
---|
2391 | Q_D(QGLShaderProgram);
|
---|
2392 | Q_UNUSED(d);
|
---|
2393 | setUniformGenericMatrix
|
---|
2394 | (glUniformMatrix4x2fv, glUniform2fv, location, value, 4, 2);
|
---|
2395 | }
|
---|
2396 |
|
---|
2397 | /*!
|
---|
2398 | \overload
|
---|
2399 |
|
---|
2400 | Sets the uniform variable called \a name in the current context
|
---|
2401 | to a 4x2 matrix \a value.
|
---|
2402 |
|
---|
2403 | \sa setAttributeValue()
|
---|
2404 | */
|
---|
2405 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x2& value)
|
---|
2406 | {
|
---|
2407 | setUniformValue(uniformLocation(name), value);
|
---|
2408 | }
|
---|
2409 |
|
---|
2410 | /*!
|
---|
2411 | Sets the uniform variable at \a location in the current context
|
---|
2412 | to a 4x3 matrix \a value.
|
---|
2413 |
|
---|
2414 | \sa setAttributeValue()
|
---|
2415 | */
|
---|
2416 | void QGLShaderProgram::setUniformValue(int location, const QMatrix4x3& value)
|
---|
2417 | {
|
---|
2418 | Q_D(QGLShaderProgram);
|
---|
2419 | Q_UNUSED(d);
|
---|
2420 | setUniformGenericMatrix
|
---|
2421 | (glUniformMatrix4x3fv, glUniform3fv, location, value, 4, 3);
|
---|
2422 | }
|
---|
2423 |
|
---|
2424 | /*!
|
---|
2425 | \overload
|
---|
2426 |
|
---|
2427 | Sets the uniform variable called \a name in the current context
|
---|
2428 | to a 4x3 matrix \a value.
|
---|
2429 |
|
---|
2430 | \sa setAttributeValue()
|
---|
2431 | */
|
---|
2432 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x3& value)
|
---|
2433 | {
|
---|
2434 | setUniformValue(uniformLocation(name), value);
|
---|
2435 | }
|
---|
2436 |
|
---|
2437 | /*!
|
---|
2438 | Sets the uniform variable at \a location in the current context
|
---|
2439 | to a 4x4 matrix \a value.
|
---|
2440 |
|
---|
2441 | \sa setAttributeValue()
|
---|
2442 | */
|
---|
2443 | void QGLShaderProgram::setUniformValue(int location, const QMatrix4x4& value)
|
---|
2444 | {
|
---|
2445 | Q_D(QGLShaderProgram);
|
---|
2446 | Q_UNUSED(d);
|
---|
2447 | setUniformMatrix(glUniformMatrix4fv, location, value, 4, 4);
|
---|
2448 | }
|
---|
2449 |
|
---|
2450 | /*!
|
---|
2451 | \overload
|
---|
2452 |
|
---|
2453 | Sets the uniform variable called \a name in the current context
|
---|
2454 | to a 4x4 matrix \a value.
|
---|
2455 |
|
---|
2456 | \sa setAttributeValue()
|
---|
2457 | */
|
---|
2458 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value)
|
---|
2459 | {
|
---|
2460 | setUniformValue(uniformLocation(name), value);
|
---|
2461 | }
|
---|
2462 |
|
---|
2463 | /*!
|
---|
2464 | \overload
|
---|
2465 |
|
---|
2466 | Sets the uniform variable at \a location in the current context
|
---|
2467 | to a 2x2 matrix \a value. The matrix elements must be specified
|
---|
2468 | in column-major order.
|
---|
2469 |
|
---|
2470 | \sa setAttributeValue()
|
---|
2471 | \since 4.7
|
---|
2472 | */
|
---|
2473 | void QGLShaderProgram::setUniformValue(int location, const GLfloat value[2][2])
|
---|
2474 | {
|
---|
2475 | Q_D(QGLShaderProgram);
|
---|
2476 | Q_UNUSED(d);
|
---|
2477 | if (location != -1)
|
---|
2478 | glUniformMatrix2fv(location, 1, GL_FALSE, value[0]);
|
---|
2479 | }
|
---|
2480 |
|
---|
2481 | /*!
|
---|
2482 | \overload
|
---|
2483 |
|
---|
2484 | Sets the uniform variable at \a location in the current context
|
---|
2485 | to a 3x3 matrix \a value. The matrix elements must be specified
|
---|
2486 | in column-major order.
|
---|
2487 |
|
---|
2488 | \sa setAttributeValue()
|
---|
2489 | \since 4.7
|
---|
2490 | */
|
---|
2491 | void QGLShaderProgram::setUniformValue(int location, const GLfloat value[3][3])
|
---|
2492 | {
|
---|
2493 | Q_D(QGLShaderProgram);
|
---|
2494 | Q_UNUSED(d);
|
---|
2495 | if (location != -1)
|
---|
2496 | glUniformMatrix3fv(location, 1, GL_FALSE, value[0]);
|
---|
2497 | }
|
---|
2498 |
|
---|
2499 | /*!
|
---|
2500 | \overload
|
---|
2501 |
|
---|
2502 | Sets the uniform variable at \a location in the current context
|
---|
2503 | to a 4x4 matrix \a value. The matrix elements must be specified
|
---|
2504 | in column-major order.
|
---|
2505 |
|
---|
2506 | \sa setAttributeValue()
|
---|
2507 | */
|
---|
2508 | void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4])
|
---|
2509 | {
|
---|
2510 | Q_D(QGLShaderProgram);
|
---|
2511 | Q_UNUSED(d);
|
---|
2512 | if (location != -1)
|
---|
2513 | glUniformMatrix4fv(location, 1, GL_FALSE, value[0]);
|
---|
2514 | }
|
---|
2515 |
|
---|
2516 |
|
---|
2517 | /*!
|
---|
2518 | \overload
|
---|
2519 |
|
---|
2520 | Sets the uniform variable called \a name in the current context
|
---|
2521 | to a 2x2 matrix \a value. The matrix elements must be specified
|
---|
2522 | in column-major order.
|
---|
2523 |
|
---|
2524 | \sa setAttributeValue()
|
---|
2525 | \since 4.7
|
---|
2526 | */
|
---|
2527 | void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[2][2])
|
---|
2528 | {
|
---|
2529 | setUniformValue(uniformLocation(name), value);
|
---|
2530 | }
|
---|
2531 |
|
---|
2532 | /*!
|
---|
2533 | \overload
|
---|
2534 |
|
---|
2535 | Sets the uniform variable called \a name in the current context
|
---|
2536 | to a 3x3 matrix \a value. The matrix elements must be specified
|
---|
2537 | in column-major order.
|
---|
2538 |
|
---|
2539 | \sa setAttributeValue()
|
---|
2540 | \since 4.7
|
---|
2541 | */
|
---|
2542 | void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[3][3])
|
---|
2543 | {
|
---|
2544 | setUniformValue(uniformLocation(name), value);
|
---|
2545 | }
|
---|
2546 |
|
---|
2547 | /*!
|
---|
2548 | \overload
|
---|
2549 |
|
---|
2550 | Sets the uniform variable called \a name in the current context
|
---|
2551 | to a 4x4 matrix \a value. The matrix elements must be specified
|
---|
2552 | in column-major order.
|
---|
2553 |
|
---|
2554 | \sa setAttributeValue()
|
---|
2555 | */
|
---|
2556 | void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[4][4])
|
---|
2557 | {
|
---|
2558 | setUniformValue(uniformLocation(name), value);
|
---|
2559 | }
|
---|
2560 |
|
---|
2561 | /*!
|
---|
2562 | Sets the uniform variable at \a location in the current context to a
|
---|
2563 | 3x3 transformation matrix \a value that is specified as a QTransform value.
|
---|
2564 |
|
---|
2565 | To set a QTransform value as a 4x4 matrix in a shader, use
|
---|
2566 | \c{setUniformValue(location, QMatrix4x4(value))}.
|
---|
2567 | */
|
---|
2568 | void QGLShaderProgram::setUniformValue(int location, const QTransform& value)
|
---|
2569 | {
|
---|
2570 | Q_D(QGLShaderProgram);
|
---|
2571 | Q_UNUSED(d);
|
---|
2572 | if (location != -1) {
|
---|
2573 | GLfloat mat[3][3] = {
|
---|
2574 | {GLfloat(value.m11()), GLfloat(value.m12()), GLfloat(value.m13())},
|
---|
2575 | {GLfloat(value.m21()), GLfloat(value.m22()), GLfloat(value.m23())},
|
---|
2576 | {GLfloat(value.m31()), GLfloat(value.m32()), GLfloat(value.m33())}
|
---|
2577 | };
|
---|
2578 | glUniformMatrix3fv(location, 1, GL_FALSE, mat[0]);
|
---|
2579 | }
|
---|
2580 | }
|
---|
2581 |
|
---|
2582 | /*!
|
---|
2583 | \overload
|
---|
2584 |
|
---|
2585 | Sets the uniform variable called \a name in the current context to a
|
---|
2586 | 3x3 transformation matrix \a value that is specified as a QTransform value.
|
---|
2587 |
|
---|
2588 | To set a QTransform value as a 4x4 matrix in a shader, use
|
---|
2589 | \c{setUniformValue(name, QMatrix4x4(value))}.
|
---|
2590 | */
|
---|
2591 | void QGLShaderProgram::setUniformValue
|
---|
2592 | (const char *name, const QTransform& value)
|
---|
2593 | {
|
---|
2594 | setUniformValue(uniformLocation(name), value);
|
---|
2595 | }
|
---|
2596 |
|
---|
2597 | /*!
|
---|
2598 | Sets the uniform variable array at \a location in the current
|
---|
2599 | context to the \a count elements of \a values.
|
---|
2600 |
|
---|
2601 | \sa setAttributeValue()
|
---|
2602 | */
|
---|
2603 | void QGLShaderProgram::setUniformValueArray(int location, const GLint *values, int count)
|
---|
2604 | {
|
---|
2605 | Q_D(QGLShaderProgram);
|
---|
2606 | Q_UNUSED(d);
|
---|
2607 | if (location != -1)
|
---|
2608 | glUniform1iv(location, count, values);
|
---|
2609 | }
|
---|
2610 |
|
---|
2611 | /*!
|
---|
2612 | \overload
|
---|
2613 |
|
---|
2614 | Sets the uniform variable array called \a name in the current
|
---|
2615 | context to the \a count elements of \a values.
|
---|
2616 |
|
---|
2617 | \sa setAttributeValue()
|
---|
2618 | */
|
---|
2619 | void QGLShaderProgram::setUniformValueArray
|
---|
2620 | (const char *name, const GLint *values, int count)
|
---|
2621 | {
|
---|
2622 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2623 | }
|
---|
2624 |
|
---|
2625 | /*!
|
---|
2626 | Sets the uniform variable array at \a location in the current
|
---|
2627 | context to the \a count elements of \a values. This overload
|
---|
2628 | should be used when setting an array of sampler values.
|
---|
2629 |
|
---|
2630 | \sa setAttributeValue()
|
---|
2631 | */
|
---|
2632 | void QGLShaderProgram::setUniformValueArray(int location, const GLuint *values, int count)
|
---|
2633 | {
|
---|
2634 | Q_D(QGLShaderProgram);
|
---|
2635 | Q_UNUSED(d);
|
---|
2636 | if (location != -1)
|
---|
2637 | glUniform1iv(location, count, reinterpret_cast<const GLint *>(values));
|
---|
2638 | }
|
---|
2639 |
|
---|
2640 | /*!
|
---|
2641 | \overload
|
---|
2642 |
|
---|
2643 | Sets the uniform variable array called \a name in the current
|
---|
2644 | context to the \a count elements of \a values. This overload
|
---|
2645 | should be used when setting an array of sampler values.
|
---|
2646 |
|
---|
2647 | \sa setAttributeValue()
|
---|
2648 | */
|
---|
2649 | void QGLShaderProgram::setUniformValueArray
|
---|
2650 | (const char *name, const GLuint *values, int count)
|
---|
2651 | {
|
---|
2652 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2653 | }
|
---|
2654 |
|
---|
2655 | /*!
|
---|
2656 | Sets the uniform variable array at \a location in the current
|
---|
2657 | context to the \a count elements of \a values. Each element
|
---|
2658 | has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4.
|
---|
2659 |
|
---|
2660 | \sa setAttributeValue()
|
---|
2661 | */
|
---|
2662 | void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize)
|
---|
2663 | {
|
---|
2664 | Q_D(QGLShaderProgram);
|
---|
2665 | Q_UNUSED(d);
|
---|
2666 | if (location != -1) {
|
---|
2667 | if (tupleSize == 1)
|
---|
2668 | glUniform1fv(location, count, values);
|
---|
2669 | else if (tupleSize == 2)
|
---|
2670 | glUniform2fv(location, count, values);
|
---|
2671 | else if (tupleSize == 3)
|
---|
2672 | glUniform3fv(location, count, values);
|
---|
2673 | else if (tupleSize == 4)
|
---|
2674 | glUniform4fv(location, count, values);
|
---|
2675 | else
|
---|
2676 | qWarning() << "QGLShaderProgram::setUniformValue: size" << tupleSize << "not supported";
|
---|
2677 | }
|
---|
2678 | }
|
---|
2679 |
|
---|
2680 | /*!
|
---|
2681 | \overload
|
---|
2682 |
|
---|
2683 | Sets the uniform variable array called \a name in the current
|
---|
2684 | context to the \a count elements of \a values. Each element
|
---|
2685 | has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4.
|
---|
2686 |
|
---|
2687 | \sa setAttributeValue()
|
---|
2688 | */
|
---|
2689 | void QGLShaderProgram::setUniformValueArray
|
---|
2690 | (const char *name, const GLfloat *values, int count, int tupleSize)
|
---|
2691 | {
|
---|
2692 | setUniformValueArray(uniformLocation(name), values, count, tupleSize);
|
---|
2693 | }
|
---|
2694 |
|
---|
2695 | /*!
|
---|
2696 | Sets the uniform variable array at \a location in the current
|
---|
2697 | context to the \a count 2D vector elements of \a values.
|
---|
2698 |
|
---|
2699 | \sa setAttributeValue()
|
---|
2700 | */
|
---|
2701 | void QGLShaderProgram::setUniformValueArray(int location, const QVector2D *values, int count)
|
---|
2702 | {
|
---|
2703 | Q_D(QGLShaderProgram);
|
---|
2704 | Q_UNUSED(d);
|
---|
2705 | if (location != -1)
|
---|
2706 | glUniform2fv(location, count, reinterpret_cast<const GLfloat *>(values));
|
---|
2707 | }
|
---|
2708 |
|
---|
2709 | /*!
|
---|
2710 | \overload
|
---|
2711 |
|
---|
2712 | Sets the uniform variable array called \a name in the current
|
---|
2713 | context to the \a count 2D vector elements of \a values.
|
---|
2714 |
|
---|
2715 | \sa setAttributeValue()
|
---|
2716 | */
|
---|
2717 | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector2D *values, int count)
|
---|
2718 | {
|
---|
2719 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2720 | }
|
---|
2721 |
|
---|
2722 | /*!
|
---|
2723 | Sets the uniform variable array at \a location in the current
|
---|
2724 | context to the \a count 3D vector elements of \a values.
|
---|
2725 |
|
---|
2726 | \sa setAttributeValue()
|
---|
2727 | */
|
---|
2728 | void QGLShaderProgram::setUniformValueArray(int location, const QVector3D *values, int count)
|
---|
2729 | {
|
---|
2730 | Q_D(QGLShaderProgram);
|
---|
2731 | Q_UNUSED(d);
|
---|
2732 | if (location != -1)
|
---|
2733 | glUniform3fv(location, count, reinterpret_cast<const GLfloat *>(values));
|
---|
2734 | }
|
---|
2735 |
|
---|
2736 | /*!
|
---|
2737 | \overload
|
---|
2738 |
|
---|
2739 | Sets the uniform variable array called \a name in the current
|
---|
2740 | context to the \a count 3D vector elements of \a values.
|
---|
2741 |
|
---|
2742 | \sa setAttributeValue()
|
---|
2743 | */
|
---|
2744 | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector3D *values, int count)
|
---|
2745 | {
|
---|
2746 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2747 | }
|
---|
2748 |
|
---|
2749 | /*!
|
---|
2750 | Sets the uniform variable array at \a location in the current
|
---|
2751 | context to the \a count 4D vector elements of \a values.
|
---|
2752 |
|
---|
2753 | \sa setAttributeValue()
|
---|
2754 | */
|
---|
2755 | void QGLShaderProgram::setUniformValueArray(int location, const QVector4D *values, int count)
|
---|
2756 | {
|
---|
2757 | Q_D(QGLShaderProgram);
|
---|
2758 | Q_UNUSED(d);
|
---|
2759 | if (location != -1)
|
---|
2760 | glUniform4fv(location, count, reinterpret_cast<const GLfloat *>(values));
|
---|
2761 | }
|
---|
2762 |
|
---|
2763 | /*!
|
---|
2764 | \overload
|
---|
2765 |
|
---|
2766 | Sets the uniform variable array called \a name in the current
|
---|
2767 | context to the \a count 4D vector elements of \a values.
|
---|
2768 |
|
---|
2769 | \sa setAttributeValue()
|
---|
2770 | */
|
---|
2771 | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector4D *values, int count)
|
---|
2772 | {
|
---|
2773 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2774 | }
|
---|
2775 |
|
---|
2776 | // We have to repack matrix arrays from qreal to GLfloat.
|
---|
2777 | #define setUniformMatrixArray(func,location,values,count,type,cols,rows) \
|
---|
2778 | if (location == -1 || count <= 0) \
|
---|
2779 | return; \
|
---|
2780 | if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \
|
---|
2781 | func(location, count, GL_FALSE, \
|
---|
2782 | reinterpret_cast<const GLfloat *>(values[0].constData())); \
|
---|
2783 | } else { \
|
---|
2784 | QVarLengthArray<GLfloat> temp(cols * rows * count); \
|
---|
2785 | for (int index = 0; index < count; ++index) { \
|
---|
2786 | for (int index2 = 0; index2 < (cols * rows); ++index2) { \
|
---|
2787 | temp.data()[cols * rows * index + index2] = \
|
---|
2788 | values[index].constData()[index2]; \
|
---|
2789 | } \
|
---|
2790 | } \
|
---|
2791 | func(location, count, GL_FALSE, temp.constData()); \
|
---|
2792 | }
|
---|
2793 | #if !defined(QT_OPENGL_ES_2)
|
---|
2794 | #define setUniformGenericMatrixArray(func,colfunc,location,values,count,type,cols,rows) \
|
---|
2795 | if (location == -1 || count <= 0) \
|
---|
2796 | return; \
|
---|
2797 | if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \
|
---|
2798 | const GLfloat *data = reinterpret_cast<const GLfloat *> \
|
---|
2799 | (values[0].constData()); \
|
---|
2800 | if (func) \
|
---|
2801 | func(location, count, GL_FALSE, data); \
|
---|
2802 | else \
|
---|
2803 | colfunc(location, count * cols, data); \
|
---|
2804 | } else { \
|
---|
2805 | QVarLengthArray<GLfloat> temp(cols * rows * count); \
|
---|
2806 | for (int index = 0; index < count; ++index) { \
|
---|
2807 | for (int index2 = 0; index2 < (cols * rows); ++index2) { \
|
---|
2808 | temp.data()[cols * rows * index + index2] = \
|
---|
2809 | values[index].constData()[index2]; \
|
---|
2810 | } \
|
---|
2811 | } \
|
---|
2812 | if (func) \
|
---|
2813 | func(location, count, GL_FALSE, temp.constData()); \
|
---|
2814 | else \
|
---|
2815 | colfunc(location, count * cols, temp.constData()); \
|
---|
2816 | }
|
---|
2817 | #else
|
---|
2818 | #define setUniformGenericMatrixArray(func,colfunc,location,values,count,type,cols,rows) \
|
---|
2819 | if (location == -1 || count <= 0) \
|
---|
2820 | return; \
|
---|
2821 | if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \
|
---|
2822 | const GLfloat *data = reinterpret_cast<const GLfloat *> \
|
---|
2823 | (values[0].constData()); \
|
---|
2824 | colfunc(location, count * cols, data); \
|
---|
2825 | } else { \
|
---|
2826 | QVarLengthArray<GLfloat> temp(cols * rows * count); \
|
---|
2827 | for (int index = 0; index < count; ++index) { \
|
---|
2828 | for (int index2 = 0; index2 < (cols * rows); ++index2) { \
|
---|
2829 | temp.data()[cols * rows * index + index2] = \
|
---|
2830 | values[index].constData()[index2]; \
|
---|
2831 | } \
|
---|
2832 | } \
|
---|
2833 | colfunc(location, count * cols, temp.constData()); \
|
---|
2834 | }
|
---|
2835 | #endif
|
---|
2836 |
|
---|
2837 | /*!
|
---|
2838 | Sets the uniform variable array at \a location in the current
|
---|
2839 | context to the \a count 2x2 matrix elements of \a values.
|
---|
2840 |
|
---|
2841 | \sa setAttributeValue()
|
---|
2842 | */
|
---|
2843 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x2 *values, int count)
|
---|
2844 | {
|
---|
2845 | Q_D(QGLShaderProgram);
|
---|
2846 | Q_UNUSED(d);
|
---|
2847 | setUniformMatrixArray
|
---|
2848 | (glUniformMatrix2fv, location, values, count, QMatrix2x2, 2, 2);
|
---|
2849 | }
|
---|
2850 |
|
---|
2851 | /*!
|
---|
2852 | \overload
|
---|
2853 |
|
---|
2854 | Sets the uniform variable array called \a name in the current
|
---|
2855 | context to the \a count 2x2 matrix elements of \a values.
|
---|
2856 |
|
---|
2857 | \sa setAttributeValue()
|
---|
2858 | */
|
---|
2859 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x2 *values, int count)
|
---|
2860 | {
|
---|
2861 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2862 | }
|
---|
2863 |
|
---|
2864 | /*!
|
---|
2865 | Sets the uniform variable array at \a location in the current
|
---|
2866 | context to the \a count 2x3 matrix elements of \a values.
|
---|
2867 |
|
---|
2868 | \sa setAttributeValue()
|
---|
2869 | */
|
---|
2870 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x3 *values, int count)
|
---|
2871 | {
|
---|
2872 | Q_D(QGLShaderProgram);
|
---|
2873 | Q_UNUSED(d);
|
---|
2874 | setUniformGenericMatrixArray
|
---|
2875 | (glUniformMatrix2x3fv, glUniform3fv, location, values, count,
|
---|
2876 | QMatrix2x3, 2, 3);
|
---|
2877 | }
|
---|
2878 |
|
---|
2879 | /*!
|
---|
2880 | \overload
|
---|
2881 |
|
---|
2882 | Sets the uniform variable array called \a name in the current
|
---|
2883 | context to the \a count 2x3 matrix elements of \a values.
|
---|
2884 |
|
---|
2885 | \sa setAttributeValue()
|
---|
2886 | */
|
---|
2887 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x3 *values, int count)
|
---|
2888 | {
|
---|
2889 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2890 | }
|
---|
2891 |
|
---|
2892 | /*!
|
---|
2893 | Sets the uniform variable array at \a location in the current
|
---|
2894 | context to the \a count 2x4 matrix elements of \a values.
|
---|
2895 |
|
---|
2896 | \sa setAttributeValue()
|
---|
2897 | */
|
---|
2898 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x4 *values, int count)
|
---|
2899 | {
|
---|
2900 | Q_D(QGLShaderProgram);
|
---|
2901 | Q_UNUSED(d);
|
---|
2902 | setUniformGenericMatrixArray
|
---|
2903 | (glUniformMatrix2x4fv, glUniform4fv, location, values, count,
|
---|
2904 | QMatrix2x4, 2, 4);
|
---|
2905 | }
|
---|
2906 |
|
---|
2907 | /*!
|
---|
2908 | \overload
|
---|
2909 |
|
---|
2910 | Sets the uniform variable array called \a name in the current
|
---|
2911 | context to the \a count 2x4 matrix elements of \a values.
|
---|
2912 |
|
---|
2913 | \sa setAttributeValue()
|
---|
2914 | */
|
---|
2915 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x4 *values, int count)
|
---|
2916 | {
|
---|
2917 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2918 | }
|
---|
2919 |
|
---|
2920 | /*!
|
---|
2921 | Sets the uniform variable array at \a location in the current
|
---|
2922 | context to the \a count 3x2 matrix elements of \a values.
|
---|
2923 |
|
---|
2924 | \sa setAttributeValue()
|
---|
2925 | */
|
---|
2926 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x2 *values, int count)
|
---|
2927 | {
|
---|
2928 | Q_D(QGLShaderProgram);
|
---|
2929 | Q_UNUSED(d);
|
---|
2930 | setUniformGenericMatrixArray
|
---|
2931 | (glUniformMatrix3x2fv, glUniform2fv, location, values, count,
|
---|
2932 | QMatrix3x2, 3, 2);
|
---|
2933 | }
|
---|
2934 |
|
---|
2935 | /*!
|
---|
2936 | \overload
|
---|
2937 |
|
---|
2938 | Sets the uniform variable array called \a name in the current
|
---|
2939 | context to the \a count 3x2 matrix elements of \a values.
|
---|
2940 |
|
---|
2941 | \sa setAttributeValue()
|
---|
2942 | */
|
---|
2943 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x2 *values, int count)
|
---|
2944 | {
|
---|
2945 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2946 | }
|
---|
2947 |
|
---|
2948 | /*!
|
---|
2949 | Sets the uniform variable array at \a location in the current
|
---|
2950 | context to the \a count 3x3 matrix elements of \a values.
|
---|
2951 |
|
---|
2952 | \sa setAttributeValue()
|
---|
2953 | */
|
---|
2954 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x3 *values, int count)
|
---|
2955 | {
|
---|
2956 | Q_D(QGLShaderProgram);
|
---|
2957 | Q_UNUSED(d);
|
---|
2958 | setUniformMatrixArray
|
---|
2959 | (glUniformMatrix3fv, location, values, count, QMatrix3x3, 3, 3);
|
---|
2960 | }
|
---|
2961 |
|
---|
2962 | /*!
|
---|
2963 | \overload
|
---|
2964 |
|
---|
2965 | Sets the uniform variable array called \a name in the current
|
---|
2966 | context to the \a count 3x3 matrix elements of \a values.
|
---|
2967 |
|
---|
2968 | \sa setAttributeValue()
|
---|
2969 | */
|
---|
2970 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x3 *values, int count)
|
---|
2971 | {
|
---|
2972 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2973 | }
|
---|
2974 |
|
---|
2975 | /*!
|
---|
2976 | Sets the uniform variable array at \a location in the current
|
---|
2977 | context to the \a count 3x4 matrix elements of \a values.
|
---|
2978 |
|
---|
2979 | \sa setAttributeValue()
|
---|
2980 | */
|
---|
2981 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x4 *values, int count)
|
---|
2982 | {
|
---|
2983 | Q_D(QGLShaderProgram);
|
---|
2984 | Q_UNUSED(d);
|
---|
2985 | setUniformGenericMatrixArray
|
---|
2986 | (glUniformMatrix3x4fv, glUniform4fv, location, values, count,
|
---|
2987 | QMatrix3x4, 3, 4);
|
---|
2988 | }
|
---|
2989 |
|
---|
2990 | /*!
|
---|
2991 | \overload
|
---|
2992 |
|
---|
2993 | Sets the uniform variable array called \a name in the current
|
---|
2994 | context to the \a count 3x4 matrix elements of \a values.
|
---|
2995 |
|
---|
2996 | \sa setAttributeValue()
|
---|
2997 | */
|
---|
2998 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x4 *values, int count)
|
---|
2999 | {
|
---|
3000 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
3001 | }
|
---|
3002 |
|
---|
3003 | /*!
|
---|
3004 | Sets the uniform variable array at \a location in the current
|
---|
3005 | context to the \a count 4x2 matrix elements of \a values.
|
---|
3006 |
|
---|
3007 | \sa setAttributeValue()
|
---|
3008 | */
|
---|
3009 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x2 *values, int count)
|
---|
3010 | {
|
---|
3011 | Q_D(QGLShaderProgram);
|
---|
3012 | Q_UNUSED(d);
|
---|
3013 | setUniformGenericMatrixArray
|
---|
3014 | (glUniformMatrix4x2fv, glUniform2fv, location, values, count,
|
---|
3015 | QMatrix4x2, 4, 2);
|
---|
3016 | }
|
---|
3017 |
|
---|
3018 | /*!
|
---|
3019 | \overload
|
---|
3020 |
|
---|
3021 | Sets the uniform variable array called \a name in the current
|
---|
3022 | context to the \a count 4x2 matrix elements of \a values.
|
---|
3023 |
|
---|
3024 | \sa setAttributeValue()
|
---|
3025 | */
|
---|
3026 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x2 *values, int count)
|
---|
3027 | {
|
---|
3028 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
3029 | }
|
---|
3030 |
|
---|
3031 | /*!
|
---|
3032 | Sets the uniform variable array at \a location in the current
|
---|
3033 | context to the \a count 4x3 matrix elements of \a values.
|
---|
3034 |
|
---|
3035 | \sa setAttributeValue()
|
---|
3036 | */
|
---|
3037 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x3 *values, int count)
|
---|
3038 | {
|
---|
3039 | Q_D(QGLShaderProgram);
|
---|
3040 | Q_UNUSED(d);
|
---|
3041 | setUniformGenericMatrixArray
|
---|
3042 | (glUniformMatrix4x3fv, glUniform3fv, location, values, count,
|
---|
3043 | QMatrix4x3, 4, 3);
|
---|
3044 | }
|
---|
3045 |
|
---|
3046 | /*!
|
---|
3047 | \overload
|
---|
3048 |
|
---|
3049 | Sets the uniform variable array called \a name in the current
|
---|
3050 | context to the \a count 4x3 matrix elements of \a values.
|
---|
3051 |
|
---|
3052 | \sa setAttributeValue()
|
---|
3053 | */
|
---|
3054 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x3 *values, int count)
|
---|
3055 | {
|
---|
3056 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
3057 | }
|
---|
3058 |
|
---|
3059 | /*!
|
---|
3060 | Sets the uniform variable array at \a location in the current
|
---|
3061 | context to the \a count 4x4 matrix elements of \a values.
|
---|
3062 |
|
---|
3063 | \sa setAttributeValue()
|
---|
3064 | */
|
---|
3065 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x4 *values, int count)
|
---|
3066 | {
|
---|
3067 | Q_D(QGLShaderProgram);
|
---|
3068 | Q_UNUSED(d);
|
---|
3069 | setUniformMatrixArray
|
---|
3070 | (glUniformMatrix4fv, location, values, count, QMatrix4x4, 4, 4);
|
---|
3071 | }
|
---|
3072 |
|
---|
3073 | /*!
|
---|
3074 | \overload
|
---|
3075 |
|
---|
3076 | Sets the uniform variable array called \a name in the current
|
---|
3077 | context to the \a count 4x4 matrix elements of \a values.
|
---|
3078 |
|
---|
3079 | \sa setAttributeValue()
|
---|
3080 | */
|
---|
3081 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x4 *values, int count)
|
---|
3082 | {
|
---|
3083 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
3084 | }
|
---|
3085 |
|
---|
3086 | #undef ctx
|
---|
3087 |
|
---|
3088 | /*!
|
---|
3089 | Returns the hardware limit for how many vertices a geometry shader
|
---|
3090 | can output.
|
---|
3091 |
|
---|
3092 | \since 4.7
|
---|
3093 |
|
---|
3094 | \sa setGeometryOutputVertexCount()
|
---|
3095 | */
|
---|
3096 | int QGLShaderProgram::maxGeometryOutputVertices() const
|
---|
3097 | {
|
---|
3098 | GLint n;
|
---|
3099 | glGetIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT, &n);
|
---|
3100 | return n;
|
---|
3101 | }
|
---|
3102 |
|
---|
3103 | /*!
|
---|
3104 | Sets the maximum number of vertices the current geometry shader
|
---|
3105 | program will produce, if active, to \a count.
|
---|
3106 |
|
---|
3107 | \since 4.7
|
---|
3108 |
|
---|
3109 | This parameter takes effect the next time the program is linked.
|
---|
3110 | */
|
---|
3111 | void QGLShaderProgram::setGeometryOutputVertexCount(int count)
|
---|
3112 | {
|
---|
3113 | #ifndef QT_NO_DEBUG
|
---|
3114 | int max = maxGeometryOutputVertices();
|
---|
3115 | if (count > max) {
|
---|
3116 | qWarning("QGLShaderProgram::setGeometryOutputVertexCount: count: %d higher than maximum: %d",
|
---|
3117 | count, max);
|
---|
3118 | }
|
---|
3119 | #endif
|
---|
3120 | d_func()->geometryVertexCount = count;
|
---|
3121 | }
|
---|
3122 |
|
---|
3123 |
|
---|
3124 | /*!
|
---|
3125 | Returns the maximum number of vertices the current geometry shader
|
---|
3126 | program will produce, if active.
|
---|
3127 |
|
---|
3128 | \since 4.7
|
---|
3129 |
|
---|
3130 | This parameter takes effect the ntext time the program is linked.
|
---|
3131 | */
|
---|
3132 | int QGLShaderProgram::geometryOutputVertexCount() const
|
---|
3133 | {
|
---|
3134 | return d_func()->geometryVertexCount;
|
---|
3135 | }
|
---|
3136 |
|
---|
3137 |
|
---|
3138 | /*!
|
---|
3139 | Sets the input type from \a inputType.
|
---|
3140 |
|
---|
3141 | This parameter takes effect the next time the program is linked.
|
---|
3142 | */
|
---|
3143 | void QGLShaderProgram::setGeometryInputType(GLenum inputType)
|
---|
3144 | {
|
---|
3145 | d_func()->geometryInputType = inputType;
|
---|
3146 | }
|
---|
3147 |
|
---|
3148 |
|
---|
3149 | /*!
|
---|
3150 | Returns the geometry shader input type, if active.
|
---|
3151 |
|
---|
3152 | This parameter takes effect the next time the program is linked.
|
---|
3153 |
|
---|
3154 | \since 4.7
|
---|
3155 | */
|
---|
3156 |
|
---|
3157 | GLenum QGLShaderProgram::geometryInputType() const
|
---|
3158 | {
|
---|
3159 | return d_func()->geometryInputType;
|
---|
3160 | }
|
---|
3161 |
|
---|
3162 |
|
---|
3163 | /*!
|
---|
3164 | Sets the output type from the geometry shader, if active, to
|
---|
3165 | \a outputType.
|
---|
3166 |
|
---|
3167 | This parameter takes effect the next time the program is linked.
|
---|
3168 |
|
---|
3169 | \since 4.7
|
---|
3170 | */
|
---|
3171 | void QGLShaderProgram::setGeometryOutputType(GLenum outputType)
|
---|
3172 | {
|
---|
3173 | d_func()->geometryOutputType = outputType;
|
---|
3174 | }
|
---|
3175 |
|
---|
3176 |
|
---|
3177 | /*!
|
---|
3178 | Returns the geometry shader output type, if active.
|
---|
3179 |
|
---|
3180 | This parameter takes effect the next time the program is linked.
|
---|
3181 |
|
---|
3182 | \since 4.7
|
---|
3183 | */
|
---|
3184 | GLenum QGLShaderProgram::geometryOutputType() const
|
---|
3185 | {
|
---|
3186 | return d_func()->geometryOutputType;
|
---|
3187 | }
|
---|
3188 |
|
---|
3189 |
|
---|
3190 | /*!
|
---|
3191 | Returns true if shader programs written in the OpenGL Shading
|
---|
3192 | Language (GLSL) are supported on this system; false otherwise.
|
---|
3193 |
|
---|
3194 | The \a context is used to resolve the GLSL extensions.
|
---|
3195 | If \a context is null, then QGLContext::currentContext() is used.
|
---|
3196 | */
|
---|
3197 | bool QGLShaderProgram::hasOpenGLShaderPrograms(const QGLContext *context)
|
---|
3198 | {
|
---|
3199 | #if !defined(QT_OPENGL_ES_2)
|
---|
3200 | if (!context)
|
---|
3201 | context = QGLContext::currentContext();
|
---|
3202 | if (!context)
|
---|
3203 | return false;
|
---|
3204 | return qt_resolve_glsl_extensions(const_cast<QGLContext *>(context));
|
---|
3205 | #else
|
---|
3206 | Q_UNUSED(context);
|
---|
3207 | return true;
|
---|
3208 | #endif
|
---|
3209 | }
|
---|
3210 |
|
---|
3211 | /*!
|
---|
3212 | \internal
|
---|
3213 | */
|
---|
3214 | void QGLShaderProgram::shaderDestroyed()
|
---|
3215 | {
|
---|
3216 | Q_D(QGLShaderProgram);
|
---|
3217 | QGLShader *shader = qobject_cast<QGLShader *>(sender());
|
---|
3218 | if (shader && !d->removingShaders)
|
---|
3219 | removeShader(shader);
|
---|
3220 | }
|
---|
3221 |
|
---|
3222 |
|
---|
3223 | #undef ctx
|
---|
3224 | #undef context
|
---|
3225 |
|
---|
3226 | /*!
|
---|
3227 | Returns true if shader programs of type \a type are supported on
|
---|
3228 | this system; false otherwise.
|
---|
3229 |
|
---|
3230 | The \a context is used to resolve the GLSL extensions.
|
---|
3231 | If \a context is null, then QGLContext::currentContext() is used.
|
---|
3232 |
|
---|
3233 | \since 4.7
|
---|
3234 | */
|
---|
3235 | bool QGLShader::hasOpenGLShaders(ShaderType type, const QGLContext *context)
|
---|
3236 | {
|
---|
3237 | if (!context)
|
---|
3238 | context = QGLContext::currentContext();
|
---|
3239 | if (!context)
|
---|
3240 | return false;
|
---|
3241 |
|
---|
3242 | if ((type & ~(Geometry | Vertex | Fragment)) || type == 0)
|
---|
3243 | return false;
|
---|
3244 |
|
---|
3245 | bool resolved = qt_resolve_glsl_extensions(const_cast<QGLContext *>(context));
|
---|
3246 | if (!resolved)
|
---|
3247 | return false;
|
---|
3248 |
|
---|
3249 | if ((type & Geometry) && !QByteArray((const char *) glGetString(GL_EXTENSIONS)).contains("GL_EXT_geometry_shader4"))
|
---|
3250 | return false;
|
---|
3251 |
|
---|
3252 | return true;
|
---|
3253 | }
|
---|
3254 |
|
---|
3255 |
|
---|
3256 |
|
---|
3257 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
---|
3258 | /*! \internal */
|
---|
3259 | void QGLShaderProgram::setAttributeArray
|
---|
3260 | (int location, QMacCompatGLenum type, const void *values, int tupleSize, int stride)
|
---|
3261 | {
|
---|
3262 | setAttributeArray(location, GLenum(type), values, tupleSize, stride);
|
---|
3263 | }
|
---|
3264 |
|
---|
3265 | /*! \internal */
|
---|
3266 | void QGLShaderProgram::setAttributeArray
|
---|
3267 | (const char *name, QMacCompatGLenum type, const void *values, int tupleSize, int stride)
|
---|
3268 | {
|
---|
3269 | setAttributeArray(name, GLenum(type), values, tupleSize, stride);
|
---|
3270 | }
|
---|
3271 |
|
---|
3272 | /*! \internal */
|
---|
3273 | void QGLShaderProgram::setAttributeBuffer
|
---|
3274 | (int location, QMacCompatGLenum type, int offset, int tupleSize, int stride)
|
---|
3275 | {
|
---|
3276 | setAttributeBuffer(location, GLenum(type), offset, tupleSize, stride);
|
---|
3277 | }
|
---|
3278 |
|
---|
3279 | /*! \internal */
|
---|
3280 | void QGLShaderProgram::setAttributeBuffer
|
---|
3281 | (const char *name, QMacCompatGLenum type, int offset, int tupleSize, int stride)
|
---|
3282 | {
|
---|
3283 | setAttributeBuffer(name, GLenum(type), offset, tupleSize, stride);
|
---|
3284 | }
|
---|
3285 |
|
---|
3286 | /*! \internal */
|
---|
3287 | void QGLShaderProgram::setUniformValue(int location, QMacCompatGLint value)
|
---|
3288 | {
|
---|
3289 | setUniformValue(location, GLint(value));
|
---|
3290 | }
|
---|
3291 |
|
---|
3292 | /*! \internal */
|
---|
3293 | void QGLShaderProgram::setUniformValue(int location, QMacCompatGLuint value)
|
---|
3294 | {
|
---|
3295 | setUniformValue(location, GLuint(value));
|
---|
3296 | }
|
---|
3297 |
|
---|
3298 | /*! \internal */
|
---|
3299 | void QGLShaderProgram::setUniformValue(const char *name, QMacCompatGLint value)
|
---|
3300 | {
|
---|
3301 | setUniformValue(name, GLint(value));
|
---|
3302 | }
|
---|
3303 |
|
---|
3304 | /*! \internal */
|
---|
3305 | void QGLShaderProgram::setUniformValue(const char *name, QMacCompatGLuint value)
|
---|
3306 | {
|
---|
3307 | setUniformValue(name, GLuint(value));
|
---|
3308 | }
|
---|
3309 |
|
---|
3310 | /*! \internal */
|
---|
3311 | void QGLShaderProgram::setUniformValueArray(int location, const QMacCompatGLint *values, int count)
|
---|
3312 | {
|
---|
3313 | setUniformValueArray(location, (const GLint *)values, count);
|
---|
3314 | }
|
---|
3315 |
|
---|
3316 | /*! \internal */
|
---|
3317 | void QGLShaderProgram::setUniformValueArray(int location, const QMacCompatGLuint *values, int count)
|
---|
3318 | {
|
---|
3319 | setUniformValueArray(location, (const GLuint *)values, count);
|
---|
3320 | }
|
---|
3321 |
|
---|
3322 | /*! \internal */
|
---|
3323 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMacCompatGLint *values, int count)
|
---|
3324 | {
|
---|
3325 | setUniformValueArray(name, (const GLint *)values, count);
|
---|
3326 | }
|
---|
3327 |
|
---|
3328 | /*! \internal */
|
---|
3329 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMacCompatGLuint *values, int count)
|
---|
3330 | {
|
---|
3331 | setUniformValueArray(name, (const GLuint *)values, count);
|
---|
3332 | }
|
---|
3333 | #endif
|
---|
3334 |
|
---|
3335 | #endif // !defined(QT_OPENGL_ES_1)
|
---|
3336 |
|
---|
3337 | QT_END_NAMESPACE
|
---|