| 1 | /****************************************************************************
|
|---|
| 2 | **
|
|---|
| 3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
|
|---|
| 4 | ** All rights reserved.
|
|---|
| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
|
|---|
| 6 | **
|
|---|
| 7 | ** This file is part of the QtOpenGL module of the Qt Toolkit.
|
|---|
| 8 | **
|
|---|
| 9 | ** $QT_BEGIN_LICENSE:LGPL$
|
|---|
| 10 | ** Commercial Usage
|
|---|
| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
|
|---|
| 12 | ** accordance with the Qt Commercial License Agreement provided with the
|
|---|
| 13 | ** Software or, alternatively, in accordance with the terms contained in
|
|---|
| 14 | ** a written agreement between you and Nokia.
|
|---|
| 15 | **
|
|---|
| 16 | ** GNU Lesser General Public License Usage
|
|---|
| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
|
|---|
| 18 | ** General Public License version 2.1 as published by the Free Software
|
|---|
| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
|
|---|
| 20 | ** packaging of this file. Please review the following information to
|
|---|
| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
|
|---|
| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
|---|
| 23 | **
|
|---|
| 24 | ** In addition, as a special exception, Nokia gives you certain additional
|
|---|
| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
|
|---|
| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
|---|
| 27 | **
|
|---|
| 28 | ** GNU General Public License Usage
|
|---|
| 29 | ** Alternatively, this file may be used under the terms of the GNU
|
|---|
| 30 | ** General Public License version 3.0 as published by the Free Software
|
|---|
| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
|
|---|
| 32 | ** packaging of this file. Please review the following information to
|
|---|
| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
|
|---|
| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
|
|---|
| 35 | **
|
|---|
| 36 | ** If you have questions regarding the use of this file, please contact
|
|---|
| 37 | ** Nokia at qt-info@nokia.com.
|
|---|
| 38 | ** $QT_END_LICENSE$
|
|---|
| 39 | **
|
|---|
| 40 | ****************************************************************************/
|
|---|
| 41 |
|
|---|
| 42 | #include "qglshaderprogram.h"
|
|---|
| 43 | #include "qglextensions_p.h"
|
|---|
| 44 | #include "qgl_p.h"
|
|---|
| 45 | #include <QtCore/private/qobject_p.h>
|
|---|
| 46 | #include <QtCore/qdebug.h>
|
|---|
| 47 | #include <QtCore/qfile.h>
|
|---|
| 48 | #include <QtCore/qvarlengtharray.h>
|
|---|
| 49 | #include <QtCore/qvector.h>
|
|---|
| 50 |
|
|---|
| 51 | QT_BEGIN_NAMESPACE
|
|---|
| 52 |
|
|---|
| 53 | #if !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
|
|---|
| 54 |
|
|---|
| 55 | /*!
|
|---|
| 56 | \class QGLShaderProgram
|
|---|
| 57 | \brief The QGLShaderProgram class allows OpenGL shader programs to be linked and used.
|
|---|
| 58 | \since 4.6
|
|---|
| 59 | \ingroup painting-3D
|
|---|
| 60 |
|
|---|
| 61 | \section1 Introduction
|
|---|
| 62 |
|
|---|
| 63 | This class supports shader programs written in the OpenGL Shading
|
|---|
| 64 | Language (GLSL) and in the OpenGL/ES Shading Language (GLSL/ES).
|
|---|
| 65 |
|
|---|
| 66 | QGLShader and QGLShaderProgram shelter the programmer from the details of
|
|---|
| 67 | compiling and linking vertex and fragment shaders.
|
|---|
| 68 |
|
|---|
| 69 | The following example creates a vertex shader program using the
|
|---|
| 70 | supplied source \c{code}. Once compiled and linked, the shader
|
|---|
| 71 | program is activated in the current QGLContext by calling
|
|---|
| 72 | QGLShaderProgram::bind():
|
|---|
| 73 |
|
|---|
| 74 | \snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 0
|
|---|
| 75 |
|
|---|
| 76 | \section1 Writing portable shaders
|
|---|
| 77 |
|
|---|
| 78 | Shader programs can be difficult to reuse across OpenGL implementations
|
|---|
| 79 | because of varying levels of support for standard vertex attributes and
|
|---|
| 80 | uniform variables. In particular, GLSL/ES lacks all of the
|
|---|
| 81 | standard variables that are present on desktop OpenGL systems:
|
|---|
| 82 | \c{gl_Vertex}, \c{gl_Normal}, \c{gl_Color}, and so on. Desktop OpenGL
|
|---|
| 83 | lacks the variable qualifiers \c{highp}, \c{mediump}, and \c{lowp}.
|
|---|
| 84 |
|
|---|
| 85 | The QGLShaderProgram class makes the process of writing portable shaders
|
|---|
| 86 | easier by prefixing all shader programs with the following lines on
|
|---|
| 87 | desktop OpenGL:
|
|---|
| 88 |
|
|---|
| 89 | \code
|
|---|
| 90 | #define highp
|
|---|
| 91 | #define mediump
|
|---|
| 92 | #define lowp
|
|---|
| 93 | \endcode
|
|---|
| 94 |
|
|---|
| 95 | This makes it possible to run most GLSL/ES shader programs
|
|---|
| 96 | on desktop systems. The programmer should restrict themselves
|
|---|
| 97 | to just features that are present in GLSL/ES, and avoid
|
|---|
| 98 | standard variable names that only work on the desktop.
|
|---|
| 99 |
|
|---|
| 100 | \section1 Simple shader example
|
|---|
| 101 |
|
|---|
| 102 | \snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 1
|
|---|
| 103 |
|
|---|
| 104 | With the above shader program active, we can draw a green triangle
|
|---|
| 105 | as follows:
|
|---|
| 106 |
|
|---|
| 107 | \snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 2
|
|---|
| 108 |
|
|---|
| 109 | \section1 Binary shaders and programs
|
|---|
| 110 |
|
|---|
| 111 | Binary shaders may be specified using \c{glShaderBinary()} on
|
|---|
| 112 | the return value from QGLShader::shaderId(). The QGLShader instance
|
|---|
| 113 | containing the binary can then be added to the shader program with
|
|---|
| 114 | addShader() and linked in the usual fashion with link().
|
|---|
| 115 |
|
|---|
| 116 | Binary programs may be specified using \c{glProgramBinaryOES()}
|
|---|
| 117 | on the return value from programId(). Then the application should
|
|---|
| 118 | call link(), which will notice that the program has already been
|
|---|
| 119 | specified and linked, allowing other operations to be performed
|
|---|
| 120 | on the shader program.
|
|---|
| 121 |
|
|---|
| 122 | \sa QGLShader
|
|---|
| 123 | */
|
|---|
| 124 |
|
|---|
| 125 | /*!
|
|---|
| 126 | \class QGLShader
|
|---|
| 127 | \brief The QGLShader class allows OpenGL shaders to be compiled.
|
|---|
| 128 | \since 4.6
|
|---|
| 129 | \ingroup painting-3D
|
|---|
| 130 |
|
|---|
| 131 | This class supports shaders written in the OpenGL Shading Language (GLSL)
|
|---|
| 132 | and in the OpenGL/ES Shading Language (GLSL/ES).
|
|---|
| 133 |
|
|---|
| 134 | QGLShader and QGLShaderProgram shelter the programmer from the details of
|
|---|
| 135 | compiling and linking vertex and fragment shaders.
|
|---|
| 136 |
|
|---|
| 137 | \sa QGLShaderProgram
|
|---|
| 138 | */
|
|---|
| 139 |
|
|---|
| 140 | /*!
|
|---|
| 141 | \enum QGLShader::ShaderTypeBit
|
|---|
| 142 | This enum specifies the type of QGLShader that is being created.
|
|---|
| 143 |
|
|---|
| 144 | \value Vertex Vertex shader written in the OpenGL Shading Language (GLSL).
|
|---|
| 145 | \value Fragment Fragment shader written in the OpenGL Shading Language (GLSL).
|
|---|
| 146 | */
|
|---|
| 147 |
|
|---|
| 148 | #ifndef GL_FRAGMENT_SHADER
|
|---|
| 149 | #define GL_FRAGMENT_SHADER 0x8B30
|
|---|
| 150 | #endif
|
|---|
| 151 | #ifndef GL_VERTEX_SHADER
|
|---|
| 152 | #define GL_VERTEX_SHADER 0x8B31
|
|---|
| 153 | #endif
|
|---|
| 154 | #ifndef GL_COMPILE_STATUS
|
|---|
| 155 | #define GL_COMPILE_STATUS 0x8B81
|
|---|
| 156 | #endif
|
|---|
| 157 | #ifndef GL_LINK_STATUS
|
|---|
| 158 | #define GL_LINK_STATUS 0x8B82
|
|---|
| 159 | #endif
|
|---|
| 160 | #ifndef GL_INFO_LOG_LENGTH
|
|---|
| 161 | #define GL_INFO_LOG_LENGTH 0x8B84
|
|---|
| 162 | #endif
|
|---|
| 163 | #ifndef GL_ACTIVE_UNIFORMS
|
|---|
| 164 | #define GL_ACTIVE_UNIFORMS 0x8B86
|
|---|
| 165 | #endif
|
|---|
| 166 | #ifndef GL_ACTIVE_UNIFORM_MAX_LENGTH
|
|---|
| 167 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
|---|
| 168 | #endif
|
|---|
| 169 | #ifndef GL_ACTIVE_ATTRIBUTES
|
|---|
| 170 | #define GL_ACTIVE_ATTRIBUTES 0x8B89
|
|---|
| 171 | #endif
|
|---|
| 172 | #ifndef GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
|
|---|
| 173 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
|---|
| 174 | #endif
|
|---|
| 175 | #ifndef GL_CURRENT_VERTEX_ATTRIB
|
|---|
| 176 | #define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
|---|
| 177 | #endif
|
|---|
| 178 | #ifndef GL_SHADER_SOURCE_LENGTH
|
|---|
| 179 | #define GL_SHADER_SOURCE_LENGTH 0x8B88
|
|---|
| 180 | #endif
|
|---|
| 181 | #ifndef GL_SHADER_BINARY_FORMATS
|
|---|
| 182 | #define GL_SHADER_BINARY_FORMATS 0x8DF8
|
|---|
| 183 | #endif
|
|---|
| 184 | #ifndef GL_NUM_SHADER_BINARY_FORMATS
|
|---|
| 185 | #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
|---|
| 186 | #endif
|
|---|
| 187 |
|
|---|
| 188 | class QGLShaderPrivate : public QObjectPrivate
|
|---|
| 189 | {
|
|---|
| 190 | Q_DECLARE_PUBLIC(QGLShader)
|
|---|
| 191 | public:
|
|---|
| 192 | QGLShaderPrivate(const QGLContext *context, QGLShader::ShaderType type)
|
|---|
| 193 | : shaderGuard(context)
|
|---|
| 194 | , shaderType(type)
|
|---|
| 195 | , compiled(false)
|
|---|
| 196 | {
|
|---|
| 197 | }
|
|---|
| 198 | ~QGLShaderPrivate();
|
|---|
| 199 |
|
|---|
| 200 | QGLSharedResourceGuard shaderGuard;
|
|---|
| 201 | QGLShader::ShaderType shaderType;
|
|---|
| 202 | bool compiled;
|
|---|
| 203 | QString log;
|
|---|
| 204 |
|
|---|
| 205 | bool create();
|
|---|
| 206 | bool compile(QGLShader *q);
|
|---|
| 207 | void deleteShader();
|
|---|
| 208 | };
|
|---|
| 209 |
|
|---|
| 210 | #define ctx shaderGuard.context()
|
|---|
| 211 |
|
|---|
| 212 | QGLShaderPrivate::~QGLShaderPrivate()
|
|---|
| 213 | {
|
|---|
| 214 | if (shaderGuard.id()) {
|
|---|
| 215 | QGLShareContextScope scope(shaderGuard.context());
|
|---|
| 216 | glDeleteShader(shaderGuard.id());
|
|---|
| 217 | }
|
|---|
| 218 | }
|
|---|
| 219 |
|
|---|
| 220 | bool QGLShaderPrivate::create()
|
|---|
| 221 | {
|
|---|
| 222 | const QGLContext *context = shaderGuard.context();
|
|---|
| 223 | if (!context)
|
|---|
| 224 | return false;
|
|---|
| 225 | if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) {
|
|---|
| 226 | GLuint shader;
|
|---|
| 227 | if (shaderType == QGLShader::Vertex)
|
|---|
| 228 | shader = glCreateShader(GL_VERTEX_SHADER);
|
|---|
| 229 | else
|
|---|
| 230 | shader = glCreateShader(GL_FRAGMENT_SHADER);
|
|---|
| 231 | if (!shader) {
|
|---|
| 232 | qWarning() << "QGLShader: could not create shader";
|
|---|
| 233 | return false;
|
|---|
| 234 | }
|
|---|
| 235 | shaderGuard.setId(shader);
|
|---|
| 236 | return true;
|
|---|
| 237 | } else {
|
|---|
| 238 | return false;
|
|---|
| 239 | }
|
|---|
| 240 | }
|
|---|
| 241 |
|
|---|
| 242 | bool QGLShaderPrivate::compile(QGLShader *q)
|
|---|
| 243 | {
|
|---|
| 244 | GLuint shader = shaderGuard.id();
|
|---|
| 245 | if (!shader)
|
|---|
| 246 | return false;
|
|---|
| 247 | glCompileShader(shader);
|
|---|
| 248 | GLint value = 0;
|
|---|
| 249 | glGetShaderiv(shader, GL_COMPILE_STATUS, &value);
|
|---|
| 250 | compiled = (value != 0);
|
|---|
| 251 | value = 0;
|
|---|
| 252 | glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &value);
|
|---|
| 253 | if (!compiled && value > 1) {
|
|---|
| 254 | char *logbuf = new char [value];
|
|---|
| 255 | GLint len;
|
|---|
| 256 | glGetShaderInfoLog(shader, value, &len, logbuf);
|
|---|
| 257 | log = QString::fromLatin1(logbuf);
|
|---|
| 258 | QString name = q->objectName();
|
|---|
| 259 | if (name.isEmpty())
|
|---|
| 260 | qWarning() << "QGLShader::compile:" << log;
|
|---|
| 261 | else
|
|---|
| 262 | qWarning() << "QGLShader::compile[" << name << "]:" << log;
|
|---|
| 263 | delete [] logbuf;
|
|---|
| 264 | }
|
|---|
| 265 | return compiled;
|
|---|
| 266 | }
|
|---|
| 267 |
|
|---|
| 268 | void QGLShaderPrivate::deleteShader()
|
|---|
| 269 | {
|
|---|
| 270 | if (shaderGuard.id()) {
|
|---|
| 271 | glDeleteShader(shaderGuard.id());
|
|---|
| 272 | shaderGuard.setId(0);
|
|---|
| 273 | }
|
|---|
| 274 | }
|
|---|
| 275 |
|
|---|
| 276 | #undef ctx
|
|---|
| 277 | #define ctx d->shaderGuard.context()
|
|---|
| 278 |
|
|---|
| 279 | /*!
|
|---|
| 280 | Constructs a new QGLShader object of the specified \a type
|
|---|
| 281 | and attaches it to \a parent. If shader programs are not supported,
|
|---|
| 282 | QGLShaderProgram::hasOpenGLShaderPrograms() will return false.
|
|---|
| 283 |
|
|---|
| 284 | This constructor is normally followed by a call to compileSourceCode()
|
|---|
| 285 | or compileSourceFile().
|
|---|
| 286 |
|
|---|
| 287 | The shader will be associated with the current QGLContext.
|
|---|
| 288 |
|
|---|
| 289 | \sa compileSourceCode(), compileSourceFile()
|
|---|
| 290 | */
|
|---|
| 291 | QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent)
|
|---|
| 292 | : QObject(*new QGLShaderPrivate(QGLContext::currentContext(), type), parent)
|
|---|
| 293 | {
|
|---|
| 294 | Q_D(QGLShader);
|
|---|
| 295 | d->create();
|
|---|
| 296 | }
|
|---|
| 297 |
|
|---|
| 298 | /*!
|
|---|
| 299 | Constructs a new QGLShader object of the specified \a type
|
|---|
| 300 | and attaches it to \a parent. If shader programs are not supported,
|
|---|
| 301 | then QGLShaderProgram::hasOpenGLShaderPrograms() will return false.
|
|---|
| 302 |
|
|---|
| 303 | This constructor is normally followed by a call to compileSourceCode()
|
|---|
| 304 | or compileSourceFile().
|
|---|
| 305 |
|
|---|
| 306 | The shader will be associated with \a context.
|
|---|
| 307 |
|
|---|
| 308 | \sa compileSourceCode(), compileSourceFile()
|
|---|
| 309 | */
|
|---|
| 310 | QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent)
|
|---|
| 311 | : QObject(*new QGLShaderPrivate(context ? context : QGLContext::currentContext(), type), parent)
|
|---|
| 312 | {
|
|---|
| 313 | Q_D(QGLShader);
|
|---|
| 314 | #ifndef QT_NO_DEBUG
|
|---|
| 315 | if (context && !QGLContext::areSharing(context, QGLContext::currentContext())) {
|
|---|
| 316 | qWarning("QGLShader::QGLShader: \'context\' must be the current context or sharing with it.");
|
|---|
| 317 | return;
|
|---|
| 318 | }
|
|---|
| 319 | #endif
|
|---|
| 320 | d->create();
|
|---|
| 321 | }
|
|---|
| 322 |
|
|---|
| 323 | /*!
|
|---|
| 324 | Deletes this shader. If the shader has been attached to a
|
|---|
| 325 | QGLShaderProgram object, then the actual shader will stay around
|
|---|
| 326 | until the QGLShaderProgram is destroyed.
|
|---|
| 327 | */
|
|---|
| 328 | QGLShader::~QGLShader()
|
|---|
| 329 | {
|
|---|
| 330 | }
|
|---|
| 331 |
|
|---|
| 332 | /*!
|
|---|
| 333 | Returns the type of this shader.
|
|---|
| 334 | */
|
|---|
| 335 | QGLShader::ShaderType QGLShader::shaderType() const
|
|---|
| 336 | {
|
|---|
| 337 | Q_D(const QGLShader);
|
|---|
| 338 | return d->shaderType;
|
|---|
| 339 | }
|
|---|
| 340 |
|
|---|
| 341 | // The precision qualifiers are useful on OpenGL/ES systems,
|
|---|
| 342 | // but usually not present on desktop systems. Define the
|
|---|
| 343 | // keywords to empty strings on desktop systems.
|
|---|
| 344 | #ifndef QT_OPENGL_ES
|
|---|
| 345 | #define QGL_DEFINE_QUALIFIERS 1
|
|---|
| 346 | static const char qualifierDefines[] =
|
|---|
| 347 | "#define lowp\n"
|
|---|
| 348 | "#define mediump\n"
|
|---|
| 349 | "#define highp\n";
|
|---|
| 350 | #endif
|
|---|
| 351 |
|
|---|
| 352 | // The "highp" qualifier doesn't exist in fragment shaders
|
|---|
| 353 | // on all ES platforms. When it doesn't exist, use "mediump".
|
|---|
| 354 | #ifdef QT_OPENGL_ES
|
|---|
| 355 | #define QGL_REDEFINE_HIGHP 1
|
|---|
| 356 | static const char redefineHighp[] =
|
|---|
| 357 | "#ifndef GL_FRAGMENT_PRECISION_HIGH\n"
|
|---|
| 358 | "#define highp mediump\n"
|
|---|
| 359 | "#endif\n";
|
|---|
| 360 | #endif
|
|---|
| 361 |
|
|---|
| 362 | /*!
|
|---|
| 363 | Sets the \a source code for this shader and compiles it.
|
|---|
| 364 | Returns true if the source was successfully compiled, false otherwise.
|
|---|
| 365 |
|
|---|
| 366 | \sa compileSourceFile()
|
|---|
| 367 | */
|
|---|
| 368 | bool QGLShader::compileSourceCode(const char *source)
|
|---|
| 369 | {
|
|---|
| 370 | Q_D(QGLShader);
|
|---|
| 371 | if (d->shaderGuard.id()) {
|
|---|
| 372 | QVarLengthArray<const char *, 4> src;
|
|---|
| 373 | QVarLengthArray<GLint, 4> srclen;
|
|---|
| 374 | int headerLen = 0;
|
|---|
| 375 | while (source && source[headerLen] == '#') {
|
|---|
| 376 | // Skip #version and #extension directives at the start of
|
|---|
| 377 | // the shader code. We need to insert the qualifierDefines
|
|---|
| 378 | // and redefineHighp just after them.
|
|---|
| 379 | if (qstrncmp(source + headerLen, "#version", 8) != 0 &&
|
|---|
| 380 | qstrncmp(source + headerLen, "#extension", 10) != 0) {
|
|---|
| 381 | break;
|
|---|
| 382 | }
|
|---|
| 383 | while (source[headerLen] != '\0' && source[headerLen] != '\n')
|
|---|
| 384 | ++headerLen;
|
|---|
| 385 | if (source[headerLen] == '\n')
|
|---|
| 386 | ++headerLen;
|
|---|
| 387 | }
|
|---|
| 388 | if (headerLen > 0) {
|
|---|
| 389 | src.append(source);
|
|---|
| 390 | srclen.append(GLint(headerLen));
|
|---|
| 391 | }
|
|---|
| 392 | #ifdef QGL_DEFINE_QUALIFIERS
|
|---|
| 393 | src.append(qualifierDefines);
|
|---|
| 394 | srclen.append(GLint(sizeof(qualifierDefines) - 1));
|
|---|
| 395 | #endif
|
|---|
| 396 | #ifdef QGL_REDEFINE_HIGHP
|
|---|
| 397 | if (d->shaderType == Fragment) {
|
|---|
| 398 | src.append(redefineHighp);
|
|---|
| 399 | srclen.append(GLint(sizeof(redefineHighp) - 1));
|
|---|
| 400 | }
|
|---|
| 401 | #endif
|
|---|
| 402 | src.append(source + headerLen);
|
|---|
| 403 | srclen.append(GLint(qstrlen(source + headerLen)));
|
|---|
| 404 | glShaderSource(d->shaderGuard.id(), src.size(), src.data(), srclen.data());
|
|---|
| 405 | return d->compile(this);
|
|---|
| 406 | } else {
|
|---|
| 407 | return false;
|
|---|
| 408 | }
|
|---|
| 409 | }
|
|---|
| 410 |
|
|---|
| 411 | /*!
|
|---|
| 412 | \overload
|
|---|
| 413 |
|
|---|
| 414 | Sets the \a source code for this shader and compiles it.
|
|---|
| 415 | Returns true if the source was successfully compiled, false otherwise.
|
|---|
| 416 |
|
|---|
| 417 | \sa compileSourceFile()
|
|---|
| 418 | */
|
|---|
| 419 | bool QGLShader::compileSourceCode(const QByteArray& source)
|
|---|
| 420 | {
|
|---|
| 421 | return compileSourceCode(source.constData());
|
|---|
| 422 | }
|
|---|
| 423 |
|
|---|
| 424 | /*!
|
|---|
| 425 | \overload
|
|---|
| 426 |
|
|---|
| 427 | Sets the \a source code for this shader and compiles it.
|
|---|
| 428 | Returns true if the source was successfully compiled, false otherwise.
|
|---|
| 429 |
|
|---|
| 430 | \sa compileSourceFile()
|
|---|
| 431 | */
|
|---|
| 432 | bool QGLShader::compileSourceCode(const QString& source)
|
|---|
| 433 | {
|
|---|
| 434 | return compileSourceCode(source.toLatin1().constData());
|
|---|
| 435 | }
|
|---|
| 436 |
|
|---|
| 437 | /*!
|
|---|
| 438 | Sets the source code for this shader to the contents of \a fileName
|
|---|
| 439 | and compiles it. Returns true if the file could be opened and the
|
|---|
| 440 | source compiled, false otherwise.
|
|---|
| 441 |
|
|---|
| 442 | \sa compileSourceCode()
|
|---|
| 443 | */
|
|---|
| 444 | bool QGLShader::compileSourceFile(const QString& fileName)
|
|---|
| 445 | {
|
|---|
| 446 | QFile file(fileName);
|
|---|
| 447 | if (!file.open(QFile::ReadOnly)) {
|
|---|
| 448 | qWarning() << "QGLShader: Unable to open file" << fileName;
|
|---|
| 449 | return false;
|
|---|
| 450 | }
|
|---|
| 451 |
|
|---|
| 452 | QByteArray contents = file.readAll();
|
|---|
| 453 | return compileSourceCode(contents.constData());
|
|---|
| 454 | }
|
|---|
| 455 |
|
|---|
| 456 | /*!
|
|---|
| 457 | Returns the source code for this shader.
|
|---|
| 458 |
|
|---|
| 459 | \sa compileSourceCode()
|
|---|
| 460 | */
|
|---|
| 461 | QByteArray QGLShader::sourceCode() const
|
|---|
| 462 | {
|
|---|
| 463 | Q_D(const QGLShader);
|
|---|
| 464 | GLuint shader = d->shaderGuard.id();
|
|---|
| 465 | if (!shader)
|
|---|
| 466 | return QByteArray();
|
|---|
| 467 | GLint size = 0;
|
|---|
| 468 | glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &size);
|
|---|
| 469 | if (size <= 0)
|
|---|
| 470 | return QByteArray();
|
|---|
| 471 | GLint len = 0;
|
|---|
| 472 | char *source = new char [size];
|
|---|
| 473 | glGetShaderSource(shader, size, &len, source);
|
|---|
| 474 | QByteArray src(source);
|
|---|
| 475 | delete [] source;
|
|---|
| 476 | return src;
|
|---|
| 477 | }
|
|---|
| 478 |
|
|---|
| 479 | /*!
|
|---|
| 480 | Returns true if this shader has been compiled; false otherwise.
|
|---|
| 481 |
|
|---|
| 482 | \sa compileSourceCode(), compileSourceFile()
|
|---|
| 483 | */
|
|---|
| 484 | bool QGLShader::isCompiled() const
|
|---|
| 485 | {
|
|---|
| 486 | Q_D(const QGLShader);
|
|---|
| 487 | return d->compiled;
|
|---|
| 488 | }
|
|---|
| 489 |
|
|---|
| 490 | /*!
|
|---|
| 491 | Returns the errors and warnings that occurred during the last compile.
|
|---|
| 492 |
|
|---|
| 493 | \sa compileSourceCode(), compileSourceFile()
|
|---|
| 494 | */
|
|---|
| 495 | QString QGLShader::log() const
|
|---|
| 496 | {
|
|---|
| 497 | Q_D(const QGLShader);
|
|---|
| 498 | return d->log;
|
|---|
| 499 | }
|
|---|
| 500 |
|
|---|
| 501 | /*!
|
|---|
| 502 | Returns the OpenGL identifier associated with this shader.
|
|---|
| 503 |
|
|---|
| 504 | \sa QGLShaderProgram::programId()
|
|---|
| 505 | */
|
|---|
| 506 | GLuint QGLShader::shaderId() const
|
|---|
| 507 | {
|
|---|
| 508 | Q_D(const QGLShader);
|
|---|
| 509 | return d->shaderGuard.id();
|
|---|
| 510 | }
|
|---|
| 511 |
|
|---|
| 512 | #undef ctx
|
|---|
| 513 | #define ctx programGuard.context()
|
|---|
| 514 |
|
|---|
| 515 | class QGLShaderProgramPrivate : public QObjectPrivate
|
|---|
| 516 | {
|
|---|
| 517 | Q_DECLARE_PUBLIC(QGLShaderProgram)
|
|---|
| 518 | public:
|
|---|
| 519 | QGLShaderProgramPrivate(const QGLContext *context)
|
|---|
| 520 | : programGuard(context)
|
|---|
| 521 | , linked(false)
|
|---|
| 522 | , inited(false)
|
|---|
| 523 | , removingShaders(false)
|
|---|
| 524 | , vertexShader(0)
|
|---|
| 525 | , fragmentShader(0)
|
|---|
| 526 | {
|
|---|
| 527 | }
|
|---|
| 528 | ~QGLShaderProgramPrivate();
|
|---|
| 529 |
|
|---|
| 530 | QGLSharedResourceGuard programGuard;
|
|---|
| 531 | bool linked;
|
|---|
| 532 | bool inited;
|
|---|
| 533 | bool removingShaders;
|
|---|
| 534 | QString log;
|
|---|
| 535 | QList<QGLShader *> shaders;
|
|---|
| 536 | QList<QGLShader *> anonShaders;
|
|---|
| 537 | QGLShader *vertexShader;
|
|---|
| 538 | QGLShader *fragmentShader;
|
|---|
| 539 |
|
|---|
| 540 | bool hasShader(QGLShader::ShaderType type) const;
|
|---|
| 541 | };
|
|---|
| 542 |
|
|---|
| 543 | QGLShaderProgramPrivate::~QGLShaderProgramPrivate()
|
|---|
| 544 | {
|
|---|
| 545 | if (programGuard.id()) {
|
|---|
| 546 | QGLShareContextScope scope(programGuard.context());
|
|---|
| 547 | glDeleteProgram(programGuard.id());
|
|---|
| 548 | }
|
|---|
| 549 | }
|
|---|
| 550 |
|
|---|
| 551 | bool QGLShaderProgramPrivate::hasShader(QGLShader::ShaderType type) const
|
|---|
| 552 | {
|
|---|
| 553 | foreach (QGLShader *shader, shaders) {
|
|---|
| 554 | if (shader->shaderType() == type)
|
|---|
| 555 | return true;
|
|---|
| 556 | }
|
|---|
| 557 | return false;
|
|---|
| 558 | }
|
|---|
| 559 |
|
|---|
| 560 | #undef ctx
|
|---|
| 561 | #define ctx d->programGuard.context()
|
|---|
| 562 |
|
|---|
| 563 | /*!
|
|---|
| 564 | Constructs a new shader program and attaches it to \a parent.
|
|---|
| 565 | The program will be invalid until addShader() is called.
|
|---|
| 566 |
|
|---|
| 567 | The shader program will be associated with the current QGLContext.
|
|---|
| 568 |
|
|---|
| 569 | \sa addShader()
|
|---|
| 570 | */
|
|---|
| 571 | QGLShaderProgram::QGLShaderProgram(QObject *parent)
|
|---|
| 572 | : QObject(*new QGLShaderProgramPrivate(QGLContext::currentContext()), parent)
|
|---|
| 573 | {
|
|---|
| 574 | }
|
|---|
| 575 |
|
|---|
| 576 | /*!
|
|---|
| 577 | Constructs a new shader program and attaches it to \a parent.
|
|---|
| 578 | The program will be invalid until addShader() is called.
|
|---|
| 579 |
|
|---|
| 580 | The shader program will be associated with \a context.
|
|---|
| 581 |
|
|---|
| 582 | \sa addShader()
|
|---|
| 583 | */
|
|---|
| 584 | QGLShaderProgram::QGLShaderProgram(const QGLContext *context, QObject *parent)
|
|---|
| 585 | : QObject(*new QGLShaderProgramPrivate(context), parent)
|
|---|
| 586 | {
|
|---|
| 587 | }
|
|---|
| 588 |
|
|---|
| 589 | /*!
|
|---|
| 590 | Deletes this shader program.
|
|---|
| 591 | */
|
|---|
| 592 | QGLShaderProgram::~QGLShaderProgram()
|
|---|
| 593 | {
|
|---|
| 594 | }
|
|---|
| 595 |
|
|---|
| 596 | bool QGLShaderProgram::init()
|
|---|
| 597 | {
|
|---|
| 598 | Q_D(QGLShaderProgram);
|
|---|
| 599 | if (d->programGuard.id() || d->inited)
|
|---|
| 600 | return true;
|
|---|
| 601 | d->inited = true;
|
|---|
| 602 | const QGLContext *context = d->programGuard.context();
|
|---|
| 603 | if (!context) {
|
|---|
| 604 | context = QGLContext::currentContext();
|
|---|
| 605 | d->programGuard.setContext(context);
|
|---|
| 606 | }
|
|---|
| 607 | if (!context)
|
|---|
| 608 | return false;
|
|---|
| 609 | if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) {
|
|---|
| 610 | GLuint program = glCreateProgram();
|
|---|
| 611 | if (!program) {
|
|---|
| 612 | qWarning() << "QGLShaderProgram: could not create shader program";
|
|---|
| 613 | return false;
|
|---|
| 614 | }
|
|---|
| 615 | d->programGuard.setId(program);
|
|---|
| 616 | return true;
|
|---|
| 617 | } else {
|
|---|
| 618 | qWarning() << "QGLShaderProgram: shader programs are not supported";
|
|---|
| 619 | return false;
|
|---|
| 620 | }
|
|---|
| 621 | }
|
|---|
| 622 |
|
|---|
| 623 | /*!
|
|---|
| 624 | Adds a compiled \a shader to this shader program. Returns true
|
|---|
| 625 | if the shader could be added, or false otherwise.
|
|---|
| 626 |
|
|---|
| 627 | Ownership of the \a shader object remains with the caller.
|
|---|
| 628 | It will not be deleted when this QGLShaderProgram instance
|
|---|
| 629 | is deleted. This allows the caller to add the same shader
|
|---|
| 630 | to multiple shader programs.
|
|---|
| 631 |
|
|---|
| 632 | \sa addShaderFromSourceCode(), addShaderFromSourceFile()
|
|---|
| 633 | \sa removeShader(), link(), removeAllShaders()
|
|---|
| 634 | */
|
|---|
| 635 | bool QGLShaderProgram::addShader(QGLShader *shader)
|
|---|
| 636 | {
|
|---|
| 637 | Q_D(QGLShaderProgram);
|
|---|
| 638 | if (!init())
|
|---|
| 639 | return false;
|
|---|
| 640 | if (d->shaders.contains(shader))
|
|---|
| 641 | return true; // Already added to this shader program.
|
|---|
| 642 | if (d->programGuard.id() && shader) {
|
|---|
| 643 | if (!QGLContext::areSharing(shader->d_func()->shaderGuard.context(),
|
|---|
| 644 | d->programGuard.context())) {
|
|---|
| 645 | qWarning("QGLShaderProgram::addShader: Program and shader are not associated with same context.");
|
|---|
| 646 | return false;
|
|---|
| 647 | }
|
|---|
| 648 | if (!shader->d_func()->shaderGuard.id())
|
|---|
| 649 | return false;
|
|---|
| 650 | glAttachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
|
|---|
| 651 | d->linked = false; // Program needs to be relinked.
|
|---|
| 652 | d->shaders.append(shader);
|
|---|
| 653 | connect(shader, SIGNAL(destroyed()), this, SLOT(shaderDestroyed()));
|
|---|
| 654 | return true;
|
|---|
| 655 | } else {
|
|---|
| 656 | return false;
|
|---|
| 657 | }
|
|---|
| 658 | }
|
|---|
| 659 |
|
|---|
| 660 | /*!
|
|---|
| 661 | Compiles \a source as a shader of the specified \a type and
|
|---|
| 662 | adds it to this shader program. Returns true if compilation
|
|---|
| 663 | was successful, false otherwise. The compilation errors
|
|---|
| 664 | and warnings will be made available via log().
|
|---|
| 665 |
|
|---|
| 666 | This function is intended to be a short-cut for quickly
|
|---|
| 667 | adding vertex and fragment shaders to a shader program without
|
|---|
| 668 | creating an instance of QGLShader first.
|
|---|
| 669 |
|
|---|
| 670 | \sa addShader(), addShaderFromSourceFile()
|
|---|
| 671 | \sa removeShader(), link(), log(), removeAllShaders()
|
|---|
| 672 | */
|
|---|
| 673 | bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const char *source)
|
|---|
| 674 | {
|
|---|
| 675 | Q_D(QGLShaderProgram);
|
|---|
| 676 | if (!init())
|
|---|
| 677 | return false;
|
|---|
| 678 | QGLShader *shader = new QGLShader(type, this);
|
|---|
| 679 | if (!shader->compileSourceCode(source)) {
|
|---|
| 680 | d->log = shader->log();
|
|---|
| 681 | delete shader;
|
|---|
| 682 | return false;
|
|---|
| 683 | }
|
|---|
| 684 | d->anonShaders.append(shader);
|
|---|
| 685 | return addShader(shader);
|
|---|
| 686 | }
|
|---|
| 687 |
|
|---|
| 688 | /*!
|
|---|
| 689 | \overload
|
|---|
| 690 |
|
|---|
| 691 | Compiles \a source as a shader of the specified \a type and
|
|---|
| 692 | adds it to this shader program. Returns true if compilation
|
|---|
| 693 | was successful, false otherwise. The compilation errors
|
|---|
| 694 | and warnings will be made available via log().
|
|---|
| 695 |
|
|---|
| 696 | This function is intended to be a short-cut for quickly
|
|---|
| 697 | adding vertex and fragment shaders to a shader program without
|
|---|
| 698 | creating an instance of QGLShader first.
|
|---|
| 699 |
|
|---|
| 700 | \sa addShader(), addShaderFromSourceFile()
|
|---|
| 701 | \sa removeShader(), link(), log(), removeAllShaders()
|
|---|
| 702 | */
|
|---|
| 703 | bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source)
|
|---|
| 704 | {
|
|---|
| 705 | return addShaderFromSourceCode(type, source.constData());
|
|---|
| 706 | }
|
|---|
| 707 |
|
|---|
| 708 | /*!
|
|---|
| 709 | \overload
|
|---|
| 710 |
|
|---|
| 711 | Compiles \a source as a shader of the specified \a type and
|
|---|
| 712 | adds it to this shader program. Returns true if compilation
|
|---|
| 713 | was successful, false otherwise. The compilation errors
|
|---|
| 714 | and warnings will be made available via log().
|
|---|
| 715 |
|
|---|
| 716 | This function is intended to be a short-cut for quickly
|
|---|
| 717 | adding vertex and fragment shaders to a shader program without
|
|---|
| 718 | creating an instance of QGLShader first.
|
|---|
| 719 |
|
|---|
| 720 | \sa addShader(), addShaderFromSourceFile()
|
|---|
| 721 | \sa removeShader(), link(), log(), removeAllShaders()
|
|---|
| 722 | */
|
|---|
| 723 | bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source)
|
|---|
| 724 | {
|
|---|
| 725 | return addShaderFromSourceCode(type, source.toLatin1().constData());
|
|---|
| 726 | }
|
|---|
| 727 |
|
|---|
| 728 | /*!
|
|---|
| 729 | Compiles the contents of \a fileName as a shader of the specified
|
|---|
| 730 | \a type and adds it to this shader program. Returns true if
|
|---|
| 731 | compilation was successful, false otherwise. The compilation errors
|
|---|
| 732 | and warnings will be made available via log().
|
|---|
| 733 |
|
|---|
| 734 | This function is intended to be a short-cut for quickly
|
|---|
| 735 | adding vertex and fragment shaders to a shader program without
|
|---|
| 736 | creating an instance of QGLShader first.
|
|---|
| 737 |
|
|---|
| 738 | \sa addShader(), addShaderFromSourceCode()
|
|---|
| 739 | */
|
|---|
| 740 | bool QGLShaderProgram::addShaderFromSourceFile
|
|---|
| 741 | (QGLShader::ShaderType type, const QString& fileName)
|
|---|
| 742 | {
|
|---|
| 743 | Q_D(QGLShaderProgram);
|
|---|
| 744 | if (!init())
|
|---|
| 745 | return false;
|
|---|
| 746 | QGLShader *shader = new QGLShader(type, this);
|
|---|
| 747 | if (!shader->compileSourceFile(fileName)) {
|
|---|
| 748 | d->log = shader->log();
|
|---|
| 749 | delete shader;
|
|---|
| 750 | return false;
|
|---|
| 751 | }
|
|---|
| 752 | d->anonShaders.append(shader);
|
|---|
| 753 | return addShader(shader);
|
|---|
| 754 | }
|
|---|
| 755 |
|
|---|
| 756 | /*!
|
|---|
| 757 | Removes \a shader from this shader program. The object is not deleted.
|
|---|
| 758 |
|
|---|
| 759 | \sa addShader(), link(), removeAllShaders()
|
|---|
| 760 | */
|
|---|
| 761 | void QGLShaderProgram::removeShader(QGLShader *shader)
|
|---|
| 762 | {
|
|---|
| 763 | Q_D(QGLShaderProgram);
|
|---|
| 764 | if (d->programGuard.id() && shader && shader->d_func()->shaderGuard.id()) {
|
|---|
| 765 | QGLShareContextScope scope(d->programGuard.context());
|
|---|
| 766 | glDetachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
|
|---|
| 767 | }
|
|---|
| 768 | d->linked = false; // Program needs to be relinked.
|
|---|
| 769 | if (shader) {
|
|---|
| 770 | d->shaders.removeAll(shader);
|
|---|
| 771 | d->anonShaders.removeAll(shader);
|
|---|
| 772 | disconnect(shader, SIGNAL(destroyed()), this, SLOT(shaderDestroyed()));
|
|---|
| 773 | }
|
|---|
| 774 | }
|
|---|
| 775 |
|
|---|
| 776 | /*!
|
|---|
| 777 | Returns a list of all shaders that have been added to this shader
|
|---|
| 778 | program using addShader().
|
|---|
| 779 |
|
|---|
| 780 | \sa addShader(), removeShader()
|
|---|
| 781 | */
|
|---|
| 782 | QList<QGLShader *> QGLShaderProgram::shaders() const
|
|---|
| 783 | {
|
|---|
| 784 | Q_D(const QGLShaderProgram);
|
|---|
| 785 | return d->shaders;
|
|---|
| 786 | }
|
|---|
| 787 |
|
|---|
| 788 | /*!
|
|---|
| 789 | Removes all of the shaders that were added to this program previously.
|
|---|
| 790 | The QGLShader objects for the shaders will not be deleted if they
|
|---|
| 791 | were constructed externally. QGLShader objects that are constructed
|
|---|
| 792 | internally by QGLShaderProgram will be deleted.
|
|---|
| 793 |
|
|---|
| 794 | \sa addShader(), removeShader()
|
|---|
| 795 | */
|
|---|
| 796 | void QGLShaderProgram::removeAllShaders()
|
|---|
| 797 | {
|
|---|
| 798 | Q_D(QGLShaderProgram);
|
|---|
| 799 | d->removingShaders = true;
|
|---|
| 800 | foreach (QGLShader *shader, d->shaders) {
|
|---|
| 801 | if (d->programGuard.id() && shader && shader->d_func()->shaderGuard.id())
|
|---|
| 802 | glDetachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
|
|---|
| 803 | }
|
|---|
| 804 | foreach (QGLShader *shader, d->anonShaders) {
|
|---|
| 805 | // Delete shader objects that were created anonymously.
|
|---|
| 806 | delete shader;
|
|---|
| 807 | }
|
|---|
| 808 | d->shaders.clear();
|
|---|
| 809 | d->anonShaders.clear();
|
|---|
| 810 | d->linked = false; // Program needs to be relinked.
|
|---|
| 811 | d->removingShaders = false;
|
|---|
| 812 | }
|
|---|
| 813 |
|
|---|
| 814 | /*!
|
|---|
| 815 | Links together the shaders that were added to this program with
|
|---|
| 816 | addShader(). Returns true if the link was successful or
|
|---|
| 817 | false otherwise. If the link failed, the error messages can
|
|---|
| 818 | be retrieved with log().
|
|---|
| 819 |
|
|---|
| 820 | Subclasses can override this function to initialize attributes
|
|---|
| 821 | and uniform variables for use in specific shader programs.
|
|---|
| 822 |
|
|---|
| 823 | If the shader program was already linked, calling this
|
|---|
| 824 | function again will force it to be re-linked.
|
|---|
| 825 |
|
|---|
| 826 | \sa addShader(), log()
|
|---|
| 827 | */
|
|---|
| 828 | bool QGLShaderProgram::link()
|
|---|
| 829 | {
|
|---|
| 830 | Q_D(QGLShaderProgram);
|
|---|
| 831 | GLuint program = d->programGuard.id();
|
|---|
| 832 | if (!program)
|
|---|
| 833 | return false;
|
|---|
| 834 | GLint value;
|
|---|
| 835 | if (d->shaders.isEmpty()) {
|
|---|
| 836 | // If there are no explicit shaders, then it is possible that the
|
|---|
| 837 | // application added a program binary with glProgramBinaryOES(),
|
|---|
| 838 | // or otherwise populated the shaders itself. Check to see if the
|
|---|
| 839 | // program is already linked and bail out if so.
|
|---|
| 840 | value = 0;
|
|---|
| 841 | glGetProgramiv(program, GL_LINK_STATUS, &value);
|
|---|
| 842 | d->linked = (value != 0);
|
|---|
| 843 | if (d->linked)
|
|---|
| 844 | return true;
|
|---|
| 845 | }
|
|---|
| 846 | glLinkProgram(program);
|
|---|
| 847 | value = 0;
|
|---|
| 848 | glGetProgramiv(program, GL_LINK_STATUS, &value);
|
|---|
| 849 | d->linked = (value != 0);
|
|---|
| 850 | value = 0;
|
|---|
| 851 | glGetProgramiv(program, GL_INFO_LOG_LENGTH, &value);
|
|---|
| 852 | d->log = QString();
|
|---|
| 853 | if (value > 1) {
|
|---|
| 854 | char *logbuf = new char [value];
|
|---|
| 855 | GLint len;
|
|---|
| 856 | glGetProgramInfoLog(program, value, &len, logbuf);
|
|---|
| 857 | d->log = QString::fromLatin1(logbuf);
|
|---|
| 858 | QString name = objectName();
|
|---|
| 859 | if (name.isEmpty())
|
|---|
| 860 | qWarning() << "QGLShader::link:" << d->log;
|
|---|
| 861 | else
|
|---|
| 862 | qWarning() << "QGLShader::link[" << name << "]:" << d->log;
|
|---|
| 863 | delete [] logbuf;
|
|---|
| 864 | }
|
|---|
| 865 | return d->linked;
|
|---|
| 866 | }
|
|---|
| 867 |
|
|---|
| 868 | /*!
|
|---|
| 869 | Returns true if this shader program has been linked; false otherwise.
|
|---|
| 870 |
|
|---|
| 871 | \sa link()
|
|---|
| 872 | */
|
|---|
| 873 | bool QGLShaderProgram::isLinked() const
|
|---|
| 874 | {
|
|---|
| 875 | Q_D(const QGLShaderProgram);
|
|---|
| 876 | return d->linked;
|
|---|
| 877 | }
|
|---|
| 878 |
|
|---|
| 879 | /*!
|
|---|
| 880 | Returns the errors and warnings that occurred during the last link()
|
|---|
| 881 | or addShader() with explicitly specified source code.
|
|---|
| 882 |
|
|---|
| 883 | \sa link()
|
|---|
| 884 | */
|
|---|
| 885 | QString QGLShaderProgram::log() const
|
|---|
| 886 | {
|
|---|
| 887 | Q_D(const QGLShaderProgram);
|
|---|
| 888 | return d->log;
|
|---|
| 889 | }
|
|---|
| 890 |
|
|---|
| 891 | /*!
|
|---|
| 892 | Binds this shader program to the active QGLContext and makes
|
|---|
| 893 | it the current shader program. Any previously bound shader program
|
|---|
| 894 | is released. This is equivalent to calling \c{glUseProgram()} on
|
|---|
| 895 | programId(). Returns true if the program was successfully bound;
|
|---|
| 896 | false otherwise. If the shader program has not yet been linked,
|
|---|
| 897 | or it needs to be re-linked, this function will call link().
|
|---|
| 898 |
|
|---|
| 899 | \sa link(), release()
|
|---|
| 900 | */
|
|---|
| 901 | bool QGLShaderProgram::bind()
|
|---|
| 902 | {
|
|---|
| 903 | Q_D(QGLShaderProgram);
|
|---|
| 904 | GLuint program = d->programGuard.id();
|
|---|
| 905 | if (!program)
|
|---|
| 906 | return false;
|
|---|
| 907 | if (!d->linked && !link())
|
|---|
| 908 | return false;
|
|---|
| 909 | #ifndef QT_NO_DEBUG
|
|---|
| 910 | if (!QGLContext::areSharing(d->programGuard.context(), QGLContext::currentContext())) {
|
|---|
| 911 | qWarning("QGLShaderProgram::bind: program is not valid in the current context.");
|
|---|
| 912 | return false;
|
|---|
| 913 | }
|
|---|
| 914 | #endif
|
|---|
| 915 | glUseProgram(program);
|
|---|
| 916 | return true;
|
|---|
| 917 | }
|
|---|
| 918 |
|
|---|
| 919 | #undef ctx
|
|---|
| 920 | #define ctx QGLContext::currentContext()
|
|---|
| 921 |
|
|---|
| 922 | /*!
|
|---|
| 923 | Releases the active shader program from the current QGLContext.
|
|---|
| 924 | This is equivalent to calling \c{glUseProgram(0)}.
|
|---|
| 925 |
|
|---|
| 926 | \sa bind()
|
|---|
| 927 | */
|
|---|
| 928 | void QGLShaderProgram::release()
|
|---|
| 929 | {
|
|---|
| 930 | #ifndef QT_NO_DEBUG
|
|---|
| 931 | Q_D(QGLShaderProgram);
|
|---|
| 932 | if (!QGLContext::areSharing(d->programGuard.context(), QGLContext::currentContext()))
|
|---|
| 933 | qWarning("QGLShaderProgram::release: program is not valid in the current context.");
|
|---|
| 934 | #endif
|
|---|
| 935 | #if defined(QT_OPENGL_ES_2)
|
|---|
| 936 | glUseProgram(0);
|
|---|
| 937 | #else
|
|---|
| 938 | if (glUseProgram)
|
|---|
| 939 | glUseProgram(0);
|
|---|
| 940 | #endif
|
|---|
| 941 | }
|
|---|
| 942 |
|
|---|
| 943 | #undef ctx
|
|---|
| 944 | #define ctx d->programGuard.context()
|
|---|
| 945 |
|
|---|
| 946 | /*!
|
|---|
| 947 | Returns the OpenGL identifier associated with this shader program.
|
|---|
| 948 |
|
|---|
| 949 | \sa QGLShader::shaderId()
|
|---|
| 950 | */
|
|---|
| 951 | GLuint QGLShaderProgram::programId() const
|
|---|
| 952 | {
|
|---|
| 953 | Q_D(const QGLShaderProgram);
|
|---|
| 954 | GLuint id = d->programGuard.id();
|
|---|
| 955 | if (id)
|
|---|
| 956 | return id;
|
|---|
| 957 |
|
|---|
| 958 | // Create the identifier if we don't have one yet. This is for
|
|---|
| 959 | // applications that want to create the attached shader configuration
|
|---|
| 960 | // themselves, particularly those using program binaries.
|
|---|
| 961 | if (!const_cast<QGLShaderProgram *>(this)->init())
|
|---|
| 962 | return 0;
|
|---|
| 963 | return d->programGuard.id();
|
|---|
| 964 | }
|
|---|
| 965 |
|
|---|
| 966 | /*!
|
|---|
| 967 | Binds the attribute \a name to the specified \a location. This
|
|---|
| 968 | function can be called before or after the program has been linked.
|
|---|
| 969 | Any attributes that have not been explicitly bound when the program
|
|---|
| 970 | is linked will be assigned locations automatically.
|
|---|
| 971 |
|
|---|
| 972 | \sa attributeLocation()
|
|---|
| 973 | */
|
|---|
| 974 | void QGLShaderProgram::bindAttributeLocation(const char *name, int location)
|
|---|
| 975 | {
|
|---|
| 976 | Q_D(QGLShaderProgram);
|
|---|
| 977 | if (!d->linked) {
|
|---|
| 978 | glBindAttribLocation(d->programGuard.id(), location, name);
|
|---|
| 979 | } else {
|
|---|
| 980 | qWarning() << "QGLShaderProgram::bindAttributeLocation(" << name
|
|---|
| 981 | << "): cannot bind after shader program is linked";
|
|---|
| 982 | }
|
|---|
| 983 | }
|
|---|
| 984 |
|
|---|
| 985 | /*!
|
|---|
| 986 | \overload
|
|---|
| 987 |
|
|---|
| 988 | Binds the attribute \a name to the specified \a location. This
|
|---|
| 989 | function can be called before or after the program has been linked.
|
|---|
| 990 | Any attributes that have not been explicitly bound when the program
|
|---|
| 991 | is linked will be assigned locations automatically.
|
|---|
| 992 |
|
|---|
| 993 | \sa attributeLocation()
|
|---|
| 994 | */
|
|---|
| 995 | void QGLShaderProgram::bindAttributeLocation(const QByteArray& name, int location)
|
|---|
| 996 | {
|
|---|
| 997 | bindAttributeLocation(name.constData(), location);
|
|---|
| 998 | }
|
|---|
| 999 |
|
|---|
| 1000 | /*!
|
|---|
| 1001 | \overload
|
|---|
| 1002 |
|
|---|
| 1003 | Binds the attribute \a name to the specified \a location. This
|
|---|
| 1004 | function can be called before or after the program has been linked.
|
|---|
| 1005 | Any attributes that have not been explicitly bound when the program
|
|---|
| 1006 | is linked will be assigned locations automatically.
|
|---|
| 1007 |
|
|---|
| 1008 | \sa attributeLocation()
|
|---|
| 1009 | */
|
|---|
| 1010 | void QGLShaderProgram::bindAttributeLocation(const QString& name, int location)
|
|---|
| 1011 | {
|
|---|
| 1012 | bindAttributeLocation(name.toLatin1().constData(), location);
|
|---|
| 1013 | }
|
|---|
| 1014 |
|
|---|
| 1015 | /*!
|
|---|
| 1016 | Returns the location of the attribute \a name within this shader
|
|---|
| 1017 | program's parameter list. Returns -1 if \a name is not a valid
|
|---|
| 1018 | attribute for this shader program.
|
|---|
| 1019 |
|
|---|
| 1020 | \sa uniformLocation(), bindAttributeLocation()
|
|---|
| 1021 | */
|
|---|
| 1022 | int QGLShaderProgram::attributeLocation(const char *name) const
|
|---|
| 1023 | {
|
|---|
| 1024 | Q_D(const QGLShaderProgram);
|
|---|
| 1025 | if (d->linked) {
|
|---|
| 1026 | return glGetAttribLocation(d->programGuard.id(), name);
|
|---|
| 1027 | } else {
|
|---|
| 1028 | qWarning() << "QGLShaderProgram::attributeLocation(" << name
|
|---|
| 1029 | << "): shader program is not linked";
|
|---|
| 1030 | return -1;
|
|---|
| 1031 | }
|
|---|
| 1032 | }
|
|---|
| 1033 |
|
|---|
| 1034 | /*!
|
|---|
| 1035 | \overload
|
|---|
| 1036 |
|
|---|
| 1037 | Returns the location of the attribute \a name within this shader
|
|---|
| 1038 | program's parameter list. Returns -1 if \a name is not a valid
|
|---|
| 1039 | attribute for this shader program.
|
|---|
| 1040 |
|
|---|
| 1041 | \sa uniformLocation(), bindAttributeLocation()
|
|---|
| 1042 | */
|
|---|
| 1043 | int QGLShaderProgram::attributeLocation(const QByteArray& name) const
|
|---|
| 1044 | {
|
|---|
| 1045 | return attributeLocation(name.constData());
|
|---|
| 1046 | }
|
|---|
| 1047 |
|
|---|
| 1048 | /*!
|
|---|
| 1049 | \overload
|
|---|
| 1050 |
|
|---|
| 1051 | Returns the location of the attribute \a name within this shader
|
|---|
| 1052 | program's parameter list. Returns -1 if \a name is not a valid
|
|---|
| 1053 | attribute for this shader program.
|
|---|
| 1054 |
|
|---|
| 1055 | \sa uniformLocation(), bindAttributeLocation()
|
|---|
| 1056 | */
|
|---|
| 1057 | int QGLShaderProgram::attributeLocation(const QString& name) const
|
|---|
| 1058 | {
|
|---|
| 1059 | return attributeLocation(name.toLatin1().constData());
|
|---|
| 1060 | }
|
|---|
| 1061 |
|
|---|
| 1062 | /*!
|
|---|
| 1063 | Sets the attribute at \a location in the current context to \a value.
|
|---|
| 1064 |
|
|---|
| 1065 | \sa setUniformValue()
|
|---|
| 1066 | */
|
|---|
| 1067 | void QGLShaderProgram::setAttributeValue(int location, GLfloat value)
|
|---|
| 1068 | {
|
|---|
| 1069 | Q_D(QGLShaderProgram);
|
|---|
| 1070 | Q_UNUSED(d);
|
|---|
| 1071 | if (location != -1)
|
|---|
| 1072 | glVertexAttrib1fv(location, &value);
|
|---|
| 1073 | }
|
|---|
| 1074 |
|
|---|
| 1075 | /*!
|
|---|
| 1076 | \overload
|
|---|
| 1077 |
|
|---|
| 1078 | Sets the attribute called \a name in the current context to \a value.
|
|---|
| 1079 |
|
|---|
| 1080 | \sa setUniformValue()
|
|---|
| 1081 | */
|
|---|
| 1082 | void QGLShaderProgram::setAttributeValue(const char *name, GLfloat value)
|
|---|
| 1083 | {
|
|---|
| 1084 | setAttributeValue(attributeLocation(name), value);
|
|---|
| 1085 | }
|
|---|
| 1086 |
|
|---|
| 1087 | /*!
|
|---|
| 1088 | Sets the attribute at \a location in the current context to
|
|---|
| 1089 | the 2D vector (\a x, \a y).
|
|---|
| 1090 |
|
|---|
| 1091 | \sa setUniformValue()
|
|---|
| 1092 | */
|
|---|
| 1093 | void QGLShaderProgram::setAttributeValue(int location, GLfloat x, GLfloat y)
|
|---|
| 1094 | {
|
|---|
| 1095 | Q_D(QGLShaderProgram);
|
|---|
| 1096 | Q_UNUSED(d);
|
|---|
| 1097 | if (location != -1) {
|
|---|
| 1098 | GLfloat values[2] = {x, y};
|
|---|
| 1099 | glVertexAttrib2fv(location, values);
|
|---|
| 1100 | }
|
|---|
| 1101 | }
|
|---|
| 1102 |
|
|---|
| 1103 | /*!
|
|---|
| 1104 | \overload
|
|---|
| 1105 |
|
|---|
| 1106 | Sets the attribute called \a name in the current context to
|
|---|
| 1107 | the 2D vector (\a x, \a y).
|
|---|
| 1108 |
|
|---|
| 1109 | \sa setUniformValue()
|
|---|
| 1110 | */
|
|---|
| 1111 | void QGLShaderProgram::setAttributeValue(const char *name, GLfloat x, GLfloat y)
|
|---|
| 1112 | {
|
|---|
| 1113 | setAttributeValue(attributeLocation(name), x, y);
|
|---|
| 1114 | }
|
|---|
| 1115 |
|
|---|
| 1116 | /*!
|
|---|
| 1117 | Sets the attribute at \a location in the current context to
|
|---|
| 1118 | the 3D vector (\a x, \a y, \a z).
|
|---|
| 1119 |
|
|---|
| 1120 | \sa setUniformValue()
|
|---|
| 1121 | */
|
|---|
| 1122 | void QGLShaderProgram::setAttributeValue
|
|---|
| 1123 | (int location, GLfloat x, GLfloat y, GLfloat z)
|
|---|
| 1124 | {
|
|---|
| 1125 | Q_D(QGLShaderProgram);
|
|---|
| 1126 | Q_UNUSED(d);
|
|---|
| 1127 | if (location != -1) {
|
|---|
| 1128 | GLfloat values[3] = {x, y, z};
|
|---|
| 1129 | glVertexAttrib3fv(location, values);
|
|---|
| 1130 | }
|
|---|
| 1131 | }
|
|---|
| 1132 |
|
|---|
| 1133 | /*!
|
|---|
| 1134 | \overload
|
|---|
| 1135 |
|
|---|
| 1136 | Sets the attribute called \a name in the current context to
|
|---|
| 1137 | the 3D vector (\a x, \a y, \a z).
|
|---|
| 1138 |
|
|---|
| 1139 | \sa setUniformValue()
|
|---|
| 1140 | */
|
|---|
| 1141 | void QGLShaderProgram::setAttributeValue
|
|---|
| 1142 | (const char *name, GLfloat x, GLfloat y, GLfloat z)
|
|---|
| 1143 | {
|
|---|
| 1144 | setAttributeValue(attributeLocation(name), x, y, z);
|
|---|
| 1145 | }
|
|---|
| 1146 |
|
|---|
| 1147 | /*!
|
|---|
| 1148 | Sets the attribute at \a location in the current context to
|
|---|
| 1149 | the 4D vector (\a x, \a y, \a z, \a w).
|
|---|
| 1150 |
|
|---|
| 1151 | \sa setUniformValue()
|
|---|
| 1152 | */
|
|---|
| 1153 | void QGLShaderProgram::setAttributeValue
|
|---|
| 1154 | (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|---|
| 1155 | {
|
|---|
| 1156 | Q_D(QGLShaderProgram);
|
|---|
| 1157 | Q_UNUSED(d);
|
|---|
| 1158 | if (location != -1) {
|
|---|
| 1159 | GLfloat values[4] = {x, y, z, w};
|
|---|
| 1160 | glVertexAttrib4fv(location, values);
|
|---|
| 1161 | }
|
|---|
| 1162 | }
|
|---|
| 1163 |
|
|---|
| 1164 | /*!
|
|---|
| 1165 | \overload
|
|---|
| 1166 |
|
|---|
| 1167 | Sets the attribute called \a name in the current context to
|
|---|
| 1168 | the 4D vector (\a x, \a y, \a z, \a w).
|
|---|
| 1169 |
|
|---|
| 1170 | \sa setUniformValue()
|
|---|
| 1171 | */
|
|---|
| 1172 | void QGLShaderProgram::setAttributeValue
|
|---|
| 1173 | (const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|---|
| 1174 | {
|
|---|
| 1175 | setAttributeValue(attributeLocation(name), x, y, z, w);
|
|---|
| 1176 | }
|
|---|
| 1177 |
|
|---|
| 1178 | /*!
|
|---|
| 1179 | Sets the attribute at \a location in the current context to \a value.
|
|---|
| 1180 |
|
|---|
| 1181 | \sa setUniformValue()
|
|---|
| 1182 | */
|
|---|
| 1183 | void QGLShaderProgram::setAttributeValue(int location, const QVector2D& value)
|
|---|
| 1184 | {
|
|---|
| 1185 | Q_D(QGLShaderProgram);
|
|---|
| 1186 | Q_UNUSED(d);
|
|---|
| 1187 | if (location != -1)
|
|---|
| 1188 | glVertexAttrib2fv(location, reinterpret_cast<const GLfloat *>(&value));
|
|---|
| 1189 | }
|
|---|
| 1190 |
|
|---|
| 1191 | /*!
|
|---|
| 1192 | \overload
|
|---|
| 1193 |
|
|---|
| 1194 | Sets the attribute called \a name in the current context to \a value.
|
|---|
| 1195 |
|
|---|
| 1196 | \sa setUniformValue()
|
|---|
| 1197 | */
|
|---|
| 1198 | void QGLShaderProgram::setAttributeValue(const char *name, const QVector2D& value)
|
|---|
| 1199 | {
|
|---|
| 1200 | setAttributeValue(attributeLocation(name), value);
|
|---|
| 1201 | }
|
|---|
| 1202 |
|
|---|
| 1203 | /*!
|
|---|
| 1204 | Sets the attribute at \a location in the current context to \a value.
|
|---|
| 1205 |
|
|---|
| 1206 | \sa setUniformValue()
|
|---|
| 1207 | */
|
|---|
| 1208 | void QGLShaderProgram::setAttributeValue(int location, const QVector3D& value)
|
|---|
| 1209 | {
|
|---|
| 1210 | Q_D(QGLShaderProgram);
|
|---|
| 1211 | Q_UNUSED(d);
|
|---|
| 1212 | if (location != -1)
|
|---|
| 1213 | glVertexAttrib3fv(location, reinterpret_cast<const GLfloat *>(&value));
|
|---|
| 1214 | }
|
|---|
| 1215 |
|
|---|
| 1216 | /*!
|
|---|
| 1217 | \overload
|
|---|
| 1218 |
|
|---|
| 1219 | Sets the attribute called \a name in the current context to \a value.
|
|---|
| 1220 |
|
|---|
| 1221 | \sa setUniformValue()
|
|---|
| 1222 | */
|
|---|
| 1223 | void QGLShaderProgram::setAttributeValue(const char *name, const QVector3D& value)
|
|---|
| 1224 | {
|
|---|
| 1225 | setAttributeValue(attributeLocation(name), value);
|
|---|
| 1226 | }
|
|---|
| 1227 |
|
|---|
| 1228 | /*!
|
|---|
| 1229 | Sets the attribute at \a location in the current context to \a value.
|
|---|
| 1230 |
|
|---|
| 1231 | \sa setUniformValue()
|
|---|
| 1232 | */
|
|---|
| 1233 | void QGLShaderProgram::setAttributeValue(int location, const QVector4D& value)
|
|---|
| 1234 | {
|
|---|
| 1235 | Q_D(QGLShaderProgram);
|
|---|
| 1236 | Q_UNUSED(d);
|
|---|
| 1237 | if (location != -1)
|
|---|
| 1238 | glVertexAttrib4fv(location, reinterpret_cast<const GLfloat *>(&value));
|
|---|
| 1239 | }
|
|---|
| 1240 |
|
|---|
| 1241 | /*!
|
|---|
| 1242 | \overload
|
|---|
| 1243 |
|
|---|
| 1244 | Sets the attribute called \a name in the current context to \a value.
|
|---|
| 1245 |
|
|---|
| 1246 | \sa setUniformValue()
|
|---|
| 1247 | */
|
|---|
| 1248 | void QGLShaderProgram::setAttributeValue(const char *name, const QVector4D& value)
|
|---|
| 1249 | {
|
|---|
| 1250 | setAttributeValue(attributeLocation(name), value);
|
|---|
| 1251 | }
|
|---|
| 1252 |
|
|---|
| 1253 | /*!
|
|---|
| 1254 | Sets the attribute at \a location in the current context to \a value.
|
|---|
| 1255 |
|
|---|
| 1256 | \sa setUniformValue()
|
|---|
| 1257 | */
|
|---|
| 1258 | void QGLShaderProgram::setAttributeValue(int location, const QColor& value)
|
|---|
| 1259 | {
|
|---|
| 1260 | Q_D(QGLShaderProgram);
|
|---|
| 1261 | Q_UNUSED(d);
|
|---|
| 1262 | if (location != -1) {
|
|---|
| 1263 | GLfloat values[4] = {value.redF(), value.greenF(), value.blueF(), value.alphaF()};
|
|---|
| 1264 | glVertexAttrib4fv(location, values);
|
|---|
| 1265 | }
|
|---|
| 1266 | }
|
|---|
| 1267 |
|
|---|
| 1268 | /*!
|
|---|
| 1269 | \overload
|
|---|
| 1270 |
|
|---|
| 1271 | Sets the attribute called \a name in the current context to \a value.
|
|---|
| 1272 |
|
|---|
| 1273 | \sa setUniformValue()
|
|---|
| 1274 | */
|
|---|
| 1275 | void QGLShaderProgram::setAttributeValue(const char *name, const QColor& value)
|
|---|
| 1276 | {
|
|---|
| 1277 | setAttributeValue(attributeLocation(name), value);
|
|---|
| 1278 | }
|
|---|
| 1279 |
|
|---|
| 1280 | /*!
|
|---|
| 1281 | Sets the attribute at \a location in the current context to the
|
|---|
| 1282 | contents of \a values, which contains \a columns elements, each
|
|---|
| 1283 | consisting of \a rows elements. The \a rows value should be
|
|---|
| 1284 | 1, 2, 3, or 4. This function is typically used to set matrix
|
|---|
| 1285 | values and column vectors.
|
|---|
| 1286 |
|
|---|
| 1287 | \sa setUniformValue()
|
|---|
| 1288 | */
|
|---|
| 1289 | void QGLShaderProgram::setAttributeValue
|
|---|
| 1290 | (int location, const GLfloat *values, int columns, int rows)
|
|---|
| 1291 | {
|
|---|
| 1292 | Q_D(QGLShaderProgram);
|
|---|
| 1293 | Q_UNUSED(d);
|
|---|
| 1294 | if (rows < 1 || rows > 4) {
|
|---|
| 1295 | qWarning() << "QGLShaderProgram::setAttributeValue: rows" << rows << "not supported";
|
|---|
| 1296 | return;
|
|---|
| 1297 | }
|
|---|
| 1298 | if (location != -1) {
|
|---|
| 1299 | while (columns-- > 0) {
|
|---|
| 1300 | if (rows == 1)
|
|---|
| 1301 | glVertexAttrib1fv(location, values);
|
|---|
| 1302 | else if (rows == 2)
|
|---|
| 1303 | glVertexAttrib2fv(location, values);
|
|---|
| 1304 | else if (rows == 3)
|
|---|
| 1305 | glVertexAttrib3fv(location, values);
|
|---|
| 1306 | else
|
|---|
| 1307 | glVertexAttrib4fv(location, values);
|
|---|
| 1308 | values += rows;
|
|---|
| 1309 | ++location;
|
|---|
| 1310 | }
|
|---|
| 1311 | }
|
|---|
| 1312 | }
|
|---|
| 1313 |
|
|---|
| 1314 | /*!
|
|---|
| 1315 | \overload
|
|---|
| 1316 |
|
|---|
| 1317 | Sets the attribute called \a name in the current context to the
|
|---|
| 1318 | contents of \a values, which contains \a columns elements, each
|
|---|
| 1319 | consisting of \a rows elements. The \a rows value should be
|
|---|
| 1320 | 1, 2, 3, or 4. This function is typically used to set matrix
|
|---|
| 1321 | values and column vectors.
|
|---|
| 1322 |
|
|---|
| 1323 | \sa setUniformValue()
|
|---|
| 1324 | */
|
|---|
| 1325 | void QGLShaderProgram::setAttributeValue
|
|---|
| 1326 | (const char *name, const GLfloat *values, int columns, int rows)
|
|---|
| 1327 | {
|
|---|
| 1328 | setAttributeValue(attributeLocation(name), values, columns, rows);
|
|---|
| 1329 | }
|
|---|
| 1330 |
|
|---|
| 1331 | /*!
|
|---|
| 1332 | Sets an array of vertex \a values on the attribute at \a location
|
|---|
| 1333 | in this shader program. The \a tupleSize indicates the number of
|
|---|
| 1334 | components per vertex (1, 2, 3, or 4), and the \a stride indicates
|
|---|
| 1335 | the number of bytes between vertices. A default \a stride value
|
|---|
| 1336 | of zero indicates that the vertices are densely packed in \a values.
|
|---|
| 1337 |
|
|---|
| 1338 | The array will become active when enableAttributeArray() is called
|
|---|
| 1339 | on the \a location. Otherwise the value specified with
|
|---|
| 1340 | setAttributeValue() for \a location will be used.
|
|---|
| 1341 |
|
|---|
| 1342 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
|---|
| 1343 | \sa disableAttributeArray()
|
|---|
| 1344 | */
|
|---|
| 1345 | void QGLShaderProgram::setAttributeArray
|
|---|
| 1346 | (int location, const GLfloat *values, int tupleSize, int stride)
|
|---|
| 1347 | {
|
|---|
| 1348 | Q_D(QGLShaderProgram);
|
|---|
| 1349 | Q_UNUSED(d);
|
|---|
| 1350 | if (location != -1) {
|
|---|
| 1351 | glVertexAttribPointer(location, tupleSize, GL_FLOAT, GL_FALSE,
|
|---|
| 1352 | stride, values);
|
|---|
| 1353 | }
|
|---|
| 1354 | }
|
|---|
| 1355 |
|
|---|
| 1356 | /*!
|
|---|
| 1357 | Sets an array of 2D vertex \a values on the attribute at \a location
|
|---|
| 1358 | in this shader program. The \a stride indicates the number of bytes
|
|---|
| 1359 | between vertices. A default \a stride value of zero indicates that
|
|---|
| 1360 | the vertices are densely packed in \a values.
|
|---|
| 1361 |
|
|---|
| 1362 | The array will become active when enableAttributeArray() is called
|
|---|
| 1363 | on the \a location. Otherwise the value specified with
|
|---|
| 1364 | setAttributeValue() for \a location will be used.
|
|---|
| 1365 |
|
|---|
| 1366 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
|---|
| 1367 | \sa disableAttributeArray()
|
|---|
| 1368 | */
|
|---|
| 1369 | void QGLShaderProgram::setAttributeArray
|
|---|
| 1370 | (int location, const QVector2D *values, int stride)
|
|---|
| 1371 | {
|
|---|
| 1372 | Q_D(QGLShaderProgram);
|
|---|
| 1373 | Q_UNUSED(d);
|
|---|
| 1374 | if (location != -1) {
|
|---|
| 1375 | glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE,
|
|---|
| 1376 | stride, values);
|
|---|
| 1377 | }
|
|---|
| 1378 | }
|
|---|
| 1379 |
|
|---|
| 1380 | /*!
|
|---|
| 1381 | Sets an array of 3D vertex \a values on the attribute at \a location
|
|---|
| 1382 | in this shader program. The \a stride indicates the number of bytes
|
|---|
| 1383 | between vertices. A default \a stride value of zero indicates that
|
|---|
| 1384 | the vertices are densely packed in \a values.
|
|---|
| 1385 |
|
|---|
| 1386 | The array will become active when enableAttributeArray() is called
|
|---|
| 1387 | on the \a location. Otherwise the value specified with
|
|---|
| 1388 | setAttributeValue() for \a location will be used.
|
|---|
| 1389 |
|
|---|
| 1390 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
|---|
| 1391 | \sa disableAttributeArray()
|
|---|
| 1392 | */
|
|---|
| 1393 | void QGLShaderProgram::setAttributeArray
|
|---|
| 1394 | (int location, const QVector3D *values, int stride)
|
|---|
| 1395 | {
|
|---|
| 1396 | Q_D(QGLShaderProgram);
|
|---|
| 1397 | Q_UNUSED(d);
|
|---|
| 1398 | if (location != -1) {
|
|---|
| 1399 | glVertexAttribPointer(location, 3, GL_FLOAT, GL_FALSE,
|
|---|
| 1400 | stride, values);
|
|---|
| 1401 | }
|
|---|
| 1402 | }
|
|---|
| 1403 |
|
|---|
| 1404 | /*!
|
|---|
| 1405 | Sets an array of 4D vertex \a values on the attribute at \a location
|
|---|
| 1406 | in this shader program. The \a stride indicates the number of bytes
|
|---|
| 1407 | between vertices. A default \a stride value of zero indicates that
|
|---|
| 1408 | the vertices are densely packed in \a values.
|
|---|
| 1409 |
|
|---|
| 1410 | The array will become active when enableAttributeArray() is called
|
|---|
| 1411 | on the \a location. Otherwise the value specified with
|
|---|
| 1412 | setAttributeValue() for \a location will be used.
|
|---|
| 1413 |
|
|---|
| 1414 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
|---|
| 1415 | \sa disableAttributeArray()
|
|---|
| 1416 | */
|
|---|
| 1417 | void QGLShaderProgram::setAttributeArray
|
|---|
| 1418 | (int location, const QVector4D *values, int stride)
|
|---|
| 1419 | {
|
|---|
| 1420 | Q_D(QGLShaderProgram);
|
|---|
| 1421 | Q_UNUSED(d);
|
|---|
| 1422 | if (location != -1) {
|
|---|
| 1423 | glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE,
|
|---|
| 1424 | stride, values);
|
|---|
| 1425 | }
|
|---|
| 1426 | }
|
|---|
| 1427 |
|
|---|
| 1428 | /*!
|
|---|
| 1429 | \overload
|
|---|
| 1430 |
|
|---|
| 1431 | Sets an array of vertex \a values on the attribute called \a name
|
|---|
| 1432 | in this shader program. The \a tupleSize indicates the number of
|
|---|
| 1433 | components per vertex (1, 2, 3, or 4), and the \a stride indicates
|
|---|
| 1434 | the number of bytes between vertices. A default \a stride value
|
|---|
| 1435 | of zero indicates that the vertices are densely packed in \a values.
|
|---|
| 1436 |
|
|---|
| 1437 | The array will become active when enableAttributeArray() is called
|
|---|
| 1438 | on \a name. Otherwise the value specified with setAttributeValue()
|
|---|
| 1439 | for \a name will be used.
|
|---|
| 1440 |
|
|---|
| 1441 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
|---|
| 1442 | \sa disableAttributeArray()
|
|---|
| 1443 | */
|
|---|
| 1444 | void QGLShaderProgram::setAttributeArray
|
|---|
| 1445 | (const char *name, const GLfloat *values, int tupleSize, int stride)
|
|---|
| 1446 | {
|
|---|
| 1447 | setAttributeArray(attributeLocation(name), values, tupleSize, stride);
|
|---|
| 1448 | }
|
|---|
| 1449 |
|
|---|
| 1450 | /*!
|
|---|
| 1451 | \overload
|
|---|
| 1452 |
|
|---|
| 1453 | Sets an array of 2D vertex \a values on the attribute called \a name
|
|---|
| 1454 | in this shader program. The \a stride indicates the number of bytes
|
|---|
| 1455 | between vertices. A default \a stride value of zero indicates that
|
|---|
| 1456 | the vertices are densely packed in \a values.
|
|---|
| 1457 |
|
|---|
| 1458 | The array will become active when enableAttributeArray() is called
|
|---|
| 1459 | on \a name. Otherwise the value specified with setAttributeValue()
|
|---|
| 1460 | for \a name will be used.
|
|---|
| 1461 |
|
|---|
| 1462 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
|---|
| 1463 | \sa disableAttributeArray()
|
|---|
| 1464 | */
|
|---|
| 1465 | void QGLShaderProgram::setAttributeArray
|
|---|
| 1466 | (const char *name, const QVector2D *values, int stride)
|
|---|
| 1467 | {
|
|---|
| 1468 | setAttributeArray(attributeLocation(name), values, stride);
|
|---|
| 1469 | }
|
|---|
| 1470 |
|
|---|
| 1471 | /*!
|
|---|
| 1472 | \overload
|
|---|
| 1473 |
|
|---|
| 1474 | Sets an array of 3D vertex \a values on the attribute called \a name
|
|---|
| 1475 | in this shader program. The \a stride indicates the number of bytes
|
|---|
| 1476 | between vertices. A default \a stride value of zero indicates that
|
|---|
| 1477 | the vertices are densely packed in \a values.
|
|---|
| 1478 |
|
|---|
| 1479 | The array will become active when enableAttributeArray() is called
|
|---|
| 1480 | on \a name. Otherwise the value specified with setAttributeValue()
|
|---|
| 1481 | for \a name will be used.
|
|---|
| 1482 |
|
|---|
| 1483 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
|---|
| 1484 | \sa disableAttributeArray()
|
|---|
| 1485 | */
|
|---|
| 1486 | void QGLShaderProgram::setAttributeArray
|
|---|
| 1487 | (const char *name, const QVector3D *values, int stride)
|
|---|
| 1488 | {
|
|---|
| 1489 | setAttributeArray(attributeLocation(name), values, stride);
|
|---|
| 1490 | }
|
|---|
| 1491 |
|
|---|
| 1492 | /*!
|
|---|
| 1493 | \overload
|
|---|
| 1494 |
|
|---|
| 1495 | Sets an array of 4D vertex \a values on the attribute called \a name
|
|---|
| 1496 | in this shader program. The \a stride indicates the number of bytes
|
|---|
| 1497 | between vertices. A default \a stride value of zero indicates that
|
|---|
| 1498 | the vertices are densely packed in \a values.
|
|---|
| 1499 |
|
|---|
| 1500 | The array will become active when enableAttributeArray() is called
|
|---|
| 1501 | on \a name. Otherwise the value specified with setAttributeValue()
|
|---|
| 1502 | for \a name will be used.
|
|---|
| 1503 |
|
|---|
| 1504 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
|---|
| 1505 | \sa disableAttributeArray()
|
|---|
| 1506 | */
|
|---|
| 1507 | void QGLShaderProgram::setAttributeArray
|
|---|
| 1508 | (const char *name, const QVector4D *values, int stride)
|
|---|
| 1509 | {
|
|---|
| 1510 | setAttributeArray(attributeLocation(name), values, stride);
|
|---|
| 1511 | }
|
|---|
| 1512 |
|
|---|
| 1513 | /*!
|
|---|
| 1514 | Enables the vertex array at \a location in this shader program
|
|---|
| 1515 | so that the value set by setAttributeArray() on \a location
|
|---|
| 1516 | will be used by the shader program.
|
|---|
| 1517 |
|
|---|
| 1518 | \sa disableAttributeArray(), setAttributeArray(), setAttributeValue()
|
|---|
| 1519 | \sa setUniformValue()
|
|---|
| 1520 | */
|
|---|
| 1521 | void QGLShaderProgram::enableAttributeArray(int location)
|
|---|
| 1522 | {
|
|---|
| 1523 | Q_D(QGLShaderProgram);
|
|---|
| 1524 | Q_UNUSED(d);
|
|---|
| 1525 | if (location != -1)
|
|---|
| 1526 | glEnableVertexAttribArray(location);
|
|---|
| 1527 | }
|
|---|
| 1528 |
|
|---|
| 1529 | /*!
|
|---|
| 1530 | \overload
|
|---|
| 1531 |
|
|---|
| 1532 | Enables the vertex array called \a name in this shader program
|
|---|
| 1533 | so that the value set by setAttributeArray() on \a name
|
|---|
| 1534 | will be used by the shader program.
|
|---|
| 1535 |
|
|---|
| 1536 | \sa disableAttributeArray(), setAttributeArray(), setAttributeValue()
|
|---|
| 1537 | \sa setUniformValue()
|
|---|
| 1538 | */
|
|---|
| 1539 | void QGLShaderProgram::enableAttributeArray(const char *name)
|
|---|
| 1540 | {
|
|---|
| 1541 | enableAttributeArray(attributeLocation(name));
|
|---|
| 1542 | }
|
|---|
| 1543 |
|
|---|
| 1544 | /*!
|
|---|
| 1545 | Disables the vertex array at \a location in this shader program
|
|---|
| 1546 | that was enabled by a previous call to enableAttributeArray().
|
|---|
| 1547 |
|
|---|
| 1548 | \sa enableAttributeArray(), setAttributeArray(), setAttributeValue()
|
|---|
| 1549 | \sa setUniformValue()
|
|---|
| 1550 | */
|
|---|
| 1551 | void QGLShaderProgram::disableAttributeArray(int location)
|
|---|
| 1552 | {
|
|---|
| 1553 | Q_D(QGLShaderProgram);
|
|---|
| 1554 | Q_UNUSED(d);
|
|---|
| 1555 | if (location != -1)
|
|---|
| 1556 | glDisableVertexAttribArray(location);
|
|---|
| 1557 | }
|
|---|
| 1558 |
|
|---|
| 1559 | /*!
|
|---|
| 1560 | \overload
|
|---|
| 1561 |
|
|---|
| 1562 | Disables the vertex array called \a name in this shader program
|
|---|
| 1563 | that was enabled by a previous call to enableAttributeArray().
|
|---|
| 1564 |
|
|---|
| 1565 | \sa enableAttributeArray(), setAttributeArray(), setAttributeValue()
|
|---|
| 1566 | \sa setUniformValue()
|
|---|
| 1567 | */
|
|---|
| 1568 | void QGLShaderProgram::disableAttributeArray(const char *name)
|
|---|
| 1569 | {
|
|---|
| 1570 | disableAttributeArray(attributeLocation(name));
|
|---|
| 1571 | }
|
|---|
| 1572 |
|
|---|
| 1573 | /*!
|
|---|
| 1574 | Returns the location of the uniform variable \a name within this shader
|
|---|
| 1575 | program's parameter list. Returns -1 if \a name is not a valid
|
|---|
| 1576 | uniform variable for this shader program.
|
|---|
| 1577 |
|
|---|
| 1578 | \sa attributeLocation()
|
|---|
| 1579 | */
|
|---|
| 1580 | int QGLShaderProgram::uniformLocation(const char *name) const
|
|---|
| 1581 | {
|
|---|
| 1582 | Q_D(const QGLShaderProgram);
|
|---|
| 1583 | Q_UNUSED(d);
|
|---|
| 1584 | if (d->linked) {
|
|---|
| 1585 | return glGetUniformLocation(d->programGuard.id(), name);
|
|---|
| 1586 | } else {
|
|---|
| 1587 | qWarning() << "QGLShaderProgram::uniformLocation(" << name
|
|---|
| 1588 | << "): shader program is not linked";
|
|---|
| 1589 | return -1;
|
|---|
| 1590 | }
|
|---|
| 1591 | }
|
|---|
| 1592 |
|
|---|
| 1593 | /*!
|
|---|
| 1594 | \overload
|
|---|
| 1595 |
|
|---|
| 1596 | Returns the location of the uniform variable \a name within this shader
|
|---|
| 1597 | program's parameter list. Returns -1 if \a name is not a valid
|
|---|
| 1598 | uniform variable for this shader program.
|
|---|
| 1599 |
|
|---|
| 1600 | \sa attributeLocation()
|
|---|
| 1601 | */
|
|---|
| 1602 | int QGLShaderProgram::uniformLocation(const QByteArray& name) const
|
|---|
| 1603 | {
|
|---|
| 1604 | return uniformLocation(name.constData());
|
|---|
| 1605 | }
|
|---|
| 1606 |
|
|---|
| 1607 | /*!
|
|---|
| 1608 | \overload
|
|---|
| 1609 |
|
|---|
| 1610 | Returns the location of the uniform variable \a name within this shader
|
|---|
| 1611 | program's parameter list. Returns -1 if \a name is not a valid
|
|---|
| 1612 | uniform variable for this shader program.
|
|---|
| 1613 |
|
|---|
| 1614 | \sa attributeLocation()
|
|---|
| 1615 | */
|
|---|
| 1616 | int QGLShaderProgram::uniformLocation(const QString& name) const
|
|---|
| 1617 | {
|
|---|
| 1618 | return uniformLocation(name.toLatin1().constData());
|
|---|
| 1619 | }
|
|---|
| 1620 |
|
|---|
| 1621 | /*!
|
|---|
| 1622 | Sets the uniform variable at \a location in the current context to \a value.
|
|---|
| 1623 |
|
|---|
| 1624 | \sa setAttributeValue()
|
|---|
| 1625 | */
|
|---|
| 1626 | void QGLShaderProgram::setUniformValue(int location, GLfloat value)
|
|---|
| 1627 | {
|
|---|
| 1628 | Q_D(QGLShaderProgram);
|
|---|
| 1629 | Q_UNUSED(d);
|
|---|
| 1630 | if (location != -1)
|
|---|
| 1631 | glUniform1fv(location, 1, &value);
|
|---|
| 1632 | }
|
|---|
| 1633 |
|
|---|
| 1634 | /*!
|
|---|
| 1635 | \overload
|
|---|
| 1636 |
|
|---|
| 1637 | Sets the uniform variable called \a name in the current context
|
|---|
| 1638 | to \a value.
|
|---|
| 1639 |
|
|---|
| 1640 | \sa setAttributeValue()
|
|---|
| 1641 | */
|
|---|
| 1642 | void QGLShaderProgram::setUniformValue(const char *name, GLfloat value)
|
|---|
| 1643 | {
|
|---|
| 1644 | setUniformValue(uniformLocation(name), value);
|
|---|
| 1645 | }
|
|---|
| 1646 |
|
|---|
| 1647 | /*!
|
|---|
| 1648 | Sets the uniform variable at \a location in the current context to \a value.
|
|---|
| 1649 |
|
|---|
| 1650 | \sa setAttributeValue()
|
|---|
| 1651 | */
|
|---|
| 1652 | void QGLShaderProgram::setUniformValue(int location, GLint value)
|
|---|
| 1653 | {
|
|---|
| 1654 | Q_D(QGLShaderProgram);
|
|---|
| 1655 | Q_UNUSED(d);
|
|---|
| 1656 | if (location != -1)
|
|---|
| 1657 | glUniform1i(location, value);
|
|---|
| 1658 | }
|
|---|
| 1659 |
|
|---|
| 1660 | /*!
|
|---|
| 1661 | \overload
|
|---|
| 1662 |
|
|---|
| 1663 | Sets the uniform variable called \a name in the current context
|
|---|
| 1664 | to \a value.
|
|---|
| 1665 |
|
|---|
| 1666 | \sa setAttributeValue()
|
|---|
| 1667 | */
|
|---|
| 1668 | void QGLShaderProgram::setUniformValue(const char *name, GLint value)
|
|---|
| 1669 | {
|
|---|
| 1670 | setUniformValue(uniformLocation(name), value);
|
|---|
| 1671 | }
|
|---|
| 1672 |
|
|---|
| 1673 | /*!
|
|---|
| 1674 | Sets the uniform variable at \a location in the current context to \a value.
|
|---|
| 1675 | This function should be used when setting sampler values.
|
|---|
| 1676 |
|
|---|
| 1677 | \sa setAttributeValue()
|
|---|
| 1678 | */
|
|---|
| 1679 | void QGLShaderProgram::setUniformValue(int location, GLuint value)
|
|---|
| 1680 | {
|
|---|
| 1681 | Q_D(QGLShaderProgram);
|
|---|
| 1682 | Q_UNUSED(d);
|
|---|
| 1683 | if (location != -1)
|
|---|
| 1684 | glUniform1i(location, value);
|
|---|
| 1685 | }
|
|---|
| 1686 |
|
|---|
| 1687 | /*!
|
|---|
| 1688 | \overload
|
|---|
| 1689 |
|
|---|
| 1690 | Sets the uniform variable called \a name in the current context
|
|---|
| 1691 | to \a value. This function should be used when setting sampler values.
|
|---|
| 1692 |
|
|---|
| 1693 | \sa setAttributeValue()
|
|---|
| 1694 | */
|
|---|
| 1695 | void QGLShaderProgram::setUniformValue(const char *name, GLuint value)
|
|---|
| 1696 | {
|
|---|
| 1697 | setUniformValue(uniformLocation(name), value);
|
|---|
| 1698 | }
|
|---|
| 1699 |
|
|---|
| 1700 | /*!
|
|---|
| 1701 | Sets the uniform variable at \a location in the current context to
|
|---|
| 1702 | the 2D vector (\a x, \a y).
|
|---|
| 1703 |
|
|---|
| 1704 | \sa setAttributeValue()
|
|---|
| 1705 | */
|
|---|
| 1706 | void QGLShaderProgram::setUniformValue(int location, GLfloat x, GLfloat y)
|
|---|
| 1707 | {
|
|---|
| 1708 | Q_D(QGLShaderProgram);
|
|---|
| 1709 | Q_UNUSED(d);
|
|---|
| 1710 | if (location != -1) {
|
|---|
| 1711 | GLfloat values[2] = {x, y};
|
|---|
| 1712 | glUniform2fv(location, 1, values);
|
|---|
| 1713 | }
|
|---|
| 1714 | }
|
|---|
| 1715 |
|
|---|
| 1716 | /*!
|
|---|
| 1717 | \overload
|
|---|
| 1718 |
|
|---|
| 1719 | Sets the uniform variable called \a name in the current context to
|
|---|
| 1720 | the 2D vector (\a x, \a y).
|
|---|
| 1721 |
|
|---|
| 1722 | \sa setAttributeValue()
|
|---|
| 1723 | */
|
|---|
| 1724 | void QGLShaderProgram::setUniformValue(const char *name, GLfloat x, GLfloat y)
|
|---|
| 1725 | {
|
|---|
| 1726 | setUniformValue(uniformLocation(name), x, y);
|
|---|
| 1727 | }
|
|---|
| 1728 |
|
|---|
| 1729 | /*!
|
|---|
| 1730 | Sets the uniform variable at \a location in the current context to
|
|---|
| 1731 | the 3D vector (\a x, \a y, \a z).
|
|---|
| 1732 |
|
|---|
| 1733 | \sa setAttributeValue()
|
|---|
| 1734 | */
|
|---|
| 1735 | void QGLShaderProgram::setUniformValue
|
|---|
| 1736 | (int location, GLfloat x, GLfloat y, GLfloat z)
|
|---|
| 1737 | {
|
|---|
| 1738 | Q_D(QGLShaderProgram);
|
|---|
| 1739 | Q_UNUSED(d);
|
|---|
| 1740 | if (location != -1) {
|
|---|
| 1741 | GLfloat values[3] = {x, y, z};
|
|---|
| 1742 | glUniform3fv(location, 1, values);
|
|---|
| 1743 | }
|
|---|
| 1744 | }
|
|---|
| 1745 |
|
|---|
| 1746 | /*!
|
|---|
| 1747 | \overload
|
|---|
| 1748 |
|
|---|
| 1749 | Sets the uniform variable called \a name in the current context to
|
|---|
| 1750 | the 3D vector (\a x, \a y, \a z).
|
|---|
| 1751 |
|
|---|
| 1752 | \sa setAttributeValue()
|
|---|
| 1753 | */
|
|---|
| 1754 | void QGLShaderProgram::setUniformValue
|
|---|
| 1755 | (const char *name, GLfloat x, GLfloat y, GLfloat z)
|
|---|
| 1756 | {
|
|---|
| 1757 | setUniformValue(uniformLocation(name), x, y, z);
|
|---|
| 1758 | }
|
|---|
| 1759 |
|
|---|
| 1760 | /*!
|
|---|
| 1761 | Sets the uniform variable at \a location in the current context to
|
|---|
| 1762 | the 4D vector (\a x, \a y, \a z, \a w).
|
|---|
| 1763 |
|
|---|
| 1764 | \sa setAttributeValue()
|
|---|
| 1765 | */
|
|---|
| 1766 | void QGLShaderProgram::setUniformValue
|
|---|
| 1767 | (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|---|
| 1768 | {
|
|---|
| 1769 | Q_D(QGLShaderProgram);
|
|---|
| 1770 | Q_UNUSED(d);
|
|---|
| 1771 | if (location != -1) {
|
|---|
| 1772 | GLfloat values[4] = {x, y, z, w};
|
|---|
| 1773 | glUniform4fv(location, 1, values);
|
|---|
| 1774 | }
|
|---|
| 1775 | }
|
|---|
| 1776 |
|
|---|
| 1777 | /*!
|
|---|
| 1778 | \overload
|
|---|
| 1779 |
|
|---|
| 1780 | Sets the uniform variable called \a name in the current context to
|
|---|
| 1781 | the 4D vector (\a x, \a y, \a z, \a w).
|
|---|
| 1782 |
|
|---|
| 1783 | \sa setAttributeValue()
|
|---|
| 1784 | */
|
|---|
| 1785 | void QGLShaderProgram::setUniformValue
|
|---|
| 1786 | (const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|---|
| 1787 | {
|
|---|
| 1788 | setUniformValue(uniformLocation(name), x, y, z, w);
|
|---|
| 1789 | }
|
|---|
| 1790 |
|
|---|
| 1791 | /*!
|
|---|
| 1792 | Sets the uniform variable at \a location in the current context to \a value.
|
|---|
| 1793 |
|
|---|
| 1794 | \sa setAttributeValue()
|
|---|
| 1795 | */
|
|---|
| 1796 | void QGLShaderProgram::setUniformValue(int location, const QVector2D& value)
|
|---|
| 1797 | {
|
|---|
| 1798 | Q_D(QGLShaderProgram);
|
|---|
| 1799 | Q_UNUSED(d);
|
|---|
| 1800 | if (location != -1)
|
|---|
| 1801 | glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
|
|---|
| 1802 | }
|
|---|
| 1803 |
|
|---|
| 1804 | /*!
|
|---|
| 1805 | \overload
|
|---|
| 1806 |
|
|---|
| 1807 | Sets the uniform variable called \a name in the current context
|
|---|
| 1808 | to \a value.
|
|---|
| 1809 |
|
|---|
| 1810 | \sa setAttributeValue()
|
|---|
| 1811 | */
|
|---|
| 1812 | void QGLShaderProgram::setUniformValue(const char *name, const QVector2D& value)
|
|---|
| 1813 | {
|
|---|
| 1814 | setUniformValue(uniformLocation(name), value);
|
|---|
| 1815 | }
|
|---|
| 1816 |
|
|---|
| 1817 | /*!
|
|---|
| 1818 | Sets the uniform variable at \a location in the current context to \a value.
|
|---|
| 1819 |
|
|---|
| 1820 | \sa setAttributeValue()
|
|---|
| 1821 | */
|
|---|
| 1822 | void QGLShaderProgram::setUniformValue(int location, const QVector3D& value)
|
|---|
| 1823 | {
|
|---|
| 1824 | Q_D(QGLShaderProgram);
|
|---|
| 1825 | Q_UNUSED(d);
|
|---|
| 1826 | if (location != -1)
|
|---|
| 1827 | glUniform3fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
|
|---|
| 1828 | }
|
|---|
| 1829 |
|
|---|
| 1830 | /*!
|
|---|
| 1831 | \overload
|
|---|
| 1832 |
|
|---|
| 1833 | Sets the uniform variable called \a name in the current context
|
|---|
| 1834 | to \a value.
|
|---|
| 1835 |
|
|---|
| 1836 | \sa setAttributeValue()
|
|---|
| 1837 | */
|
|---|
| 1838 | void QGLShaderProgram::setUniformValue(const char *name, const QVector3D& value)
|
|---|
| 1839 | {
|
|---|
| 1840 | setUniformValue(uniformLocation(name), value);
|
|---|
| 1841 | }
|
|---|
| 1842 |
|
|---|
| 1843 | /*!
|
|---|
| 1844 | Sets the uniform variable at \a location in the current context to \a value.
|
|---|
| 1845 |
|
|---|
| 1846 | \sa setAttributeValue()
|
|---|
| 1847 | */
|
|---|
| 1848 | void QGLShaderProgram::setUniformValue(int location, const QVector4D& value)
|
|---|
| 1849 | {
|
|---|
| 1850 | Q_D(QGLShaderProgram);
|
|---|
| 1851 | Q_UNUSED(d);
|
|---|
| 1852 | if (location != -1)
|
|---|
| 1853 | glUniform4fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
|
|---|
| 1854 | }
|
|---|
| 1855 |
|
|---|
| 1856 | /*!
|
|---|
| 1857 | \overload
|
|---|
| 1858 |
|
|---|
| 1859 | Sets the uniform variable called \a name in the current context
|
|---|
| 1860 | to \a value.
|
|---|
| 1861 |
|
|---|
| 1862 | \sa setAttributeValue()
|
|---|
| 1863 | */
|
|---|
| 1864 | void QGLShaderProgram::setUniformValue(const char *name, const QVector4D& value)
|
|---|
| 1865 | {
|
|---|
| 1866 | setUniformValue(uniformLocation(name), value);
|
|---|
| 1867 | }
|
|---|
| 1868 |
|
|---|
| 1869 | /*!
|
|---|
| 1870 | Sets the uniform variable at \a location in the current context to
|
|---|
| 1871 | the red, green, blue, and alpha components of \a color.
|
|---|
| 1872 |
|
|---|
| 1873 | \sa setAttributeValue()
|
|---|
| 1874 | */
|
|---|
| 1875 | void QGLShaderProgram::setUniformValue(int location, const QColor& color)
|
|---|
| 1876 | {
|
|---|
| 1877 | Q_D(QGLShaderProgram);
|
|---|
| 1878 | Q_UNUSED(d);
|
|---|
| 1879 | if (location != -1) {
|
|---|
| 1880 | GLfloat values[4] = {color.redF(), color.greenF(), color.blueF(), color.alphaF()};
|
|---|
| 1881 | glUniform4fv(location, 1, values);
|
|---|
| 1882 | }
|
|---|
| 1883 | }
|
|---|
| 1884 |
|
|---|
| 1885 | /*!
|
|---|
| 1886 | \overload
|
|---|
| 1887 |
|
|---|
| 1888 | Sets the uniform variable called \a name in the current context to
|
|---|
| 1889 | the red, green, blue, and alpha components of \a color.
|
|---|
| 1890 |
|
|---|
| 1891 | \sa setAttributeValue()
|
|---|
| 1892 | */
|
|---|
| 1893 | void QGLShaderProgram::setUniformValue(const char *name, const QColor& color)
|
|---|
| 1894 | {
|
|---|
| 1895 | setUniformValue(uniformLocation(name), color);
|
|---|
| 1896 | }
|
|---|
| 1897 |
|
|---|
| 1898 | /*!
|
|---|
| 1899 | Sets the uniform variable at \a location in the current context to
|
|---|
| 1900 | the x and y coordinates of \a point.
|
|---|
| 1901 |
|
|---|
| 1902 | \sa setAttributeValue()
|
|---|
| 1903 | */
|
|---|
| 1904 | void QGLShaderProgram::setUniformValue(int location, const QPoint& point)
|
|---|
| 1905 | {
|
|---|
| 1906 | Q_D(QGLShaderProgram);
|
|---|
| 1907 | Q_UNUSED(d);
|
|---|
| 1908 | if (location != -1) {
|
|---|
| 1909 | GLfloat values[4] = {point.x(), point.y()};
|
|---|
| 1910 | glUniform2fv(location, 1, values);
|
|---|
| 1911 | }
|
|---|
| 1912 | }
|
|---|
| 1913 |
|
|---|
| 1914 | /*!
|
|---|
| 1915 | \overload
|
|---|
| 1916 |
|
|---|
| 1917 | Sets the uniform variable associated with \a name in the current
|
|---|
| 1918 | context to the x and y coordinates of \a point.
|
|---|
| 1919 |
|
|---|
| 1920 | \sa setAttributeValue()
|
|---|
| 1921 | */
|
|---|
| 1922 | void QGLShaderProgram::setUniformValue(const char *name, const QPoint& point)
|
|---|
| 1923 | {
|
|---|
| 1924 | setUniformValue(uniformLocation(name), point);
|
|---|
| 1925 | }
|
|---|
| 1926 |
|
|---|
| 1927 | /*!
|
|---|
| 1928 | Sets the uniform variable at \a location in the current context to
|
|---|
| 1929 | the x and y coordinates of \a point.
|
|---|
| 1930 |
|
|---|
| 1931 | \sa setAttributeValue()
|
|---|
| 1932 | */
|
|---|
| 1933 | void QGLShaderProgram::setUniformValue(int location, const QPointF& point)
|
|---|
| 1934 | {
|
|---|
| 1935 | Q_D(QGLShaderProgram);
|
|---|
| 1936 | Q_UNUSED(d);
|
|---|
| 1937 | if (location != -1) {
|
|---|
| 1938 | GLfloat values[4] = {point.x(), point.y()};
|
|---|
| 1939 | glUniform2fv(location, 1, values);
|
|---|
| 1940 | }
|
|---|
| 1941 | }
|
|---|
| 1942 |
|
|---|
| 1943 | /*!
|
|---|
| 1944 | \overload
|
|---|
| 1945 |
|
|---|
| 1946 | Sets the uniform variable associated with \a name in the current
|
|---|
| 1947 | context to the x and y coordinates of \a point.
|
|---|
| 1948 |
|
|---|
| 1949 | \sa setAttributeValue()
|
|---|
| 1950 | */
|
|---|
| 1951 | void QGLShaderProgram::setUniformValue(const char *name, const QPointF& point)
|
|---|
| 1952 | {
|
|---|
| 1953 | setUniformValue(uniformLocation(name), point);
|
|---|
| 1954 | }
|
|---|
| 1955 |
|
|---|
| 1956 | /*!
|
|---|
| 1957 | Sets the uniform variable at \a location in the current context to
|
|---|
| 1958 | the width and height of the given \a size.
|
|---|
| 1959 |
|
|---|
| 1960 | \sa setAttributeValue()
|
|---|
| 1961 | */
|
|---|
| 1962 | void QGLShaderProgram::setUniformValue(int location, const QSize& size)
|
|---|
| 1963 | {
|
|---|
| 1964 | Q_D(QGLShaderProgram);
|
|---|
| 1965 | Q_UNUSED(d);
|
|---|
| 1966 | if (location != -1) {
|
|---|
| 1967 | GLfloat values[4] = {size.width(), size.width()};
|
|---|
| 1968 | glUniform2fv(location, 1, values);
|
|---|
| 1969 | }
|
|---|
| 1970 | }
|
|---|
| 1971 |
|
|---|
| 1972 | /*!
|
|---|
| 1973 | \overload
|
|---|
| 1974 |
|
|---|
| 1975 | Sets the uniform variable associated with \a name in the current
|
|---|
| 1976 | context to the width and height of the given \a size.
|
|---|
| 1977 |
|
|---|
| 1978 | \sa setAttributeValue()
|
|---|
| 1979 | */
|
|---|
| 1980 | void QGLShaderProgram::setUniformValue(const char *name, const QSize& size)
|
|---|
| 1981 | {
|
|---|
| 1982 | setUniformValue(uniformLocation(name), size);
|
|---|
| 1983 | }
|
|---|
| 1984 |
|
|---|
| 1985 | /*!
|
|---|
| 1986 | Sets the uniform variable at \a location in the current context to
|
|---|
| 1987 | the width and height of the given \a size.
|
|---|
| 1988 |
|
|---|
| 1989 | \sa setAttributeValue()
|
|---|
| 1990 | */
|
|---|
| 1991 | void QGLShaderProgram::setUniformValue(int location, const QSizeF& size)
|
|---|
| 1992 | {
|
|---|
| 1993 | Q_D(QGLShaderProgram);
|
|---|
| 1994 | Q_UNUSED(d);
|
|---|
| 1995 | if (location != -1) {
|
|---|
| 1996 | GLfloat values[4] = {size.width(), size.height()};
|
|---|
| 1997 | glUniform2fv(location, 1, values);
|
|---|
| 1998 | }
|
|---|
| 1999 | }
|
|---|
| 2000 |
|
|---|
| 2001 | /*!
|
|---|
| 2002 | \overload
|
|---|
| 2003 |
|
|---|
| 2004 | Sets the uniform variable associated with \a name in the current
|
|---|
| 2005 | context to the width and height of the given \a size.
|
|---|
| 2006 |
|
|---|
| 2007 | \sa setAttributeValue()
|
|---|
| 2008 | */
|
|---|
| 2009 | void QGLShaderProgram::setUniformValue(const char *name, const QSizeF& size)
|
|---|
| 2010 | {
|
|---|
| 2011 | setUniformValue(uniformLocation(name), size);
|
|---|
| 2012 | }
|
|---|
| 2013 |
|
|---|
| 2014 | // We have to repack matrices from qreal to GLfloat.
|
|---|
| 2015 | #define setUniformMatrix(func,location,value,cols,rows) \
|
|---|
| 2016 | if (location == -1) \
|
|---|
| 2017 | return; \
|
|---|
| 2018 | if (sizeof(qreal) == sizeof(GLfloat)) { \
|
|---|
| 2019 | func(location, 1, GL_FALSE, \
|
|---|
| 2020 | reinterpret_cast<const GLfloat *>(value.constData())); \
|
|---|
| 2021 | } else { \
|
|---|
| 2022 | GLfloat mat[cols * rows]; \
|
|---|
| 2023 | const qreal *data = value.constData(); \
|
|---|
| 2024 | for (int i = 0; i < cols * rows; ++i) \
|
|---|
| 2025 | mat[i] = data[i]; \
|
|---|
| 2026 | func(location, 1, GL_FALSE, mat); \
|
|---|
| 2027 | }
|
|---|
| 2028 | #if !defined(QT_OPENGL_ES_2)
|
|---|
| 2029 | #define setUniformGenericMatrix(func,colfunc,location,value,cols,rows) \
|
|---|
| 2030 | if (location == -1) \
|
|---|
| 2031 | return; \
|
|---|
| 2032 | if (sizeof(qreal) == sizeof(GLfloat)) { \
|
|---|
| 2033 | const GLfloat *data = reinterpret_cast<const GLfloat *> \
|
|---|
| 2034 | (value.constData()); \
|
|---|
| 2035 | if (func) \
|
|---|
| 2036 | func(location, 1, GL_FALSE, data); \
|
|---|
| 2037 | else \
|
|---|
| 2038 | colfunc(location, cols, data); \
|
|---|
| 2039 | } else { \
|
|---|
| 2040 | GLfloat mat[cols * rows]; \
|
|---|
| 2041 | const qreal *data = value.constData(); \
|
|---|
| 2042 | for (int i = 0; i < cols * rows; ++i) \
|
|---|
| 2043 | mat[i] = data[i]; \
|
|---|
| 2044 | if (func) \
|
|---|
| 2045 | func(location, 1, GL_FALSE, mat); \
|
|---|
| 2046 | else \
|
|---|
| 2047 | colfunc(location, cols, mat); \
|
|---|
| 2048 | }
|
|---|
| 2049 | #else
|
|---|
| 2050 | #define setUniformGenericMatrix(func,colfunc,location,value,cols,rows) \
|
|---|
| 2051 | if (location == -1) \
|
|---|
| 2052 | return; \
|
|---|
| 2053 | if (sizeof(qreal) == sizeof(GLfloat)) { \
|
|---|
| 2054 | const GLfloat *data = reinterpret_cast<const GLfloat *> \
|
|---|
| 2055 | (value.constData()); \
|
|---|
| 2056 | colfunc(location, cols, data); \
|
|---|
| 2057 | } else { \
|
|---|
| 2058 | GLfloat mat[cols * rows]; \
|
|---|
| 2059 | const qreal *data = value.constData(); \
|
|---|
| 2060 | for (int i = 0; i < cols * rows; ++i) \
|
|---|
| 2061 | mat[i] = data[i]; \
|
|---|
| 2062 | colfunc(location, cols, mat); \
|
|---|
| 2063 | }
|
|---|
| 2064 | #endif
|
|---|
| 2065 |
|
|---|
| 2066 | /*!
|
|---|
| 2067 | Sets the uniform variable at \a location in the current context
|
|---|
| 2068 | to a 2x2 matrix \a value.
|
|---|
| 2069 |
|
|---|
| 2070 | \sa setAttributeValue()
|
|---|
| 2071 | */
|
|---|
| 2072 | void QGLShaderProgram::setUniformValue(int location, const QMatrix2x2& value)
|
|---|
| 2073 | {
|
|---|
| 2074 | Q_D(QGLShaderProgram);
|
|---|
| 2075 | Q_UNUSED(d);
|
|---|
| 2076 | setUniformMatrix(glUniformMatrix2fv, location, value, 2, 2);
|
|---|
| 2077 | }
|
|---|
| 2078 |
|
|---|
| 2079 | /*!
|
|---|
| 2080 | \overload
|
|---|
| 2081 |
|
|---|
| 2082 | Sets the uniform variable called \a name in the current context
|
|---|
| 2083 | to a 2x2 matrix \a value.
|
|---|
| 2084 |
|
|---|
| 2085 | \sa setAttributeValue()
|
|---|
| 2086 | */
|
|---|
| 2087 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x2& value)
|
|---|
| 2088 | {
|
|---|
| 2089 | setUniformValue(uniformLocation(name), value);
|
|---|
| 2090 | }
|
|---|
| 2091 |
|
|---|
| 2092 | /*!
|
|---|
| 2093 | Sets the uniform variable at \a location in the current context
|
|---|
| 2094 | to a 2x3 matrix \a value.
|
|---|
| 2095 |
|
|---|
| 2096 | \sa setAttributeValue()
|
|---|
| 2097 | */
|
|---|
| 2098 | void QGLShaderProgram::setUniformValue(int location, const QMatrix2x3& value)
|
|---|
| 2099 | {
|
|---|
| 2100 | Q_D(QGLShaderProgram);
|
|---|
| 2101 | Q_UNUSED(d);
|
|---|
| 2102 | setUniformGenericMatrix
|
|---|
| 2103 | (glUniformMatrix2x3fv, glUniform3fv, location, value, 2, 3);
|
|---|
| 2104 | }
|
|---|
| 2105 |
|
|---|
| 2106 | /*!
|
|---|
| 2107 | \overload
|
|---|
| 2108 |
|
|---|
| 2109 | Sets the uniform variable called \a name in the current context
|
|---|
| 2110 | to a 2x3 matrix \a value.
|
|---|
| 2111 |
|
|---|
| 2112 | \sa setAttributeValue()
|
|---|
| 2113 | */
|
|---|
| 2114 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x3& value)
|
|---|
| 2115 | {
|
|---|
| 2116 | setUniformValue(uniformLocation(name), value);
|
|---|
| 2117 | }
|
|---|
| 2118 |
|
|---|
| 2119 | /*!
|
|---|
| 2120 | Sets the uniform variable at \a location in the current context
|
|---|
| 2121 | to a 2x4 matrix \a value.
|
|---|
| 2122 |
|
|---|
| 2123 | \sa setAttributeValue()
|
|---|
| 2124 | */
|
|---|
| 2125 | void QGLShaderProgram::setUniformValue(int location, const QMatrix2x4& value)
|
|---|
| 2126 | {
|
|---|
| 2127 | Q_D(QGLShaderProgram);
|
|---|
| 2128 | Q_UNUSED(d);
|
|---|
| 2129 | setUniformGenericMatrix
|
|---|
| 2130 | (glUniformMatrix2x4fv, glUniform4fv, location, value, 2, 4);
|
|---|
| 2131 | }
|
|---|
| 2132 |
|
|---|
| 2133 | /*!
|
|---|
| 2134 | \overload
|
|---|
| 2135 |
|
|---|
| 2136 | Sets the uniform variable called \a name in the current context
|
|---|
| 2137 | to a 2x4 matrix \a value.
|
|---|
| 2138 |
|
|---|
| 2139 | \sa setAttributeValue()
|
|---|
| 2140 | */
|
|---|
| 2141 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x4& value)
|
|---|
| 2142 | {
|
|---|
| 2143 | setUniformValue(uniformLocation(name), value);
|
|---|
| 2144 | }
|
|---|
| 2145 |
|
|---|
| 2146 | /*!
|
|---|
| 2147 | Sets the uniform variable at \a location in the current context
|
|---|
| 2148 | to a 3x2 matrix \a value.
|
|---|
| 2149 |
|
|---|
| 2150 | \sa setAttributeValue()
|
|---|
| 2151 | */
|
|---|
| 2152 | void QGLShaderProgram::setUniformValue(int location, const QMatrix3x2& value)
|
|---|
| 2153 | {
|
|---|
| 2154 | Q_D(QGLShaderProgram);
|
|---|
| 2155 | Q_UNUSED(d);
|
|---|
| 2156 | setUniformGenericMatrix
|
|---|
| 2157 | (glUniformMatrix3x2fv, glUniform2fv, location, value, 3, 2);
|
|---|
| 2158 | }
|
|---|
| 2159 |
|
|---|
| 2160 | /*!
|
|---|
| 2161 | \overload
|
|---|
| 2162 |
|
|---|
| 2163 | Sets the uniform variable called \a name in the current context
|
|---|
| 2164 | to a 3x2 matrix \a value.
|
|---|
| 2165 |
|
|---|
| 2166 | \sa setAttributeValue()
|
|---|
| 2167 | */
|
|---|
| 2168 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x2& value)
|
|---|
| 2169 | {
|
|---|
| 2170 | setUniformValue(uniformLocation(name), value);
|
|---|
| 2171 | }
|
|---|
| 2172 |
|
|---|
| 2173 | /*!
|
|---|
| 2174 | Sets the uniform variable at \a location in the current context
|
|---|
| 2175 | to a 3x3 matrix \a value.
|
|---|
| 2176 |
|
|---|
| 2177 | \sa setAttributeValue()
|
|---|
| 2178 | */
|
|---|
| 2179 | void QGLShaderProgram::setUniformValue(int location, const QMatrix3x3& value)
|
|---|
| 2180 | {
|
|---|
| 2181 | Q_D(QGLShaderProgram);
|
|---|
| 2182 | Q_UNUSED(d);
|
|---|
| 2183 | setUniformMatrix(glUniformMatrix3fv, location, value, 3, 3);
|
|---|
| 2184 | }
|
|---|
| 2185 |
|
|---|
| 2186 | /*!
|
|---|
| 2187 | \overload
|
|---|
| 2188 |
|
|---|
| 2189 | Sets the uniform variable called \a name in the current context
|
|---|
| 2190 | to a 3x3 matrix \a value.
|
|---|
| 2191 |
|
|---|
| 2192 | \sa setAttributeValue()
|
|---|
| 2193 | */
|
|---|
| 2194 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x3& value)
|
|---|
| 2195 | {
|
|---|
| 2196 | setUniformValue(uniformLocation(name), value);
|
|---|
| 2197 | }
|
|---|
| 2198 |
|
|---|
| 2199 | /*!
|
|---|
| 2200 | Sets the uniform variable at \a location in the current context
|
|---|
| 2201 | to a 3x4 matrix \a value.
|
|---|
| 2202 |
|
|---|
| 2203 | \sa setAttributeValue()
|
|---|
| 2204 | */
|
|---|
| 2205 | void QGLShaderProgram::setUniformValue(int location, const QMatrix3x4& value)
|
|---|
| 2206 | {
|
|---|
| 2207 | Q_D(QGLShaderProgram);
|
|---|
| 2208 | Q_UNUSED(d);
|
|---|
| 2209 | setUniformGenericMatrix
|
|---|
| 2210 | (glUniformMatrix3x4fv, glUniform4fv, location, value, 3, 4);
|
|---|
| 2211 | }
|
|---|
| 2212 |
|
|---|
| 2213 | /*!
|
|---|
| 2214 | \overload
|
|---|
| 2215 |
|
|---|
| 2216 | Sets the uniform variable called \a name in the current context
|
|---|
| 2217 | to a 3x4 matrix \a value.
|
|---|
| 2218 |
|
|---|
| 2219 | \sa setAttributeValue()
|
|---|
| 2220 | */
|
|---|
| 2221 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x4& value)
|
|---|
| 2222 | {
|
|---|
| 2223 | setUniformValue(uniformLocation(name), value);
|
|---|
| 2224 | }
|
|---|
| 2225 |
|
|---|
| 2226 | /*!
|
|---|
| 2227 | Sets the uniform variable at \a location in the current context
|
|---|
| 2228 | to a 4x2 matrix \a value.
|
|---|
| 2229 |
|
|---|
| 2230 | \sa setAttributeValue()
|
|---|
| 2231 | */
|
|---|
| 2232 | void QGLShaderProgram::setUniformValue(int location, const QMatrix4x2& value)
|
|---|
| 2233 | {
|
|---|
| 2234 | Q_D(QGLShaderProgram);
|
|---|
| 2235 | Q_UNUSED(d);
|
|---|
| 2236 | setUniformGenericMatrix
|
|---|
| 2237 | (glUniformMatrix4x2fv, glUniform2fv, location, value, 4, 2);
|
|---|
| 2238 | }
|
|---|
| 2239 |
|
|---|
| 2240 | /*!
|
|---|
| 2241 | \overload
|
|---|
| 2242 |
|
|---|
| 2243 | Sets the uniform variable called \a name in the current context
|
|---|
| 2244 | to a 4x2 matrix \a value.
|
|---|
| 2245 |
|
|---|
| 2246 | \sa setAttributeValue()
|
|---|
| 2247 | */
|
|---|
| 2248 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x2& value)
|
|---|
| 2249 | {
|
|---|
| 2250 | setUniformValue(uniformLocation(name), value);
|
|---|
| 2251 | }
|
|---|
| 2252 |
|
|---|
| 2253 | /*!
|
|---|
| 2254 | Sets the uniform variable at \a location in the current context
|
|---|
| 2255 | to a 4x3 matrix \a value.
|
|---|
| 2256 |
|
|---|
| 2257 | \sa setAttributeValue()
|
|---|
| 2258 | */
|
|---|
| 2259 | void QGLShaderProgram::setUniformValue(int location, const QMatrix4x3& value)
|
|---|
| 2260 | {
|
|---|
| 2261 | Q_D(QGLShaderProgram);
|
|---|
| 2262 | Q_UNUSED(d);
|
|---|
| 2263 | setUniformGenericMatrix
|
|---|
| 2264 | (glUniformMatrix4x3fv, glUniform3fv, location, value, 4, 3);
|
|---|
| 2265 | }
|
|---|
| 2266 |
|
|---|
| 2267 | /*!
|
|---|
| 2268 | \overload
|
|---|
| 2269 |
|
|---|
| 2270 | Sets the uniform variable called \a name in the current context
|
|---|
| 2271 | to a 4x3 matrix \a value.
|
|---|
| 2272 |
|
|---|
| 2273 | \sa setAttributeValue()
|
|---|
| 2274 | */
|
|---|
| 2275 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x3& value)
|
|---|
| 2276 | {
|
|---|
| 2277 | setUniformValue(uniformLocation(name), value);
|
|---|
| 2278 | }
|
|---|
| 2279 |
|
|---|
| 2280 | /*!
|
|---|
| 2281 | Sets the uniform variable at \a location in the current context
|
|---|
| 2282 | to a 4x4 matrix \a value.
|
|---|
| 2283 |
|
|---|
| 2284 | \sa setAttributeValue()
|
|---|
| 2285 | */
|
|---|
| 2286 | void QGLShaderProgram::setUniformValue(int location, const QMatrix4x4& value)
|
|---|
| 2287 | {
|
|---|
| 2288 | Q_D(QGLShaderProgram);
|
|---|
| 2289 | Q_UNUSED(d);
|
|---|
| 2290 | setUniformMatrix(glUniformMatrix4fv, location, value, 4, 4);
|
|---|
| 2291 | }
|
|---|
| 2292 |
|
|---|
| 2293 | /*!
|
|---|
| 2294 | \overload
|
|---|
| 2295 |
|
|---|
| 2296 | Sets the uniform variable called \a name in the current context
|
|---|
| 2297 | to a 4x4 matrix \a value.
|
|---|
| 2298 |
|
|---|
| 2299 | \sa setAttributeValue()
|
|---|
| 2300 | */
|
|---|
| 2301 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value)
|
|---|
| 2302 | {
|
|---|
| 2303 | setUniformValue(uniformLocation(name), value);
|
|---|
| 2304 | }
|
|---|
| 2305 |
|
|---|
| 2306 | /*!
|
|---|
| 2307 | \overload
|
|---|
| 2308 |
|
|---|
| 2309 | Sets the uniform variable at \a location in the current context
|
|---|
| 2310 | to a 4x4 matrix \a value. The matrix elements must be specified
|
|---|
| 2311 | in column-major order.
|
|---|
| 2312 |
|
|---|
| 2313 | \sa setAttributeValue()
|
|---|
| 2314 | */
|
|---|
| 2315 | void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4])
|
|---|
| 2316 | {
|
|---|
| 2317 | Q_D(QGLShaderProgram);
|
|---|
| 2318 | Q_UNUSED(d);
|
|---|
| 2319 | if (location != -1)
|
|---|
| 2320 | glUniformMatrix4fv(location, 1, GL_FALSE, value[0]);
|
|---|
| 2321 | }
|
|---|
| 2322 |
|
|---|
| 2323 | /*!
|
|---|
| 2324 | \overload
|
|---|
| 2325 |
|
|---|
| 2326 | Sets the uniform variable called \a name in the current context
|
|---|
| 2327 | to a 4x4 matrix \a value. The matrix elements must be specified
|
|---|
| 2328 | in column-major order.
|
|---|
| 2329 |
|
|---|
| 2330 | \sa setAttributeValue()
|
|---|
| 2331 | */
|
|---|
| 2332 | void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[4][4])
|
|---|
| 2333 | {
|
|---|
| 2334 | setUniformValue(uniformLocation(name), value);
|
|---|
| 2335 | }
|
|---|
| 2336 |
|
|---|
| 2337 | /*!
|
|---|
| 2338 | Sets the uniform variable at \a location in the current context to a
|
|---|
| 2339 | 3x3 transformation matrix \a value that is specified as a QTransform value.
|
|---|
| 2340 |
|
|---|
| 2341 | To set a QTransform value as a 4x4 matrix in a shader, use
|
|---|
| 2342 | \c{setUniformValue(location, QMatrix4x4(value))}.
|
|---|
| 2343 | */
|
|---|
| 2344 | void QGLShaderProgram::setUniformValue(int location, const QTransform& value)
|
|---|
| 2345 | {
|
|---|
| 2346 | Q_D(QGLShaderProgram);
|
|---|
| 2347 | Q_UNUSED(d);
|
|---|
| 2348 | if (location != -1) {
|
|---|
| 2349 | GLfloat mat[3][3] = {
|
|---|
| 2350 | {value.m11(), value.m12(), value.m13()},
|
|---|
| 2351 | {value.m21(), value.m22(), value.m23()},
|
|---|
| 2352 | {value.m31(), value.m32(), value.m33()}
|
|---|
| 2353 | };
|
|---|
| 2354 | glUniformMatrix3fv(location, 1, GL_FALSE, mat[0]);
|
|---|
| 2355 | }
|
|---|
| 2356 | }
|
|---|
| 2357 |
|
|---|
| 2358 | /*!
|
|---|
| 2359 | \overload
|
|---|
| 2360 |
|
|---|
| 2361 | Sets the uniform variable called \a name in the current context to a
|
|---|
| 2362 | 3x3 transformation matrix \a value that is specified as a QTransform value.
|
|---|
| 2363 |
|
|---|
| 2364 | To set a QTransform value as a 4x4 matrix in a shader, use
|
|---|
| 2365 | \c{setUniformValue(name, QMatrix4x4(value))}.
|
|---|
| 2366 | */
|
|---|
| 2367 | void QGLShaderProgram::setUniformValue
|
|---|
| 2368 | (const char *name, const QTransform& value)
|
|---|
| 2369 | {
|
|---|
| 2370 | setUniformValue(uniformLocation(name), value);
|
|---|
| 2371 | }
|
|---|
| 2372 |
|
|---|
| 2373 | /*!
|
|---|
| 2374 | Sets the uniform variable array at \a location in the current
|
|---|
| 2375 | context to the \a count elements of \a values.
|
|---|
| 2376 |
|
|---|
| 2377 | \sa setAttributeValue()
|
|---|
| 2378 | */
|
|---|
| 2379 | void QGLShaderProgram::setUniformValueArray(int location, const GLint *values, int count)
|
|---|
| 2380 | {
|
|---|
| 2381 | Q_D(QGLShaderProgram);
|
|---|
| 2382 | Q_UNUSED(d);
|
|---|
| 2383 | if (location != -1)
|
|---|
| 2384 | glUniform1iv(location, count, values);
|
|---|
| 2385 | }
|
|---|
| 2386 |
|
|---|
| 2387 | /*!
|
|---|
| 2388 | \overload
|
|---|
| 2389 |
|
|---|
| 2390 | Sets the uniform variable array called \a name in the current
|
|---|
| 2391 | context to the \a count elements of \a values.
|
|---|
| 2392 |
|
|---|
| 2393 | \sa setAttributeValue()
|
|---|
| 2394 | */
|
|---|
| 2395 | void QGLShaderProgram::setUniformValueArray
|
|---|
| 2396 | (const char *name, const GLint *values, int count)
|
|---|
| 2397 | {
|
|---|
| 2398 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2399 | }
|
|---|
| 2400 |
|
|---|
| 2401 | /*!
|
|---|
| 2402 | Sets the uniform variable array at \a location in the current
|
|---|
| 2403 | context to the \a count elements of \a values. This overload
|
|---|
| 2404 | should be used when setting an array of sampler values.
|
|---|
| 2405 |
|
|---|
| 2406 | \sa setAttributeValue()
|
|---|
| 2407 | */
|
|---|
| 2408 | void QGLShaderProgram::setUniformValueArray(int location, const GLuint *values, int count)
|
|---|
| 2409 | {
|
|---|
| 2410 | Q_D(QGLShaderProgram);
|
|---|
| 2411 | Q_UNUSED(d);
|
|---|
| 2412 | if (location != -1)
|
|---|
| 2413 | glUniform1iv(location, count, reinterpret_cast<const GLint *>(values));
|
|---|
| 2414 | }
|
|---|
| 2415 |
|
|---|
| 2416 | /*!
|
|---|
| 2417 | \overload
|
|---|
| 2418 |
|
|---|
| 2419 | Sets the uniform variable array called \a name in the current
|
|---|
| 2420 | context to the \a count elements of \a values. This overload
|
|---|
| 2421 | should be used when setting an array of sampler values.
|
|---|
| 2422 |
|
|---|
| 2423 | \sa setAttributeValue()
|
|---|
| 2424 | */
|
|---|
| 2425 | void QGLShaderProgram::setUniformValueArray
|
|---|
| 2426 | (const char *name, const GLuint *values, int count)
|
|---|
| 2427 | {
|
|---|
| 2428 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2429 | }
|
|---|
| 2430 |
|
|---|
| 2431 | /*!
|
|---|
| 2432 | Sets the uniform variable array at \a location in the current
|
|---|
| 2433 | context to the \a count elements of \a values. Each element
|
|---|
| 2434 | has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4.
|
|---|
| 2435 |
|
|---|
| 2436 | \sa setAttributeValue()
|
|---|
| 2437 | */
|
|---|
| 2438 | void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize)
|
|---|
| 2439 | {
|
|---|
| 2440 | Q_D(QGLShaderProgram);
|
|---|
| 2441 | Q_UNUSED(d);
|
|---|
| 2442 | if (location != -1) {
|
|---|
| 2443 | if (tupleSize == 1)
|
|---|
| 2444 | glUniform1fv(location, count, values);
|
|---|
| 2445 | else if (tupleSize == 2)
|
|---|
| 2446 | glUniform2fv(location, count, values);
|
|---|
| 2447 | else if (tupleSize == 3)
|
|---|
| 2448 | glUniform3fv(location, count, values);
|
|---|
| 2449 | else if (tupleSize == 4)
|
|---|
| 2450 | glUniform4fv(location, count, values);
|
|---|
| 2451 | else
|
|---|
| 2452 | qWarning() << "QGLShaderProgram::setUniformValue: size" << tupleSize << "not supported";
|
|---|
| 2453 | }
|
|---|
| 2454 | }
|
|---|
| 2455 |
|
|---|
| 2456 | /*!
|
|---|
| 2457 | \overload
|
|---|
| 2458 |
|
|---|
| 2459 | Sets the uniform variable array called \a name in the current
|
|---|
| 2460 | context to the \a count elements of \a values. Each element
|
|---|
| 2461 | has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4.
|
|---|
| 2462 |
|
|---|
| 2463 | \sa setAttributeValue()
|
|---|
| 2464 | */
|
|---|
| 2465 | void QGLShaderProgram::setUniformValueArray
|
|---|
| 2466 | (const char *name, const GLfloat *values, int count, int tupleSize)
|
|---|
| 2467 | {
|
|---|
| 2468 | setUniformValueArray(uniformLocation(name), values, count, tupleSize);
|
|---|
| 2469 | }
|
|---|
| 2470 |
|
|---|
| 2471 | /*!
|
|---|
| 2472 | Sets the uniform variable array at \a location in the current
|
|---|
| 2473 | context to the \a count 2D vector elements of \a values.
|
|---|
| 2474 |
|
|---|
| 2475 | \sa setAttributeValue()
|
|---|
| 2476 | */
|
|---|
| 2477 | void QGLShaderProgram::setUniformValueArray(int location, const QVector2D *values, int count)
|
|---|
| 2478 | {
|
|---|
| 2479 | Q_D(QGLShaderProgram);
|
|---|
| 2480 | Q_UNUSED(d);
|
|---|
| 2481 | if (location != -1)
|
|---|
| 2482 | glUniform2fv(location, count, reinterpret_cast<const GLfloat *>(values));
|
|---|
| 2483 | }
|
|---|
| 2484 |
|
|---|
| 2485 | /*!
|
|---|
| 2486 | \overload
|
|---|
| 2487 |
|
|---|
| 2488 | Sets the uniform variable array called \a name in the current
|
|---|
| 2489 | context to the \a count 2D vector elements of \a values.
|
|---|
| 2490 |
|
|---|
| 2491 | \sa setAttributeValue()
|
|---|
| 2492 | */
|
|---|
| 2493 | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector2D *values, int count)
|
|---|
| 2494 | {
|
|---|
| 2495 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2496 | }
|
|---|
| 2497 |
|
|---|
| 2498 | /*!
|
|---|
| 2499 | Sets the uniform variable array at \a location in the current
|
|---|
| 2500 | context to the \a count 3D vector elements of \a values.
|
|---|
| 2501 |
|
|---|
| 2502 | \sa setAttributeValue()
|
|---|
| 2503 | */
|
|---|
| 2504 | void QGLShaderProgram::setUniformValueArray(int location, const QVector3D *values, int count)
|
|---|
| 2505 | {
|
|---|
| 2506 | Q_D(QGLShaderProgram);
|
|---|
| 2507 | Q_UNUSED(d);
|
|---|
| 2508 | if (location != -1)
|
|---|
| 2509 | glUniform3fv(location, count, reinterpret_cast<const GLfloat *>(values));
|
|---|
| 2510 | }
|
|---|
| 2511 |
|
|---|
| 2512 | /*!
|
|---|
| 2513 | \overload
|
|---|
| 2514 |
|
|---|
| 2515 | Sets the uniform variable array called \a name in the current
|
|---|
| 2516 | context to the \a count 3D vector elements of \a values.
|
|---|
| 2517 |
|
|---|
| 2518 | \sa setAttributeValue()
|
|---|
| 2519 | */
|
|---|
| 2520 | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector3D *values, int count)
|
|---|
| 2521 | {
|
|---|
| 2522 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2523 | }
|
|---|
| 2524 |
|
|---|
| 2525 | /*!
|
|---|
| 2526 | Sets the uniform variable array at \a location in the current
|
|---|
| 2527 | context to the \a count 4D vector elements of \a values.
|
|---|
| 2528 |
|
|---|
| 2529 | \sa setAttributeValue()
|
|---|
| 2530 | */
|
|---|
| 2531 | void QGLShaderProgram::setUniformValueArray(int location, const QVector4D *values, int count)
|
|---|
| 2532 | {
|
|---|
| 2533 | Q_D(QGLShaderProgram);
|
|---|
| 2534 | Q_UNUSED(d);
|
|---|
| 2535 | if (location != -1)
|
|---|
| 2536 | glUniform4fv(location, count, reinterpret_cast<const GLfloat *>(values));
|
|---|
| 2537 | }
|
|---|
| 2538 |
|
|---|
| 2539 | /*!
|
|---|
| 2540 | \overload
|
|---|
| 2541 |
|
|---|
| 2542 | Sets the uniform variable array called \a name in the current
|
|---|
| 2543 | context to the \a count 4D vector elements of \a values.
|
|---|
| 2544 |
|
|---|
| 2545 | \sa setAttributeValue()
|
|---|
| 2546 | */
|
|---|
| 2547 | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector4D *values, int count)
|
|---|
| 2548 | {
|
|---|
| 2549 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2550 | }
|
|---|
| 2551 |
|
|---|
| 2552 | // We have to repack matrix arrays from qreal to GLfloat.
|
|---|
| 2553 | #define setUniformMatrixArray(func,location,values,count,type,cols,rows) \
|
|---|
| 2554 | if (location == -1 || count <= 0) \
|
|---|
| 2555 | return; \
|
|---|
| 2556 | if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \
|
|---|
| 2557 | func(location, count, GL_FALSE, \
|
|---|
| 2558 | reinterpret_cast<const GLfloat *>(values[0].constData())); \
|
|---|
| 2559 | } else { \
|
|---|
| 2560 | QVarLengthArray<GLfloat> temp(cols * rows * count); \
|
|---|
| 2561 | for (int index = 0; index < count; ++index) { \
|
|---|
| 2562 | for (int index2 = 0; index2 < (cols * rows); ++index2) { \
|
|---|
| 2563 | temp.data()[cols * rows * index + index2] = \
|
|---|
| 2564 | values[index].constData()[index2]; \
|
|---|
| 2565 | } \
|
|---|
| 2566 | } \
|
|---|
| 2567 | func(location, count, GL_FALSE, temp.constData()); \
|
|---|
| 2568 | }
|
|---|
| 2569 | #if !defined(QT_OPENGL_ES_2)
|
|---|
| 2570 | #define setUniformGenericMatrixArray(func,colfunc,location,values,count,type,cols,rows) \
|
|---|
| 2571 | if (location == -1 || count <= 0) \
|
|---|
| 2572 | return; \
|
|---|
| 2573 | if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \
|
|---|
| 2574 | const GLfloat *data = reinterpret_cast<const GLfloat *> \
|
|---|
| 2575 | (values[0].constData()); \
|
|---|
| 2576 | if (func) \
|
|---|
| 2577 | func(location, count, GL_FALSE, data); \
|
|---|
| 2578 | else \
|
|---|
| 2579 | colfunc(location, count * cols, data); \
|
|---|
| 2580 | } else { \
|
|---|
| 2581 | QVarLengthArray<GLfloat> temp(cols * rows * count); \
|
|---|
| 2582 | for (int index = 0; index < count; ++index) { \
|
|---|
| 2583 | for (int index2 = 0; index2 < (cols * rows); ++index2) { \
|
|---|
| 2584 | temp.data()[cols * rows * index + index2] = \
|
|---|
| 2585 | values[index].constData()[index2]; \
|
|---|
| 2586 | } \
|
|---|
| 2587 | } \
|
|---|
| 2588 | if (func) \
|
|---|
| 2589 | func(location, count, GL_FALSE, temp.constData()); \
|
|---|
| 2590 | else \
|
|---|
| 2591 | colfunc(location, count * cols, temp.constData()); \
|
|---|
| 2592 | }
|
|---|
| 2593 | #else
|
|---|
| 2594 | #define setUniformGenericMatrixArray(func,colfunc,location,values,count,type,cols,rows) \
|
|---|
| 2595 | if (location == -1 || count <= 0) \
|
|---|
| 2596 | return; \
|
|---|
| 2597 | if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \
|
|---|
| 2598 | const GLfloat *data = reinterpret_cast<const GLfloat *> \
|
|---|
| 2599 | (values[0].constData()); \
|
|---|
| 2600 | colfunc(location, count * cols, data); \
|
|---|
| 2601 | } else { \
|
|---|
| 2602 | QVarLengthArray<GLfloat> temp(cols * rows * count); \
|
|---|
| 2603 | for (int index = 0; index < count; ++index) { \
|
|---|
| 2604 | for (int index2 = 0; index2 < (cols * rows); ++index2) { \
|
|---|
| 2605 | temp.data()[cols * rows * index + index2] = \
|
|---|
| 2606 | values[index].constData()[index2]; \
|
|---|
| 2607 | } \
|
|---|
| 2608 | } \
|
|---|
| 2609 | colfunc(location, count * cols, temp.constData()); \
|
|---|
| 2610 | }
|
|---|
| 2611 | #endif
|
|---|
| 2612 |
|
|---|
| 2613 | /*!
|
|---|
| 2614 | Sets the uniform variable array at \a location in the current
|
|---|
| 2615 | context to the \a count 2x2 matrix elements of \a values.
|
|---|
| 2616 |
|
|---|
| 2617 | \sa setAttributeValue()
|
|---|
| 2618 | */
|
|---|
| 2619 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x2 *values, int count)
|
|---|
| 2620 | {
|
|---|
| 2621 | Q_D(QGLShaderProgram);
|
|---|
| 2622 | Q_UNUSED(d);
|
|---|
| 2623 | setUniformMatrixArray
|
|---|
| 2624 | (glUniformMatrix2fv, location, values, count, QMatrix2x2, 2, 2);
|
|---|
| 2625 | }
|
|---|
| 2626 |
|
|---|
| 2627 | /*!
|
|---|
| 2628 | \overload
|
|---|
| 2629 |
|
|---|
| 2630 | Sets the uniform variable array called \a name in the current
|
|---|
| 2631 | context to the \a count 2x2 matrix elements of \a values.
|
|---|
| 2632 |
|
|---|
| 2633 | \sa setAttributeValue()
|
|---|
| 2634 | */
|
|---|
| 2635 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x2 *values, int count)
|
|---|
| 2636 | {
|
|---|
| 2637 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2638 | }
|
|---|
| 2639 |
|
|---|
| 2640 | /*!
|
|---|
| 2641 | Sets the uniform variable array at \a location in the current
|
|---|
| 2642 | context to the \a count 2x3 matrix elements of \a values.
|
|---|
| 2643 |
|
|---|
| 2644 | \sa setAttributeValue()
|
|---|
| 2645 | */
|
|---|
| 2646 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x3 *values, int count)
|
|---|
| 2647 | {
|
|---|
| 2648 | Q_D(QGLShaderProgram);
|
|---|
| 2649 | Q_UNUSED(d);
|
|---|
| 2650 | setUniformGenericMatrixArray
|
|---|
| 2651 | (glUniformMatrix2x3fv, glUniform3fv, location, values, count,
|
|---|
| 2652 | QMatrix2x3, 2, 3);
|
|---|
| 2653 | }
|
|---|
| 2654 |
|
|---|
| 2655 | /*!
|
|---|
| 2656 | \overload
|
|---|
| 2657 |
|
|---|
| 2658 | Sets the uniform variable array called \a name in the current
|
|---|
| 2659 | context to the \a count 2x3 matrix elements of \a values.
|
|---|
| 2660 |
|
|---|
| 2661 | \sa setAttributeValue()
|
|---|
| 2662 | */
|
|---|
| 2663 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x3 *values, int count)
|
|---|
| 2664 | {
|
|---|
| 2665 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2666 | }
|
|---|
| 2667 |
|
|---|
| 2668 | /*!
|
|---|
| 2669 | Sets the uniform variable array at \a location in the current
|
|---|
| 2670 | context to the \a count 2x4 matrix elements of \a values.
|
|---|
| 2671 |
|
|---|
| 2672 | \sa setAttributeValue()
|
|---|
| 2673 | */
|
|---|
| 2674 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x4 *values, int count)
|
|---|
| 2675 | {
|
|---|
| 2676 | Q_D(QGLShaderProgram);
|
|---|
| 2677 | Q_UNUSED(d);
|
|---|
| 2678 | setUniformGenericMatrixArray
|
|---|
| 2679 | (glUniformMatrix2x4fv, glUniform4fv, location, values, count,
|
|---|
| 2680 | QMatrix2x4, 2, 4);
|
|---|
| 2681 | }
|
|---|
| 2682 |
|
|---|
| 2683 | /*!
|
|---|
| 2684 | \overload
|
|---|
| 2685 |
|
|---|
| 2686 | Sets the uniform variable array called \a name in the current
|
|---|
| 2687 | context to the \a count 2x4 matrix elements of \a values.
|
|---|
| 2688 |
|
|---|
| 2689 | \sa setAttributeValue()
|
|---|
| 2690 | */
|
|---|
| 2691 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x4 *values, int count)
|
|---|
| 2692 | {
|
|---|
| 2693 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2694 | }
|
|---|
| 2695 |
|
|---|
| 2696 | /*!
|
|---|
| 2697 | Sets the uniform variable array at \a location in the current
|
|---|
| 2698 | context to the \a count 3x2 matrix elements of \a values.
|
|---|
| 2699 |
|
|---|
| 2700 | \sa setAttributeValue()
|
|---|
| 2701 | */
|
|---|
| 2702 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x2 *values, int count)
|
|---|
| 2703 | {
|
|---|
| 2704 | Q_D(QGLShaderProgram);
|
|---|
| 2705 | Q_UNUSED(d);
|
|---|
| 2706 | setUniformGenericMatrixArray
|
|---|
| 2707 | (glUniformMatrix3x2fv, glUniform2fv, location, values, count,
|
|---|
| 2708 | QMatrix3x2, 3, 2);
|
|---|
| 2709 | }
|
|---|
| 2710 |
|
|---|
| 2711 | /*!
|
|---|
| 2712 | \overload
|
|---|
| 2713 |
|
|---|
| 2714 | Sets the uniform variable array called \a name in the current
|
|---|
| 2715 | context to the \a count 3x2 matrix elements of \a values.
|
|---|
| 2716 |
|
|---|
| 2717 | \sa setAttributeValue()
|
|---|
| 2718 | */
|
|---|
| 2719 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x2 *values, int count)
|
|---|
| 2720 | {
|
|---|
| 2721 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2722 | }
|
|---|
| 2723 |
|
|---|
| 2724 | /*!
|
|---|
| 2725 | Sets the uniform variable array at \a location in the current
|
|---|
| 2726 | context to the \a count 3x3 matrix elements of \a values.
|
|---|
| 2727 |
|
|---|
| 2728 | \sa setAttributeValue()
|
|---|
| 2729 | */
|
|---|
| 2730 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x3 *values, int count)
|
|---|
| 2731 | {
|
|---|
| 2732 | Q_D(QGLShaderProgram);
|
|---|
| 2733 | Q_UNUSED(d);
|
|---|
| 2734 | setUniformMatrixArray
|
|---|
| 2735 | (glUniformMatrix3fv, location, values, count, QMatrix3x3, 3, 3);
|
|---|
| 2736 | }
|
|---|
| 2737 |
|
|---|
| 2738 | /*!
|
|---|
| 2739 | \overload
|
|---|
| 2740 |
|
|---|
| 2741 | Sets the uniform variable array called \a name in the current
|
|---|
| 2742 | context to the \a count 3x3 matrix elements of \a values.
|
|---|
| 2743 |
|
|---|
| 2744 | \sa setAttributeValue()
|
|---|
| 2745 | */
|
|---|
| 2746 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x3 *values, int count)
|
|---|
| 2747 | {
|
|---|
| 2748 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2749 | }
|
|---|
| 2750 |
|
|---|
| 2751 | /*!
|
|---|
| 2752 | Sets the uniform variable array at \a location in the current
|
|---|
| 2753 | context to the \a count 3x4 matrix elements of \a values.
|
|---|
| 2754 |
|
|---|
| 2755 | \sa setAttributeValue()
|
|---|
| 2756 | */
|
|---|
| 2757 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x4 *values, int count)
|
|---|
| 2758 | {
|
|---|
| 2759 | Q_D(QGLShaderProgram);
|
|---|
| 2760 | Q_UNUSED(d);
|
|---|
| 2761 | setUniformGenericMatrixArray
|
|---|
| 2762 | (glUniformMatrix3x4fv, glUniform4fv, location, values, count,
|
|---|
| 2763 | QMatrix3x4, 3, 4);
|
|---|
| 2764 | }
|
|---|
| 2765 |
|
|---|
| 2766 | /*!
|
|---|
| 2767 | \overload
|
|---|
| 2768 |
|
|---|
| 2769 | Sets the uniform variable array called \a name in the current
|
|---|
| 2770 | context to the \a count 3x4 matrix elements of \a values.
|
|---|
| 2771 |
|
|---|
| 2772 | \sa setAttributeValue()
|
|---|
| 2773 | */
|
|---|
| 2774 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x4 *values, int count)
|
|---|
| 2775 | {
|
|---|
| 2776 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2777 | }
|
|---|
| 2778 |
|
|---|
| 2779 | /*!
|
|---|
| 2780 | Sets the uniform variable array at \a location in the current
|
|---|
| 2781 | context to the \a count 4x2 matrix elements of \a values.
|
|---|
| 2782 |
|
|---|
| 2783 | \sa setAttributeValue()
|
|---|
| 2784 | */
|
|---|
| 2785 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x2 *values, int count)
|
|---|
| 2786 | {
|
|---|
| 2787 | Q_D(QGLShaderProgram);
|
|---|
| 2788 | Q_UNUSED(d);
|
|---|
| 2789 | setUniformGenericMatrixArray
|
|---|
| 2790 | (glUniformMatrix4x2fv, glUniform2fv, location, values, count,
|
|---|
| 2791 | QMatrix4x2, 4, 2);
|
|---|
| 2792 | }
|
|---|
| 2793 |
|
|---|
| 2794 | /*!
|
|---|
| 2795 | \overload
|
|---|
| 2796 |
|
|---|
| 2797 | Sets the uniform variable array called \a name in the current
|
|---|
| 2798 | context to the \a count 4x2 matrix elements of \a values.
|
|---|
| 2799 |
|
|---|
| 2800 | \sa setAttributeValue()
|
|---|
| 2801 | */
|
|---|
| 2802 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x2 *values, int count)
|
|---|
| 2803 | {
|
|---|
| 2804 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2805 | }
|
|---|
| 2806 |
|
|---|
| 2807 | /*!
|
|---|
| 2808 | Sets the uniform variable array at \a location in the current
|
|---|
| 2809 | context to the \a count 4x3 matrix elements of \a values.
|
|---|
| 2810 |
|
|---|
| 2811 | \sa setAttributeValue()
|
|---|
| 2812 | */
|
|---|
| 2813 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x3 *values, int count)
|
|---|
| 2814 | {
|
|---|
| 2815 | Q_D(QGLShaderProgram);
|
|---|
| 2816 | Q_UNUSED(d);
|
|---|
| 2817 | setUniformGenericMatrixArray
|
|---|
| 2818 | (glUniformMatrix4x3fv, glUniform3fv, location, values, count,
|
|---|
| 2819 | QMatrix4x3, 4, 3);
|
|---|
| 2820 | }
|
|---|
| 2821 |
|
|---|
| 2822 | /*!
|
|---|
| 2823 | \overload
|
|---|
| 2824 |
|
|---|
| 2825 | Sets the uniform variable array called \a name in the current
|
|---|
| 2826 | context to the \a count 4x3 matrix elements of \a values.
|
|---|
| 2827 |
|
|---|
| 2828 | \sa setAttributeValue()
|
|---|
| 2829 | */
|
|---|
| 2830 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x3 *values, int count)
|
|---|
| 2831 | {
|
|---|
| 2832 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2833 | }
|
|---|
| 2834 |
|
|---|
| 2835 | /*!
|
|---|
| 2836 | Sets the uniform variable array at \a location in the current
|
|---|
| 2837 | context to the \a count 4x4 matrix elements of \a values.
|
|---|
| 2838 |
|
|---|
| 2839 | \sa setAttributeValue()
|
|---|
| 2840 | */
|
|---|
| 2841 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x4 *values, int count)
|
|---|
| 2842 | {
|
|---|
| 2843 | Q_D(QGLShaderProgram);
|
|---|
| 2844 | Q_UNUSED(d);
|
|---|
| 2845 | setUniformMatrixArray
|
|---|
| 2846 | (glUniformMatrix4fv, location, values, count, QMatrix4x4, 4, 4);
|
|---|
| 2847 | }
|
|---|
| 2848 |
|
|---|
| 2849 | /*!
|
|---|
| 2850 | \overload
|
|---|
| 2851 |
|
|---|
| 2852 | Sets the uniform variable array called \a name in the current
|
|---|
| 2853 | context to the \a count 4x4 matrix elements of \a values.
|
|---|
| 2854 |
|
|---|
| 2855 | \sa setAttributeValue()
|
|---|
| 2856 | */
|
|---|
| 2857 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x4 *values, int count)
|
|---|
| 2858 | {
|
|---|
| 2859 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2860 | }
|
|---|
| 2861 |
|
|---|
| 2862 | #undef ctx
|
|---|
| 2863 |
|
|---|
| 2864 | /*!
|
|---|
| 2865 | Returns true if shader programs written in the OpenGL Shading
|
|---|
| 2866 | Language (GLSL) are supported on this system; false otherwise.
|
|---|
| 2867 |
|
|---|
| 2868 | The \a context is used to resolve the GLSL extensions.
|
|---|
| 2869 | If \a context is null, then QGLContext::currentContext() is used.
|
|---|
| 2870 | */
|
|---|
| 2871 | bool QGLShaderProgram::hasOpenGLShaderPrograms(const QGLContext *context)
|
|---|
| 2872 | {
|
|---|
| 2873 | #if !defined(QT_OPENGL_ES_2)
|
|---|
| 2874 | if (!context)
|
|---|
| 2875 | context = QGLContext::currentContext();
|
|---|
| 2876 | if (!context)
|
|---|
| 2877 | return false;
|
|---|
| 2878 | return qt_resolve_glsl_extensions(const_cast<QGLContext *>(context));
|
|---|
| 2879 | #else
|
|---|
| 2880 | Q_UNUSED(context);
|
|---|
| 2881 | return true;
|
|---|
| 2882 | #endif
|
|---|
| 2883 | }
|
|---|
| 2884 |
|
|---|
| 2885 | /*!
|
|---|
| 2886 | \internal
|
|---|
| 2887 | */
|
|---|
| 2888 | void QGLShaderProgram::shaderDestroyed()
|
|---|
| 2889 | {
|
|---|
| 2890 | Q_D(QGLShaderProgram);
|
|---|
| 2891 | QGLShader *shader = qobject_cast<QGLShader *>(sender());
|
|---|
| 2892 | if (shader && !d->removingShaders)
|
|---|
| 2893 | removeShader(shader);
|
|---|
| 2894 | }
|
|---|
| 2895 |
|
|---|
| 2896 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
|---|
| 2897 | /*! \internal */
|
|---|
| 2898 | void QGLShaderProgram::setUniformValue(int location, QMacCompatGLint value)
|
|---|
| 2899 | {
|
|---|
| 2900 | setUniformValue(location, GLint(value));
|
|---|
| 2901 | }
|
|---|
| 2902 |
|
|---|
| 2903 | /*! \internal */
|
|---|
| 2904 | void QGLShaderProgram::setUniformValue(int location, QMacCompatGLuint value)
|
|---|
| 2905 | {
|
|---|
| 2906 | setUniformValue(location, GLuint(value));
|
|---|
| 2907 | }
|
|---|
| 2908 |
|
|---|
| 2909 | /*! \internal */
|
|---|
| 2910 | void QGLShaderProgram::setUniformValue(const char *name, QMacCompatGLint value)
|
|---|
| 2911 | {
|
|---|
| 2912 | setUniformValue(name, GLint(value));
|
|---|
| 2913 | }
|
|---|
| 2914 |
|
|---|
| 2915 | /*! \internal */
|
|---|
| 2916 | void QGLShaderProgram::setUniformValue(const char *name, QMacCompatGLuint value)
|
|---|
| 2917 | {
|
|---|
| 2918 | setUniformValue(name, GLuint(value));
|
|---|
| 2919 | }
|
|---|
| 2920 |
|
|---|
| 2921 | /*! \internal */
|
|---|
| 2922 | void QGLShaderProgram::setUniformValueArray(int location, const QMacCompatGLint *values, int count)
|
|---|
| 2923 | {
|
|---|
| 2924 | setUniformValueArray(location, (const GLint *)values, count);
|
|---|
| 2925 | }
|
|---|
| 2926 |
|
|---|
| 2927 | /*! \internal */
|
|---|
| 2928 | void QGLShaderProgram::setUniformValueArray(int location, const QMacCompatGLuint *values, int count)
|
|---|
| 2929 | {
|
|---|
| 2930 | setUniformValueArray(location, (const GLuint *)values, count);
|
|---|
| 2931 | }
|
|---|
| 2932 |
|
|---|
| 2933 | /*! \internal */
|
|---|
| 2934 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMacCompatGLint *values, int count)
|
|---|
| 2935 | {
|
|---|
| 2936 | setUniformValueArray(name, (const GLint *)values, count);
|
|---|
| 2937 | }
|
|---|
| 2938 |
|
|---|
| 2939 | /*! \internal */
|
|---|
| 2940 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMacCompatGLuint *values, int count)
|
|---|
| 2941 | {
|
|---|
| 2942 | setUniformValueArray(name, (const GLuint *)values, count);
|
|---|
| 2943 | }
|
|---|
| 2944 | #endif
|
|---|
| 2945 |
|
|---|
| 2946 | #endif // !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
|
|---|
| 2947 |
|
|---|
| 2948 | QT_END_NAMESPACE
|
|---|