| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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| 6 | **
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| 7 | ** This file is part of the QtOpenGL module of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at qt-info@nokia.com.
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #include "qglshaderprogram.h"
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| 43 | #include "qglextensions_p.h"
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| 44 | #include "qgl_p.h"
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| 45 | #include <QtCore/private/qobject_p.h>
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| 46 | #include <QtCore/qdebug.h>
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| 47 | #include <QtCore/qfile.h>
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| 48 | #include <QtCore/qvarlengtharray.h>
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| 49 | #include <QtCore/qvector.h>
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| 50 |
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| 51 | QT_BEGIN_NAMESPACE
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| 52 |
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| 53 | #if !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
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| 54 |
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| 55 | /*!
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| 56 | \class QGLShaderProgram
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| 57 | \brief The QGLShaderProgram class allows OpenGL shader programs to be linked and used.
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| 58 | \since 4.6
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| 59 | \ingroup painting-3D
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| 60 |
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| 61 | \section1 Introduction
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| 62 |
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| 63 | This class supports shader programs written in the OpenGL Shading
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| 64 | Language (GLSL) and in the OpenGL/ES Shading Language (GLSL/ES).
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| 65 |
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| 66 | QGLShader and QGLShaderProgram shelter the programmer from the details of
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| 67 | compiling and linking vertex and fragment shaders.
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| 68 |
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| 69 | The following example creates a vertex shader program using the
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| 70 | supplied source \c{code}. Once compiled and linked, the shader
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| 71 | program is activated in the current QGLContext by calling
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| 72 | QGLShaderProgram::bind():
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| 73 |
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| 74 | \snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 0
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| 75 |
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| 76 | \section1 Writing portable shaders
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| 77 |
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| 78 | Shader programs can be difficult to reuse across OpenGL implementations
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| 79 | because of varying levels of support for standard vertex attributes and
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| 80 | uniform variables. In particular, GLSL/ES lacks all of the
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| 81 | standard variables that are present on desktop OpenGL systems:
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| 82 | \c{gl_Vertex}, \c{gl_Normal}, \c{gl_Color}, and so on. Desktop OpenGL
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| 83 | lacks the variable qualifiers \c{highp}, \c{mediump}, and \c{lowp}.
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| 84 |
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| 85 | The QGLShaderProgram class makes the process of writing portable shaders
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| 86 | easier by prefixing all shader programs with the following lines on
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| 87 | desktop OpenGL:
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| 88 |
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| 89 | \code
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| 90 | #define highp
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| 91 | #define mediump
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| 92 | #define lowp
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| 93 | \endcode
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| 94 |
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| 95 | This makes it possible to run most GLSL/ES shader programs
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| 96 | on desktop systems. The programmer should restrict themselves
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| 97 | to just features that are present in GLSL/ES, and avoid
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| 98 | standard variable names that only work on the desktop.
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| 99 |
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| 100 | \section1 Simple shader example
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| 101 |
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| 102 | \snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 1
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| 103 |
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| 104 | With the above shader program active, we can draw a green triangle
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| 105 | as follows:
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| 106 |
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| 107 | \snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 2
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| 108 |
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| 109 | \sa QGLShader
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| 110 | */
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| 111 |
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| 112 | /*!
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| 113 | \class QGLShader
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| 114 | \brief The QGLShader class allows OpenGL shaders to be compiled.
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| 115 | \since 4.6
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| 116 | \ingroup painting-3D
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| 117 |
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| 118 | This class supports shaders written in the OpenGL Shading Language (GLSL)
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| 119 | and in the OpenGL/ES Shading Language (GLSL/ES).
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| 120 |
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| 121 | QGLShader and QGLShaderProgram shelter the programmer from the details of
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| 122 | compiling and linking vertex and fragment shaders.
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| 123 |
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| 124 | \sa QGLShaderProgram
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| 125 | */
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| 126 |
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| 127 | /*!
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| 128 | \enum QGLShader::ShaderTypeBit
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| 129 | This enum specifies the type of QGLShader that is being created.
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| 130 |
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| 131 | \value Vertex Vertex shader written in the OpenGL Shading Language (GLSL).
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| 132 | \value Fragment Fragment shader written in the OpenGL Shading Language (GLSL).
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| 133 | */
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| 134 |
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| 135 | #ifndef GL_FRAGMENT_SHADER
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| 136 | #define GL_FRAGMENT_SHADER 0x8B30
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| 137 | #endif
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| 138 | #ifndef GL_VERTEX_SHADER
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| 139 | #define GL_VERTEX_SHADER 0x8B31
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| 140 | #endif
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| 141 | #ifndef GL_COMPILE_STATUS
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| 142 | #define GL_COMPILE_STATUS 0x8B81
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| 143 | #endif
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| 144 | #ifndef GL_LINK_STATUS
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| 145 | #define GL_LINK_STATUS 0x8B82
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| 146 | #endif
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| 147 | #ifndef GL_INFO_LOG_LENGTH
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| 148 | #define GL_INFO_LOG_LENGTH 0x8B84
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| 149 | #endif
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| 150 | #ifndef GL_ACTIVE_UNIFORMS
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| 151 | #define GL_ACTIVE_UNIFORMS 0x8B86
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| 152 | #endif
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| 153 | #ifndef GL_ACTIVE_UNIFORM_MAX_LENGTH
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| 154 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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| 155 | #endif
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| 156 | #ifndef GL_ACTIVE_ATTRIBUTES
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| 157 | #define GL_ACTIVE_ATTRIBUTES 0x8B89
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| 158 | #endif
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| 159 | #ifndef GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
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| 160 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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| 161 | #endif
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| 162 | #ifndef GL_CURRENT_VERTEX_ATTRIB
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| 163 | #define GL_CURRENT_VERTEX_ATTRIB 0x8626
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| 164 | #endif
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| 165 | #ifndef GL_SHADER_SOURCE_LENGTH
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| 166 | #define GL_SHADER_SOURCE_LENGTH 0x8B88
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| 167 | #endif
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| 168 | #ifndef GL_SHADER_BINARY_FORMATS
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| 169 | #define GL_SHADER_BINARY_FORMATS 0x8DF8
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| 170 | #endif
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| 171 | #ifndef GL_NUM_SHADER_BINARY_FORMATS
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| 172 | #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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| 173 | #endif
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| 174 |
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| 175 | class QGLShaderPrivate : public QObjectPrivate
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| 176 | {
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| 177 | Q_DECLARE_PUBLIC(QGLShader)
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| 178 | public:
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| 179 | QGLShaderPrivate(const QGLContext *context, QGLShader::ShaderType type)
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| 180 | : shaderGuard(context)
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| 181 | , shaderType(type)
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| 182 | , compiled(false)
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| 183 | {
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| 184 | }
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| 185 | ~QGLShaderPrivate();
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| 186 |
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| 187 | QGLSharedResourceGuard shaderGuard;
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| 188 | QGLShader::ShaderType shaderType;
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| 189 | bool compiled;
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| 190 | QString log;
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| 191 |
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| 192 | bool create();
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| 193 | bool compile(QGLShader *q);
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| 194 | void deleteShader();
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| 195 | };
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| 196 |
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| 197 | #define ctx shaderGuard.context()
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| 198 |
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| 199 | QGLShaderPrivate::~QGLShaderPrivate()
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| 200 | {
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| 201 | if (shaderGuard.id()) {
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| 202 | QGLShareContextScope scope(shaderGuard.context());
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| 203 | glDeleteShader(shaderGuard.id());
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| 204 | }
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| 205 | }
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| 206 |
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| 207 | bool QGLShaderPrivate::create()
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| 208 | {
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| 209 | const QGLContext *context = shaderGuard.context();
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| 210 | if (!context)
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| 211 | return false;
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| 212 | if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) {
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| 213 | GLuint shader;
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| 214 | if (shaderType == QGLShader::Vertex)
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| 215 | shader = glCreateShader(GL_VERTEX_SHADER);
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| 216 | else
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| 217 | shader = glCreateShader(GL_FRAGMENT_SHADER);
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| 218 | if (!shader) {
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| 219 | qWarning() << "QGLShader: could not create shader";
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| 220 | return false;
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| 221 | }
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| 222 | shaderGuard.setId(shader);
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| 223 | return true;
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| 224 | } else {
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| 225 | return false;
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| 226 | }
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| 227 | }
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| 228 |
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| 229 | bool QGLShaderPrivate::compile(QGLShader *q)
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| 230 | {
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| 231 | GLuint shader = shaderGuard.id();
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| 232 | if (!shader)
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| 233 | return false;
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| 234 | glCompileShader(shader);
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| 235 | GLint value = 0;
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| 236 | glGetShaderiv(shader, GL_COMPILE_STATUS, &value);
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| 237 | compiled = (value != 0);
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| 238 | value = 0;
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| 239 | glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &value);
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| 240 | if (!compiled && value > 1) {
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| 241 | char *logbuf = new char [value];
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| 242 | GLint len;
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| 243 | glGetShaderInfoLog(shader, value, &len, logbuf);
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| 244 | log = QString::fromLatin1(logbuf);
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| 245 | QString name = q->objectName();
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| 246 | if (name.isEmpty())
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| 247 | qWarning() << "QGLShader::compile:" << log;
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| 248 | else
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| 249 | qWarning() << "QGLShader::compile[" << name << "]:" << log;
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| 250 | delete [] logbuf;
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| 251 | }
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| 252 | return compiled;
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| 253 | }
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| 254 |
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| 255 | void QGLShaderPrivate::deleteShader()
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| 256 | {
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| 257 | if (shaderGuard.id()) {
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| 258 | glDeleteShader(shaderGuard.id());
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| 259 | shaderGuard.setId(0);
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| 260 | }
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| 261 | }
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| 262 |
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| 263 | #undef ctx
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| 264 | #define ctx d->shaderGuard.context()
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| 265 |
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| 266 | /*!
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| 267 | Constructs a new QGLShader object of the specified \a type
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| 268 | and attaches it to \a parent. If shader programs are not supported,
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| 269 | QGLShaderProgram::hasOpenGLShaderPrograms() will return false.
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| 270 |
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| 271 | This constructor is normally followed by a call to compileSourceCode()
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| 272 | or compileSourceFile().
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| 273 |
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| 274 | The shader will be associated with the current QGLContext.
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| 275 |
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| 276 | \sa compileSourceCode(), compileSourceFile()
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| 277 | */
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| 278 | QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent)
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| 279 | : QObject(*new QGLShaderPrivate(QGLContext::currentContext(), type), parent)
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| 280 | {
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| 281 | Q_D(QGLShader);
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| 282 | d->create();
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| 283 | }
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| 284 |
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| 285 | /*!
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| 286 | Constructs a new QGLShader object of the specified \a type
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| 287 | and attaches it to \a parent. If shader programs are not supported,
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| 288 | then QGLShaderProgram::hasOpenGLShaderPrograms() will return false.
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| 289 |
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| 290 | This constructor is normally followed by a call to compileSourceCode()
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| 291 | or compileSourceFile().
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| 292 |
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| 293 | The shader will be associated with \a context.
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| 294 |
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| 295 | \sa compileSourceCode(), compileSourceFile()
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| 296 | */
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| 297 | QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent)
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| 298 | : QObject(*new QGLShaderPrivate(context ? context : QGLContext::currentContext(), type), parent)
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| 299 | {
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| 300 | Q_D(QGLShader);
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| 301 | #ifndef QT_NO_DEBUG
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| 302 | if (context && !QGLContext::areSharing(context, QGLContext::currentContext())) {
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| 303 | qWarning("QGLShader::QGLShader: \'context\' must be the current context or sharing with it.");
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| 304 | return;
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| 305 | }
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| 306 | #endif
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| 307 | d->create();
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| 308 | }
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| 309 |
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| 310 | /*!
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| 311 | Deletes this shader. If the shader has been attached to a
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| 312 | QGLShaderProgram object, then the actual shader will stay around
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| 313 | until the QGLShaderProgram is destroyed.
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| 314 | */
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| 315 | QGLShader::~QGLShader()
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| 316 | {
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| 317 | }
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| 318 |
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| 319 | /*!
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| 320 | Returns the type of this shader.
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| 321 | */
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| 322 | QGLShader::ShaderType QGLShader::shaderType() const
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| 323 | {
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| 324 | Q_D(const QGLShader);
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| 325 | return d->shaderType;
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| 326 | }
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| 327 |
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| 328 | // The precision qualifiers are useful on OpenGL/ES systems,
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| 329 | // but usually not present on desktop systems. Define the
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| 330 | // keywords to empty strings on desktop systems.
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| 331 | #ifndef QT_OPENGL_ES
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| 332 | #define QGL_DEFINE_QUALIFIERS 1
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| 333 | static const char qualifierDefines[] =
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| 334 | "#define lowp\n"
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| 335 | "#define mediump\n"
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| 336 | "#define highp\n";
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| 337 | #endif
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| 338 |
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| 339 | // The "highp" qualifier doesn't exist in fragment shaders
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| 340 | // on all ES platforms. When it doesn't exist, use "mediump".
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| 341 | #ifdef QT_OPENGL_ES
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| 342 | #define QGL_REDEFINE_HIGHP 1
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| 343 | static const char redefineHighp[] =
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| 344 | "#ifndef GL_FRAGMENT_PRECISION_HIGH\n"
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| 345 | "#define highp mediump\n"
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| 346 | "#endif\n";
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| 347 | #endif
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| 348 |
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| 349 | /*!
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| 350 | Sets the \a source code for this shader and compiles it.
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| 351 | Returns true if the source was successfully compiled, false otherwise.
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| 352 |
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| 353 | \sa compileSourceFile()
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| 354 | */
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| 355 | bool QGLShader::compileSourceCode(const char *source)
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| 356 | {
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| 357 | Q_D(QGLShader);
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| 358 | if (d->shaderGuard.id()) {
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| 359 | QVarLengthArray<const char *, 4> src;
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| 360 | QVarLengthArray<GLint, 4> srclen;
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| 361 | int headerLen = 0;
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| 362 | while (source && source[headerLen] == '#') {
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| 363 | // Skip #version and #extension directives at the start of
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| 364 | // the shader code. We need to insert the qualifierDefines
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| 365 | // and redefineHighp just after them.
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| 366 | if (qstrncmp(source + headerLen, "#version", 8) != 0 &&
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| 367 | qstrncmp(source + headerLen, "#extension", 10) != 0) {
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| 368 | break;
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| 369 | }
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| 370 | while (source[headerLen] != '\0' && source[headerLen] != '\n')
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| 371 | ++headerLen;
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| 372 | if (source[headerLen] == '\n')
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| 373 | ++headerLen;
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| 374 | }
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| 375 | if (headerLen > 0) {
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| 376 | src.append(source);
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| 377 | srclen.append(GLint(headerLen));
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| 378 | }
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| 379 | #ifdef QGL_DEFINE_QUALIFIERS
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| 380 | src.append(qualifierDefines);
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| 381 | srclen.append(GLint(sizeof(qualifierDefines) - 1));
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| 382 | #endif
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| 383 | #ifdef QGL_REDEFINE_HIGHP
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| 384 | if (d->shaderType == Fragment) {
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| 385 | src.append(redefineHighp);
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| 386 | srclen.append(GLint(sizeof(redefineHighp) - 1));
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| 387 | }
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| 388 | #endif
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| 389 | src.append(source + headerLen);
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| 390 | srclen.append(GLint(qstrlen(source + headerLen)));
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| 391 | glShaderSource(d->shaderGuard.id(), src.size(), src.data(), srclen.data());
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| 392 | return d->compile(this);
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| 393 | } else {
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| 394 | return false;
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| 395 | }
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| 396 | }
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| 397 |
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| 398 | /*!
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| 399 | \overload
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| 400 |
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| 401 | Sets the \a source code for this shader and compiles it.
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| 402 | Returns true if the source was successfully compiled, false otherwise.
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| 403 |
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| 404 | \sa compileSourceFile()
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| 405 | */
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| 406 | bool QGLShader::compileSourceCode(const QByteArray& source)
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| 407 | {
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| 408 | return compileSourceCode(source.constData());
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| 409 | }
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| 410 |
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| 411 | /*!
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| 412 | \overload
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| 413 |
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| 414 | Sets the \a source code for this shader and compiles it.
|
|---|
| 415 | Returns true if the source was successfully compiled, false otherwise.
|
|---|
| 416 |
|
|---|
| 417 | \sa compileSourceFile()
|
|---|
| 418 | */
|
|---|
| 419 | bool QGLShader::compileSourceCode(const QString& source)
|
|---|
| 420 | {
|
|---|
| 421 | return compileSourceCode(source.toLatin1().constData());
|
|---|
| 422 | }
|
|---|
| 423 |
|
|---|
| 424 | /*!
|
|---|
| 425 | Sets the source code for this shader to the contents of \a fileName
|
|---|
| 426 | and compiles it. Returns true if the file could be opened and the
|
|---|
| 427 | source compiled, false otherwise.
|
|---|
| 428 |
|
|---|
| 429 | \sa compileSourceCode()
|
|---|
| 430 | */
|
|---|
| 431 | bool QGLShader::compileSourceFile(const QString& fileName)
|
|---|
| 432 | {
|
|---|
| 433 | QFile file(fileName);
|
|---|
| 434 | if (!file.open(QFile::ReadOnly)) {
|
|---|
| 435 | qWarning() << "QGLShader: Unable to open file" << fileName;
|
|---|
| 436 | return false;
|
|---|
| 437 | }
|
|---|
| 438 |
|
|---|
| 439 | QByteArray contents = file.readAll();
|
|---|
| 440 | return compileSourceCode(contents.constData());
|
|---|
| 441 | }
|
|---|
| 442 |
|
|---|
| 443 | /*!
|
|---|
| 444 | Returns the source code for this shader.
|
|---|
| 445 |
|
|---|
| 446 | \sa compileSourceCode()
|
|---|
| 447 | */
|
|---|
| 448 | QByteArray QGLShader::sourceCode() const
|
|---|
| 449 | {
|
|---|
| 450 | Q_D(const QGLShader);
|
|---|
| 451 | GLuint shader = d->shaderGuard.id();
|
|---|
| 452 | if (!shader)
|
|---|
| 453 | return QByteArray();
|
|---|
| 454 | GLint size = 0;
|
|---|
| 455 | glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &size);
|
|---|
| 456 | if (size <= 0)
|
|---|
| 457 | return QByteArray();
|
|---|
| 458 | GLint len = 0;
|
|---|
| 459 | char *source = new char [size];
|
|---|
| 460 | glGetShaderSource(shader, size, &len, source);
|
|---|
| 461 | QByteArray src(source);
|
|---|
| 462 | delete [] source;
|
|---|
| 463 | return src;
|
|---|
| 464 | }
|
|---|
| 465 |
|
|---|
| 466 | /*!
|
|---|
| 467 | Returns true if this shader has been compiled; false otherwise.
|
|---|
| 468 |
|
|---|
| 469 | \sa compileSourceCode(), compileSourceFile()
|
|---|
| 470 | */
|
|---|
| 471 | bool QGLShader::isCompiled() const
|
|---|
| 472 | {
|
|---|
| 473 | Q_D(const QGLShader);
|
|---|
| 474 | return d->compiled;
|
|---|
| 475 | }
|
|---|
| 476 |
|
|---|
| 477 | /*!
|
|---|
| 478 | Returns the errors and warnings that occurred during the last compile.
|
|---|
| 479 |
|
|---|
| 480 | \sa compileSourceCode(), compileSourceFile()
|
|---|
| 481 | */
|
|---|
| 482 | QString QGLShader::log() const
|
|---|
| 483 | {
|
|---|
| 484 | Q_D(const QGLShader);
|
|---|
| 485 | return d->log;
|
|---|
| 486 | }
|
|---|
| 487 |
|
|---|
| 488 | /*!
|
|---|
| 489 | Returns the OpenGL identifier associated with this shader.
|
|---|
| 490 |
|
|---|
| 491 | \sa QGLShaderProgram::programId()
|
|---|
| 492 | */
|
|---|
| 493 | GLuint QGLShader::shaderId() const
|
|---|
| 494 | {
|
|---|
| 495 | Q_D(const QGLShader);
|
|---|
| 496 | return d->shaderGuard.id();
|
|---|
| 497 | }
|
|---|
| 498 |
|
|---|
| 499 | #undef ctx
|
|---|
| 500 | #define ctx programGuard.context()
|
|---|
| 501 |
|
|---|
| 502 | class QGLShaderProgramPrivate : public QObjectPrivate
|
|---|
| 503 | {
|
|---|
| 504 | Q_DECLARE_PUBLIC(QGLShaderProgram)
|
|---|
| 505 | public:
|
|---|
| 506 | QGLShaderProgramPrivate(const QGLContext *context)
|
|---|
| 507 | : programGuard(context)
|
|---|
| 508 | , linked(false)
|
|---|
| 509 | , inited(false)
|
|---|
| 510 | , removingShaders(false)
|
|---|
| 511 | , vertexShader(0)
|
|---|
| 512 | , fragmentShader(0)
|
|---|
| 513 | {
|
|---|
| 514 | }
|
|---|
| 515 | ~QGLShaderProgramPrivate();
|
|---|
| 516 |
|
|---|
| 517 | QGLSharedResourceGuard programGuard;
|
|---|
| 518 | bool linked;
|
|---|
| 519 | bool inited;
|
|---|
| 520 | bool removingShaders;
|
|---|
| 521 | QString log;
|
|---|
| 522 | QList<QGLShader *> shaders;
|
|---|
| 523 | QList<QGLShader *> anonShaders;
|
|---|
| 524 | QGLShader *vertexShader;
|
|---|
| 525 | QGLShader *fragmentShader;
|
|---|
| 526 |
|
|---|
| 527 | bool hasShader(QGLShader::ShaderType type) const;
|
|---|
| 528 | };
|
|---|
| 529 |
|
|---|
| 530 | QGLShaderProgramPrivate::~QGLShaderProgramPrivate()
|
|---|
| 531 | {
|
|---|
| 532 | if (programGuard.id()) {
|
|---|
| 533 | QGLShareContextScope scope(programGuard.context());
|
|---|
| 534 | glDeleteProgram(programGuard.id());
|
|---|
| 535 | }
|
|---|
| 536 | }
|
|---|
| 537 |
|
|---|
| 538 | bool QGLShaderProgramPrivate::hasShader(QGLShader::ShaderType type) const
|
|---|
| 539 | {
|
|---|
| 540 | foreach (QGLShader *shader, shaders) {
|
|---|
| 541 | if (shader->shaderType() == type)
|
|---|
| 542 | return true;
|
|---|
| 543 | }
|
|---|
| 544 | return false;
|
|---|
| 545 | }
|
|---|
| 546 |
|
|---|
| 547 | #undef ctx
|
|---|
| 548 | #define ctx d->programGuard.context()
|
|---|
| 549 |
|
|---|
| 550 | /*!
|
|---|
| 551 | Constructs a new shader program and attaches it to \a parent.
|
|---|
| 552 | The program will be invalid until addShader() is called.
|
|---|
| 553 |
|
|---|
| 554 | The shader program will be associated with the current QGLContext.
|
|---|
| 555 |
|
|---|
| 556 | \sa addShader()
|
|---|
| 557 | */
|
|---|
| 558 | QGLShaderProgram::QGLShaderProgram(QObject *parent)
|
|---|
| 559 | : QObject(*new QGLShaderProgramPrivate(QGLContext::currentContext()), parent)
|
|---|
| 560 | {
|
|---|
| 561 | }
|
|---|
| 562 |
|
|---|
| 563 | /*!
|
|---|
| 564 | Constructs a new shader program and attaches it to \a parent.
|
|---|
| 565 | The program will be invalid until addShader() is called.
|
|---|
| 566 |
|
|---|
| 567 | The shader program will be associated with \a context.
|
|---|
| 568 |
|
|---|
| 569 | \sa addShader()
|
|---|
| 570 | */
|
|---|
| 571 | QGLShaderProgram::QGLShaderProgram(const QGLContext *context, QObject *parent)
|
|---|
| 572 | : QObject(*new QGLShaderProgramPrivate(context), parent)
|
|---|
| 573 | {
|
|---|
| 574 | }
|
|---|
| 575 |
|
|---|
| 576 | /*!
|
|---|
| 577 | Deletes this shader program.
|
|---|
| 578 | */
|
|---|
| 579 | QGLShaderProgram::~QGLShaderProgram()
|
|---|
| 580 | {
|
|---|
| 581 | }
|
|---|
| 582 |
|
|---|
| 583 | bool QGLShaderProgram::init()
|
|---|
| 584 | {
|
|---|
| 585 | Q_D(QGLShaderProgram);
|
|---|
| 586 | if (d->programGuard.id() || d->inited)
|
|---|
| 587 | return true;
|
|---|
| 588 | d->inited = true;
|
|---|
| 589 | const QGLContext *context = d->programGuard.context();
|
|---|
| 590 | if (!context) {
|
|---|
| 591 | context = QGLContext::currentContext();
|
|---|
| 592 | d->programGuard.setContext(context);
|
|---|
| 593 | }
|
|---|
| 594 | if (!context)
|
|---|
| 595 | return false;
|
|---|
| 596 | if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) {
|
|---|
| 597 | GLuint program = glCreateProgram();
|
|---|
| 598 | if (!program) {
|
|---|
| 599 | qWarning() << "QGLShaderProgram: could not create shader program";
|
|---|
| 600 | return false;
|
|---|
| 601 | }
|
|---|
| 602 | d->programGuard.setId(program);
|
|---|
| 603 | return true;
|
|---|
| 604 | } else {
|
|---|
| 605 | qWarning() << "QGLShaderProgram: shader programs are not supported";
|
|---|
| 606 | return false;
|
|---|
| 607 | }
|
|---|
| 608 | }
|
|---|
| 609 |
|
|---|
| 610 | /*!
|
|---|
| 611 | Adds a compiled \a shader to this shader program. Returns true
|
|---|
| 612 | if the shader could be added, or false otherwise.
|
|---|
| 613 |
|
|---|
| 614 | Ownership of the \a shader object remains with the caller.
|
|---|
| 615 | It will not be deleted when this QGLShaderProgram instance
|
|---|
| 616 | is deleted. This allows the caller to add the same shader
|
|---|
| 617 | to multiple shader programs.
|
|---|
| 618 |
|
|---|
| 619 | \sa addShaderFromSourceCode(), addShaderFromSourceFile()
|
|---|
| 620 | \sa removeShader(), link(), removeAllShaders()
|
|---|
| 621 | */
|
|---|
| 622 | bool QGLShaderProgram::addShader(QGLShader *shader)
|
|---|
| 623 | {
|
|---|
| 624 | Q_D(QGLShaderProgram);
|
|---|
| 625 | if (!init())
|
|---|
| 626 | return false;
|
|---|
| 627 | if (d->shaders.contains(shader))
|
|---|
| 628 | return true; // Already added to this shader program.
|
|---|
| 629 | if (d->programGuard.id() && shader) {
|
|---|
| 630 | if (!QGLContext::areSharing(shader->d_func()->shaderGuard.context(),
|
|---|
| 631 | d->programGuard.context())) {
|
|---|
| 632 | qWarning("QGLShaderProgram::addShader: Program and shader are not associated with same context.");
|
|---|
| 633 | return false;
|
|---|
| 634 | }
|
|---|
| 635 | if (!shader->d_func()->compiled)
|
|---|
| 636 | return false;
|
|---|
| 637 | if (!shader->d_func()->shaderGuard.id())
|
|---|
| 638 | return false;
|
|---|
| 639 | glAttachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
|
|---|
| 640 | d->linked = false; // Program needs to be relinked.
|
|---|
| 641 | d->shaders.append(shader);
|
|---|
| 642 | connect(shader, SIGNAL(destroyed()), this, SLOT(shaderDestroyed()));
|
|---|
| 643 | return true;
|
|---|
| 644 | } else {
|
|---|
| 645 | return false;
|
|---|
| 646 | }
|
|---|
| 647 | }
|
|---|
| 648 |
|
|---|
| 649 | /*!
|
|---|
| 650 | Compiles \a source as a shader of the specified \a type and
|
|---|
| 651 | adds it to this shader program. Returns true if compilation
|
|---|
| 652 | was successful, false otherwise. The compilation errors
|
|---|
| 653 | and warnings will be made available via log().
|
|---|
| 654 |
|
|---|
| 655 | This function is intended to be a short-cut for quickly
|
|---|
| 656 | adding vertex and fragment shaders to a shader program without
|
|---|
| 657 | creating an instance of QGLShader first.
|
|---|
| 658 |
|
|---|
| 659 | \sa addShader(), addShaderFromSourceFile()
|
|---|
| 660 | \sa removeShader(), link(), log(), removeAllShaders()
|
|---|
| 661 | */
|
|---|
| 662 | bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const char *source)
|
|---|
| 663 | {
|
|---|
| 664 | Q_D(QGLShaderProgram);
|
|---|
| 665 | if (!init())
|
|---|
| 666 | return false;
|
|---|
| 667 | QGLShader *shader = new QGLShader(type, this);
|
|---|
| 668 | if (!shader->compileSourceCode(source)) {
|
|---|
| 669 | d->log = shader->log();
|
|---|
| 670 | delete shader;
|
|---|
| 671 | return false;
|
|---|
| 672 | }
|
|---|
| 673 | d->anonShaders.append(shader);
|
|---|
| 674 | return addShader(shader);
|
|---|
| 675 | }
|
|---|
| 676 |
|
|---|
| 677 | /*!
|
|---|
| 678 | \overload
|
|---|
| 679 |
|
|---|
| 680 | Compiles \a source as a shader of the specified \a type and
|
|---|
| 681 | adds it to this shader program. Returns true if compilation
|
|---|
| 682 | was successful, false otherwise. The compilation errors
|
|---|
| 683 | and warnings will be made available via log().
|
|---|
| 684 |
|
|---|
| 685 | This function is intended to be a short-cut for quickly
|
|---|
| 686 | adding vertex and fragment shaders to a shader program without
|
|---|
| 687 | creating an instance of QGLShader first.
|
|---|
| 688 |
|
|---|
| 689 | \sa addShader(), addShaderFromSourceFile()
|
|---|
| 690 | \sa removeShader(), link(), log(), removeAllShaders()
|
|---|
| 691 | */
|
|---|
| 692 | bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source)
|
|---|
| 693 | {
|
|---|
| 694 | return addShaderFromSourceCode(type, source.constData());
|
|---|
| 695 | }
|
|---|
| 696 |
|
|---|
| 697 | /*!
|
|---|
| 698 | \overload
|
|---|
| 699 |
|
|---|
| 700 | Compiles \a source as a shader of the specified \a type and
|
|---|
| 701 | adds it to this shader program. Returns true if compilation
|
|---|
| 702 | was successful, false otherwise. The compilation errors
|
|---|
| 703 | and warnings will be made available via log().
|
|---|
| 704 |
|
|---|
| 705 | This function is intended to be a short-cut for quickly
|
|---|
| 706 | adding vertex and fragment shaders to a shader program without
|
|---|
| 707 | creating an instance of QGLShader first.
|
|---|
| 708 |
|
|---|
| 709 | \sa addShader(), addShaderFromSourceFile()
|
|---|
| 710 | \sa removeShader(), link(), log(), removeAllShaders()
|
|---|
| 711 | */
|
|---|
| 712 | bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source)
|
|---|
| 713 | {
|
|---|
| 714 | return addShaderFromSourceCode(type, source.toLatin1().constData());
|
|---|
| 715 | }
|
|---|
| 716 |
|
|---|
| 717 | /*!
|
|---|
| 718 | Compiles the contents of \a fileName as a shader of the specified
|
|---|
| 719 | \a type and adds it to this shader program. Returns true if
|
|---|
| 720 | compilation was successful, false otherwise. The compilation errors
|
|---|
| 721 | and warnings will be made available via log().
|
|---|
| 722 |
|
|---|
| 723 | This function is intended to be a short-cut for quickly
|
|---|
| 724 | adding vertex and fragment shaders to a shader program without
|
|---|
| 725 | creating an instance of QGLShader first.
|
|---|
| 726 |
|
|---|
| 727 | \sa addShader(), addShaderFromSourceCode()
|
|---|
| 728 | */
|
|---|
| 729 | bool QGLShaderProgram::addShaderFromSourceFile
|
|---|
| 730 | (QGLShader::ShaderType type, const QString& fileName)
|
|---|
| 731 | {
|
|---|
| 732 | Q_D(QGLShaderProgram);
|
|---|
| 733 | if (!init())
|
|---|
| 734 | return false;
|
|---|
| 735 | QGLShader *shader = new QGLShader(type, this);
|
|---|
| 736 | if (!shader->compileSourceFile(fileName)) {
|
|---|
| 737 | d->log = shader->log();
|
|---|
| 738 | delete shader;
|
|---|
| 739 | return false;
|
|---|
| 740 | }
|
|---|
| 741 | d->anonShaders.append(shader);
|
|---|
| 742 | return addShader(shader);
|
|---|
| 743 | }
|
|---|
| 744 |
|
|---|
| 745 | /*!
|
|---|
| 746 | Removes \a shader from this shader program. The object is not deleted.
|
|---|
| 747 |
|
|---|
| 748 | \sa addShader(), link(), removeAllShaders()
|
|---|
| 749 | */
|
|---|
| 750 | void QGLShaderProgram::removeShader(QGLShader *shader)
|
|---|
| 751 | {
|
|---|
| 752 | Q_D(QGLShaderProgram);
|
|---|
| 753 | if (d->programGuard.id() && shader && shader->d_func()->shaderGuard.id()) {
|
|---|
| 754 | QGLShareContextScope scope(d->programGuard.context());
|
|---|
| 755 | glDetachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
|
|---|
| 756 | }
|
|---|
| 757 | d->linked = false; // Program needs to be relinked.
|
|---|
| 758 | if (shader) {
|
|---|
| 759 | d->shaders.removeAll(shader);
|
|---|
| 760 | d->anonShaders.removeAll(shader);
|
|---|
| 761 | disconnect(shader, SIGNAL(destroyed()), this, SLOT(shaderDestroyed()));
|
|---|
| 762 | }
|
|---|
| 763 | }
|
|---|
| 764 |
|
|---|
| 765 | /*!
|
|---|
| 766 | Returns a list of all shaders that have been added to this shader
|
|---|
| 767 | program using addShader().
|
|---|
| 768 |
|
|---|
| 769 | \sa addShader(), removeShader()
|
|---|
| 770 | */
|
|---|
| 771 | QList<QGLShader *> QGLShaderProgram::shaders() const
|
|---|
| 772 | {
|
|---|
| 773 | Q_D(const QGLShaderProgram);
|
|---|
| 774 | return d->shaders;
|
|---|
| 775 | }
|
|---|
| 776 |
|
|---|
| 777 | /*!
|
|---|
| 778 | Removes all of the shaders that were added to this program previously.
|
|---|
| 779 | The QGLShader objects for the shaders will not be deleted if they
|
|---|
| 780 | were constructed externally. QGLShader objects that are constructed
|
|---|
| 781 | internally by QGLShaderProgram will be deleted.
|
|---|
| 782 |
|
|---|
| 783 | \sa addShader(), removeShader()
|
|---|
| 784 | */
|
|---|
| 785 | void QGLShaderProgram::removeAllShaders()
|
|---|
| 786 | {
|
|---|
| 787 | Q_D(QGLShaderProgram);
|
|---|
| 788 | d->removingShaders = true;
|
|---|
| 789 | foreach (QGLShader *shader, d->shaders) {
|
|---|
| 790 | if (d->programGuard.id() && shader && shader->d_func()->shaderGuard.id())
|
|---|
| 791 | glDetachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
|
|---|
| 792 | }
|
|---|
| 793 | foreach (QGLShader *shader, d->anonShaders) {
|
|---|
| 794 | // Delete shader objects that were created anonymously.
|
|---|
| 795 | delete shader;
|
|---|
| 796 | }
|
|---|
| 797 | d->shaders.clear();
|
|---|
| 798 | d->anonShaders.clear();
|
|---|
| 799 | d->linked = false; // Program needs to be relinked.
|
|---|
| 800 | d->removingShaders = false;
|
|---|
| 801 | }
|
|---|
| 802 |
|
|---|
| 803 | /*!
|
|---|
| 804 | Links together the shaders that were added to this program with
|
|---|
| 805 | addShader(). Returns true if the link was successful or
|
|---|
| 806 | false otherwise. If the link failed, the error messages can
|
|---|
| 807 | be retrieved with log().
|
|---|
| 808 |
|
|---|
| 809 | Subclasses can override this function to initialize attributes
|
|---|
| 810 | and uniform variables for use in specific shader programs.
|
|---|
| 811 |
|
|---|
| 812 | If the shader program was already linked, calling this
|
|---|
| 813 | function again will force it to be re-linked.
|
|---|
| 814 |
|
|---|
| 815 | \sa addShader(), log()
|
|---|
| 816 | */
|
|---|
| 817 | bool QGLShaderProgram::link()
|
|---|
| 818 | {
|
|---|
| 819 | Q_D(QGLShaderProgram);
|
|---|
| 820 | GLuint program = d->programGuard.id();
|
|---|
| 821 | if (!program)
|
|---|
| 822 | return false;
|
|---|
| 823 | glLinkProgram(program);
|
|---|
| 824 | GLint value = 0;
|
|---|
| 825 | glGetProgramiv(program, GL_LINK_STATUS, &value);
|
|---|
| 826 | d->linked = (value != 0);
|
|---|
| 827 | value = 0;
|
|---|
| 828 | glGetProgramiv(program, GL_INFO_LOG_LENGTH, &value);
|
|---|
| 829 | d->log = QString();
|
|---|
| 830 | if (value > 1) {
|
|---|
| 831 | char *logbuf = new char [value];
|
|---|
| 832 | GLint len;
|
|---|
| 833 | glGetProgramInfoLog(program, value, &len, logbuf);
|
|---|
| 834 | d->log = QString::fromLatin1(logbuf);
|
|---|
| 835 | QString name = objectName();
|
|---|
| 836 | if (name.isEmpty())
|
|---|
| 837 | qWarning() << "QGLShader::link:" << d->log;
|
|---|
| 838 | else
|
|---|
| 839 | qWarning() << "QGLShader::link[" << name << "]:" << d->log;
|
|---|
| 840 | delete [] logbuf;
|
|---|
| 841 | }
|
|---|
| 842 | return d->linked;
|
|---|
| 843 | }
|
|---|
| 844 |
|
|---|
| 845 | /*!
|
|---|
| 846 | Returns true if this shader program has been linked; false otherwise.
|
|---|
| 847 |
|
|---|
| 848 | \sa link()
|
|---|
| 849 | */
|
|---|
| 850 | bool QGLShaderProgram::isLinked() const
|
|---|
| 851 | {
|
|---|
| 852 | Q_D(const QGLShaderProgram);
|
|---|
| 853 | return d->linked;
|
|---|
| 854 | }
|
|---|
| 855 |
|
|---|
| 856 | /*!
|
|---|
| 857 | Returns the errors and warnings that occurred during the last link()
|
|---|
| 858 | or addShader() with explicitly specified source code.
|
|---|
| 859 |
|
|---|
| 860 | \sa link()
|
|---|
| 861 | */
|
|---|
| 862 | QString QGLShaderProgram::log() const
|
|---|
| 863 | {
|
|---|
| 864 | Q_D(const QGLShaderProgram);
|
|---|
| 865 | return d->log;
|
|---|
| 866 | }
|
|---|
| 867 |
|
|---|
| 868 | /*!
|
|---|
| 869 | Binds this shader program to the active QGLContext and makes
|
|---|
| 870 | it the current shader program. Any previously bound shader program
|
|---|
| 871 | is released. This is equivalent to calling \c{glUseProgram()} on
|
|---|
| 872 | programId(). Returns true if the program was successfully bound;
|
|---|
| 873 | false otherwise. If the shader program has not yet been linked,
|
|---|
| 874 | or it needs to be re-linked, this function will call link().
|
|---|
| 875 |
|
|---|
| 876 | \sa link(), release()
|
|---|
| 877 | */
|
|---|
| 878 | bool QGLShaderProgram::bind()
|
|---|
| 879 | {
|
|---|
| 880 | Q_D(QGLShaderProgram);
|
|---|
| 881 | GLuint program = d->programGuard.id();
|
|---|
| 882 | if (!program)
|
|---|
| 883 | return false;
|
|---|
| 884 | if (!d->linked && !link())
|
|---|
| 885 | return false;
|
|---|
| 886 | #ifndef QT_NO_DEBUG
|
|---|
| 887 | if (!QGLContext::areSharing(d->programGuard.context(), QGLContext::currentContext())) {
|
|---|
| 888 | qWarning("QGLShaderProgram::bind: program is not valid in the current context.");
|
|---|
| 889 | return false;
|
|---|
| 890 | }
|
|---|
| 891 | #endif
|
|---|
| 892 | glUseProgram(program);
|
|---|
| 893 | return true;
|
|---|
| 894 | }
|
|---|
| 895 |
|
|---|
| 896 | #undef ctx
|
|---|
| 897 | #define ctx QGLContext::currentContext()
|
|---|
| 898 |
|
|---|
| 899 | /*!
|
|---|
| 900 | Releases the active shader program from the current QGLContext.
|
|---|
| 901 | This is equivalent to calling \c{glUseProgram(0)}.
|
|---|
| 902 |
|
|---|
| 903 | \sa bind()
|
|---|
| 904 | */
|
|---|
| 905 | void QGLShaderProgram::release()
|
|---|
| 906 | {
|
|---|
| 907 | #ifndef QT_NO_DEBUG
|
|---|
| 908 | Q_D(QGLShaderProgram);
|
|---|
| 909 | if (!QGLContext::areSharing(d->programGuard.context(), QGLContext::currentContext()))
|
|---|
| 910 | qWarning("QGLShaderProgram::release: program is not valid in the current context.");
|
|---|
| 911 | #endif
|
|---|
| 912 | #if defined(QT_OPENGL_ES_2)
|
|---|
| 913 | glUseProgram(0);
|
|---|
| 914 | #else
|
|---|
| 915 | if (glUseProgram)
|
|---|
| 916 | glUseProgram(0);
|
|---|
| 917 | #endif
|
|---|
| 918 | }
|
|---|
| 919 |
|
|---|
| 920 | #undef ctx
|
|---|
| 921 | #define ctx d->programGuard.context()
|
|---|
| 922 |
|
|---|
| 923 | /*!
|
|---|
| 924 | Returns the OpenGL identifier associated with this shader program.
|
|---|
| 925 |
|
|---|
| 926 | \sa QGLShader::shaderId()
|
|---|
| 927 | */
|
|---|
| 928 | GLuint QGLShaderProgram::programId() const
|
|---|
| 929 | {
|
|---|
| 930 | Q_D(const QGLShaderProgram);
|
|---|
| 931 | return d->programGuard.id();
|
|---|
| 932 | }
|
|---|
| 933 |
|
|---|
| 934 | /*!
|
|---|
| 935 | Binds the attribute \a name to the specified \a location. This
|
|---|
| 936 | function can be called before or after the program has been linked.
|
|---|
| 937 | Any attributes that have not been explicitly bound when the program
|
|---|
| 938 | is linked will be assigned locations automatically.
|
|---|
| 939 |
|
|---|
| 940 | \sa attributeLocation()
|
|---|
| 941 | */
|
|---|
| 942 | void QGLShaderProgram::bindAttributeLocation(const char *name, int location)
|
|---|
| 943 | {
|
|---|
| 944 | Q_D(QGLShaderProgram);
|
|---|
| 945 | if (!d->linked) {
|
|---|
| 946 | glBindAttribLocation(d->programGuard.id(), location, name);
|
|---|
| 947 | } else {
|
|---|
| 948 | qWarning() << "QGLShaderProgram::bindAttributeLocation(" << name
|
|---|
| 949 | << "): cannot bind after shader program is linked";
|
|---|
| 950 | }
|
|---|
| 951 | }
|
|---|
| 952 |
|
|---|
| 953 | /*!
|
|---|
| 954 | \overload
|
|---|
| 955 |
|
|---|
| 956 | Binds the attribute \a name to the specified \a location. This
|
|---|
| 957 | function can be called before or after the program has been linked.
|
|---|
| 958 | Any attributes that have not been explicitly bound when the program
|
|---|
| 959 | is linked will be assigned locations automatically.
|
|---|
| 960 |
|
|---|
| 961 | \sa attributeLocation()
|
|---|
| 962 | */
|
|---|
| 963 | void QGLShaderProgram::bindAttributeLocation(const QByteArray& name, int location)
|
|---|
| 964 | {
|
|---|
| 965 | bindAttributeLocation(name.constData(), location);
|
|---|
| 966 | }
|
|---|
| 967 |
|
|---|
| 968 | /*!
|
|---|
| 969 | \overload
|
|---|
| 970 |
|
|---|
| 971 | Binds the attribute \a name to the specified \a location. This
|
|---|
| 972 | function can be called before or after the program has been linked.
|
|---|
| 973 | Any attributes that have not been explicitly bound when the program
|
|---|
| 974 | is linked will be assigned locations automatically.
|
|---|
| 975 |
|
|---|
| 976 | \sa attributeLocation()
|
|---|
| 977 | */
|
|---|
| 978 | void QGLShaderProgram::bindAttributeLocation(const QString& name, int location)
|
|---|
| 979 | {
|
|---|
| 980 | bindAttributeLocation(name.toLatin1().constData(), location);
|
|---|
| 981 | }
|
|---|
| 982 |
|
|---|
| 983 | /*!
|
|---|
| 984 | Returns the location of the attribute \a name within this shader
|
|---|
| 985 | program's parameter list. Returns -1 if \a name is not a valid
|
|---|
| 986 | attribute for this shader program.
|
|---|
| 987 |
|
|---|
| 988 | \sa uniformLocation(), bindAttributeLocation()
|
|---|
| 989 | */
|
|---|
| 990 | int QGLShaderProgram::attributeLocation(const char *name) const
|
|---|
| 991 | {
|
|---|
| 992 | Q_D(const QGLShaderProgram);
|
|---|
| 993 | if (d->linked) {
|
|---|
| 994 | return glGetAttribLocation(d->programGuard.id(), name);
|
|---|
| 995 | } else {
|
|---|
| 996 | qWarning() << "QGLShaderProgram::attributeLocation(" << name
|
|---|
| 997 | << "): shader program is not linked";
|
|---|
| 998 | return -1;
|
|---|
| 999 | }
|
|---|
| 1000 | }
|
|---|
| 1001 |
|
|---|
| 1002 | /*!
|
|---|
| 1003 | \overload
|
|---|
| 1004 |
|
|---|
| 1005 | Returns the location of the attribute \a name within this shader
|
|---|
| 1006 | program's parameter list. Returns -1 if \a name is not a valid
|
|---|
| 1007 | attribute for this shader program.
|
|---|
| 1008 |
|
|---|
| 1009 | \sa uniformLocation(), bindAttributeLocation()
|
|---|
| 1010 | */
|
|---|
| 1011 | int QGLShaderProgram::attributeLocation(const QByteArray& name) const
|
|---|
| 1012 | {
|
|---|
| 1013 | return attributeLocation(name.constData());
|
|---|
| 1014 | }
|
|---|
| 1015 |
|
|---|
| 1016 | /*!
|
|---|
| 1017 | \overload
|
|---|
| 1018 |
|
|---|
| 1019 | Returns the location of the attribute \a name within this shader
|
|---|
| 1020 | program's parameter list. Returns -1 if \a name is not a valid
|
|---|
| 1021 | attribute for this shader program.
|
|---|
| 1022 |
|
|---|
| 1023 | \sa uniformLocation(), bindAttributeLocation()
|
|---|
| 1024 | */
|
|---|
| 1025 | int QGLShaderProgram::attributeLocation(const QString& name) const
|
|---|
| 1026 | {
|
|---|
| 1027 | return attributeLocation(name.toLatin1().constData());
|
|---|
| 1028 | }
|
|---|
| 1029 |
|
|---|
| 1030 | /*!
|
|---|
| 1031 | Sets the attribute at \a location in the current context to \a value.
|
|---|
| 1032 |
|
|---|
| 1033 | \sa setUniformValue()
|
|---|
| 1034 | */
|
|---|
| 1035 | void QGLShaderProgram::setAttributeValue(int location, GLfloat value)
|
|---|
| 1036 | {
|
|---|
| 1037 | Q_D(QGLShaderProgram);
|
|---|
| 1038 | Q_UNUSED(d);
|
|---|
| 1039 | if (location != -1)
|
|---|
| 1040 | glVertexAttrib1fv(location, &value);
|
|---|
| 1041 | }
|
|---|
| 1042 |
|
|---|
| 1043 | /*!
|
|---|
| 1044 | \overload
|
|---|
| 1045 |
|
|---|
| 1046 | Sets the attribute called \a name in the current context to \a value.
|
|---|
| 1047 |
|
|---|
| 1048 | \sa setUniformValue()
|
|---|
| 1049 | */
|
|---|
| 1050 | void QGLShaderProgram::setAttributeValue(const char *name, GLfloat value)
|
|---|
| 1051 | {
|
|---|
| 1052 | setAttributeValue(attributeLocation(name), value);
|
|---|
| 1053 | }
|
|---|
| 1054 |
|
|---|
| 1055 | /*!
|
|---|
| 1056 | Sets the attribute at \a location in the current context to
|
|---|
| 1057 | the 2D vector (\a x, \a y).
|
|---|
| 1058 |
|
|---|
| 1059 | \sa setUniformValue()
|
|---|
| 1060 | */
|
|---|
| 1061 | void QGLShaderProgram::setAttributeValue(int location, GLfloat x, GLfloat y)
|
|---|
| 1062 | {
|
|---|
| 1063 | Q_D(QGLShaderProgram);
|
|---|
| 1064 | Q_UNUSED(d);
|
|---|
| 1065 | if (location != -1) {
|
|---|
| 1066 | GLfloat values[2] = {x, y};
|
|---|
| 1067 | glVertexAttrib2fv(location, values);
|
|---|
| 1068 | }
|
|---|
| 1069 | }
|
|---|
| 1070 |
|
|---|
| 1071 | /*!
|
|---|
| 1072 | \overload
|
|---|
| 1073 |
|
|---|
| 1074 | Sets the attribute called \a name in the current context to
|
|---|
| 1075 | the 2D vector (\a x, \a y).
|
|---|
| 1076 |
|
|---|
| 1077 | \sa setUniformValue()
|
|---|
| 1078 | */
|
|---|
| 1079 | void QGLShaderProgram::setAttributeValue(const char *name, GLfloat x, GLfloat y)
|
|---|
| 1080 | {
|
|---|
| 1081 | setAttributeValue(attributeLocation(name), x, y);
|
|---|
| 1082 | }
|
|---|
| 1083 |
|
|---|
| 1084 | /*!
|
|---|
| 1085 | Sets the attribute at \a location in the current context to
|
|---|
| 1086 | the 3D vector (\a x, \a y, \a z).
|
|---|
| 1087 |
|
|---|
| 1088 | \sa setUniformValue()
|
|---|
| 1089 | */
|
|---|
| 1090 | void QGLShaderProgram::setAttributeValue
|
|---|
| 1091 | (int location, GLfloat x, GLfloat y, GLfloat z)
|
|---|
| 1092 | {
|
|---|
| 1093 | Q_D(QGLShaderProgram);
|
|---|
| 1094 | Q_UNUSED(d);
|
|---|
| 1095 | if (location != -1) {
|
|---|
| 1096 | GLfloat values[3] = {x, y, z};
|
|---|
| 1097 | glVertexAttrib3fv(location, values);
|
|---|
| 1098 | }
|
|---|
| 1099 | }
|
|---|
| 1100 |
|
|---|
| 1101 | /*!
|
|---|
| 1102 | \overload
|
|---|
| 1103 |
|
|---|
| 1104 | Sets the attribute called \a name in the current context to
|
|---|
| 1105 | the 3D vector (\a x, \a y, \a z).
|
|---|
| 1106 |
|
|---|
| 1107 | \sa setUniformValue()
|
|---|
| 1108 | */
|
|---|
| 1109 | void QGLShaderProgram::setAttributeValue
|
|---|
| 1110 | (const char *name, GLfloat x, GLfloat y, GLfloat z)
|
|---|
| 1111 | {
|
|---|
| 1112 | setAttributeValue(attributeLocation(name), x, y, z);
|
|---|
| 1113 | }
|
|---|
| 1114 |
|
|---|
| 1115 | /*!
|
|---|
| 1116 | Sets the attribute at \a location in the current context to
|
|---|
| 1117 | the 4D vector (\a x, \a y, \a z, \a w).
|
|---|
| 1118 |
|
|---|
| 1119 | \sa setUniformValue()
|
|---|
| 1120 | */
|
|---|
| 1121 | void QGLShaderProgram::setAttributeValue
|
|---|
| 1122 | (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|---|
| 1123 | {
|
|---|
| 1124 | Q_D(QGLShaderProgram);
|
|---|
| 1125 | Q_UNUSED(d);
|
|---|
| 1126 | if (location != -1) {
|
|---|
| 1127 | GLfloat values[4] = {x, y, z, w};
|
|---|
| 1128 | glVertexAttrib4fv(location, values);
|
|---|
| 1129 | }
|
|---|
| 1130 | }
|
|---|
| 1131 |
|
|---|
| 1132 | /*!
|
|---|
| 1133 | \overload
|
|---|
| 1134 |
|
|---|
| 1135 | Sets the attribute called \a name in the current context to
|
|---|
| 1136 | the 4D vector (\a x, \a y, \a z, \a w).
|
|---|
| 1137 |
|
|---|
| 1138 | \sa setUniformValue()
|
|---|
| 1139 | */
|
|---|
| 1140 | void QGLShaderProgram::setAttributeValue
|
|---|
| 1141 | (const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|---|
| 1142 | {
|
|---|
| 1143 | setAttributeValue(attributeLocation(name), x, y, z, w);
|
|---|
| 1144 | }
|
|---|
| 1145 |
|
|---|
| 1146 | /*!
|
|---|
| 1147 | Sets the attribute at \a location in the current context to \a value.
|
|---|
| 1148 |
|
|---|
| 1149 | \sa setUniformValue()
|
|---|
| 1150 | */
|
|---|
| 1151 | void QGLShaderProgram::setAttributeValue(int location, const QVector2D& value)
|
|---|
| 1152 | {
|
|---|
| 1153 | Q_D(QGLShaderProgram);
|
|---|
| 1154 | Q_UNUSED(d);
|
|---|
| 1155 | if (location != -1)
|
|---|
| 1156 | glVertexAttrib2fv(location, reinterpret_cast<const GLfloat *>(&value));
|
|---|
| 1157 | }
|
|---|
| 1158 |
|
|---|
| 1159 | /*!
|
|---|
| 1160 | \overload
|
|---|
| 1161 |
|
|---|
| 1162 | Sets the attribute called \a name in the current context to \a value.
|
|---|
| 1163 |
|
|---|
| 1164 | \sa setUniformValue()
|
|---|
| 1165 | */
|
|---|
| 1166 | void QGLShaderProgram::setAttributeValue(const char *name, const QVector2D& value)
|
|---|
| 1167 | {
|
|---|
| 1168 | setAttributeValue(attributeLocation(name), value);
|
|---|
| 1169 | }
|
|---|
| 1170 |
|
|---|
| 1171 | /*!
|
|---|
| 1172 | Sets the attribute at \a location in the current context to \a value.
|
|---|
| 1173 |
|
|---|
| 1174 | \sa setUniformValue()
|
|---|
| 1175 | */
|
|---|
| 1176 | void QGLShaderProgram::setAttributeValue(int location, const QVector3D& value)
|
|---|
| 1177 | {
|
|---|
| 1178 | Q_D(QGLShaderProgram);
|
|---|
| 1179 | Q_UNUSED(d);
|
|---|
| 1180 | if (location != -1)
|
|---|
| 1181 | glVertexAttrib3fv(location, reinterpret_cast<const GLfloat *>(&value));
|
|---|
| 1182 | }
|
|---|
| 1183 |
|
|---|
| 1184 | /*!
|
|---|
| 1185 | \overload
|
|---|
| 1186 |
|
|---|
| 1187 | Sets the attribute called \a name in the current context to \a value.
|
|---|
| 1188 |
|
|---|
| 1189 | \sa setUniformValue()
|
|---|
| 1190 | */
|
|---|
| 1191 | void QGLShaderProgram::setAttributeValue(const char *name, const QVector3D& value)
|
|---|
| 1192 | {
|
|---|
| 1193 | setAttributeValue(attributeLocation(name), value);
|
|---|
| 1194 | }
|
|---|
| 1195 |
|
|---|
| 1196 | /*!
|
|---|
| 1197 | Sets the attribute at \a location in the current context to \a value.
|
|---|
| 1198 |
|
|---|
| 1199 | \sa setUniformValue()
|
|---|
| 1200 | */
|
|---|
| 1201 | void QGLShaderProgram::setAttributeValue(int location, const QVector4D& value)
|
|---|
| 1202 | {
|
|---|
| 1203 | Q_D(QGLShaderProgram);
|
|---|
| 1204 | Q_UNUSED(d);
|
|---|
| 1205 | if (location != -1)
|
|---|
| 1206 | glVertexAttrib4fv(location, reinterpret_cast<const GLfloat *>(&value));
|
|---|
| 1207 | }
|
|---|
| 1208 |
|
|---|
| 1209 | /*!
|
|---|
| 1210 | \overload
|
|---|
| 1211 |
|
|---|
| 1212 | Sets the attribute called \a name in the current context to \a value.
|
|---|
| 1213 |
|
|---|
| 1214 | \sa setUniformValue()
|
|---|
| 1215 | */
|
|---|
| 1216 | void QGLShaderProgram::setAttributeValue(const char *name, const QVector4D& value)
|
|---|
| 1217 | {
|
|---|
| 1218 | setAttributeValue(attributeLocation(name), value);
|
|---|
| 1219 | }
|
|---|
| 1220 |
|
|---|
| 1221 | /*!
|
|---|
| 1222 | Sets the attribute at \a location in the current context to \a value.
|
|---|
| 1223 |
|
|---|
| 1224 | \sa setUniformValue()
|
|---|
| 1225 | */
|
|---|
| 1226 | void QGLShaderProgram::setAttributeValue(int location, const QColor& value)
|
|---|
| 1227 | {
|
|---|
| 1228 | Q_D(QGLShaderProgram);
|
|---|
| 1229 | Q_UNUSED(d);
|
|---|
| 1230 | if (location != -1) {
|
|---|
| 1231 | GLfloat values[4] = {value.redF(), value.greenF(), value.blueF(), value.alphaF()};
|
|---|
| 1232 | glVertexAttrib4fv(location, values);
|
|---|
| 1233 | }
|
|---|
| 1234 | }
|
|---|
| 1235 |
|
|---|
| 1236 | /*!
|
|---|
| 1237 | \overload
|
|---|
| 1238 |
|
|---|
| 1239 | Sets the attribute called \a name in the current context to \a value.
|
|---|
| 1240 |
|
|---|
| 1241 | \sa setUniformValue()
|
|---|
| 1242 | */
|
|---|
| 1243 | void QGLShaderProgram::setAttributeValue(const char *name, const QColor& value)
|
|---|
| 1244 | {
|
|---|
| 1245 | setAttributeValue(attributeLocation(name), value);
|
|---|
| 1246 | }
|
|---|
| 1247 |
|
|---|
| 1248 | /*!
|
|---|
| 1249 | Sets the attribute at \a location in the current context to the
|
|---|
| 1250 | contents of \a values, which contains \a columns elements, each
|
|---|
| 1251 | consisting of \a rows elements. The \a rows value should be
|
|---|
| 1252 | 1, 2, 3, or 4. This function is typically used to set matrix
|
|---|
| 1253 | values and column vectors.
|
|---|
| 1254 |
|
|---|
| 1255 | \sa setUniformValue()
|
|---|
| 1256 | */
|
|---|
| 1257 | void QGLShaderProgram::setAttributeValue
|
|---|
| 1258 | (int location, const GLfloat *values, int columns, int rows)
|
|---|
| 1259 | {
|
|---|
| 1260 | Q_D(QGLShaderProgram);
|
|---|
| 1261 | Q_UNUSED(d);
|
|---|
| 1262 | if (rows < 1 || rows > 4) {
|
|---|
| 1263 | qWarning() << "QGLShaderProgram::setAttributeValue: rows" << rows << "not supported";
|
|---|
| 1264 | return;
|
|---|
| 1265 | }
|
|---|
| 1266 | if (location != -1) {
|
|---|
| 1267 | while (columns-- > 0) {
|
|---|
| 1268 | if (rows == 1)
|
|---|
| 1269 | glVertexAttrib1fv(location, values);
|
|---|
| 1270 | else if (rows == 2)
|
|---|
| 1271 | glVertexAttrib2fv(location, values);
|
|---|
| 1272 | else if (rows == 3)
|
|---|
| 1273 | glVertexAttrib3fv(location, values);
|
|---|
| 1274 | else
|
|---|
| 1275 | glVertexAttrib4fv(location, values);
|
|---|
| 1276 | values += rows;
|
|---|
| 1277 | ++location;
|
|---|
| 1278 | }
|
|---|
| 1279 | }
|
|---|
| 1280 | }
|
|---|
| 1281 |
|
|---|
| 1282 | /*!
|
|---|
| 1283 | \overload
|
|---|
| 1284 |
|
|---|
| 1285 | Sets the attribute called \a name in the current context to the
|
|---|
| 1286 | contents of \a values, which contains \a columns elements, each
|
|---|
| 1287 | consisting of \a rows elements. The \a rows value should be
|
|---|
| 1288 | 1, 2, 3, or 4. This function is typically used to set matrix
|
|---|
| 1289 | values and column vectors.
|
|---|
| 1290 |
|
|---|
| 1291 | \sa setUniformValue()
|
|---|
| 1292 | */
|
|---|
| 1293 | void QGLShaderProgram::setAttributeValue
|
|---|
| 1294 | (const char *name, const GLfloat *values, int columns, int rows)
|
|---|
| 1295 | {
|
|---|
| 1296 | setAttributeValue(attributeLocation(name), values, columns, rows);
|
|---|
| 1297 | }
|
|---|
| 1298 |
|
|---|
| 1299 | /*!
|
|---|
| 1300 | Sets an array of vertex \a values on the attribute at \a location
|
|---|
| 1301 | in this shader program. The \a tupleSize indicates the number of
|
|---|
| 1302 | components per vertex (1, 2, 3, or 4), and the \a stride indicates
|
|---|
| 1303 | the number of bytes between vertices. A default \a stride value
|
|---|
| 1304 | of zero indicates that the vertices are densely packed in \a values.
|
|---|
| 1305 |
|
|---|
| 1306 | The array will become active when enableAttributeArray() is called
|
|---|
| 1307 | on the \a location. Otherwise the value specified with
|
|---|
| 1308 | setAttributeValue() for \a location will be used.
|
|---|
| 1309 |
|
|---|
| 1310 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
|---|
| 1311 | \sa disableAttributeArray()
|
|---|
| 1312 | */
|
|---|
| 1313 | void QGLShaderProgram::setAttributeArray
|
|---|
| 1314 | (int location, const GLfloat *values, int tupleSize, int stride)
|
|---|
| 1315 | {
|
|---|
| 1316 | Q_D(QGLShaderProgram);
|
|---|
| 1317 | Q_UNUSED(d);
|
|---|
| 1318 | if (location != -1) {
|
|---|
| 1319 | glVertexAttribPointer(location, tupleSize, GL_FLOAT, GL_FALSE,
|
|---|
| 1320 | stride, values);
|
|---|
| 1321 | }
|
|---|
| 1322 | }
|
|---|
| 1323 |
|
|---|
| 1324 | /*!
|
|---|
| 1325 | Sets an array of 2D vertex \a values on the attribute at \a location
|
|---|
| 1326 | in this shader program. The \a stride indicates the number of bytes
|
|---|
| 1327 | between vertices. A default \a stride value of zero indicates that
|
|---|
| 1328 | the vertices are densely packed in \a values.
|
|---|
| 1329 |
|
|---|
| 1330 | The array will become active when enableAttributeArray() is called
|
|---|
| 1331 | on the \a location. Otherwise the value specified with
|
|---|
| 1332 | setAttributeValue() for \a location will be used.
|
|---|
| 1333 |
|
|---|
| 1334 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
|---|
| 1335 | \sa disableAttributeArray()
|
|---|
| 1336 | */
|
|---|
| 1337 | void QGLShaderProgram::setAttributeArray
|
|---|
| 1338 | (int location, const QVector2D *values, int stride)
|
|---|
| 1339 | {
|
|---|
| 1340 | Q_D(QGLShaderProgram);
|
|---|
| 1341 | Q_UNUSED(d);
|
|---|
| 1342 | if (location != -1) {
|
|---|
| 1343 | glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE,
|
|---|
| 1344 | stride, values);
|
|---|
| 1345 | }
|
|---|
| 1346 | }
|
|---|
| 1347 |
|
|---|
| 1348 | /*!
|
|---|
| 1349 | Sets an array of 3D vertex \a values on the attribute at \a location
|
|---|
| 1350 | in this shader program. The \a stride indicates the number of bytes
|
|---|
| 1351 | between vertices. A default \a stride value of zero indicates that
|
|---|
| 1352 | the vertices are densely packed in \a values.
|
|---|
| 1353 |
|
|---|
| 1354 | The array will become active when enableAttributeArray() is called
|
|---|
| 1355 | on the \a location. Otherwise the value specified with
|
|---|
| 1356 | setAttributeValue() for \a location will be used.
|
|---|
| 1357 |
|
|---|
| 1358 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
|---|
| 1359 | \sa disableAttributeArray()
|
|---|
| 1360 | */
|
|---|
| 1361 | void QGLShaderProgram::setAttributeArray
|
|---|
| 1362 | (int location, const QVector3D *values, int stride)
|
|---|
| 1363 | {
|
|---|
| 1364 | Q_D(QGLShaderProgram);
|
|---|
| 1365 | Q_UNUSED(d);
|
|---|
| 1366 | if (location != -1) {
|
|---|
| 1367 | glVertexAttribPointer(location, 3, GL_FLOAT, GL_FALSE,
|
|---|
| 1368 | stride, values);
|
|---|
| 1369 | }
|
|---|
| 1370 | }
|
|---|
| 1371 |
|
|---|
| 1372 | /*!
|
|---|
| 1373 | Sets an array of 4D vertex \a values on the attribute at \a location
|
|---|
| 1374 | in this shader program. The \a stride indicates the number of bytes
|
|---|
| 1375 | between vertices. A default \a stride value of zero indicates that
|
|---|
| 1376 | the vertices are densely packed in \a values.
|
|---|
| 1377 |
|
|---|
| 1378 | The array will become active when enableAttributeArray() is called
|
|---|
| 1379 | on the \a location. Otherwise the value specified with
|
|---|
| 1380 | setAttributeValue() for \a location will be used.
|
|---|
| 1381 |
|
|---|
| 1382 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
|---|
| 1383 | \sa disableAttributeArray()
|
|---|
| 1384 | */
|
|---|
| 1385 | void QGLShaderProgram::setAttributeArray
|
|---|
| 1386 | (int location, const QVector4D *values, int stride)
|
|---|
| 1387 | {
|
|---|
| 1388 | Q_D(QGLShaderProgram);
|
|---|
| 1389 | Q_UNUSED(d);
|
|---|
| 1390 | if (location != -1) {
|
|---|
| 1391 | glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE,
|
|---|
| 1392 | stride, values);
|
|---|
| 1393 | }
|
|---|
| 1394 | }
|
|---|
| 1395 |
|
|---|
| 1396 | /*!
|
|---|
| 1397 | \overload
|
|---|
| 1398 |
|
|---|
| 1399 | Sets an array of vertex \a values on the attribute called \a name
|
|---|
| 1400 | in this shader program. The \a tupleSize indicates the number of
|
|---|
| 1401 | components per vertex (1, 2, 3, or 4), and the \a stride indicates
|
|---|
| 1402 | the number of bytes between vertices. A default \a stride value
|
|---|
| 1403 | of zero indicates that the vertices are densely packed in \a values.
|
|---|
| 1404 |
|
|---|
| 1405 | The array will become active when enableAttributeArray() is called
|
|---|
| 1406 | on \a name. Otherwise the value specified with setAttributeValue()
|
|---|
| 1407 | for \a name will be used.
|
|---|
| 1408 |
|
|---|
| 1409 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
|---|
| 1410 | \sa disableAttributeArray()
|
|---|
| 1411 | */
|
|---|
| 1412 | void QGLShaderProgram::setAttributeArray
|
|---|
| 1413 | (const char *name, const GLfloat *values, int tupleSize, int stride)
|
|---|
| 1414 | {
|
|---|
| 1415 | setAttributeArray(attributeLocation(name), values, tupleSize, stride);
|
|---|
| 1416 | }
|
|---|
| 1417 |
|
|---|
| 1418 | /*!
|
|---|
| 1419 | \overload
|
|---|
| 1420 |
|
|---|
| 1421 | Sets an array of 2D vertex \a values on the attribute called \a name
|
|---|
| 1422 | in this shader program. The \a stride indicates the number of bytes
|
|---|
| 1423 | between vertices. A default \a stride value of zero indicates that
|
|---|
| 1424 | the vertices are densely packed in \a values.
|
|---|
| 1425 |
|
|---|
| 1426 | The array will become active when enableAttributeArray() is called
|
|---|
| 1427 | on \a name. Otherwise the value specified with setAttributeValue()
|
|---|
| 1428 | for \a name will be used.
|
|---|
| 1429 |
|
|---|
| 1430 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
|---|
| 1431 | \sa disableAttributeArray()
|
|---|
| 1432 | */
|
|---|
| 1433 | void QGLShaderProgram::setAttributeArray
|
|---|
| 1434 | (const char *name, const QVector2D *values, int stride)
|
|---|
| 1435 | {
|
|---|
| 1436 | setAttributeArray(attributeLocation(name), values, stride);
|
|---|
| 1437 | }
|
|---|
| 1438 |
|
|---|
| 1439 | /*!
|
|---|
| 1440 | \overload
|
|---|
| 1441 |
|
|---|
| 1442 | Sets an array of 3D vertex \a values on the attribute called \a name
|
|---|
| 1443 | in this shader program. The \a stride indicates the number of bytes
|
|---|
| 1444 | between vertices. A default \a stride value of zero indicates that
|
|---|
| 1445 | the vertices are densely packed in \a values.
|
|---|
| 1446 |
|
|---|
| 1447 | The array will become active when enableAttributeArray() is called
|
|---|
| 1448 | on \a name. Otherwise the value specified with setAttributeValue()
|
|---|
| 1449 | for \a name will be used.
|
|---|
| 1450 |
|
|---|
| 1451 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
|---|
| 1452 | \sa disableAttributeArray()
|
|---|
| 1453 | */
|
|---|
| 1454 | void QGLShaderProgram::setAttributeArray
|
|---|
| 1455 | (const char *name, const QVector3D *values, int stride)
|
|---|
| 1456 | {
|
|---|
| 1457 | setAttributeArray(attributeLocation(name), values, stride);
|
|---|
| 1458 | }
|
|---|
| 1459 |
|
|---|
| 1460 | /*!
|
|---|
| 1461 | \overload
|
|---|
| 1462 |
|
|---|
| 1463 | Sets an array of 4D vertex \a values on the attribute called \a name
|
|---|
| 1464 | in this shader program. The \a stride indicates the number of bytes
|
|---|
| 1465 | between vertices. A default \a stride value of zero indicates that
|
|---|
| 1466 | the vertices are densely packed in \a values.
|
|---|
| 1467 |
|
|---|
| 1468 | The array will become active when enableAttributeArray() is called
|
|---|
| 1469 | on \a name. Otherwise the value specified with setAttributeValue()
|
|---|
| 1470 | for \a name will be used.
|
|---|
| 1471 |
|
|---|
| 1472 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
|---|
| 1473 | \sa disableAttributeArray()
|
|---|
| 1474 | */
|
|---|
| 1475 | void QGLShaderProgram::setAttributeArray
|
|---|
| 1476 | (const char *name, const QVector4D *values, int stride)
|
|---|
| 1477 | {
|
|---|
| 1478 | setAttributeArray(attributeLocation(name), values, stride);
|
|---|
| 1479 | }
|
|---|
| 1480 |
|
|---|
| 1481 | /*!
|
|---|
| 1482 | Enables the vertex array at \a location in this shader program
|
|---|
| 1483 | so that the value set by setAttributeArray() on \a location
|
|---|
| 1484 | will be used by the shader program.
|
|---|
| 1485 |
|
|---|
| 1486 | \sa disableAttributeArray(), setAttributeArray(), setAttributeValue()
|
|---|
| 1487 | \sa setUniformValue()
|
|---|
| 1488 | */
|
|---|
| 1489 | void QGLShaderProgram::enableAttributeArray(int location)
|
|---|
| 1490 | {
|
|---|
| 1491 | Q_D(QGLShaderProgram);
|
|---|
| 1492 | Q_UNUSED(d);
|
|---|
| 1493 | if (location != -1)
|
|---|
| 1494 | glEnableVertexAttribArray(location);
|
|---|
| 1495 | }
|
|---|
| 1496 |
|
|---|
| 1497 | /*!
|
|---|
| 1498 | \overload
|
|---|
| 1499 |
|
|---|
| 1500 | Enables the vertex array called \a name in this shader program
|
|---|
| 1501 | so that the value set by setAttributeArray() on \a name
|
|---|
| 1502 | will be used by the shader program.
|
|---|
| 1503 |
|
|---|
| 1504 | \sa disableAttributeArray(), setAttributeArray(), setAttributeValue()
|
|---|
| 1505 | \sa setUniformValue()
|
|---|
| 1506 | */
|
|---|
| 1507 | void QGLShaderProgram::enableAttributeArray(const char *name)
|
|---|
| 1508 | {
|
|---|
| 1509 | enableAttributeArray(attributeLocation(name));
|
|---|
| 1510 | }
|
|---|
| 1511 |
|
|---|
| 1512 | /*!
|
|---|
| 1513 | Disables the vertex array at \a location in this shader program
|
|---|
| 1514 | that was enabled by a previous call to enableAttributeArray().
|
|---|
| 1515 |
|
|---|
| 1516 | \sa enableAttributeArray(), setAttributeArray(), setAttributeValue()
|
|---|
| 1517 | \sa setUniformValue()
|
|---|
| 1518 | */
|
|---|
| 1519 | void QGLShaderProgram::disableAttributeArray(int location)
|
|---|
| 1520 | {
|
|---|
| 1521 | Q_D(QGLShaderProgram);
|
|---|
| 1522 | Q_UNUSED(d);
|
|---|
| 1523 | if (location != -1)
|
|---|
| 1524 | glDisableVertexAttribArray(location);
|
|---|
| 1525 | }
|
|---|
| 1526 |
|
|---|
| 1527 | /*!
|
|---|
| 1528 | \overload
|
|---|
| 1529 |
|
|---|
| 1530 | Disables the vertex array called \a name in this shader program
|
|---|
| 1531 | that was enabled by a previous call to enableAttributeArray().
|
|---|
| 1532 |
|
|---|
| 1533 | \sa enableAttributeArray(), setAttributeArray(), setAttributeValue()
|
|---|
| 1534 | \sa setUniformValue()
|
|---|
| 1535 | */
|
|---|
| 1536 | void QGLShaderProgram::disableAttributeArray(const char *name)
|
|---|
| 1537 | {
|
|---|
| 1538 | disableAttributeArray(attributeLocation(name));
|
|---|
| 1539 | }
|
|---|
| 1540 |
|
|---|
| 1541 | /*!
|
|---|
| 1542 | Returns the location of the uniform variable \a name within this shader
|
|---|
| 1543 | program's parameter list. Returns -1 if \a name is not a valid
|
|---|
| 1544 | uniform variable for this shader program.
|
|---|
| 1545 |
|
|---|
| 1546 | \sa attributeLocation()
|
|---|
| 1547 | */
|
|---|
| 1548 | int QGLShaderProgram::uniformLocation(const char *name) const
|
|---|
| 1549 | {
|
|---|
| 1550 | Q_D(const QGLShaderProgram);
|
|---|
| 1551 | Q_UNUSED(d);
|
|---|
| 1552 | if (d->linked) {
|
|---|
| 1553 | return glGetUniformLocation(d->programGuard.id(), name);
|
|---|
| 1554 | } else {
|
|---|
| 1555 | qWarning() << "QGLShaderProgram::uniformLocation(" << name
|
|---|
| 1556 | << "): shader program is not linked";
|
|---|
| 1557 | return -1;
|
|---|
| 1558 | }
|
|---|
| 1559 | }
|
|---|
| 1560 |
|
|---|
| 1561 | /*!
|
|---|
| 1562 | \overload
|
|---|
| 1563 |
|
|---|
| 1564 | Returns the location of the uniform variable \a name within this shader
|
|---|
| 1565 | program's parameter list. Returns -1 if \a name is not a valid
|
|---|
| 1566 | uniform variable for this shader program.
|
|---|
| 1567 |
|
|---|
| 1568 | \sa attributeLocation()
|
|---|
| 1569 | */
|
|---|
| 1570 | int QGLShaderProgram::uniformLocation(const QByteArray& name) const
|
|---|
| 1571 | {
|
|---|
| 1572 | return uniformLocation(name.constData());
|
|---|
| 1573 | }
|
|---|
| 1574 |
|
|---|
| 1575 | /*!
|
|---|
| 1576 | \overload
|
|---|
| 1577 |
|
|---|
| 1578 | Returns the location of the uniform variable \a name within this shader
|
|---|
| 1579 | program's parameter list. Returns -1 if \a name is not a valid
|
|---|
| 1580 | uniform variable for this shader program.
|
|---|
| 1581 |
|
|---|
| 1582 | \sa attributeLocation()
|
|---|
| 1583 | */
|
|---|
| 1584 | int QGLShaderProgram::uniformLocation(const QString& name) const
|
|---|
| 1585 | {
|
|---|
| 1586 | return uniformLocation(name.toLatin1().constData());
|
|---|
| 1587 | }
|
|---|
| 1588 |
|
|---|
| 1589 | /*!
|
|---|
| 1590 | Sets the uniform variable at \a location in the current context to \a value.
|
|---|
| 1591 |
|
|---|
| 1592 | \sa setAttributeValue()
|
|---|
| 1593 | */
|
|---|
| 1594 | void QGLShaderProgram::setUniformValue(int location, GLfloat value)
|
|---|
| 1595 | {
|
|---|
| 1596 | Q_D(QGLShaderProgram);
|
|---|
| 1597 | Q_UNUSED(d);
|
|---|
| 1598 | if (location != -1)
|
|---|
| 1599 | glUniform1fv(location, 1, &value);
|
|---|
| 1600 | }
|
|---|
| 1601 |
|
|---|
| 1602 | /*!
|
|---|
| 1603 | \overload
|
|---|
| 1604 |
|
|---|
| 1605 | Sets the uniform variable called \a name in the current context
|
|---|
| 1606 | to \a value.
|
|---|
| 1607 |
|
|---|
| 1608 | \sa setAttributeValue()
|
|---|
| 1609 | */
|
|---|
| 1610 | void QGLShaderProgram::setUniformValue(const char *name, GLfloat value)
|
|---|
| 1611 | {
|
|---|
| 1612 | setUniformValue(uniformLocation(name), value);
|
|---|
| 1613 | }
|
|---|
| 1614 |
|
|---|
| 1615 | /*!
|
|---|
| 1616 | Sets the uniform variable at \a location in the current context to \a value.
|
|---|
| 1617 |
|
|---|
| 1618 | \sa setAttributeValue()
|
|---|
| 1619 | */
|
|---|
| 1620 | void QGLShaderProgram::setUniformValue(int location, GLint value)
|
|---|
| 1621 | {
|
|---|
| 1622 | Q_D(QGLShaderProgram);
|
|---|
| 1623 | Q_UNUSED(d);
|
|---|
| 1624 | if (location != -1)
|
|---|
| 1625 | glUniform1i(location, value);
|
|---|
| 1626 | }
|
|---|
| 1627 |
|
|---|
| 1628 | /*!
|
|---|
| 1629 | \overload
|
|---|
| 1630 |
|
|---|
| 1631 | Sets the uniform variable called \a name in the current context
|
|---|
| 1632 | to \a value.
|
|---|
| 1633 |
|
|---|
| 1634 | \sa setAttributeValue()
|
|---|
| 1635 | */
|
|---|
| 1636 | void QGLShaderProgram::setUniformValue(const char *name, GLint value)
|
|---|
| 1637 | {
|
|---|
| 1638 | setUniformValue(uniformLocation(name), value);
|
|---|
| 1639 | }
|
|---|
| 1640 |
|
|---|
| 1641 | /*!
|
|---|
| 1642 | Sets the uniform variable at \a location in the current context to \a value.
|
|---|
| 1643 | This function should be used when setting sampler values.
|
|---|
| 1644 |
|
|---|
| 1645 | \sa setAttributeValue()
|
|---|
| 1646 | */
|
|---|
| 1647 | void QGLShaderProgram::setUniformValue(int location, GLuint value)
|
|---|
| 1648 | {
|
|---|
| 1649 | Q_D(QGLShaderProgram);
|
|---|
| 1650 | Q_UNUSED(d);
|
|---|
| 1651 | if (location != -1)
|
|---|
| 1652 | glUniform1i(location, value);
|
|---|
| 1653 | }
|
|---|
| 1654 |
|
|---|
| 1655 | /*!
|
|---|
| 1656 | \overload
|
|---|
| 1657 |
|
|---|
| 1658 | Sets the uniform variable called \a name in the current context
|
|---|
| 1659 | to \a value. This function should be used when setting sampler values.
|
|---|
| 1660 |
|
|---|
| 1661 | \sa setAttributeValue()
|
|---|
| 1662 | */
|
|---|
| 1663 | void QGLShaderProgram::setUniformValue(const char *name, GLuint value)
|
|---|
| 1664 | {
|
|---|
| 1665 | setUniformValue(uniformLocation(name), value);
|
|---|
| 1666 | }
|
|---|
| 1667 |
|
|---|
| 1668 | /*!
|
|---|
| 1669 | Sets the uniform variable at \a location in the current context to
|
|---|
| 1670 | the 2D vector (\a x, \a y).
|
|---|
| 1671 |
|
|---|
| 1672 | \sa setAttributeValue()
|
|---|
| 1673 | */
|
|---|
| 1674 | void QGLShaderProgram::setUniformValue(int location, GLfloat x, GLfloat y)
|
|---|
| 1675 | {
|
|---|
| 1676 | Q_D(QGLShaderProgram);
|
|---|
| 1677 | Q_UNUSED(d);
|
|---|
| 1678 | if (location != -1) {
|
|---|
| 1679 | GLfloat values[2] = {x, y};
|
|---|
| 1680 | glUniform2fv(location, 1, values);
|
|---|
| 1681 | }
|
|---|
| 1682 | }
|
|---|
| 1683 |
|
|---|
| 1684 | /*!
|
|---|
| 1685 | \overload
|
|---|
| 1686 |
|
|---|
| 1687 | Sets the uniform variable called \a name in the current context to
|
|---|
| 1688 | the 2D vector (\a x, \a y).
|
|---|
| 1689 |
|
|---|
| 1690 | \sa setAttributeValue()
|
|---|
| 1691 | */
|
|---|
| 1692 | void QGLShaderProgram::setUniformValue(const char *name, GLfloat x, GLfloat y)
|
|---|
| 1693 | {
|
|---|
| 1694 | setUniformValue(uniformLocation(name), x, y);
|
|---|
| 1695 | }
|
|---|
| 1696 |
|
|---|
| 1697 | /*!
|
|---|
| 1698 | Sets the uniform variable at \a location in the current context to
|
|---|
| 1699 | the 3D vector (\a x, \a y, \a z).
|
|---|
| 1700 |
|
|---|
| 1701 | \sa setAttributeValue()
|
|---|
| 1702 | */
|
|---|
| 1703 | void QGLShaderProgram::setUniformValue
|
|---|
| 1704 | (int location, GLfloat x, GLfloat y, GLfloat z)
|
|---|
| 1705 | {
|
|---|
| 1706 | Q_D(QGLShaderProgram);
|
|---|
| 1707 | Q_UNUSED(d);
|
|---|
| 1708 | if (location != -1) {
|
|---|
| 1709 | GLfloat values[3] = {x, y, z};
|
|---|
| 1710 | glUniform3fv(location, 1, values);
|
|---|
| 1711 | }
|
|---|
| 1712 | }
|
|---|
| 1713 |
|
|---|
| 1714 | /*!
|
|---|
| 1715 | \overload
|
|---|
| 1716 |
|
|---|
| 1717 | Sets the uniform variable called \a name in the current context to
|
|---|
| 1718 | the 3D vector (\a x, \a y, \a z).
|
|---|
| 1719 |
|
|---|
| 1720 | \sa setAttributeValue()
|
|---|
| 1721 | */
|
|---|
| 1722 | void QGLShaderProgram::setUniformValue
|
|---|
| 1723 | (const char *name, GLfloat x, GLfloat y, GLfloat z)
|
|---|
| 1724 | {
|
|---|
| 1725 | setUniformValue(uniformLocation(name), x, y, z);
|
|---|
| 1726 | }
|
|---|
| 1727 |
|
|---|
| 1728 | /*!
|
|---|
| 1729 | Sets the uniform variable at \a location in the current context to
|
|---|
| 1730 | the 4D vector (\a x, \a y, \a z, \a w).
|
|---|
| 1731 |
|
|---|
| 1732 | \sa setAttributeValue()
|
|---|
| 1733 | */
|
|---|
| 1734 | void QGLShaderProgram::setUniformValue
|
|---|
| 1735 | (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|---|
| 1736 | {
|
|---|
| 1737 | Q_D(QGLShaderProgram);
|
|---|
| 1738 | Q_UNUSED(d);
|
|---|
| 1739 | if (location != -1) {
|
|---|
| 1740 | GLfloat values[4] = {x, y, z, w};
|
|---|
| 1741 | glUniform4fv(location, 1, values);
|
|---|
| 1742 | }
|
|---|
| 1743 | }
|
|---|
| 1744 |
|
|---|
| 1745 | /*!
|
|---|
| 1746 | \overload
|
|---|
| 1747 |
|
|---|
| 1748 | Sets the uniform variable called \a name in the current context to
|
|---|
| 1749 | the 4D vector (\a x, \a y, \a z, \a w).
|
|---|
| 1750 |
|
|---|
| 1751 | \sa setAttributeValue()
|
|---|
| 1752 | */
|
|---|
| 1753 | void QGLShaderProgram::setUniformValue
|
|---|
| 1754 | (const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|---|
| 1755 | {
|
|---|
| 1756 | setUniformValue(uniformLocation(name), x, y, z, w);
|
|---|
| 1757 | }
|
|---|
| 1758 |
|
|---|
| 1759 | /*!
|
|---|
| 1760 | Sets the uniform variable at \a location in the current context to \a value.
|
|---|
| 1761 |
|
|---|
| 1762 | \sa setAttributeValue()
|
|---|
| 1763 | */
|
|---|
| 1764 | void QGLShaderProgram::setUniformValue(int location, const QVector2D& value)
|
|---|
| 1765 | {
|
|---|
| 1766 | Q_D(QGLShaderProgram);
|
|---|
| 1767 | Q_UNUSED(d);
|
|---|
| 1768 | if (location != -1)
|
|---|
| 1769 | glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
|
|---|
| 1770 | }
|
|---|
| 1771 |
|
|---|
| 1772 | /*!
|
|---|
| 1773 | \overload
|
|---|
| 1774 |
|
|---|
| 1775 | Sets the uniform variable called \a name in the current context
|
|---|
| 1776 | to \a value.
|
|---|
| 1777 |
|
|---|
| 1778 | \sa setAttributeValue()
|
|---|
| 1779 | */
|
|---|
| 1780 | void QGLShaderProgram::setUniformValue(const char *name, const QVector2D& value)
|
|---|
| 1781 | {
|
|---|
| 1782 | setUniformValue(uniformLocation(name), value);
|
|---|
| 1783 | }
|
|---|
| 1784 |
|
|---|
| 1785 | /*!
|
|---|
| 1786 | Sets the uniform variable at \a location in the current context to \a value.
|
|---|
| 1787 |
|
|---|
| 1788 | \sa setAttributeValue()
|
|---|
| 1789 | */
|
|---|
| 1790 | void QGLShaderProgram::setUniformValue(int location, const QVector3D& value)
|
|---|
| 1791 | {
|
|---|
| 1792 | Q_D(QGLShaderProgram);
|
|---|
| 1793 | Q_UNUSED(d);
|
|---|
| 1794 | if (location != -1)
|
|---|
| 1795 | glUniform3fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
|
|---|
| 1796 | }
|
|---|
| 1797 |
|
|---|
| 1798 | /*!
|
|---|
| 1799 | \overload
|
|---|
| 1800 |
|
|---|
| 1801 | Sets the uniform variable called \a name in the current context
|
|---|
| 1802 | to \a value.
|
|---|
| 1803 |
|
|---|
| 1804 | \sa setAttributeValue()
|
|---|
| 1805 | */
|
|---|
| 1806 | void QGLShaderProgram::setUniformValue(const char *name, const QVector3D& value)
|
|---|
| 1807 | {
|
|---|
| 1808 | setUniformValue(uniformLocation(name), value);
|
|---|
| 1809 | }
|
|---|
| 1810 |
|
|---|
| 1811 | /*!
|
|---|
| 1812 | Sets the uniform variable at \a location in the current context to \a value.
|
|---|
| 1813 |
|
|---|
| 1814 | \sa setAttributeValue()
|
|---|
| 1815 | */
|
|---|
| 1816 | void QGLShaderProgram::setUniformValue(int location, const QVector4D& value)
|
|---|
| 1817 | {
|
|---|
| 1818 | Q_D(QGLShaderProgram);
|
|---|
| 1819 | Q_UNUSED(d);
|
|---|
| 1820 | if (location != -1)
|
|---|
| 1821 | glUniform4fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
|
|---|
| 1822 | }
|
|---|
| 1823 |
|
|---|
| 1824 | /*!
|
|---|
| 1825 | \overload
|
|---|
| 1826 |
|
|---|
| 1827 | Sets the uniform variable called \a name in the current context
|
|---|
| 1828 | to \a value.
|
|---|
| 1829 |
|
|---|
| 1830 | \sa setAttributeValue()
|
|---|
| 1831 | */
|
|---|
| 1832 | void QGLShaderProgram::setUniformValue(const char *name, const QVector4D& value)
|
|---|
| 1833 | {
|
|---|
| 1834 | setUniformValue(uniformLocation(name), value);
|
|---|
| 1835 | }
|
|---|
| 1836 |
|
|---|
| 1837 | /*!
|
|---|
| 1838 | Sets the uniform variable at \a location in the current context to
|
|---|
| 1839 | the red, green, blue, and alpha components of \a color.
|
|---|
| 1840 |
|
|---|
| 1841 | \sa setAttributeValue()
|
|---|
| 1842 | */
|
|---|
| 1843 | void QGLShaderProgram::setUniformValue(int location, const QColor& color)
|
|---|
| 1844 | {
|
|---|
| 1845 | Q_D(QGLShaderProgram);
|
|---|
| 1846 | Q_UNUSED(d);
|
|---|
| 1847 | if (location != -1) {
|
|---|
| 1848 | GLfloat values[4] = {color.redF(), color.greenF(), color.blueF(), color.alphaF()};
|
|---|
| 1849 | glUniform4fv(location, 1, values);
|
|---|
| 1850 | }
|
|---|
| 1851 | }
|
|---|
| 1852 |
|
|---|
| 1853 | /*!
|
|---|
| 1854 | \overload
|
|---|
| 1855 |
|
|---|
| 1856 | Sets the uniform variable called \a name in the current context to
|
|---|
| 1857 | the red, green, blue, and alpha components of \a color.
|
|---|
| 1858 |
|
|---|
| 1859 | \sa setAttributeValue()
|
|---|
| 1860 | */
|
|---|
| 1861 | void QGLShaderProgram::setUniformValue(const char *name, const QColor& color)
|
|---|
| 1862 | {
|
|---|
| 1863 | setUniformValue(uniformLocation(name), color);
|
|---|
| 1864 | }
|
|---|
| 1865 |
|
|---|
| 1866 | /*!
|
|---|
| 1867 | Sets the uniform variable at \a location in the current context to
|
|---|
| 1868 | the x and y coordinates of \a point.
|
|---|
| 1869 |
|
|---|
| 1870 | \sa setAttributeValue()
|
|---|
| 1871 | */
|
|---|
| 1872 | void QGLShaderProgram::setUniformValue(int location, const QPoint& point)
|
|---|
| 1873 | {
|
|---|
| 1874 | Q_D(QGLShaderProgram);
|
|---|
| 1875 | Q_UNUSED(d);
|
|---|
| 1876 | if (location != -1) {
|
|---|
| 1877 | GLfloat values[4] = {point.x(), point.y()};
|
|---|
| 1878 | glUniform2fv(location, 1, values);
|
|---|
| 1879 | }
|
|---|
| 1880 | }
|
|---|
| 1881 |
|
|---|
| 1882 | /*!
|
|---|
| 1883 | \overload
|
|---|
| 1884 |
|
|---|
| 1885 | Sets the uniform variable associated with \a name in the current
|
|---|
| 1886 | context to the x and y coordinates of \a point.
|
|---|
| 1887 |
|
|---|
| 1888 | \sa setAttributeValue()
|
|---|
| 1889 | */
|
|---|
| 1890 | void QGLShaderProgram::setUniformValue(const char *name, const QPoint& point)
|
|---|
| 1891 | {
|
|---|
| 1892 | setUniformValue(uniformLocation(name), point);
|
|---|
| 1893 | }
|
|---|
| 1894 |
|
|---|
| 1895 | /*!
|
|---|
| 1896 | Sets the uniform variable at \a location in the current context to
|
|---|
| 1897 | the x and y coordinates of \a point.
|
|---|
| 1898 |
|
|---|
| 1899 | \sa setAttributeValue()
|
|---|
| 1900 | */
|
|---|
| 1901 | void QGLShaderProgram::setUniformValue(int location, const QPointF& point)
|
|---|
| 1902 | {
|
|---|
| 1903 | Q_D(QGLShaderProgram);
|
|---|
| 1904 | Q_UNUSED(d);
|
|---|
| 1905 | if (location != -1) {
|
|---|
| 1906 | GLfloat values[4] = {point.x(), point.y()};
|
|---|
| 1907 | glUniform2fv(location, 1, values);
|
|---|
| 1908 | }
|
|---|
| 1909 | }
|
|---|
| 1910 |
|
|---|
| 1911 | /*!
|
|---|
| 1912 | \overload
|
|---|
| 1913 |
|
|---|
| 1914 | Sets the uniform variable associated with \a name in the current
|
|---|
| 1915 | context to the x and y coordinates of \a point.
|
|---|
| 1916 |
|
|---|
| 1917 | \sa setAttributeValue()
|
|---|
| 1918 | */
|
|---|
| 1919 | void QGLShaderProgram::setUniformValue(const char *name, const QPointF& point)
|
|---|
| 1920 | {
|
|---|
| 1921 | setUniformValue(uniformLocation(name), point);
|
|---|
| 1922 | }
|
|---|
| 1923 |
|
|---|
| 1924 | /*!
|
|---|
| 1925 | Sets the uniform variable at \a location in the current context to
|
|---|
| 1926 | the width and height of the given \a size.
|
|---|
| 1927 |
|
|---|
| 1928 | \sa setAttributeValue()
|
|---|
| 1929 | */
|
|---|
| 1930 | void QGLShaderProgram::setUniformValue(int location, const QSize& size)
|
|---|
| 1931 | {
|
|---|
| 1932 | Q_D(QGLShaderProgram);
|
|---|
| 1933 | Q_UNUSED(d);
|
|---|
| 1934 | if (location != -1) {
|
|---|
| 1935 | GLfloat values[4] = {size.width(), size.width()};
|
|---|
| 1936 | glUniform2fv(location, 1, values);
|
|---|
| 1937 | }
|
|---|
| 1938 | }
|
|---|
| 1939 |
|
|---|
| 1940 | /*!
|
|---|
| 1941 | \overload
|
|---|
| 1942 |
|
|---|
| 1943 | Sets the uniform variable associated with \a name in the current
|
|---|
| 1944 | context to the width and height of the given \a size.
|
|---|
| 1945 |
|
|---|
| 1946 | \sa setAttributeValue()
|
|---|
| 1947 | */
|
|---|
| 1948 | void QGLShaderProgram::setUniformValue(const char *name, const QSize& size)
|
|---|
| 1949 | {
|
|---|
| 1950 | setUniformValue(uniformLocation(name), size);
|
|---|
| 1951 | }
|
|---|
| 1952 |
|
|---|
| 1953 | /*!
|
|---|
| 1954 | Sets the uniform variable at \a location in the current context to
|
|---|
| 1955 | the width and height of the given \a size.
|
|---|
| 1956 |
|
|---|
| 1957 | \sa setAttributeValue()
|
|---|
| 1958 | */
|
|---|
| 1959 | void QGLShaderProgram::setUniformValue(int location, const QSizeF& size)
|
|---|
| 1960 | {
|
|---|
| 1961 | Q_D(QGLShaderProgram);
|
|---|
| 1962 | Q_UNUSED(d);
|
|---|
| 1963 | if (location != -1) {
|
|---|
| 1964 | GLfloat values[4] = {size.width(), size.height()};
|
|---|
| 1965 | glUniform2fv(location, 1, values);
|
|---|
| 1966 | }
|
|---|
| 1967 | }
|
|---|
| 1968 |
|
|---|
| 1969 | /*!
|
|---|
| 1970 | \overload
|
|---|
| 1971 |
|
|---|
| 1972 | Sets the uniform variable associated with \a name in the current
|
|---|
| 1973 | context to the width and height of the given \a size.
|
|---|
| 1974 |
|
|---|
| 1975 | \sa setAttributeValue()
|
|---|
| 1976 | */
|
|---|
| 1977 | void QGLShaderProgram::setUniformValue(const char *name, const QSizeF& size)
|
|---|
| 1978 | {
|
|---|
| 1979 | setUniformValue(uniformLocation(name), size);
|
|---|
| 1980 | }
|
|---|
| 1981 |
|
|---|
| 1982 | // We have to repack matrices from qreal to GLfloat.
|
|---|
| 1983 | #define setUniformMatrix(func,location,value,cols,rows) \
|
|---|
| 1984 | if (location == -1) \
|
|---|
| 1985 | return; \
|
|---|
| 1986 | if (sizeof(qreal) == sizeof(GLfloat)) { \
|
|---|
| 1987 | func(location, 1, GL_FALSE, \
|
|---|
| 1988 | reinterpret_cast<const GLfloat *>(value.constData())); \
|
|---|
| 1989 | } else { \
|
|---|
| 1990 | GLfloat mat[cols * rows]; \
|
|---|
| 1991 | const qreal *data = value.constData(); \
|
|---|
| 1992 | for (int i = 0; i < cols * rows; ++i) \
|
|---|
| 1993 | mat[i] = data[i]; \
|
|---|
| 1994 | func(location, 1, GL_FALSE, mat); \
|
|---|
| 1995 | }
|
|---|
| 1996 | #if !defined(QT_OPENGL_ES_2)
|
|---|
| 1997 | #define setUniformGenericMatrix(func,colfunc,location,value,cols,rows) \
|
|---|
| 1998 | if (location == -1) \
|
|---|
| 1999 | return; \
|
|---|
| 2000 | if (sizeof(qreal) == sizeof(GLfloat)) { \
|
|---|
| 2001 | const GLfloat *data = reinterpret_cast<const GLfloat *> \
|
|---|
| 2002 | (value.constData()); \
|
|---|
| 2003 | if (func) \
|
|---|
| 2004 | func(location, 1, GL_FALSE, data); \
|
|---|
| 2005 | else \
|
|---|
| 2006 | colfunc(location, cols, data); \
|
|---|
| 2007 | } else { \
|
|---|
| 2008 | GLfloat mat[cols * rows]; \
|
|---|
| 2009 | const qreal *data = value.constData(); \
|
|---|
| 2010 | for (int i = 0; i < cols * rows; ++i) \
|
|---|
| 2011 | mat[i] = data[i]; \
|
|---|
| 2012 | if (func) \
|
|---|
| 2013 | func(location, 1, GL_FALSE, mat); \
|
|---|
| 2014 | else \
|
|---|
| 2015 | colfunc(location, cols, mat); \
|
|---|
| 2016 | }
|
|---|
| 2017 | #else
|
|---|
| 2018 | #define setUniformGenericMatrix(func,colfunc,location,value,cols,rows) \
|
|---|
| 2019 | if (location == -1) \
|
|---|
| 2020 | return; \
|
|---|
| 2021 | if (sizeof(qreal) == sizeof(GLfloat)) { \
|
|---|
| 2022 | const GLfloat *data = reinterpret_cast<const GLfloat *> \
|
|---|
| 2023 | (value.constData()); \
|
|---|
| 2024 | colfunc(location, cols, data); \
|
|---|
| 2025 | } else { \
|
|---|
| 2026 | GLfloat mat[cols * rows]; \
|
|---|
| 2027 | const qreal *data = value.constData(); \
|
|---|
| 2028 | for (int i = 0; i < cols * rows; ++i) \
|
|---|
| 2029 | mat[i] = data[i]; \
|
|---|
| 2030 | colfunc(location, cols, mat); \
|
|---|
| 2031 | }
|
|---|
| 2032 | #endif
|
|---|
| 2033 |
|
|---|
| 2034 | /*!
|
|---|
| 2035 | Sets the uniform variable at \a location in the current context
|
|---|
| 2036 | to a 2x2 matrix \a value.
|
|---|
| 2037 |
|
|---|
| 2038 | \sa setAttributeValue()
|
|---|
| 2039 | */
|
|---|
| 2040 | void QGLShaderProgram::setUniformValue(int location, const QMatrix2x2& value)
|
|---|
| 2041 | {
|
|---|
| 2042 | Q_D(QGLShaderProgram);
|
|---|
| 2043 | Q_UNUSED(d);
|
|---|
| 2044 | setUniformMatrix(glUniformMatrix2fv, location, value, 2, 2);
|
|---|
| 2045 | }
|
|---|
| 2046 |
|
|---|
| 2047 | /*!
|
|---|
| 2048 | \overload
|
|---|
| 2049 |
|
|---|
| 2050 | Sets the uniform variable called \a name in the current context
|
|---|
| 2051 | to a 2x2 matrix \a value.
|
|---|
| 2052 |
|
|---|
| 2053 | \sa setAttributeValue()
|
|---|
| 2054 | */
|
|---|
| 2055 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x2& value)
|
|---|
| 2056 | {
|
|---|
| 2057 | setUniformValue(uniformLocation(name), value);
|
|---|
| 2058 | }
|
|---|
| 2059 |
|
|---|
| 2060 | /*!
|
|---|
| 2061 | Sets the uniform variable at \a location in the current context
|
|---|
| 2062 | to a 2x3 matrix \a value.
|
|---|
| 2063 |
|
|---|
| 2064 | \sa setAttributeValue()
|
|---|
| 2065 | */
|
|---|
| 2066 | void QGLShaderProgram::setUniformValue(int location, const QMatrix2x3& value)
|
|---|
| 2067 | {
|
|---|
| 2068 | Q_D(QGLShaderProgram);
|
|---|
| 2069 | Q_UNUSED(d);
|
|---|
| 2070 | setUniformGenericMatrix
|
|---|
| 2071 | (glUniformMatrix2x3fv, glUniform3fv, location, value, 2, 3);
|
|---|
| 2072 | }
|
|---|
| 2073 |
|
|---|
| 2074 | /*!
|
|---|
| 2075 | \overload
|
|---|
| 2076 |
|
|---|
| 2077 | Sets the uniform variable called \a name in the current context
|
|---|
| 2078 | to a 2x3 matrix \a value.
|
|---|
| 2079 |
|
|---|
| 2080 | \sa setAttributeValue()
|
|---|
| 2081 | */
|
|---|
| 2082 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x3& value)
|
|---|
| 2083 | {
|
|---|
| 2084 | setUniformValue(uniformLocation(name), value);
|
|---|
| 2085 | }
|
|---|
| 2086 |
|
|---|
| 2087 | /*!
|
|---|
| 2088 | Sets the uniform variable at \a location in the current context
|
|---|
| 2089 | to a 2x4 matrix \a value.
|
|---|
| 2090 |
|
|---|
| 2091 | \sa setAttributeValue()
|
|---|
| 2092 | */
|
|---|
| 2093 | void QGLShaderProgram::setUniformValue(int location, const QMatrix2x4& value)
|
|---|
| 2094 | {
|
|---|
| 2095 | Q_D(QGLShaderProgram);
|
|---|
| 2096 | Q_UNUSED(d);
|
|---|
| 2097 | setUniformGenericMatrix
|
|---|
| 2098 | (glUniformMatrix2x4fv, glUniform4fv, location, value, 2, 4);
|
|---|
| 2099 | }
|
|---|
| 2100 |
|
|---|
| 2101 | /*!
|
|---|
| 2102 | \overload
|
|---|
| 2103 |
|
|---|
| 2104 | Sets the uniform variable called \a name in the current context
|
|---|
| 2105 | to a 2x4 matrix \a value.
|
|---|
| 2106 |
|
|---|
| 2107 | \sa setAttributeValue()
|
|---|
| 2108 | */
|
|---|
| 2109 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x4& value)
|
|---|
| 2110 | {
|
|---|
| 2111 | setUniformValue(uniformLocation(name), value);
|
|---|
| 2112 | }
|
|---|
| 2113 |
|
|---|
| 2114 | /*!
|
|---|
| 2115 | Sets the uniform variable at \a location in the current context
|
|---|
| 2116 | to a 3x2 matrix \a value.
|
|---|
| 2117 |
|
|---|
| 2118 | \sa setAttributeValue()
|
|---|
| 2119 | */
|
|---|
| 2120 | void QGLShaderProgram::setUniformValue(int location, const QMatrix3x2& value)
|
|---|
| 2121 | {
|
|---|
| 2122 | Q_D(QGLShaderProgram);
|
|---|
| 2123 | Q_UNUSED(d);
|
|---|
| 2124 | setUniformGenericMatrix
|
|---|
| 2125 | (glUniformMatrix3x2fv, glUniform2fv, location, value, 3, 2);
|
|---|
| 2126 | }
|
|---|
| 2127 |
|
|---|
| 2128 | /*!
|
|---|
| 2129 | \overload
|
|---|
| 2130 |
|
|---|
| 2131 | Sets the uniform variable called \a name in the current context
|
|---|
| 2132 | to a 3x2 matrix \a value.
|
|---|
| 2133 |
|
|---|
| 2134 | \sa setAttributeValue()
|
|---|
| 2135 | */
|
|---|
| 2136 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x2& value)
|
|---|
| 2137 | {
|
|---|
| 2138 | setUniformValue(uniformLocation(name), value);
|
|---|
| 2139 | }
|
|---|
| 2140 |
|
|---|
| 2141 | /*!
|
|---|
| 2142 | Sets the uniform variable at \a location in the current context
|
|---|
| 2143 | to a 3x3 matrix \a value.
|
|---|
| 2144 |
|
|---|
| 2145 | \sa setAttributeValue()
|
|---|
| 2146 | */
|
|---|
| 2147 | void QGLShaderProgram::setUniformValue(int location, const QMatrix3x3& value)
|
|---|
| 2148 | {
|
|---|
| 2149 | Q_D(QGLShaderProgram);
|
|---|
| 2150 | Q_UNUSED(d);
|
|---|
| 2151 | setUniformMatrix(glUniformMatrix3fv, location, value, 3, 3);
|
|---|
| 2152 | }
|
|---|
| 2153 |
|
|---|
| 2154 | /*!
|
|---|
| 2155 | \overload
|
|---|
| 2156 |
|
|---|
| 2157 | Sets the uniform variable called \a name in the current context
|
|---|
| 2158 | to a 3x3 matrix \a value.
|
|---|
| 2159 |
|
|---|
| 2160 | \sa setAttributeValue()
|
|---|
| 2161 | */
|
|---|
| 2162 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x3& value)
|
|---|
| 2163 | {
|
|---|
| 2164 | setUniformValue(uniformLocation(name), value);
|
|---|
| 2165 | }
|
|---|
| 2166 |
|
|---|
| 2167 | /*!
|
|---|
| 2168 | Sets the uniform variable at \a location in the current context
|
|---|
| 2169 | to a 3x4 matrix \a value.
|
|---|
| 2170 |
|
|---|
| 2171 | \sa setAttributeValue()
|
|---|
| 2172 | */
|
|---|
| 2173 | void QGLShaderProgram::setUniformValue(int location, const QMatrix3x4& value)
|
|---|
| 2174 | {
|
|---|
| 2175 | Q_D(QGLShaderProgram);
|
|---|
| 2176 | Q_UNUSED(d);
|
|---|
| 2177 | setUniformGenericMatrix
|
|---|
| 2178 | (glUniformMatrix3x4fv, glUniform4fv, location, value, 3, 4);
|
|---|
| 2179 | }
|
|---|
| 2180 |
|
|---|
| 2181 | /*!
|
|---|
| 2182 | \overload
|
|---|
| 2183 |
|
|---|
| 2184 | Sets the uniform variable called \a name in the current context
|
|---|
| 2185 | to a 3x4 matrix \a value.
|
|---|
| 2186 |
|
|---|
| 2187 | \sa setAttributeValue()
|
|---|
| 2188 | */
|
|---|
| 2189 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x4& value)
|
|---|
| 2190 | {
|
|---|
| 2191 | setUniformValue(uniformLocation(name), value);
|
|---|
| 2192 | }
|
|---|
| 2193 |
|
|---|
| 2194 | /*!
|
|---|
| 2195 | Sets the uniform variable at \a location in the current context
|
|---|
| 2196 | to a 4x2 matrix \a value.
|
|---|
| 2197 |
|
|---|
| 2198 | \sa setAttributeValue()
|
|---|
| 2199 | */
|
|---|
| 2200 | void QGLShaderProgram::setUniformValue(int location, const QMatrix4x2& value)
|
|---|
| 2201 | {
|
|---|
| 2202 | Q_D(QGLShaderProgram);
|
|---|
| 2203 | Q_UNUSED(d);
|
|---|
| 2204 | setUniformGenericMatrix
|
|---|
| 2205 | (glUniformMatrix4x2fv, glUniform2fv, location, value, 4, 2);
|
|---|
| 2206 | }
|
|---|
| 2207 |
|
|---|
| 2208 | /*!
|
|---|
| 2209 | \overload
|
|---|
| 2210 |
|
|---|
| 2211 | Sets the uniform variable called \a name in the current context
|
|---|
| 2212 | to a 4x2 matrix \a value.
|
|---|
| 2213 |
|
|---|
| 2214 | \sa setAttributeValue()
|
|---|
| 2215 | */
|
|---|
| 2216 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x2& value)
|
|---|
| 2217 | {
|
|---|
| 2218 | setUniformValue(uniformLocation(name), value);
|
|---|
| 2219 | }
|
|---|
| 2220 |
|
|---|
| 2221 | /*!
|
|---|
| 2222 | Sets the uniform variable at \a location in the current context
|
|---|
| 2223 | to a 4x3 matrix \a value.
|
|---|
| 2224 |
|
|---|
| 2225 | \sa setAttributeValue()
|
|---|
| 2226 | */
|
|---|
| 2227 | void QGLShaderProgram::setUniformValue(int location, const QMatrix4x3& value)
|
|---|
| 2228 | {
|
|---|
| 2229 | Q_D(QGLShaderProgram);
|
|---|
| 2230 | Q_UNUSED(d);
|
|---|
| 2231 | setUniformGenericMatrix
|
|---|
| 2232 | (glUniformMatrix4x3fv, glUniform3fv, location, value, 4, 3);
|
|---|
| 2233 | }
|
|---|
| 2234 |
|
|---|
| 2235 | /*!
|
|---|
| 2236 | \overload
|
|---|
| 2237 |
|
|---|
| 2238 | Sets the uniform variable called \a name in the current context
|
|---|
| 2239 | to a 4x3 matrix \a value.
|
|---|
| 2240 |
|
|---|
| 2241 | \sa setAttributeValue()
|
|---|
| 2242 | */
|
|---|
| 2243 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x3& value)
|
|---|
| 2244 | {
|
|---|
| 2245 | setUniformValue(uniformLocation(name), value);
|
|---|
| 2246 | }
|
|---|
| 2247 |
|
|---|
| 2248 | /*!
|
|---|
| 2249 | Sets the uniform variable at \a location in the current context
|
|---|
| 2250 | to a 4x4 matrix \a value.
|
|---|
| 2251 |
|
|---|
| 2252 | \sa setAttributeValue()
|
|---|
| 2253 | */
|
|---|
| 2254 | void QGLShaderProgram::setUniformValue(int location, const QMatrix4x4& value)
|
|---|
| 2255 | {
|
|---|
| 2256 | Q_D(QGLShaderProgram);
|
|---|
| 2257 | Q_UNUSED(d);
|
|---|
| 2258 | setUniformMatrix(glUniformMatrix4fv, location, value, 4, 4);
|
|---|
| 2259 | }
|
|---|
| 2260 |
|
|---|
| 2261 | /*!
|
|---|
| 2262 | \overload
|
|---|
| 2263 |
|
|---|
| 2264 | Sets the uniform variable called \a name in the current context
|
|---|
| 2265 | to a 4x4 matrix \a value.
|
|---|
| 2266 |
|
|---|
| 2267 | \sa setAttributeValue()
|
|---|
| 2268 | */
|
|---|
| 2269 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value)
|
|---|
| 2270 | {
|
|---|
| 2271 | setUniformValue(uniformLocation(name), value);
|
|---|
| 2272 | }
|
|---|
| 2273 |
|
|---|
| 2274 | /*!
|
|---|
| 2275 | \overload
|
|---|
| 2276 |
|
|---|
| 2277 | Sets the uniform variable at \a location in the current context
|
|---|
| 2278 | to a 4x4 matrix \a value. The matrix elements must be specified
|
|---|
| 2279 | in column-major order.
|
|---|
| 2280 |
|
|---|
| 2281 | \sa setAttributeValue()
|
|---|
| 2282 | */
|
|---|
| 2283 | void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4])
|
|---|
| 2284 | {
|
|---|
| 2285 | Q_D(QGLShaderProgram);
|
|---|
| 2286 | Q_UNUSED(d);
|
|---|
| 2287 | if (location != -1)
|
|---|
| 2288 | glUniformMatrix4fv(location, 1, GL_FALSE, value[0]);
|
|---|
| 2289 | }
|
|---|
| 2290 |
|
|---|
| 2291 | /*!
|
|---|
| 2292 | \overload
|
|---|
| 2293 |
|
|---|
| 2294 | Sets the uniform variable called \a name in the current context
|
|---|
| 2295 | to a 4x4 matrix \a value. The matrix elements must be specified
|
|---|
| 2296 | in column-major order.
|
|---|
| 2297 |
|
|---|
| 2298 | \sa setAttributeValue()
|
|---|
| 2299 | */
|
|---|
| 2300 | void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[4][4])
|
|---|
| 2301 | {
|
|---|
| 2302 | setUniformValue(uniformLocation(name), value);
|
|---|
| 2303 | }
|
|---|
| 2304 |
|
|---|
| 2305 | /*!
|
|---|
| 2306 | Sets the uniform variable at \a location in the current context to a
|
|---|
| 2307 | 3x3 transformation matrix \a value that is specified as a QTransform value.
|
|---|
| 2308 |
|
|---|
| 2309 | To set a QTransform value as a 4x4 matrix in a shader, use
|
|---|
| 2310 | \c{setUniformValue(location, QMatrix4x4(value))}.
|
|---|
| 2311 | */
|
|---|
| 2312 | void QGLShaderProgram::setUniformValue(int location, const QTransform& value)
|
|---|
| 2313 | {
|
|---|
| 2314 | Q_D(QGLShaderProgram);
|
|---|
| 2315 | Q_UNUSED(d);
|
|---|
| 2316 | if (location != -1) {
|
|---|
| 2317 | GLfloat mat[3][3] = {
|
|---|
| 2318 | {value.m11(), value.m12(), value.m13()},
|
|---|
| 2319 | {value.m21(), value.m22(), value.m23()},
|
|---|
| 2320 | {value.m31(), value.m32(), value.m33()}
|
|---|
| 2321 | };
|
|---|
| 2322 | glUniformMatrix3fv(location, 1, GL_FALSE, mat[0]);
|
|---|
| 2323 | }
|
|---|
| 2324 | }
|
|---|
| 2325 |
|
|---|
| 2326 | /*!
|
|---|
| 2327 | \overload
|
|---|
| 2328 |
|
|---|
| 2329 | Sets the uniform variable called \a name in the current context to a
|
|---|
| 2330 | 3x3 transformation matrix \a value that is specified as a QTransform value.
|
|---|
| 2331 |
|
|---|
| 2332 | To set a QTransform value as a 4x4 matrix in a shader, use
|
|---|
| 2333 | \c{setUniformValue(name, QMatrix4x4(value))}.
|
|---|
| 2334 | */
|
|---|
| 2335 | void QGLShaderProgram::setUniformValue
|
|---|
| 2336 | (const char *name, const QTransform& value)
|
|---|
| 2337 | {
|
|---|
| 2338 | setUniformValue(uniformLocation(name), value);
|
|---|
| 2339 | }
|
|---|
| 2340 |
|
|---|
| 2341 | /*!
|
|---|
| 2342 | Sets the uniform variable array at \a location in the current
|
|---|
| 2343 | context to the \a count elements of \a values.
|
|---|
| 2344 |
|
|---|
| 2345 | \sa setAttributeValue()
|
|---|
| 2346 | */
|
|---|
| 2347 | void QGLShaderProgram::setUniformValueArray(int location, const GLint *values, int count)
|
|---|
| 2348 | {
|
|---|
| 2349 | Q_D(QGLShaderProgram);
|
|---|
| 2350 | Q_UNUSED(d);
|
|---|
| 2351 | if (location != -1)
|
|---|
| 2352 | glUniform1iv(location, count, values);
|
|---|
| 2353 | }
|
|---|
| 2354 |
|
|---|
| 2355 | /*!
|
|---|
| 2356 | \overload
|
|---|
| 2357 |
|
|---|
| 2358 | Sets the uniform variable array called \a name in the current
|
|---|
| 2359 | context to the \a count elements of \a values.
|
|---|
| 2360 |
|
|---|
| 2361 | \sa setAttributeValue()
|
|---|
| 2362 | */
|
|---|
| 2363 | void QGLShaderProgram::setUniformValueArray
|
|---|
| 2364 | (const char *name, const GLint *values, int count)
|
|---|
| 2365 | {
|
|---|
| 2366 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2367 | }
|
|---|
| 2368 |
|
|---|
| 2369 | /*!
|
|---|
| 2370 | Sets the uniform variable array at \a location in the current
|
|---|
| 2371 | context to the \a count elements of \a values. This overload
|
|---|
| 2372 | should be used when setting an array of sampler values.
|
|---|
| 2373 |
|
|---|
| 2374 | \sa setAttributeValue()
|
|---|
| 2375 | */
|
|---|
| 2376 | void QGLShaderProgram::setUniformValueArray(int location, const GLuint *values, int count)
|
|---|
| 2377 | {
|
|---|
| 2378 | Q_D(QGLShaderProgram);
|
|---|
| 2379 | Q_UNUSED(d);
|
|---|
| 2380 | if (location != -1)
|
|---|
| 2381 | glUniform1iv(location, count, reinterpret_cast<const GLint *>(values));
|
|---|
| 2382 | }
|
|---|
| 2383 |
|
|---|
| 2384 | /*!
|
|---|
| 2385 | \overload
|
|---|
| 2386 |
|
|---|
| 2387 | Sets the uniform variable array called \a name in the current
|
|---|
| 2388 | context to the \a count elements of \a values. This overload
|
|---|
| 2389 | should be used when setting an array of sampler values.
|
|---|
| 2390 |
|
|---|
| 2391 | \sa setAttributeValue()
|
|---|
| 2392 | */
|
|---|
| 2393 | void QGLShaderProgram::setUniformValueArray
|
|---|
| 2394 | (const char *name, const GLuint *values, int count)
|
|---|
| 2395 | {
|
|---|
| 2396 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2397 | }
|
|---|
| 2398 |
|
|---|
| 2399 | /*!
|
|---|
| 2400 | Sets the uniform variable array at \a location in the current
|
|---|
| 2401 | context to the \a count elements of \a values. Each element
|
|---|
| 2402 | has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4.
|
|---|
| 2403 |
|
|---|
| 2404 | \sa setAttributeValue()
|
|---|
| 2405 | */
|
|---|
| 2406 | void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize)
|
|---|
| 2407 | {
|
|---|
| 2408 | Q_D(QGLShaderProgram);
|
|---|
| 2409 | Q_UNUSED(d);
|
|---|
| 2410 | if (location != -1) {
|
|---|
| 2411 | if (tupleSize == 1)
|
|---|
| 2412 | glUniform1fv(location, count, values);
|
|---|
| 2413 | else if (tupleSize == 2)
|
|---|
| 2414 | glUniform2fv(location, count, values);
|
|---|
| 2415 | else if (tupleSize == 3)
|
|---|
| 2416 | glUniform3fv(location, count, values);
|
|---|
| 2417 | else if (tupleSize == 4)
|
|---|
| 2418 | glUniform4fv(location, count, values);
|
|---|
| 2419 | else
|
|---|
| 2420 | qWarning() << "QGLShaderProgram::setUniformValue: size" << tupleSize << "not supported";
|
|---|
| 2421 | }
|
|---|
| 2422 | }
|
|---|
| 2423 |
|
|---|
| 2424 | /*!
|
|---|
| 2425 | \overload
|
|---|
| 2426 |
|
|---|
| 2427 | Sets the uniform variable array called \a name in the current
|
|---|
| 2428 | context to the \a count elements of \a values. Each element
|
|---|
| 2429 | has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4.
|
|---|
| 2430 |
|
|---|
| 2431 | \sa setAttributeValue()
|
|---|
| 2432 | */
|
|---|
| 2433 | void QGLShaderProgram::setUniformValueArray
|
|---|
| 2434 | (const char *name, const GLfloat *values, int count, int tupleSize)
|
|---|
| 2435 | {
|
|---|
| 2436 | setUniformValueArray(uniformLocation(name), values, count, tupleSize);
|
|---|
| 2437 | }
|
|---|
| 2438 |
|
|---|
| 2439 | /*!
|
|---|
| 2440 | Sets the uniform variable array at \a location in the current
|
|---|
| 2441 | context to the \a count 2D vector elements of \a values.
|
|---|
| 2442 |
|
|---|
| 2443 | \sa setAttributeValue()
|
|---|
| 2444 | */
|
|---|
| 2445 | void QGLShaderProgram::setUniformValueArray(int location, const QVector2D *values, int count)
|
|---|
| 2446 | {
|
|---|
| 2447 | Q_D(QGLShaderProgram);
|
|---|
| 2448 | Q_UNUSED(d);
|
|---|
| 2449 | if (location != -1)
|
|---|
| 2450 | glUniform2fv(location, count, reinterpret_cast<const GLfloat *>(values));
|
|---|
| 2451 | }
|
|---|
| 2452 |
|
|---|
| 2453 | /*!
|
|---|
| 2454 | \overload
|
|---|
| 2455 |
|
|---|
| 2456 | Sets the uniform variable array called \a name in the current
|
|---|
| 2457 | context to the \a count 2D vector elements of \a values.
|
|---|
| 2458 |
|
|---|
| 2459 | \sa setAttributeValue()
|
|---|
| 2460 | */
|
|---|
| 2461 | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector2D *values, int count)
|
|---|
| 2462 | {
|
|---|
| 2463 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2464 | }
|
|---|
| 2465 |
|
|---|
| 2466 | /*!
|
|---|
| 2467 | Sets the uniform variable array at \a location in the current
|
|---|
| 2468 | context to the \a count 3D vector elements of \a values.
|
|---|
| 2469 |
|
|---|
| 2470 | \sa setAttributeValue()
|
|---|
| 2471 | */
|
|---|
| 2472 | void QGLShaderProgram::setUniformValueArray(int location, const QVector3D *values, int count)
|
|---|
| 2473 | {
|
|---|
| 2474 | Q_D(QGLShaderProgram);
|
|---|
| 2475 | Q_UNUSED(d);
|
|---|
| 2476 | if (location != -1)
|
|---|
| 2477 | glUniform3fv(location, count, reinterpret_cast<const GLfloat *>(values));
|
|---|
| 2478 | }
|
|---|
| 2479 |
|
|---|
| 2480 | /*!
|
|---|
| 2481 | \overload
|
|---|
| 2482 |
|
|---|
| 2483 | Sets the uniform variable array called \a name in the current
|
|---|
| 2484 | context to the \a count 3D vector elements of \a values.
|
|---|
| 2485 |
|
|---|
| 2486 | \sa setAttributeValue()
|
|---|
| 2487 | */
|
|---|
| 2488 | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector3D *values, int count)
|
|---|
| 2489 | {
|
|---|
| 2490 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2491 | }
|
|---|
| 2492 |
|
|---|
| 2493 | /*!
|
|---|
| 2494 | Sets the uniform variable array at \a location in the current
|
|---|
| 2495 | context to the \a count 4D vector elements of \a values.
|
|---|
| 2496 |
|
|---|
| 2497 | \sa setAttributeValue()
|
|---|
| 2498 | */
|
|---|
| 2499 | void QGLShaderProgram::setUniformValueArray(int location, const QVector4D *values, int count)
|
|---|
| 2500 | {
|
|---|
| 2501 | Q_D(QGLShaderProgram);
|
|---|
| 2502 | Q_UNUSED(d);
|
|---|
| 2503 | if (location != -1)
|
|---|
| 2504 | glUniform4fv(location, count, reinterpret_cast<const GLfloat *>(values));
|
|---|
| 2505 | }
|
|---|
| 2506 |
|
|---|
| 2507 | /*!
|
|---|
| 2508 | \overload
|
|---|
| 2509 |
|
|---|
| 2510 | Sets the uniform variable array called \a name in the current
|
|---|
| 2511 | context to the \a count 4D vector elements of \a values.
|
|---|
| 2512 |
|
|---|
| 2513 | \sa setAttributeValue()
|
|---|
| 2514 | */
|
|---|
| 2515 | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector4D *values, int count)
|
|---|
| 2516 | {
|
|---|
| 2517 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2518 | }
|
|---|
| 2519 |
|
|---|
| 2520 | // We have to repack matrix arrays from qreal to GLfloat.
|
|---|
| 2521 | #define setUniformMatrixArray(func,location,values,count,type,cols,rows) \
|
|---|
| 2522 | if (location == -1 || count <= 0) \
|
|---|
| 2523 | return; \
|
|---|
| 2524 | if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \
|
|---|
| 2525 | func(location, count, GL_FALSE, \
|
|---|
| 2526 | reinterpret_cast<const GLfloat *>(values[0].constData())); \
|
|---|
| 2527 | } else { \
|
|---|
| 2528 | QVarLengthArray<GLfloat> temp(cols * rows * count); \
|
|---|
| 2529 | for (int index = 0; index < count; ++index) { \
|
|---|
| 2530 | for (int index2 = 0; index2 < (cols * rows); ++index2) { \
|
|---|
| 2531 | temp.data()[cols * rows * index + index2] = \
|
|---|
| 2532 | values[index].constData()[index2]; \
|
|---|
| 2533 | } \
|
|---|
| 2534 | } \
|
|---|
| 2535 | func(location, count, GL_FALSE, temp.constData()); \
|
|---|
| 2536 | }
|
|---|
| 2537 | #if !defined(QT_OPENGL_ES_2)
|
|---|
| 2538 | #define setUniformGenericMatrixArray(func,colfunc,location,values,count,type,cols,rows) \
|
|---|
| 2539 | if (location == -1 || count <= 0) \
|
|---|
| 2540 | return; \
|
|---|
| 2541 | if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \
|
|---|
| 2542 | const GLfloat *data = reinterpret_cast<const GLfloat *> \
|
|---|
| 2543 | (values[0].constData()); \
|
|---|
| 2544 | if (func) \
|
|---|
| 2545 | func(location, count, GL_FALSE, data); \
|
|---|
| 2546 | else \
|
|---|
| 2547 | colfunc(location, count * cols, data); \
|
|---|
| 2548 | } else { \
|
|---|
| 2549 | QVarLengthArray<GLfloat> temp(cols * rows * count); \
|
|---|
| 2550 | for (int index = 0; index < count; ++index) { \
|
|---|
| 2551 | for (int index2 = 0; index2 < (cols * rows); ++index2) { \
|
|---|
| 2552 | temp.data()[cols * rows * index + index2] = \
|
|---|
| 2553 | values[index].constData()[index2]; \
|
|---|
| 2554 | } \
|
|---|
| 2555 | } \
|
|---|
| 2556 | if (func) \
|
|---|
| 2557 | func(location, count, GL_FALSE, temp.constData()); \
|
|---|
| 2558 | else \
|
|---|
| 2559 | colfunc(location, count * cols, temp.constData()); \
|
|---|
| 2560 | }
|
|---|
| 2561 | #else
|
|---|
| 2562 | #define setUniformGenericMatrixArray(func,colfunc,location,values,count,type,cols,rows) \
|
|---|
| 2563 | if (location == -1 || count <= 0) \
|
|---|
| 2564 | return; \
|
|---|
| 2565 | if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \
|
|---|
| 2566 | const GLfloat *data = reinterpret_cast<const GLfloat *> \
|
|---|
| 2567 | (values[0].constData()); \
|
|---|
| 2568 | colfunc(location, count * cols, data); \
|
|---|
| 2569 | } else { \
|
|---|
| 2570 | QVarLengthArray<GLfloat> temp(cols * rows * count); \
|
|---|
| 2571 | for (int index = 0; index < count; ++index) { \
|
|---|
| 2572 | for (int index2 = 0; index2 < (cols * rows); ++index2) { \
|
|---|
| 2573 | temp.data()[cols * rows * index + index2] = \
|
|---|
| 2574 | values[index].constData()[index2]; \
|
|---|
| 2575 | } \
|
|---|
| 2576 | } \
|
|---|
| 2577 | colfunc(location, count * cols, temp.constData()); \
|
|---|
| 2578 | }
|
|---|
| 2579 | #endif
|
|---|
| 2580 |
|
|---|
| 2581 | /*!
|
|---|
| 2582 | Sets the uniform variable array at \a location in the current
|
|---|
| 2583 | context to the \a count 2x2 matrix elements of \a values.
|
|---|
| 2584 |
|
|---|
| 2585 | \sa setAttributeValue()
|
|---|
| 2586 | */
|
|---|
| 2587 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x2 *values, int count)
|
|---|
| 2588 | {
|
|---|
| 2589 | Q_D(QGLShaderProgram);
|
|---|
| 2590 | Q_UNUSED(d);
|
|---|
| 2591 | setUniformMatrixArray
|
|---|
| 2592 | (glUniformMatrix2fv, location, values, count, QMatrix2x2, 2, 2);
|
|---|
| 2593 | }
|
|---|
| 2594 |
|
|---|
| 2595 | /*!
|
|---|
| 2596 | \overload
|
|---|
| 2597 |
|
|---|
| 2598 | Sets the uniform variable array called \a name in the current
|
|---|
| 2599 | context to the \a count 2x2 matrix elements of \a values.
|
|---|
| 2600 |
|
|---|
| 2601 | \sa setAttributeValue()
|
|---|
| 2602 | */
|
|---|
| 2603 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x2 *values, int count)
|
|---|
| 2604 | {
|
|---|
| 2605 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2606 | }
|
|---|
| 2607 |
|
|---|
| 2608 | /*!
|
|---|
| 2609 | Sets the uniform variable array at \a location in the current
|
|---|
| 2610 | context to the \a count 2x3 matrix elements of \a values.
|
|---|
| 2611 |
|
|---|
| 2612 | \sa setAttributeValue()
|
|---|
| 2613 | */
|
|---|
| 2614 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x3 *values, int count)
|
|---|
| 2615 | {
|
|---|
| 2616 | Q_D(QGLShaderProgram);
|
|---|
| 2617 | Q_UNUSED(d);
|
|---|
| 2618 | setUniformGenericMatrixArray
|
|---|
| 2619 | (glUniformMatrix2x3fv, glUniform3fv, location, values, count,
|
|---|
| 2620 | QMatrix2x3, 2, 3);
|
|---|
| 2621 | }
|
|---|
| 2622 |
|
|---|
| 2623 | /*!
|
|---|
| 2624 | \overload
|
|---|
| 2625 |
|
|---|
| 2626 | Sets the uniform variable array called \a name in the current
|
|---|
| 2627 | context to the \a count 2x3 matrix elements of \a values.
|
|---|
| 2628 |
|
|---|
| 2629 | \sa setAttributeValue()
|
|---|
| 2630 | */
|
|---|
| 2631 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x3 *values, int count)
|
|---|
| 2632 | {
|
|---|
| 2633 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2634 | }
|
|---|
| 2635 |
|
|---|
| 2636 | /*!
|
|---|
| 2637 | Sets the uniform variable array at \a location in the current
|
|---|
| 2638 | context to the \a count 2x4 matrix elements of \a values.
|
|---|
| 2639 |
|
|---|
| 2640 | \sa setAttributeValue()
|
|---|
| 2641 | */
|
|---|
| 2642 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x4 *values, int count)
|
|---|
| 2643 | {
|
|---|
| 2644 | Q_D(QGLShaderProgram);
|
|---|
| 2645 | Q_UNUSED(d);
|
|---|
| 2646 | setUniformGenericMatrixArray
|
|---|
| 2647 | (glUniformMatrix2x4fv, glUniform4fv, location, values, count,
|
|---|
| 2648 | QMatrix2x4, 2, 4);
|
|---|
| 2649 | }
|
|---|
| 2650 |
|
|---|
| 2651 | /*!
|
|---|
| 2652 | \overload
|
|---|
| 2653 |
|
|---|
| 2654 | Sets the uniform variable array called \a name in the current
|
|---|
| 2655 | context to the \a count 2x4 matrix elements of \a values.
|
|---|
| 2656 |
|
|---|
| 2657 | \sa setAttributeValue()
|
|---|
| 2658 | */
|
|---|
| 2659 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x4 *values, int count)
|
|---|
| 2660 | {
|
|---|
| 2661 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2662 | }
|
|---|
| 2663 |
|
|---|
| 2664 | /*!
|
|---|
| 2665 | Sets the uniform variable array at \a location in the current
|
|---|
| 2666 | context to the \a count 3x2 matrix elements of \a values.
|
|---|
| 2667 |
|
|---|
| 2668 | \sa setAttributeValue()
|
|---|
| 2669 | */
|
|---|
| 2670 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x2 *values, int count)
|
|---|
| 2671 | {
|
|---|
| 2672 | Q_D(QGLShaderProgram);
|
|---|
| 2673 | Q_UNUSED(d);
|
|---|
| 2674 | setUniformGenericMatrixArray
|
|---|
| 2675 | (glUniformMatrix3x2fv, glUniform2fv, location, values, count,
|
|---|
| 2676 | QMatrix3x2, 3, 2);
|
|---|
| 2677 | }
|
|---|
| 2678 |
|
|---|
| 2679 | /*!
|
|---|
| 2680 | \overload
|
|---|
| 2681 |
|
|---|
| 2682 | Sets the uniform variable array called \a name in the current
|
|---|
| 2683 | context to the \a count 3x2 matrix elements of \a values.
|
|---|
| 2684 |
|
|---|
| 2685 | \sa setAttributeValue()
|
|---|
| 2686 | */
|
|---|
| 2687 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x2 *values, int count)
|
|---|
| 2688 | {
|
|---|
| 2689 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2690 | }
|
|---|
| 2691 |
|
|---|
| 2692 | /*!
|
|---|
| 2693 | Sets the uniform variable array at \a location in the current
|
|---|
| 2694 | context to the \a count 3x3 matrix elements of \a values.
|
|---|
| 2695 |
|
|---|
| 2696 | \sa setAttributeValue()
|
|---|
| 2697 | */
|
|---|
| 2698 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x3 *values, int count)
|
|---|
| 2699 | {
|
|---|
| 2700 | Q_D(QGLShaderProgram);
|
|---|
| 2701 | Q_UNUSED(d);
|
|---|
| 2702 | setUniformMatrixArray
|
|---|
| 2703 | (glUniformMatrix3fv, location, values, count, QMatrix3x3, 3, 3);
|
|---|
| 2704 | }
|
|---|
| 2705 |
|
|---|
| 2706 | /*!
|
|---|
| 2707 | \overload
|
|---|
| 2708 |
|
|---|
| 2709 | Sets the uniform variable array called \a name in the current
|
|---|
| 2710 | context to the \a count 3x3 matrix elements of \a values.
|
|---|
| 2711 |
|
|---|
| 2712 | \sa setAttributeValue()
|
|---|
| 2713 | */
|
|---|
| 2714 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x3 *values, int count)
|
|---|
| 2715 | {
|
|---|
| 2716 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2717 | }
|
|---|
| 2718 |
|
|---|
| 2719 | /*!
|
|---|
| 2720 | Sets the uniform variable array at \a location in the current
|
|---|
| 2721 | context to the \a count 3x4 matrix elements of \a values.
|
|---|
| 2722 |
|
|---|
| 2723 | \sa setAttributeValue()
|
|---|
| 2724 | */
|
|---|
| 2725 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x4 *values, int count)
|
|---|
| 2726 | {
|
|---|
| 2727 | Q_D(QGLShaderProgram);
|
|---|
| 2728 | Q_UNUSED(d);
|
|---|
| 2729 | setUniformGenericMatrixArray
|
|---|
| 2730 | (glUniformMatrix3x4fv, glUniform4fv, location, values, count,
|
|---|
| 2731 | QMatrix3x4, 3, 4);
|
|---|
| 2732 | }
|
|---|
| 2733 |
|
|---|
| 2734 | /*!
|
|---|
| 2735 | \overload
|
|---|
| 2736 |
|
|---|
| 2737 | Sets the uniform variable array called \a name in the current
|
|---|
| 2738 | context to the \a count 3x4 matrix elements of \a values.
|
|---|
| 2739 |
|
|---|
| 2740 | \sa setAttributeValue()
|
|---|
| 2741 | */
|
|---|
| 2742 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x4 *values, int count)
|
|---|
| 2743 | {
|
|---|
| 2744 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2745 | }
|
|---|
| 2746 |
|
|---|
| 2747 | /*!
|
|---|
| 2748 | Sets the uniform variable array at \a location in the current
|
|---|
| 2749 | context to the \a count 4x2 matrix elements of \a values.
|
|---|
| 2750 |
|
|---|
| 2751 | \sa setAttributeValue()
|
|---|
| 2752 | */
|
|---|
| 2753 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x2 *values, int count)
|
|---|
| 2754 | {
|
|---|
| 2755 | Q_D(QGLShaderProgram);
|
|---|
| 2756 | Q_UNUSED(d);
|
|---|
| 2757 | setUniformGenericMatrixArray
|
|---|
| 2758 | (glUniformMatrix4x2fv, glUniform2fv, location, values, count,
|
|---|
| 2759 | QMatrix4x2, 4, 2);
|
|---|
| 2760 | }
|
|---|
| 2761 |
|
|---|
| 2762 | /*!
|
|---|
| 2763 | \overload
|
|---|
| 2764 |
|
|---|
| 2765 | Sets the uniform variable array called \a name in the current
|
|---|
| 2766 | context to the \a count 4x2 matrix elements of \a values.
|
|---|
| 2767 |
|
|---|
| 2768 | \sa setAttributeValue()
|
|---|
| 2769 | */
|
|---|
| 2770 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x2 *values, int count)
|
|---|
| 2771 | {
|
|---|
| 2772 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2773 | }
|
|---|
| 2774 |
|
|---|
| 2775 | /*!
|
|---|
| 2776 | Sets the uniform variable array at \a location in the current
|
|---|
| 2777 | context to the \a count 4x3 matrix elements of \a values.
|
|---|
| 2778 |
|
|---|
| 2779 | \sa setAttributeValue()
|
|---|
| 2780 | */
|
|---|
| 2781 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x3 *values, int count)
|
|---|
| 2782 | {
|
|---|
| 2783 | Q_D(QGLShaderProgram);
|
|---|
| 2784 | Q_UNUSED(d);
|
|---|
| 2785 | setUniformGenericMatrixArray
|
|---|
| 2786 | (glUniformMatrix4x3fv, glUniform3fv, location, values, count,
|
|---|
| 2787 | QMatrix4x3, 4, 3);
|
|---|
| 2788 | }
|
|---|
| 2789 |
|
|---|
| 2790 | /*!
|
|---|
| 2791 | \overload
|
|---|
| 2792 |
|
|---|
| 2793 | Sets the uniform variable array called \a name in the current
|
|---|
| 2794 | context to the \a count 4x3 matrix elements of \a values.
|
|---|
| 2795 |
|
|---|
| 2796 | \sa setAttributeValue()
|
|---|
| 2797 | */
|
|---|
| 2798 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x3 *values, int count)
|
|---|
| 2799 | {
|
|---|
| 2800 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2801 | }
|
|---|
| 2802 |
|
|---|
| 2803 | /*!
|
|---|
| 2804 | Sets the uniform variable array at \a location in the current
|
|---|
| 2805 | context to the \a count 4x4 matrix elements of \a values.
|
|---|
| 2806 |
|
|---|
| 2807 | \sa setAttributeValue()
|
|---|
| 2808 | */
|
|---|
| 2809 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x4 *values, int count)
|
|---|
| 2810 | {
|
|---|
| 2811 | Q_D(QGLShaderProgram);
|
|---|
| 2812 | Q_UNUSED(d);
|
|---|
| 2813 | setUniformMatrixArray
|
|---|
| 2814 | (glUniformMatrix4fv, location, values, count, QMatrix4x4, 4, 4);
|
|---|
| 2815 | }
|
|---|
| 2816 |
|
|---|
| 2817 | /*!
|
|---|
| 2818 | \overload
|
|---|
| 2819 |
|
|---|
| 2820 | Sets the uniform variable array called \a name in the current
|
|---|
| 2821 | context to the \a count 4x4 matrix elements of \a values.
|
|---|
| 2822 |
|
|---|
| 2823 | \sa setAttributeValue()
|
|---|
| 2824 | */
|
|---|
| 2825 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x4 *values, int count)
|
|---|
| 2826 | {
|
|---|
| 2827 | setUniformValueArray(uniformLocation(name), values, count);
|
|---|
| 2828 | }
|
|---|
| 2829 |
|
|---|
| 2830 | #undef ctx
|
|---|
| 2831 |
|
|---|
| 2832 | /*!
|
|---|
| 2833 | Returns true if shader programs written in the OpenGL Shading
|
|---|
| 2834 | Language (GLSL) are supported on this system; false otherwise.
|
|---|
| 2835 |
|
|---|
| 2836 | The \a context is used to resolve the GLSL extensions.
|
|---|
| 2837 | If \a context is null, then QGLContext::currentContext() is used.
|
|---|
| 2838 | */
|
|---|
| 2839 | bool QGLShaderProgram::hasOpenGLShaderPrograms(const QGLContext *context)
|
|---|
| 2840 | {
|
|---|
| 2841 | #if !defined(QT_OPENGL_ES_2)
|
|---|
| 2842 | if (!context)
|
|---|
| 2843 | context = QGLContext::currentContext();
|
|---|
| 2844 | if (!context)
|
|---|
| 2845 | return false;
|
|---|
| 2846 | return qt_resolve_glsl_extensions(const_cast<QGLContext *>(context));
|
|---|
| 2847 | #else
|
|---|
| 2848 | Q_UNUSED(context);
|
|---|
| 2849 | return true;
|
|---|
| 2850 | #endif
|
|---|
| 2851 | }
|
|---|
| 2852 |
|
|---|
| 2853 | /*!
|
|---|
| 2854 | \internal
|
|---|
| 2855 | */
|
|---|
| 2856 | void QGLShaderProgram::shaderDestroyed()
|
|---|
| 2857 | {
|
|---|
| 2858 | Q_D(QGLShaderProgram);
|
|---|
| 2859 | QGLShader *shader = qobject_cast<QGLShader *>(sender());
|
|---|
| 2860 | if (shader && !d->removingShaders)
|
|---|
| 2861 | removeShader(shader);
|
|---|
| 2862 | }
|
|---|
| 2863 |
|
|---|
| 2864 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
|---|
| 2865 | /*! \internal */
|
|---|
| 2866 | void QGLShaderProgram::setUniformValue(int location, QMacCompatGLint value)
|
|---|
| 2867 | {
|
|---|
| 2868 | setUniformValue(location, GLint(value));
|
|---|
| 2869 | }
|
|---|
| 2870 |
|
|---|
| 2871 | /*! \internal */
|
|---|
| 2872 | void QGLShaderProgram::setUniformValue(int location, QMacCompatGLuint value)
|
|---|
| 2873 | {
|
|---|
| 2874 | setUniformValue(location, GLuint(value));
|
|---|
| 2875 | }
|
|---|
| 2876 |
|
|---|
| 2877 | /*! \internal */
|
|---|
| 2878 | void QGLShaderProgram::setUniformValue(const char *name, QMacCompatGLint value)
|
|---|
| 2879 | {
|
|---|
| 2880 | setUniformValue(name, GLint(value));
|
|---|
| 2881 | }
|
|---|
| 2882 |
|
|---|
| 2883 | /*! \internal */
|
|---|
| 2884 | void QGLShaderProgram::setUniformValue(const char *name, QMacCompatGLuint value)
|
|---|
| 2885 | {
|
|---|
| 2886 | setUniformValue(name, GLuint(value));
|
|---|
| 2887 | }
|
|---|
| 2888 |
|
|---|
| 2889 | /*! \internal */
|
|---|
| 2890 | void QGLShaderProgram::setUniformValueArray(int location, const QMacCompatGLint *values, int count)
|
|---|
| 2891 | {
|
|---|
| 2892 | setUniformValueArray(location, (const GLint *)values, count);
|
|---|
| 2893 | }
|
|---|
| 2894 |
|
|---|
| 2895 | /*! \internal */
|
|---|
| 2896 | void QGLShaderProgram::setUniformValueArray(int location, const QMacCompatGLuint *values, int count)
|
|---|
| 2897 | {
|
|---|
| 2898 | setUniformValueArray(location, (const GLuint *)values, count);
|
|---|
| 2899 | }
|
|---|
| 2900 |
|
|---|
| 2901 | /*! \internal */
|
|---|
| 2902 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMacCompatGLint *values, int count)
|
|---|
| 2903 | {
|
|---|
| 2904 | setUniformValueArray(name, (const GLint *)values, count);
|
|---|
| 2905 | }
|
|---|
| 2906 |
|
|---|
| 2907 | /*! \internal */
|
|---|
| 2908 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMacCompatGLuint *values, int count)
|
|---|
| 2909 | {
|
|---|
| 2910 | setUniformValueArray(name, (const GLuint *)values, count);
|
|---|
| 2911 | }
|
|---|
| 2912 | #endif
|
|---|
| 2913 |
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| 2914 | #endif // !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
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| 2915 |
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| 2916 | QT_END_NAMESPACE
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