| 1 | /**************************************************************************** | 
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| 2 | ** | 
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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). | 
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| 4 | ** All rights reserved. | 
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com) | 
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| 6 | ** | 
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| 7 | ** This file is part of the QtOpenGL module of the Qt Toolkit. | 
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| 8 | ** | 
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$ | 
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| 10 | ** Commercial Usage | 
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in | 
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the | 
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| 13 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 14 | ** a written agreement between you and Nokia. | 
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| 15 | ** | 
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| 16 | ** GNU Lesser General Public License Usage | 
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
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| 18 | ** General Public License version 2.1 as published by the Free Software | 
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the | 
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| 20 | ** packaging of this file.  Please review the following information to | 
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements | 
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. | 
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| 23 | ** | 
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional | 
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| 25 | ** rights.  These rights are described in the Nokia Qt LGPL Exception | 
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. | 
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| 27 | ** | 
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| 28 | ** GNU General Public License Usage | 
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| 29 | ** Alternatively, this file may be used under the terms of the GNU | 
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| 30 | ** General Public License version 3.0 as published by the Free Software | 
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the | 
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| 32 | ** packaging of this file.  Please review the following information to | 
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be | 
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html. | 
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| 35 | ** | 
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| 36 | ** If you have questions regarding the use of this file, please contact | 
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| 37 | ** Nokia at qt-info@nokia.com. | 
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| 38 | ** $QT_END_LICENSE$ | 
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| 39 | ** | 
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| 40 | ****************************************************************************/ | 
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| 41 |  | 
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| 42 | #include "qglframebufferobject.h" | 
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| 43 | #include "qglframebufferobject_p.h" | 
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| 44 |  | 
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| 45 | #include <qdebug.h> | 
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| 46 | #include <private/qgl_p.h> | 
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| 47 | #if !defined(QT_OPENGL_ES_1) | 
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| 48 | #include <private/qpaintengineex_opengl2_p.h> | 
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| 49 | #endif | 
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| 50 |  | 
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| 51 | #ifndef QT_OPENGL_ES_2 | 
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| 52 | #include <private/qpaintengine_opengl_p.h> | 
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| 53 | #endif | 
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| 54 |  | 
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| 55 | #include <qglframebufferobject.h> | 
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| 56 | #include <qlibrary.h> | 
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| 57 | #include <qimage.h> | 
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| 58 |  | 
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| 59 | QT_BEGIN_NAMESPACE | 
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| 60 |  | 
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| 61 | extern QImage qt_gl_read_framebuffer(const QSize&, bool, bool); | 
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| 62 |  | 
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| 63 | #define QGL_FUNC_CONTEXT const QGLContext *ctx = d_ptr->fbo_guard.context(); | 
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| 64 | #define QGL_FUNCP_CONTEXT const QGLContext *ctx = fbo_guard.context(); | 
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| 65 |  | 
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| 66 | #ifndef QT_NO_DEBUG | 
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| 67 | #define QT_RESET_GLERROR()                                \ | 
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| 68 | {                                                         \ | 
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| 69 | while (glGetError() != GL_NO_ERROR) {}                \ | 
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| 70 | } | 
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| 71 | #define QT_CHECK_GLERROR()                                \ | 
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| 72 | {                                                         \ | 
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| 73 | GLenum err = glGetError();                            \ | 
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| 74 | if (err != GL_NO_ERROR) {                             \ | 
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| 75 | qDebug("[%s line %d] GL Error: %d",               \ | 
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| 76 | __FILE__, __LINE__, (int)err);             \ | 
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| 77 | }                                                     \ | 
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| 78 | } | 
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| 79 | #else | 
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| 80 | #define QT_RESET_GLERROR() {} | 
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| 81 | #define QT_CHECK_GLERROR() {} | 
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| 82 | #endif | 
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| 83 |  | 
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| 84 | /*! | 
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| 85 | \class QGLFramebufferObjectFormat | 
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| 86 | \brief The QGLFramebufferObjectFormat class specifies the format of an OpenGL | 
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| 87 | framebuffer object. | 
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| 88 |  | 
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| 89 | \since 4.6 | 
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| 90 |  | 
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| 91 | \ingroup painting-3D | 
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| 92 |  | 
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| 93 | A framebuffer object has several characteristics: | 
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| 94 | \list | 
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| 95 | \i \link setSamples() Number of samples per pixels.\endlink | 
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| 96 | \i \link setAttachment() Depth and/or stencil attachments.\endlink | 
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| 97 | \i \link setTextureTarget() Texture target.\endlink | 
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| 98 | \i \link setInternalTextureFormat() Internal texture format.\endlink | 
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| 99 | \endlist | 
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| 100 |  | 
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| 101 | Note that the desired attachments or number of samples per pixels might not | 
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| 102 | be supported by the hardware driver. Call QGLFramebufferObject::format() | 
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| 103 | after creating a QGLFramebufferObject to find the exact format that was | 
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| 104 | used to create the frame buffer object. | 
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| 105 |  | 
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| 106 | \sa QGLFramebufferObject | 
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| 107 | */ | 
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| 108 |  | 
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| 109 | /*! | 
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| 110 | \internal | 
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| 111 | */ | 
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| 112 | void QGLFramebufferObjectFormat::detach() | 
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| 113 | { | 
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| 114 | if (d->ref != 1) { | 
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| 115 | QGLFramebufferObjectFormatPrivate *newd | 
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| 116 | = new QGLFramebufferObjectFormatPrivate(d); | 
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| 117 | if (!d->ref.deref()) | 
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| 118 | delete d; | 
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| 119 | d = newd; | 
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| 120 | } | 
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| 121 | } | 
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| 122 |  | 
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| 123 | /*! | 
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| 124 | Creates a QGLFramebufferObjectFormat object for specifying | 
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| 125 | the format of an OpenGL framebuffer object. | 
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| 126 |  | 
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| 127 | By default the format specifies a non-multisample framebuffer object with no | 
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| 128 | attachments, texture target \c GL_TEXTURE_2D, and internal format \c GL_RGBA8. | 
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| 129 | On OpenGL/ES systems, the default internal format is \c GL_RGBA. | 
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| 130 |  | 
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| 131 | \sa samples(), attachment(), internalTextureFormat() | 
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| 132 | */ | 
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| 133 |  | 
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| 134 | QGLFramebufferObjectFormat::QGLFramebufferObjectFormat() | 
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| 135 | { | 
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| 136 | d = new QGLFramebufferObjectFormatPrivate; | 
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| 137 | } | 
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| 138 |  | 
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| 139 | /*! | 
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| 140 | Constructs a copy of \a other. | 
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| 141 | */ | 
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| 142 |  | 
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| 143 | QGLFramebufferObjectFormat::QGLFramebufferObjectFormat(const QGLFramebufferObjectFormat &other) | 
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| 144 | { | 
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| 145 | d = other.d; | 
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| 146 | d->ref.ref(); | 
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| 147 | } | 
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| 148 |  | 
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| 149 | /*! | 
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| 150 | Assigns \a other to this object. | 
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| 151 | */ | 
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| 152 |  | 
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| 153 | QGLFramebufferObjectFormat &QGLFramebufferObjectFormat::operator=(const QGLFramebufferObjectFormat &other) | 
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| 154 | { | 
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| 155 | if (d != other.d) { | 
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| 156 | other.d->ref.ref(); | 
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| 157 | if (!d->ref.deref()) | 
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| 158 | delete d; | 
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| 159 | d = other.d; | 
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| 160 | } | 
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| 161 | return *this; | 
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| 162 | } | 
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| 163 |  | 
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| 164 | /*! | 
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| 165 | Destroys the QGLFramebufferObjectFormat. | 
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| 166 | */ | 
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| 167 | QGLFramebufferObjectFormat::~QGLFramebufferObjectFormat() | 
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| 168 | { | 
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| 169 | if (!d->ref.deref()) | 
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| 170 | delete d; | 
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| 171 | } | 
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| 172 |  | 
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| 173 | /*! | 
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| 174 | Sets the number of samples per pixel for a multisample framebuffer object | 
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| 175 | to \a samples.  The default sample count of 0 represents a regular | 
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| 176 | non-multisample framebuffer object. | 
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| 177 |  | 
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| 178 | If the desired amount of samples per pixel is not supported by the hardware | 
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| 179 | then the maximum number of samples per pixel will be used. Note that | 
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| 180 | multisample framebuffer objects can not be bound as textures. Also, the | 
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| 181 | \c{GL_EXT_framebuffer_multisample} extension is required to create a | 
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| 182 | framebuffer with more than one sample per pixel. | 
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| 183 |  | 
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| 184 | \sa samples() | 
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| 185 | */ | 
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| 186 | void QGLFramebufferObjectFormat::setSamples(int samples) | 
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| 187 | { | 
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| 188 | detach(); | 
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| 189 | d->samples = samples; | 
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| 190 | } | 
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| 191 |  | 
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| 192 | /*! | 
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| 193 | Returns the number of samples per pixel if a framebuffer object | 
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| 194 | is a multisample framebuffer object. Otherwise, returns 0. | 
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| 195 | The default value is 0. | 
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| 196 |  | 
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| 197 | \sa setSamples() | 
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| 198 | */ | 
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| 199 | int QGLFramebufferObjectFormat::samples() const | 
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| 200 | { | 
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| 201 | return d->samples; | 
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| 202 | } | 
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| 203 |  | 
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| 204 | /*! | 
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| 205 | Sets the attachment configuration of a framebuffer object to \a attachment. | 
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| 206 |  | 
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| 207 | \sa attachment() | 
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| 208 | */ | 
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| 209 | void QGLFramebufferObjectFormat::setAttachment(QGLFramebufferObject::Attachment attachment) | 
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| 210 | { | 
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| 211 | detach(); | 
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| 212 | d->attachment = attachment; | 
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| 213 | } | 
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| 214 |  | 
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| 215 | /*! | 
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| 216 | Returns the configuration of the depth and stencil buffers attached to | 
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| 217 | a framebuffer object.  The default is QGLFramebufferObject::NoAttachment. | 
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| 218 |  | 
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| 219 | \sa setAttachment() | 
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| 220 | */ | 
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| 221 | QGLFramebufferObject::Attachment QGLFramebufferObjectFormat::attachment() const | 
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| 222 | { | 
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| 223 | return d->attachment; | 
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| 224 | } | 
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| 225 |  | 
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| 226 | /*! | 
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| 227 | Sets the texture target of the texture attached to a framebuffer object to | 
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| 228 | \a target. Ignored for multisample framebuffer objects. | 
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| 229 |  | 
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| 230 | \sa textureTarget(), samples() | 
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| 231 | */ | 
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| 232 | void QGLFramebufferObjectFormat::setTextureTarget(GLenum target) | 
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| 233 | { | 
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| 234 | detach(); | 
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| 235 | d->target = target; | 
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| 236 | } | 
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| 237 |  | 
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| 238 | /*! | 
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| 239 | Returns the texture target of the texture attached to a framebuffer object. | 
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| 240 | Ignored for multisample framebuffer objects.  The default is | 
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| 241 | \c GL_TEXTURE_2D. | 
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| 242 |  | 
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| 243 | \sa setTextureTarget(), samples() | 
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| 244 | */ | 
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| 245 | GLenum QGLFramebufferObjectFormat::textureTarget() const | 
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| 246 | { | 
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| 247 | return d->target; | 
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| 248 | } | 
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| 249 |  | 
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| 250 | /*! | 
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| 251 | Sets the internal format of a framebuffer object's texture or | 
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| 252 | multisample framebuffer object's color buffer to | 
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| 253 | \a internalTextureFormat. | 
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| 254 |  | 
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| 255 | \sa internalTextureFormat() | 
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| 256 | */ | 
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| 257 | void QGLFramebufferObjectFormat::setInternalTextureFormat(GLenum internalTextureFormat) | 
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| 258 | { | 
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| 259 | detach(); | 
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| 260 | d->internal_format = internalTextureFormat; | 
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| 261 | } | 
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| 262 |  | 
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| 263 | /*! | 
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| 264 | Returns the internal format of a framebuffer object's texture or | 
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| 265 | multisample framebuffer object's color buffer.  The default is | 
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| 266 | \c GL_RGBA8 on desktop OpenGL systems, and \c GL_RGBA on | 
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| 267 | OpenGL/ES systems. | 
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| 268 |  | 
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| 269 | \sa setInternalTextureFormat() | 
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| 270 | */ | 
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| 271 | GLenum QGLFramebufferObjectFormat::internalTextureFormat() const | 
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| 272 | { | 
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| 273 | return d->internal_format; | 
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| 274 | } | 
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| 275 |  | 
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| 276 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS | 
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| 277 | /*! \internal */ | 
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| 278 | void QGLFramebufferObjectFormat::setTextureTarget(QMacCompatGLenum target) | 
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| 279 | { | 
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| 280 | detach(); | 
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| 281 | d->target = target; | 
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| 282 | } | 
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| 283 |  | 
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| 284 | /*! \internal */ | 
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| 285 | void QGLFramebufferObjectFormat::setInternalTextureFormat(QMacCompatGLenum internalTextureFormat) | 
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| 286 | { | 
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| 287 | detach(); | 
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| 288 | d->internal_format = internalTextureFormat; | 
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| 289 | } | 
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| 290 | #endif | 
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| 291 |  | 
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| 292 | /*! | 
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| 293 | Returns true if all the options of this framebuffer object format | 
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| 294 | are the same as \a other; otherwise returns false. | 
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| 295 | */ | 
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| 296 | bool QGLFramebufferObjectFormat::operator==(const QGLFramebufferObjectFormat& other) const | 
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| 297 | { | 
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| 298 | if (d == other.d) | 
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| 299 | return true; | 
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| 300 | else | 
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| 301 | return d->equals(other.d); | 
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| 302 | } | 
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| 303 |  | 
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| 304 | /*! | 
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| 305 | Returns false if all the options of this framebuffer object format | 
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| 306 | are the same as \a other; otherwise returns true. | 
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| 307 | */ | 
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| 308 | bool QGLFramebufferObjectFormat::operator!=(const QGLFramebufferObjectFormat& other) const | 
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| 309 | { | 
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| 310 | return !(*this == other); | 
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| 311 | } | 
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| 312 |  | 
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| 313 | void QGLFBOGLPaintDevice::setFBO(QGLFramebufferObject* f, | 
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| 314 | QGLFramebufferObject::Attachment attachment) | 
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| 315 | { | 
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| 316 | fbo = f; | 
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| 317 | m_thisFBO = fbo->d_func()->fbo(); // This shouldn't be needed | 
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| 318 |  | 
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| 319 | // The context that the fbo was created in may not have depth | 
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| 320 | // and stencil buffers, but the fbo itself might. | 
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| 321 | fboFormat = QGLContext::currentContext()->format(); | 
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| 322 | if (attachment == QGLFramebufferObject::CombinedDepthStencil) { | 
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| 323 | fboFormat.setDepth(true); | 
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| 324 | fboFormat.setStencil(true); | 
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| 325 | } else if (attachment == QGLFramebufferObject::Depth) { | 
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| 326 | fboFormat.setDepth(true); | 
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| 327 | } | 
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| 328 |  | 
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| 329 | GLenum format = f->format().internalTextureFormat(); | 
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| 330 | reqAlpha = (format != GL_RGB | 
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| 331 | #ifndef QT_OPENGL_ES | 
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| 332 | && format != GL_RGB5 && format != GL_RGB8 | 
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| 333 | #endif | 
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| 334 | ); | 
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| 335 | } | 
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| 336 |  | 
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| 337 | QGLContext *QGLFBOGLPaintDevice::context() const | 
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| 338 | { | 
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| 339 | QGLContext *fboContext = const_cast<QGLContext *>(fbo->d_ptr->fbo_guard.context()); | 
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| 340 | QGLContext *currentContext = const_cast<QGLContext *>(QGLContext::currentContext()); | 
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| 341 |  | 
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| 342 | if (QGLContextPrivate::contextGroup(fboContext) == QGLContextPrivate::contextGroup(currentContext)) | 
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| 343 | return currentContext; | 
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| 344 | else | 
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| 345 | return fboContext; | 
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| 346 | } | 
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| 347 |  | 
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| 348 | bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const | 
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| 349 | { | 
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| 350 | QGL_FUNCP_CONTEXT; | 
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| 351 | if (!ctx) | 
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| 352 | return false;   // Context no longer exists. | 
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| 353 | GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT); | 
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| 354 | switch(status) { | 
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| 355 | case GL_NO_ERROR: | 
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| 356 | case GL_FRAMEBUFFER_COMPLETE_EXT: | 
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| 357 | return true; | 
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| 358 | break; | 
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| 359 | case GL_FRAMEBUFFER_UNSUPPORTED_EXT: | 
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| 360 | qDebug("QGLFramebufferObject: Unsupported framebuffer format."); | 
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| 361 | break; | 
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| 362 | case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: | 
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| 363 | qDebug("QGLFramebufferObject: Framebuffer incomplete attachment."); | 
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| 364 | break; | 
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| 365 | case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: | 
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| 366 | qDebug("QGLFramebufferObject: Framebuffer incomplete, missing attachment."); | 
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| 367 | break; | 
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| 368 | #ifdef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT | 
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| 369 | case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT: | 
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| 370 | qDebug("QGLFramebufferObject: Framebuffer incomplete, duplicate attachment."); | 
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| 371 | break; | 
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| 372 | #endif | 
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| 373 | case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: | 
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| 374 | qDebug("QGLFramebufferObject: Framebuffer incomplete, attached images must have same dimensions."); | 
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| 375 | break; | 
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| 376 | case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: | 
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| 377 | qDebug("QGLFramebufferObject: Framebuffer incomplete, attached images must have same format."); | 
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| 378 | break; | 
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| 379 | case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: | 
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| 380 | qDebug("QGLFramebufferObject: Framebuffer incomplete, missing draw buffer."); | 
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| 381 | break; | 
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| 382 | case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: | 
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| 383 | qDebug("QGLFramebufferObject: Framebuffer incomplete, missing read buffer."); | 
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| 384 | break; | 
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| 385 | case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT: | 
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| 386 | qDebug("QGLFramebufferObject: Framebuffer incomplete, attachments must have same number of samples per pixel."); | 
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| 387 | break; | 
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| 388 | default: | 
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| 389 | qDebug() <<"QGLFramebufferObject: An undefined error has occurred: "<< status; | 
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| 390 | break; | 
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| 391 | } | 
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| 392 | return false; | 
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| 393 | } | 
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| 394 |  | 
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| 395 | void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz, | 
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| 396 | QGLFramebufferObject::Attachment attachment, | 
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| 397 | GLenum texture_target, GLenum internal_format, GLint samples) | 
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| 398 | { | 
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| 399 | QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext()); | 
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| 400 | fbo_guard.setContext(ctx); | 
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| 401 |  | 
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| 402 | bool ext_detected = (QGLExtensions::glExtensions() & QGLExtensions::FramebufferObject); | 
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| 403 | if (!ext_detected || (ext_detected && !qt_resolve_framebufferobject_extensions(ctx))) | 
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| 404 | return; | 
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| 405 |  | 
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| 406 | size = sz; | 
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| 407 | target = texture_target; | 
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| 408 | // texture dimensions | 
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| 409 |  | 
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| 410 | QT_RESET_GLERROR(); // reset error state | 
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| 411 | GLuint fbo = 0; | 
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| 412 | glGenFramebuffers(1, &fbo); | 
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| 413 | glBindFramebuffer(GL_FRAMEBUFFER_EXT, fbo); | 
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| 414 | fbo_guard.setId(fbo); | 
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| 415 |  | 
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| 416 | glDevice.setFBO(q, attachment); | 
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| 417 |  | 
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| 418 | QT_CHECK_GLERROR(); | 
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| 419 | // init texture | 
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| 420 | if (samples == 0) { | 
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| 421 | glGenTextures(1, &texture); | 
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| 422 | glBindTexture(target, texture); | 
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| 423 | glTexImage2D(target, 0, internal_format, size.width(), size.height(), 0, | 
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| 424 | GL_RGBA, GL_UNSIGNED_BYTE, NULL); | 
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| 425 | #ifndef QT_OPENGL_ES | 
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| 426 | glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
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| 427 | glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
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| 428 | glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
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| 429 | glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
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| 430 | #else | 
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| 431 | glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
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| 432 | glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
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| 433 | glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
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| 434 | glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
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| 435 | #endif | 
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| 436 | glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, | 
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| 437 | target, texture, 0); | 
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| 438 |  | 
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| 439 | QT_CHECK_GLERROR(); | 
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| 440 | valid = checkFramebufferStatus(); | 
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| 441 | glBindTexture(target, 0); | 
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| 442 |  | 
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| 443 | color_buffer = 0; | 
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| 444 | } else { | 
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| 445 | GLint maxSamples; | 
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| 446 | glGetIntegerv(GL_MAX_SAMPLES_EXT, &maxSamples); | 
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| 447 |  | 
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| 448 | samples = qBound(0, int(samples), int(maxSamples)); | 
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| 449 |  | 
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| 450 | glGenRenderbuffers(1, &color_buffer); | 
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| 451 | glBindRenderbuffer(GL_RENDERBUFFER_EXT, color_buffer); | 
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| 452 | if (glRenderbufferStorageMultisampleEXT && samples > 0) { | 
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| 453 | glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples, | 
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| 454 | internal_format, size.width(), size.height()); | 
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| 455 | } else { | 
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| 456 | samples = 0; | 
|---|
| 457 | glRenderbufferStorage(GL_RENDERBUFFER_EXT, internal_format, | 
|---|
| 458 | size.width(), size.height()); | 
|---|
| 459 | } | 
|---|
| 460 |  | 
|---|
| 461 | glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, | 
|---|
| 462 | GL_RENDERBUFFER_EXT, color_buffer); | 
|---|
| 463 |  | 
|---|
| 464 | QT_CHECK_GLERROR(); | 
|---|
| 465 | valid = checkFramebufferStatus(); | 
|---|
| 466 |  | 
|---|
| 467 | if (valid) | 
|---|
| 468 | glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_SAMPLES_EXT, &samples); | 
|---|
| 469 | } | 
|---|
| 470 |  | 
|---|
| 471 | // In practice, a combined depth-stencil buffer is supported by all desktop platforms, while a | 
|---|
| 472 | // separate stencil buffer is not. On embedded devices however, a combined depth-stencil buffer | 
|---|
| 473 | // might not be supported while separate buffers are, according to QTBUG-12861. | 
|---|
| 474 |  | 
|---|
| 475 | if (attachment == QGLFramebufferObject::CombinedDepthStencil | 
|---|
| 476 | && (QGLExtensions::glExtensions() & QGLExtensions::PackedDepthStencil)) { | 
|---|
| 477 | // depth and stencil buffer needs another extension | 
|---|
| 478 | glGenRenderbuffers(1, &depth_buffer); | 
|---|
| 479 | Q_ASSERT(!glIsRenderbuffer(depth_buffer)); | 
|---|
| 480 | glBindRenderbuffer(GL_RENDERBUFFER_EXT, depth_buffer); | 
|---|
| 481 | Q_ASSERT(glIsRenderbuffer(depth_buffer)); | 
|---|
| 482 | if (samples != 0 && glRenderbufferStorageMultisampleEXT) | 
|---|
| 483 | glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples, | 
|---|
| 484 | GL_DEPTH24_STENCIL8_EXT, size.width(), size.height()); | 
|---|
| 485 | else | 
|---|
| 486 | glRenderbufferStorage(GL_RENDERBUFFER_EXT, | 
|---|
| 487 | GL_DEPTH24_STENCIL8_EXT, size.width(), size.height()); | 
|---|
| 488 |  | 
|---|
| 489 | stencil_buffer = depth_buffer; | 
|---|
| 490 | glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, | 
|---|
| 491 | GL_RENDERBUFFER_EXT, depth_buffer); | 
|---|
| 492 | glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, | 
|---|
| 493 | GL_RENDERBUFFER_EXT, stencil_buffer); | 
|---|
| 494 |  | 
|---|
| 495 | valid = checkFramebufferStatus(); | 
|---|
| 496 | if (!valid) { | 
|---|
| 497 | glDeleteRenderbuffers(1, &depth_buffer); | 
|---|
| 498 | stencil_buffer = depth_buffer = 0; | 
|---|
| 499 | } | 
|---|
| 500 | } | 
|---|
| 501 |  | 
|---|
| 502 | if (depth_buffer == 0 && (attachment == QGLFramebufferObject::CombinedDepthStencil | 
|---|
| 503 | || (attachment == QGLFramebufferObject::Depth))) | 
|---|
| 504 | { | 
|---|
| 505 | glGenRenderbuffers(1, &depth_buffer); | 
|---|
| 506 | Q_ASSERT(!glIsRenderbuffer(depth_buffer)); | 
|---|
| 507 | glBindRenderbuffer(GL_RENDERBUFFER_EXT, depth_buffer); | 
|---|
| 508 | Q_ASSERT(glIsRenderbuffer(depth_buffer)); | 
|---|
| 509 | if (samples != 0 && glRenderbufferStorageMultisampleEXT) { | 
|---|
| 510 | #ifdef QT_OPENGL_ES | 
|---|
| 511 | if (QGLExtensions::glExtensions() & QGLExtensions::Depth24) { | 
|---|
| 512 | glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples, | 
|---|
| 513 | GL_DEPTH_COMPONENT24_OES, size.width(), size.height()); | 
|---|
| 514 | } else { | 
|---|
| 515 | glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples, | 
|---|
| 516 | GL_DEPTH_COMPONENT16, size.width(), size.height()); | 
|---|
| 517 | } | 
|---|
| 518 | #else | 
|---|
| 519 | glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples, | 
|---|
| 520 | GL_DEPTH_COMPONENT, size.width(), size.height()); | 
|---|
| 521 | #endif | 
|---|
| 522 | } else { | 
|---|
| 523 | #ifdef QT_OPENGL_ES | 
|---|
| 524 | if (QGLExtensions::glExtensions() & QGLExtensions::Depth24) { | 
|---|
| 525 | glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24_OES, | 
|---|
| 526 | size.width(), size.height()); | 
|---|
| 527 | } else { | 
|---|
| 528 | glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16, | 
|---|
| 529 | size.width(), size.height()); | 
|---|
| 530 | } | 
|---|
| 531 | #else | 
|---|
| 532 | glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, size.width(), size.height()); | 
|---|
| 533 | #endif | 
|---|
| 534 | } | 
|---|
| 535 | glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, | 
|---|
| 536 | GL_RENDERBUFFER_EXT, depth_buffer); | 
|---|
| 537 | valid = checkFramebufferStatus(); | 
|---|
| 538 | if (!valid) { | 
|---|
| 539 | glDeleteRenderbuffers(1, &depth_buffer); | 
|---|
| 540 | depth_buffer = 0; | 
|---|
| 541 | } | 
|---|
| 542 | } | 
|---|
| 543 |  | 
|---|
| 544 | if (stencil_buffer == 0 && (attachment == QGLFramebufferObject::CombinedDepthStencil)) { | 
|---|
| 545 | glGenRenderbuffers(1, &stencil_buffer); | 
|---|
| 546 | Q_ASSERT(!glIsRenderbuffer(stencil_buffer)); | 
|---|
| 547 | glBindRenderbuffer(GL_RENDERBUFFER_EXT, stencil_buffer); | 
|---|
| 548 | Q_ASSERT(glIsRenderbuffer(stencil_buffer)); | 
|---|
| 549 | if (samples != 0 && glRenderbufferStorageMultisampleEXT) { | 
|---|
| 550 | #ifdef QT_OPENGL_ES | 
|---|
| 551 | glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples, | 
|---|
| 552 | GL_STENCIL_INDEX8_EXT, size.width(), size.height()); | 
|---|
| 553 | #else | 
|---|
| 554 | glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples, | 
|---|
| 555 | GL_STENCIL_INDEX, size.width(), size.height()); | 
|---|
| 556 | #endif | 
|---|
| 557 | } else { | 
|---|
| 558 | #ifdef QT_OPENGL_ES | 
|---|
| 559 | glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX8_EXT, | 
|---|
| 560 | size.width(), size.height()); | 
|---|
| 561 | #else | 
|---|
| 562 | glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX, | 
|---|
| 563 | size.width(), size.height()); | 
|---|
| 564 | #endif | 
|---|
| 565 | } | 
|---|
| 566 | glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, | 
|---|
| 567 | GL_RENDERBUFFER_EXT, stencil_buffer); | 
|---|
| 568 | valid = checkFramebufferStatus(); | 
|---|
| 569 | if (!valid) { | 
|---|
| 570 | glDeleteRenderbuffers(1, &stencil_buffer); | 
|---|
| 571 | stencil_buffer = 0; | 
|---|
| 572 | } | 
|---|
| 573 | } | 
|---|
| 574 |  | 
|---|
| 575 | // The FBO might have become valid after removing the depth or stencil buffer. | 
|---|
| 576 | valid = checkFramebufferStatus(); | 
|---|
| 577 |  | 
|---|
| 578 | if (depth_buffer && stencil_buffer) { | 
|---|
| 579 | fbo_attachment = QGLFramebufferObject::CombinedDepthStencil; | 
|---|
| 580 | } else if (depth_buffer) { | 
|---|
| 581 | fbo_attachment = QGLFramebufferObject::Depth; | 
|---|
| 582 | } else { | 
|---|
| 583 | fbo_attachment = QGLFramebufferObject::NoAttachment; | 
|---|
| 584 | } | 
|---|
| 585 |  | 
|---|
| 586 | glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo); | 
|---|
| 587 | if (!valid) { | 
|---|
| 588 | if (color_buffer) | 
|---|
| 589 | glDeleteRenderbuffers(1, &color_buffer); | 
|---|
| 590 | else | 
|---|
| 591 | glDeleteTextures(1, &texture); | 
|---|
| 592 | if (depth_buffer) | 
|---|
| 593 | glDeleteRenderbuffers(1, &depth_buffer); | 
|---|
| 594 | if (stencil_buffer && depth_buffer != stencil_buffer) | 
|---|
| 595 | glDeleteRenderbuffers(1, &stencil_buffer); | 
|---|
| 596 | glDeleteFramebuffers(1, &fbo); | 
|---|
| 597 | fbo_guard.setId(0); | 
|---|
| 598 | } | 
|---|
| 599 | QT_CHECK_GLERROR(); | 
|---|
| 600 |  | 
|---|
| 601 | format.setTextureTarget(target); | 
|---|
| 602 | format.setSamples(int(samples)); | 
|---|
| 603 | format.setAttachment(fbo_attachment); | 
|---|
| 604 | format.setInternalTextureFormat(internal_format); | 
|---|
| 605 | } | 
|---|
| 606 |  | 
|---|
| 607 | /*! | 
|---|
| 608 | \class QGLFramebufferObject | 
|---|
| 609 | \brief The QGLFramebufferObject class encapsulates an OpenGL framebuffer object. | 
|---|
| 610 | \since 4.2 | 
|---|
| 611 |  | 
|---|
| 612 | \ingroup painting-3D | 
|---|
| 613 |  | 
|---|
| 614 | The QGLFramebufferObject class encapsulates an OpenGL framebuffer | 
|---|
| 615 | object, defined by the \c{GL_EXT_framebuffer_object} extension. In | 
|---|
| 616 | addition it provides a rendering surface that can be painted on | 
|---|
| 617 | with a QPainter, rendered to using native GL calls, or both. This | 
|---|
| 618 | surface can be bound and used as a regular texture in your own GL | 
|---|
| 619 | drawing code.  By default, the QGLFramebufferObject class | 
|---|
| 620 | generates a 2D GL texture (using the \c{GL_TEXTURE_2D} target), | 
|---|
| 621 | which is used as the internal rendering target. | 
|---|
| 622 |  | 
|---|
| 623 | \bold{It is important to have a current GL context when creating a | 
|---|
| 624 | QGLFramebufferObject, otherwise initialization will fail.} | 
|---|
| 625 |  | 
|---|
| 626 | OpenGL framebuffer objects and pbuffers (see | 
|---|
| 627 | \l{QGLPixelBuffer}{QGLPixelBuffer}) can both be used to render to | 
|---|
| 628 | offscreen surfaces, but there are a number of advantages with | 
|---|
| 629 | using framebuffer objects instead of pbuffers: | 
|---|
| 630 |  | 
|---|
| 631 | \list 1 | 
|---|
| 632 | \o A framebuffer object does not require a separate rendering | 
|---|
| 633 | context, so no context switching will occur when switching | 
|---|
| 634 | rendering targets. There is an overhead involved in switching | 
|---|
| 635 | targets, but in general it is cheaper than a context switch to a | 
|---|
| 636 | pbuffer. | 
|---|
| 637 |  | 
|---|
| 638 | \o Rendering to dynamic textures (i.e. render-to-texture | 
|---|
| 639 | functionality) works on all platforms. No need to do explicit copy | 
|---|
| 640 | calls from a render buffer into a texture, as was necessary on | 
|---|
| 641 | systems that did not support the \c{render_texture} extension. | 
|---|
| 642 |  | 
|---|
| 643 | \o It is possible to attach several rendering buffers (or texture | 
|---|
| 644 | objects) to the same framebuffer object, and render to all of them | 
|---|
| 645 | without doing a context switch. | 
|---|
| 646 |  | 
|---|
| 647 | \o The OpenGL framebuffer extension is a pure GL extension with no | 
|---|
| 648 | system dependant WGL, CGL, or GLX parts. This makes using | 
|---|
| 649 | framebuffer objects more portable. | 
|---|
| 650 | \endlist | 
|---|
| 651 |  | 
|---|
| 652 | When using a QPainter to paint to a QGLFramebufferObject you should take | 
|---|
| 653 | care that the QGLFramebufferObject is created with the CombinedDepthStencil | 
|---|
| 654 | attachment for QPainter to be able to render correctly. | 
|---|
| 655 | Note that you need to create a QGLFramebufferObject with more than one | 
|---|
| 656 | sample per pixel for primitives to be antialiased when drawing using a | 
|---|
| 657 | QPainter. To create a multisample framebuffer object you should use one of | 
|---|
| 658 | the constructors that take a QGLFramebufferObject parameter, and set the | 
|---|
| 659 | QGLFramebufferObject::samples() property to a non-zero value. | 
|---|
| 660 |  | 
|---|
| 661 | When painting to a QGLFramebufferObject using QPainter, the state of | 
|---|
| 662 | the current GL context will be altered by the paint engine to reflect | 
|---|
| 663 | its needs.  Applications should not rely upon the GL state being reset | 
|---|
| 664 | to its original conditions, particularly the current shader program, | 
|---|
| 665 | GL viewport, texture units, and drawing modes. | 
|---|
| 666 |  | 
|---|
| 667 | For multisample framebuffer objects a color render buffer is created, | 
|---|
| 668 | otherwise a texture with the specified texture target is created. | 
|---|
| 669 | The color render buffer or texture will have the specified internal | 
|---|
| 670 | format, and will be bound to the \c GL_COLOR_ATTACHMENT0 | 
|---|
| 671 | attachment in the framebuffer object. | 
|---|
| 672 |  | 
|---|
| 673 | If you want to use a framebuffer object with multisampling enabled | 
|---|
| 674 | as a texture, you first need to copy from it to a regular framebuffer | 
|---|
| 675 | object using QGLContext::blitFramebuffer(). | 
|---|
| 676 |  | 
|---|
| 677 | \sa {Framebuffer Object Example} | 
|---|
| 678 | */ | 
|---|
| 679 |  | 
|---|
| 680 |  | 
|---|
| 681 | /*! | 
|---|
| 682 | \enum QGLFramebufferObject::Attachment | 
|---|
| 683 | \since 4.3 | 
|---|
| 684 |  | 
|---|
| 685 | This enum type is used to configure the depth and stencil buffers | 
|---|
| 686 | attached to the framebuffer object when it is created. | 
|---|
| 687 |  | 
|---|
| 688 | \value NoAttachment         No attachment is added to the framebuffer object. Note that the | 
|---|
| 689 | OpenGL depth and stencil tests won't work when rendering to a | 
|---|
| 690 | framebuffer object without any depth or stencil buffers. | 
|---|
| 691 | This is the default value. | 
|---|
| 692 |  | 
|---|
| 693 | \value CombinedDepthStencil If the \c GL_EXT_packed_depth_stencil extension is present, | 
|---|
| 694 | a combined depth and stencil buffer is attached. | 
|---|
| 695 | If the extension is not present, only a depth buffer is attached. | 
|---|
| 696 |  | 
|---|
| 697 | \value Depth                A depth buffer is attached to the framebuffer object. | 
|---|
| 698 |  | 
|---|
| 699 | \sa attachment() | 
|---|
| 700 | */ | 
|---|
| 701 |  | 
|---|
| 702 |  | 
|---|
| 703 | /*! \fn QGLFramebufferObject::QGLFramebufferObject(const QSize &size, GLenum target) | 
|---|
| 704 |  | 
|---|
| 705 | Constructs an OpenGL framebuffer object and binds a 2D GL texture | 
|---|
| 706 | to the buffer of the size \a size. The texture is bound to the | 
|---|
| 707 | \c GL_COLOR_ATTACHMENT0 target in the framebuffer object. | 
|---|
| 708 |  | 
|---|
| 709 | The \a target parameter is used to specify the GL texture | 
|---|
| 710 | target. The default target is \c GL_TEXTURE_2D. Keep in mind that | 
|---|
| 711 | \c GL_TEXTURE_2D textures must have a power of 2 width and height | 
|---|
| 712 | (e.g. 256x512), unless you are using OpenGL 2.0 or higher. | 
|---|
| 713 |  | 
|---|
| 714 | By default, no depth and stencil buffers are attached. This behavior | 
|---|
| 715 | can be toggled using one of the overloaded constructors. | 
|---|
| 716 |  | 
|---|
| 717 | The default internal texture format is \c GL_RGBA8 for desktop | 
|---|
| 718 | OpenGL, and \c GL_RGBA for OpenGL/ES. | 
|---|
| 719 |  | 
|---|
| 720 | It is important that you have a current GL context set when | 
|---|
| 721 | creating the QGLFramebufferObject, otherwise the initialization | 
|---|
| 722 | will fail. | 
|---|
| 723 |  | 
|---|
| 724 | \sa size(), texture(), attachment() | 
|---|
| 725 | */ | 
|---|
| 726 |  | 
|---|
| 727 | QGLFramebufferObject::QGLFramebufferObject(const QSize &size, GLenum target) | 
|---|
| 728 | : d_ptr(new QGLFramebufferObjectPrivate) | 
|---|
| 729 | { | 
|---|
| 730 | Q_D(QGLFramebufferObject); | 
|---|
| 731 | d->init(this, size, NoAttachment, target, DEFAULT_FORMAT); | 
|---|
| 732 | } | 
|---|
| 733 |  | 
|---|
| 734 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS | 
|---|
| 735 | /*! \internal */ | 
|---|
| 736 | QGLFramebufferObject::QGLFramebufferObject(const QSize &size, QMacCompatGLenum target) | 
|---|
| 737 | : d_ptr(new QGLFramebufferObjectPrivate) | 
|---|
| 738 | { | 
|---|
| 739 | Q_D(QGLFramebufferObject); | 
|---|
| 740 | d->init(this, size, NoAttachment, target, DEFAULT_FORMAT); | 
|---|
| 741 | } | 
|---|
| 742 | #endif | 
|---|
| 743 |  | 
|---|
| 744 | /*! \overload | 
|---|
| 745 |  | 
|---|
| 746 | Constructs an OpenGL framebuffer object and binds a 2D GL texture | 
|---|
| 747 | to the buffer of the given \a width and \a height. | 
|---|
| 748 |  | 
|---|
| 749 | \sa size(), texture() | 
|---|
| 750 | */ | 
|---|
| 751 | QGLFramebufferObject::QGLFramebufferObject(int width, int height, GLenum target) | 
|---|
| 752 | : d_ptr(new QGLFramebufferObjectPrivate) | 
|---|
| 753 | { | 
|---|
| 754 | Q_D(QGLFramebufferObject); | 
|---|
| 755 | d->init(this, QSize(width, height), NoAttachment, target, DEFAULT_FORMAT); | 
|---|
| 756 | } | 
|---|
| 757 |  | 
|---|
| 758 | /*! \overload | 
|---|
| 759 |  | 
|---|
| 760 | Constructs an OpenGL framebuffer object of the given \a size based on the | 
|---|
| 761 | supplied \a format. | 
|---|
| 762 | */ | 
|---|
| 763 |  | 
|---|
| 764 | QGLFramebufferObject::QGLFramebufferObject(const QSize &size, const QGLFramebufferObjectFormat &format) | 
|---|
| 765 | : d_ptr(new QGLFramebufferObjectPrivate) | 
|---|
| 766 | { | 
|---|
| 767 | Q_D(QGLFramebufferObject); | 
|---|
| 768 | d->init(this, size, format.attachment(), format.textureTarget(), format.internalTextureFormat(), | 
|---|
| 769 | format.samples()); | 
|---|
| 770 | } | 
|---|
| 771 |  | 
|---|
| 772 | /*! \overload | 
|---|
| 773 |  | 
|---|
| 774 | Constructs an OpenGL framebuffer object of the given \a width and \a height | 
|---|
| 775 | based on the supplied \a format. | 
|---|
| 776 | */ | 
|---|
| 777 |  | 
|---|
| 778 | QGLFramebufferObject::QGLFramebufferObject(int width, int height, const QGLFramebufferObjectFormat &format) | 
|---|
| 779 | : d_ptr(new QGLFramebufferObjectPrivate) | 
|---|
| 780 | { | 
|---|
| 781 | Q_D(QGLFramebufferObject); | 
|---|
| 782 | d->init(this, QSize(width, height), format.attachment(), format.textureTarget(), | 
|---|
| 783 | format.internalTextureFormat(), format.samples()); | 
|---|
| 784 | } | 
|---|
| 785 |  | 
|---|
| 786 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS | 
|---|
| 787 | /*! \internal */ | 
|---|
| 788 | QGLFramebufferObject::QGLFramebufferObject(int width, int height, QMacCompatGLenum target) | 
|---|
| 789 | : d_ptr(new QGLFramebufferObjectPrivate) | 
|---|
| 790 | { | 
|---|
| 791 | Q_D(QGLFramebufferObject); | 
|---|
| 792 | d->init(this, QSize(width, height), NoAttachment, target, DEFAULT_FORMAT); | 
|---|
| 793 | } | 
|---|
| 794 | #endif | 
|---|
| 795 |  | 
|---|
| 796 | /*! \overload | 
|---|
| 797 |  | 
|---|
| 798 | Constructs an OpenGL framebuffer object and binds a texture to the | 
|---|
| 799 | buffer of the given \a width and \a height. | 
|---|
| 800 |  | 
|---|
| 801 | The \a attachment parameter describes the depth/stencil buffer | 
|---|
| 802 | configuration, \a target the texture target and \a internal_format | 
|---|
| 803 | the internal texture format. The default texture target is \c | 
|---|
| 804 | GL_TEXTURE_2D, while the default internal format is \c GL_RGBA8 | 
|---|
| 805 | for desktop OpenGL and \c GL_RGBA for OpenGL/ES. | 
|---|
| 806 |  | 
|---|
| 807 | \sa size(), texture(), attachment() | 
|---|
| 808 | */ | 
|---|
| 809 | QGLFramebufferObject::QGLFramebufferObject(int width, int height, Attachment attachment, | 
|---|
| 810 | GLenum target, GLenum internal_format) | 
|---|
| 811 | : d_ptr(new QGLFramebufferObjectPrivate) | 
|---|
| 812 | { | 
|---|
| 813 | Q_D(QGLFramebufferObject); | 
|---|
| 814 | d->init(this, QSize(width, height), attachment, target, internal_format); | 
|---|
| 815 | } | 
|---|
| 816 |  | 
|---|
| 817 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS | 
|---|
| 818 | /*! \internal */ | 
|---|
| 819 | QGLFramebufferObject::QGLFramebufferObject(int width, int height, Attachment attachment, | 
|---|
| 820 | QMacCompatGLenum target, QMacCompatGLenum internal_format) | 
|---|
| 821 | : d_ptr(new QGLFramebufferObjectPrivate) | 
|---|
| 822 | { | 
|---|
| 823 | Q_D(QGLFramebufferObject); | 
|---|
| 824 | d->init(this, QSize(width, height), attachment, target, internal_format); | 
|---|
| 825 | } | 
|---|
| 826 | #endif | 
|---|
| 827 |  | 
|---|
| 828 | /*! \overload | 
|---|
| 829 |  | 
|---|
| 830 | Constructs an OpenGL framebuffer object and binds a texture to the | 
|---|
| 831 | buffer of the given \a size. | 
|---|
| 832 |  | 
|---|
| 833 | The \a attachment parameter describes the depth/stencil buffer | 
|---|
| 834 | configuration, \a target the texture target and \a internal_format | 
|---|
| 835 | the internal texture format. The default texture target is \c | 
|---|
| 836 | GL_TEXTURE_2D, while the default internal format is \c GL_RGBA8 | 
|---|
| 837 | for desktop OpenGL and \c GL_RGBA for OpenGL/ES. | 
|---|
| 838 |  | 
|---|
| 839 | \sa size(), texture(), attachment() | 
|---|
| 840 | */ | 
|---|
| 841 | QGLFramebufferObject::QGLFramebufferObject(const QSize &size, Attachment attachment, | 
|---|
| 842 | GLenum target, GLenum internal_format) | 
|---|
| 843 | : d_ptr(new QGLFramebufferObjectPrivate) | 
|---|
| 844 | { | 
|---|
| 845 | Q_D(QGLFramebufferObject); | 
|---|
| 846 | d->init(this, size, attachment, target, internal_format); | 
|---|
| 847 | } | 
|---|
| 848 |  | 
|---|
| 849 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS | 
|---|
| 850 | /*! \internal */ | 
|---|
| 851 | QGLFramebufferObject::QGLFramebufferObject(const QSize &size, Attachment attachment, | 
|---|
| 852 | QMacCompatGLenum target, QMacCompatGLenum internal_format) | 
|---|
| 853 | : d_ptr(new QGLFramebufferObjectPrivate) | 
|---|
| 854 | { | 
|---|
| 855 | Q_D(QGLFramebufferObject); | 
|---|
| 856 | d->init(this, size, attachment, target, internal_format); | 
|---|
| 857 | } | 
|---|
| 858 | #endif | 
|---|
| 859 |  | 
|---|
| 860 | /*! | 
|---|
| 861 | \fn QGLFramebufferObject::~QGLFramebufferObject() | 
|---|
| 862 |  | 
|---|
| 863 | Destroys the framebuffer object and frees any allocated resources. | 
|---|
| 864 | */ | 
|---|
| 865 | QGLFramebufferObject::~QGLFramebufferObject() | 
|---|
| 866 | { | 
|---|
| 867 | Q_D(QGLFramebufferObject); | 
|---|
| 868 | QGL_FUNC_CONTEXT; | 
|---|
| 869 |  | 
|---|
| 870 | delete d->engine; | 
|---|
| 871 |  | 
|---|
| 872 | if (isValid() && ctx) { | 
|---|
| 873 | QGLShareContextScope scope(ctx); | 
|---|
| 874 | if (d->texture) | 
|---|
| 875 | glDeleteTextures(1, &d->texture); | 
|---|
| 876 | if (d->color_buffer) | 
|---|
| 877 | glDeleteRenderbuffers(1, &d->color_buffer); | 
|---|
| 878 | if (d->depth_buffer) | 
|---|
| 879 | glDeleteRenderbuffers(1, &d->depth_buffer); | 
|---|
| 880 | if (d->stencil_buffer && d->stencil_buffer != d->depth_buffer) | 
|---|
| 881 | glDeleteRenderbuffers(1, &d->stencil_buffer); | 
|---|
| 882 | GLuint fbo = d->fbo(); | 
|---|
| 883 | glDeleteFramebuffers(1, &fbo); | 
|---|
| 884 | } | 
|---|
| 885 | } | 
|---|
| 886 |  | 
|---|
| 887 | /*! | 
|---|
| 888 | \fn bool QGLFramebufferObject::isValid() const | 
|---|
| 889 |  | 
|---|
| 890 | Returns true if the framebuffer object is valid. | 
|---|
| 891 |  | 
|---|
| 892 | The framebuffer can become invalid if the initialization process | 
|---|
| 893 | fails, the user attaches an invalid buffer to the framebuffer | 
|---|
| 894 | object, or a non-power of two width/height is specified as the | 
|---|
| 895 | texture size if the texture target is \c{GL_TEXTURE_2D}. | 
|---|
| 896 | The non-power of two limitation does not apply if the OpenGL version | 
|---|
| 897 | is 2.0 or higher, or if the GL_ARB_texture_non_power_of_two extension | 
|---|
| 898 | is present. | 
|---|
| 899 |  | 
|---|
| 900 | The framebuffer can also become invalid if the QGLContext that | 
|---|
| 901 | the framebuffer was created within is destroyed and there are | 
|---|
| 902 | no other shared contexts that can take over ownership of the | 
|---|
| 903 | framebuffer. | 
|---|
| 904 | */ | 
|---|
| 905 | bool QGLFramebufferObject::isValid() const | 
|---|
| 906 | { | 
|---|
| 907 | Q_D(const QGLFramebufferObject); | 
|---|
| 908 | return d->valid && d->fbo_guard.context(); | 
|---|
| 909 | } | 
|---|
| 910 |  | 
|---|
| 911 | /*! | 
|---|
| 912 | \fn bool QGLFramebufferObject::bind() | 
|---|
| 913 |  | 
|---|
| 914 | Switches rendering from the default, windowing system provided | 
|---|
| 915 | framebuffer to this framebuffer object. | 
|---|
| 916 | Returns true upon success, false otherwise. | 
|---|
| 917 |  | 
|---|
| 918 | \sa release() | 
|---|
| 919 | */ | 
|---|
| 920 | bool QGLFramebufferObject::bind() | 
|---|
| 921 | { | 
|---|
| 922 | if (!isValid()) | 
|---|
| 923 | return false; | 
|---|
| 924 | Q_D(QGLFramebufferObject); | 
|---|
| 925 | QGL_FUNC_CONTEXT; | 
|---|
| 926 | if (!ctx) | 
|---|
| 927 | return false;   // Context no longer exists. | 
|---|
| 928 | const QGLContext *current = QGLContext::currentContext(); | 
|---|
| 929 | #ifdef QT_DEBUG | 
|---|
| 930 | if (!current || | 
|---|
| 931 | QGLContextPrivate::contextGroup(current) != QGLContextPrivate::contextGroup(ctx)) | 
|---|
| 932 | { | 
|---|
| 933 | qWarning("QGLFramebufferObject::bind() called from incompatible context"); | 
|---|
| 934 | } | 
|---|
| 935 | #endif | 
|---|
| 936 | glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->fbo()); | 
|---|
| 937 | d->valid = d->checkFramebufferStatus(); | 
|---|
| 938 | if (d->valid && current) | 
|---|
| 939 | current->d_ptr->current_fbo = d->fbo(); | 
|---|
| 940 | return d->valid; | 
|---|
| 941 | } | 
|---|
| 942 |  | 
|---|
| 943 | /*! | 
|---|
| 944 | \fn bool QGLFramebufferObject::release() | 
|---|
| 945 |  | 
|---|
| 946 | Switches rendering back to the default, windowing system provided | 
|---|
| 947 | framebuffer. | 
|---|
| 948 | Returns true upon success, false otherwise. | 
|---|
| 949 |  | 
|---|
| 950 | \sa bind() | 
|---|
| 951 | */ | 
|---|
| 952 | bool QGLFramebufferObject::release() | 
|---|
| 953 | { | 
|---|
| 954 | if (!isValid()) | 
|---|
| 955 | return false; | 
|---|
| 956 | QGL_FUNC_CONTEXT; | 
|---|
| 957 | if (!ctx) | 
|---|
| 958 | return false;   // Context no longer exists. | 
|---|
| 959 |  | 
|---|
| 960 | const QGLContext *current = QGLContext::currentContext(); | 
|---|
| 961 |  | 
|---|
| 962 | #ifdef QT_DEBUG | 
|---|
| 963 | if (!current || | 
|---|
| 964 | QGLContextPrivate::contextGroup(current) != QGLContextPrivate::contextGroup(ctx)) | 
|---|
| 965 | { | 
|---|
| 966 | qWarning("QGLFramebufferObject::release() called from incompatible context"); | 
|---|
| 967 | } | 
|---|
| 968 | #endif | 
|---|
| 969 |  | 
|---|
| 970 | if (current) { | 
|---|
| 971 | current->d_ptr->current_fbo = current->d_ptr->default_fbo; | 
|---|
| 972 | glBindFramebuffer(GL_FRAMEBUFFER_EXT, current->d_ptr->default_fbo); | 
|---|
| 973 | } | 
|---|
| 974 |  | 
|---|
| 975 | return true; | 
|---|
| 976 | } | 
|---|
| 977 |  | 
|---|
| 978 | /*! | 
|---|
| 979 | \fn GLuint QGLFramebufferObject::texture() const | 
|---|
| 980 |  | 
|---|
| 981 | Returns the texture id for the texture attached as the default | 
|---|
| 982 | rendering target in this framebuffer object. This texture id can | 
|---|
| 983 | be bound as a normal texture in your own GL code. | 
|---|
| 984 |  | 
|---|
| 985 | If a multisample framebuffer object is used then the value returned | 
|---|
| 986 | from this function will be invalid. | 
|---|
| 987 | */ | 
|---|
| 988 | GLuint QGLFramebufferObject::texture() const | 
|---|
| 989 | { | 
|---|
| 990 | Q_D(const QGLFramebufferObject); | 
|---|
| 991 | return d->texture; | 
|---|
| 992 | } | 
|---|
| 993 |  | 
|---|
| 994 | /*! | 
|---|
| 995 | \fn QSize QGLFramebufferObject::size() const | 
|---|
| 996 |  | 
|---|
| 997 | Returns the size of the texture attached to this framebuffer | 
|---|
| 998 | object. | 
|---|
| 999 | */ | 
|---|
| 1000 | QSize QGLFramebufferObject::size() const | 
|---|
| 1001 | { | 
|---|
| 1002 | Q_D(const QGLFramebufferObject); | 
|---|
| 1003 | return d->size; | 
|---|
| 1004 | } | 
|---|
| 1005 |  | 
|---|
| 1006 | /*! | 
|---|
| 1007 | Returns the format of this framebuffer object. | 
|---|
| 1008 | */ | 
|---|
| 1009 | QGLFramebufferObjectFormat QGLFramebufferObject::format() const | 
|---|
| 1010 | { | 
|---|
| 1011 | Q_D(const QGLFramebufferObject); | 
|---|
| 1012 | return d->format; | 
|---|
| 1013 | } | 
|---|
| 1014 |  | 
|---|
| 1015 | /*! | 
|---|
| 1016 | \fn QImage QGLFramebufferObject::toImage() const | 
|---|
| 1017 |  | 
|---|
| 1018 | Returns the contents of this framebuffer object as a QImage. | 
|---|
| 1019 | */ | 
|---|
| 1020 | QImage QGLFramebufferObject::toImage() const | 
|---|
| 1021 | { | 
|---|
| 1022 | Q_D(const QGLFramebufferObject); | 
|---|
| 1023 | if (!d->valid) | 
|---|
| 1024 | return QImage(); | 
|---|
| 1025 |  | 
|---|
| 1026 | // qt_gl_read_framebuffer doesn't work on a multisample FBO | 
|---|
| 1027 | if (format().samples() != 0) { | 
|---|
| 1028 | QGLFramebufferObject temp(size(), QGLFramebufferObjectFormat()); | 
|---|
| 1029 |  | 
|---|
| 1030 | QRect rect(QPoint(0, 0), size()); | 
|---|
| 1031 | blitFramebuffer(&temp, rect, const_cast<QGLFramebufferObject *>(this), rect); | 
|---|
| 1032 |  | 
|---|
| 1033 | return temp.toImage(); | 
|---|
| 1034 | } | 
|---|
| 1035 |  | 
|---|
| 1036 | bool wasBound = isBound(); | 
|---|
| 1037 | if (!wasBound) | 
|---|
| 1038 | const_cast<QGLFramebufferObject *>(this)->bind(); | 
|---|
| 1039 | QImage image = qt_gl_read_framebuffer(d->size, format().internalTextureFormat() != GL_RGB, true); | 
|---|
| 1040 | if (!wasBound) | 
|---|
| 1041 | const_cast<QGLFramebufferObject *>(this)->release(); | 
|---|
| 1042 |  | 
|---|
| 1043 | return image; | 
|---|
| 1044 | } | 
|---|
| 1045 |  | 
|---|
| 1046 | #if !defined(QT_OPENGL_ES_1) | 
|---|
| 1047 | Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_buffer_2_engine) | 
|---|
| 1048 | #endif | 
|---|
| 1049 |  | 
|---|
| 1050 | #ifndef QT_OPENGL_ES_2 | 
|---|
| 1051 | Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_buffer_engine) | 
|---|
| 1052 | #endif | 
|---|
| 1053 |  | 
|---|
| 1054 | /*! \reimp */ | 
|---|
| 1055 | QPaintEngine *QGLFramebufferObject::paintEngine() const | 
|---|
| 1056 | { | 
|---|
| 1057 | Q_D(const QGLFramebufferObject); | 
|---|
| 1058 | if (d->engine) | 
|---|
| 1059 | return d->engine; | 
|---|
| 1060 |  | 
|---|
| 1061 | #if !defined(QT_OPENGL_ES_1) | 
|---|
| 1062 | #if !defined (QT_OPENGL_ES_2) | 
|---|
| 1063 | if (qt_gl_preferGL2Engine()) { | 
|---|
| 1064 | #endif | 
|---|
| 1065 | QPaintEngine *engine = qt_buffer_2_engine(); | 
|---|
| 1066 | if (engine->isActive() && engine->paintDevice() != this) { | 
|---|
| 1067 | d->engine = new QGL2PaintEngineEx; | 
|---|
| 1068 | return d->engine; | 
|---|
| 1069 | } | 
|---|
| 1070 | return engine; | 
|---|
| 1071 | #if !defined (QT_OPENGL_ES_2) | 
|---|
| 1072 | } | 
|---|
| 1073 | #endif | 
|---|
| 1074 | #endif | 
|---|
| 1075 |  | 
|---|
| 1076 | #if !defined(QT_OPENGL_ES_2) | 
|---|
| 1077 | QPaintEngine *engine = qt_buffer_engine(); | 
|---|
| 1078 | if (engine->isActive() && engine->paintDevice() != this) { | 
|---|
| 1079 | d->engine = new QOpenGLPaintEngine; | 
|---|
| 1080 | return d->engine; | 
|---|
| 1081 | } | 
|---|
| 1082 | return engine; | 
|---|
| 1083 | #endif | 
|---|
| 1084 | } | 
|---|
| 1085 |  | 
|---|
| 1086 | /*! | 
|---|
| 1087 | \fn bool QGLFramebufferObject::bindDefault() | 
|---|
| 1088 | \internal | 
|---|
| 1089 |  | 
|---|
| 1090 | Switches rendering back to the default, windowing system provided | 
|---|
| 1091 | framebuffer. | 
|---|
| 1092 | Returns true upon success, false otherwise. | 
|---|
| 1093 |  | 
|---|
| 1094 | \sa bind(), release() | 
|---|
| 1095 | */ | 
|---|
| 1096 | bool QGLFramebufferObject::bindDefault() | 
|---|
| 1097 | { | 
|---|
| 1098 | QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext()); | 
|---|
| 1099 |  | 
|---|
| 1100 | if (ctx) { | 
|---|
| 1101 | bool ext_detected = (QGLExtensions::glExtensions() & QGLExtensions::FramebufferObject); | 
|---|
| 1102 | if (!ext_detected || (ext_detected && !qt_resolve_framebufferobject_extensions(ctx))) | 
|---|
| 1103 | return false; | 
|---|
| 1104 |  | 
|---|
| 1105 | ctx->d_ptr->current_fbo = ctx->d_ptr->default_fbo; | 
|---|
| 1106 | glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->default_fbo); | 
|---|
| 1107 | #ifdef QT_DEBUG | 
|---|
| 1108 | } else { | 
|---|
| 1109 | qWarning("QGLFramebufferObject::bindDefault() called without current context."); | 
|---|
| 1110 | #endif | 
|---|
| 1111 | } | 
|---|
| 1112 |  | 
|---|
| 1113 | return ctx != 0; | 
|---|
| 1114 | } | 
|---|
| 1115 |  | 
|---|
| 1116 | /*! | 
|---|
| 1117 | \fn bool QGLFramebufferObject::hasOpenGLFramebufferObjects() | 
|---|
| 1118 |  | 
|---|
| 1119 | Returns true if the OpenGL \c{GL_EXT_framebuffer_object} extension | 
|---|
| 1120 | is present on this system; otherwise returns false. | 
|---|
| 1121 | */ | 
|---|
| 1122 | bool QGLFramebufferObject::hasOpenGLFramebufferObjects() | 
|---|
| 1123 | { | 
|---|
| 1124 | return (QGLExtensions::glExtensions() & QGLExtensions::FramebufferObject); | 
|---|
| 1125 | } | 
|---|
| 1126 |  | 
|---|
| 1127 | /*! | 
|---|
| 1128 | \since 4.4 | 
|---|
| 1129 |  | 
|---|
| 1130 | Draws the given texture, \a textureId, to the given target rectangle, | 
|---|
| 1131 | \a target, in OpenGL model space. The \a textureTarget should be a 2D | 
|---|
| 1132 | texture target. | 
|---|
| 1133 |  | 
|---|
| 1134 | The framebuffer object should be bound when calling this function. | 
|---|
| 1135 |  | 
|---|
| 1136 | Equivalent to the corresponding QGLContext::drawTexture(). | 
|---|
| 1137 | */ | 
|---|
| 1138 | void QGLFramebufferObject::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget) | 
|---|
| 1139 | { | 
|---|
| 1140 | const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(target, textureId, textureTarget); | 
|---|
| 1141 | } | 
|---|
| 1142 |  | 
|---|
| 1143 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS | 
|---|
| 1144 | /*! \internal */ | 
|---|
| 1145 | void QGLFramebufferObject::drawTexture(const QRectF &target, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget) | 
|---|
| 1146 | { | 
|---|
| 1147 | const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(target, textureId, textureTarget); | 
|---|
| 1148 | } | 
|---|
| 1149 | #endif | 
|---|
| 1150 |  | 
|---|
| 1151 | /*! | 
|---|
| 1152 | \since 4.4 | 
|---|
| 1153 |  | 
|---|
| 1154 | Draws the given texture, \a textureId, at the given \a point in OpenGL | 
|---|
| 1155 | model space. The \a textureTarget should be a 2D texture target. | 
|---|
| 1156 |  | 
|---|
| 1157 | The framebuffer object should be bound when calling this function. | 
|---|
| 1158 |  | 
|---|
| 1159 | Equivalent to the corresponding QGLContext::drawTexture(). | 
|---|
| 1160 | */ | 
|---|
| 1161 | void QGLFramebufferObject::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget) | 
|---|
| 1162 | { | 
|---|
| 1163 | const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(point, textureId, textureTarget); | 
|---|
| 1164 | } | 
|---|
| 1165 |  | 
|---|
| 1166 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS | 
|---|
| 1167 | /*! \internal */ | 
|---|
| 1168 | void QGLFramebufferObject::drawTexture(const QPointF &point, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget) | 
|---|
| 1169 | { | 
|---|
| 1170 | const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(point, textureId, textureTarget); | 
|---|
| 1171 | } | 
|---|
| 1172 | #endif | 
|---|
| 1173 |  | 
|---|
| 1174 | Q_DECL_IMPORT extern int qt_defaultDpiX(); | 
|---|
| 1175 | Q_DECL_IMPORT extern int qt_defaultDpiY(); | 
|---|
| 1176 |  | 
|---|
| 1177 | /*! \reimp */ | 
|---|
| 1178 | int QGLFramebufferObject::metric(PaintDeviceMetric metric) const | 
|---|
| 1179 | { | 
|---|
| 1180 | Q_D(const QGLFramebufferObject); | 
|---|
| 1181 |  | 
|---|
| 1182 | float dpmx = qt_defaultDpiX()*100./2.54; | 
|---|
| 1183 | float dpmy = qt_defaultDpiY()*100./2.54; | 
|---|
| 1184 | int w = d->size.width(); | 
|---|
| 1185 | int h = d->size.height(); | 
|---|
| 1186 | switch (metric) { | 
|---|
| 1187 | case PdmWidth: | 
|---|
| 1188 | return w; | 
|---|
| 1189 |  | 
|---|
| 1190 | case PdmHeight: | 
|---|
| 1191 | return h; | 
|---|
| 1192 |  | 
|---|
| 1193 | case PdmWidthMM: | 
|---|
| 1194 | return qRound(w * 1000 / dpmx); | 
|---|
| 1195 |  | 
|---|
| 1196 | case PdmHeightMM: | 
|---|
| 1197 | return qRound(h * 1000 / dpmy); | 
|---|
| 1198 |  | 
|---|
| 1199 | case PdmNumColors: | 
|---|
| 1200 | return 0; | 
|---|
| 1201 |  | 
|---|
| 1202 | case PdmDepth: | 
|---|
| 1203 | return 32;//d->depth; | 
|---|
| 1204 |  | 
|---|
| 1205 | case PdmDpiX: | 
|---|
| 1206 | return qRound(dpmx * 0.0254); | 
|---|
| 1207 |  | 
|---|
| 1208 | case PdmDpiY: | 
|---|
| 1209 | return qRound(dpmy * 0.0254); | 
|---|
| 1210 |  | 
|---|
| 1211 | case PdmPhysicalDpiX: | 
|---|
| 1212 | return qRound(dpmx * 0.0254); | 
|---|
| 1213 |  | 
|---|
| 1214 | case PdmPhysicalDpiY: | 
|---|
| 1215 | return qRound(dpmy * 0.0254); | 
|---|
| 1216 |  | 
|---|
| 1217 | default: | 
|---|
| 1218 | qWarning("QGLFramebufferObject::metric(), Unhandled metric type: %d.\n", metric); | 
|---|
| 1219 | break; | 
|---|
| 1220 | } | 
|---|
| 1221 | return 0; | 
|---|
| 1222 | } | 
|---|
| 1223 |  | 
|---|
| 1224 | /*! | 
|---|
| 1225 | \fn GLuint QGLFramebufferObject::handle() const | 
|---|
| 1226 |  | 
|---|
| 1227 | Returns the GL framebuffer object handle for this framebuffer | 
|---|
| 1228 | object (returned by the \c{glGenFrameBuffersEXT()} function). This | 
|---|
| 1229 | handle can be used to attach new images or buffers to the | 
|---|
| 1230 | framebuffer. The user is responsible for cleaning up and | 
|---|
| 1231 | destroying these objects. | 
|---|
| 1232 | */ | 
|---|
| 1233 | GLuint QGLFramebufferObject::handle() const | 
|---|
| 1234 | { | 
|---|
| 1235 | Q_D(const QGLFramebufferObject); | 
|---|
| 1236 | return d->fbo(); | 
|---|
| 1237 | } | 
|---|
| 1238 |  | 
|---|
| 1239 | /*! \fn int QGLFramebufferObject::devType() const | 
|---|
| 1240 | \internal | 
|---|
| 1241 | */ | 
|---|
| 1242 |  | 
|---|
| 1243 |  | 
|---|
| 1244 | /*! | 
|---|
| 1245 | Returns the status of the depth and stencil buffers attached to | 
|---|
| 1246 | this framebuffer object. | 
|---|
| 1247 | */ | 
|---|
| 1248 |  | 
|---|
| 1249 | QGLFramebufferObject::Attachment QGLFramebufferObject::attachment() const | 
|---|
| 1250 | { | 
|---|
| 1251 | Q_D(const QGLFramebufferObject); | 
|---|
| 1252 | if (d->valid) | 
|---|
| 1253 | return d->fbo_attachment; | 
|---|
| 1254 | return NoAttachment; | 
|---|
| 1255 | } | 
|---|
| 1256 |  | 
|---|
| 1257 | /*! | 
|---|
| 1258 | \since 4.5 | 
|---|
| 1259 |  | 
|---|
| 1260 | Returns true if the framebuffer object is currently bound to a context, | 
|---|
| 1261 | otherwise false is returned. | 
|---|
| 1262 | */ | 
|---|
| 1263 |  | 
|---|
| 1264 | bool QGLFramebufferObject::isBound() const | 
|---|
| 1265 | { | 
|---|
| 1266 | Q_D(const QGLFramebufferObject); | 
|---|
| 1267 | const QGLContext *current = QGLContext::currentContext(); | 
|---|
| 1268 | return current ? current->d_ptr->current_fbo == d->fbo() : false; | 
|---|
| 1269 | } | 
|---|
| 1270 |  | 
|---|
| 1271 | /*! | 
|---|
| 1272 | \fn bool QGLFramebufferObject::hasOpenGLFramebufferBlit() | 
|---|
| 1273 |  | 
|---|
| 1274 | \since 4.6 | 
|---|
| 1275 |  | 
|---|
| 1276 | Returns true if the OpenGL \c{GL_EXT_framebuffer_blit} extension | 
|---|
| 1277 | is present on this system; otherwise returns false. | 
|---|
| 1278 |  | 
|---|
| 1279 | \sa blitFramebuffer() | 
|---|
| 1280 | */ | 
|---|
| 1281 | bool QGLFramebufferObject::hasOpenGLFramebufferBlit() | 
|---|
| 1282 | { | 
|---|
| 1283 | return (QGLExtensions::glExtensions() & QGLExtensions::FramebufferBlit); | 
|---|
| 1284 | } | 
|---|
| 1285 |  | 
|---|
| 1286 | /*! | 
|---|
| 1287 | \since 4.6 | 
|---|
| 1288 |  | 
|---|
| 1289 | Blits from the \a sourceRect rectangle in the \a source framebuffer | 
|---|
| 1290 | object to the \a targetRect rectangle in the \a target framebuffer object. | 
|---|
| 1291 |  | 
|---|
| 1292 | If \a source or \a target is 0, the default framebuffer will be used | 
|---|
| 1293 | instead of a framebuffer object as source or target respectively. | 
|---|
| 1294 |  | 
|---|
| 1295 | The \a buffers parameter should be a mask consisting of any combination of | 
|---|
| 1296 | \c GL_COLOR_BUFFER_BIT, \c GL_DEPTH_BUFFER_BIT, and | 
|---|
| 1297 | \c GL_STENCIL_BUFFER_BIT.  Any buffer type that is not present both | 
|---|
| 1298 | in the source and target buffers is ignored. | 
|---|
| 1299 |  | 
|---|
| 1300 | The \a sourceRect and \a targetRect rectangles may have different sizes; | 
|---|
| 1301 | in this case \a buffers should not contain \c GL_DEPTH_BUFFER_BIT or | 
|---|
| 1302 | \c GL_STENCIL_BUFFER_BIT. The \a filter parameter should be set to | 
|---|
| 1303 | \c GL_LINEAR or \c GL_NEAREST, and specifies whether linear or nearest | 
|---|
| 1304 | interpolation should be used when scaling is performed. | 
|---|
| 1305 |  | 
|---|
| 1306 | If \a source equals \a target a copy is performed within the same buffer. | 
|---|
| 1307 | Results are undefined if the source and target rectangles overlap and | 
|---|
| 1308 | have different sizes. The sizes must also be the same if any of the | 
|---|
| 1309 | framebuffer objects are multisample framebuffers. | 
|---|
| 1310 |  | 
|---|
| 1311 | Note that the scissor test will restrict the blit area if enabled. | 
|---|
| 1312 |  | 
|---|
| 1313 | This function will have no effect unless hasOpenGLFramebufferBlit() returns | 
|---|
| 1314 | true. | 
|---|
| 1315 |  | 
|---|
| 1316 | \sa hasOpenGLFramebufferBlit() | 
|---|
| 1317 | */ | 
|---|
| 1318 | void QGLFramebufferObject::blitFramebuffer(QGLFramebufferObject *target, const QRect &targetRect, | 
|---|
| 1319 | QGLFramebufferObject *source, const QRect &sourceRect, | 
|---|
| 1320 | GLbitfield buffers, | 
|---|
| 1321 | GLenum filter) | 
|---|
| 1322 | { | 
|---|
| 1323 | if (!(QGLExtensions::glExtensions() & QGLExtensions::FramebufferBlit)) | 
|---|
| 1324 | return; | 
|---|
| 1325 |  | 
|---|
| 1326 | const QGLContext *ctx = QGLContext::currentContext(); | 
|---|
| 1327 | if (!ctx) | 
|---|
| 1328 | return; | 
|---|
| 1329 |  | 
|---|
| 1330 | const int height = ctx->device()->height(); | 
|---|
| 1331 |  | 
|---|
| 1332 | const int sh = source ? source->height() : height; | 
|---|
| 1333 | const int th = target ? target->height() : height; | 
|---|
| 1334 |  | 
|---|
| 1335 | const int sx0 = sourceRect.left(); | 
|---|
| 1336 | const int sx1 = sourceRect.left() + sourceRect.width(); | 
|---|
| 1337 | const int sy0 = sh - (sourceRect.top() + sourceRect.height()); | 
|---|
| 1338 | const int sy1 = sh - sourceRect.top(); | 
|---|
| 1339 |  | 
|---|
| 1340 | const int tx0 = targetRect.left(); | 
|---|
| 1341 | const int tx1 = targetRect.left() + targetRect.width(); | 
|---|
| 1342 | const int ty0 = th - (targetRect.top() + targetRect.height()); | 
|---|
| 1343 | const int ty1 = th - targetRect.top(); | 
|---|
| 1344 |  | 
|---|
| 1345 | glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, source ? source->handle() : 0); | 
|---|
| 1346 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, target ? target->handle() : 0); | 
|---|
| 1347 |  | 
|---|
| 1348 | glBlitFramebufferEXT(sx0, sy0, sx1, sy1, | 
|---|
| 1349 | tx0, ty0, tx1, ty1, | 
|---|
| 1350 | buffers, filter); | 
|---|
| 1351 |  | 
|---|
| 1352 | glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo); | 
|---|
| 1353 | } | 
|---|
| 1354 |  | 
|---|
| 1355 | QT_END_NAMESPACE | 
|---|