| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** Contact: Qt Software Information (qt-info@nokia.com)
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| 5 | **
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| 6 | ** This file is part of the QtOpenGL module of the Qt Toolkit.
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| 7 | **
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| 8 | ** $QT_BEGIN_LICENSE:LGPL$
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| 9 | ** Commercial Usage
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| 10 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 11 | ** accordance with the Qt Commercial License Agreement provided with the
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| 12 | ** Software or, alternatively, in accordance with the terms contained in
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| 13 | ** a written agreement between you and Nokia.
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| 14 | **
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| 15 | ** GNU Lesser General Public License Usage
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| 16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 17 | ** General Public License version 2.1 as published by the Free Software
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| 18 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 19 | ** packaging of this file. Please review the following information to
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| 20 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 22 | **
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| 23 | ** In addition, as a special exception, Nokia gives you certain
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| 24 | ** additional rights. These rights are described in the Nokia Qt LGPL
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| 25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
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| 26 | ** package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you are unsure which license is appropriate for your use, please
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| 37 | ** contact the sales department at qt-sales@nokia.com.
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #include "qglframebufferobject.h"
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| 43 |
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| 44 | #include <qdebug.h>
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| 45 | #include <private/qgl_p.h>
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| 46 | #include <private/qpaintengine_opengl_p.h>
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| 47 | #include <qglframebufferobject.h>
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| 48 | #include <qlibrary.h>
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| 49 | #include <qimage.h>
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| 50 |
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| 51 | QT_BEGIN_NAMESPACE
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| 52 |
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| 53 | extern QImage qt_gl_read_framebuffer(const QSize&, bool, bool);
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| 54 |
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| 55 | #define QGL_FUNC_CONTEXT QGLContext *ctx = d_ptr->ctx;
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| 56 |
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| 57 | #define QT_CHECK_GLERROR() \
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| 58 | { \
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| 59 | GLenum err = glGetError(); \
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| 60 | if (err != GL_NO_ERROR) { \
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| 61 | qDebug("[%s line %d] GL Error: %d", \
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| 62 | __FILE__, __LINE__, (int)err); \
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| 63 | } \
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| 64 | }
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| 65 |
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| 66 | class QGLFramebufferObjectPrivate
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| 67 | {
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| 68 | public:
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| 69 | QGLFramebufferObjectPrivate() : depth_stencil_buffer(0), valid(false), bound(false), ctx(0) {}
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| 70 | ~QGLFramebufferObjectPrivate() {}
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| 71 |
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| 72 | void init(const QSize& sz, QGLFramebufferObject::Attachment attachment,
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| 73 | GLenum internal_format, GLenum texture_target);
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| 74 | bool checkFramebufferStatus() const;
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| 75 | GLuint texture;
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| 76 | GLuint fbo;
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| 77 | GLuint depth_stencil_buffer;
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| 78 | GLenum target;
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| 79 | QSize size;
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| 80 | uint valid : 1;
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| 81 | uint bound : 1;
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| 82 | QGLFramebufferObject::Attachment fbo_attachment;
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| 83 | QGLContext *ctx; // for Windows extension ptrs
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| 84 | };
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| 85 |
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| 86 | bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const
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| 87 | {
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| 88 | GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
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| 89 | switch(status) {
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| 90 | case GL_NO_ERROR:
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| 91 | case GL_FRAMEBUFFER_COMPLETE_EXT:
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| 92 | return true;
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| 93 | break;
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| 94 | case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
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| 95 | qDebug("QGLFramebufferObject: Unsupported framebuffer format.");
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| 96 | break;
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| 97 | case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
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| 98 | qDebug("QGLFramebufferObject: Framebuffer incomplete attachment.");
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| 99 | break;
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| 100 | case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
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| 101 | qDebug("QGLFramebufferObject: Framebuffer incomplete, missing attachment.");
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| 102 | break;
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| 103 | #ifdef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT
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| 104 | case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT:
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| 105 | qDebug("QGLFramebufferObject: Framebuffer incomplete, duplicate attachment.");
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| 106 | break;
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| 107 | #endif
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| 108 | case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
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| 109 | qDebug("QGLFramebufferObject: Framebuffer incomplete, attached images must have same dimensions.");
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| 110 | break;
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| 111 | case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
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| 112 | qDebug("QGLFramebufferObject: Framebuffer incomplete, attached images must have same format.");
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| 113 | break;
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| 114 | case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
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| 115 | qDebug("QGLFramebufferObject: Framebuffer incomplete, missing draw buffer.");
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| 116 | break;
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| 117 | case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
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| 118 | qDebug("QGLFramebufferObject: Framebuffer incomplete, missing read buffer.");
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| 119 | break;
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| 120 | default:
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| 121 | qDebug() <<"QGLFramebufferObject: An undefined error has occurred: "<< status;
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| 122 | break;
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| 123 | }
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| 124 | return false;
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| 125 | }
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| 126 |
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| 127 | void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::Attachment attachment,
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| 128 | GLenum texture_target, GLenum internal_format)
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| 129 | {
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| 130 | ctx = const_cast<QGLContext *>(QGLContext::currentContext());
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| 131 | bool ext_detected = (QGLExtensions::glExtensions & QGLExtensions::FramebufferObject);
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| 132 | if (!ext_detected || (ext_detected && !qt_resolve_framebufferobject_extensions(ctx)))
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| 133 | return;
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| 134 |
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| 135 | size = sz;
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| 136 | target = texture_target;
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| 137 | // texture dimensions
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| 138 |
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| 139 | while (glGetError() != GL_NO_ERROR) {} // reset error state
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| 140 | glGenFramebuffersEXT(1, &fbo);
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| 141 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo);
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| 142 |
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| 143 | QT_CHECK_GLERROR();
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| 144 | // init texture
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| 145 | glGenTextures(1, &texture);
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| 146 | glBindTexture(target, texture);
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| 147 | glTexImage2D(target, 0, internal_format, size.width(), size.height(), 0,
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| 148 | GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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| 149 | #ifndef QT_OPENGL_ES
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| 150 | glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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| 151 | glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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| 152 | glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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| 153 | glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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| 154 | #else
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| 155 | glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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| 156 | glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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| 157 | glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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| 158 | glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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| 159 | #endif
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| 160 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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| 161 | target, texture, 0);
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| 162 |
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| 163 | QT_CHECK_GLERROR();
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| 164 | valid = checkFramebufferStatus();
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| 165 |
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| 166 | if (attachment == QGLFramebufferObject::CombinedDepthStencil
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| 167 | && (QGLExtensions::glExtensions & QGLExtensions::PackedDepthStencil)) {
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| 168 | // depth and stencil buffer needs another extension
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| 169 | glGenRenderbuffersEXT(1, &depth_stencil_buffer);
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| 170 | Q_ASSERT(!glIsRenderbufferEXT(depth_stencil_buffer));
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| 171 | glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth_stencil_buffer);
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| 172 | Q_ASSERT(glIsRenderbufferEXT(depth_stencil_buffer));
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| 173 | glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, size.width(), size.height());
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| 174 | GLint i = 0;
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| 175 | glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
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| 176 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
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| 177 | GL_RENDERBUFFER_EXT, depth_stencil_buffer);
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| 178 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
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| 179 | GL_RENDERBUFFER_EXT, depth_stencil_buffer);
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| 180 | fbo_attachment = QGLFramebufferObject::CombinedDepthStencil;
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| 181 | valid = checkFramebufferStatus();
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| 182 | if (!valid)
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| 183 | glDeleteRenderbuffersEXT(1, &depth_stencil_buffer);
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| 184 | } else if (attachment == QGLFramebufferObject::Depth
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| 185 | || attachment == QGLFramebufferObject::CombinedDepthStencil)
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| 186 | {
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| 187 | glGenRenderbuffersEXT(1, &depth_stencil_buffer);
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| 188 | Q_ASSERT(!glIsRenderbufferEXT(depth_stencil_buffer));
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| 189 | glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth_stencil_buffer);
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| 190 | Q_ASSERT(glIsRenderbufferEXT(depth_stencil_buffer));
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| 191 | #ifdef QT_OPENGL_ES
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| 192 | #define GL_DEPTH_COMPONENT16 0x81A5
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| 193 | glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16, size.width(), size.height());
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| 194 | #else
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| 195 | glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, size.width(), size.height());
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| 196 | #endif
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| 197 | GLint i = 0;
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| 198 | glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
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| 199 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
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| 200 | GL_RENDERBUFFER_EXT, depth_stencil_buffer);
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| 201 | fbo_attachment = QGLFramebufferObject::Depth;
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| 202 | valid = checkFramebufferStatus();
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| 203 | if (!valid)
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| 204 | glDeleteRenderbuffersEXT(1, &depth_stencil_buffer);
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| 205 | } else {
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| 206 | fbo_attachment = QGLFramebufferObject::NoAttachment;
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| 207 | }
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| 208 |
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| 209 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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| 210 | if (!valid) {
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| 211 | glDeleteTextures(1, &texture);
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| 212 | glDeleteFramebuffersEXT(1, &fbo);
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| 213 | }
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| 214 | QT_CHECK_GLERROR();
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| 215 | }
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| 216 |
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| 217 | /*!
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| 218 | \class QGLFramebufferObject
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| 219 | \brief The QGLFramebufferObject class encapsulates an OpenGL framebuffer object.
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| 220 | \since 4.2
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| 221 |
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| 222 | \ingroup multimedia
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| 223 |
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| 224 | The QGLFramebufferObject class encapsulates an OpenGL framebuffer
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| 225 | object, defined by the \c{GL_EXT_framebuffer_object} extension. In
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| 226 | addition it provides a rendering surface that can be painted on
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| 227 | with a QPainter, rendered to using native GL calls, or both. This
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| 228 | surface can be bound and used as a regular texture in your own GL
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| 229 | drawing code. By default, the QGLFramebufferObject class
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| 230 | generates a 2D GL texture (using the \c{GL_TEXTURE_2D} target),
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| 231 | which is used as the internal rendering target.
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| 232 |
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| 233 | \bold{It is important to have a current GL context when creating a
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| 234 | QGLFramebufferObject, otherwise initialization will fail.}
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| 235 |
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| 236 | OpenGL framebuffer objects and pbuffers (see
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| 237 | \l{QGLPixelBuffer}{QGLPixelBuffer}) can both be used to render to
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| 238 | offscreen surfaces, but there are a number of advantages with
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| 239 | using framebuffer objects instead of pbuffers:
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| 240 |
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| 241 | \list 1
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| 242 | \o A framebuffer object does not require a separate rendering
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| 243 | context, so no context switching will occur when switching
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| 244 | rendering targets. There is an overhead involved in switching
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| 245 | targets, but in general it is cheaper than a context switch to a
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| 246 | pbuffer.
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| 247 |
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| 248 | \o Rendering to dynamic textures (i.e. render-to-texture
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| 249 | functionality) works on all platforms. No need to do explicit copy
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| 250 | calls from a render buffer into a texture, as was necessary on
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| 251 | systems that did not support the \c{render_texture} extension.
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| 252 |
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| 253 | \o It is possible to attach several rendering buffers (or texture
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| 254 | objects) to the same framebuffer object, and render to all of them
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| 255 | without doing a context switch.
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| 256 |
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| 257 | \o The OpenGL framebuffer extension is a pure GL extension with no
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| 258 | system dependant WGL, CGL, or GLX parts. This makes using
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| 259 | framebuffer objects more portable.
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| 260 | \endlist
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| 261 |
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| 262 | Note that primitives drawn to a QGLFramebufferObject with QPainter
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| 263 | will only be antialiased if the QPainter::HighQualityAntialiasing
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| 264 | render hint is set. This is because there is currently no support
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| 265 | for the \c{GL_EXT_framebuffer_multisample} extension, which is
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| 266 | required to do multisample based antialiasing. Also note that the
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| 267 | QPainter::HighQualityAntialiasing render hint requires the
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| 268 | \c{GL_ARB_fragment_program} extension to work in OpenGL.
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| 269 |
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| 270 | \sa {Framebuffer Object Example}
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| 271 | */
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| 272 |
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| 273 |
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| 274 | /*!
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| 275 | \enum QGLFramebufferObject::Attachment
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| 276 | \since 4.3
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| 277 |
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| 278 | This enum type is used to configure the depth and stencil buffers
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| 279 | attached to the framebuffer object when it is created.
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| 280 |
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| 281 | \value NoAttachment No attachment is added to the framebuffer object. Note that the
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| 282 | OpenGL depth and stencil tests won't work when rendering to a
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| 283 | framebuffer object without any depth or stencil buffers.
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| 284 | This is the default value.
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| 285 |
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| 286 | \value CombinedDepthStencil If the \c GL_EXT_packed_depth_stencil extension is present,
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| 287 | a combined depth and stencil buffer is attached.
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| 288 | If the extension is not present, only a depth buffer is attached.
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| 289 |
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| 290 | \value Depth A depth buffer is attached to the framebuffer object.
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| 291 |
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| 292 | \sa attachment()
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| 293 | */
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| 294 |
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| 295 |
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| 296 | /*! \fn QGLFramebufferObject::QGLFramebufferObject(const QSize &size, GLenum target)
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| 297 |
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| 298 | Constructs an OpenGL framebuffer object and binds a 2D GL texture
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| 299 | to the buffer of the size \a size. The texture is bound to the
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| 300 | \c GL_COLOR_ATTACHMENT0 target in the framebuffer object.
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| 301 |
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| 302 | The \a target parameter is used to specify the GL texture
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| 303 | target. The default target is \c GL_TEXTURE_2D. Keep in mind that
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| 304 | \c GL_TEXTURE_2D textures must have a power of 2 width and height
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| 305 | (e.g. 256x512), unless you are using OpenGL 2.0 or higher.
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| 306 |
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| 307 | By default, no depth and stencil buffers are attached. This behavior
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| 308 | can be toggled using one of the overloaded constructors.
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| 309 |
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| 310 | The default internal texture format is \c GL_RGBA8.
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| 311 |
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| 312 | It is important that you have a current GL context set when
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| 313 | creating the QGLFramebufferObject, otherwise the initialization
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| 314 | will fail.
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| 315 |
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| 316 | \sa size(), texture(), attachment()
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| 317 | */
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| 318 |
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| 319 | #ifndef QT_OPENGL_ES
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| 320 | #define DEFAULT_FORMAT GL_RGBA8
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| 321 | #else
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| 322 | #define DEFAULT_FORMAT GL_RGBA
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| 323 | #endif
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| 324 |
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| 325 | QGLFramebufferObject::QGLFramebufferObject(const QSize &size, GLenum target)
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| 326 | : d_ptr(new QGLFramebufferObjectPrivate)
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| 327 | {
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| 328 | Q_D(QGLFramebufferObject);
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| 329 | d->init(size, NoAttachment, target, DEFAULT_FORMAT);
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| 330 | }
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| 331 |
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| 332 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
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| 333 | /*! \internal */
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| 334 | QGLFramebufferObject::QGLFramebufferObject(const QSize &size, QMacCompatGLenum target)
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| 335 | : d_ptr(new QGLFramebufferObjectPrivate)
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| 336 | {
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| 337 | Q_D(QGLFramebufferObject);
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| 338 | d->init(size, NoAttachment, target, DEFAULT_FORMAT);
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| 339 | }
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| 340 | #endif
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| 341 |
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| 342 | /*! \overload
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| 343 |
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| 344 | Constructs an OpenGL framebuffer object and binds a 2D GL texture
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| 345 | to the buffer of the given \a width and \a height.
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| 346 |
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| 347 | \sa size(), texture()
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| 348 | */
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| 349 | QGLFramebufferObject::QGLFramebufferObject(int width, int height, GLenum target)
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| 350 | : d_ptr(new QGLFramebufferObjectPrivate)
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| 351 | {
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| 352 | Q_D(QGLFramebufferObject);
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| 353 | d->init(QSize(width, height), NoAttachment, target, DEFAULT_FORMAT);
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| 354 | }
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| 355 |
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| 356 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
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| 357 | /*! \internal */
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| 358 | QGLFramebufferObject::QGLFramebufferObject(int width, int height, QMacCompatGLenum target)
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| 359 | : d_ptr(new QGLFramebufferObjectPrivate)
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| 360 | {
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| 361 | Q_D(QGLFramebufferObject);
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| 362 | d->init(QSize(width, height), NoAttachment, target, DEFAULT_FORMAT);
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| 363 | }
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| 364 | #endif
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| 365 |
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| 366 | /*! \overload
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| 367 |
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| 368 | Constructs an OpenGL framebuffer object and binds a texture to the
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| 369 | buffer of the given \a width and \a height.
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| 370 |
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| 371 | The \a attachment parameter describes the depth/stencil buffer
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| 372 | configuration, \a target the texture target and \a internal_format
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| 373 | the internal texture format. The default texture target is \c
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| 374 | GL_TEXTURE_2D, while the default internal format is \c GL_RGBA8.
|
|---|
| 375 |
|
|---|
| 376 | \sa size(), texture(), attachment()
|
|---|
| 377 | */
|
|---|
| 378 | QGLFramebufferObject::QGLFramebufferObject(int width, int height, Attachment attachment,
|
|---|
| 379 | GLenum target, GLenum internal_format)
|
|---|
| 380 | : d_ptr(new QGLFramebufferObjectPrivate)
|
|---|
| 381 | {
|
|---|
| 382 | Q_D(QGLFramebufferObject);
|
|---|
| 383 | d->init(QSize(width, height), attachment, target, internal_format);
|
|---|
| 384 | }
|
|---|
| 385 |
|
|---|
| 386 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
|---|
| 387 | /*! \internal */
|
|---|
| 388 | QGLFramebufferObject::QGLFramebufferObject(int width, int height, Attachment attachment,
|
|---|
| 389 | QMacCompatGLenum target, QMacCompatGLenum internal_format)
|
|---|
| 390 | : d_ptr(new QGLFramebufferObjectPrivate)
|
|---|
| 391 | {
|
|---|
| 392 | Q_D(QGLFramebufferObject);
|
|---|
| 393 | d->init(QSize(width, height), attachment, target, internal_format);
|
|---|
| 394 | }
|
|---|
| 395 | #endif
|
|---|
| 396 |
|
|---|
| 397 | /*! \overload
|
|---|
| 398 |
|
|---|
| 399 | Constructs an OpenGL framebuffer object and binds a texture to the
|
|---|
| 400 | buffer of the given \a size.
|
|---|
| 401 |
|
|---|
| 402 | The \a attachment parameter describes the depth/stencil buffer
|
|---|
| 403 | configuration, \a target the texture target and \a internal_format
|
|---|
| 404 | the internal texture format. The default texture target is \c
|
|---|
| 405 | GL_TEXTURE_2D, while the default internal format is \c GL_RGBA8.
|
|---|
| 406 |
|
|---|
| 407 | \sa size(), texture(), attachment()
|
|---|
| 408 | */
|
|---|
| 409 | QGLFramebufferObject::QGLFramebufferObject(const QSize &size, Attachment attachment,
|
|---|
| 410 | GLenum target, GLenum internal_format)
|
|---|
| 411 | : d_ptr(new QGLFramebufferObjectPrivate)
|
|---|
| 412 | {
|
|---|
| 413 | Q_D(QGLFramebufferObject);
|
|---|
| 414 | d->init(size, attachment, target, internal_format);
|
|---|
| 415 | }
|
|---|
| 416 |
|
|---|
| 417 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
|---|
| 418 | /*! \internal */
|
|---|
| 419 | QGLFramebufferObject::QGLFramebufferObject(const QSize &size, Attachment attachment,
|
|---|
| 420 | QMacCompatGLenum target, QMacCompatGLenum internal_format)
|
|---|
| 421 | : d_ptr(new QGLFramebufferObjectPrivate)
|
|---|
| 422 | {
|
|---|
| 423 | Q_D(QGLFramebufferObject);
|
|---|
| 424 | d->init(size, attachment, target, internal_format);
|
|---|
| 425 | }
|
|---|
| 426 | #endif
|
|---|
| 427 |
|
|---|
| 428 | /*!
|
|---|
| 429 | \fn QGLFramebufferObject::~QGLFramebufferObject()
|
|---|
| 430 |
|
|---|
| 431 | Destroys the framebuffer object and frees any allocated resources.
|
|---|
| 432 | */
|
|---|
| 433 | QGLFramebufferObject::~QGLFramebufferObject()
|
|---|
| 434 | {
|
|---|
| 435 | Q_D(QGLFramebufferObject);
|
|---|
| 436 | QGL_FUNC_CONTEXT;
|
|---|
| 437 |
|
|---|
| 438 | if (isValid()
|
|---|
| 439 | && (d->ctx == QGLContext::currentContext()
|
|---|
| 440 | || qgl_share_reg()->checkSharing(d->ctx, QGLContext::currentContext())))
|
|---|
| 441 | {
|
|---|
| 442 | glDeleteTextures(1, &d->texture);
|
|---|
| 443 | if (d->depth_stencil_buffer)
|
|---|
| 444 | glDeleteRenderbuffersEXT(1, &d->depth_stencil_buffer);
|
|---|
| 445 | glDeleteFramebuffersEXT(1, &d->fbo);
|
|---|
| 446 | }
|
|---|
| 447 | delete d_ptr;
|
|---|
| 448 | }
|
|---|
| 449 |
|
|---|
| 450 | /*!
|
|---|
| 451 | \fn bool QGLFramebufferObject::isValid() const
|
|---|
| 452 |
|
|---|
| 453 | Returns true if the framebuffer object is valid.
|
|---|
| 454 |
|
|---|
| 455 | The framebuffer can become invalid if the initialization process
|
|---|
| 456 | fails, the user attaches an invalid buffer to the framebuffer
|
|---|
| 457 | object, or a non-power of 2 width/height is specified as the
|
|---|
| 458 | texture size if the texture target is \c{GL_TEXTURE_2D}.
|
|---|
| 459 | */
|
|---|
| 460 | bool QGLFramebufferObject::isValid() const
|
|---|
| 461 | {
|
|---|
| 462 | Q_D(const QGLFramebufferObject);
|
|---|
| 463 | return d->valid;
|
|---|
| 464 | }
|
|---|
| 465 |
|
|---|
| 466 | /*!
|
|---|
| 467 | \fn bool QGLFramebufferObject::bind()
|
|---|
| 468 |
|
|---|
| 469 | Switches rendering from the default, windowing system provided
|
|---|
| 470 | framebuffer to this framebuffer object.
|
|---|
| 471 | Returns true upon success, false otherwise.
|
|---|
| 472 | */
|
|---|
| 473 | bool QGLFramebufferObject::bind()
|
|---|
| 474 | {
|
|---|
| 475 | if (!isValid())
|
|---|
| 476 | return false;
|
|---|
| 477 | Q_D(QGLFramebufferObject);
|
|---|
| 478 | QGL_FUNC_CONTEXT;
|
|---|
| 479 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, d->fbo);
|
|---|
| 480 | d->bound = d->valid = d->checkFramebufferStatus();
|
|---|
| 481 | return d->valid;
|
|---|
| 482 | }
|
|---|
| 483 |
|
|---|
| 484 | /*!
|
|---|
| 485 | \fn bool QGLFramebufferObject::release()
|
|---|
| 486 |
|
|---|
| 487 | Switches rendering back to the default, windowing system provided
|
|---|
| 488 | framebuffer.
|
|---|
| 489 | Returns true upon success, false otherwise.
|
|---|
| 490 | */
|
|---|
| 491 | bool QGLFramebufferObject::release()
|
|---|
| 492 | {
|
|---|
| 493 | if (!isValid())
|
|---|
| 494 | return false;
|
|---|
| 495 | Q_D(QGLFramebufferObject);
|
|---|
| 496 | QGL_FUNC_CONTEXT;
|
|---|
| 497 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|---|
| 498 | d->valid = d->checkFramebufferStatus();
|
|---|
| 499 | d->bound = false;
|
|---|
| 500 | return d->valid;
|
|---|
| 501 | }
|
|---|
| 502 |
|
|---|
| 503 | /*!
|
|---|
| 504 | \fn GLuint QGLFramebufferObject::texture() const
|
|---|
| 505 |
|
|---|
| 506 | Returns the texture id for the texture attached as the default
|
|---|
| 507 | rendering target in this framebuffer object. This texture id can
|
|---|
| 508 | be bound as a normal texture in your own GL code.
|
|---|
| 509 | */
|
|---|
| 510 | GLuint QGLFramebufferObject::texture() const
|
|---|
| 511 | {
|
|---|
| 512 | Q_D(const QGLFramebufferObject);
|
|---|
| 513 | return d->texture;
|
|---|
| 514 | }
|
|---|
| 515 |
|
|---|
| 516 | /*!
|
|---|
| 517 | \fn QSize QGLFramebufferObject::size() const
|
|---|
| 518 |
|
|---|
| 519 | Returns the size of the texture attached to this framebuffer
|
|---|
| 520 | object.
|
|---|
| 521 | */
|
|---|
| 522 | QSize QGLFramebufferObject::size() const
|
|---|
| 523 | {
|
|---|
| 524 | Q_D(const QGLFramebufferObject);
|
|---|
| 525 | return d->size;
|
|---|
| 526 | }
|
|---|
| 527 |
|
|---|
| 528 | /*!
|
|---|
| 529 | \fn QImage QGLFramebufferObject::toImage() const
|
|---|
| 530 |
|
|---|
| 531 | Returns the contents of this framebuffer object as a QImage.
|
|---|
| 532 | */
|
|---|
| 533 | QImage QGLFramebufferObject::toImage() const
|
|---|
| 534 | {
|
|---|
| 535 | Q_D(const QGLFramebufferObject);
|
|---|
| 536 | if (!d->valid)
|
|---|
| 537 | return QImage();
|
|---|
| 538 |
|
|---|
| 539 | const_cast<QGLFramebufferObject *>(this)->bind();
|
|---|
| 540 | QImage image = qt_gl_read_framebuffer(d->size, d->ctx->format().alpha(), true);
|
|---|
| 541 | const_cast<QGLFramebufferObject *>(this)->release();
|
|---|
| 542 |
|
|---|
| 543 | return image;
|
|---|
| 544 | }
|
|---|
| 545 |
|
|---|
| 546 | #if !defined(QT_OPENGL_ES_2)
|
|---|
| 547 | Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_buffer_paintengine)
|
|---|
| 548 | #endif
|
|---|
| 549 |
|
|---|
| 550 | /*! \reimp */
|
|---|
| 551 | QPaintEngine *QGLFramebufferObject::paintEngine() const
|
|---|
| 552 | {
|
|---|
| 553 | #if !defined(QT_OPENGL_ES_2)
|
|---|
| 554 | return qt_buffer_paintengine();
|
|---|
| 555 | #else
|
|---|
| 556 | return 0;
|
|---|
| 557 | #endif
|
|---|
| 558 | }
|
|---|
| 559 |
|
|---|
| 560 | /*!
|
|---|
| 561 | \fn bool QGLFramebufferObject::hasOpenGLFramebufferObjects()
|
|---|
| 562 |
|
|---|
| 563 | Returns true if the OpenGL \c{GL_EXT_framebuffer_object} extension
|
|---|
| 564 | is present on this system; otherwise returns false.
|
|---|
| 565 | */
|
|---|
| 566 | bool QGLFramebufferObject::hasOpenGLFramebufferObjects()
|
|---|
| 567 | {
|
|---|
| 568 | QGLWidget dmy; // needed to detect and init the QGLExtensions object
|
|---|
| 569 | return (QGLExtensions::glExtensions & QGLExtensions::FramebufferObject);
|
|---|
| 570 | }
|
|---|
| 571 |
|
|---|
| 572 | /*!
|
|---|
| 573 | \since 4.4
|
|---|
| 574 |
|
|---|
| 575 | Draws the given texture, \a textureId, to the given target rectangle,
|
|---|
| 576 | \a target, in OpenGL model space. The \a textureTarget should be a 2D
|
|---|
| 577 | texture target.
|
|---|
| 578 |
|
|---|
| 579 | The framebuffer object should be bound when calling this function.
|
|---|
| 580 |
|
|---|
| 581 | Equivalent to the corresponding QGLContext::drawTexture().
|
|---|
| 582 | */
|
|---|
| 583 | void QGLFramebufferObject::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget)
|
|---|
| 584 | {
|
|---|
| 585 | Q_D(QGLFramebufferObject);
|
|---|
| 586 | d->ctx->drawTexture(target, textureId, textureTarget);
|
|---|
| 587 | }
|
|---|
| 588 |
|
|---|
| 589 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
|---|
| 590 | /*! \internal */
|
|---|
| 591 | void QGLFramebufferObject::drawTexture(const QRectF &target, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget)
|
|---|
| 592 | {
|
|---|
| 593 | Q_D(QGLFramebufferObject);
|
|---|
| 594 | d->ctx->drawTexture(target, textureId, textureTarget);
|
|---|
| 595 | }
|
|---|
| 596 | #endif
|
|---|
| 597 |
|
|---|
| 598 | /*!
|
|---|
| 599 | \since 4.4
|
|---|
| 600 |
|
|---|
| 601 | Draws the given texture, \a textureId, at the given \a point in OpenGL
|
|---|
| 602 | model space. The \a textureTarget should be a 2D texture target.
|
|---|
| 603 |
|
|---|
| 604 | The framebuffer object should be bound when calling this function.
|
|---|
| 605 |
|
|---|
| 606 | Equivalent to the corresponding QGLContext::drawTexture().
|
|---|
| 607 | */
|
|---|
| 608 | void QGLFramebufferObject::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget)
|
|---|
| 609 | {
|
|---|
| 610 | Q_D(QGLFramebufferObject);
|
|---|
| 611 | d->ctx->drawTexture(point, textureId, textureTarget);
|
|---|
| 612 | }
|
|---|
| 613 |
|
|---|
| 614 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
|---|
| 615 | /*! \internal */
|
|---|
| 616 | void QGLFramebufferObject::drawTexture(const QPointF &point, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget)
|
|---|
| 617 | {
|
|---|
| 618 | Q_D(QGLFramebufferObject);
|
|---|
| 619 | d->ctx->drawTexture(point, textureId, textureTarget);
|
|---|
| 620 | }
|
|---|
| 621 | #endif
|
|---|
| 622 |
|
|---|
| 623 | extern int qt_defaultDpi();
|
|---|
| 624 |
|
|---|
| 625 | /*! \reimp */
|
|---|
| 626 | int QGLFramebufferObject::metric(PaintDeviceMetric metric) const
|
|---|
| 627 | {
|
|---|
| 628 | Q_D(const QGLFramebufferObject);
|
|---|
| 629 |
|
|---|
| 630 | float dpmx = qt_defaultDpi()*100./2.54;
|
|---|
| 631 | float dpmy = qt_defaultDpi()*100./2.54;
|
|---|
| 632 | int w = d->size.width();
|
|---|
| 633 | int h = d->size.height();
|
|---|
| 634 | switch (metric) {
|
|---|
| 635 | case PdmWidth:
|
|---|
| 636 | return w;
|
|---|
| 637 |
|
|---|
| 638 | case PdmHeight:
|
|---|
| 639 | return h;
|
|---|
| 640 |
|
|---|
| 641 | case PdmWidthMM:
|
|---|
| 642 | return qRound(w * 1000 / dpmx);
|
|---|
| 643 |
|
|---|
| 644 | case PdmHeightMM:
|
|---|
| 645 | return qRound(h * 1000 / dpmy);
|
|---|
| 646 |
|
|---|
| 647 | case PdmNumColors:
|
|---|
| 648 | return 0;
|
|---|
| 649 |
|
|---|
| 650 | case PdmDepth:
|
|---|
| 651 | return 32;//d->depth;
|
|---|
| 652 |
|
|---|
| 653 | case PdmDpiX:
|
|---|
| 654 | return (int)(dpmx * 0.0254);
|
|---|
| 655 |
|
|---|
| 656 | case PdmDpiY:
|
|---|
| 657 | return (int)(dpmy * 0.0254);
|
|---|
| 658 |
|
|---|
| 659 | case PdmPhysicalDpiX:
|
|---|
| 660 | return (int)(dpmx * 0.0254);
|
|---|
| 661 |
|
|---|
| 662 | case PdmPhysicalDpiY:
|
|---|
| 663 | return (int)(dpmy * 0.0254);
|
|---|
| 664 |
|
|---|
| 665 | default:
|
|---|
| 666 | qWarning("QGLFramebufferObject::metric(), Unhandled metric type: %d.\n", metric);
|
|---|
| 667 | break;
|
|---|
| 668 | }
|
|---|
| 669 | return 0;
|
|---|
| 670 | }
|
|---|
| 671 |
|
|---|
| 672 | /*!
|
|---|
| 673 | \fn GLuint QGLFramebufferObject::handle() const
|
|---|
| 674 |
|
|---|
| 675 | Returns the GL framebuffer object handle for this framebuffer
|
|---|
| 676 | object (returned by the \c{glGenFrameBuffersEXT()} function). This
|
|---|
| 677 | handle can be used to attach new images or buffers to the
|
|---|
| 678 | framebuffer. The user is responsible for cleaning up and
|
|---|
| 679 | destroying these objects.
|
|---|
| 680 | */
|
|---|
| 681 | GLuint QGLFramebufferObject::handle() const
|
|---|
| 682 | {
|
|---|
| 683 | Q_D(const QGLFramebufferObject);
|
|---|
| 684 | return d->fbo;
|
|---|
| 685 | }
|
|---|
| 686 |
|
|---|
| 687 | /*! \fn int QGLFramebufferObject::devType() const
|
|---|
| 688 |
|
|---|
| 689 | \reimp
|
|---|
| 690 | */
|
|---|
| 691 |
|
|---|
| 692 |
|
|---|
| 693 | /*!
|
|---|
| 694 | Returns the status of the depth and stencil buffers attached to
|
|---|
| 695 | this framebuffer object.
|
|---|
| 696 | */
|
|---|
| 697 |
|
|---|
| 698 | QGLFramebufferObject::Attachment QGLFramebufferObject::attachment() const
|
|---|
| 699 | {
|
|---|
| 700 | Q_D(const QGLFramebufferObject);
|
|---|
| 701 | if (d->valid)
|
|---|
| 702 | return d->fbo_attachment;
|
|---|
| 703 | return NoAttachment;
|
|---|
| 704 | }
|
|---|
| 705 |
|
|---|
| 706 | /*!
|
|---|
| 707 | \since 4.5
|
|---|
| 708 |
|
|---|
| 709 | Returns true if the framebuffer object is currently bound to a context,
|
|---|
| 710 | otherwise false is returned.
|
|---|
| 711 | */
|
|---|
| 712 |
|
|---|
| 713 | bool QGLFramebufferObject::isBound() const
|
|---|
| 714 | {
|
|---|
| 715 | Q_D(const QGLFramebufferObject);
|
|---|
| 716 | return d->bound;
|
|---|
| 717 | }
|
|---|
| 718 |
|
|---|
| 719 | QT_END_NAMESPACE
|
|---|