| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** Contact: Qt Software Information (qt-info@nokia.com)
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| 5 | **
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| 6 | ** This file is part of the QtOpenGL module of the Qt Toolkit.
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| 7 | **
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| 8 | ** $QT_BEGIN_LICENSE:LGPL$
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| 9 | ** Commercial Usage
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| 10 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 11 | ** accordance with the Qt Commercial License Agreement provided with the
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| 12 | ** Software or, alternatively, in accordance with the terms contained in
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| 13 | ** a written agreement between you and Nokia.
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| 14 | **
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| 15 | ** GNU Lesser General Public License Usage
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| 16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 17 | ** General Public License version 2.1 as published by the Free Software
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| 18 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 19 | ** packaging of this file. Please review the following information to
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| 20 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 22 | **
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| 23 | ** In addition, as a special exception, Nokia gives you certain
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| 24 | ** additional rights. These rights are described in the Nokia Qt LGPL
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| 25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
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| 26 | ** package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you are unsure which license is appropriate for your use, please
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| 37 | ** contact the sales department at qt-sales@nokia.com.
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #include "qglpexshadermanager_p.h"
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| 43 |
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| 44 | #include "glgc_shader_source.h"
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| 45 |
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| 46 | QGLPEXShaderManager::QGLPEXShaderManager(const QGLContext* context)
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| 47 | {
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| 48 | ctx = const_cast<QGLContext*>(context);
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| 49 |
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| 50 | defaultVertexShader= new QGLShader(QGLShader::VertexShader, context);
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| 51 | defaultVertexShader->addSource(QLatin1String(qglslDefaultVertexShader));
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| 52 | if (!defaultVertexShader->compile())
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| 53 | qWarning() << "Default vertex shader failed to compile: " << defaultVertexShader->log();
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| 54 |
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| 55 | noBrushShader = new QGLShader(QGLShader::FragmentShader, context);
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| 56 | noBrushShader->addSource(QLatin1String(qglslFragmentShaderMain));
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| 57 | noBrushShader->addSource(QLatin1String(qglslNoBrushFragmentShader));
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| 58 | if (!noBrushShader->compile())
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| 59 | qWarning() << "No brush shader failed to compile:" << noBrushShader->log();
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| 60 |
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| 61 |
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| 62 | // Create a program for noBrush:
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| 63 | QGLShaderProgram* noBrushProg = new QGLShaderProgram(ctx);
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| 64 | noBrushProg->addShader(defaultVertexShader);
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| 65 | noBrushProg->addShader(noBrushShader);
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| 66 | if (!noBrushProg->link())
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| 67 | qWarning() << "NoBrush shader program failed to link:" << noBrushProg->log();
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| 68 |
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| 69 | // Add noBrush Program to cache:
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| 70 | QGLCachedShaderProg cachedProg;
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| 71 | cachedProg.vertexShader = defaultVertexShader;
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| 72 | cachedProg.brushShader = noBrushShader;
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| 73 | cachedProg.compositionShader = 0;
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| 74 | cachedProg.shader = noBrushProg;
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| 75 | cachedPrograms.append(cachedProg);
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| 76 |
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| 77 |
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| 78 | // Set state
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| 79 | useGlobalOpacity = true;
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| 80 | currentBrushStyle = Qt::NoBrush;
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| 81 | currentTransformType = FullTransform;
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| 82 | shaderProgNeedsChanging = false;
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| 83 | activeProgram = noBrushProg;
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| 84 |
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| 85 | solidBrushShader = 0;
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| 86 |
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| 87 | conicalBrushVertexShader = 0;
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| 88 | conicalBrushFragmentShader = 0;
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| 89 |
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| 90 | radialBrushVertexShader = 0;
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| 91 | radialBrushFragmentShader = 0;
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| 92 |
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| 93 | linearBrushVertexShader = 0;
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| 94 | linearBrushFragmentShader = 0;
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| 95 |
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| 96 | patternBrushVertexShader = 0;
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| 97 | patternBrushFragmentShader = 0;
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| 98 |
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| 99 | textureBrushFragmentShader = 0;
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| 100 | textureBrushVertexShader = 0;
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| 101 |
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| 102 | simpleFragmentShader = 0;
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| 103 | simpleShaderProgram = 0;
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| 104 |
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| 105 | imageVertexShader = 0;
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| 106 | imageFragmentShader = 0;
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| 107 | imageShaderProgram = 0;
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| 108 |
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| 109 | textVertexShader = 0;
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| 110 | textFragmentShader = 0;
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| 111 | textShaderProgram = 0;
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| 112 | }
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| 113 |
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| 114 | QGLPEXShaderManager::~QGLPEXShaderManager()
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| 115 | {
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| 116 | delete defaultVertexShader;
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| 117 | delete imageVertexShader;
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| 118 | delete imageFragmentShader;
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| 119 | delete imageShaderProgram;
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| 120 | delete textVertexShader;
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| 121 | delete textFragmentShader;
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| 122 | delete textShaderProgram;
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| 123 | delete noBrushShader;
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| 124 | delete solidBrushShader;
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| 125 |
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| 126 | delete conicalBrushVertexShader;
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| 127 | delete conicalBrushFragmentShader;
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| 128 |
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| 129 | delete radialBrushVertexShader;
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| 130 | delete radialBrushFragmentShader;
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| 131 |
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| 132 | delete linearBrushFragmentShader;
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| 133 | delete linearBrushVertexShader;
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| 134 |
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| 135 | delete patternBrushFragmentShader;
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| 136 | delete patternBrushVertexShader;
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| 137 |
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| 138 | delete textureBrushFragmentShader;
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| 139 | delete textureBrushVertexShader;
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| 140 |
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| 141 | delete simpleFragmentShader;
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| 142 | delete simpleShaderProgram;
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| 143 | }
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| 144 |
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| 145 | void QGLPEXShaderManager::setUseGlobalOpacity(bool value)
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| 146 | {
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| 147 | if (value != useGlobalOpacity)
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| 148 | shaderProgNeedsChanging = true;
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| 149 |
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| 150 | useGlobalOpacity = value;
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| 151 | }
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| 152 |
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| 153 | void QGLPEXShaderManager::setBrushStyle(Qt::BrushStyle style)
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| 154 | {
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| 155 | if (currentBrushStyle != style)
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| 156 | shaderProgNeedsChanging = true;
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| 157 |
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| 158 | currentBrushStyle = style;
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| 159 | }
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| 160 |
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| 161 | void QGLPEXShaderManager::setAffineOnlyBrushTransform(bool value)
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| 162 | {
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| 163 | Q_UNUSED(value);
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| 164 | // TODO
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| 165 | }
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| 166 |
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| 167 | bool QGLPEXShaderManager::useCorrectShaderProg()
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| 168 | {
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| 169 | if (!shaderProgNeedsChanging) {
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| 170 | activeProgram->use();
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| 171 | return false;
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| 172 | }
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| 173 |
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| 174 | const char* fragmentShaderMainSrc = qglslFragmentShaderMain;
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| 175 | QGLShader* vertexShader = defaultVertexShader;
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| 176 | QGLShader* fragmentShader = noBrushShader;
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| 177 |
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| 178 | // Make sure we compile up the correct brush shader
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| 179 | switch (currentBrushStyle) {
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| 180 | case Qt::NoBrush:
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| 181 | break;
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| 182 | case Qt::SolidPattern:
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| 183 | if (!solidBrushShader) {
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| 184 | qDebug("Compiling qglslSolidBrushFragmentShader");
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| 185 | solidBrushShader = new QGLShader(QGLShader::FragmentShader, ctx);
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| 186 | solidBrushShader->addSource(QLatin1String(qglslNoOpacityFragmentShaderMain));
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| 187 | solidBrushShader->addSource(QLatin1String(qglslSolidBrushFragmentShader));
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| 188 | if (!solidBrushShader->compile())
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| 189 | qWarning() << "qglslSolidBrush failed to compile:" << solidBrushShader->log();
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| 190 | }
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| 191 | fragmentShader = solidBrushShader;
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| 192 | break;
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| 193 | case Qt::TexturePattern:
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| 194 | if (!textureBrushVertexShader) {
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| 195 | qDebug("Compiling qglslTextureBrushVertexShader");
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| 196 | textureBrushVertexShader = new QGLShader(QGLShader::VertexShader, ctx);
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| 197 | textureBrushVertexShader->addSource(QLatin1String(qglslTextureBrushVertexShader));
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| 198 | if (!textureBrushVertexShader->compile()) {
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| 199 | qWarning() << "qglslTextureBrushVertexShader failed to compile: "
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| 200 | << textureBrushVertexShader->log();
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| 201 | }
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| 202 | }
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| 203 | vertexShader = textureBrushVertexShader;
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| 204 |
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| 205 | if (!textureBrushFragmentShader) {
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| 206 | qDebug("Compiling qglslTextureBrushFragmentShader");
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| 207 | textureBrushFragmentShader = new QGLShader(QGLShader::FragmentShader, ctx);
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| 208 | textureBrushFragmentShader->addSource(QLatin1String(fragmentShaderMainSrc));
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| 209 | textureBrushFragmentShader->addSource(QLatin1String(qglslTextureBrushFragmentShader));
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| 210 | if (!textureBrushFragmentShader->compile()) {
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| 211 | qWarning() << "qglslTextureBrushFragmentShader failed to compile:"
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| 212 | << textureBrushFragmentShader->log();
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| 213 | }
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| 214 | }
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| 215 | fragmentShader = textureBrushFragmentShader;
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| 216 | break;
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| 217 | case Qt::LinearGradientPattern:
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| 218 | if (!linearBrushVertexShader) {
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| 219 | qDebug("Compiling qglslLinearGradientBrushVertexShader");
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| 220 | linearBrushVertexShader = new QGLShader(QGLShader::VertexShader, ctx);
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| 221 | linearBrushVertexShader->addSource(QLatin1String(qglslLinearGradientBrushVertexShader));
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| 222 | if (!linearBrushVertexShader->compile()) {
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| 223 | qWarning() << "qglslLinearGradientBrushVertexShader failed to compile: "
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| 224 | << linearBrushVertexShader->log();
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| 225 | }
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| 226 | }
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| 227 | vertexShader = linearBrushVertexShader;
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| 228 |
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| 229 | if (!linearBrushFragmentShader) {
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| 230 | qDebug("Compiling qglslLinearGradientBrushFragmentShader");
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| 231 | linearBrushFragmentShader = new QGLShader(QGLShader::FragmentShader, ctx);
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| 232 | linearBrushFragmentShader->addSource(QLatin1String(fragmentShaderMainSrc));
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| 233 | linearBrushFragmentShader->addSource(QLatin1String(qglslLinearGradientBrushFragmentShader));
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| 234 | if (!linearBrushFragmentShader->compile()) {
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| 235 | qWarning() << "qglslLinearGradientBrushFragmentShader failed to compile:"
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| 236 | << linearBrushFragmentShader->log();
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| 237 | }
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| 238 | }
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| 239 | fragmentShader = linearBrushFragmentShader;
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| 240 | break;
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| 241 | case Qt::RadialGradientPattern:
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| 242 | if (!radialBrushVertexShader) {
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| 243 | qDebug("Compiling qglslRadialGradientBrushVertexShader");
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| 244 | radialBrushVertexShader = new QGLShader(QGLShader::VertexShader, ctx);
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| 245 | radialBrushVertexShader->addSource(QLatin1String(qglslRadialGradientBrushVertexShader));
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| 246 | if (!radialBrushVertexShader->compile()) {
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| 247 | qWarning() << "qglslRadialGradientBrushVertexShader failed to compile: "
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| 248 | << radialBrushVertexShader->log();
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| 249 | }
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| 250 | }
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| 251 | vertexShader = radialBrushVertexShader;
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| 252 |
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| 253 | if (!radialBrushFragmentShader) {
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| 254 | qDebug("Compiling qglslRadialGradientBrushFragmentShader");
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| 255 | radialBrushFragmentShader = new QGLShader(QGLShader::FragmentShader, ctx);
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| 256 | radialBrushFragmentShader->addSource(QLatin1String(fragmentShaderMainSrc));
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| 257 | radialBrushFragmentShader->addSource(QLatin1String(qglslRadialGradientBrushFragmentShader));
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| 258 | if (!radialBrushFragmentShader->compile()) {
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| 259 | qWarning() << "qglslRadialGradientBrushFragmentShader failed to compile:"
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| 260 | << radialBrushFragmentShader->log();
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| 261 | }
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| 262 | }
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| 263 | fragmentShader = radialBrushFragmentShader;
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| 264 | break;
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| 265 | case Qt::ConicalGradientPattern:
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| 266 | // FIXME: We currently use the same vertex shader as radial brush
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| 267 | if (!conicalBrushVertexShader) {
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| 268 | qDebug("Compiling qglslConicalGradientBrushVertexShader");
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| 269 | conicalBrushVertexShader = new QGLShader(QGLShader::VertexShader, ctx);
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| 270 | conicalBrushVertexShader->addSource(QLatin1String(qglslConicalGradientBrushVertexShader));
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| 271 | if (!conicalBrushVertexShader->compile()) {
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| 272 | qWarning() << "qglslConicalGradientBrushVertexShader failed to compile: "
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| 273 | << conicalBrushVertexShader->log();
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| 274 | }
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| 275 | }
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| 276 | vertexShader = conicalBrushVertexShader;
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| 277 |
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| 278 | if (!conicalBrushFragmentShader) {
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| 279 | qDebug("Compiling qglslConicalGradientBrushFragmentShader");
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| 280 | conicalBrushFragmentShader = new QGLShader(QGLShader::FragmentShader, ctx);
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| 281 | conicalBrushFragmentShader->addSource(QLatin1String(fragmentShaderMainSrc));
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| 282 | conicalBrushFragmentShader->addSource(QLatin1String(qglslConicalGradientBrushFragmentShader));
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| 283 | if (!conicalBrushFragmentShader->compile()) {
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| 284 | qWarning() << "qglslConicalGradientBrushFragmentShader failed to compile:"
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| 285 | << conicalBrushFragmentShader->log();
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| 286 | }
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| 287 | }
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| 288 | fragmentShader = conicalBrushFragmentShader;
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| 289 | break;
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| 290 | case Qt::Dense1Pattern:
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| 291 | case Qt::Dense2Pattern:
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| 292 | case Qt::Dense3Pattern:
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| 293 | case Qt::Dense4Pattern:
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| 294 | case Qt::Dense5Pattern:
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| 295 | case Qt::Dense6Pattern:
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| 296 | case Qt::Dense7Pattern:
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| 297 | case Qt::HorPattern:
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| 298 | case Qt::VerPattern:
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| 299 | case Qt::CrossPattern:
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| 300 | case Qt::BDiagPattern:
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| 301 | case Qt::FDiagPattern:
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| 302 | case Qt::DiagCrossPattern:
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| 303 | if (!patternBrushVertexShader) {
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| 304 | qDebug("Compiling qglslPatternBrushVertexShader");
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| 305 | patternBrushVertexShader = new QGLShader(QGLShader::VertexShader, ctx);
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| 306 | patternBrushVertexShader->addSource(QLatin1String(qglslPatternBrushVertexShader));
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| 307 | if (!patternBrushVertexShader->compile()) {
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| 308 | qWarning() << "qglslPatternBrushVertexShader failed to compile: "
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| 309 | << patternBrushVertexShader->log();
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| 310 | }
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| 311 | }
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| 312 | vertexShader = patternBrushVertexShader;
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| 313 |
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| 314 | if (!patternBrushFragmentShader) {
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| 315 | qDebug("Compiling qglslPatternBrushFragmentShader");
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| 316 | patternBrushFragmentShader = new QGLShader(QGLShader::FragmentShader, ctx);
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| 317 | patternBrushFragmentShader->addSource(QLatin1String(qglslNoOpacityFragmentShaderMain));
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| 318 | patternBrushFragmentShader->addSource(QLatin1String(qglslPatternBrushFragmentShader));
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| 319 | if (!patternBrushFragmentShader->compile()) {
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| 320 | qWarning() << "qglslPatternBrushFragmentShader failed to compile:"
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| 321 | << patternBrushFragmentShader->log();
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| 322 | }
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| 323 | }
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| 324 | fragmentShader = patternBrushFragmentShader;
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| 325 | break;
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| 326 | default:
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| 327 | qWarning("Unimplemented brush style (%d)", currentBrushStyle);
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| 328 | }
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| 329 |
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| 330 | // Now newBrushShader is set correctly, check to see if we already have the program
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| 331 | // already linked and ready to go in the cache:
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| 332 | bool foundProgram = false;
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| 333 | foreach (QGLCachedShaderProg cachedProg, cachedPrograms) {
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| 334 | if ((cachedProg.vertexShader == vertexShader) &&
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| 335 | (cachedProg.brushShader == fragmentShader) &&
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| 336 | (cachedProg.compositionShader == 0) ) {
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| 337 |
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| 338 | activeProgram = cachedProg.shader;
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| 339 | foundProgram = true;
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| 340 | break;
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| 341 | }
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| 342 | }
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| 343 |
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| 344 | if (!foundProgram) {
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| 345 | qDebug() << "Linking shader program for " << currentBrushStyle;
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| 346 | // Required program not found - create it.
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| 347 | QGLShaderProgram* newProg = new QGLShaderProgram(ctx);
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| 348 |
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| 349 | newProg->addShader(vertexShader);
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| 350 | newProg->addShader(fragmentShader);
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| 351 |
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| 352 | if (!newProg->link())
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| 353 | qWarning() << "Shader program for " << currentBrushStyle << "failed to link:" << newProg->log();
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| 354 |
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| 355 | QGLCachedShaderProg cachedProg;
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| 356 | cachedProg.vertexShader = vertexShader;
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| 357 | cachedProg.brushShader = fragmentShader;
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| 358 | cachedProg.compositionShader = 0;
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| 359 | cachedProg.shader = newProg;
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| 360 |
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| 361 | cachedPrograms.append(cachedProg);
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| 362 | activeProgram = newProg;
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| 363 | }
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| 364 |
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| 365 | activeProgram->use();
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| 366 | shaderProgNeedsChanging = false;
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| 367 | return true;
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| 368 | }
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| 369 |
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| 370 | QGLShaderProgram* QGLPEXShaderManager::brushShader()
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| 371 | {
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| 372 | return activeProgram;
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| 373 | }
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| 374 |
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| 375 | // The only uniform the simple shader has is the PMV matrix
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| 376 | QGLShaderProgram* QGLPEXShaderManager::simpleShader()
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| 377 | {
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| 378 | if (!simpleShaderProgram) {
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| 379 | simpleShaderProgram = new QGLShaderProgram(ctx);
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| 380 |
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| 381 | if (!simpleFragmentShader) {
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| 382 | simpleFragmentShader = new QGLShader(QGLShader::FragmentShader, ctx);
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| 383 | simpleFragmentShader->addSource(QLatin1String(qglslSimpleFragmentShader));
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| 384 | if (!simpleFragmentShader->compile())
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| 385 | qWarning() << "qglslSimpleFragmentShader failed to compile:" << simpleFragmentShader->log();
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| 386 | }
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| 387 |
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| 388 | simpleShaderProgram->addShader(defaultVertexShader);
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| 389 | simpleShaderProgram->addShader(simpleFragmentShader);
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| 390 | if (!simpleShaderProgram->link())
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| 391 | qWarning() << "Simple shader program failed to link:" << simpleShaderProgram->log();
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| 392 | }
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| 393 |
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| 394 | return simpleShaderProgram;
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| 395 | }
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| 396 |
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| 397 | QGLShaderProgram* QGLPEXShaderManager::imageShader()
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| 398 | {
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| 399 | if (!imageShaderProgram) {
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| 400 | if (!imageVertexShader) {
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| 401 | imageVertexShader = new QGLShader(QGLShader::VertexShader, ctx);
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| 402 | imageVertexShader->addSource(QLatin1String(qglslImageVertexShader));
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| 403 | if (!imageVertexShader->compile())
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| 404 | qWarning() << "Image/Pixmap vertex shader failed to compile:" << imageVertexShader->log();
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|---|
| 405 | }
|
|---|
| 406 |
|
|---|
| 407 | if (!imageFragmentShader) {
|
|---|
| 408 | imageFragmentShader = new QGLShader(QGLShader::FragmentShader, ctx);
|
|---|
| 409 | imageFragmentShader->addSource(QLatin1String(qglslImageFragmentShader));
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|---|
| 410 | if (!imageFragmentShader->compile())
|
|---|
| 411 | qWarning() << "Image/Pixmap fragment shader failed to compile:" << imageFragmentShader->log();
|
|---|
| 412 | }
|
|---|
| 413 |
|
|---|
| 414 | imageShaderProgram = new QGLShaderProgram(ctx);
|
|---|
| 415 | imageShaderProgram->addShader(imageVertexShader);
|
|---|
| 416 | imageShaderProgram->addShader(imageFragmentShader);
|
|---|
| 417 | if (!imageShaderProgram->link())
|
|---|
| 418 | qWarning() << "Image/Pixmap shader program failed to link:" << imageShaderProgram->log();
|
|---|
| 419 | }
|
|---|
| 420 |
|
|---|
| 421 | return imageShaderProgram;
|
|---|
| 422 | }
|
|---|
| 423 |
|
|---|
| 424 | QGLShaderProgram* QGLPEXShaderManager::textShader()
|
|---|
| 425 | {
|
|---|
| 426 | if (!textShaderProgram) {
|
|---|
| 427 | if (!textVertexShader) {
|
|---|
| 428 | textVertexShader = new QGLShader(QGLShader::VertexShader, ctx);
|
|---|
| 429 | textVertexShader->addSource(QLatin1String(qglslImageVertexShader));
|
|---|
| 430 | if (!textVertexShader->compile())
|
|---|
| 431 | qWarning() << "Text vertex shader failed to compile:" << textVertexShader->log();
|
|---|
| 432 | }
|
|---|
| 433 |
|
|---|
| 434 | if (!textFragmentShader) {
|
|---|
| 435 | textFragmentShader = new QGLShader(QGLShader::FragmentShader, ctx);
|
|---|
| 436 | textFragmentShader->addSource(QLatin1String(qglslTextFragmentShader));
|
|---|
| 437 | if (!textFragmentShader->compile())
|
|---|
| 438 | qWarning() << "Text fragment shader failed to compile:" << textFragmentShader->log();
|
|---|
| 439 | }
|
|---|
| 440 |
|
|---|
| 441 | textShaderProgram = new QGLShaderProgram(ctx);
|
|---|
| 442 | textShaderProgram->addShader(textVertexShader);
|
|---|
| 443 | textShaderProgram->addShader(textFragmentShader);
|
|---|
| 444 | if (!textShaderProgram->link())
|
|---|
| 445 | qWarning() << "Text shader program failed to link:" << textShaderProgram->log();
|
|---|
| 446 | }
|
|---|
| 447 |
|
|---|
| 448 | return textShaderProgram;
|
|---|
| 449 | }
|
|---|
| 450 |
|
|---|