| 1 | /**************************************************************************** | 
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| 2 | ** | 
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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). | 
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| 4 | ** All rights reserved. | 
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com) | 
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| 6 | ** | 
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| 7 | ** This file is part of the QtOpenGL module of the Qt Toolkit. | 
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| 8 | ** | 
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$ | 
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| 10 | ** Commercial Usage | 
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in | 
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the | 
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| 13 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 14 | ** a written agreement between you and Nokia. | 
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| 15 | ** | 
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| 16 | ** GNU Lesser General Public License Usage | 
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
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| 18 | ** General Public License version 2.1 as published by the Free Software | 
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the | 
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| 20 | ** packaging of this file.  Please review the following information to | 
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements | 
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. | 
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| 23 | ** | 
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional | 
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| 25 | ** rights.  These rights are described in the Nokia Qt LGPL Exception | 
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. | 
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| 27 | ** | 
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| 28 | ** GNU General Public License Usage | 
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| 29 | ** Alternatively, this file may be used under the terms of the GNU | 
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| 30 | ** General Public License version 3.0 as published by the Free Software | 
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the | 
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| 32 | ** packaging of this file.  Please review the following information to | 
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be | 
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html. | 
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| 35 | ** | 
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| 36 | ** If you have questions regarding the use of this file, please contact | 
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| 37 | ** Nokia at qt-info@nokia.com. | 
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| 38 | ** $QT_END_LICENSE$ | 
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| 39 | ** | 
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| 40 | ****************************************************************************/ | 
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| 41 |  | 
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| 42 | #include "qglengineshadermanager_p.h" | 
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| 43 | #include "qglengineshadersource_p.h" | 
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| 44 | #include "qpaintengineex_opengl2_p.h" | 
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| 45 |  | 
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| 46 | #if defined(QT_DEBUG) | 
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| 47 | #include <QMetaEnum> | 
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| 48 | #endif | 
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| 49 |  | 
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| 50 |  | 
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| 51 | QT_BEGIN_NAMESPACE | 
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| 52 |  | 
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| 53 | static void qt_shared_shaders_free(void *data) | 
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| 54 | { | 
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| 55 | delete reinterpret_cast<QGLEngineSharedShaders *>(data); | 
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| 56 | } | 
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| 57 |  | 
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| 58 | Q_GLOBAL_STATIC_WITH_ARGS(QGLContextResource, qt_shared_shaders, (qt_shared_shaders_free)) | 
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| 59 |  | 
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| 60 | QGLEngineSharedShaders *QGLEngineSharedShaders::shadersForContext(const QGLContext *context) | 
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| 61 | { | 
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| 62 | QGLEngineSharedShaders *p = reinterpret_cast<QGLEngineSharedShaders *>(qt_shared_shaders()->value(context)); | 
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| 63 | if (!p) { | 
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| 64 | QGLShareContextScope scope(context); | 
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| 65 | qt_shared_shaders()->insert(context, p = new QGLEngineSharedShaders(context)); | 
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| 66 | } | 
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| 67 | return p; | 
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| 68 | } | 
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| 69 |  | 
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| 70 | const char* QGLEngineSharedShaders::qShaderSnippets[] = { | 
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| 71 | 0,0,0,0,0,0,0,0,0,0, | 
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| 72 | 0,0,0,0,0,0,0,0,0,0, | 
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| 73 | 0,0,0,0,0,0,0,0,0,0, | 
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| 74 | 0,0,0,0,0 | 
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| 75 | }; | 
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| 76 |  | 
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| 77 | QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) | 
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| 78 | : ctxGuard(context) | 
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| 79 | , blitShaderProg(0) | 
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| 80 | , simpleShaderProg(0) | 
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| 81 | { | 
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| 82 |  | 
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| 83 | /* | 
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| 84 | Rather than having the shader source array statically initialised, it is initialised | 
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| 85 | here instead. This is to allow new shader names to be inserted or existing names moved | 
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| 86 | around without having to change the order of the glsl strings. It is hoped this will | 
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| 87 | make future hard-to-find runtime bugs more obvious and generally give more solid code. | 
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| 88 | */ | 
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| 89 | static bool snippetsPopulated = false; | 
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| 90 | if (!snippetsPopulated) { | 
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| 91 |  | 
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| 92 | const char** code = qShaderSnippets; // shortcut | 
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| 93 |  | 
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| 94 | code[MainVertexShader] = qglslMainVertexShader; | 
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| 95 | code[MainWithTexCoordsVertexShader] = qglslMainWithTexCoordsVertexShader; | 
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| 96 | code[MainWithTexCoordsAndOpacityVertexShader] = qglslMainWithTexCoordsAndOpacityVertexShader; | 
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| 97 |  | 
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| 98 | code[UntransformedPositionVertexShader] = qglslUntransformedPositionVertexShader; | 
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| 99 | code[PositionOnlyVertexShader] = qglslPositionOnlyVertexShader; | 
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| 100 | code[ComplexGeometryPositionOnlyVertexShader] = qglslComplexGeometryPositionOnlyVertexShader; | 
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| 101 | code[PositionWithPatternBrushVertexShader] = qglslPositionWithPatternBrushVertexShader; | 
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| 102 | code[PositionWithLinearGradientBrushVertexShader] = qglslPositionWithLinearGradientBrushVertexShader; | 
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| 103 | code[PositionWithConicalGradientBrushVertexShader] = qglslPositionWithConicalGradientBrushVertexShader; | 
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| 104 | code[PositionWithRadialGradientBrushVertexShader] = qglslPositionWithRadialGradientBrushVertexShader; | 
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| 105 | code[PositionWithTextureBrushVertexShader] = qglslPositionWithTextureBrushVertexShader; | 
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| 106 | code[AffinePositionWithPatternBrushVertexShader] = qglslAffinePositionWithPatternBrushVertexShader; | 
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| 107 | code[AffinePositionWithLinearGradientBrushVertexShader] = qglslAffinePositionWithLinearGradientBrushVertexShader; | 
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| 108 | code[AffinePositionWithConicalGradientBrushVertexShader] = qglslAffinePositionWithConicalGradientBrushVertexShader; | 
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| 109 | code[AffinePositionWithRadialGradientBrushVertexShader] = qglslAffinePositionWithRadialGradientBrushVertexShader; | 
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| 110 | code[AffinePositionWithTextureBrushVertexShader] = qglslAffinePositionWithTextureBrushVertexShader; | 
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| 111 |  | 
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| 112 | code[MainFragmentShader_CMO] = qglslMainFragmentShader_CMO; | 
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| 113 | code[MainFragmentShader_CM] = qglslMainFragmentShader_CM; | 
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| 114 | code[MainFragmentShader_MO] = qglslMainFragmentShader_MO; | 
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| 115 | code[MainFragmentShader_M] = qglslMainFragmentShader_M; | 
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| 116 | code[MainFragmentShader_CO] = qglslMainFragmentShader_CO; | 
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| 117 | code[MainFragmentShader_C] = qglslMainFragmentShader_C; | 
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| 118 | code[MainFragmentShader_O] = qglslMainFragmentShader_O; | 
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| 119 | code[MainFragmentShader] = qglslMainFragmentShader; | 
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| 120 | code[MainFragmentShader_ImageArrays] = qglslMainFragmentShader_ImageArrays; | 
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| 121 |  | 
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| 122 | code[ImageSrcFragmentShader] = qglslImageSrcFragmentShader; | 
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| 123 | code[ImageSrcWithPatternFragmentShader] = qglslImageSrcWithPatternFragmentShader; | 
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| 124 | code[NonPremultipliedImageSrcFragmentShader] = qglslNonPremultipliedImageSrcFragmentShader; | 
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| 125 | code[CustomImageSrcFragmentShader] = qglslCustomSrcFragmentShader; // Calls "customShader", which must be appended | 
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| 126 | code[SolidBrushSrcFragmentShader] = qglslSolidBrushSrcFragmentShader; | 
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| 127 | code[TextureBrushSrcFragmentShader] = qglslTextureBrushSrcFragmentShader; | 
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| 128 | code[TextureBrushSrcWithPatternFragmentShader] = qglslTextureBrushSrcWithPatternFragmentShader; | 
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| 129 | code[PatternBrushSrcFragmentShader] = qglslPatternBrushSrcFragmentShader; | 
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| 130 | code[LinearGradientBrushSrcFragmentShader] = qglslLinearGradientBrushSrcFragmentShader; | 
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| 131 | code[RadialGradientBrushSrcFragmentShader] = qglslRadialGradientBrushSrcFragmentShader; | 
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| 132 | code[ConicalGradientBrushSrcFragmentShader] = qglslConicalGradientBrushSrcFragmentShader; | 
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| 133 | code[ShockingPinkSrcFragmentShader] = qglslShockingPinkSrcFragmentShader; | 
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| 134 |  | 
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| 135 | code[NoMaskFragmentShader] = ""; | 
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| 136 | code[MaskFragmentShader] = qglslMaskFragmentShader; | 
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| 137 | code[RgbMaskFragmentShaderPass1] = qglslRgbMaskFragmentShaderPass1; | 
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| 138 | code[RgbMaskFragmentShaderPass2] = qglslRgbMaskFragmentShaderPass2; | 
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| 139 | code[RgbMaskWithGammaFragmentShader] = ""; //### | 
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| 140 |  | 
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| 141 | code[NoCompositionModeFragmentShader] = ""; | 
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| 142 | code[MultiplyCompositionModeFragmentShader] = ""; //### | 
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| 143 | code[ScreenCompositionModeFragmentShader] = ""; //### | 
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| 144 | code[OverlayCompositionModeFragmentShader] = ""; //### | 
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| 145 | code[DarkenCompositionModeFragmentShader] = ""; //### | 
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| 146 | code[LightenCompositionModeFragmentShader] = ""; //### | 
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| 147 | code[ColorDodgeCompositionModeFragmentShader] = ""; //### | 
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| 148 | code[ColorBurnCompositionModeFragmentShader] = ""; //### | 
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| 149 | code[HardLightCompositionModeFragmentShader] = ""; //### | 
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| 150 | code[SoftLightCompositionModeFragmentShader] = ""; //### | 
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| 151 | code[DifferenceCompositionModeFragmentShader] = ""; //### | 
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| 152 | code[ExclusionCompositionModeFragmentShader] = ""; //### | 
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| 153 |  | 
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| 154 | #if defined(QT_DEBUG) | 
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| 155 | // Check that all the elements have been filled: | 
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| 156 | for (int i = 0; i < TotalSnippetCount; ++i) { | 
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| 157 | if (qShaderSnippets[i] == 0) { | 
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| 158 | qFatal("Shader snippet for %s (#%d) is missing!", | 
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| 159 | snippetNameStr(SnippetName(i)).constData(), i); | 
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| 160 | } | 
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| 161 | } | 
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| 162 | #endif | 
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| 163 | snippetsPopulated = true; | 
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| 164 | } | 
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| 165 |  | 
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| 166 | QGLShader* fragShader; | 
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| 167 | QGLShader* vertexShader; | 
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| 168 | QByteArray source; | 
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| 169 |  | 
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| 170 | // Compile up the simple shader: | 
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| 171 | source.clear(); | 
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| 172 | source.append(qShaderSnippets[MainVertexShader]); | 
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| 173 | source.append(qShaderSnippets[PositionOnlyVertexShader]); | 
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| 174 | vertexShader = new QGLShader(QGLShader::Vertex, context, this); | 
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| 175 | if (!vertexShader->compileSourceCode(source)) | 
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| 176 | qWarning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile"); | 
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| 177 |  | 
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| 178 | source.clear(); | 
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| 179 | source.append(qShaderSnippets[MainFragmentShader]); | 
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| 180 | source.append(qShaderSnippets[ShockingPinkSrcFragmentShader]); | 
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| 181 | fragShader = new QGLShader(QGLShader::Fragment, context, this); | 
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| 182 | if (!fragShader->compileSourceCode(source)) | 
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| 183 | qWarning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile"); | 
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| 184 |  | 
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| 185 | simpleShaderProg = new QGLShaderProgram(context, this); | 
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| 186 | simpleShaderProg->addShader(vertexShader); | 
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| 187 | simpleShaderProg->addShader(fragShader); | 
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| 188 | simpleShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); | 
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| 189 | simpleShaderProg->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR); | 
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| 190 | simpleShaderProg->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR); | 
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| 191 | simpleShaderProg->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR); | 
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| 192 | simpleShaderProg->link(); | 
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| 193 | if (!simpleShaderProg->isLinked()) { | 
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| 194 | qCritical() << "Errors linking simple shader:" | 
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| 195 | << simpleShaderProg->log(); | 
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| 196 | } | 
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| 197 |  | 
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| 198 | // Compile the blit shader: | 
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| 199 | source.clear(); | 
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| 200 | source.append(qShaderSnippets[MainWithTexCoordsVertexShader]); | 
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| 201 | source.append(qShaderSnippets[UntransformedPositionVertexShader]); | 
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| 202 | vertexShader = new QGLShader(QGLShader::Vertex, context, this); | 
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| 203 | if (!vertexShader->compileSourceCode(source)) | 
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| 204 | qWarning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile"); | 
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| 205 |  | 
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| 206 | source.clear(); | 
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| 207 | source.append(qShaderSnippets[MainFragmentShader]); | 
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| 208 | source.append(qShaderSnippets[ImageSrcFragmentShader]); | 
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| 209 | fragShader = new QGLShader(QGLShader::Fragment, context, this); | 
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| 210 | if (!fragShader->compileSourceCode(source)) | 
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| 211 | qWarning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile"); | 
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| 212 |  | 
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| 213 | blitShaderProg = new QGLShaderProgram(context, this); | 
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| 214 | blitShaderProg->addShader(vertexShader); | 
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| 215 | blitShaderProg->addShader(fragShader); | 
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| 216 | blitShaderProg->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); | 
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| 217 | blitShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); | 
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| 218 | blitShaderProg->link(); | 
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| 219 | if (!blitShaderProg->isLinked()) { | 
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| 220 | qCritical() << "Errors linking blit shader:" | 
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| 221 | << simpleShaderProg->log(); | 
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| 222 | } | 
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| 223 |  | 
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| 224 | } | 
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| 225 |  | 
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| 226 | QGLEngineSharedShaders::~QGLEngineSharedShaders() | 
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| 227 | { | 
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| 228 | QList<QGLEngineShaderProg*>::iterator itr; | 
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| 229 | for (itr = cachedPrograms.begin(); itr != cachedPrograms.end(); ++itr) | 
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| 230 | delete *itr; | 
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| 231 |  | 
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| 232 | if (blitShaderProg) { | 
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| 233 | delete blitShaderProg; | 
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| 234 | blitShaderProg = 0; | 
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| 235 | } | 
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| 236 |  | 
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| 237 | if (simpleShaderProg) { | 
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| 238 | delete simpleShaderProg; | 
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| 239 | simpleShaderProg = 0; | 
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| 240 | } | 
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| 241 | } | 
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| 242 |  | 
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| 243 | #if defined (QT_DEBUG) | 
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| 244 | QByteArray QGLEngineSharedShaders::snippetNameStr(SnippetName name) | 
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| 245 | { | 
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| 246 | QMetaEnum m = staticMetaObject.enumerator(staticMetaObject.indexOfEnumerator("SnippetName")); | 
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| 247 | return QByteArray(m.valueToKey(name)); | 
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| 248 | } | 
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| 249 | #endif | 
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| 250 |  | 
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| 251 | // The address returned here will only be valid until next time this function is called. | 
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| 252 | // The program is return bound. | 
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| 253 | QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineShaderProg &prog) | 
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| 254 | { | 
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| 255 | for (int i = 0; i < cachedPrograms.size(); ++i) { | 
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| 256 | QGLEngineShaderProg *cachedProg = cachedPrograms[i]; | 
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| 257 | if (*cachedProg == prog) { | 
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| 258 | // Move the program to the top of the list as a poor-man's cache algo | 
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| 259 | cachedPrograms.move(i, 0); | 
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| 260 | cachedProg->program->bind(); | 
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| 261 | return cachedProg; | 
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| 262 | } | 
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| 263 | } | 
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| 264 |  | 
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| 265 | QGLShader *vertexShader = 0; | 
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| 266 | QGLShader *fragShader = 0; | 
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| 267 | QGLEngineShaderProg *newProg = 0; | 
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| 268 | bool success = false; | 
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| 269 |  | 
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| 270 | do { | 
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| 271 | QByteArray source; | 
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| 272 | // Insert the custom stage before the srcPixel shader to work around an ATI driver bug | 
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| 273 | // where you cannot forward declare a function that takes a sampler as argument. | 
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| 274 | if (prog.srcPixelFragShader == CustomImageSrcFragmentShader) | 
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| 275 | source.append(prog.customStageSource); | 
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| 276 | source.append(qShaderSnippets[prog.mainFragShader]); | 
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| 277 | source.append(qShaderSnippets[prog.srcPixelFragShader]); | 
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| 278 | if (prog.compositionFragShader) | 
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| 279 | source.append(qShaderSnippets[prog.compositionFragShader]); | 
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| 280 | if (prog.maskFragShader) | 
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| 281 | source.append(qShaderSnippets[prog.maskFragShader]); | 
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| 282 | fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), this); | 
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| 283 | QByteArray description; | 
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| 284 | #if defined(QT_DEBUG) | 
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| 285 | // Name the shader for easier debugging | 
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| 286 | description.append("Fragment shader: main="); | 
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| 287 | description.append(snippetNameStr(prog.mainFragShader)); | 
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| 288 | description.append(", srcPixel="); | 
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| 289 | description.append(snippetNameStr(prog.srcPixelFragShader)); | 
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| 290 | if (prog.compositionFragShader) { | 
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| 291 | description.append(", composition="); | 
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| 292 | description.append(snippetNameStr(prog.compositionFragShader)); | 
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| 293 | } | 
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| 294 | if (prog.maskFragShader) { | 
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| 295 | description.append(", mask="); | 
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| 296 | description.append(snippetNameStr(prog.maskFragShader)); | 
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| 297 | } | 
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| 298 | fragShader->setObjectName(QString::fromLatin1(description)); | 
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| 299 | #endif | 
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| 300 | if (!fragShader->compileSourceCode(source)) { | 
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| 301 | qWarning() << "Warning:" << description << "failed to compile!"; | 
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| 302 | break; | 
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| 303 | } | 
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| 304 |  | 
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| 305 | source.clear(); | 
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| 306 | source.append(qShaderSnippets[prog.mainVertexShader]); | 
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| 307 | source.append(qShaderSnippets[prog.positionVertexShader]); | 
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| 308 | vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), this); | 
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| 309 | #if defined(QT_DEBUG) | 
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| 310 | // Name the shader for easier debugging | 
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| 311 | description.clear(); | 
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| 312 | description.append("Vertex shader: main="); | 
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| 313 | description.append(snippetNameStr(prog.mainVertexShader)); | 
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| 314 | description.append(", position="); | 
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| 315 | description.append(snippetNameStr(prog.positionVertexShader)); | 
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| 316 | vertexShader->setObjectName(QString::fromLatin1(description)); | 
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| 317 | #endif | 
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| 318 | if (!vertexShader->compileSourceCode(source)) { | 
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| 319 | qWarning() << "Warning:" << description << "failed to compile!"; | 
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| 320 | break; | 
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| 321 | } | 
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| 322 |  | 
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| 323 | newProg = new QGLEngineShaderProg(prog); | 
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| 324 |  | 
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| 325 | // If the shader program's not found in the cache, create it now. | 
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| 326 | newProg->program = new QGLShaderProgram(ctxGuard.context(), this); | 
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| 327 | newProg->program->addShader(vertexShader); | 
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| 328 | newProg->program->addShader(fragShader); | 
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| 329 |  | 
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| 330 | // We have to bind the vertex attribute names before the program is linked: | 
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| 331 | newProg->program->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); | 
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| 332 | if (newProg->useTextureCoords) | 
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| 333 | newProg->program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); | 
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| 334 | if (newProg->useOpacityAttribute) | 
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| 335 | newProg->program->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR); | 
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| 336 | if (newProg->usePmvMatrixAttribute) { | 
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| 337 | newProg->program->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR); | 
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| 338 | newProg->program->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR); | 
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| 339 | newProg->program->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR); | 
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| 340 | } | 
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| 341 |  | 
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| 342 | newProg->program->link(); | 
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| 343 | if (!newProg->program->isLinked()) { | 
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| 344 | QLatin1String none("none"); | 
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| 345 | QLatin1String br("\n"); | 
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| 346 | QString error; | 
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| 347 | error = QLatin1String("Shader program failed to link,") | 
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| 348 | #if defined(QT_DEBUG) | 
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| 349 | + br | 
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| 350 | + QLatin1String("  Shaders Used:") + br | 
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| 351 | + QLatin1String("    ") + vertexShader->objectName() + QLatin1String(": ") + br | 
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| 352 | + QLatin1String(vertexShader->sourceCode()) + br | 
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| 353 | + QLatin1String("    ") + fragShader->objectName() + QLatin1String(": ") + br | 
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| 354 | + QLatin1String(fragShader->sourceCode()) + br | 
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| 355 | #endif | 
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| 356 | + QLatin1String("  Error Log:\n") | 
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| 357 | + QLatin1String("    ") + newProg->program->log(); | 
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| 358 | qWarning() << error; | 
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| 359 | break; | 
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| 360 | } | 
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| 361 |  | 
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| 362 | newProg->program->bind(); | 
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| 363 |  | 
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| 364 | if (newProg->maskFragShader != QGLEngineSharedShaders::NoMaskFragmentShader) { | 
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| 365 | GLuint location = newProg->program->uniformLocation("maskTexture"); | 
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| 366 | newProg->program->setUniformValue(location, QT_MASK_TEXTURE_UNIT); | 
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| 367 | } | 
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| 368 |  | 
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| 369 | if (cachedPrograms.count() > 30) { | 
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| 370 | // The cache is full, so delete the last 5 programs in the list. | 
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| 371 | // These programs will be least used, as a program us bumped to | 
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| 372 | // the top of the list when it's used. | 
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| 373 | for (int i = 0; i < 5; ++i) { | 
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| 374 | delete cachedPrograms.last(); | 
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| 375 | cachedPrograms.removeLast(); | 
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| 376 | } | 
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| 377 | } | 
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| 378 |  | 
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| 379 | cachedPrograms.insert(0, newProg); | 
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| 380 |  | 
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| 381 | success = true; | 
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| 382 | } while (false); | 
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| 383 |  | 
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| 384 | // Clean up everything if we weren't successful | 
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| 385 | if (!success) { | 
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| 386 | if (newProg) { | 
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| 387 | delete newProg; // Also deletes the QGLShaderProgram which in turn deletes the QGLShaders | 
|---|
| 388 | newProg = 0; | 
|---|
| 389 | } | 
|---|
| 390 | else { | 
|---|
| 391 | if (vertexShader) | 
|---|
| 392 | delete vertexShader; | 
|---|
| 393 | if (fragShader) | 
|---|
| 394 | delete fragShader; | 
|---|
| 395 | } | 
|---|
| 396 | } | 
|---|
| 397 |  | 
|---|
| 398 | return newProg; | 
|---|
| 399 | } | 
|---|
| 400 |  | 
|---|
| 401 | void QGLEngineSharedShaders::cleanupCustomStage(QGLCustomShaderStage* stage) | 
|---|
| 402 | { | 
|---|
| 403 | // Remove any shader programs which has this as the custom shader src: | 
|---|
| 404 | for (int i = 0; i < cachedPrograms.size(); ++i) { | 
|---|
| 405 | QGLEngineShaderProg *cachedProg = cachedPrograms[i]; | 
|---|
| 406 | if (cachedProg->customStageSource == stage->source()) { | 
|---|
| 407 | delete cachedProg; | 
|---|
| 408 | cachedPrograms.removeAt(i); | 
|---|
| 409 | i--; | 
|---|
| 410 | } | 
|---|
| 411 | } | 
|---|
| 412 | } | 
|---|
| 413 |  | 
|---|
| 414 |  | 
|---|
| 415 | QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context) | 
|---|
| 416 | : ctx(context), | 
|---|
| 417 | shaderProgNeedsChanging(true), | 
|---|
| 418 | complexGeometry(false), | 
|---|
| 419 | srcPixelType(Qt::NoBrush), | 
|---|
| 420 | opacityMode(NoOpacity), | 
|---|
| 421 | maskType(NoMask), | 
|---|
| 422 | compositionMode(QPainter::CompositionMode_SourceOver), | 
|---|
| 423 | customSrcStage(0), | 
|---|
| 424 | currentShaderProg(0) | 
|---|
| 425 | { | 
|---|
| 426 | sharedShaders = QGLEngineSharedShaders::shadersForContext(context); | 
|---|
| 427 | connect(sharedShaders, SIGNAL(shaderProgNeedsChanging()), this, SLOT(shaderProgNeedsChangingSlot())); | 
|---|
| 428 | } | 
|---|
| 429 |  | 
|---|
| 430 | QGLEngineShaderManager::~QGLEngineShaderManager() | 
|---|
| 431 | { | 
|---|
| 432 | //### | 
|---|
| 433 | removeCustomStage(); | 
|---|
| 434 | } | 
|---|
| 435 |  | 
|---|
| 436 | GLuint QGLEngineShaderManager::getUniformLocation(Uniform id) | 
|---|
| 437 | { | 
|---|
| 438 | if (!currentShaderProg) | 
|---|
| 439 | return 0; | 
|---|
| 440 |  | 
|---|
| 441 | QVector<uint> &uniformLocations = currentShaderProg->uniformLocations; | 
|---|
| 442 | if (uniformLocations.isEmpty()) | 
|---|
| 443 | uniformLocations.fill(GLuint(-1), NumUniforms); | 
|---|
| 444 |  | 
|---|
| 445 | static const char *uniformNames[] = { | 
|---|
| 446 | "imageTexture", | 
|---|
| 447 | "patternColor", | 
|---|
| 448 | "globalOpacity", | 
|---|
| 449 | "depth", | 
|---|
| 450 | "maskTexture", | 
|---|
| 451 | "fragmentColor", | 
|---|
| 452 | "linearData", | 
|---|
| 453 | "angle", | 
|---|
| 454 | "halfViewportSize", | 
|---|
| 455 | "fmp", | 
|---|
| 456 | "fmp2_m_radius2", | 
|---|
| 457 | "inverse_2_fmp2_m_radius2", | 
|---|
| 458 | "invertedTextureSize", | 
|---|
| 459 | "brushTransform", | 
|---|
| 460 | "brushTexture", | 
|---|
| 461 | "matrix" | 
|---|
| 462 | }; | 
|---|
| 463 |  | 
|---|
| 464 | if (uniformLocations.at(id) == GLuint(-1)) | 
|---|
| 465 | uniformLocations[id] = currentShaderProg->program->uniformLocation(uniformNames[id]); | 
|---|
| 466 |  | 
|---|
| 467 | return uniformLocations.at(id); | 
|---|
| 468 | } | 
|---|
| 469 |  | 
|---|
| 470 |  | 
|---|
| 471 | void QGLEngineShaderManager::optimiseForBrushTransform(QTransform::TransformationType transformType) | 
|---|
| 472 | { | 
|---|
| 473 | Q_UNUSED(transformType); // Currently ignored | 
|---|
| 474 | } | 
|---|
| 475 |  | 
|---|
| 476 | void QGLEngineShaderManager::setDirty() | 
|---|
| 477 | { | 
|---|
| 478 | shaderProgNeedsChanging = true; | 
|---|
| 479 | } | 
|---|
| 480 |  | 
|---|
| 481 | void QGLEngineShaderManager::setSrcPixelType(Qt::BrushStyle style) | 
|---|
| 482 | { | 
|---|
| 483 | Q_ASSERT(style != Qt::NoBrush); | 
|---|
| 484 | if (srcPixelType == PixelSrcType(style)) | 
|---|
| 485 | return; | 
|---|
| 486 |  | 
|---|
| 487 | srcPixelType = style; | 
|---|
| 488 | shaderProgNeedsChanging = true; //### | 
|---|
| 489 | } | 
|---|
| 490 |  | 
|---|
| 491 | void QGLEngineShaderManager::setSrcPixelType(PixelSrcType type) | 
|---|
| 492 | { | 
|---|
| 493 | if (srcPixelType == type) | 
|---|
| 494 | return; | 
|---|
| 495 |  | 
|---|
| 496 | srcPixelType = type; | 
|---|
| 497 | shaderProgNeedsChanging = true; //### | 
|---|
| 498 | } | 
|---|
| 499 |  | 
|---|
| 500 | void QGLEngineShaderManager::setOpacityMode(OpacityMode mode) | 
|---|
| 501 | { | 
|---|
| 502 | if (opacityMode == mode) | 
|---|
| 503 | return; | 
|---|
| 504 |  | 
|---|
| 505 | opacityMode = mode; | 
|---|
| 506 | shaderProgNeedsChanging = true; //### | 
|---|
| 507 | } | 
|---|
| 508 |  | 
|---|
| 509 | void QGLEngineShaderManager::setMaskType(MaskType type) | 
|---|
| 510 | { | 
|---|
| 511 | if (maskType == type) | 
|---|
| 512 | return; | 
|---|
| 513 |  | 
|---|
| 514 | maskType = type; | 
|---|
| 515 | shaderProgNeedsChanging = true; //### | 
|---|
| 516 | } | 
|---|
| 517 |  | 
|---|
| 518 | void QGLEngineShaderManager::setCompositionMode(QPainter::CompositionMode mode) | 
|---|
| 519 | { | 
|---|
| 520 | if (compositionMode == mode) | 
|---|
| 521 | return; | 
|---|
| 522 |  | 
|---|
| 523 | compositionMode = mode; | 
|---|
| 524 | shaderProgNeedsChanging = true; //### | 
|---|
| 525 | } | 
|---|
| 526 |  | 
|---|
| 527 | void QGLEngineShaderManager::setCustomStage(QGLCustomShaderStage* stage) | 
|---|
| 528 | { | 
|---|
| 529 | if (customSrcStage) | 
|---|
| 530 | removeCustomStage(); | 
|---|
| 531 | customSrcStage = stage; | 
|---|
| 532 | shaderProgNeedsChanging = true; | 
|---|
| 533 | } | 
|---|
| 534 |  | 
|---|
| 535 | void QGLEngineShaderManager::removeCustomStage() | 
|---|
| 536 | { | 
|---|
| 537 | if (customSrcStage) | 
|---|
| 538 | customSrcStage->setInactive(); | 
|---|
| 539 | customSrcStage = 0; | 
|---|
| 540 | shaderProgNeedsChanging = true; | 
|---|
| 541 | } | 
|---|
| 542 |  | 
|---|
| 543 | QGLShaderProgram* QGLEngineShaderManager::currentProgram() | 
|---|
| 544 | { | 
|---|
| 545 | if (currentShaderProg) | 
|---|
| 546 | return currentShaderProg->program; | 
|---|
| 547 | else | 
|---|
| 548 | return sharedShaders->simpleProgram(); | 
|---|
| 549 | } | 
|---|
| 550 |  | 
|---|
| 551 | void QGLEngineShaderManager::useSimpleProgram() | 
|---|
| 552 | { | 
|---|
| 553 | sharedShaders->simpleProgram()->bind(); | 
|---|
| 554 | QGLContextPrivate* ctx_d = ctx->d_func(); | 
|---|
| 555 | ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); | 
|---|
| 556 | ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false); | 
|---|
| 557 | ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false); | 
|---|
| 558 | shaderProgNeedsChanging = true; | 
|---|
| 559 | } | 
|---|
| 560 |  | 
|---|
| 561 | void QGLEngineShaderManager::useBlitProgram() | 
|---|
| 562 | { | 
|---|
| 563 | sharedShaders->blitProgram()->bind(); | 
|---|
| 564 | QGLContextPrivate* ctx_d = ctx->d_func(); | 
|---|
| 565 | ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); | 
|---|
| 566 | ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, true); | 
|---|
| 567 | ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false); | 
|---|
| 568 | shaderProgNeedsChanging = true; | 
|---|
| 569 | } | 
|---|
| 570 |  | 
|---|
| 571 | QGLShaderProgram* QGLEngineShaderManager::simpleProgram() | 
|---|
| 572 | { | 
|---|
| 573 | return sharedShaders->simpleProgram(); | 
|---|
| 574 | } | 
|---|
| 575 |  | 
|---|
| 576 | QGLShaderProgram* QGLEngineShaderManager::blitProgram() | 
|---|
| 577 | { | 
|---|
| 578 | return sharedShaders->blitProgram(); | 
|---|
| 579 | } | 
|---|
| 580 |  | 
|---|
| 581 |  | 
|---|
| 582 |  | 
|---|
| 583 | // Select & use the correct shader program using the current state. | 
|---|
| 584 | // Returns true if program needed changing. | 
|---|
| 585 | bool QGLEngineShaderManager::useCorrectShaderProg() | 
|---|
| 586 | { | 
|---|
| 587 | if (!shaderProgNeedsChanging) | 
|---|
| 588 | return false; | 
|---|
| 589 |  | 
|---|
| 590 | bool useCustomSrc = customSrcStage != 0; | 
|---|
| 591 | if (useCustomSrc && srcPixelType != QGLEngineShaderManager::ImageSrc && srcPixelType != Qt::TexturePattern) { | 
|---|
| 592 | useCustomSrc = false; | 
|---|
| 593 | qWarning("QGLEngineShaderManager - Ignoring custom shader stage for non image src"); | 
|---|
| 594 | } | 
|---|
| 595 |  | 
|---|
| 596 | QGLEngineShaderProg requiredProgram; | 
|---|
| 597 |  | 
|---|
| 598 | bool texCoords = false; | 
|---|
| 599 |  | 
|---|
| 600 | // Choose vertex shader shader position function (which typically also sets | 
|---|
| 601 | // varyings) and the source pixel (srcPixel) fragment shader function: | 
|---|
| 602 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::InvalidSnippetName; | 
|---|
| 603 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::InvalidSnippetName; | 
|---|
| 604 | bool isAffine = brushTransform.isAffine(); | 
|---|
| 605 | if ( (srcPixelType >= Qt::Dense1Pattern) && (srcPixelType <= Qt::DiagCrossPattern) ) { | 
|---|
| 606 | if (isAffine) | 
|---|
| 607 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::AffinePositionWithPatternBrushVertexShader; | 
|---|
| 608 | else | 
|---|
| 609 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionWithPatternBrushVertexShader; | 
|---|
| 610 |  | 
|---|
| 611 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::PatternBrushSrcFragmentShader; | 
|---|
| 612 | } | 
|---|
| 613 | else switch (srcPixelType) { | 
|---|
| 614 | default: | 
|---|
| 615 | case Qt::NoBrush: | 
|---|
| 616 | qFatal("QGLEngineShaderManager::useCorrectShaderProg() - Qt::NoBrush style is set"); | 
|---|
| 617 | break; | 
|---|
| 618 | case QGLEngineShaderManager::ImageSrc: | 
|---|
| 619 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ImageSrcFragmentShader; | 
|---|
| 620 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader; | 
|---|
| 621 | texCoords = true; | 
|---|
| 622 | break; | 
|---|
| 623 | case QGLEngineShaderManager::NonPremultipliedImageSrc: | 
|---|
| 624 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::NonPremultipliedImageSrcFragmentShader; | 
|---|
| 625 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader; | 
|---|
| 626 | texCoords = true; | 
|---|
| 627 | break; | 
|---|
| 628 | case QGLEngineShaderManager::PatternSrc: | 
|---|
| 629 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ImageSrcWithPatternFragmentShader; | 
|---|
| 630 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader; | 
|---|
| 631 | texCoords = true; | 
|---|
| 632 | break; | 
|---|
| 633 | case QGLEngineShaderManager::TextureSrcWithPattern: | 
|---|
| 634 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::TextureBrushSrcWithPatternFragmentShader; | 
|---|
| 635 | requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader | 
|---|
| 636 | : QGLEngineSharedShaders::PositionWithTextureBrushVertexShader; | 
|---|
| 637 | break; | 
|---|
| 638 | case Qt::SolidPattern: | 
|---|
| 639 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::SolidBrushSrcFragmentShader; | 
|---|
| 640 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader; | 
|---|
| 641 | break; | 
|---|
| 642 | case Qt::LinearGradientPattern: | 
|---|
| 643 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::LinearGradientBrushSrcFragmentShader; | 
|---|
| 644 | requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithLinearGradientBrushVertexShader | 
|---|
| 645 | : QGLEngineSharedShaders::PositionWithLinearGradientBrushVertexShader; | 
|---|
| 646 | break; | 
|---|
| 647 | case Qt::ConicalGradientPattern: | 
|---|
| 648 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ConicalGradientBrushSrcFragmentShader; | 
|---|
| 649 | requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithConicalGradientBrushVertexShader | 
|---|
| 650 | : QGLEngineSharedShaders::PositionWithConicalGradientBrushVertexShader; | 
|---|
| 651 | break; | 
|---|
| 652 | case Qt::RadialGradientPattern: | 
|---|
| 653 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::RadialGradientBrushSrcFragmentShader; | 
|---|
| 654 | requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithRadialGradientBrushVertexShader | 
|---|
| 655 | : QGLEngineSharedShaders::PositionWithRadialGradientBrushVertexShader; | 
|---|
| 656 | break; | 
|---|
| 657 | case Qt::TexturePattern: | 
|---|
| 658 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::TextureBrushSrcFragmentShader; | 
|---|
| 659 | requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader | 
|---|
| 660 | : QGLEngineSharedShaders::PositionWithTextureBrushVertexShader; | 
|---|
| 661 | break; | 
|---|
| 662 | }; | 
|---|
| 663 |  | 
|---|
| 664 | if (useCustomSrc) { | 
|---|
| 665 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::CustomImageSrcFragmentShader; | 
|---|
| 666 | requiredProgram.customStageSource = customSrcStage->source(); | 
|---|
| 667 | } | 
|---|
| 668 |  | 
|---|
| 669 | const bool hasCompose = compositionMode > QPainter::CompositionMode_Plus; | 
|---|
| 670 | const bool hasMask = maskType != QGLEngineShaderManager::NoMask; | 
|---|
| 671 |  | 
|---|
| 672 | // Choose fragment shader main function: | 
|---|
| 673 | if (opacityMode == AttributeOpacity) { | 
|---|
| 674 | Q_ASSERT(!hasCompose && !hasMask); | 
|---|
| 675 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_ImageArrays; | 
|---|
| 676 | } else { | 
|---|
| 677 | bool useGlobalOpacity = (opacityMode == UniformOpacity); | 
|---|
| 678 | if (hasCompose && hasMask && useGlobalOpacity) | 
|---|
| 679 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CMO; | 
|---|
| 680 | if (hasCompose && hasMask && !useGlobalOpacity) | 
|---|
| 681 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CM; | 
|---|
| 682 | if (!hasCompose && hasMask && useGlobalOpacity) | 
|---|
| 683 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_MO; | 
|---|
| 684 | if (!hasCompose && hasMask && !useGlobalOpacity) | 
|---|
| 685 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_M; | 
|---|
| 686 | if (hasCompose && !hasMask && useGlobalOpacity) | 
|---|
| 687 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CO; | 
|---|
| 688 | if (hasCompose && !hasMask && !useGlobalOpacity) | 
|---|
| 689 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_C; | 
|---|
| 690 | if (!hasCompose && !hasMask && useGlobalOpacity) | 
|---|
| 691 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_O; | 
|---|
| 692 | if (!hasCompose && !hasMask && !useGlobalOpacity) | 
|---|
| 693 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader; | 
|---|
| 694 | } | 
|---|
| 695 |  | 
|---|
| 696 | if (hasMask) { | 
|---|
| 697 | if (maskType == PixelMask) { | 
|---|
| 698 | requiredProgram.maskFragShader = QGLEngineSharedShaders::MaskFragmentShader; | 
|---|
| 699 | texCoords = true; | 
|---|
| 700 | } else if (maskType == SubPixelMaskPass1) { | 
|---|
| 701 | requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskFragmentShaderPass1; | 
|---|
| 702 | texCoords = true; | 
|---|
| 703 | } else if (maskType == SubPixelMaskPass2) { | 
|---|
| 704 | requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskFragmentShaderPass2; | 
|---|
| 705 | texCoords = true; | 
|---|
| 706 | } else if (maskType == SubPixelWithGammaMask) { | 
|---|
| 707 | requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskWithGammaFragmentShader; | 
|---|
| 708 | texCoords = true; | 
|---|
| 709 | } else { | 
|---|
| 710 | qCritical("QGLEngineShaderManager::useCorrectShaderProg() - Unknown mask type"); | 
|---|
| 711 | } | 
|---|
| 712 | } else { | 
|---|
| 713 | requiredProgram.maskFragShader = QGLEngineSharedShaders::NoMaskFragmentShader; | 
|---|
| 714 | } | 
|---|
| 715 |  | 
|---|
| 716 | if (hasCompose) { | 
|---|
| 717 | switch (compositionMode) { | 
|---|
| 718 | case QPainter::CompositionMode_Multiply: | 
|---|
| 719 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::MultiplyCompositionModeFragmentShader; | 
|---|
| 720 | break; | 
|---|
| 721 | case QPainter::CompositionMode_Screen: | 
|---|
| 722 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::ScreenCompositionModeFragmentShader; | 
|---|
| 723 | break; | 
|---|
| 724 | case QPainter::CompositionMode_Overlay: | 
|---|
| 725 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::OverlayCompositionModeFragmentShader; | 
|---|
| 726 | break; | 
|---|
| 727 | case QPainter::CompositionMode_Darken: | 
|---|
| 728 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::DarkenCompositionModeFragmentShader; | 
|---|
| 729 | break; | 
|---|
| 730 | case QPainter::CompositionMode_Lighten: | 
|---|
| 731 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::LightenCompositionModeFragmentShader; | 
|---|
| 732 | break; | 
|---|
| 733 | case QPainter::CompositionMode_ColorDodge: | 
|---|
| 734 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::ColorDodgeCompositionModeFragmentShader; | 
|---|
| 735 | break; | 
|---|
| 736 | case QPainter::CompositionMode_ColorBurn: | 
|---|
| 737 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::ColorBurnCompositionModeFragmentShader; | 
|---|
| 738 | break; | 
|---|
| 739 | case QPainter::CompositionMode_HardLight: | 
|---|
| 740 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::HardLightCompositionModeFragmentShader; | 
|---|
| 741 | break; | 
|---|
| 742 | case QPainter::CompositionMode_SoftLight: | 
|---|
| 743 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::SoftLightCompositionModeFragmentShader; | 
|---|
| 744 | break; | 
|---|
| 745 | case QPainter::CompositionMode_Difference: | 
|---|
| 746 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::DifferenceCompositionModeFragmentShader; | 
|---|
| 747 | break; | 
|---|
| 748 | case QPainter::CompositionMode_Exclusion: | 
|---|
| 749 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::ExclusionCompositionModeFragmentShader; | 
|---|
| 750 | break; | 
|---|
| 751 | default: | 
|---|
| 752 | qWarning("QGLEngineShaderManager::useCorrectShaderProg() - Unsupported composition mode"); | 
|---|
| 753 | } | 
|---|
| 754 | } else { | 
|---|
| 755 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::NoCompositionModeFragmentShader; | 
|---|
| 756 | } | 
|---|
| 757 |  | 
|---|
| 758 | // Choose vertex shader main function | 
|---|
| 759 | if (opacityMode == AttributeOpacity) { | 
|---|
| 760 | Q_ASSERT(texCoords); | 
|---|
| 761 | requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainWithTexCoordsAndOpacityVertexShader; | 
|---|
| 762 | } else if (texCoords) { | 
|---|
| 763 | requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainWithTexCoordsVertexShader; | 
|---|
| 764 | } else { | 
|---|
| 765 | requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainVertexShader; | 
|---|
| 766 | } | 
|---|
| 767 | requiredProgram.useTextureCoords = texCoords; | 
|---|
| 768 | requiredProgram.useOpacityAttribute = (opacityMode == AttributeOpacity); | 
|---|
| 769 | if (complexGeometry && srcPixelType == Qt::SolidPattern) { | 
|---|
| 770 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::ComplexGeometryPositionOnlyVertexShader; | 
|---|
| 771 | requiredProgram.usePmvMatrixAttribute = false; | 
|---|
| 772 | } else { | 
|---|
| 773 | requiredProgram.usePmvMatrixAttribute = true; | 
|---|
| 774 |  | 
|---|
| 775 | // Force complexGeometry off, since we currently don't support that mode for | 
|---|
| 776 | // non-solid brushes | 
|---|
| 777 | complexGeometry = false; | 
|---|
| 778 | } | 
|---|
| 779 |  | 
|---|
| 780 | // At this point, requiredProgram is fully populated so try to find the program in the cache | 
|---|
| 781 | currentShaderProg = sharedShaders->findProgramInCache(requiredProgram); | 
|---|
| 782 |  | 
|---|
| 783 | if (currentShaderProg && useCustomSrc) { | 
|---|
| 784 | customSrcStage->setUniforms(currentShaderProg->program); | 
|---|
| 785 | } | 
|---|
| 786 |  | 
|---|
| 787 | // Make sure all the vertex attribute arrays the program uses are enabled (and the ones it | 
|---|
| 788 | // doesn't use are disabled) | 
|---|
| 789 | QGLContextPrivate* ctx_d = ctx->d_func(); | 
|---|
| 790 | ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); | 
|---|
| 791 | ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, currentShaderProg && currentShaderProg->useTextureCoords); | 
|---|
| 792 | ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, currentShaderProg && currentShaderProg->useOpacityAttribute); | 
|---|
| 793 |  | 
|---|
| 794 | shaderProgNeedsChanging = false; | 
|---|
| 795 | return true; | 
|---|
| 796 | } | 
|---|
| 797 |  | 
|---|
| 798 | QT_END_NAMESPACE | 
|---|