[556] | 1 | /****************************************************************************
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| 2 | **
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[846] | 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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[556] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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| 6 | **
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| 7 | ** This file is part of the QtOpenGL module of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at qt-info@nokia.com.
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #include "qglengineshadermanager_p.h"
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| 43 | #include "qglengineshadersource_p.h"
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[846] | 44 | #include "qpaintengineex_opengl2_p.h"
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[556] | 45 |
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| 46 | #if defined(QT_DEBUG)
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| 47 | #include <QMetaEnum>
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| 48 | #endif
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| 49 |
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| 50 |
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| 51 | QT_BEGIN_NAMESPACE
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| 52 |
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| 53 | static void qt_shared_shaders_free(void *data)
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| 54 | {
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| 55 | delete reinterpret_cast<QGLEngineSharedShaders *>(data);
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| 56 | }
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| 57 |
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| 58 | Q_GLOBAL_STATIC_WITH_ARGS(QGLContextResource, qt_shared_shaders, (qt_shared_shaders_free))
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| 59 |
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| 60 | QGLEngineSharedShaders *QGLEngineSharedShaders::shadersForContext(const QGLContext *context)
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| 61 | {
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| 62 | QGLEngineSharedShaders *p = reinterpret_cast<QGLEngineSharedShaders *>(qt_shared_shaders()->value(context));
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| 63 | if (!p) {
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| 64 | QGLShareContextScope scope(context);
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| 65 | qt_shared_shaders()->insert(context, p = new QGLEngineSharedShaders(context));
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| 66 | }
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| 67 | return p;
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| 68 | }
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| 69 |
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| 70 | const char* QGLEngineSharedShaders::qShaderSnippets[] = {
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| 71 | 0,0,0,0,0,0,0,0,0,0,
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| 72 | 0,0,0,0,0,0,0,0,0,0,
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| 73 | 0,0,0,0,0,0,0,0,0,0,
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| 74 | 0,0,0,0,0
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| 75 | };
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| 76 |
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| 77 | QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
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| 78 | : ctxGuard(context)
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| 79 | , blitShaderProg(0)
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| 80 | , simpleShaderProg(0)
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| 81 | {
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| 82 |
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| 83 | /*
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| 84 | Rather than having the shader source array statically initialised, it is initialised
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| 85 | here instead. This is to allow new shader names to be inserted or existing names moved
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| 86 | around without having to change the order of the glsl strings. It is hoped this will
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| 87 | make future hard-to-find runtime bugs more obvious and generally give more solid code.
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| 88 | */
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| 89 | static bool snippetsPopulated = false;
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| 90 | if (!snippetsPopulated) {
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| 91 |
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| 92 | const char** code = qShaderSnippets; // shortcut
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| 93 |
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| 94 | code[MainVertexShader] = qglslMainVertexShader;
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| 95 | code[MainWithTexCoordsVertexShader] = qglslMainWithTexCoordsVertexShader;
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| 96 | code[MainWithTexCoordsAndOpacityVertexShader] = qglslMainWithTexCoordsAndOpacityVertexShader;
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| 97 |
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| 98 | code[UntransformedPositionVertexShader] = qglslUntransformedPositionVertexShader;
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| 99 | code[PositionOnlyVertexShader] = qglslPositionOnlyVertexShader;
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[846] | 100 | code[ComplexGeometryPositionOnlyVertexShader] = qglslComplexGeometryPositionOnlyVertexShader;
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[556] | 101 | code[PositionWithPatternBrushVertexShader] = qglslPositionWithPatternBrushVertexShader;
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| 102 | code[PositionWithLinearGradientBrushVertexShader] = qglslPositionWithLinearGradientBrushVertexShader;
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| 103 | code[PositionWithConicalGradientBrushVertexShader] = qglslPositionWithConicalGradientBrushVertexShader;
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| 104 | code[PositionWithRadialGradientBrushVertexShader] = qglslPositionWithRadialGradientBrushVertexShader;
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| 105 | code[PositionWithTextureBrushVertexShader] = qglslPositionWithTextureBrushVertexShader;
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| 106 | code[AffinePositionWithPatternBrushVertexShader] = qglslAffinePositionWithPatternBrushVertexShader;
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| 107 | code[AffinePositionWithLinearGradientBrushVertexShader] = qglslAffinePositionWithLinearGradientBrushVertexShader;
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| 108 | code[AffinePositionWithConicalGradientBrushVertexShader] = qglslAffinePositionWithConicalGradientBrushVertexShader;
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| 109 | code[AffinePositionWithRadialGradientBrushVertexShader] = qglslAffinePositionWithRadialGradientBrushVertexShader;
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| 110 | code[AffinePositionWithTextureBrushVertexShader] = qglslAffinePositionWithTextureBrushVertexShader;
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| 111 |
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| 112 | code[MainFragmentShader_CMO] = qglslMainFragmentShader_CMO;
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| 113 | code[MainFragmentShader_CM] = qglslMainFragmentShader_CM;
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| 114 | code[MainFragmentShader_MO] = qglslMainFragmentShader_MO;
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| 115 | code[MainFragmentShader_M] = qglslMainFragmentShader_M;
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| 116 | code[MainFragmentShader_CO] = qglslMainFragmentShader_CO;
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| 117 | code[MainFragmentShader_C] = qglslMainFragmentShader_C;
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| 118 | code[MainFragmentShader_O] = qglslMainFragmentShader_O;
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| 119 | code[MainFragmentShader] = qglslMainFragmentShader;
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| 120 | code[MainFragmentShader_ImageArrays] = qglslMainFragmentShader_ImageArrays;
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| 121 |
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| 122 | code[ImageSrcFragmentShader] = qglslImageSrcFragmentShader;
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| 123 | code[ImageSrcWithPatternFragmentShader] = qglslImageSrcWithPatternFragmentShader;
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| 124 | code[NonPremultipliedImageSrcFragmentShader] = qglslNonPremultipliedImageSrcFragmentShader;
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| 125 | code[CustomImageSrcFragmentShader] = qglslCustomSrcFragmentShader; // Calls "customShader", which must be appended
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| 126 | code[SolidBrushSrcFragmentShader] = qglslSolidBrushSrcFragmentShader;
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| 127 | code[TextureBrushSrcFragmentShader] = qglslTextureBrushSrcFragmentShader;
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| 128 | code[TextureBrushSrcWithPatternFragmentShader] = qglslTextureBrushSrcWithPatternFragmentShader;
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| 129 | code[PatternBrushSrcFragmentShader] = qglslPatternBrushSrcFragmentShader;
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| 130 | code[LinearGradientBrushSrcFragmentShader] = qglslLinearGradientBrushSrcFragmentShader;
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| 131 | code[RadialGradientBrushSrcFragmentShader] = qglslRadialGradientBrushSrcFragmentShader;
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| 132 | code[ConicalGradientBrushSrcFragmentShader] = qglslConicalGradientBrushSrcFragmentShader;
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| 133 | code[ShockingPinkSrcFragmentShader] = qglslShockingPinkSrcFragmentShader;
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| 134 |
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| 135 | code[NoMaskFragmentShader] = "";
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| 136 | code[MaskFragmentShader] = qglslMaskFragmentShader;
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| 137 | code[RgbMaskFragmentShaderPass1] = qglslRgbMaskFragmentShaderPass1;
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| 138 | code[RgbMaskFragmentShaderPass2] = qglslRgbMaskFragmentShaderPass2;
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| 139 | code[RgbMaskWithGammaFragmentShader] = ""; //###
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| 140 |
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| 141 | code[NoCompositionModeFragmentShader] = "";
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| 142 | code[MultiplyCompositionModeFragmentShader] = ""; //###
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| 143 | code[ScreenCompositionModeFragmentShader] = ""; //###
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| 144 | code[OverlayCompositionModeFragmentShader] = ""; //###
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| 145 | code[DarkenCompositionModeFragmentShader] = ""; //###
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| 146 | code[LightenCompositionModeFragmentShader] = ""; //###
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| 147 | code[ColorDodgeCompositionModeFragmentShader] = ""; //###
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| 148 | code[ColorBurnCompositionModeFragmentShader] = ""; //###
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| 149 | code[HardLightCompositionModeFragmentShader] = ""; //###
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| 150 | code[SoftLightCompositionModeFragmentShader] = ""; //###
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| 151 | code[DifferenceCompositionModeFragmentShader] = ""; //###
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| 152 | code[ExclusionCompositionModeFragmentShader] = ""; //###
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| 153 |
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| 154 | #if defined(QT_DEBUG)
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| 155 | // Check that all the elements have been filled:
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| 156 | for (int i = 0; i < TotalSnippetCount; ++i) {
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| 157 | if (qShaderSnippets[i] == 0) {
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| 158 | qFatal("Shader snippet for %s (#%d) is missing!",
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| 159 | snippetNameStr(SnippetName(i)).constData(), i);
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| 160 | }
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| 161 | }
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| 162 | #endif
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| 163 | snippetsPopulated = true;
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| 164 | }
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| 165 |
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| 166 | QGLShader* fragShader;
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| 167 | QGLShader* vertexShader;
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| 168 | QByteArray source;
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| 169 |
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| 170 | // Compile up the simple shader:
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| 171 | source.clear();
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| 172 | source.append(qShaderSnippets[MainVertexShader]);
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| 173 | source.append(qShaderSnippets[PositionOnlyVertexShader]);
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| 174 | vertexShader = new QGLShader(QGLShader::Vertex, context, this);
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| 175 | if (!vertexShader->compileSourceCode(source))
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| 176 | qWarning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile");
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| 177 |
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| 178 | source.clear();
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| 179 | source.append(qShaderSnippets[MainFragmentShader]);
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| 180 | source.append(qShaderSnippets[ShockingPinkSrcFragmentShader]);
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| 181 | fragShader = new QGLShader(QGLShader::Fragment, context, this);
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| 182 | if (!fragShader->compileSourceCode(source))
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| 183 | qWarning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile");
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| 184 |
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| 185 | simpleShaderProg = new QGLShaderProgram(context, this);
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| 186 | simpleShaderProg->addShader(vertexShader);
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| 187 | simpleShaderProg->addShader(fragShader);
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| 188 | simpleShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
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[651] | 189 | simpleShaderProg->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR);
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| 190 | simpleShaderProg->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR);
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| 191 | simpleShaderProg->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR);
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[556] | 192 | simpleShaderProg->link();
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| 193 | if (!simpleShaderProg->isLinked()) {
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| 194 | qCritical() << "Errors linking simple shader:"
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| 195 | << simpleShaderProg->log();
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| 196 | }
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| 197 |
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| 198 | // Compile the blit shader:
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| 199 | source.clear();
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| 200 | source.append(qShaderSnippets[MainWithTexCoordsVertexShader]);
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| 201 | source.append(qShaderSnippets[UntransformedPositionVertexShader]);
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| 202 | vertexShader = new QGLShader(QGLShader::Vertex, context, this);
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| 203 | if (!vertexShader->compileSourceCode(source))
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| 204 | qWarning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile");
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| 205 |
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| 206 | source.clear();
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| 207 | source.append(qShaderSnippets[MainFragmentShader]);
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| 208 | source.append(qShaderSnippets[ImageSrcFragmentShader]);
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| 209 | fragShader = new QGLShader(QGLShader::Fragment, context, this);
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| 210 | if (!fragShader->compileSourceCode(source))
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| 211 | qWarning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile");
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| 212 |
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| 213 | blitShaderProg = new QGLShaderProgram(context, this);
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| 214 | blitShaderProg->addShader(vertexShader);
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| 215 | blitShaderProg->addShader(fragShader);
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| 216 | blitShaderProg->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
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| 217 | blitShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
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| 218 | blitShaderProg->link();
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| 219 | if (!blitShaderProg->isLinked()) {
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| 220 | qCritical() << "Errors linking blit shader:"
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| 221 | << simpleShaderProg->log();
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| 222 | }
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| 223 |
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| 224 | }
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| 225 |
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[651] | 226 | QGLEngineSharedShaders::~QGLEngineSharedShaders()
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| 227 | {
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| 228 | QList<QGLEngineShaderProg*>::iterator itr;
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| 229 | for (itr = cachedPrograms.begin(); itr != cachedPrograms.end(); ++itr)
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| 230 | delete *itr;
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| 231 |
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| 232 | if (blitShaderProg) {
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| 233 | delete blitShaderProg;
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| 234 | blitShaderProg = 0;
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| 235 | }
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| 236 |
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| 237 | if (simpleShaderProg) {
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| 238 | delete simpleShaderProg;
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| 239 | simpleShaderProg = 0;
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| 240 | }
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| 241 | }
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| 242 |
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[556] | 243 | #if defined (QT_DEBUG)
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| 244 | QByteArray QGLEngineSharedShaders::snippetNameStr(SnippetName name)
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| 245 | {
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| 246 | QMetaEnum m = staticMetaObject.enumerator(staticMetaObject.indexOfEnumerator("SnippetName"));
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| 247 | return QByteArray(m.valueToKey(name));
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| 248 | }
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| 249 | #endif
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| 250 |
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| 251 | // The address returned here will only be valid until next time this function is called.
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[846] | 252 | // The program is return bound.
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[556] | 253 | QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineShaderProg &prog)
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| 254 | {
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| 255 | for (int i = 0; i < cachedPrograms.size(); ++i) {
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| 256 | QGLEngineShaderProg *cachedProg = cachedPrograms[i];
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| 257 | if (*cachedProg == prog) {
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| 258 | // Move the program to the top of the list as a poor-man's cache algo
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| 259 | cachedPrograms.move(i, 0);
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[846] | 260 | cachedProg->program->bind();
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[556] | 261 | return cachedProg;
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| 262 | }
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| 263 | }
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| 264 |
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| 265 | QGLShader *vertexShader = 0;
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| 266 | QGLShader *fragShader = 0;
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| 267 | QGLEngineShaderProg *newProg = 0;
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| 268 | bool success = false;
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| 269 |
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| 270 | do {
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| 271 | QByteArray source;
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[769] | 272 | // Insert the custom stage before the srcPixel shader to work around an ATI driver bug
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| 273 | // where you cannot forward declare a function that takes a sampler as argument.
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| 274 | if (prog.srcPixelFragShader == CustomImageSrcFragmentShader)
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| 275 | source.append(prog.customStageSource);
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[556] | 276 | source.append(qShaderSnippets[prog.mainFragShader]);
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| 277 | source.append(qShaderSnippets[prog.srcPixelFragShader]);
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| 278 | if (prog.compositionFragShader)
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| 279 | source.append(qShaderSnippets[prog.compositionFragShader]);
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| 280 | if (prog.maskFragShader)
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| 281 | source.append(qShaderSnippets[prog.maskFragShader]);
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| 282 | fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), this);
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| 283 | QByteArray description;
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| 284 | #if defined(QT_DEBUG)
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| 285 | // Name the shader for easier debugging
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| 286 | description.append("Fragment shader: main=");
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| 287 | description.append(snippetNameStr(prog.mainFragShader));
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| 288 | description.append(", srcPixel=");
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| 289 | description.append(snippetNameStr(prog.srcPixelFragShader));
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| 290 | if (prog.compositionFragShader) {
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| 291 | description.append(", composition=");
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| 292 | description.append(snippetNameStr(prog.compositionFragShader));
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| 293 | }
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| 294 | if (prog.maskFragShader) {
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| 295 | description.append(", mask=");
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| 296 | description.append(snippetNameStr(prog.maskFragShader));
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| 297 | }
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| 298 | fragShader->setObjectName(QString::fromLatin1(description));
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| 299 | #endif
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| 300 | if (!fragShader->compileSourceCode(source)) {
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| 301 | qWarning() << "Warning:" << description << "failed to compile!";
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| 302 | break;
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| 303 | }
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| 304 |
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| 305 | source.clear();
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| 306 | source.append(qShaderSnippets[prog.mainVertexShader]);
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| 307 | source.append(qShaderSnippets[prog.positionVertexShader]);
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| 308 | vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), this);
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| 309 | #if defined(QT_DEBUG)
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| 310 | // Name the shader for easier debugging
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| 311 | description.clear();
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| 312 | description.append("Vertex shader: main=");
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| 313 | description.append(snippetNameStr(prog.mainVertexShader));
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| 314 | description.append(", position=");
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| 315 | description.append(snippetNameStr(prog.positionVertexShader));
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| 316 | vertexShader->setObjectName(QString::fromLatin1(description));
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| 317 | #endif
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| 318 | if (!vertexShader->compileSourceCode(source)) {
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| 319 | qWarning() << "Warning:" << description << "failed to compile!";
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| 320 | break;
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| 321 | }
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| 322 |
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| 323 | newProg = new QGLEngineShaderProg(prog);
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| 324 |
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| 325 | // If the shader program's not found in the cache, create it now.
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| 326 | newProg->program = new QGLShaderProgram(ctxGuard.context(), this);
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| 327 | newProg->program->addShader(vertexShader);
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| 328 | newProg->program->addShader(fragShader);
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| 329 |
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| 330 | // We have to bind the vertex attribute names before the program is linked:
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| 331 | newProg->program->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
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| 332 | if (newProg->useTextureCoords)
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| 333 | newProg->program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
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| 334 | if (newProg->useOpacityAttribute)
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| 335 | newProg->program->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR);
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[846] | 336 | if (newProg->usePmvMatrixAttribute) {
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[651] | 337 | newProg->program->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR);
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| 338 | newProg->program->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR);
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| 339 | newProg->program->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR);
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| 340 | }
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[556] | 341 |
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| 342 | newProg->program->link();
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| 343 | if (!newProg->program->isLinked()) {
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| 344 | QLatin1String none("none");
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| 345 | QLatin1String br("\n");
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| 346 | QString error;
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| 347 | error = QLatin1String("Shader program failed to link,")
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| 348 | #if defined(QT_DEBUG)
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| 349 | + br
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| 350 | + QLatin1String(" Shaders Used:") + br
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| 351 | + QLatin1String(" ") + vertexShader->objectName() + QLatin1String(": ") + br
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| 352 | + QLatin1String(vertexShader->sourceCode()) + br
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| 353 | + QLatin1String(" ") + fragShader->objectName() + QLatin1String(": ") + br
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| 354 | + QLatin1String(fragShader->sourceCode()) + br
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| 355 | #endif
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| 356 | + QLatin1String(" Error Log:\n")
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| 357 | + QLatin1String(" ") + newProg->program->log();
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| 358 | qWarning() << error;
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| 359 | break;
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| 360 | }
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[846] | 361 |
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| 362 | newProg->program->bind();
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| 363 |
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| 364 | if (newProg->maskFragShader != QGLEngineSharedShaders::NoMaskFragmentShader) {
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| 365 | GLuint location = newProg->program->uniformLocation("maskTexture");
|
---|
| 366 | newProg->program->setUniformValue(location, QT_MASK_TEXTURE_UNIT);
|
---|
| 367 | }
|
---|
| 368 |
|
---|
[556] | 369 | if (cachedPrograms.count() > 30) {
|
---|
| 370 | // The cache is full, so delete the last 5 programs in the list.
|
---|
| 371 | // These programs will be least used, as a program us bumped to
|
---|
| 372 | // the top of the list when it's used.
|
---|
| 373 | for (int i = 0; i < 5; ++i) {
|
---|
| 374 | delete cachedPrograms.last();
|
---|
| 375 | cachedPrograms.removeLast();
|
---|
| 376 | }
|
---|
| 377 | }
|
---|
| 378 |
|
---|
| 379 | cachedPrograms.insert(0, newProg);
|
---|
| 380 |
|
---|
| 381 | success = true;
|
---|
| 382 | } while (false);
|
---|
| 383 |
|
---|
| 384 | // Clean up everything if we weren't successful
|
---|
| 385 | if (!success) {
|
---|
| 386 | if (newProg) {
|
---|
| 387 | delete newProg; // Also deletes the QGLShaderProgram which in turn deletes the QGLShaders
|
---|
| 388 | newProg = 0;
|
---|
| 389 | }
|
---|
| 390 | else {
|
---|
| 391 | if (vertexShader)
|
---|
| 392 | delete vertexShader;
|
---|
| 393 | if (fragShader)
|
---|
| 394 | delete fragShader;
|
---|
| 395 | }
|
---|
| 396 | }
|
---|
| 397 |
|
---|
| 398 | return newProg;
|
---|
| 399 | }
|
---|
| 400 |
|
---|
| 401 | void QGLEngineSharedShaders::cleanupCustomStage(QGLCustomShaderStage* stage)
|
---|
| 402 | {
|
---|
| 403 | // Remove any shader programs which has this as the custom shader src:
|
---|
| 404 | for (int i = 0; i < cachedPrograms.size(); ++i) {
|
---|
| 405 | QGLEngineShaderProg *cachedProg = cachedPrograms[i];
|
---|
| 406 | if (cachedProg->customStageSource == stage->source()) {
|
---|
| 407 | delete cachedProg;
|
---|
| 408 | cachedPrograms.removeAt(i);
|
---|
| 409 | i--;
|
---|
| 410 | }
|
---|
| 411 | }
|
---|
| 412 | }
|
---|
| 413 |
|
---|
| 414 |
|
---|
| 415 | QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context)
|
---|
| 416 | : ctx(context),
|
---|
| 417 | shaderProgNeedsChanging(true),
|
---|
[846] | 418 | complexGeometry(false),
|
---|
[556] | 419 | srcPixelType(Qt::NoBrush),
|
---|
| 420 | opacityMode(NoOpacity),
|
---|
| 421 | maskType(NoMask),
|
---|
| 422 | compositionMode(QPainter::CompositionMode_SourceOver),
|
---|
| 423 | customSrcStage(0),
|
---|
| 424 | currentShaderProg(0)
|
---|
| 425 | {
|
---|
| 426 | sharedShaders = QGLEngineSharedShaders::shadersForContext(context);
|
---|
| 427 | connect(sharedShaders, SIGNAL(shaderProgNeedsChanging()), this, SLOT(shaderProgNeedsChangingSlot()));
|
---|
| 428 | }
|
---|
| 429 |
|
---|
| 430 | QGLEngineShaderManager::~QGLEngineShaderManager()
|
---|
| 431 | {
|
---|
| 432 | //###
|
---|
| 433 | removeCustomStage();
|
---|
| 434 | }
|
---|
| 435 |
|
---|
[651] | 436 | GLuint QGLEngineShaderManager::getUniformLocation(Uniform id)
|
---|
[556] | 437 | {
|
---|
| 438 | if (!currentShaderProg)
|
---|
| 439 | return 0;
|
---|
| 440 |
|
---|
| 441 | QVector<uint> &uniformLocations = currentShaderProg->uniformLocations;
|
---|
| 442 | if (uniformLocations.isEmpty())
|
---|
| 443 | uniformLocations.fill(GLuint(-1), NumUniforms);
|
---|
| 444 |
|
---|
| 445 | static const char *uniformNames[] = {
|
---|
| 446 | "imageTexture",
|
---|
| 447 | "patternColor",
|
---|
| 448 | "globalOpacity",
|
---|
| 449 | "depth",
|
---|
| 450 | "maskTexture",
|
---|
| 451 | "fragmentColor",
|
---|
| 452 | "linearData",
|
---|
| 453 | "angle",
|
---|
| 454 | "halfViewportSize",
|
---|
| 455 | "fmp",
|
---|
| 456 | "fmp2_m_radius2",
|
---|
| 457 | "inverse_2_fmp2_m_radius2",
|
---|
| 458 | "invertedTextureSize",
|
---|
| 459 | "brushTransform",
|
---|
[846] | 460 | "brushTexture",
|
---|
| 461 | "matrix"
|
---|
[556] | 462 | };
|
---|
| 463 |
|
---|
| 464 | if (uniformLocations.at(id) == GLuint(-1))
|
---|
| 465 | uniformLocations[id] = currentShaderProg->program->uniformLocation(uniformNames[id]);
|
---|
| 466 |
|
---|
| 467 | return uniformLocations.at(id);
|
---|
| 468 | }
|
---|
| 469 |
|
---|
| 470 |
|
---|
[651] | 471 | void QGLEngineShaderManager::optimiseForBrushTransform(QTransform::TransformationType transformType)
|
---|
[556] | 472 | {
|
---|
| 473 | Q_UNUSED(transformType); // Currently ignored
|
---|
| 474 | }
|
---|
| 475 |
|
---|
| 476 | void QGLEngineShaderManager::setDirty()
|
---|
| 477 | {
|
---|
| 478 | shaderProgNeedsChanging = true;
|
---|
| 479 | }
|
---|
| 480 |
|
---|
| 481 | void QGLEngineShaderManager::setSrcPixelType(Qt::BrushStyle style)
|
---|
| 482 | {
|
---|
| 483 | Q_ASSERT(style != Qt::NoBrush);
|
---|
| 484 | if (srcPixelType == PixelSrcType(style))
|
---|
| 485 | return;
|
---|
| 486 |
|
---|
| 487 | srcPixelType = style;
|
---|
| 488 | shaderProgNeedsChanging = true; //###
|
---|
| 489 | }
|
---|
| 490 |
|
---|
| 491 | void QGLEngineShaderManager::setSrcPixelType(PixelSrcType type)
|
---|
| 492 | {
|
---|
| 493 | if (srcPixelType == type)
|
---|
| 494 | return;
|
---|
| 495 |
|
---|
| 496 | srcPixelType = type;
|
---|
| 497 | shaderProgNeedsChanging = true; //###
|
---|
| 498 | }
|
---|
| 499 |
|
---|
| 500 | void QGLEngineShaderManager::setOpacityMode(OpacityMode mode)
|
---|
| 501 | {
|
---|
| 502 | if (opacityMode == mode)
|
---|
| 503 | return;
|
---|
| 504 |
|
---|
| 505 | opacityMode = mode;
|
---|
| 506 | shaderProgNeedsChanging = true; //###
|
---|
| 507 | }
|
---|
| 508 |
|
---|
| 509 | void QGLEngineShaderManager::setMaskType(MaskType type)
|
---|
| 510 | {
|
---|
| 511 | if (maskType == type)
|
---|
| 512 | return;
|
---|
| 513 |
|
---|
| 514 | maskType = type;
|
---|
| 515 | shaderProgNeedsChanging = true; //###
|
---|
| 516 | }
|
---|
| 517 |
|
---|
| 518 | void QGLEngineShaderManager::setCompositionMode(QPainter::CompositionMode mode)
|
---|
| 519 | {
|
---|
| 520 | if (compositionMode == mode)
|
---|
| 521 | return;
|
---|
| 522 |
|
---|
| 523 | compositionMode = mode;
|
---|
| 524 | shaderProgNeedsChanging = true; //###
|
---|
| 525 | }
|
---|
| 526 |
|
---|
| 527 | void QGLEngineShaderManager::setCustomStage(QGLCustomShaderStage* stage)
|
---|
| 528 | {
|
---|
| 529 | if (customSrcStage)
|
---|
| 530 | removeCustomStage();
|
---|
| 531 | customSrcStage = stage;
|
---|
| 532 | shaderProgNeedsChanging = true;
|
---|
| 533 | }
|
---|
| 534 |
|
---|
| 535 | void QGLEngineShaderManager::removeCustomStage()
|
---|
| 536 | {
|
---|
| 537 | if (customSrcStage)
|
---|
| 538 | customSrcStage->setInactive();
|
---|
| 539 | customSrcStage = 0;
|
---|
| 540 | shaderProgNeedsChanging = true;
|
---|
| 541 | }
|
---|
| 542 |
|
---|
| 543 | QGLShaderProgram* QGLEngineShaderManager::currentProgram()
|
---|
| 544 | {
|
---|
| 545 | if (currentShaderProg)
|
---|
| 546 | return currentShaderProg->program;
|
---|
| 547 | else
|
---|
[651] | 548 | return sharedShaders->simpleProgram();
|
---|
[556] | 549 | }
|
---|
| 550 |
|
---|
[651] | 551 | void QGLEngineShaderManager::useSimpleProgram()
|
---|
| 552 | {
|
---|
| 553 | sharedShaders->simpleProgram()->bind();
|
---|
| 554 | QGLContextPrivate* ctx_d = ctx->d_func();
|
---|
| 555 | ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true);
|
---|
| 556 | ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false);
|
---|
| 557 | ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
|
---|
| 558 | shaderProgNeedsChanging = true;
|
---|
| 559 | }
|
---|
| 560 |
|
---|
| 561 | void QGLEngineShaderManager::useBlitProgram()
|
---|
| 562 | {
|
---|
| 563 | sharedShaders->blitProgram()->bind();
|
---|
| 564 | QGLContextPrivate* ctx_d = ctx->d_func();
|
---|
| 565 | ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true);
|
---|
| 566 | ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, true);
|
---|
| 567 | ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
|
---|
| 568 | shaderProgNeedsChanging = true;
|
---|
| 569 | }
|
---|
| 570 |
|
---|
[556] | 571 | QGLShaderProgram* QGLEngineShaderManager::simpleProgram()
|
---|
| 572 | {
|
---|
| 573 | return sharedShaders->simpleProgram();
|
---|
| 574 | }
|
---|
| 575 |
|
---|
| 576 | QGLShaderProgram* QGLEngineShaderManager::blitProgram()
|
---|
| 577 | {
|
---|
| 578 | return sharedShaders->blitProgram();
|
---|
| 579 | }
|
---|
| 580 |
|
---|
| 581 |
|
---|
| 582 |
|
---|
| 583 | // Select & use the correct shader program using the current state.
|
---|
| 584 | // Returns true if program needed changing.
|
---|
| 585 | bool QGLEngineShaderManager::useCorrectShaderProg()
|
---|
| 586 | {
|
---|
| 587 | if (!shaderProgNeedsChanging)
|
---|
| 588 | return false;
|
---|
| 589 |
|
---|
| 590 | bool useCustomSrc = customSrcStage != 0;
|
---|
| 591 | if (useCustomSrc && srcPixelType != QGLEngineShaderManager::ImageSrc && srcPixelType != Qt::TexturePattern) {
|
---|
| 592 | useCustomSrc = false;
|
---|
| 593 | qWarning("QGLEngineShaderManager - Ignoring custom shader stage for non image src");
|
---|
| 594 | }
|
---|
| 595 |
|
---|
| 596 | QGLEngineShaderProg requiredProgram;
|
---|
| 597 |
|
---|
| 598 | bool texCoords = false;
|
---|
| 599 |
|
---|
| 600 | // Choose vertex shader shader position function (which typically also sets
|
---|
| 601 | // varyings) and the source pixel (srcPixel) fragment shader function:
|
---|
| 602 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::InvalidSnippetName;
|
---|
| 603 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::InvalidSnippetName;
|
---|
| 604 | bool isAffine = brushTransform.isAffine();
|
---|
| 605 | if ( (srcPixelType >= Qt::Dense1Pattern) && (srcPixelType <= Qt::DiagCrossPattern) ) {
|
---|
| 606 | if (isAffine)
|
---|
| 607 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::AffinePositionWithPatternBrushVertexShader;
|
---|
| 608 | else
|
---|
| 609 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionWithPatternBrushVertexShader;
|
---|
| 610 |
|
---|
| 611 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::PatternBrushSrcFragmentShader;
|
---|
| 612 | }
|
---|
| 613 | else switch (srcPixelType) {
|
---|
| 614 | default:
|
---|
| 615 | case Qt::NoBrush:
|
---|
| 616 | qFatal("QGLEngineShaderManager::useCorrectShaderProg() - Qt::NoBrush style is set");
|
---|
| 617 | break;
|
---|
| 618 | case QGLEngineShaderManager::ImageSrc:
|
---|
| 619 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ImageSrcFragmentShader;
|
---|
| 620 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader;
|
---|
| 621 | texCoords = true;
|
---|
| 622 | break;
|
---|
| 623 | case QGLEngineShaderManager::NonPremultipliedImageSrc:
|
---|
| 624 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::NonPremultipliedImageSrcFragmentShader;
|
---|
| 625 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader;
|
---|
| 626 | texCoords = true;
|
---|
| 627 | break;
|
---|
| 628 | case QGLEngineShaderManager::PatternSrc:
|
---|
| 629 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ImageSrcWithPatternFragmentShader;
|
---|
| 630 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader;
|
---|
| 631 | texCoords = true;
|
---|
| 632 | break;
|
---|
| 633 | case QGLEngineShaderManager::TextureSrcWithPattern:
|
---|
| 634 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::TextureBrushSrcWithPatternFragmentShader;
|
---|
| 635 | requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader
|
---|
| 636 | : QGLEngineSharedShaders::PositionWithTextureBrushVertexShader;
|
---|
| 637 | break;
|
---|
| 638 | case Qt::SolidPattern:
|
---|
| 639 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::SolidBrushSrcFragmentShader;
|
---|
| 640 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader;
|
---|
| 641 | break;
|
---|
| 642 | case Qt::LinearGradientPattern:
|
---|
| 643 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::LinearGradientBrushSrcFragmentShader;
|
---|
| 644 | requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithLinearGradientBrushVertexShader
|
---|
| 645 | : QGLEngineSharedShaders::PositionWithLinearGradientBrushVertexShader;
|
---|
| 646 | break;
|
---|
| 647 | case Qt::ConicalGradientPattern:
|
---|
| 648 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ConicalGradientBrushSrcFragmentShader;
|
---|
| 649 | requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithConicalGradientBrushVertexShader
|
---|
| 650 | : QGLEngineSharedShaders::PositionWithConicalGradientBrushVertexShader;
|
---|
| 651 | break;
|
---|
| 652 | case Qt::RadialGradientPattern:
|
---|
| 653 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::RadialGradientBrushSrcFragmentShader;
|
---|
| 654 | requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithRadialGradientBrushVertexShader
|
---|
| 655 | : QGLEngineSharedShaders::PositionWithRadialGradientBrushVertexShader;
|
---|
| 656 | break;
|
---|
| 657 | case Qt::TexturePattern:
|
---|
| 658 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::TextureBrushSrcFragmentShader;
|
---|
| 659 | requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader
|
---|
| 660 | : QGLEngineSharedShaders::PositionWithTextureBrushVertexShader;
|
---|
| 661 | break;
|
---|
| 662 | };
|
---|
| 663 |
|
---|
| 664 | if (useCustomSrc) {
|
---|
| 665 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::CustomImageSrcFragmentShader;
|
---|
| 666 | requiredProgram.customStageSource = customSrcStage->source();
|
---|
| 667 | }
|
---|
| 668 |
|
---|
| 669 | const bool hasCompose = compositionMode > QPainter::CompositionMode_Plus;
|
---|
| 670 | const bool hasMask = maskType != QGLEngineShaderManager::NoMask;
|
---|
| 671 |
|
---|
| 672 | // Choose fragment shader main function:
|
---|
| 673 | if (opacityMode == AttributeOpacity) {
|
---|
| 674 | Q_ASSERT(!hasCompose && !hasMask);
|
---|
| 675 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_ImageArrays;
|
---|
| 676 | } else {
|
---|
| 677 | bool useGlobalOpacity = (opacityMode == UniformOpacity);
|
---|
| 678 | if (hasCompose && hasMask && useGlobalOpacity)
|
---|
| 679 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CMO;
|
---|
| 680 | if (hasCompose && hasMask && !useGlobalOpacity)
|
---|
| 681 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CM;
|
---|
| 682 | if (!hasCompose && hasMask && useGlobalOpacity)
|
---|
| 683 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_MO;
|
---|
| 684 | if (!hasCompose && hasMask && !useGlobalOpacity)
|
---|
| 685 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_M;
|
---|
| 686 | if (hasCompose && !hasMask && useGlobalOpacity)
|
---|
| 687 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CO;
|
---|
| 688 | if (hasCompose && !hasMask && !useGlobalOpacity)
|
---|
| 689 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_C;
|
---|
| 690 | if (!hasCompose && !hasMask && useGlobalOpacity)
|
---|
| 691 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_O;
|
---|
| 692 | if (!hasCompose && !hasMask && !useGlobalOpacity)
|
---|
| 693 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader;
|
---|
| 694 | }
|
---|
| 695 |
|
---|
| 696 | if (hasMask) {
|
---|
| 697 | if (maskType == PixelMask) {
|
---|
| 698 | requiredProgram.maskFragShader = QGLEngineSharedShaders::MaskFragmentShader;
|
---|
| 699 | texCoords = true;
|
---|
| 700 | } else if (maskType == SubPixelMaskPass1) {
|
---|
| 701 | requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskFragmentShaderPass1;
|
---|
| 702 | texCoords = true;
|
---|
| 703 | } else if (maskType == SubPixelMaskPass2) {
|
---|
| 704 | requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskFragmentShaderPass2;
|
---|
| 705 | texCoords = true;
|
---|
| 706 | } else if (maskType == SubPixelWithGammaMask) {
|
---|
| 707 | requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskWithGammaFragmentShader;
|
---|
| 708 | texCoords = true;
|
---|
| 709 | } else {
|
---|
| 710 | qCritical("QGLEngineShaderManager::useCorrectShaderProg() - Unknown mask type");
|
---|
| 711 | }
|
---|
| 712 | } else {
|
---|
| 713 | requiredProgram.maskFragShader = QGLEngineSharedShaders::NoMaskFragmentShader;
|
---|
| 714 | }
|
---|
| 715 |
|
---|
| 716 | if (hasCompose) {
|
---|
| 717 | switch (compositionMode) {
|
---|
| 718 | case QPainter::CompositionMode_Multiply:
|
---|
| 719 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::MultiplyCompositionModeFragmentShader;
|
---|
| 720 | break;
|
---|
| 721 | case QPainter::CompositionMode_Screen:
|
---|
| 722 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::ScreenCompositionModeFragmentShader;
|
---|
| 723 | break;
|
---|
| 724 | case QPainter::CompositionMode_Overlay:
|
---|
| 725 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::OverlayCompositionModeFragmentShader;
|
---|
| 726 | break;
|
---|
| 727 | case QPainter::CompositionMode_Darken:
|
---|
| 728 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::DarkenCompositionModeFragmentShader;
|
---|
| 729 | break;
|
---|
| 730 | case QPainter::CompositionMode_Lighten:
|
---|
| 731 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::LightenCompositionModeFragmentShader;
|
---|
| 732 | break;
|
---|
| 733 | case QPainter::CompositionMode_ColorDodge:
|
---|
| 734 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::ColorDodgeCompositionModeFragmentShader;
|
---|
| 735 | break;
|
---|
| 736 | case QPainter::CompositionMode_ColorBurn:
|
---|
| 737 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::ColorBurnCompositionModeFragmentShader;
|
---|
| 738 | break;
|
---|
| 739 | case QPainter::CompositionMode_HardLight:
|
---|
| 740 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::HardLightCompositionModeFragmentShader;
|
---|
| 741 | break;
|
---|
| 742 | case QPainter::CompositionMode_SoftLight:
|
---|
| 743 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::SoftLightCompositionModeFragmentShader;
|
---|
| 744 | break;
|
---|
| 745 | case QPainter::CompositionMode_Difference:
|
---|
| 746 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::DifferenceCompositionModeFragmentShader;
|
---|
| 747 | break;
|
---|
| 748 | case QPainter::CompositionMode_Exclusion:
|
---|
| 749 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::ExclusionCompositionModeFragmentShader;
|
---|
| 750 | break;
|
---|
| 751 | default:
|
---|
| 752 | qWarning("QGLEngineShaderManager::useCorrectShaderProg() - Unsupported composition mode");
|
---|
| 753 | }
|
---|
| 754 | } else {
|
---|
| 755 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::NoCompositionModeFragmentShader;
|
---|
| 756 | }
|
---|
| 757 |
|
---|
| 758 | // Choose vertex shader main function
|
---|
| 759 | if (opacityMode == AttributeOpacity) {
|
---|
| 760 | Q_ASSERT(texCoords);
|
---|
| 761 | requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainWithTexCoordsAndOpacityVertexShader;
|
---|
| 762 | } else if (texCoords) {
|
---|
| 763 | requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainWithTexCoordsVertexShader;
|
---|
| 764 | } else {
|
---|
| 765 | requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainVertexShader;
|
---|
| 766 | }
|
---|
| 767 | requiredProgram.useTextureCoords = texCoords;
|
---|
| 768 | requiredProgram.useOpacityAttribute = (opacityMode == AttributeOpacity);
|
---|
[846] | 769 | if (complexGeometry && srcPixelType == Qt::SolidPattern) {
|
---|
| 770 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::ComplexGeometryPositionOnlyVertexShader;
|
---|
| 771 | requiredProgram.usePmvMatrixAttribute = false;
|
---|
| 772 | } else {
|
---|
| 773 | requiredProgram.usePmvMatrixAttribute = true;
|
---|
[556] | 774 |
|
---|
[846] | 775 | // Force complexGeometry off, since we currently don't support that mode for
|
---|
| 776 | // non-solid brushes
|
---|
| 777 | complexGeometry = false;
|
---|
| 778 | }
|
---|
| 779 |
|
---|
[556] | 780 | // At this point, requiredProgram is fully populated so try to find the program in the cache
|
---|
| 781 | currentShaderProg = sharedShaders->findProgramInCache(requiredProgram);
|
---|
| 782 |
|
---|
[846] | 783 | if (currentShaderProg && useCustomSrc) {
|
---|
| 784 | customSrcStage->setUniforms(currentShaderProg->program);
|
---|
[556] | 785 | }
|
---|
| 786 |
|
---|
[651] | 787 | // Make sure all the vertex attribute arrays the program uses are enabled (and the ones it
|
---|
| 788 | // doesn't use are disabled)
|
---|
| 789 | QGLContextPrivate* ctx_d = ctx->d_func();
|
---|
| 790 | ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true);
|
---|
[769] | 791 | ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, currentShaderProg && currentShaderProg->useTextureCoords);
|
---|
| 792 | ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, currentShaderProg && currentShaderProg->useOpacityAttribute);
|
---|
[651] | 793 |
|
---|
[556] | 794 | shaderProgNeedsChanging = false;
|
---|
| 795 | return true;
|
---|
| 796 | }
|
---|
| 797 |
|
---|
| 798 | QT_END_NAMESPACE
|
---|