1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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6 | **
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7 | ** This file is part of the QtOpenGL module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at qt-info@nokia.com.
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | //
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43 | // W A R N I N G
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44 | // -------------
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45 | //
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46 | // This file is not part of the Qt API. It exists purely as an
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47 | // implementation detail. This header file may change from version to
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48 | // version without notice, or even be removed.
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49 | //
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50 | // We mean it.
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51 | //
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52 |
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53 | #ifndef QGL2PEXVERTEXARRAY_P_H
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54 | #define QGL2PEXVERTEXARRAY_P_H
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55 |
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56 | #include <QRectF>
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57 |
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58 | #include <private/qdatabuffer_p.h>
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59 | #include <private/qvectorpath_p.h>
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60 | #include <private/qgl_p.h>
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61 |
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62 | QT_BEGIN_NAMESPACE
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63 |
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64 | class QGLPoint
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65 | {
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66 | public:
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67 | QGLPoint(GLfloat new_x, GLfloat new_y) :
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68 | x(new_x), y(new_y) {};
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69 |
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70 | QGLPoint(const QPointF &p) :
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71 | x(p.x()), y(p.y()) {};
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72 |
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73 | QGLPoint(const QPointF* p) :
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74 | x(p->x()), y(p->y()) {};
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75 |
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76 | GLfloat x;
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77 | GLfloat y;
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78 |
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79 | operator QPointF() {return QPointF(x,y);}
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80 | operator QPointF() const {return QPointF(x,y);}
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81 | };
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82 |
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83 | struct QGLRect
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84 | {
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85 | QGLRect(const QRectF &r)
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86 | : left(r.left()), top(r.top()), right(r.right()), bottom(r.bottom()) {}
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87 |
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88 | QGLRect(GLfloat l, GLfloat t, GLfloat r, GLfloat b)
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89 | : left(l), top(t), right(r), bottom(b) {}
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90 |
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91 | GLfloat left;
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92 | GLfloat top;
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93 | GLfloat right;
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94 | GLfloat bottom;
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95 |
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96 | operator QRectF() const {return QRectF(left, top, right-left, bottom-top);}
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97 | };
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98 |
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99 | class QGL2PEXVertexArray
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100 | {
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101 | public:
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102 | QGL2PEXVertexArray() :
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103 | vertexArray(0), vertexArrayStops(0),
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104 | maxX(-2e10), maxY(-2e10), minX(2e10), minY(2e10),
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105 | boundingRectDirty(true)
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106 | { }
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107 |
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108 | inline void addRect(const QRectF &rect)
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109 | {
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110 | qreal top = rect.top();
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111 | qreal left = rect.left();
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112 | qreal bottom = rect.bottom();
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113 | qreal right = rect.right();
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114 |
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115 | vertexArray << QGLPoint(left, top)
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116 | << QGLPoint(right, top)
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117 | << QGLPoint(right, bottom)
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118 | << QGLPoint(right, bottom)
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119 | << QGLPoint(left, bottom)
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120 | << QGLPoint(left, top);
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121 | }
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122 |
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123 | inline void addQuad(const QRectF &rect)
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124 | {
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125 | qreal top = rect.top();
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126 | qreal left = rect.left();
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127 | qreal bottom = rect.bottom();
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128 | qreal right = rect.right();
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129 |
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130 | vertexArray << QGLPoint(left, top)
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131 | << QGLPoint(right, top)
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132 | << QGLPoint(left, bottom)
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133 | << QGLPoint(right, bottom);
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134 |
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135 | }
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136 |
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137 | inline void addVertex(const GLfloat x, const GLfloat y)
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138 | {
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139 | vertexArray.add(QGLPoint(x, y));
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140 | }
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141 |
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142 | void addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline = true);
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143 | void clear();
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144 |
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145 | QGLPoint* data() {return vertexArray.data();}
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146 | int *stops() const { return vertexArrayStops.data(); }
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147 | int stopCount() const { return vertexArrayStops.size(); }
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148 | QGLRect boundingRect() const;
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149 |
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150 | int vertexCount() const { return vertexArray.size(); }
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151 |
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152 | void lineToArray(const GLfloat x, const GLfloat y);
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153 |
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154 | private:
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155 | QDataBuffer<QGLPoint> vertexArray;
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156 | QDataBuffer<int> vertexArrayStops;
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157 |
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158 | GLfloat maxX;
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159 | GLfloat maxY;
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160 | GLfloat minX;
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161 | GLfloat minY;
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162 | bool boundingRectDirty;
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163 | void addClosingLine(int index);
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164 | void addCentroid(const QVectorPath &path, int subPathIndex);
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165 | };
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166 |
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167 | QT_END_NAMESPACE
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168 |
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169 | #endif
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