source: trunk/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp@ 846

Last change on this file since 846 was 846, checked in by Dmitry A. Kuminov, 14 years ago

trunk: Merged in qt 4.7.2 sources from branches/vendor/nokia/qt.

File size: 6.2 KB
Line 
1/****************************************************************************
2**
3** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
4** All rights reserved.
5** Contact: Nokia Corporation (qt-info@nokia.com)
6**
7** This file is part of the QtOpenGL module of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:LGPL$
10** Commercial Usage
11** Licensees holding valid Qt Commercial licenses may use this file in
12** accordance with the Qt Commercial License Agreement provided with the
13** Software or, alternatively, in accordance with the terms contained in
14** a written agreement between you and Nokia.
15**
16** GNU Lesser General Public License Usage
17** Alternatively, this file may be used under the terms of the GNU Lesser
18** General Public License version 2.1 as published by the Free Software
19** Foundation and appearing in the file LICENSE.LGPL included in the
20** packaging of this file. Please review the following information to
21** ensure the GNU Lesser General Public License version 2.1 requirements
22** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
23**
24** In addition, as a special exception, Nokia gives you certain additional
25** rights. These rights are described in the Nokia Qt LGPL Exception
26** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
27**
28** GNU General Public License Usage
29** Alternatively, this file may be used under the terms of the GNU
30** General Public License version 3.0 as published by the Free Software
31** Foundation and appearing in the file LICENSE.GPL included in the
32** packaging of this file. Please review the following information to
33** ensure the GNU General Public License version 3.0 requirements will be
34** met: http://www.gnu.org/copyleft/gpl.html.
35**
36** If you have questions regarding the use of this file, please contact
37** Nokia at qt-info@nokia.com.
38** $QT_END_LICENSE$
39**
40****************************************************************************/
41
42#include "qgl2pexvertexarray_p.h"
43
44#include <private/qbezier_p.h>
45
46QT_BEGIN_NAMESPACE
47
48void QGL2PEXVertexArray::clear()
49{
50 vertexArray.reset();
51 vertexArrayStops.reset();
52 boundingRectDirty = true;
53}
54
55
56QGLRect QGL2PEXVertexArray::boundingRect() const
57{
58 if (boundingRectDirty)
59 return QGLRect(0.0, 0.0, 0.0, 0.0);
60 else
61 return QGLRect(minX, minY, maxX, maxY);
62}
63
64void QGL2PEXVertexArray::addClosingLine(int index)
65{
66 QPointF point(vertexArray.at(index));
67 if (point != QPointF(vertexArray.last()))
68 vertexArray.add(point);
69}
70
71void QGL2PEXVertexArray::addCentroid(const QVectorPath &path, int subPathIndex)
72{
73 const QPointF *const points = reinterpret_cast<const QPointF *>(path.points());
74 const QPainterPath::ElementType *const elements = path.elements();
75
76 QPointF sum = points[subPathIndex];
77 int count = 1;
78
79 for (int i = subPathIndex + 1; i < path.elementCount() && (!elements || elements[i] != QPainterPath::MoveToElement); ++i) {
80 sum += points[i];
81 ++count;
82 }
83
84 const QPointF centroid = sum / qreal(count);
85 vertexArray.add(centroid);
86}
87
88void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline)
89{
90 const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
91 const QPainterPath::ElementType* const elements = path.elements();
92
93 if (boundingRectDirty) {
94 minX = maxX = points[0].x();
95 minY = maxY = points[0].y();
96 boundingRectDirty = false;
97 }
98
99 if (!outline && !path.isConvex())
100 addCentroid(path, 0);
101
102 int lastMoveTo = vertexArray.size();
103 vertexArray.add(points[0]); // The first element is always a moveTo
104
105 do {
106 if (!elements) {
107// qDebug("QVectorPath has no elements");
108 // If the path has a null elements pointer, the elements implicitly
109 // start with a moveTo (already added) and continue with lineTos:
110 for (int i=1; i<path.elementCount(); ++i)
111 lineToArray(points[i].x(), points[i].y());
112
113 break;
114 }
115// qDebug("QVectorPath has element types");
116
117 for (int i=1; i<path.elementCount(); ++i) {
118 switch (elements[i]) {
119 case QPainterPath::MoveToElement:
120 if (!outline)
121 addClosingLine(lastMoveTo);
122// qDebug("element[%d] is a MoveToElement", i);
123 vertexArrayStops.add(vertexArray.size());
124 if (!outline) {
125 if (!path.isConvex()) addCentroid(path, i);
126 lastMoveTo = vertexArray.size();
127 }
128 lineToArray(points[i].x(), points[i].y()); // Add the moveTo as a new vertex
129 break;
130 case QPainterPath::LineToElement:
131// qDebug("element[%d] is a LineToElement", i);
132 lineToArray(points[i].x(), points[i].y());
133 break;
134 case QPainterPath::CurveToElement: {
135 QBezier b = QBezier::fromPoints(*(((const QPointF *) points) + i - 1),
136 points[i],
137 points[i+1],
138 points[i+2]);
139 QRectF bounds = b.bounds();
140 // threshold based on same algorithm as in qtriangulatingstroker.cpp
141 int threshold = qMin<float>(64, qMax(bounds.width(), bounds.height()) * 3.14f / (curveInverseScale * 6));
142 if (threshold < 3) threshold = 3;
143 qreal one_over_threshold_minus_1 = qreal(1) / (threshold - 1);
144 for (int t=0; t<threshold; ++t) {
145 QPointF pt = b.pointAt(t * one_over_threshold_minus_1);
146 lineToArray(pt.x(), pt.y());
147 }
148 i += 2;
149 break; }
150 default:
151 break;
152 }
153 }
154 } while (0);
155
156 if (!outline)
157 addClosingLine(lastMoveTo);
158 vertexArrayStops.add(vertexArray.size());
159}
160
161void QGL2PEXVertexArray::lineToArray(const GLfloat x, const GLfloat y)
162{
163 vertexArray.add(QGLPoint(x, y));
164
165 if (x > maxX)
166 maxX = x;
167 else if (x < minX)
168 minX = x;
169 if (y > maxY)
170 maxY = y;
171 else if (y < minY)
172 minY = y;
173}
174
175QT_END_NAMESPACE
Note: See TracBrowser for help on using the repository browser.