[2] | 1 | /****************************************************************************
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| 2 | **
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[846] | 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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[561] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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[2] | 6 | **
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| 7 | ** This file is part of the QtOpenGL module of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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[561] | 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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[2] | 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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[561] | 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at qt-info@nokia.com.
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[2] | 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #include "qgl2pexvertexarray_p.h"
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| 43 |
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| 44 | #include <private/qbezier_p.h>
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| 45 |
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[561] | 46 | QT_BEGIN_NAMESPACE
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| 47 |
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[2] | 48 | void QGL2PEXVertexArray::clear()
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| 49 | {
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| 50 | vertexArray.reset();
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[561] | 51 | vertexArrayStops.reset();
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[2] | 52 | boundingRectDirty = true;
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| 53 | }
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| 54 |
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| 55 |
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| 56 | QGLRect QGL2PEXVertexArray::boundingRect() const
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| 57 | {
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| 58 | if (boundingRectDirty)
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| 59 | return QGLRect(0.0, 0.0, 0.0, 0.0);
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| 60 | else
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| 61 | return QGLRect(minX, minY, maxX, maxY);
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| 62 | }
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| 63 |
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[561] | 64 | void QGL2PEXVertexArray::addClosingLine(int index)
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| 65 | {
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[846] | 66 | QPointF point(vertexArray.at(index));
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| 67 | if (point != QPointF(vertexArray.last()))
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| 68 | vertexArray.add(point);
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[561] | 69 | }
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| 70 |
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| 71 | void QGL2PEXVertexArray::addCentroid(const QVectorPath &path, int subPathIndex)
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| 72 | {
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| 73 | const QPointF *const points = reinterpret_cast<const QPointF *>(path.points());
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| 74 | const QPainterPath::ElementType *const elements = path.elements();
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| 75 |
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| 76 | QPointF sum = points[subPathIndex];
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| 77 | int count = 1;
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| 78 |
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| 79 | for (int i = subPathIndex + 1; i < path.elementCount() && (!elements || elements[i] != QPainterPath::MoveToElement); ++i) {
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| 80 | sum += points[i];
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| 81 | ++count;
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| 82 | }
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| 83 |
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| 84 | const QPointF centroid = sum / qreal(count);
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| 85 | vertexArray.add(centroid);
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| 86 | }
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| 87 |
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| 88 | void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline)
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| 89 | {
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[2] | 90 | const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
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| 91 | const QPainterPath::ElementType* const elements = path.elements();
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| 92 |
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| 93 | if (boundingRectDirty) {
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| 94 | minX = maxX = points[0].x();
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| 95 | minY = maxY = points[0].y();
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| 96 | boundingRectDirty = false;
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| 97 | }
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| 98 |
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[561] | 99 | if (!outline && !path.isConvex())
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| 100 | addCentroid(path, 0);
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| 101 |
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| 102 | int lastMoveTo = vertexArray.size();
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[2] | 103 | vertexArray.add(points[0]); // The first element is always a moveTo
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| 104 |
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| 105 | do {
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| 106 | if (!elements) {
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| 107 | // qDebug("QVectorPath has no elements");
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| 108 | // If the path has a null elements pointer, the elements implicitly
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| 109 | // start with a moveTo (already added) and continue with lineTos:
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| 110 | for (int i=1; i<path.elementCount(); ++i)
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| 111 | lineToArray(points[i].x(), points[i].y());
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| 112 |
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| 113 | break;
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| 114 | }
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| 115 | // qDebug("QVectorPath has element types");
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| 116 |
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| 117 | for (int i=1; i<path.elementCount(); ++i) {
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[561] | 118 | switch (elements[i]) {
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[2] | 119 | case QPainterPath::MoveToElement:
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[561] | 120 | if (!outline)
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| 121 | addClosingLine(lastMoveTo);
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[2] | 122 | // qDebug("element[%d] is a MoveToElement", i);
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[561] | 123 | vertexArrayStops.add(vertexArray.size());
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| 124 | if (!outline) {
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| 125 | if (!path.isConvex()) addCentroid(path, i);
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| 126 | lastMoveTo = vertexArray.size();
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| 127 | }
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| 128 | lineToArray(points[i].x(), points[i].y()); // Add the moveTo as a new vertex
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[2] | 129 | break;
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| 130 | case QPainterPath::LineToElement:
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| 131 | // qDebug("element[%d] is a LineToElement", i);
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| 132 | lineToArray(points[i].x(), points[i].y());
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| 133 | break;
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[561] | 134 | case QPainterPath::CurveToElement: {
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| 135 | QBezier b = QBezier::fromPoints(*(((const QPointF *) points) + i - 1),
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| 136 | points[i],
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| 137 | points[i+1],
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| 138 | points[i+2]);
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| 139 | QRectF bounds = b.bounds();
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| 140 | // threshold based on same algorithm as in qtriangulatingstroker.cpp
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| 141 | int threshold = qMin<float>(64, qMax(bounds.width(), bounds.height()) * 3.14f / (curveInverseScale * 6));
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| 142 | if (threshold < 3) threshold = 3;
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[846] | 143 | qreal one_over_threshold_minus_1 = qreal(1) / (threshold - 1);
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[561] | 144 | for (int t=0; t<threshold; ++t) {
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| 145 | QPointF pt = b.pointAt(t * one_over_threshold_minus_1);
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| 146 | lineToArray(pt.x(), pt.y());
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| 147 | }
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| 148 | i += 2;
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| 149 | break; }
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[2] | 150 | default:
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| 151 | break;
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| 152 | }
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| 153 | }
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| 154 | } while (0);
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| 155 |
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[561] | 156 | if (!outline)
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| 157 | addClosingLine(lastMoveTo);
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| 158 | vertexArrayStops.add(vertexArray.size());
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[2] | 159 | }
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| 160 |
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| 161 | void QGL2PEXVertexArray::lineToArray(const GLfloat x, const GLfloat y)
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| 162 | {
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| 163 | vertexArray.add(QGLPoint(x, y));
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| 164 |
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| 165 | if (x > maxX)
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| 166 | maxX = x;
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| 167 | else if (x < minX)
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| 168 | minX = x;
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| 169 | if (y > maxY)
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| 170 | maxY = y;
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| 171 | else if (y < minY)
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| 172 | minY = y;
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| 173 | }
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| 174 |
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[561] | 175 | QT_END_NAMESPACE
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