| 1 | /**************************************************************************** | 
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| 2 | ** | 
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| 3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). | 
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| 4 | ** All rights reserved. | 
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com) | 
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| 6 | ** | 
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| 7 | ** This file is part of the QtGui module of the Qt Toolkit. | 
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| 8 | ** | 
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$ | 
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| 10 | ** Commercial Usage | 
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in | 
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| 14 | ** a written agreement between you and Nokia. | 
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| 15 | ** | 
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| 16 | ** GNU Lesser General Public License Usage | 
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
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| 18 | ** General Public License version 2.1 as published by the Free Software | 
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the | 
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional | 
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. | 
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| 27 | ** | 
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| 28 | ** GNU General Public License Usage | 
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| 29 | ** Alternatively, this file may be used under the terms of the GNU | 
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| 30 | ** General Public License version 3.0 as published by the Free Software | 
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| 37 | ** Nokia at qt-info@nokia.com. | 
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| 38 | ** $QT_END_LICENSE$ | 
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| 39 | ** | 
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| 40 | ****************************************************************************/ | 
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| 41 |  | 
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| 42 | #include "qdatastream.h" | 
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| 43 | #include "qdebug.h" | 
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| 44 | #include "qmatrix.h" | 
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| 45 | #include "qregion.h" | 
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| 46 | #include "qpainterpath.h" | 
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| 47 | #include "qvariant.h" | 
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| 48 | #include <qmath.h> | 
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| 49 |  | 
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| 50 | #include <limits.h> | 
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| 51 |  | 
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| 52 | QT_BEGIN_NAMESPACE | 
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| 53 |  | 
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| 54 | /*! | 
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| 55 | \class QMatrix | 
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| 56 | \brief The QMatrix class specifies 2D transformations of a | 
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| 57 | coordinate system. | 
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| 58 | \obsolete | 
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| 59 |  | 
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| 60 | \ingroup painting | 
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| 61 |  | 
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| 62 | A matrix specifies how to translate, scale, shear or rotate the | 
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| 63 | coordinate system, and is typically used when rendering graphics. | 
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| 64 | QMatrix, in contrast to QTransform, does not allow perspective | 
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| 65 | transformations. QTransform is the recommended transformation | 
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| 66 | class in Qt. | 
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| 67 |  | 
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| 68 | A QMatrix object can be built using the setMatrix(), scale(), | 
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| 69 | rotate(), translate() and shear() functions.  Alternatively, it | 
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| 70 | can be built by applying \l {QMatrix#Basic Matrix | 
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| 71 | Operations}{basic matrix operations}. The matrix can also be | 
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| 72 | defined when constructed, and it can be reset to the identity | 
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| 73 | matrix (the default) using the reset() function. | 
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| 74 |  | 
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| 75 | The QMatrix class supports mapping of graphic primitives: A given | 
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| 76 | point, line, polygon, region, or painter path can be mapped to the | 
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| 77 | coordinate system defined by \e this matrix using the map() | 
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| 78 | function. In case of a rectangle, its coordinates can be | 
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| 79 | transformed using the mapRect() function. A rectangle can also be | 
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| 80 | transformed into a \e polygon (mapped to the coordinate system | 
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| 81 | defined by \e this matrix), using the mapToPolygon() function. | 
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| 82 |  | 
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| 83 | QMatrix provides the isIdentity() function which returns true if | 
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| 84 | the matrix is the identity matrix, and the isInvertible() function | 
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| 85 | which returns true if the matrix is non-singular (i.e. AB = BA = | 
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| 86 | I). The inverted() function returns an inverted copy of \e this | 
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| 87 | matrix if it is invertible (otherwise it returns the identity | 
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| 88 | matrix). In addition, QMatrix provides the determinant() function | 
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| 89 | returning the matrix's determinant. | 
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| 90 |  | 
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| 91 | Finally, the QMatrix class supports matrix multiplication, and | 
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| 92 | objects of the class can be streamed as well as compared. | 
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| 93 |  | 
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| 94 | \tableofcontents | 
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| 95 |  | 
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| 96 | \section1 Rendering Graphics | 
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| 97 |  | 
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| 98 | When rendering graphics, the matrix defines the transformations | 
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| 99 | but the actual transformation is performed by the drawing routines | 
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| 100 | in QPainter. | 
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| 101 |  | 
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| 102 | By default, QPainter operates on the associated device's own | 
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| 103 | coordinate system.  The standard coordinate system of a | 
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| 104 | QPaintDevice has its origin located at the top-left position. The | 
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| 105 | \e x values increase to the right; \e y values increase | 
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| 106 | downward. For a complete description, see the \l {The Coordinate | 
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| 107 | System}{coordinate system} documentation. | 
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| 108 |  | 
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| 109 | QPainter has functions to translate, scale, shear and rotate the | 
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| 110 | coordinate system without using a QMatrix. For example: | 
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| 111 |  | 
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| 112 | \table 100% | 
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| 113 | \row | 
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| 114 | \o \inlineimage qmatrix-simpletransformation.png | 
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| 115 | \o | 
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| 116 | \snippet doc/src/snippets/matrix/matrix.cpp 0 | 
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| 117 | \endtable | 
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| 118 |  | 
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| 119 | Although these functions are very convenient, it can be more | 
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| 120 | efficient to build a QMatrix and call QPainter::setMatrix() if you | 
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| 121 | want to perform more than a single transform operation. For | 
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| 122 | example: | 
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| 123 |  | 
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| 124 | \table 100% | 
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| 125 | \row | 
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| 126 | \o \inlineimage qmatrix-combinedtransformation.png | 
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| 127 | \o | 
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| 128 | \snippet doc/src/snippets/matrix/matrix.cpp 1 | 
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| 129 | \endtable | 
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| 130 |  | 
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| 131 | \section1 Basic Matrix Operations | 
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| 132 |  | 
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| 133 | \image qmatrix-representation.png | 
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| 134 |  | 
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| 135 | A QMatrix object contains a 3 x 3 matrix.  The \c dx and \c dy | 
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| 136 | elements specify horizontal and vertical translation. The \c m11 | 
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| 137 | and \c m22 elements specify horizontal and vertical scaling. And | 
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| 138 | finally, the \c m21 and \c m12 elements specify horizontal and | 
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| 139 | vertical \e shearing. | 
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| 140 |  | 
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| 141 | QMatrix transforms a point in the plane to another point using the | 
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| 142 | following formulas: | 
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| 143 |  | 
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| 144 | \snippet doc/src/snippets/code/src_gui_painting_qmatrix.cpp 0 | 
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| 145 |  | 
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| 146 | The point \e (x, y) is the original point, and \e (x', y') is the | 
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| 147 | transformed point. \e (x', y') can be transformed back to \e (x, | 
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| 148 | y) by performing the same operation on the inverted() matrix. | 
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| 149 |  | 
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| 150 | The various matrix elements can be set when constructing the | 
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| 151 | matrix, or by using the setMatrix() function later on. They can also | 
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| 152 | be manipulated using the translate(), rotate(), scale() and | 
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| 153 | shear() convenience functions, The currently set values can be | 
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| 154 | retrieved using the m11(), m12(), m21(), m22(), dx() and dy() | 
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| 155 | functions. | 
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| 156 |  | 
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| 157 | Translation is the simplest transformation. Setting \c dx and \c | 
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| 158 | dy will move the coordinate system \c dx units along the X axis | 
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| 159 | and \c dy units along the Y axis.  Scaling can be done by setting | 
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| 160 | \c m11 and \c m22. For example, setting \c m11 to 2 and \c m22 to | 
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| 161 | 1.5 will double the height and increase the width by 50%.  The | 
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| 162 | identity matrix has \c m11 and \c m22 set to 1 (all others are set | 
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| 163 | to 0) mapping a point to itself. Shearing is controlled by \c m12 | 
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| 164 | and \c m21. Setting these elements to values different from zero | 
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| 165 | will twist the coordinate system. Rotation is achieved by | 
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| 166 | carefully setting both the shearing factors and the scaling | 
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| 167 | factors. | 
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| 168 |  | 
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| 169 | Here's the combined transformations example using basic matrix | 
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| 170 | operations: | 
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| 171 |  | 
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| 172 | \table 100% | 
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| 173 | \row | 
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| 174 | \o \inlineimage qmatrix-combinedtransformation.png | 
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| 175 | \o | 
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| 176 | \snippet doc/src/snippets/matrix/matrix.cpp 2 | 
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| 177 | \endtable | 
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| 178 |  | 
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| 179 | \sa QPainter, QTransform, {The Coordinate System}, | 
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| 180 | {demos/affine}{Affine Transformations Demo}, {Transformations Example} | 
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| 181 | */ | 
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| 182 |  | 
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| 183 |  | 
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| 184 | // some defines to inline some code | 
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| 185 | #define MAPDOUBLE(x, y, nx, ny) \ | 
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| 186 | { \ | 
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| 187 | qreal fx = x; \ | 
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| 188 | qreal fy = y; \ | 
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| 189 | nx = _m11*fx + _m21*fy + _dx; \ | 
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| 190 | ny = _m12*fx + _m22*fy + _dy; \ | 
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| 191 | } | 
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| 192 |  | 
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| 193 | #define MAPINT(x, y, nx, ny) \ | 
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| 194 | { \ | 
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| 195 | qreal fx = x; \ | 
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| 196 | qreal fy = y; \ | 
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| 197 | nx = qRound(_m11*fx + _m21*fy + _dx); \ | 
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| 198 | ny = qRound(_m12*fx + _m22*fy + _dy); \ | 
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| 199 | } | 
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| 200 |  | 
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| 201 | /***************************************************************************** | 
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| 202 | QMatrix member functions | 
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| 203 | *****************************************************************************/ | 
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| 204 | /*! | 
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| 205 | \fn QMatrix::QMatrix(Qt::Initialization) | 
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| 206 | \internal | 
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| 207 | */ | 
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| 208 |  | 
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| 209 | /*! | 
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| 210 | Constructs an identity matrix. | 
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| 211 |  | 
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| 212 | All elements are set to zero except \c m11 and \c m22 (specifying | 
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| 213 | the scale), which are set to 1. | 
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| 214 |  | 
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| 215 | \sa reset() | 
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| 216 | */ | 
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| 217 |  | 
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| 218 | QMatrix::QMatrix() | 
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| 219 | : _m11(1.) | 
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| 220 | , _m12(0.) | 
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| 221 | , _m21(0.) | 
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| 222 | , _m22(1.) | 
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| 223 | , _dx(0.) | 
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| 224 | , _dy(0.) | 
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| 225 | { | 
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| 226 | } | 
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| 227 |  | 
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| 228 | /*! | 
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| 229 | Constructs a matrix with the elements, \a m11, \a m12, \a m21, \a | 
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| 230 | m22, \a dx and \a dy. | 
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| 231 |  | 
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| 232 | \sa setMatrix() | 
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| 233 | */ | 
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| 234 |  | 
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| 235 | QMatrix::QMatrix(qreal m11, qreal m12, qreal m21, qreal m22, qreal dx, qreal dy) | 
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| 236 | : _m11(m11) | 
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| 237 | , _m12(m12) | 
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| 238 | , _m21(m21) | 
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| 239 | , _m22(m22) | 
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| 240 | , _dx(dx) | 
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| 241 | , _dy(dy) | 
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| 242 | { | 
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| 243 | } | 
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| 244 |  | 
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| 245 |  | 
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| 246 | /*! | 
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| 247 | Constructs a matrix that is a copy of the given \a matrix. | 
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| 248 | */ | 
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| 249 | QMatrix::QMatrix(const QMatrix &matrix) | 
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| 250 | : _m11(matrix._m11) | 
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| 251 | , _m12(matrix._m12) | 
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| 252 | , _m21(matrix._m21) | 
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| 253 | , _m22(matrix._m22) | 
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| 254 | , _dx(matrix._dx) | 
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| 255 | , _dy(matrix._dy) | 
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| 256 | { | 
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| 257 | } | 
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| 258 |  | 
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| 259 | /*! | 
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| 260 | Sets the matrix elements to the specified values, \a m11, \a m12, | 
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| 261 | \a m21, \a m22, \a dx and \a dy. | 
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| 262 |  | 
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| 263 | Note that this function replaces the previous values. QMatrix | 
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| 264 | provide the translate(), rotate(), scale() and shear() convenience | 
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| 265 | functions to manipulate the various matrix elements based on the | 
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| 266 | currently defined coordinate system. | 
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| 267 |  | 
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| 268 | \sa QMatrix() | 
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| 269 | */ | 
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| 270 |  | 
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| 271 | void QMatrix::setMatrix(qreal m11, qreal m12, qreal m21, qreal m22, qreal dx, qreal dy) | 
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| 272 | { | 
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| 273 | _m11 = m11; | 
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| 274 | _m12 = m12; | 
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| 275 | _m21 = m21; | 
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| 276 | _m22 = m22; | 
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| 277 | _dx  = dx; | 
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| 278 | _dy  = dy; | 
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| 279 | } | 
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| 280 |  | 
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| 281 |  | 
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| 282 | /*! | 
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| 283 | \fn qreal QMatrix::m11() const | 
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| 284 |  | 
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| 285 | Returns the horizontal scaling factor. | 
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| 286 |  | 
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| 287 | \sa scale(), {QMatrix#Basic Matrix Operations}{Basic Matrix | 
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| 288 | Operations} | 
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| 289 | */ | 
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| 290 |  | 
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| 291 | /*! | 
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| 292 | \fn qreal QMatrix::m12() const | 
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| 293 |  | 
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| 294 | Returns the vertical shearing factor. | 
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| 295 |  | 
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| 296 | \sa shear(), {QMatrix#Basic Matrix Operations}{Basic Matrix | 
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| 297 | Operations} | 
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| 298 | */ | 
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| 299 |  | 
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| 300 | /*! | 
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| 301 | \fn qreal QMatrix::m21() const | 
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| 302 |  | 
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| 303 | Returns the horizontal shearing factor. | 
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| 304 |  | 
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| 305 | \sa shear(), {QMatrix#Basic Matrix Operations}{Basic Matrix | 
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| 306 | Operations} | 
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| 307 | */ | 
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| 308 |  | 
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| 309 | /*! | 
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| 310 | \fn qreal QMatrix::m22() const | 
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| 311 |  | 
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| 312 | Returns the vertical scaling factor. | 
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| 313 |  | 
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| 314 | \sa scale(), {QMatrix#Basic Matrix Operations}{Basic Matrix | 
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| 315 | Operations} | 
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| 316 | */ | 
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| 317 |  | 
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| 318 | /*! | 
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| 319 | \fn qreal QMatrix::dx() const | 
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| 320 |  | 
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| 321 | Returns the horizontal translation factor. | 
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| 322 |  | 
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| 323 | \sa translate(), {QMatrix#Basic Matrix Operations}{Basic Matrix | 
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| 324 | Operations} | 
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| 325 | */ | 
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| 326 |  | 
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| 327 | /*! | 
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| 328 | \fn qreal QMatrix::dy() const | 
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| 329 |  | 
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| 330 | Returns the vertical translation factor. | 
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| 331 |  | 
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| 332 | \sa translate(), {QMatrix#Basic Matrix Operations}{Basic Matrix | 
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| 333 | Operations} | 
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| 334 | */ | 
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| 335 |  | 
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| 336 |  | 
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| 337 | /*! | 
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| 338 | Maps the given coordinates \a x and \a y into the coordinate | 
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| 339 | system defined by this matrix. The resulting values are put in *\a | 
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| 340 | tx and *\a ty, respectively. | 
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| 341 |  | 
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| 342 | The coordinates are transformed using the following formulas: | 
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| 343 |  | 
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| 344 | \snippet doc/src/snippets/code/src_gui_painting_qmatrix.cpp 1 | 
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| 345 |  | 
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| 346 | The point (x, y) is the original point, and (x', y') is the | 
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| 347 | transformed point. | 
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| 348 |  | 
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| 349 | \sa {QMatrix#Basic Matrix Operations}{Basic Matrix Operations} | 
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| 350 | */ | 
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| 351 |  | 
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| 352 | void QMatrix::map(qreal x, qreal y, qreal *tx, qreal *ty) const | 
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| 353 | { | 
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| 354 | MAPDOUBLE(x, y, *tx, *ty); | 
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| 355 | } | 
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| 356 |  | 
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| 357 |  | 
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| 358 |  | 
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| 359 | /*! | 
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| 360 | \overload | 
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| 361 |  | 
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| 362 | Maps the given coordinates \a x and \a y into the coordinate | 
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| 363 | system defined by this matrix. The resulting values are put in *\a | 
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| 364 | tx and *\a ty, respectively. Note that the transformed coordinates | 
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| 365 | are rounded to the nearest integer. | 
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| 366 | */ | 
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| 367 |  | 
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| 368 | void QMatrix::map(int x, int y, int *tx, int *ty) const | 
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| 369 | { | 
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| 370 | MAPINT(x, y, *tx, *ty); | 
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| 371 | } | 
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| 372 |  | 
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| 373 | QRect QMatrix::mapRect(const QRect &rect) const | 
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| 374 | { | 
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| 375 | QRect result; | 
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| 376 | if (_m12 == 0.0F && _m21 == 0.0F) { | 
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| 377 | int x = qRound(_m11*rect.x() + _dx); | 
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| 378 | int y = qRound(_m22*rect.y() + _dy); | 
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| 379 | int w = qRound(_m11*rect.width()); | 
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| 380 | int h = qRound(_m22*rect.height()); | 
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| 381 | if (w < 0) { | 
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| 382 | w = -w; | 
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| 383 | x -= w; | 
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| 384 | } | 
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| 385 | if (h < 0) { | 
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| 386 | h = -h; | 
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| 387 | y -= h; | 
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| 388 | } | 
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| 389 | result = QRect(x, y, w, h); | 
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| 390 | } else { | 
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| 391 | // see mapToPolygon for explanations of the algorithm. | 
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| 392 | qreal x0, y0; | 
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| 393 | qreal x, y; | 
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| 394 | MAPDOUBLE(rect.left(), rect.top(), x0, y0); | 
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| 395 | qreal xmin = x0; | 
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| 396 | qreal ymin = y0; | 
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| 397 | qreal xmax = x0; | 
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| 398 | qreal ymax = y0; | 
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| 399 | MAPDOUBLE(rect.right() + 1, rect.top(), x, y); | 
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| 400 | xmin = qMin(xmin, x); | 
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| 401 | ymin = qMin(ymin, y); | 
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| 402 | xmax = qMax(xmax, x); | 
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| 403 | ymax = qMax(ymax, y); | 
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| 404 | MAPDOUBLE(rect.right() + 1, rect.bottom() + 1, x, y); | 
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| 405 | xmin = qMin(xmin, x); | 
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| 406 | ymin = qMin(ymin, y); | 
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| 407 | xmax = qMax(xmax, x); | 
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| 408 | ymax = qMax(ymax, y); | 
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| 409 | MAPDOUBLE(rect.left(), rect.bottom() + 1, x, y); | 
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| 410 | xmin = qMin(xmin, x); | 
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| 411 | ymin = qMin(ymin, y); | 
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| 412 | xmax = qMax(xmax, x); | 
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| 413 | ymax = qMax(ymax, y); | 
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| 414 | result = QRect(qRound(xmin), qRound(ymin), qRound(xmax)-qRound(xmin), qRound(ymax)-qRound(ymin)); | 
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| 415 | } | 
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| 416 | return result; | 
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| 417 | } | 
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| 418 |  | 
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| 419 | /*! | 
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| 420 | \fn QRectF QMatrix::mapRect(const QRectF &rectangle) const | 
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| 421 |  | 
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| 422 | Creates and returns a QRectF object that is a copy of the given \a | 
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| 423 | rectangle, mapped into the coordinate system defined by this | 
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| 424 | matrix. | 
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| 425 |  | 
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| 426 | The rectangle's coordinates are transformed using the following | 
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| 427 | formulas: | 
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| 428 |  | 
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| 429 | \snippet doc/src/snippets/code/src_gui_painting_qmatrix.cpp 2 | 
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| 430 |  | 
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| 431 | If rotation or shearing has been specified, this function returns | 
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| 432 | the \e bounding rectangle. To retrieve the exact region the given | 
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| 433 | \a rectangle maps to, use the mapToPolygon() function instead. | 
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| 434 |  | 
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| 435 | \sa mapToPolygon(), {QMatrix#Basic Matrix Operations}{Basic Matrix | 
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| 436 | Operations} | 
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| 437 | */ | 
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| 438 | QRectF QMatrix::mapRect(const QRectF &rect) const | 
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| 439 | { | 
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| 440 | QRectF result; | 
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| 441 | if (_m12 == 0.0F && _m21 == 0.0F) { | 
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| 442 | qreal x = _m11*rect.x() + _dx; | 
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| 443 | qreal y = _m22*rect.y() + _dy; | 
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| 444 | qreal w = _m11*rect.width(); | 
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| 445 | qreal h = _m22*rect.height(); | 
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| 446 | if (w < 0) { | 
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| 447 | w = -w; | 
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| 448 | x -= w; | 
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| 449 | } | 
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| 450 | if (h < 0) { | 
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| 451 | h = -h; | 
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| 452 | y -= h; | 
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| 453 | } | 
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| 454 | result = QRectF(x, y, w, h); | 
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| 455 | } else { | 
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| 456 | qreal x0, y0; | 
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| 457 | qreal x, y; | 
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| 458 | MAPDOUBLE(rect.x(), rect.y(), x0, y0); | 
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| 459 | qreal xmin = x0; | 
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| 460 | qreal ymin = y0; | 
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| 461 | qreal xmax = x0; | 
|---|
| 462 | qreal ymax = y0; | 
|---|
| 463 | MAPDOUBLE(rect.x() + rect.width(), rect.y(), x, y); | 
|---|
| 464 | xmin = qMin(xmin, x); | 
|---|
| 465 | ymin = qMin(ymin, y); | 
|---|
| 466 | xmax = qMax(xmax, x); | 
|---|
| 467 | ymax = qMax(ymax, y); | 
|---|
| 468 | MAPDOUBLE(rect.x() + rect.width(), rect.y() + rect.height(), x, y); | 
|---|
| 469 | xmin = qMin(xmin, x); | 
|---|
| 470 | ymin = qMin(ymin, y); | 
|---|
| 471 | xmax = qMax(xmax, x); | 
|---|
| 472 | ymax = qMax(ymax, y); | 
|---|
| 473 | MAPDOUBLE(rect.x(), rect.y() + rect.height(), x, y); | 
|---|
| 474 | xmin = qMin(xmin, x); | 
|---|
| 475 | ymin = qMin(ymin, y); | 
|---|
| 476 | xmax = qMax(xmax, x); | 
|---|
| 477 | ymax = qMax(ymax, y); | 
|---|
| 478 | result = QRectF(xmin, ymin, xmax-xmin, ymax - ymin); | 
|---|
| 479 | } | 
|---|
| 480 | return result; | 
|---|
| 481 | } | 
|---|
| 482 |  | 
|---|
| 483 | /*! | 
|---|
| 484 | \fn QRect QMatrix::mapRect(const QRect &rectangle) const | 
|---|
| 485 | \overload | 
|---|
| 486 |  | 
|---|
| 487 | Creates and returns a QRect object that is a copy of the given \a | 
|---|
| 488 | rectangle, mapped into the coordinate system defined by this | 
|---|
| 489 | matrix. Note that the transformed coordinates are rounded to the | 
|---|
| 490 | nearest integer. | 
|---|
| 491 | */ | 
|---|
| 492 |  | 
|---|
| 493 |  | 
|---|
| 494 | /*! | 
|---|
| 495 | \fn QPoint operator*(const QPoint &point, const QMatrix &matrix) | 
|---|
| 496 | \relates QMatrix | 
|---|
| 497 |  | 
|---|
| 498 | This is the same as \a{matrix}.map(\a{point}). | 
|---|
| 499 |  | 
|---|
| 500 | \sa QMatrix::map() | 
|---|
| 501 | */ | 
|---|
| 502 |  | 
|---|
| 503 | QPoint QMatrix::map(const QPoint &p) const | 
|---|
| 504 | { | 
|---|
| 505 | qreal fx = p.x(); | 
|---|
| 506 | qreal fy = p.y(); | 
|---|
| 507 | return QPoint(qRound(_m11*fx + _m21*fy + _dx), | 
|---|
| 508 | qRound(_m12*fx + _m22*fy + _dy)); | 
|---|
| 509 | } | 
|---|
| 510 |  | 
|---|
| 511 | /*! | 
|---|
| 512 | \fn QPointF operator*(const QPointF &point, const QMatrix &matrix) | 
|---|
| 513 | \relates QMatrix | 
|---|
| 514 |  | 
|---|
| 515 | Same as \a{matrix}.map(\a{point}). | 
|---|
| 516 |  | 
|---|
| 517 | \sa QMatrix::map() | 
|---|
| 518 | */ | 
|---|
| 519 |  | 
|---|
| 520 | /*! | 
|---|
| 521 | \overload | 
|---|
| 522 |  | 
|---|
| 523 | Creates and returns a QPointF object that is a copy of the given | 
|---|
| 524 | \a point, mapped into the coordinate system defined by this | 
|---|
| 525 | matrix. | 
|---|
| 526 | */ | 
|---|
| 527 | QPointF QMatrix::map(const QPointF &point) const | 
|---|
| 528 | { | 
|---|
| 529 | qreal fx = point.x(); | 
|---|
| 530 | qreal fy = point.y(); | 
|---|
| 531 | return QPointF(_m11*fx + _m21*fy + _dx, _m12*fx + _m22*fy + _dy); | 
|---|
| 532 | } | 
|---|
| 533 |  | 
|---|
| 534 | /*! | 
|---|
| 535 | \fn QPoint QMatrix::map(const QPoint &point) const | 
|---|
| 536 | \overload | 
|---|
| 537 |  | 
|---|
| 538 | Creates and returns a QPoint object that is a copy of the given \a | 
|---|
| 539 | point, mapped into the coordinate system defined by this | 
|---|
| 540 | matrix. Note that the transformed coordinates are rounded to the | 
|---|
| 541 | nearest integer. | 
|---|
| 542 | */ | 
|---|
| 543 |  | 
|---|
| 544 | /*! | 
|---|
| 545 | \fn QLineF operator*(const QLineF &line, const QMatrix &matrix) | 
|---|
| 546 | \relates QMatrix | 
|---|
| 547 |  | 
|---|
| 548 | This is the same as \a{matrix}.map(\a{line}). | 
|---|
| 549 |  | 
|---|
| 550 | \sa QMatrix::map() | 
|---|
| 551 | */ | 
|---|
| 552 |  | 
|---|
| 553 | /*! | 
|---|
| 554 | \fn QLine operator*(const QLine &line, const QMatrix &matrix) | 
|---|
| 555 | \relates QMatrix | 
|---|
| 556 |  | 
|---|
| 557 | This is the same as \a{matrix}.map(\a{line}). | 
|---|
| 558 |  | 
|---|
| 559 | \sa QMatrix::map() | 
|---|
| 560 | */ | 
|---|
| 561 |  | 
|---|
| 562 | /*! | 
|---|
| 563 | \overload | 
|---|
| 564 |  | 
|---|
| 565 | Creates and returns a QLineF object that is a copy of the given \a | 
|---|
| 566 | line, mapped into the coordinate system defined by this matrix. | 
|---|
| 567 | */ | 
|---|
| 568 | QLineF QMatrix::map(const QLineF &line) const | 
|---|
| 569 | { | 
|---|
| 570 | return QLineF(map(line.p1()), map(line.p2())); | 
|---|
| 571 | } | 
|---|
| 572 |  | 
|---|
| 573 | /*! | 
|---|
| 574 | \overload | 
|---|
| 575 |  | 
|---|
| 576 | Creates and returns a QLine object that is a copy of the given \a | 
|---|
| 577 | line, mapped into the coordinate system defined by this matrix. | 
|---|
| 578 | Note that the transformed coordinates are rounded to the nearest | 
|---|
| 579 | integer. | 
|---|
| 580 | */ | 
|---|
| 581 | QLine QMatrix::map(const QLine &line) const | 
|---|
| 582 | { | 
|---|
| 583 | return QLine(map(line.p1()), map(line.p2())); | 
|---|
| 584 | } | 
|---|
| 585 |  | 
|---|
| 586 | /*! | 
|---|
| 587 | \fn QPolygonF operator *(const QPolygonF &polygon, const QMatrix &matrix) | 
|---|
| 588 | \relates QMatrix | 
|---|
| 589 |  | 
|---|
| 590 | This is the same as \a{matrix}.map(\a{polygon}). | 
|---|
| 591 |  | 
|---|
| 592 | \sa QMatrix::map() | 
|---|
| 593 | */ | 
|---|
| 594 |  | 
|---|
| 595 | /*! | 
|---|
| 596 | \fn QPolygon operator*(const QPolygon &polygon, const QMatrix &matrix) | 
|---|
| 597 | \relates QMatrix | 
|---|
| 598 |  | 
|---|
| 599 | This is the same as \a{matrix}.map(\a{polygon}). | 
|---|
| 600 |  | 
|---|
| 601 | \sa QMatrix::map() | 
|---|
| 602 | */ | 
|---|
| 603 |  | 
|---|
| 604 | QPolygon QMatrix::map(const QPolygon &a) const | 
|---|
| 605 | { | 
|---|
| 606 | int size = a.size(); | 
|---|
| 607 | int i; | 
|---|
| 608 | QPolygon p(size); | 
|---|
| 609 | const QPoint *da = a.constData(); | 
|---|
| 610 | QPoint *dp = p.data(); | 
|---|
| 611 | for(i = 0; i < size; i++) { | 
|---|
| 612 | MAPINT(da[i].x(), da[i].y(), dp[i].rx(), dp[i].ry()); | 
|---|
| 613 | } | 
|---|
| 614 | return p; | 
|---|
| 615 | } | 
|---|
| 616 |  | 
|---|
| 617 | /*! | 
|---|
| 618 | \fn QPolygonF QMatrix::map(const QPolygonF &polygon) const | 
|---|
| 619 | \overload | 
|---|
| 620 |  | 
|---|
| 621 | Creates and returns a QPolygonF object that is a copy of the given | 
|---|
| 622 | \a polygon, mapped into the coordinate system defined by this | 
|---|
| 623 | matrix. | 
|---|
| 624 | */ | 
|---|
| 625 | QPolygonF QMatrix::map(const QPolygonF &a) const | 
|---|
| 626 | { | 
|---|
| 627 | int size = a.size(); | 
|---|
| 628 | int i; | 
|---|
| 629 | QPolygonF p(size); | 
|---|
| 630 | const QPointF *da = a.constData(); | 
|---|
| 631 | QPointF *dp = p.data(); | 
|---|
| 632 | for(i = 0; i < size; i++) { | 
|---|
| 633 | MAPDOUBLE(da[i].xp, da[i].yp, dp[i].xp, dp[i].yp); | 
|---|
| 634 | } | 
|---|
| 635 | return p; | 
|---|
| 636 | } | 
|---|
| 637 |  | 
|---|
| 638 | /*! | 
|---|
| 639 | \fn QPolygon QMatrix::map(const QPolygon &polygon) const | 
|---|
| 640 | \overload | 
|---|
| 641 |  | 
|---|
| 642 | Creates and returns a QPolygon object that is a copy of the given | 
|---|
| 643 | \a polygon, mapped into the coordinate system defined by this | 
|---|
| 644 | matrix. Note that the transformed coordinates are rounded to the | 
|---|
| 645 | nearest integer. | 
|---|
| 646 | */ | 
|---|
| 647 |  | 
|---|
| 648 | /*! | 
|---|
| 649 | \fn QRegion operator*(const QRegion ®ion, const QMatrix &matrix) | 
|---|
| 650 | \relates QMatrix | 
|---|
| 651 |  | 
|---|
| 652 | This is the same as \a{matrix}.map(\a{region}). | 
|---|
| 653 |  | 
|---|
| 654 | \sa QMatrix::map() | 
|---|
| 655 | */ | 
|---|
| 656 |  | 
|---|
| 657 | extern QPainterPath qt_regionToPath(const QRegion ®ion); | 
|---|
| 658 |  | 
|---|
| 659 | /*! | 
|---|
| 660 | \fn QRegion QMatrix::map(const QRegion ®ion) const | 
|---|
| 661 | \overload | 
|---|
| 662 |  | 
|---|
| 663 | Creates and returns a QRegion object that is a copy of the given | 
|---|
| 664 | \a region, mapped into the coordinate system defined by this matrix. | 
|---|
| 665 |  | 
|---|
| 666 | Calling this method can be rather expensive if rotations or | 
|---|
| 667 | shearing are used. | 
|---|
| 668 | */ | 
|---|
| 669 | QRegion QMatrix::map(const QRegion &r) const | 
|---|
| 670 | { | 
|---|
| 671 | if (_m11 == 1.0 && _m22 == 1.0 && _m12 == 0.0 && _m21 == 0.0) { // translate or identity | 
|---|
| 672 | if (_dx == 0.0 && _dy == 0.0) // Identity | 
|---|
| 673 | return r; | 
|---|
| 674 | QRegion copy(r); | 
|---|
| 675 | copy.translate(qRound(_dx), qRound(_dy)); | 
|---|
| 676 | return copy; | 
|---|
| 677 | } | 
|---|
| 678 |  | 
|---|
| 679 | QPainterPath p = map(qt_regionToPath(r)); | 
|---|
| 680 | return p.toFillPolygon().toPolygon(); | 
|---|
| 681 | } | 
|---|
| 682 |  | 
|---|
| 683 | /*! | 
|---|
| 684 | \fn QPainterPath operator *(const QPainterPath &path, const QMatrix &matrix) | 
|---|
| 685 | \relates QMatrix | 
|---|
| 686 |  | 
|---|
| 687 | This is the same as \a{matrix}.map(\a{path}). | 
|---|
| 688 |  | 
|---|
| 689 | \sa QMatrix::map() | 
|---|
| 690 | */ | 
|---|
| 691 |  | 
|---|
| 692 | /*! | 
|---|
| 693 | \overload | 
|---|
| 694 |  | 
|---|
| 695 | Creates and returns a QPainterPath object that is a copy of the | 
|---|
| 696 | given \a path, mapped into the coordinate system defined by this | 
|---|
| 697 | matrix. | 
|---|
| 698 | */ | 
|---|
| 699 | QPainterPath QMatrix::map(const QPainterPath &path) const | 
|---|
| 700 | { | 
|---|
| 701 | if (path.isEmpty()) | 
|---|
| 702 | return QPainterPath(); | 
|---|
| 703 |  | 
|---|
| 704 | QPainterPath copy = path; | 
|---|
| 705 |  | 
|---|
| 706 | // Translate or identity | 
|---|
| 707 | if (_m11 == 1.0 && _m22 == 1.0 && _m12 == 0.0 && _m21 == 0.0) { | 
|---|
| 708 |  | 
|---|
| 709 | // Translate | 
|---|
| 710 | if (_dx != 0.0 || _dy != 0.0) { | 
|---|
| 711 | copy.detach(); | 
|---|
| 712 | for (int i=0; i<path.elementCount(); ++i) { | 
|---|
| 713 | QPainterPath::Element &e = copy.d_ptr->elements[i]; | 
|---|
| 714 | e.x += _dx; | 
|---|
| 715 | e.y += _dy; | 
|---|
| 716 | } | 
|---|
| 717 | } | 
|---|
| 718 |  | 
|---|
| 719 | // Full xform | 
|---|
| 720 | } else { | 
|---|
| 721 | copy.detach(); | 
|---|
| 722 | for (int i=0; i<path.elementCount(); ++i) { | 
|---|
| 723 | QPainterPath::Element &e = copy.d_ptr->elements[i]; | 
|---|
| 724 | qreal fx = e.x, fy = e.y; | 
|---|
| 725 | e.x = _m11*fx + _m21*fy + _dx; | 
|---|
| 726 | e.y =  _m12*fx + _m22*fy + _dy; | 
|---|
| 727 | } | 
|---|
| 728 | } | 
|---|
| 729 |  | 
|---|
| 730 | return copy; | 
|---|
| 731 | } | 
|---|
| 732 |  | 
|---|
| 733 | /*! | 
|---|
| 734 | \fn QRegion QMatrix::mapToRegion(const QRect &rectangle) const | 
|---|
| 735 |  | 
|---|
| 736 | Returns the transformed rectangle \a rectangle as a QRegion | 
|---|
| 737 | object. A rectangle which has been rotated or sheared may result | 
|---|
| 738 | in a non-rectangular region being returned. | 
|---|
| 739 |  | 
|---|
| 740 | Use the mapToPolygon() or map() function instead. | 
|---|
| 741 | */ | 
|---|
| 742 | #ifdef QT3_SUPPORT | 
|---|
| 743 | QRegion QMatrix::mapToRegion(const QRect &rect) const | 
|---|
| 744 | { | 
|---|
| 745 | QRegion result; | 
|---|
| 746 | if (isIdentity()) { | 
|---|
| 747 | result = rect; | 
|---|
| 748 | } else if (m12() == 0.0F && m21() == 0.0F) { | 
|---|
| 749 | int x = qRound(m11()*rect.x() + dx()); | 
|---|
| 750 | int y = qRound(m22()*rect.y() + dy()); | 
|---|
| 751 | int w = qRound(m11()*rect.width()); | 
|---|
| 752 | int h = qRound(m22()*rect.height()); | 
|---|
| 753 | if (w < 0) { | 
|---|
| 754 | w = -w; | 
|---|
| 755 | x -= w - 1; | 
|---|
| 756 | } | 
|---|
| 757 | if (h < 0) { | 
|---|
| 758 | h = -h; | 
|---|
| 759 | y -= h - 1; | 
|---|
| 760 | } | 
|---|
| 761 | result = QRect(x, y, w, h); | 
|---|
| 762 | } else { | 
|---|
| 763 | result = QRegion(mapToPolygon(rect)); | 
|---|
| 764 | } | 
|---|
| 765 | return result; | 
|---|
| 766 |  | 
|---|
| 767 | } | 
|---|
| 768 | #endif | 
|---|
| 769 | /*! | 
|---|
| 770 | \fn QPolygon QMatrix::mapToPolygon(const QRect &rectangle) const | 
|---|
| 771 |  | 
|---|
| 772 | Creates and returns a QPolygon representation of the given \a | 
|---|
| 773 | rectangle, mapped into the coordinate system defined by this | 
|---|
| 774 | matrix. | 
|---|
| 775 |  | 
|---|
| 776 | The rectangle's coordinates are transformed using the following | 
|---|
| 777 | formulas: | 
|---|
| 778 |  | 
|---|
| 779 | \snippet doc/src/snippets/code/src_gui_painting_qmatrix.cpp 3 | 
|---|
| 780 |  | 
|---|
| 781 | Polygons and rectangles behave slightly differently when | 
|---|
| 782 | transformed (due to integer rounding), so | 
|---|
| 783 | \c{matrix.map(QPolygon(rectangle))} is not always the same as | 
|---|
| 784 | \c{matrix.mapToPolygon(rectangle)}. | 
|---|
| 785 |  | 
|---|
| 786 | \sa mapRect(), {QMatrix#Basic Matrix Operations}{Basic Matrix | 
|---|
| 787 | Operations} | 
|---|
| 788 | */ | 
|---|
| 789 | QPolygon QMatrix::mapToPolygon(const QRect &rect) const | 
|---|
| 790 | { | 
|---|
| 791 | QPolygon a(4); | 
|---|
| 792 | qreal x[4], y[4]; | 
|---|
| 793 | if (_m12 == 0.0F && _m21 == 0.0F) { | 
|---|
| 794 | x[0] = _m11*rect.x() + _dx; | 
|---|
| 795 | y[0] = _m22*rect.y() + _dy; | 
|---|
| 796 | qreal w = _m11*rect.width(); | 
|---|
| 797 | qreal h = _m22*rect.height(); | 
|---|
| 798 | if (w < 0) { | 
|---|
| 799 | w = -w; | 
|---|
| 800 | x[0] -= w; | 
|---|
| 801 | } | 
|---|
| 802 | if (h < 0) { | 
|---|
| 803 | h = -h; | 
|---|
| 804 | y[0] -= h; | 
|---|
| 805 | } | 
|---|
| 806 | x[1] = x[0]+w; | 
|---|
| 807 | x[2] = x[1]; | 
|---|
| 808 | x[3] = x[0]; | 
|---|
| 809 | y[1] = y[0]; | 
|---|
| 810 | y[2] = y[0]+h; | 
|---|
| 811 | y[3] = y[2]; | 
|---|
| 812 | } else { | 
|---|
| 813 | qreal right = rect.x() + rect.width(); | 
|---|
| 814 | qreal bottom = rect.y() + rect.height(); | 
|---|
| 815 | MAPDOUBLE(rect.x(), rect.y(), x[0], y[0]); | 
|---|
| 816 | MAPDOUBLE(right, rect.y(), x[1], y[1]); | 
|---|
| 817 | MAPDOUBLE(right, bottom, x[2], y[2]); | 
|---|
| 818 | MAPDOUBLE(rect.x(), bottom, x[3], y[3]); | 
|---|
| 819 | } | 
|---|
| 820 | #if 0 | 
|---|
| 821 | int i; | 
|---|
| 822 | for(i = 0; i< 4; i++) | 
|---|
| 823 | qDebug("coords(%d) = (%f/%f) (%d/%d)", i, x[i], y[i], qRound(x[i]), qRound(y[i])); | 
|---|
| 824 | qDebug("width=%f, height=%f", qSqrt((x[1]-x[0])*(x[1]-x[0]) + (y[1]-y[0])*(y[1]-y[0])), | 
|---|
| 825 | qSqrt((x[0]-x[3])*(x[0]-x[3]) + (y[0]-y[3])*(y[0]-y[3]))); | 
|---|
| 826 | #endif | 
|---|
| 827 | // all coordinates are correctly, tranform to a pointarray | 
|---|
| 828 | // (rounding to the next integer) | 
|---|
| 829 | a.setPoints(4, qRound(x[0]), qRound(y[0]), | 
|---|
| 830 | qRound(x[1]), qRound(y[1]), | 
|---|
| 831 | qRound(x[2]), qRound(y[2]), | 
|---|
| 832 | qRound(x[3]), qRound(y[3])); | 
|---|
| 833 | return a; | 
|---|
| 834 | } | 
|---|
| 835 |  | 
|---|
| 836 | /*! | 
|---|
| 837 | Resets the matrix to an identity matrix, i.e. all elements are set | 
|---|
| 838 | to zero, except \c m11 and \c m22 (specifying the scale) which are | 
|---|
| 839 | set to 1. | 
|---|
| 840 |  | 
|---|
| 841 | \sa QMatrix(), isIdentity(), {QMatrix#Basic Matrix | 
|---|
| 842 | Operations}{Basic Matrix Operations} | 
|---|
| 843 | */ | 
|---|
| 844 |  | 
|---|
| 845 | void QMatrix::reset() | 
|---|
| 846 | { | 
|---|
| 847 | _m11 = _m22 = 1.0; | 
|---|
| 848 | _m12 = _m21 = _dx = _dy = 0.0; | 
|---|
| 849 | } | 
|---|
| 850 |  | 
|---|
| 851 | /*! | 
|---|
| 852 | \fn bool QMatrix::isIdentity() const | 
|---|
| 853 |  | 
|---|
| 854 | Returns true if the matrix is the identity matrix, otherwise | 
|---|
| 855 | returns false. | 
|---|
| 856 |  | 
|---|
| 857 | \sa reset() | 
|---|
| 858 | */ | 
|---|
| 859 |  | 
|---|
| 860 | /*! | 
|---|
| 861 | Moves the coordinate system \a dx along the x axis and \a dy along | 
|---|
| 862 | the y axis, and returns a reference to the matrix. | 
|---|
| 863 |  | 
|---|
| 864 | \sa setMatrix() | 
|---|
| 865 | */ | 
|---|
| 866 |  | 
|---|
| 867 | QMatrix &QMatrix::translate(qreal dx, qreal dy) | 
|---|
| 868 | { | 
|---|
| 869 | _dx += dx*_m11 + dy*_m21; | 
|---|
| 870 | _dy += dy*_m22 + dx*_m12; | 
|---|
| 871 | return *this; | 
|---|
| 872 | } | 
|---|
| 873 |  | 
|---|
| 874 | /*! | 
|---|
| 875 | \fn QMatrix &QMatrix::scale(qreal sx, qreal sy) | 
|---|
| 876 |  | 
|---|
| 877 | Scales the coordinate system by \a sx horizontally and \a sy | 
|---|
| 878 | vertically, and returns a reference to the matrix. | 
|---|
| 879 |  | 
|---|
| 880 | \sa setMatrix() | 
|---|
| 881 | */ | 
|---|
| 882 |  | 
|---|
| 883 | QMatrix &QMatrix::scale(qreal sx, qreal sy) | 
|---|
| 884 | { | 
|---|
| 885 | _m11 *= sx; | 
|---|
| 886 | _m12 *= sx; | 
|---|
| 887 | _m21 *= sy; | 
|---|
| 888 | _m22 *= sy; | 
|---|
| 889 | return *this; | 
|---|
| 890 | } | 
|---|
| 891 |  | 
|---|
| 892 | /*! | 
|---|
| 893 | Shears the coordinate system by \a sh horizontally and \a sv | 
|---|
| 894 | vertically, and returns a reference to the matrix. | 
|---|
| 895 |  | 
|---|
| 896 | \sa setMatrix() | 
|---|
| 897 | */ | 
|---|
| 898 |  | 
|---|
| 899 | QMatrix &QMatrix::shear(qreal sh, qreal sv) | 
|---|
| 900 | { | 
|---|
| 901 | qreal tm11 = sv*_m21; | 
|---|
| 902 | qreal tm12 = sv*_m22; | 
|---|
| 903 | qreal tm21 = sh*_m11; | 
|---|
| 904 | qreal tm22 = sh*_m12; | 
|---|
| 905 | _m11 += tm11; | 
|---|
| 906 | _m12 += tm12; | 
|---|
| 907 | _m21 += tm21; | 
|---|
| 908 | _m22 += tm22; | 
|---|
| 909 | return *this; | 
|---|
| 910 | } | 
|---|
| 911 |  | 
|---|
| 912 | const qreal deg2rad = qreal(0.017453292519943295769);        // pi/180 | 
|---|
| 913 |  | 
|---|
| 914 | /*! | 
|---|
| 915 | \fn QMatrix &QMatrix::rotate(qreal degrees) | 
|---|
| 916 |  | 
|---|
| 917 | Rotates the coordinate system the given \a degrees | 
|---|
| 918 | counterclockwise. | 
|---|
| 919 |  | 
|---|
| 920 | Note that if you apply a QMatrix to a point defined in widget | 
|---|
| 921 | coordinates, the direction of the rotation will be clockwise | 
|---|
| 922 | because the y-axis points downwards. | 
|---|
| 923 |  | 
|---|
| 924 | Returns a reference to the matrix. | 
|---|
| 925 |  | 
|---|
| 926 | \sa setMatrix() | 
|---|
| 927 | */ | 
|---|
| 928 |  | 
|---|
| 929 | QMatrix &QMatrix::rotate(qreal a) | 
|---|
| 930 | { | 
|---|
| 931 | qreal sina = 0; | 
|---|
| 932 | qreal cosa = 0; | 
|---|
| 933 | if (a == 90. || a == -270.) | 
|---|
| 934 | sina = 1.; | 
|---|
| 935 | else if (a == 270. || a == -90.) | 
|---|
| 936 | sina = -1.; | 
|---|
| 937 | else if (a == 180.) | 
|---|
| 938 | cosa = -1.; | 
|---|
| 939 | else{ | 
|---|
| 940 | qreal b = deg2rad*a;                        // convert to radians | 
|---|
| 941 | sina = qSin(b);               // fast and convenient | 
|---|
| 942 | cosa = qCos(b); | 
|---|
| 943 | } | 
|---|
| 944 | qreal tm11 = cosa*_m11 + sina*_m21; | 
|---|
| 945 | qreal tm12 = cosa*_m12 + sina*_m22; | 
|---|
| 946 | qreal tm21 = -sina*_m11 + cosa*_m21; | 
|---|
| 947 | qreal tm22 = -sina*_m12 + cosa*_m22; | 
|---|
| 948 | _m11 = tm11; _m12 = tm12; | 
|---|
| 949 | _m21 = tm21; _m22 = tm22; | 
|---|
| 950 | return *this; | 
|---|
| 951 | } | 
|---|
| 952 |  | 
|---|
| 953 | /*! | 
|---|
| 954 | \fn bool QMatrix::isInvertible() const | 
|---|
| 955 |  | 
|---|
| 956 | Returns true if the matrix is invertible, otherwise returns false. | 
|---|
| 957 |  | 
|---|
| 958 | \sa inverted() | 
|---|
| 959 | */ | 
|---|
| 960 |  | 
|---|
| 961 | /*! | 
|---|
| 962 | \obsolete | 
|---|
| 963 | \fn qreal QMatrix::det() const | 
|---|
| 964 |  | 
|---|
| 965 | Returns the matrix's determinant. | 
|---|
| 966 |  | 
|---|
| 967 | \sa determinant() | 
|---|
| 968 | */ | 
|---|
| 969 |  | 
|---|
| 970 | /*! | 
|---|
| 971 | \since 4.6 | 
|---|
| 972 | \fn qreal QMatrix::determinant() const | 
|---|
| 973 |  | 
|---|
| 974 | Returns the matrix's determinant. | 
|---|
| 975 | */ | 
|---|
| 976 |  | 
|---|
| 977 | /*! | 
|---|
| 978 | \fn QMatrix QMatrix::invert(bool *invertible) const | 
|---|
| 979 |  | 
|---|
| 980 | Returns an inverted copy of this matrix. | 
|---|
| 981 |  | 
|---|
| 982 | Use the inverted() function instead. | 
|---|
| 983 | */ | 
|---|
| 984 |  | 
|---|
| 985 | /*! | 
|---|
| 986 | Returns an inverted copy of this matrix. | 
|---|
| 987 |  | 
|---|
| 988 | If the matrix is singular (not invertible), the returned matrix is | 
|---|
| 989 | the identity matrix. If \a invertible is valid (i.e. not 0), its | 
|---|
| 990 | value is set to true if the matrix is invertible, otherwise it is | 
|---|
| 991 | set to false. | 
|---|
| 992 |  | 
|---|
| 993 | \sa isInvertible() | 
|---|
| 994 | */ | 
|---|
| 995 |  | 
|---|
| 996 | QMatrix QMatrix::inverted(bool *invertible) const | 
|---|
| 997 | { | 
|---|
| 998 | qreal dtr = determinant(); | 
|---|
| 999 | if (dtr == 0.0) { | 
|---|
| 1000 | if (invertible) | 
|---|
| 1001 | *invertible = false;                // singular matrix | 
|---|
| 1002 | return QMatrix(true); | 
|---|
| 1003 | } | 
|---|
| 1004 | else {                                        // invertible matrix | 
|---|
| 1005 | if (invertible) | 
|---|
| 1006 | *invertible = true; | 
|---|
| 1007 | qreal dinv = 1.0/dtr; | 
|---|
| 1008 | return QMatrix((_m22*dinv),        (-_m12*dinv), | 
|---|
| 1009 | (-_m21*dinv), (_m11*dinv), | 
|---|
| 1010 | ((_m21*_dy - _m22*_dx)*dinv), | 
|---|
| 1011 | ((_m12*_dx - _m11*_dy)*dinv), | 
|---|
| 1012 | true); | 
|---|
| 1013 | } | 
|---|
| 1014 | } | 
|---|
| 1015 |  | 
|---|
| 1016 |  | 
|---|
| 1017 | /*! | 
|---|
| 1018 | \fn bool QMatrix::operator==(const QMatrix &matrix) const | 
|---|
| 1019 |  | 
|---|
| 1020 | Returns true if this matrix is equal to the given \a matrix, | 
|---|
| 1021 | otherwise returns false. | 
|---|
| 1022 | */ | 
|---|
| 1023 |  | 
|---|
| 1024 | bool QMatrix::operator==(const QMatrix &m) const | 
|---|
| 1025 | { | 
|---|
| 1026 | return _m11 == m._m11 && | 
|---|
| 1027 | _m12 == m._m12 && | 
|---|
| 1028 | _m21 == m._m21 && | 
|---|
| 1029 | _m22 == m._m22 && | 
|---|
| 1030 | _dx == m._dx && | 
|---|
| 1031 | _dy == m._dy; | 
|---|
| 1032 | } | 
|---|
| 1033 |  | 
|---|
| 1034 | /*! | 
|---|
| 1035 | \fn bool QMatrix::operator!=(const QMatrix &matrix) const | 
|---|
| 1036 |  | 
|---|
| 1037 | Returns true if this matrix is not equal to the given \a matrix, | 
|---|
| 1038 | otherwise returns false. | 
|---|
| 1039 | */ | 
|---|
| 1040 |  | 
|---|
| 1041 | bool QMatrix::operator!=(const QMatrix &m) const | 
|---|
| 1042 | { | 
|---|
| 1043 | return _m11 != m._m11 || | 
|---|
| 1044 | _m12 != m._m12 || | 
|---|
| 1045 | _m21 != m._m21 || | 
|---|
| 1046 | _m22 != m._m22 || | 
|---|
| 1047 | _dx != m._dx || | 
|---|
| 1048 | _dy != m._dy; | 
|---|
| 1049 | } | 
|---|
| 1050 |  | 
|---|
| 1051 | /*! | 
|---|
| 1052 | \fn QMatrix &QMatrix::operator *=(const QMatrix &matrix) | 
|---|
| 1053 | \overload | 
|---|
| 1054 |  | 
|---|
| 1055 | Returns the result of multiplying this matrix by the given \a | 
|---|
| 1056 | matrix. | 
|---|
| 1057 | */ | 
|---|
| 1058 |  | 
|---|
| 1059 | QMatrix &QMatrix::operator *=(const QMatrix &m) | 
|---|
| 1060 | { | 
|---|
| 1061 | qreal tm11 = _m11*m._m11 + _m12*m._m21; | 
|---|
| 1062 | qreal tm12 = _m11*m._m12 + _m12*m._m22; | 
|---|
| 1063 | qreal tm21 = _m21*m._m11 + _m22*m._m21; | 
|---|
| 1064 | qreal tm22 = _m21*m._m12 + _m22*m._m22; | 
|---|
| 1065 |  | 
|---|
| 1066 | qreal tdx  = _dx*m._m11  + _dy*m._m21 + m._dx; | 
|---|
| 1067 | qreal tdy =  _dx*m._m12  + _dy*m._m22 + m._dy; | 
|---|
| 1068 |  | 
|---|
| 1069 | _m11 = tm11; _m12 = tm12; | 
|---|
| 1070 | _m21 = tm21; _m22 = tm22; | 
|---|
| 1071 | _dx = tdx; _dy = tdy; | 
|---|
| 1072 | return *this; | 
|---|
| 1073 | } | 
|---|
| 1074 |  | 
|---|
| 1075 | /*! | 
|---|
| 1076 | \fn QMatrix QMatrix::operator *(const QMatrix &matrix) const | 
|---|
| 1077 |  | 
|---|
| 1078 | Returns the result of multiplying this matrix by the given \a | 
|---|
| 1079 | matrix. | 
|---|
| 1080 |  | 
|---|
| 1081 | Note that matrix multiplication is not commutative, i.e. a*b != | 
|---|
| 1082 | b*a. | 
|---|
| 1083 | */ | 
|---|
| 1084 |  | 
|---|
| 1085 | QMatrix QMatrix::operator *(const QMatrix &m) const | 
|---|
| 1086 | { | 
|---|
| 1087 | qreal tm11 = _m11*m._m11 + _m12*m._m21; | 
|---|
| 1088 | qreal tm12 = _m11*m._m12 + _m12*m._m22; | 
|---|
| 1089 | qreal tm21 = _m21*m._m11 + _m22*m._m21; | 
|---|
| 1090 | qreal tm22 = _m21*m._m12 + _m22*m._m22; | 
|---|
| 1091 |  | 
|---|
| 1092 | qreal tdx  = _dx*m._m11  + _dy*m._m21 + m._dx; | 
|---|
| 1093 | qreal tdy =  _dx*m._m12  + _dy*m._m22 + m._dy; | 
|---|
| 1094 | return QMatrix(tm11, tm12, tm21, tm22, tdx, tdy, true); | 
|---|
| 1095 | } | 
|---|
| 1096 |  | 
|---|
| 1097 | /*! | 
|---|
| 1098 | Assigns the given \a matrix's values to this matrix. | 
|---|
| 1099 | */ | 
|---|
| 1100 | QMatrix &QMatrix::operator=(const QMatrix &matrix) | 
|---|
| 1101 | { | 
|---|
| 1102 | _m11 = matrix._m11; | 
|---|
| 1103 | _m12 = matrix._m12; | 
|---|
| 1104 | _m21 = matrix._m21; | 
|---|
| 1105 | _m22 = matrix._m22; | 
|---|
| 1106 | _dx  = matrix._dx; | 
|---|
| 1107 | _dy  = matrix._dy; | 
|---|
| 1108 | return *this; | 
|---|
| 1109 | } | 
|---|
| 1110 |  | 
|---|
| 1111 | /*! | 
|---|
| 1112 | \since 4.2 | 
|---|
| 1113 |  | 
|---|
| 1114 | Returns the matrix as a QVariant. | 
|---|
| 1115 | */ | 
|---|
| 1116 | QMatrix::operator QVariant() const | 
|---|
| 1117 | { | 
|---|
| 1118 | return QVariant(QVariant::Matrix, this); | 
|---|
| 1119 | } | 
|---|
| 1120 |  | 
|---|
| 1121 | Q_GUI_EXPORT QPainterPath operator *(const QPainterPath &p, const QMatrix &m) | 
|---|
| 1122 | { | 
|---|
| 1123 | return m.map(p); | 
|---|
| 1124 | } | 
|---|
| 1125 |  | 
|---|
| 1126 |  | 
|---|
| 1127 | /***************************************************************************** | 
|---|
| 1128 | QMatrix stream functions | 
|---|
| 1129 | *****************************************************************************/ | 
|---|
| 1130 | #ifndef QT_NO_DATASTREAM | 
|---|
| 1131 | /*! | 
|---|
| 1132 | \fn QDataStream &operator<<(QDataStream &stream, const QMatrix &matrix) | 
|---|
| 1133 | \relates QMatrix | 
|---|
| 1134 |  | 
|---|
| 1135 | Writes the given \a matrix to the given \a stream and returns a | 
|---|
| 1136 | reference to the stream. | 
|---|
| 1137 |  | 
|---|
| 1138 | \sa {Format of the QDataStream Operators} | 
|---|
| 1139 | */ | 
|---|
| 1140 |  | 
|---|
| 1141 | QDataStream &operator<<(QDataStream &s, const QMatrix &m) | 
|---|
| 1142 | { | 
|---|
| 1143 | if (s.version() == 1) { | 
|---|
| 1144 | s << (float)m.m11() << (float)m.m12() << (float)m.m21() | 
|---|
| 1145 | << (float)m.m22() << (float)m.dx()  << (float)m.dy(); | 
|---|
| 1146 | } else { | 
|---|
| 1147 | s << double(m.m11()) | 
|---|
| 1148 | << double(m.m12()) | 
|---|
| 1149 | << double(m.m21()) | 
|---|
| 1150 | << double(m.m22()) | 
|---|
| 1151 | << double(m.dx()) | 
|---|
| 1152 | << double(m.dy()); | 
|---|
| 1153 | } | 
|---|
| 1154 | return s; | 
|---|
| 1155 | } | 
|---|
| 1156 |  | 
|---|
| 1157 | /*! | 
|---|
| 1158 | \fn QDataStream &operator>>(QDataStream &stream, QMatrix &matrix) | 
|---|
| 1159 | \relates QMatrix | 
|---|
| 1160 |  | 
|---|
| 1161 | Reads the given \a matrix from the given \a stream and returns a | 
|---|
| 1162 | reference to the stream. | 
|---|
| 1163 |  | 
|---|
| 1164 | \sa {Format of the QDataStream Operators} | 
|---|
| 1165 | */ | 
|---|
| 1166 |  | 
|---|
| 1167 | QDataStream &operator>>(QDataStream &s, QMatrix &m) | 
|---|
| 1168 | { | 
|---|
| 1169 | if (s.version() == 1) { | 
|---|
| 1170 | float m11, m12, m21, m22, dx, dy; | 
|---|
| 1171 | s >> m11;  s >> m12;  s >> m21;  s >> m22; | 
|---|
| 1172 | s >> dx;   s >> dy; | 
|---|
| 1173 | m.setMatrix(m11, m12, m21, m22, dx, dy); | 
|---|
| 1174 | } | 
|---|
| 1175 | else { | 
|---|
| 1176 | double m11, m12, m21, m22, dx, dy; | 
|---|
| 1177 | s >> m11; | 
|---|
| 1178 | s >> m12; | 
|---|
| 1179 | s >> m21; | 
|---|
| 1180 | s >> m22; | 
|---|
| 1181 | s >> dx; | 
|---|
| 1182 | s >> dy; | 
|---|
| 1183 | m.setMatrix(m11, m12, m21, m22, dx, dy); | 
|---|
| 1184 | } | 
|---|
| 1185 | return s; | 
|---|
| 1186 | } | 
|---|
| 1187 | #endif // QT_NO_DATASTREAM | 
|---|
| 1188 |  | 
|---|
| 1189 | #ifndef QT_NO_DEBUG_STREAM | 
|---|
| 1190 | QDebug operator<<(QDebug dbg, const QMatrix &m) | 
|---|
| 1191 | { | 
|---|
| 1192 | dbg.nospace() << "QMatrix(" | 
|---|
| 1193 | << "11=" << m.m11() | 
|---|
| 1194 | << " 12=" << m.m12() | 
|---|
| 1195 | << " 21=" << m.m21() | 
|---|
| 1196 | << " 22=" << m.m22() | 
|---|
| 1197 | << " dx=" << m.dx() | 
|---|
| 1198 | << " dy=" << m.dy() | 
|---|
| 1199 | << ')'; | 
|---|
| 1200 | return dbg.space(); | 
|---|
| 1201 | } | 
|---|
| 1202 | #endif | 
|---|
| 1203 |  | 
|---|
| 1204 | /*! | 
|---|
| 1205 | \fn QRect QMatrix::map(const QRect &rect) const | 
|---|
| 1206 | \compat | 
|---|
| 1207 |  | 
|---|
| 1208 | Creates and returns a QRect object that is a copy of the given | 
|---|
| 1209 | rectangle, mapped into the coordinate system defined by this | 
|---|
| 1210 | matrix. | 
|---|
| 1211 |  | 
|---|
| 1212 | Use the mapRect() function instead. | 
|---|
| 1213 | */ | 
|---|
| 1214 |  | 
|---|
| 1215 |  | 
|---|
| 1216 | /*! | 
|---|
| 1217 | \fn bool qFuzzyCompare(const QMatrix& m1, const QMatrix& m2) | 
|---|
| 1218 |  | 
|---|
| 1219 | \relates QMatrix | 
|---|
| 1220 | \since 4.6 | 
|---|
| 1221 |  | 
|---|
| 1222 | \brief The qFuzzyCompare function is for comparing two matrices | 
|---|
| 1223 | using a fuzziness factor. | 
|---|
| 1224 |  | 
|---|
| 1225 | Returns true if \a m1 and \a m2 are equal, allowing for a small | 
|---|
| 1226 | fuzziness factor for floating-point comparisons; false otherwise. | 
|---|
| 1227 | */ | 
|---|
| 1228 |  | 
|---|
| 1229 | QT_END_NAMESPACE | 
|---|