| 1 | /****************************************************************************
|
|---|
| 2 | **
|
|---|
| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
|
|---|
| 4 | ** Contact: Qt Software Information (qt-info@nokia.com)
|
|---|
| 5 | **
|
|---|
| 6 | ** This file is part of the QtGui module of the Qt Toolkit.
|
|---|
| 7 | **
|
|---|
| 8 | ** $QT_BEGIN_LICENSE:LGPL$
|
|---|
| 9 | ** Commercial Usage
|
|---|
| 10 | ** Licensees holding valid Qt Commercial licenses may use this file in
|
|---|
| 11 | ** accordance with the Qt Commercial License Agreement provided with the
|
|---|
| 12 | ** Software or, alternatively, in accordance with the terms contained in
|
|---|
| 13 | ** a written agreement between you and Nokia.
|
|---|
| 14 | **
|
|---|
| 15 | ** GNU Lesser General Public License Usage
|
|---|
| 16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
|
|---|
| 17 | ** General Public License version 2.1 as published by the Free Software
|
|---|
| 18 | ** Foundation and appearing in the file LICENSE.LGPL included in the
|
|---|
| 19 | ** packaging of this file. Please review the following information to
|
|---|
| 20 | ** ensure the GNU Lesser General Public License version 2.1 requirements
|
|---|
| 21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
|---|
| 22 | **
|
|---|
| 23 | ** In addition, as a special exception, Nokia gives you certain
|
|---|
| 24 | ** additional rights. These rights are described in the Nokia Qt LGPL
|
|---|
| 25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
|
|---|
| 26 | ** package.
|
|---|
| 27 | **
|
|---|
| 28 | ** GNU General Public License Usage
|
|---|
| 29 | ** Alternatively, this file may be used under the terms of the GNU
|
|---|
| 30 | ** General Public License version 3.0 as published by the Free Software
|
|---|
| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
|
|---|
| 32 | ** packaging of this file. Please review the following information to
|
|---|
| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
|
|---|
| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
|
|---|
| 35 | **
|
|---|
| 36 | ** If you are unsure which license is appropriate for your use, please
|
|---|
| 37 | ** contact the sales department at qt-sales@nokia.com.
|
|---|
| 38 | ** $QT_END_LICENSE$
|
|---|
| 39 | **
|
|---|
| 40 | ****************************************************************************/
|
|---|
| 41 |
|
|---|
| 42 | #include "qdatastream.h"
|
|---|
| 43 | #include "qdebug.h"
|
|---|
| 44 | #include "qmatrix.h"
|
|---|
| 45 | #include "qregion.h"
|
|---|
| 46 | #include "qpainterpath.h"
|
|---|
| 47 | #include "qvariant.h"
|
|---|
| 48 | #include <qmath.h>
|
|---|
| 49 |
|
|---|
| 50 | #include <limits.h>
|
|---|
| 51 |
|
|---|
| 52 | QT_BEGIN_NAMESPACE
|
|---|
| 53 |
|
|---|
| 54 | /*!
|
|---|
| 55 | \class QMatrix
|
|---|
| 56 | \brief The QMatrix class specifies 2D transformations of a
|
|---|
| 57 | coordinate system.
|
|---|
| 58 |
|
|---|
| 59 | \ingroup multimedia
|
|---|
| 60 |
|
|---|
| 61 | A matrix specifies how to translate, scale, shear or rotate the
|
|---|
| 62 | coordinate system, and is typically used when rendering graphics.
|
|---|
| 63 |
|
|---|
| 64 | A QMatrix object can be built using the setMatrix(), scale(),
|
|---|
| 65 | rotate(), translate() and shear() functions. Alternatively, it
|
|---|
| 66 | can be built by applying \l {QMatrix#Basic Matrix
|
|---|
| 67 | Operations}{basic matrix operations}. The matrix can also be
|
|---|
| 68 | defined when constructed, and it can be reset to the identity
|
|---|
| 69 | matrix (the default) using the reset() function.
|
|---|
| 70 |
|
|---|
| 71 | The QMatrix class supports mapping of graphic primitives: A given
|
|---|
| 72 | point, line, polygon, region, or painter path can be mapped to the
|
|---|
| 73 | coordinate system defined by \e this matrix using the map()
|
|---|
| 74 | function. In case of a rectangle, its coordinates can be
|
|---|
| 75 | transformed using the mapRect() function. A rectangle can also be
|
|---|
| 76 | transformed into a \e polygon (mapped to the coordinate system
|
|---|
| 77 | defined by \e this matrix), using the mapToPolygon() function.
|
|---|
| 78 |
|
|---|
| 79 | QMatrix provides the isIdentity() function which returns true if
|
|---|
| 80 | the matrix is the identity matrix, and the isInvertible() function
|
|---|
| 81 | which returns true if the matrix is non-singular (i.e. AB = BA =
|
|---|
| 82 | I). The inverted() function returns an inverted copy of \e this
|
|---|
| 83 | matrix if it is invertible (otherwise it returns the identity
|
|---|
| 84 | matrix). In addition, QMatrix provides the det() function
|
|---|
| 85 | returning the matrix's determinant.
|
|---|
| 86 |
|
|---|
| 87 | Finally, the QMatrix class supports matrix multiplication, and
|
|---|
| 88 | objects of the class can be streamed as well as compared.
|
|---|
| 89 |
|
|---|
| 90 | \tableofcontents
|
|---|
| 91 |
|
|---|
| 92 | \section1 Rendering Graphics
|
|---|
| 93 |
|
|---|
| 94 | When rendering graphics, the matrix defines the transformations
|
|---|
| 95 | but the actual transformation is performed by the drawing routines
|
|---|
| 96 | in QPainter.
|
|---|
| 97 |
|
|---|
| 98 | By default, QPainter operates on the associated device's own
|
|---|
| 99 | coordinate system. The standard coordinate system of a
|
|---|
| 100 | QPaintDevice has its origin located at the top-left position. The
|
|---|
| 101 | \e x values increase to the right; \e y values increase
|
|---|
| 102 | downward. For a complete description, see the \l {The Coordinate
|
|---|
| 103 | System}{coordinate system} documentation.
|
|---|
| 104 |
|
|---|
| 105 | QPainter has functions to translate, scale, shear and rotate the
|
|---|
| 106 | coordinate system without using a QMatrix. For example:
|
|---|
| 107 |
|
|---|
| 108 | \table 100%
|
|---|
| 109 | \row
|
|---|
| 110 | \o \inlineimage qmatrix-simpletransformation.png
|
|---|
| 111 | \o
|
|---|
| 112 | \snippet doc/src/snippets/matrix/matrix.cpp 0
|
|---|
| 113 | \endtable
|
|---|
| 114 |
|
|---|
| 115 | Although these functions are very convenient, it can be more
|
|---|
| 116 | efficient to build a QMatrix and call QPainter::setMatrix() if you
|
|---|
| 117 | want to perform more than a single transform operation. For
|
|---|
| 118 | example:
|
|---|
| 119 |
|
|---|
| 120 | \table 100%
|
|---|
| 121 | \row
|
|---|
| 122 | \o \inlineimage qmatrix-combinedtransformation.png
|
|---|
| 123 | \o
|
|---|
| 124 | \snippet doc/src/snippets/matrix/matrix.cpp 1
|
|---|
| 125 | \endtable
|
|---|
| 126 |
|
|---|
| 127 | \section1 Basic Matrix Operations
|
|---|
| 128 |
|
|---|
| 129 | \image qmatrix-representation.png
|
|---|
| 130 |
|
|---|
| 131 | A QMatrix object contains a 3 x 3 matrix. The \c dx and \c dy
|
|---|
| 132 | elements specify horizontal and vertical translation. The \c m11
|
|---|
| 133 | and \c m22 elements specify horizontal and vertical scaling. And
|
|---|
| 134 | finally, the \c m21 and \c m12 elements specify horizontal and
|
|---|
| 135 | vertical \e shearing.
|
|---|
| 136 |
|
|---|
| 137 | QMatrix transforms a point in the plane to another point using the
|
|---|
| 138 | following formulas:
|
|---|
| 139 |
|
|---|
| 140 | \snippet doc/src/snippets/code/src_gui_painting_qmatrix.cpp 0
|
|---|
| 141 |
|
|---|
| 142 | The point \e (x, y) is the original point, and \e (x', y') is the
|
|---|
| 143 | transformed point. \e (x', y') can be transformed back to \e (x,
|
|---|
| 144 | y) by performing the same operation on the inverted() matrix.
|
|---|
| 145 |
|
|---|
| 146 | The various matrix elements can be set when constructing the
|
|---|
| 147 | matrix, or by using the setMatrix() function later on. They can also
|
|---|
| 148 | be manipulated using the translate(), rotate(), scale() and
|
|---|
| 149 | shear() convenience functions, The currently set values can be
|
|---|
| 150 | retrieved using the m11(), m12(), m21(), m22(), dx() and dy()
|
|---|
| 151 | functions.
|
|---|
| 152 |
|
|---|
| 153 | Translation is the simplest transformation. Setting \c dx and \c
|
|---|
| 154 | dy will move the coordinate system \c dx units along the X axis
|
|---|
| 155 | and \c dy units along the Y axis. Scaling can be done by setting
|
|---|
| 156 | \c m11 and \c m22. For example, setting \c m11 to 2 and \c m22 to
|
|---|
| 157 | 1.5 will double the height and increase the width by 50%. The
|
|---|
| 158 | identity matrix has \c m11 and \c m22 set to 1 (all others are set
|
|---|
| 159 | to 0) mapping a point to itself. Shearing is controlled by \c m12
|
|---|
| 160 | and \c m21. Setting these elements to values different from zero
|
|---|
| 161 | will twist the coordinate system. Rotation is achieved by
|
|---|
| 162 | carefully setting both the shearing factors and the scaling
|
|---|
| 163 | factors.
|
|---|
| 164 |
|
|---|
| 165 | Here's the combined transformations example using basic matrix
|
|---|
| 166 | operations:
|
|---|
| 167 |
|
|---|
| 168 | \table 100%
|
|---|
| 169 | \row
|
|---|
| 170 | \o \inlineimage qmatrix-combinedtransformation.png
|
|---|
| 171 | \o
|
|---|
| 172 | \snippet doc/src/snippets/matrix/matrix.cpp 2
|
|---|
| 173 | \endtable
|
|---|
| 174 |
|
|---|
| 175 | \sa QPainter, {The Coordinate System}, {demos/affine}{Affine
|
|---|
| 176 | Transformations Demo}, {Transformations Example}
|
|---|
| 177 | */
|
|---|
| 178 |
|
|---|
| 179 |
|
|---|
| 180 | // some defines to inline some code
|
|---|
| 181 | #define MAPDOUBLE(x, y, nx, ny) \
|
|---|
| 182 | { \
|
|---|
| 183 | qreal fx = x; \
|
|---|
| 184 | qreal fy = y; \
|
|---|
| 185 | nx = _m11*fx + _m21*fy + _dx; \
|
|---|
| 186 | ny = _m12*fx + _m22*fy + _dy; \
|
|---|
| 187 | }
|
|---|
| 188 |
|
|---|
| 189 | #define MAPINT(x, y, nx, ny) \
|
|---|
| 190 | { \
|
|---|
| 191 | qreal fx = x; \
|
|---|
| 192 | qreal fy = y; \
|
|---|
| 193 | nx = qRound(_m11*fx + _m21*fy + _dx); \
|
|---|
| 194 | ny = qRound(_m12*fx + _m22*fy + _dy); \
|
|---|
| 195 | }
|
|---|
| 196 |
|
|---|
| 197 | /*****************************************************************************
|
|---|
| 198 | QMatrix member functions
|
|---|
| 199 | *****************************************************************************/
|
|---|
| 200 |
|
|---|
| 201 | /*!
|
|---|
| 202 | Constructs an identity matrix.
|
|---|
| 203 |
|
|---|
| 204 | All elements are set to zero except \c m11 and \c m22 (specifying
|
|---|
| 205 | the scale), which are set to 1.
|
|---|
| 206 |
|
|---|
| 207 | \sa reset()
|
|---|
| 208 | */
|
|---|
| 209 |
|
|---|
| 210 | QMatrix::QMatrix()
|
|---|
| 211 | {
|
|---|
| 212 | _m11 = _m22 = 1.0;
|
|---|
| 213 | _m12 = _m21 = _dx = _dy = 0.0;
|
|---|
| 214 | }
|
|---|
| 215 |
|
|---|
| 216 | /*!
|
|---|
| 217 | Constructs a matrix with the elements, \a m11, \a m12, \a m21, \a
|
|---|
| 218 | m22, \a dx and \a dy.
|
|---|
| 219 |
|
|---|
| 220 | \sa setMatrix()
|
|---|
| 221 | */
|
|---|
| 222 |
|
|---|
| 223 | QMatrix::QMatrix(qreal m11, qreal m12, qreal m21, qreal m22,
|
|---|
| 224 | qreal dx, qreal dy)
|
|---|
| 225 | {
|
|---|
| 226 | _m11 = m11; _m12 = m12;
|
|---|
| 227 | _m21 = m21; _m22 = m22;
|
|---|
| 228 | _dx = dx; _dy = dy;
|
|---|
| 229 | }
|
|---|
| 230 |
|
|---|
| 231 |
|
|---|
| 232 | /*!
|
|---|
| 233 | Constructs a matrix that is a copy of the given \a matrix.
|
|---|
| 234 | */
|
|---|
| 235 | QMatrix::QMatrix(const QMatrix &matrix)
|
|---|
| 236 | {
|
|---|
| 237 | *this = matrix;
|
|---|
| 238 | }
|
|---|
| 239 |
|
|---|
| 240 | /*!
|
|---|
| 241 | Sets the matrix elements to the specified values, \a m11, \a m12,
|
|---|
| 242 | \a m21, \a m22, \a dx and \a dy.
|
|---|
| 243 |
|
|---|
| 244 | Note that this function replaces the previous values. QMatrix
|
|---|
| 245 | provide the translate(), rotate(), scale() and shear() convenience
|
|---|
| 246 | functions to manipulate the various matrix elements based on the
|
|---|
| 247 | currently defined coordinate system.
|
|---|
| 248 |
|
|---|
| 249 | \sa QMatrix()
|
|---|
| 250 | */
|
|---|
| 251 |
|
|---|
| 252 | void QMatrix::setMatrix(qreal m11, qreal m12, qreal m21, qreal m22,
|
|---|
| 253 | qreal dx, qreal dy)
|
|---|
| 254 | {
|
|---|
| 255 | _m11 = m11; _m12 = m12;
|
|---|
| 256 | _m21 = m21; _m22 = m22;
|
|---|
| 257 | _dx = dx; _dy = dy;
|
|---|
| 258 | }
|
|---|
| 259 |
|
|---|
| 260 |
|
|---|
| 261 | /*!
|
|---|
| 262 | \fn qreal QMatrix::m11() const
|
|---|
| 263 |
|
|---|
| 264 | Returns the horizontal scaling factor.
|
|---|
| 265 |
|
|---|
| 266 | \sa scale(), {QMatrix#Basic Matrix Operations}{Basic Matrix
|
|---|
| 267 | Operations}
|
|---|
| 268 | */
|
|---|
| 269 |
|
|---|
| 270 | /*!
|
|---|
| 271 | \fn qreal QMatrix::m12() const
|
|---|
| 272 |
|
|---|
| 273 | Returns the vertical shearing factor.
|
|---|
| 274 |
|
|---|
| 275 | \sa shear(), {QMatrix#Basic Matrix Operations}{Basic Matrix
|
|---|
| 276 | Operations}
|
|---|
| 277 | */
|
|---|
| 278 |
|
|---|
| 279 | /*!
|
|---|
| 280 | \fn qreal QMatrix::m21() const
|
|---|
| 281 |
|
|---|
| 282 | Returns the horizontal shearing factor.
|
|---|
| 283 |
|
|---|
| 284 | \sa shear(), {QMatrix#Basic Matrix Operations}{Basic Matrix
|
|---|
| 285 | Operations}
|
|---|
| 286 | */
|
|---|
| 287 |
|
|---|
| 288 | /*!
|
|---|
| 289 | \fn qreal QMatrix::m22() const
|
|---|
| 290 |
|
|---|
| 291 | Returns the vertical scaling factor.
|
|---|
| 292 |
|
|---|
| 293 | \sa scale(), {QMatrix#Basic Matrix Operations}{Basic Matrix
|
|---|
| 294 | Operations}
|
|---|
| 295 | */
|
|---|
| 296 |
|
|---|
| 297 | /*!
|
|---|
| 298 | \fn qreal QMatrix::dx() const
|
|---|
| 299 |
|
|---|
| 300 | Returns the horizontal translation factor.
|
|---|
| 301 |
|
|---|
| 302 | \sa translate(), {QMatrix#Basic Matrix Operations}{Basic Matrix
|
|---|
| 303 | Operations}
|
|---|
| 304 | */
|
|---|
| 305 |
|
|---|
| 306 | /*!
|
|---|
| 307 | \fn qreal QMatrix::dy() const
|
|---|
| 308 |
|
|---|
| 309 | Returns the vertical translation factor.
|
|---|
| 310 |
|
|---|
| 311 | \sa translate(), {QMatrix#Basic Matrix Operations}{Basic Matrix
|
|---|
| 312 | Operations}
|
|---|
| 313 | */
|
|---|
| 314 |
|
|---|
| 315 |
|
|---|
| 316 | /*!
|
|---|
| 317 | Maps the given coordinates \a x and \a y into the coordinate
|
|---|
| 318 | system defined by this matrix. The resulting values are put in *\a
|
|---|
| 319 | tx and *\a ty, respectively.
|
|---|
| 320 |
|
|---|
| 321 | The coordinates are transformed using the following formulas:
|
|---|
| 322 |
|
|---|
| 323 | \snippet doc/src/snippets/code/src_gui_painting_qmatrix.cpp 1
|
|---|
| 324 |
|
|---|
| 325 | The point (x, y) is the original point, and (x', y') is the
|
|---|
| 326 | transformed point.
|
|---|
| 327 |
|
|---|
| 328 | \sa {QMatrix#Basic Matrix Operations}{Basic Matrix Operations}
|
|---|
| 329 | */
|
|---|
| 330 |
|
|---|
| 331 | void QMatrix::map(qreal x, qreal y, qreal *tx, qreal *ty) const
|
|---|
| 332 | {
|
|---|
| 333 | MAPDOUBLE(x, y, *tx, *ty);
|
|---|
| 334 | }
|
|---|
| 335 |
|
|---|
| 336 |
|
|---|
| 337 |
|
|---|
| 338 | /*!
|
|---|
| 339 | \overload
|
|---|
| 340 |
|
|---|
| 341 | Maps the given coordinates \a x and \a y into the coordinate
|
|---|
| 342 | system defined by this matrix. The resulting values are put in *\a
|
|---|
| 343 | tx and *\a ty, respectively. Note that the transformed coordinates
|
|---|
| 344 | are rounded to the nearest integer.
|
|---|
| 345 | */
|
|---|
| 346 |
|
|---|
| 347 | void QMatrix::map(int x, int y, int *tx, int *ty) const
|
|---|
| 348 | {
|
|---|
| 349 | MAPINT(x, y, *tx, *ty);
|
|---|
| 350 | }
|
|---|
| 351 |
|
|---|
| 352 | QRect QMatrix::mapRect(const QRect &rect) const
|
|---|
| 353 | {
|
|---|
| 354 | QRect result;
|
|---|
| 355 | if (_m12 == 0.0F && _m21 == 0.0F) {
|
|---|
| 356 | int x = qRound(_m11*rect.x() + _dx);
|
|---|
| 357 | int y = qRound(_m22*rect.y() + _dy);
|
|---|
| 358 | int w = qRound(_m11*rect.width());
|
|---|
| 359 | int h = qRound(_m22*rect.height());
|
|---|
| 360 | if (w < 0) {
|
|---|
| 361 | w = -w;
|
|---|
| 362 | x -= w;
|
|---|
| 363 | }
|
|---|
| 364 | if (h < 0) {
|
|---|
| 365 | h = -h;
|
|---|
| 366 | y -= h;
|
|---|
| 367 | }
|
|---|
| 368 | result = QRect(x, y, w, h);
|
|---|
| 369 | } else {
|
|---|
| 370 | // see mapToPolygon for explanations of the algorithm.
|
|---|
| 371 | qreal x0, y0;
|
|---|
| 372 | qreal x, y;
|
|---|
| 373 | MAPDOUBLE(rect.left(), rect.top(), x0, y0);
|
|---|
| 374 | qreal xmin = x0;
|
|---|
| 375 | qreal ymin = y0;
|
|---|
| 376 | qreal xmax = x0;
|
|---|
| 377 | qreal ymax = y0;
|
|---|
| 378 | MAPDOUBLE(rect.right() + 1, rect.top(), x, y);
|
|---|
| 379 | xmin = qMin(xmin, x);
|
|---|
| 380 | ymin = qMin(ymin, y);
|
|---|
| 381 | xmax = qMax(xmax, x);
|
|---|
| 382 | ymax = qMax(ymax, y);
|
|---|
| 383 | MAPDOUBLE(rect.right() + 1, rect.bottom() + 1, x, y);
|
|---|
| 384 | xmin = qMin(xmin, x);
|
|---|
| 385 | ymin = qMin(ymin, y);
|
|---|
| 386 | xmax = qMax(xmax, x);
|
|---|
| 387 | ymax = qMax(ymax, y);
|
|---|
| 388 | MAPDOUBLE(rect.left(), rect.bottom() + 1, x, y);
|
|---|
| 389 | xmin = qMin(xmin, x);
|
|---|
| 390 | ymin = qMin(ymin, y);
|
|---|
| 391 | xmax = qMax(xmax, x);
|
|---|
| 392 | ymax = qMax(ymax, y);
|
|---|
| 393 | result = QRect(qRound(xmin), qRound(ymin), qRound(xmax)-qRound(xmin), qRound(ymax)-qRound(ymin));
|
|---|
| 394 | }
|
|---|
| 395 | return result;
|
|---|
| 396 | }
|
|---|
| 397 |
|
|---|
| 398 | /*!
|
|---|
| 399 | \fn QRectF QMatrix::mapRect(const QRectF &rectangle) const
|
|---|
| 400 |
|
|---|
| 401 | Creates and returns a QRectF object that is a copy of the given \a
|
|---|
| 402 | rectangle, mapped into the coordinate system defined by this
|
|---|
| 403 | matrix.
|
|---|
| 404 |
|
|---|
| 405 | The rectangle's coordinates are transformed using the following
|
|---|
| 406 | formulas:
|
|---|
| 407 |
|
|---|
| 408 | \snippet doc/src/snippets/code/src_gui_painting_qmatrix.cpp 2
|
|---|
| 409 |
|
|---|
| 410 | If rotation or shearing has been specified, this function returns
|
|---|
| 411 | the \e bounding rectangle. To retrieve the exact region the given
|
|---|
| 412 | \a rectangle maps to, use the mapToPolygon() function instead.
|
|---|
| 413 |
|
|---|
| 414 | \sa mapToPolygon(), {QMatrix#Basic Matrix Operations}{Basic Matrix
|
|---|
| 415 | Operations}
|
|---|
| 416 | */
|
|---|
| 417 | QRectF QMatrix::mapRect(const QRectF &rect) const
|
|---|
| 418 | {
|
|---|
| 419 | QRectF result;
|
|---|
| 420 | if (_m12 == 0.0F && _m21 == 0.0F) {
|
|---|
| 421 | qreal x = _m11*rect.x() + _dx;
|
|---|
| 422 | qreal y = _m22*rect.y() + _dy;
|
|---|
| 423 | qreal w = _m11*rect.width();
|
|---|
| 424 | qreal h = _m22*rect.height();
|
|---|
| 425 | if (w < 0) {
|
|---|
| 426 | w = -w;
|
|---|
| 427 | x -= w;
|
|---|
| 428 | }
|
|---|
| 429 | if (h < 0) {
|
|---|
| 430 | h = -h;
|
|---|
| 431 | y -= h;
|
|---|
| 432 | }
|
|---|
| 433 | result = QRectF(x, y, w, h);
|
|---|
| 434 | } else {
|
|---|
| 435 | qreal x0, y0;
|
|---|
| 436 | qreal x, y;
|
|---|
| 437 | MAPDOUBLE(rect.x(), rect.y(), x0, y0);
|
|---|
| 438 | qreal xmin = x0;
|
|---|
| 439 | qreal ymin = y0;
|
|---|
| 440 | qreal xmax = x0;
|
|---|
| 441 | qreal ymax = y0;
|
|---|
| 442 | MAPDOUBLE(rect.x() + rect.width(), rect.y(), x, y);
|
|---|
| 443 | xmin = qMin(xmin, x);
|
|---|
| 444 | ymin = qMin(ymin, y);
|
|---|
| 445 | xmax = qMax(xmax, x);
|
|---|
| 446 | ymax = qMax(ymax, y);
|
|---|
| 447 | MAPDOUBLE(rect.x() + rect.width(), rect.y() + rect.height(), x, y);
|
|---|
| 448 | xmin = qMin(xmin, x);
|
|---|
| 449 | ymin = qMin(ymin, y);
|
|---|
| 450 | xmax = qMax(xmax, x);
|
|---|
| 451 | ymax = qMax(ymax, y);
|
|---|
| 452 | MAPDOUBLE(rect.x(), rect.y() + rect.height(), x, y);
|
|---|
| 453 | xmin = qMin(xmin, x);
|
|---|
| 454 | ymin = qMin(ymin, y);
|
|---|
| 455 | xmax = qMax(xmax, x);
|
|---|
| 456 | ymax = qMax(ymax, y);
|
|---|
| 457 | result = QRectF(xmin, ymin, xmax-xmin, ymax - ymin);
|
|---|
| 458 | }
|
|---|
| 459 | return result;
|
|---|
| 460 | }
|
|---|
| 461 |
|
|---|
| 462 | /*!
|
|---|
| 463 | \fn QRect QMatrix::mapRect(const QRect &rectangle) const
|
|---|
| 464 | \overload
|
|---|
| 465 |
|
|---|
| 466 | Creates and returns a QRect object that is a copy of the given \a
|
|---|
| 467 | rectangle, mapped into the coordinate system defined by this
|
|---|
| 468 | matrix. Note that the transformed coordinates are rounded to the
|
|---|
| 469 | nearest integer.
|
|---|
| 470 | */
|
|---|
| 471 |
|
|---|
| 472 |
|
|---|
| 473 | /*!
|
|---|
| 474 | \fn QPoint operator*(const QPoint &point, const QMatrix &matrix)
|
|---|
| 475 | \relates QMatrix
|
|---|
| 476 |
|
|---|
| 477 | This is the same as \a{matrix}.map(\a{point}).
|
|---|
| 478 |
|
|---|
| 479 | \sa QMatrix::map()
|
|---|
| 480 | */
|
|---|
| 481 |
|
|---|
| 482 | QPoint QMatrix::map(const QPoint &p) const
|
|---|
| 483 | {
|
|---|
| 484 | qreal fx = p.x();
|
|---|
| 485 | qreal fy = p.y();
|
|---|
| 486 | return QPoint(qRound(_m11*fx + _m21*fy + _dx),
|
|---|
| 487 | qRound(_m12*fx + _m22*fy + _dy));
|
|---|
| 488 | }
|
|---|
| 489 |
|
|---|
| 490 | /*!
|
|---|
| 491 | \fn QPointF operator*(const QPointF &point, const QMatrix &matrix)
|
|---|
| 492 | \relates QMatrix
|
|---|
| 493 |
|
|---|
| 494 | Same as \a{matrix}.map(\a{point}).
|
|---|
| 495 |
|
|---|
| 496 | \sa QMatrix::map()
|
|---|
| 497 | */
|
|---|
| 498 |
|
|---|
| 499 | /*!
|
|---|
| 500 | \overload
|
|---|
| 501 |
|
|---|
| 502 | Creates and returns a QPointF object that is a copy of the given
|
|---|
| 503 | \a point, mapped into the coordinate system defined by this
|
|---|
| 504 | matrix.
|
|---|
| 505 | */
|
|---|
| 506 | QPointF QMatrix::map(const QPointF &point) const
|
|---|
| 507 | {
|
|---|
| 508 | qreal fx = point.x();
|
|---|
| 509 | qreal fy = point.y();
|
|---|
| 510 | return QPointF(_m11*fx + _m21*fy + _dx, _m12*fx + _m22*fy + _dy);
|
|---|
| 511 | }
|
|---|
| 512 |
|
|---|
| 513 | /*!
|
|---|
| 514 | \fn QPoint QMatrix::map(const QPoint &point) const
|
|---|
| 515 | \overload
|
|---|
| 516 |
|
|---|
| 517 | Creates and returns a QPoint object that is a copy of the given \a
|
|---|
| 518 | point, mapped into the coordinate system defined by this
|
|---|
| 519 | matrix. Note that the transformed coordinates are rounded to the
|
|---|
| 520 | nearest integer.
|
|---|
| 521 | */
|
|---|
| 522 |
|
|---|
| 523 | /*!
|
|---|
| 524 | \fn QLineF operator*(const QLineF &line, const QMatrix &matrix)
|
|---|
| 525 | \relates QMatrix
|
|---|
| 526 |
|
|---|
| 527 | This is the same as \a{matrix}.map(\a{line}).
|
|---|
| 528 |
|
|---|
| 529 | \sa QMatrix::map()
|
|---|
| 530 | */
|
|---|
| 531 |
|
|---|
| 532 | /*!
|
|---|
| 533 | \fn QLine operator*(const QLine &line, const QMatrix &matrix)
|
|---|
| 534 | \relates QMatrix
|
|---|
| 535 |
|
|---|
| 536 | This is the same as \a{matrix}.map(\a{line}).
|
|---|
| 537 |
|
|---|
| 538 | \sa QMatrix::map()
|
|---|
| 539 | */
|
|---|
| 540 |
|
|---|
| 541 | /*!
|
|---|
| 542 | \overload
|
|---|
| 543 |
|
|---|
| 544 | Creates and returns a QLineF object that is a copy of the given \a
|
|---|
| 545 | line, mapped into the coordinate system defined by this matrix.
|
|---|
| 546 | */
|
|---|
| 547 | QLineF QMatrix::map(const QLineF &line) const
|
|---|
| 548 | {
|
|---|
| 549 | return QLineF(map(line.p1()), map(line.p2()));
|
|---|
| 550 | }
|
|---|
| 551 |
|
|---|
| 552 | /*!
|
|---|
| 553 | \overload
|
|---|
| 554 |
|
|---|
| 555 | Creates and returns a QLine object that is a copy of the given \a
|
|---|
| 556 | line, mapped into the coordinate system defined by this matrix.
|
|---|
| 557 | Note that the transformed coordinates are rounded to the nearest
|
|---|
| 558 | integer.
|
|---|
| 559 | */
|
|---|
| 560 | QLine QMatrix::map(const QLine &line) const
|
|---|
| 561 | {
|
|---|
| 562 | return QLine(map(line.p1()), map(line.p2()));
|
|---|
| 563 | }
|
|---|
| 564 |
|
|---|
| 565 | /*!
|
|---|
| 566 | \fn QPolygonF operator *(const QPolygonF &polygon, const QMatrix &matrix)
|
|---|
| 567 | \relates QMatrix
|
|---|
| 568 |
|
|---|
| 569 | This is the same as \a{matrix}.map(\a{polygon}).
|
|---|
| 570 |
|
|---|
| 571 | \sa QMatrix::map()
|
|---|
| 572 | */
|
|---|
| 573 |
|
|---|
| 574 | /*!
|
|---|
| 575 | \fn QPolygon operator*(const QPolygon &polygon, const QMatrix &matrix)
|
|---|
| 576 | \relates QMatrix
|
|---|
| 577 |
|
|---|
| 578 | This is the same as \a{matrix}.map(\a{polygon}).
|
|---|
| 579 |
|
|---|
| 580 | \sa QMatrix::map()
|
|---|
| 581 | */
|
|---|
| 582 |
|
|---|
| 583 | QPolygon QMatrix::map(const QPolygon &a) const
|
|---|
| 584 | {
|
|---|
| 585 | int size = a.size();
|
|---|
| 586 | int i;
|
|---|
| 587 | QPolygon p(size);
|
|---|
| 588 | const QPoint *da = a.constData();
|
|---|
| 589 | QPoint *dp = p.data();
|
|---|
| 590 | for(i = 0; i < size; i++) {
|
|---|
| 591 | MAPINT(da[i].x(), da[i].y(), dp[i].rx(), dp[i].ry());
|
|---|
| 592 | }
|
|---|
| 593 | return p;
|
|---|
| 594 | }
|
|---|
| 595 |
|
|---|
| 596 | /*!
|
|---|
| 597 | \fn QPolygonF QMatrix::map(const QPolygonF &polygon) const
|
|---|
| 598 | \overload
|
|---|
| 599 |
|
|---|
| 600 | Creates and returns a QPolygonF object that is a copy of the given
|
|---|
| 601 | \a polygon, mapped into the coordinate system defined by this
|
|---|
| 602 | matrix.
|
|---|
| 603 | */
|
|---|
| 604 | QPolygonF QMatrix::map(const QPolygonF &a) const
|
|---|
| 605 | {
|
|---|
| 606 | int size = a.size();
|
|---|
| 607 | int i;
|
|---|
| 608 | QPolygonF p(size);
|
|---|
| 609 | const QPointF *da = a.constData();
|
|---|
| 610 | QPointF *dp = p.data();
|
|---|
| 611 | for(i = 0; i < size; i++) {
|
|---|
| 612 | MAPDOUBLE(da[i].xp, da[i].yp, dp[i].xp, dp[i].yp);
|
|---|
| 613 | }
|
|---|
| 614 | return p;
|
|---|
| 615 | }
|
|---|
| 616 |
|
|---|
| 617 | /*!
|
|---|
| 618 | \fn QPolygon QMatrix::map(const QPolygon &polygon) const
|
|---|
| 619 | \overload
|
|---|
| 620 |
|
|---|
| 621 | Creates and returns a QPolygon object that is a copy of the given
|
|---|
| 622 | \a polygon, mapped into the coordinate system defined by this
|
|---|
| 623 | matrix. Note that the transformed coordinates are rounded to the
|
|---|
| 624 | nearest integer.
|
|---|
| 625 | */
|
|---|
| 626 |
|
|---|
| 627 | /*!
|
|---|
| 628 | \fn QRegion operator*(const QRegion ®ion, const QMatrix &matrix)
|
|---|
| 629 | \relates QMatrix
|
|---|
| 630 |
|
|---|
| 631 | This is the same as \a{matrix}.map(\a{region}).
|
|---|
| 632 |
|
|---|
| 633 | \sa QMatrix::map()
|
|---|
| 634 | */
|
|---|
| 635 |
|
|---|
| 636 | extern QPainterPath qt_regionToPath(const QRegion ®ion);
|
|---|
| 637 |
|
|---|
| 638 | /*!
|
|---|
| 639 | \fn QRegion QMatrix::map(const QRegion ®ion) const
|
|---|
| 640 | \overload
|
|---|
| 641 |
|
|---|
| 642 | Creates and returns a QRegion object that is a copy of the given
|
|---|
| 643 | \a region, mapped into the coordinate system defined by this matrix.
|
|---|
| 644 |
|
|---|
| 645 | Calling this method can be rather expensive if rotations or
|
|---|
| 646 | shearing are used.
|
|---|
| 647 | */
|
|---|
| 648 | QRegion QMatrix::map(const QRegion &r) const
|
|---|
| 649 | {
|
|---|
| 650 | if (_m11 == 1.0 && _m22 == 1.0 && _m12 == 0.0 && _m21 == 0.0) { // translate or identity
|
|---|
| 651 | if (_dx == 0.0 && _dy == 0.0) // Identity
|
|---|
| 652 | return r;
|
|---|
| 653 | QRegion copy(r);
|
|---|
| 654 | copy.translate(qRound(_dx), qRound(_dy));
|
|---|
| 655 | return copy;
|
|---|
| 656 | }
|
|---|
| 657 |
|
|---|
| 658 | QPainterPath p = map(qt_regionToPath(r));
|
|---|
| 659 | return p.toFillPolygon().toPolygon();
|
|---|
| 660 | }
|
|---|
| 661 |
|
|---|
| 662 | /*!
|
|---|
| 663 | \fn QPainterPath operator *(const QPainterPath &path, const QMatrix &matrix)
|
|---|
| 664 | \relates QMatrix
|
|---|
| 665 |
|
|---|
| 666 | This is the same as \a{matrix}.map(\a{path}).
|
|---|
| 667 |
|
|---|
| 668 | \sa QMatrix::map()
|
|---|
| 669 | */
|
|---|
| 670 |
|
|---|
| 671 | /*!
|
|---|
| 672 | \overload
|
|---|
| 673 |
|
|---|
| 674 | Creates and returns a QPainterPath object that is a copy of the
|
|---|
| 675 | given \a path, mapped into the coordinate system defined by this
|
|---|
| 676 | matrix.
|
|---|
| 677 | */
|
|---|
| 678 | QPainterPath QMatrix::map(const QPainterPath &path) const
|
|---|
| 679 | {
|
|---|
| 680 | if (path.isEmpty())
|
|---|
| 681 | return QPainterPath();
|
|---|
| 682 |
|
|---|
| 683 | QPainterPath copy = path;
|
|---|
| 684 |
|
|---|
| 685 | // Translate or identity
|
|---|
| 686 | if (_m11 == 1.0 && _m22 == 1.0 && _m12 == 0.0 && _m21 == 0.0) {
|
|---|
| 687 |
|
|---|
| 688 | // Translate
|
|---|
| 689 | if (_dx != 0.0 || _dy != 0.0) {
|
|---|
| 690 | copy.detach();
|
|---|
| 691 | for (int i=0; i<path.elementCount(); ++i) {
|
|---|
| 692 | QPainterPath::Element &e = copy.d_ptr->elements[i];
|
|---|
| 693 | e.x += _dx;
|
|---|
| 694 | e.y += _dy;
|
|---|
| 695 | }
|
|---|
| 696 | }
|
|---|
| 697 |
|
|---|
| 698 | // Full xform
|
|---|
| 699 | } else {
|
|---|
| 700 | copy.detach();
|
|---|
| 701 | for (int i=0; i<path.elementCount(); ++i) {
|
|---|
| 702 | QPainterPath::Element &e = copy.d_ptr->elements[i];
|
|---|
| 703 | qreal fx = e.x, fy = e.y;
|
|---|
| 704 | e.x = _m11*fx + _m21*fy + _dx;
|
|---|
| 705 | e.y = _m12*fx + _m22*fy + _dy;
|
|---|
| 706 | }
|
|---|
| 707 | }
|
|---|
| 708 |
|
|---|
| 709 | return copy;
|
|---|
| 710 | }
|
|---|
| 711 |
|
|---|
| 712 | /*!
|
|---|
| 713 | \fn QRegion QMatrix::mapToRegion(const QRect &rectangle) const
|
|---|
| 714 |
|
|---|
| 715 | Returns the transformed rectangle \a rectangle as a QRegion
|
|---|
| 716 | object. A rectangle which has been rotated or sheared may result
|
|---|
| 717 | in a non-rectangular region being returned.
|
|---|
| 718 |
|
|---|
| 719 | Use the mapToPolygon() or map() function instead.
|
|---|
| 720 | */
|
|---|
| 721 | #ifdef QT3_SUPPORT
|
|---|
| 722 | QRegion QMatrix::mapToRegion(const QRect &rect) const
|
|---|
| 723 | {
|
|---|
| 724 | QRegion result;
|
|---|
| 725 | if (isIdentity()) {
|
|---|
| 726 | result = rect;
|
|---|
| 727 | } else if (m12() == 0.0F && m21() == 0.0F) {
|
|---|
| 728 | int x = qRound(m11()*rect.x() + dx());
|
|---|
| 729 | int y = qRound(m22()*rect.y() + dy());
|
|---|
| 730 | int w = qRound(m11()*rect.width());
|
|---|
| 731 | int h = qRound(m22()*rect.height());
|
|---|
| 732 | if (w < 0) {
|
|---|
| 733 | w = -w;
|
|---|
| 734 | x -= w - 1;
|
|---|
| 735 | }
|
|---|
| 736 | if (h < 0) {
|
|---|
| 737 | h = -h;
|
|---|
| 738 | y -= h - 1;
|
|---|
| 739 | }
|
|---|
| 740 | result = QRect(x, y, w, h);
|
|---|
| 741 | } else {
|
|---|
| 742 | result = QRegion(mapToPolygon(rect));
|
|---|
| 743 | }
|
|---|
| 744 | return result;
|
|---|
| 745 |
|
|---|
| 746 | }
|
|---|
| 747 | #endif
|
|---|
| 748 | /*!
|
|---|
| 749 | \fn QPolygon QMatrix::mapToPolygon(const QRect &rectangle) const
|
|---|
| 750 |
|
|---|
| 751 | Creates and returns a QPolygon representation of the given \a
|
|---|
| 752 | rectangle, mapped into the coordinate system defined by this
|
|---|
| 753 | matrix.
|
|---|
| 754 |
|
|---|
| 755 | The rectangle's coordinates are transformed using the following
|
|---|
| 756 | formulas:
|
|---|
| 757 |
|
|---|
| 758 | \snippet doc/src/snippets/code/src_gui_painting_qmatrix.cpp 3
|
|---|
| 759 |
|
|---|
| 760 | Polygons and rectangles behave slightly differently when
|
|---|
| 761 | transformed (due to integer rounding), so
|
|---|
| 762 | \c{matrix.map(QPolygon(rectangle))} is not always the same as
|
|---|
| 763 | \c{matrix.mapToPolygon(rectangle)}.
|
|---|
| 764 |
|
|---|
| 765 | \sa mapRect(), {QMatrix#Basic Matrix Operations}{Basic Matrix
|
|---|
| 766 | Operations}
|
|---|
| 767 | */
|
|---|
| 768 | QPolygon QMatrix::mapToPolygon(const QRect &rect) const
|
|---|
| 769 | {
|
|---|
| 770 | QPolygon a(4);
|
|---|
| 771 | qreal x[4], y[4];
|
|---|
| 772 | if (_m12 == 0.0F && _m21 == 0.0F) {
|
|---|
| 773 | x[0] = _m11*rect.x() + _dx;
|
|---|
| 774 | y[0] = _m22*rect.y() + _dy;
|
|---|
| 775 | qreal w = _m11*rect.width();
|
|---|
| 776 | qreal h = _m22*rect.height();
|
|---|
| 777 | if (w < 0) {
|
|---|
| 778 | w = -w;
|
|---|
| 779 | x[0] -= w;
|
|---|
| 780 | }
|
|---|
| 781 | if (h < 0) {
|
|---|
| 782 | h = -h;
|
|---|
| 783 | y[0] -= h;
|
|---|
| 784 | }
|
|---|
| 785 | x[1] = x[0]+w;
|
|---|
| 786 | x[2] = x[1];
|
|---|
| 787 | x[3] = x[0];
|
|---|
| 788 | y[1] = y[0];
|
|---|
| 789 | y[2] = y[0]+h;
|
|---|
| 790 | y[3] = y[2];
|
|---|
| 791 | } else {
|
|---|
| 792 | qreal right = rect.x() + rect.width();
|
|---|
| 793 | qreal bottom = rect.y() + rect.height();
|
|---|
| 794 | MAPDOUBLE(rect.x(), rect.y(), x[0], y[0]);
|
|---|
| 795 | MAPDOUBLE(right, rect.y(), x[1], y[1]);
|
|---|
| 796 | MAPDOUBLE(right, bottom, x[2], y[2]);
|
|---|
| 797 | MAPDOUBLE(rect.x(), bottom, x[3], y[3]);
|
|---|
| 798 | }
|
|---|
| 799 | #if 0
|
|---|
| 800 | int i;
|
|---|
| 801 | for(i = 0; i< 4; i++)
|
|---|
| 802 | qDebug("coords(%d) = (%f/%f) (%d/%d)", i, x[i], y[i], qRound(x[i]), qRound(y[i]));
|
|---|
| 803 | qDebug("width=%f, height=%f", qSqrt((x[1]-x[0])*(x[1]-x[0]) + (y[1]-y[0])*(y[1]-y[0])),
|
|---|
| 804 | qSqrt((x[0]-x[3])*(x[0]-x[3]) + (y[0]-y[3])*(y[0]-y[3])));
|
|---|
| 805 | #endif
|
|---|
| 806 | // all coordinates are correctly, tranform to a pointarray
|
|---|
| 807 | // (rounding to the next integer)
|
|---|
| 808 | a.setPoints(4, qRound(x[0]), qRound(y[0]),
|
|---|
| 809 | qRound(x[1]), qRound(y[1]),
|
|---|
| 810 | qRound(x[2]), qRound(y[2]),
|
|---|
| 811 | qRound(x[3]), qRound(y[3]));
|
|---|
| 812 | return a;
|
|---|
| 813 | }
|
|---|
| 814 |
|
|---|
| 815 | /*!
|
|---|
| 816 | Resets the matrix to an identity matrix, i.e. all elements are set
|
|---|
| 817 | to zero, except \c m11 and \c m22 (specifying the scale) which are
|
|---|
| 818 | set to 1.
|
|---|
| 819 |
|
|---|
| 820 | \sa QMatrix(), isIdentity(), {QMatrix#Basic Matrix
|
|---|
| 821 | Operations}{Basic Matrix Operations}
|
|---|
| 822 | */
|
|---|
| 823 |
|
|---|
| 824 | void QMatrix::reset()
|
|---|
| 825 | {
|
|---|
| 826 | _m11 = _m22 = 1.0;
|
|---|
| 827 | _m12 = _m21 = _dx = _dy = 0.0;
|
|---|
| 828 | }
|
|---|
| 829 |
|
|---|
| 830 | /*!
|
|---|
| 831 | \fn bool QMatrix::isIdentity() const
|
|---|
| 832 |
|
|---|
| 833 | Returns true if the matrix is the identity matrix, otherwise
|
|---|
| 834 | returns false.
|
|---|
| 835 |
|
|---|
| 836 | \sa reset()
|
|---|
| 837 | */
|
|---|
| 838 |
|
|---|
| 839 | /*!
|
|---|
| 840 | Moves the coordinate system \a dx along the x axis and \a dy along
|
|---|
| 841 | the y axis, and returns a reference to the matrix.
|
|---|
| 842 |
|
|---|
| 843 | \sa setMatrix()
|
|---|
| 844 | */
|
|---|
| 845 |
|
|---|
| 846 | QMatrix &QMatrix::translate(qreal dx, qreal dy)
|
|---|
| 847 | {
|
|---|
| 848 | _dx += dx*_m11 + dy*_m21;
|
|---|
| 849 | _dy += dy*_m22 + dx*_m12;
|
|---|
| 850 | return *this;
|
|---|
| 851 | }
|
|---|
| 852 |
|
|---|
| 853 | /*!
|
|---|
| 854 | \fn QMatrix &QMatrix::scale(qreal sx, qreal sy)
|
|---|
| 855 |
|
|---|
| 856 | Scales the coordinate system by \a sx horizontally and \a sy
|
|---|
| 857 | vertically, and returns a reference to the matrix.
|
|---|
| 858 |
|
|---|
| 859 | \sa setMatrix()
|
|---|
| 860 | */
|
|---|
| 861 |
|
|---|
| 862 | QMatrix &QMatrix::scale(qreal sx, qreal sy)
|
|---|
| 863 | {
|
|---|
| 864 | _m11 *= sx;
|
|---|
| 865 | _m12 *= sx;
|
|---|
| 866 | _m21 *= sy;
|
|---|
| 867 | _m22 *= sy;
|
|---|
| 868 | return *this;
|
|---|
| 869 | }
|
|---|
| 870 |
|
|---|
| 871 | /*!
|
|---|
| 872 | Shears the coordinate system by \a sh horizontally and \a sv
|
|---|
| 873 | vertically, and returns a reference to the matrix.
|
|---|
| 874 |
|
|---|
| 875 | \sa setMatrix()
|
|---|
| 876 | */
|
|---|
| 877 |
|
|---|
| 878 | QMatrix &QMatrix::shear(qreal sh, qreal sv)
|
|---|
| 879 | {
|
|---|
| 880 | qreal tm11 = sv*_m21;
|
|---|
| 881 | qreal tm12 = sv*_m22;
|
|---|
| 882 | qreal tm21 = sh*_m11;
|
|---|
| 883 | qreal tm22 = sh*_m12;
|
|---|
| 884 | _m11 += tm11;
|
|---|
| 885 | _m12 += tm12;
|
|---|
| 886 | _m21 += tm21;
|
|---|
| 887 | _m22 += tm22;
|
|---|
| 888 | return *this;
|
|---|
| 889 | }
|
|---|
| 890 |
|
|---|
| 891 | const qreal deg2rad = qreal(0.017453292519943295769); // pi/180
|
|---|
| 892 |
|
|---|
| 893 | /*!
|
|---|
| 894 | \fn QMatrix &QMatrix::rotate(qreal degrees)
|
|---|
| 895 |
|
|---|
| 896 | Rotates the coordinate system the given \a degrees
|
|---|
| 897 | counterclockwise.
|
|---|
| 898 |
|
|---|
| 899 | Note that if you apply a QMatrix to a point defined in widget
|
|---|
| 900 | coordinates, the direction of the rotation will be clockwise
|
|---|
| 901 | because the y-axis points downwards.
|
|---|
| 902 |
|
|---|
| 903 | Returns a reference to the matrix.
|
|---|
| 904 |
|
|---|
| 905 | \sa setMatrix()
|
|---|
| 906 | */
|
|---|
| 907 |
|
|---|
| 908 | QMatrix &QMatrix::rotate(qreal a)
|
|---|
| 909 | {
|
|---|
| 910 | qreal sina = 0;
|
|---|
| 911 | qreal cosa = 0;
|
|---|
| 912 | if (a == 90. || a == -270.)
|
|---|
| 913 | sina = 1.;
|
|---|
| 914 | else if (a == 270. || a == -90.)
|
|---|
| 915 | sina = -1.;
|
|---|
| 916 | else if (a == 180.)
|
|---|
| 917 | cosa = -1.;
|
|---|
| 918 | else{
|
|---|
| 919 | qreal b = deg2rad*a; // convert to radians
|
|---|
| 920 | sina = qSin(b); // fast and convenient
|
|---|
| 921 | cosa = qCos(b);
|
|---|
| 922 | }
|
|---|
| 923 | qreal tm11 = cosa*_m11 + sina*_m21;
|
|---|
| 924 | qreal tm12 = cosa*_m12 + sina*_m22;
|
|---|
| 925 | qreal tm21 = -sina*_m11 + cosa*_m21;
|
|---|
| 926 | qreal tm22 = -sina*_m12 + cosa*_m22;
|
|---|
| 927 | _m11 = tm11; _m12 = tm12;
|
|---|
| 928 | _m21 = tm21; _m22 = tm22;
|
|---|
| 929 | return *this;
|
|---|
| 930 | }
|
|---|
| 931 |
|
|---|
| 932 | /*!
|
|---|
| 933 | \fn bool QMatrix::isInvertible() const
|
|---|
| 934 |
|
|---|
| 935 | Returns true if the matrix is invertible, otherwise returns false.
|
|---|
| 936 |
|
|---|
| 937 | \sa inverted()
|
|---|
| 938 | */
|
|---|
| 939 |
|
|---|
| 940 | /*!
|
|---|
| 941 | \fn qreal QMatrix::det() const
|
|---|
| 942 |
|
|---|
| 943 | Returns the matrix's determinant.
|
|---|
| 944 | */
|
|---|
| 945 |
|
|---|
| 946 | /*!
|
|---|
| 947 | \fn QMatrix QMatrix::invert(bool *invertible) const
|
|---|
| 948 |
|
|---|
| 949 | Returns an inverted copy of this matrix.
|
|---|
| 950 |
|
|---|
| 951 | Use the inverted() function instead.
|
|---|
| 952 | */
|
|---|
| 953 |
|
|---|
| 954 | /*!
|
|---|
| 955 | Returns an inverted copy of this matrix.
|
|---|
| 956 |
|
|---|
| 957 | If the matrix is singular (not invertible), the returned matrix is
|
|---|
| 958 | the identity matrix. If \a invertible is valid (i.e. not 0), its
|
|---|
| 959 | value is set to true if the matrix is invertible, otherwise it is
|
|---|
| 960 | set to false.
|
|---|
| 961 |
|
|---|
| 962 | \sa isInvertible()
|
|---|
| 963 | */
|
|---|
| 964 |
|
|---|
| 965 | QMatrix QMatrix::inverted(bool *invertible) const
|
|---|
| 966 | {
|
|---|
| 967 | qreal determinant = det();
|
|---|
| 968 | if (determinant == 0.0) {
|
|---|
| 969 | if (invertible)
|
|---|
| 970 | *invertible = false; // singular matrix
|
|---|
| 971 | QMatrix defaultMatrix;
|
|---|
| 972 | return defaultMatrix;
|
|---|
| 973 | }
|
|---|
| 974 | else { // invertible matrix
|
|---|
| 975 | if (invertible)
|
|---|
| 976 | *invertible = true;
|
|---|
| 977 | qreal dinv = 1.0/determinant;
|
|---|
| 978 | QMatrix imatrix((_m22*dinv), (-_m12*dinv),
|
|---|
| 979 | (-_m21*dinv), (_m11*dinv),
|
|---|
| 980 | ((_m21*_dy - _m22*_dx)*dinv),
|
|---|
| 981 | ((_m12*_dx - _m11*_dy)*dinv));
|
|---|
| 982 | return imatrix;
|
|---|
| 983 | }
|
|---|
| 984 | }
|
|---|
| 985 |
|
|---|
| 986 |
|
|---|
| 987 | /*!
|
|---|
| 988 | \fn bool QMatrix::operator==(const QMatrix &matrix) const
|
|---|
| 989 |
|
|---|
| 990 | Returns true if this matrix is equal to the given \a matrix,
|
|---|
| 991 | otherwise returns false.
|
|---|
| 992 | */
|
|---|
| 993 |
|
|---|
| 994 | bool QMatrix::operator==(const QMatrix &m) const
|
|---|
| 995 | {
|
|---|
| 996 | return _m11 == m._m11 &&
|
|---|
| 997 | _m12 == m._m12 &&
|
|---|
| 998 | _m21 == m._m21 &&
|
|---|
| 999 | _m22 == m._m22 &&
|
|---|
| 1000 | _dx == m._dx &&
|
|---|
| 1001 | _dy == m._dy;
|
|---|
| 1002 | }
|
|---|
| 1003 |
|
|---|
| 1004 | /*!
|
|---|
| 1005 | \fn bool QMatrix::operator!=(const QMatrix &matrix) const
|
|---|
| 1006 |
|
|---|
| 1007 | Returns true if this matrix is not equal to the given \a matrix,
|
|---|
| 1008 | otherwise returns false.
|
|---|
| 1009 | */
|
|---|
| 1010 |
|
|---|
| 1011 | bool QMatrix::operator!=(const QMatrix &m) const
|
|---|
| 1012 | {
|
|---|
| 1013 | return _m11 != m._m11 ||
|
|---|
| 1014 | _m12 != m._m12 ||
|
|---|
| 1015 | _m21 != m._m21 ||
|
|---|
| 1016 | _m22 != m._m22 ||
|
|---|
| 1017 | _dx != m._dx ||
|
|---|
| 1018 | _dy != m._dy;
|
|---|
| 1019 | }
|
|---|
| 1020 |
|
|---|
| 1021 | /*!
|
|---|
| 1022 | \fn QMatrix &QMatrix::operator *=(const QMatrix &matrix)
|
|---|
| 1023 | \overload
|
|---|
| 1024 |
|
|---|
| 1025 | Returns the result of multiplying this matrix by the given \a
|
|---|
| 1026 | matrix.
|
|---|
| 1027 | */
|
|---|
| 1028 |
|
|---|
| 1029 | QMatrix &QMatrix::operator *=(const QMatrix &m)
|
|---|
| 1030 | {
|
|---|
| 1031 | qreal tm11 = _m11*m._m11 + _m12*m._m21;
|
|---|
| 1032 | qreal tm12 = _m11*m._m12 + _m12*m._m22;
|
|---|
| 1033 | qreal tm21 = _m21*m._m11 + _m22*m._m21;
|
|---|
| 1034 | qreal tm22 = _m21*m._m12 + _m22*m._m22;
|
|---|
| 1035 |
|
|---|
| 1036 | qreal tdx = _dx*m._m11 + _dy*m._m21 + m._dx;
|
|---|
| 1037 | qreal tdy = _dx*m._m12 + _dy*m._m22 + m._dy;
|
|---|
| 1038 |
|
|---|
| 1039 | _m11 = tm11; _m12 = tm12;
|
|---|
| 1040 | _m21 = tm21; _m22 = tm22;
|
|---|
| 1041 | _dx = tdx; _dy = tdy;
|
|---|
| 1042 | return *this;
|
|---|
| 1043 | }
|
|---|
| 1044 |
|
|---|
| 1045 | /*!
|
|---|
| 1046 | \fn QMatrix QMatrix::operator *(const QMatrix &matrix) const
|
|---|
| 1047 |
|
|---|
| 1048 | Returns the result of multiplying this matrix by the given \a
|
|---|
| 1049 | matrix.
|
|---|
| 1050 |
|
|---|
| 1051 | Note that matrix multiplication is not commutative, i.e. a*b !=
|
|---|
| 1052 | b*a.
|
|---|
| 1053 | */
|
|---|
| 1054 |
|
|---|
| 1055 | QMatrix QMatrix::operator *(const QMatrix &m) const
|
|---|
| 1056 | {
|
|---|
| 1057 | QMatrix result = *this;
|
|---|
| 1058 | result *= m;
|
|---|
| 1059 | return result;
|
|---|
| 1060 | }
|
|---|
| 1061 |
|
|---|
| 1062 | /*!
|
|---|
| 1063 | Assigns the given \a matrix's values to this matrix.
|
|---|
| 1064 | */
|
|---|
| 1065 | QMatrix &QMatrix::operator=(const QMatrix &matrix)
|
|---|
| 1066 | {
|
|---|
| 1067 | _m11 = matrix._m11;
|
|---|
| 1068 | _m12 = matrix._m12;
|
|---|
| 1069 | _m21 = matrix._m21;
|
|---|
| 1070 | _m22 = matrix._m22;
|
|---|
| 1071 | _dx = matrix._dx;
|
|---|
| 1072 | _dy = matrix._dy;
|
|---|
| 1073 | return *this;
|
|---|
| 1074 | }
|
|---|
| 1075 |
|
|---|
| 1076 | /*!
|
|---|
| 1077 | \since 4.2
|
|---|
| 1078 |
|
|---|
| 1079 | Returns the matrix as a QVariant.
|
|---|
| 1080 | */
|
|---|
| 1081 | QMatrix::operator QVariant() const
|
|---|
| 1082 | {
|
|---|
| 1083 | return QVariant(QVariant::Matrix, this);
|
|---|
| 1084 | }
|
|---|
| 1085 |
|
|---|
| 1086 | Q_GUI_EXPORT QPainterPath operator *(const QPainterPath &p, const QMatrix &m)
|
|---|
| 1087 | {
|
|---|
| 1088 | return m.map(p);
|
|---|
| 1089 | }
|
|---|
| 1090 |
|
|---|
| 1091 |
|
|---|
| 1092 | /*****************************************************************************
|
|---|
| 1093 | QMatrix stream functions
|
|---|
| 1094 | *****************************************************************************/
|
|---|
| 1095 | #ifndef QT_NO_DATASTREAM
|
|---|
| 1096 | /*!
|
|---|
| 1097 | \fn QDataStream &operator<<(QDataStream &stream, const QMatrix &matrix)
|
|---|
| 1098 | \relates QMatrix
|
|---|
| 1099 |
|
|---|
| 1100 | Writes the given \a matrix to the given \a stream and returns a
|
|---|
| 1101 | reference to the stream.
|
|---|
| 1102 |
|
|---|
| 1103 | \sa {Format of the QDataStream Operators}
|
|---|
| 1104 | */
|
|---|
| 1105 |
|
|---|
| 1106 | QDataStream &operator<<(QDataStream &s, const QMatrix &m)
|
|---|
| 1107 | {
|
|---|
| 1108 | if (s.version() == 1) {
|
|---|
| 1109 | s << (float)m.m11() << (float)m.m12() << (float)m.m21()
|
|---|
| 1110 | << (float)m.m22() << (float)m.dx() << (float)m.dy();
|
|---|
| 1111 | } else {
|
|---|
| 1112 | s << double(m.m11())
|
|---|
| 1113 | << double(m.m12())
|
|---|
| 1114 | << double(m.m21())
|
|---|
| 1115 | << double(m.m22())
|
|---|
| 1116 | << double(m.dx())
|
|---|
| 1117 | << double(m.dy());
|
|---|
| 1118 | }
|
|---|
| 1119 | return s;
|
|---|
| 1120 | }
|
|---|
| 1121 |
|
|---|
| 1122 | /*!
|
|---|
| 1123 | \fn QDataStream &operator>>(QDataStream &stream, QMatrix &matrix)
|
|---|
| 1124 | \relates QMatrix
|
|---|
| 1125 |
|
|---|
| 1126 | Reads the given \a matrix from the given \a stream and returns a
|
|---|
| 1127 | reference to the stream.
|
|---|
| 1128 |
|
|---|
| 1129 | \sa {Format of the QDataStream Operators}
|
|---|
| 1130 | */
|
|---|
| 1131 |
|
|---|
| 1132 | QDataStream &operator>>(QDataStream &s, QMatrix &m)
|
|---|
| 1133 | {
|
|---|
| 1134 | if (s.version() == 1) {
|
|---|
| 1135 | float m11, m12, m21, m22, dx, dy;
|
|---|
| 1136 | s >> m11; s >> m12; s >> m21; s >> m22;
|
|---|
| 1137 | s >> dx; s >> dy;
|
|---|
| 1138 | m.setMatrix(m11, m12, m21, m22, dx, dy);
|
|---|
| 1139 | }
|
|---|
| 1140 | else {
|
|---|
| 1141 | double m11, m12, m21, m22, dx, dy;
|
|---|
| 1142 | s >> m11;
|
|---|
| 1143 | s >> m12;
|
|---|
| 1144 | s >> m21;
|
|---|
| 1145 | s >> m22;
|
|---|
| 1146 | s >> dx;
|
|---|
| 1147 | s >> dy;
|
|---|
| 1148 | m.setMatrix(m11, m12, m21, m22, dx, dy);
|
|---|
| 1149 | }
|
|---|
| 1150 | return s;
|
|---|
| 1151 | }
|
|---|
| 1152 | #endif // QT_NO_DATASTREAM
|
|---|
| 1153 |
|
|---|
| 1154 | #ifndef QT_NO_DEBUG_STREAM
|
|---|
| 1155 | QDebug operator<<(QDebug dbg, const QMatrix &m)
|
|---|
| 1156 | {
|
|---|
| 1157 | dbg.nospace() << "QMatrix("
|
|---|
| 1158 | << "11=" << m.m11()
|
|---|
| 1159 | << " 12=" << m.m12()
|
|---|
| 1160 | << " 21=" << m.m21()
|
|---|
| 1161 | << " 22=" << m.m22()
|
|---|
| 1162 | << " dx=" << m.dx()
|
|---|
| 1163 | << " dy=" << m.dy()
|
|---|
| 1164 | << ")";
|
|---|
| 1165 | return dbg.space();
|
|---|
| 1166 | }
|
|---|
| 1167 | #endif
|
|---|
| 1168 |
|
|---|
| 1169 | /*!
|
|---|
| 1170 | \fn QRect QMatrix::map(const QRect &rect) const
|
|---|
| 1171 | \compat
|
|---|
| 1172 |
|
|---|
| 1173 | Creates and returns a QRect object that is a copy of the given
|
|---|
| 1174 | rectangle, mapped into the coordinate system defined by this
|
|---|
| 1175 | matrix.
|
|---|
| 1176 |
|
|---|
| 1177 | Use the mapRect() function instead.
|
|---|
| 1178 | */
|
|---|
| 1179 |
|
|---|
| 1180 | QT_END_NAMESPACE
|
|---|