[2] | 1 | /****************************************************************************
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| 2 | **
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[846] | 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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[561] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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[2] | 6 | **
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| 7 | ** This file is part of the QtGui module of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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[561] | 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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[2] | 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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[561] | 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at qt-info@nokia.com.
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[2] | 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #include "qdatastream.h"
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| 43 | #include "qdebug.h"
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| 44 | #include "qmatrix.h"
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| 45 | #include "qregion.h"
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| 46 | #include "qpainterpath.h"
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| 47 | #include "qvariant.h"
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| 48 | #include <qmath.h>
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| 49 |
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| 50 | #include <limits.h>
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| 51 |
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| 52 | QT_BEGIN_NAMESPACE
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| 53 |
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| 54 | /*!
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| 55 | \class QMatrix
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| 56 | \brief The QMatrix class specifies 2D transformations of a
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| 57 | coordinate system.
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[561] | 58 | \obsolete
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[2] | 59 |
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[561] | 60 | \ingroup painting
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[2] | 61 |
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| 62 | A matrix specifies how to translate, scale, shear or rotate the
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| 63 | coordinate system, and is typically used when rendering graphics.
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[561] | 64 | QMatrix, in contrast to QTransform, does not allow perspective
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| 65 | transformations. QTransform is the recommended transformation
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| 66 | class in Qt.
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[2] | 67 |
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| 68 | A QMatrix object can be built using the setMatrix(), scale(),
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| 69 | rotate(), translate() and shear() functions. Alternatively, it
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| 70 | can be built by applying \l {QMatrix#Basic Matrix
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| 71 | Operations}{basic matrix operations}. The matrix can also be
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| 72 | defined when constructed, and it can be reset to the identity
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| 73 | matrix (the default) using the reset() function.
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| 74 |
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| 75 | The QMatrix class supports mapping of graphic primitives: A given
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| 76 | point, line, polygon, region, or painter path can be mapped to the
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| 77 | coordinate system defined by \e this matrix using the map()
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| 78 | function. In case of a rectangle, its coordinates can be
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| 79 | transformed using the mapRect() function. A rectangle can also be
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| 80 | transformed into a \e polygon (mapped to the coordinate system
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| 81 | defined by \e this matrix), using the mapToPolygon() function.
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| 82 |
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| 83 | QMatrix provides the isIdentity() function which returns true if
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| 84 | the matrix is the identity matrix, and the isInvertible() function
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| 85 | which returns true if the matrix is non-singular (i.e. AB = BA =
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| 86 | I). The inverted() function returns an inverted copy of \e this
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| 87 | matrix if it is invertible (otherwise it returns the identity
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[561] | 88 | matrix). In addition, QMatrix provides the determinant() function
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[2] | 89 | returning the matrix's determinant.
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| 90 |
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| 91 | Finally, the QMatrix class supports matrix multiplication, and
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| 92 | objects of the class can be streamed as well as compared.
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| 93 |
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| 94 | \tableofcontents
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| 95 |
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| 96 | \section1 Rendering Graphics
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| 97 |
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| 98 | When rendering graphics, the matrix defines the transformations
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| 99 | but the actual transformation is performed by the drawing routines
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| 100 | in QPainter.
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| 101 |
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| 102 | By default, QPainter operates on the associated device's own
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| 103 | coordinate system. The standard coordinate system of a
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| 104 | QPaintDevice has its origin located at the top-left position. The
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| 105 | \e x values increase to the right; \e y values increase
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[846] | 106 | downward. For a complete description, see the \l {Coordinate
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[2] | 107 | System}{coordinate system} documentation.
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| 108 |
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| 109 | QPainter has functions to translate, scale, shear and rotate the
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| 110 | coordinate system without using a QMatrix. For example:
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| 111 |
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| 112 | \table 100%
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| 113 | \row
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| 114 | \o \inlineimage qmatrix-simpletransformation.png
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| 115 | \o
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| 116 | \snippet doc/src/snippets/matrix/matrix.cpp 0
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| 117 | \endtable
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| 118 |
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| 119 | Although these functions are very convenient, it can be more
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| 120 | efficient to build a QMatrix and call QPainter::setMatrix() if you
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| 121 | want to perform more than a single transform operation. For
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| 122 | example:
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| 123 |
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| 124 | \table 100%
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| 125 | \row
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| 126 | \o \inlineimage qmatrix-combinedtransformation.png
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| 127 | \o
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| 128 | \snippet doc/src/snippets/matrix/matrix.cpp 1
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| 129 | \endtable
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| 130 |
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| 131 | \section1 Basic Matrix Operations
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| 132 |
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| 133 | \image qmatrix-representation.png
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| 134 |
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| 135 | A QMatrix object contains a 3 x 3 matrix. The \c dx and \c dy
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| 136 | elements specify horizontal and vertical translation. The \c m11
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| 137 | and \c m22 elements specify horizontal and vertical scaling. And
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| 138 | finally, the \c m21 and \c m12 elements specify horizontal and
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| 139 | vertical \e shearing.
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| 140 |
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| 141 | QMatrix transforms a point in the plane to another point using the
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| 142 | following formulas:
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| 143 |
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| 144 | \snippet doc/src/snippets/code/src_gui_painting_qmatrix.cpp 0
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| 145 |
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| 146 | The point \e (x, y) is the original point, and \e (x', y') is the
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| 147 | transformed point. \e (x', y') can be transformed back to \e (x,
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| 148 | y) by performing the same operation on the inverted() matrix.
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| 149 |
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| 150 | The various matrix elements can be set when constructing the
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| 151 | matrix, or by using the setMatrix() function later on. They can also
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| 152 | be manipulated using the translate(), rotate(), scale() and
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| 153 | shear() convenience functions, The currently set values can be
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| 154 | retrieved using the m11(), m12(), m21(), m22(), dx() and dy()
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| 155 | functions.
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| 156 |
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| 157 | Translation is the simplest transformation. Setting \c dx and \c
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| 158 | dy will move the coordinate system \c dx units along the X axis
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| 159 | and \c dy units along the Y axis. Scaling can be done by setting
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| 160 | \c m11 and \c m22. For example, setting \c m11 to 2 and \c m22 to
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| 161 | 1.5 will double the height and increase the width by 50%. The
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| 162 | identity matrix has \c m11 and \c m22 set to 1 (all others are set
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| 163 | to 0) mapping a point to itself. Shearing is controlled by \c m12
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| 164 | and \c m21. Setting these elements to values different from zero
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| 165 | will twist the coordinate system. Rotation is achieved by
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| 166 | carefully setting both the shearing factors and the scaling
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| 167 | factors.
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| 168 |
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| 169 | Here's the combined transformations example using basic matrix
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| 170 | operations:
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| 171 |
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| 172 | \table 100%
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| 173 | \row
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| 174 | \o \inlineimage qmatrix-combinedtransformation.png
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| 175 | \o
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| 176 | \snippet doc/src/snippets/matrix/matrix.cpp 2
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| 177 | \endtable
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| 178 |
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[846] | 179 | \sa QPainter, QTransform, {Coordinate System},
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[561] | 180 | {demos/affine}{Affine Transformations Demo}, {Transformations Example}
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[2] | 181 | */
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| 182 |
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| 183 |
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| 184 | // some defines to inline some code
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| 185 | #define MAPDOUBLE(x, y, nx, ny) \
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| 186 | { \
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| 187 | qreal fx = x; \
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| 188 | qreal fy = y; \
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| 189 | nx = _m11*fx + _m21*fy + _dx; \
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| 190 | ny = _m12*fx + _m22*fy + _dy; \
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| 191 | }
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| 192 |
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| 193 | #define MAPINT(x, y, nx, ny) \
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| 194 | { \
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| 195 | qreal fx = x; \
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| 196 | qreal fy = y; \
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| 197 | nx = qRound(_m11*fx + _m21*fy + _dx); \
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| 198 | ny = qRound(_m12*fx + _m22*fy + _dy); \
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| 199 | }
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| 200 |
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| 201 | /*****************************************************************************
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| 202 | QMatrix member functions
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| 203 | *****************************************************************************/
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[561] | 204 | /*!
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| 205 | \fn QMatrix::QMatrix(Qt::Initialization)
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| 206 | \internal
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| 207 | */
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[2] | 208 |
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| 209 | /*!
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| 210 | Constructs an identity matrix.
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| 211 |
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| 212 | All elements are set to zero except \c m11 and \c m22 (specifying
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| 213 | the scale), which are set to 1.
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| 214 |
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| 215 | \sa reset()
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| 216 | */
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| 217 |
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| 218 | QMatrix::QMatrix()
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[561] | 219 | : _m11(1.)
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| 220 | , _m12(0.)
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| 221 | , _m21(0.)
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| 222 | , _m22(1.)
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| 223 | , _dx(0.)
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| 224 | , _dy(0.)
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[2] | 225 | {
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| 226 | }
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| 227 |
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| 228 | /*!
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| 229 | Constructs a matrix with the elements, \a m11, \a m12, \a m21, \a
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| 230 | m22, \a dx and \a dy.
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| 231 |
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| 232 | \sa setMatrix()
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| 233 | */
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| 234 |
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[561] | 235 | QMatrix::QMatrix(qreal m11, qreal m12, qreal m21, qreal m22, qreal dx, qreal dy)
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| 236 | : _m11(m11)
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| 237 | , _m12(m12)
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| 238 | , _m21(m21)
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| 239 | , _m22(m22)
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| 240 | , _dx(dx)
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| 241 | , _dy(dy)
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[2] | 242 | {
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| 243 | }
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| 244 |
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| 245 |
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| 246 | /*!
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| 247 | Constructs a matrix that is a copy of the given \a matrix.
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| 248 | */
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| 249 | QMatrix::QMatrix(const QMatrix &matrix)
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[561] | 250 | : _m11(matrix._m11)
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| 251 | , _m12(matrix._m12)
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| 252 | , _m21(matrix._m21)
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| 253 | , _m22(matrix._m22)
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| 254 | , _dx(matrix._dx)
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| 255 | , _dy(matrix._dy)
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[2] | 256 | {
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| 257 | }
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| 258 |
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| 259 | /*!
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| 260 | Sets the matrix elements to the specified values, \a m11, \a m12,
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| 261 | \a m21, \a m22, \a dx and \a dy.
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| 262 |
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| 263 | Note that this function replaces the previous values. QMatrix
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| 264 | provide the translate(), rotate(), scale() and shear() convenience
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| 265 | functions to manipulate the various matrix elements based on the
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| 266 | currently defined coordinate system.
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| 267 |
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| 268 | \sa QMatrix()
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| 269 | */
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| 270 |
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[561] | 271 | void QMatrix::setMatrix(qreal m11, qreal m12, qreal m21, qreal m22, qreal dx, qreal dy)
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[2] | 272 | {
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[561] | 273 | _m11 = m11;
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| 274 | _m12 = m12;
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| 275 | _m21 = m21;
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| 276 | _m22 = m22;
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| 277 | _dx = dx;
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| 278 | _dy = dy;
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[2] | 279 | }
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| 280 |
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| 281 |
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| 282 | /*!
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| 283 | \fn qreal QMatrix::m11() const
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| 284 |
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| 285 | Returns the horizontal scaling factor.
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| 286 |
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| 287 | \sa scale(), {QMatrix#Basic Matrix Operations}{Basic Matrix
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| 288 | Operations}
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| 289 | */
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| 290 |
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| 291 | /*!
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| 292 | \fn qreal QMatrix::m12() const
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| 293 |
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| 294 | Returns the vertical shearing factor.
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| 295 |
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| 296 | \sa shear(), {QMatrix#Basic Matrix Operations}{Basic Matrix
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| 297 | Operations}
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| 298 | */
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| 299 |
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| 300 | /*!
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| 301 | \fn qreal QMatrix::m21() const
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| 302 |
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| 303 | Returns the horizontal shearing factor.
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| 304 |
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| 305 | \sa shear(), {QMatrix#Basic Matrix Operations}{Basic Matrix
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| 306 | Operations}
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| 307 | */
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| 308 |
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| 309 | /*!
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| 310 | \fn qreal QMatrix::m22() const
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| 311 |
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| 312 | Returns the vertical scaling factor.
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| 313 |
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| 314 | \sa scale(), {QMatrix#Basic Matrix Operations}{Basic Matrix
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| 315 | Operations}
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| 316 | */
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| 317 |
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| 318 | /*!
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| 319 | \fn qreal QMatrix::dx() const
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| 320 |
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| 321 | Returns the horizontal translation factor.
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| 322 |
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| 323 | \sa translate(), {QMatrix#Basic Matrix Operations}{Basic Matrix
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| 324 | Operations}
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| 325 | */
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| 326 |
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| 327 | /*!
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| 328 | \fn qreal QMatrix::dy() const
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| 329 |
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| 330 | Returns the vertical translation factor.
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| 331 |
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| 332 | \sa translate(), {QMatrix#Basic Matrix Operations}{Basic Matrix
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| 333 | Operations}
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| 334 | */
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| 335 |
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| 336 |
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| 337 | /*!
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| 338 | Maps the given coordinates \a x and \a y into the coordinate
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| 339 | system defined by this matrix. The resulting values are put in *\a
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| 340 | tx and *\a ty, respectively.
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| 341 |
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| 342 | The coordinates are transformed using the following formulas:
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| 343 |
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| 344 | \snippet doc/src/snippets/code/src_gui_painting_qmatrix.cpp 1
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| 345 |
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| 346 | The point (x, y) is the original point, and (x', y') is the
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| 347 | transformed point.
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| 348 |
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| 349 | \sa {QMatrix#Basic Matrix Operations}{Basic Matrix Operations}
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| 350 | */
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| 351 |
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| 352 | void QMatrix::map(qreal x, qreal y, qreal *tx, qreal *ty) const
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| 353 | {
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| 354 | MAPDOUBLE(x, y, *tx, *ty);
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| 355 | }
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| 356 |
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| 357 |
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| 358 |
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| 359 | /*!
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| 360 | \overload
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| 361 |
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| 362 | Maps the given coordinates \a x and \a y into the coordinate
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| 363 | system defined by this matrix. The resulting values are put in *\a
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| 364 | tx and *\a ty, respectively. Note that the transformed coordinates
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| 365 | are rounded to the nearest integer.
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| 366 | */
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| 367 |
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| 368 | void QMatrix::map(int x, int y, int *tx, int *ty) const
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| 369 | {
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| 370 | MAPINT(x, y, *tx, *ty);
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| 371 | }
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| 372 |
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| 373 | QRect QMatrix::mapRect(const QRect &rect) const
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| 374 | {
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| 375 | QRect result;
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| 376 | if (_m12 == 0.0F && _m21 == 0.0F) {
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| 377 | int x = qRound(_m11*rect.x() + _dx);
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| 378 | int y = qRound(_m22*rect.y() + _dy);
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| 379 | int w = qRound(_m11*rect.width());
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| 380 | int h = qRound(_m22*rect.height());
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| 381 | if (w < 0) {
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| 382 | w = -w;
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| 383 | x -= w;
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| 384 | }
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| 385 | if (h < 0) {
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| 386 | h = -h;
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| 387 | y -= h;
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| 388 | }
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| 389 | result = QRect(x, y, w, h);
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| 390 | } else {
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| 391 | // see mapToPolygon for explanations of the algorithm.
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| 392 | qreal x0, y0;
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| 393 | qreal x, y;
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| 394 | MAPDOUBLE(rect.left(), rect.top(), x0, y0);
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| 395 | qreal xmin = x0;
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| 396 | qreal ymin = y0;
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| 397 | qreal xmax = x0;
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| 398 | qreal ymax = y0;
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| 399 | MAPDOUBLE(rect.right() + 1, rect.top(), x, y);
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| 400 | xmin = qMin(xmin, x);
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| 401 | ymin = qMin(ymin, y);
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| 402 | xmax = qMax(xmax, x);
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| 403 | ymax = qMax(ymax, y);
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| 404 | MAPDOUBLE(rect.right() + 1, rect.bottom() + 1, x, y);
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| 405 | xmin = qMin(xmin, x);
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| 406 | ymin = qMin(ymin, y);
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| 407 | xmax = qMax(xmax, x);
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| 408 | ymax = qMax(ymax, y);
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| 409 | MAPDOUBLE(rect.left(), rect.bottom() + 1, x, y);
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| 410 | xmin = qMin(xmin, x);
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| 411 | ymin = qMin(ymin, y);
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| 412 | xmax = qMax(xmax, x);
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| 413 | ymax = qMax(ymax, y);
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| 414 | result = QRect(qRound(xmin), qRound(ymin), qRound(xmax)-qRound(xmin), qRound(ymax)-qRound(ymin));
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| 415 | }
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| 416 | return result;
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| 417 | }
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| 418 |
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| 419 | /*!
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| 420 | \fn QRectF QMatrix::mapRect(const QRectF &rectangle) const
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| 421 |
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| 422 | Creates and returns a QRectF object that is a copy of the given \a
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| 423 | rectangle, mapped into the coordinate system defined by this
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| 424 | matrix.
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| 425 |
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| 426 | The rectangle's coordinates are transformed using the following
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| 427 | formulas:
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| 428 |
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| 429 | \snippet doc/src/snippets/code/src_gui_painting_qmatrix.cpp 2
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| 430 |
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| 431 | If rotation or shearing has been specified, this function returns
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| 432 | the \e bounding rectangle. To retrieve the exact region the given
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| 433 | \a rectangle maps to, use the mapToPolygon() function instead.
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| 434 |
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| 435 | \sa mapToPolygon(), {QMatrix#Basic Matrix Operations}{Basic Matrix
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| 436 | Operations}
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| 437 | */
|
---|
| 438 | QRectF QMatrix::mapRect(const QRectF &rect) const
|
---|
| 439 | {
|
---|
| 440 | QRectF result;
|
---|
| 441 | if (_m12 == 0.0F && _m21 == 0.0F) {
|
---|
| 442 | qreal x = _m11*rect.x() + _dx;
|
---|
| 443 | qreal y = _m22*rect.y() + _dy;
|
---|
| 444 | qreal w = _m11*rect.width();
|
---|
| 445 | qreal h = _m22*rect.height();
|
---|
| 446 | if (w < 0) {
|
---|
| 447 | w = -w;
|
---|
| 448 | x -= w;
|
---|
| 449 | }
|
---|
| 450 | if (h < 0) {
|
---|
| 451 | h = -h;
|
---|
| 452 | y -= h;
|
---|
| 453 | }
|
---|
| 454 | result = QRectF(x, y, w, h);
|
---|
| 455 | } else {
|
---|
| 456 | qreal x0, y0;
|
---|
| 457 | qreal x, y;
|
---|
| 458 | MAPDOUBLE(rect.x(), rect.y(), x0, y0);
|
---|
| 459 | qreal xmin = x0;
|
---|
| 460 | qreal ymin = y0;
|
---|
| 461 | qreal xmax = x0;
|
---|
| 462 | qreal ymax = y0;
|
---|
| 463 | MAPDOUBLE(rect.x() + rect.width(), rect.y(), x, y);
|
---|
| 464 | xmin = qMin(xmin, x);
|
---|
| 465 | ymin = qMin(ymin, y);
|
---|
| 466 | xmax = qMax(xmax, x);
|
---|
| 467 | ymax = qMax(ymax, y);
|
---|
| 468 | MAPDOUBLE(rect.x() + rect.width(), rect.y() + rect.height(), x, y);
|
---|
| 469 | xmin = qMin(xmin, x);
|
---|
| 470 | ymin = qMin(ymin, y);
|
---|
| 471 | xmax = qMax(xmax, x);
|
---|
| 472 | ymax = qMax(ymax, y);
|
---|
| 473 | MAPDOUBLE(rect.x(), rect.y() + rect.height(), x, y);
|
---|
| 474 | xmin = qMin(xmin, x);
|
---|
| 475 | ymin = qMin(ymin, y);
|
---|
| 476 | xmax = qMax(xmax, x);
|
---|
| 477 | ymax = qMax(ymax, y);
|
---|
| 478 | result = QRectF(xmin, ymin, xmax-xmin, ymax - ymin);
|
---|
| 479 | }
|
---|
| 480 | return result;
|
---|
| 481 | }
|
---|
| 482 |
|
---|
| 483 | /*!
|
---|
| 484 | \fn QRect QMatrix::mapRect(const QRect &rectangle) const
|
---|
| 485 | \overload
|
---|
| 486 |
|
---|
| 487 | Creates and returns a QRect object that is a copy of the given \a
|
---|
| 488 | rectangle, mapped into the coordinate system defined by this
|
---|
| 489 | matrix. Note that the transformed coordinates are rounded to the
|
---|
| 490 | nearest integer.
|
---|
| 491 | */
|
---|
| 492 |
|
---|
| 493 |
|
---|
| 494 | /*!
|
---|
| 495 | \fn QPoint operator*(const QPoint &point, const QMatrix &matrix)
|
---|
| 496 | \relates QMatrix
|
---|
| 497 |
|
---|
| 498 | This is the same as \a{matrix}.map(\a{point}).
|
---|
| 499 |
|
---|
| 500 | \sa QMatrix::map()
|
---|
| 501 | */
|
---|
| 502 |
|
---|
| 503 | QPoint QMatrix::map(const QPoint &p) const
|
---|
| 504 | {
|
---|
| 505 | qreal fx = p.x();
|
---|
| 506 | qreal fy = p.y();
|
---|
| 507 | return QPoint(qRound(_m11*fx + _m21*fy + _dx),
|
---|
| 508 | qRound(_m12*fx + _m22*fy + _dy));
|
---|
| 509 | }
|
---|
| 510 |
|
---|
| 511 | /*!
|
---|
| 512 | \fn QPointF operator*(const QPointF &point, const QMatrix &matrix)
|
---|
| 513 | \relates QMatrix
|
---|
| 514 |
|
---|
| 515 | Same as \a{matrix}.map(\a{point}).
|
---|
| 516 |
|
---|
| 517 | \sa QMatrix::map()
|
---|
| 518 | */
|
---|
| 519 |
|
---|
| 520 | /*!
|
---|
| 521 | \overload
|
---|
| 522 |
|
---|
| 523 | Creates and returns a QPointF object that is a copy of the given
|
---|
| 524 | \a point, mapped into the coordinate system defined by this
|
---|
| 525 | matrix.
|
---|
| 526 | */
|
---|
| 527 | QPointF QMatrix::map(const QPointF &point) const
|
---|
| 528 | {
|
---|
| 529 | qreal fx = point.x();
|
---|
| 530 | qreal fy = point.y();
|
---|
| 531 | return QPointF(_m11*fx + _m21*fy + _dx, _m12*fx + _m22*fy + _dy);
|
---|
| 532 | }
|
---|
| 533 |
|
---|
| 534 | /*!
|
---|
| 535 | \fn QPoint QMatrix::map(const QPoint &point) const
|
---|
| 536 | \overload
|
---|
| 537 |
|
---|
| 538 | Creates and returns a QPoint object that is a copy of the given \a
|
---|
| 539 | point, mapped into the coordinate system defined by this
|
---|
| 540 | matrix. Note that the transformed coordinates are rounded to the
|
---|
| 541 | nearest integer.
|
---|
| 542 | */
|
---|
| 543 |
|
---|
| 544 | /*!
|
---|
| 545 | \fn QLineF operator*(const QLineF &line, const QMatrix &matrix)
|
---|
| 546 | \relates QMatrix
|
---|
| 547 |
|
---|
| 548 | This is the same as \a{matrix}.map(\a{line}).
|
---|
| 549 |
|
---|
| 550 | \sa QMatrix::map()
|
---|
| 551 | */
|
---|
| 552 |
|
---|
| 553 | /*!
|
---|
| 554 | \fn QLine operator*(const QLine &line, const QMatrix &matrix)
|
---|
| 555 | \relates QMatrix
|
---|
| 556 |
|
---|
| 557 | This is the same as \a{matrix}.map(\a{line}).
|
---|
| 558 |
|
---|
| 559 | \sa QMatrix::map()
|
---|
| 560 | */
|
---|
| 561 |
|
---|
| 562 | /*!
|
---|
| 563 | \overload
|
---|
| 564 |
|
---|
| 565 | Creates and returns a QLineF object that is a copy of the given \a
|
---|
| 566 | line, mapped into the coordinate system defined by this matrix.
|
---|
| 567 | */
|
---|
| 568 | QLineF QMatrix::map(const QLineF &line) const
|
---|
| 569 | {
|
---|
| 570 | return QLineF(map(line.p1()), map(line.p2()));
|
---|
| 571 | }
|
---|
| 572 |
|
---|
| 573 | /*!
|
---|
| 574 | \overload
|
---|
| 575 |
|
---|
| 576 | Creates and returns a QLine object that is a copy of the given \a
|
---|
| 577 | line, mapped into the coordinate system defined by this matrix.
|
---|
| 578 | Note that the transformed coordinates are rounded to the nearest
|
---|
| 579 | integer.
|
---|
| 580 | */
|
---|
| 581 | QLine QMatrix::map(const QLine &line) const
|
---|
| 582 | {
|
---|
| 583 | return QLine(map(line.p1()), map(line.p2()));
|
---|
| 584 | }
|
---|
| 585 |
|
---|
| 586 | /*!
|
---|
| 587 | \fn QPolygonF operator *(const QPolygonF &polygon, const QMatrix &matrix)
|
---|
| 588 | \relates QMatrix
|
---|
| 589 |
|
---|
| 590 | This is the same as \a{matrix}.map(\a{polygon}).
|
---|
| 591 |
|
---|
| 592 | \sa QMatrix::map()
|
---|
| 593 | */
|
---|
| 594 |
|
---|
| 595 | /*!
|
---|
| 596 | \fn QPolygon operator*(const QPolygon &polygon, const QMatrix &matrix)
|
---|
| 597 | \relates QMatrix
|
---|
| 598 |
|
---|
| 599 | This is the same as \a{matrix}.map(\a{polygon}).
|
---|
| 600 |
|
---|
| 601 | \sa QMatrix::map()
|
---|
| 602 | */
|
---|
| 603 |
|
---|
| 604 | QPolygon QMatrix::map(const QPolygon &a) const
|
---|
| 605 | {
|
---|
| 606 | int size = a.size();
|
---|
| 607 | int i;
|
---|
| 608 | QPolygon p(size);
|
---|
| 609 | const QPoint *da = a.constData();
|
---|
| 610 | QPoint *dp = p.data();
|
---|
| 611 | for(i = 0; i < size; i++) {
|
---|
| 612 | MAPINT(da[i].x(), da[i].y(), dp[i].rx(), dp[i].ry());
|
---|
| 613 | }
|
---|
| 614 | return p;
|
---|
| 615 | }
|
---|
| 616 |
|
---|
| 617 | /*!
|
---|
| 618 | \fn QPolygonF QMatrix::map(const QPolygonF &polygon) const
|
---|
| 619 | \overload
|
---|
| 620 |
|
---|
| 621 | Creates and returns a QPolygonF object that is a copy of the given
|
---|
| 622 | \a polygon, mapped into the coordinate system defined by this
|
---|
| 623 | matrix.
|
---|
| 624 | */
|
---|
| 625 | QPolygonF QMatrix::map(const QPolygonF &a) const
|
---|
| 626 | {
|
---|
| 627 | int size = a.size();
|
---|
| 628 | int i;
|
---|
| 629 | QPolygonF p(size);
|
---|
| 630 | const QPointF *da = a.constData();
|
---|
| 631 | QPointF *dp = p.data();
|
---|
| 632 | for(i = 0; i < size; i++) {
|
---|
| 633 | MAPDOUBLE(da[i].xp, da[i].yp, dp[i].xp, dp[i].yp);
|
---|
| 634 | }
|
---|
| 635 | return p;
|
---|
| 636 | }
|
---|
| 637 |
|
---|
| 638 | /*!
|
---|
| 639 | \fn QPolygon QMatrix::map(const QPolygon &polygon) const
|
---|
| 640 | \overload
|
---|
| 641 |
|
---|
| 642 | Creates and returns a QPolygon object that is a copy of the given
|
---|
| 643 | \a polygon, mapped into the coordinate system defined by this
|
---|
| 644 | matrix. Note that the transformed coordinates are rounded to the
|
---|
| 645 | nearest integer.
|
---|
| 646 | */
|
---|
| 647 |
|
---|
| 648 | /*!
|
---|
| 649 | \fn QRegion operator*(const QRegion ®ion, const QMatrix &matrix)
|
---|
| 650 | \relates QMatrix
|
---|
| 651 |
|
---|
| 652 | This is the same as \a{matrix}.map(\a{region}).
|
---|
| 653 |
|
---|
| 654 | \sa QMatrix::map()
|
---|
| 655 | */
|
---|
| 656 |
|
---|
| 657 | extern QPainterPath qt_regionToPath(const QRegion ®ion);
|
---|
| 658 |
|
---|
| 659 | /*!
|
---|
| 660 | \fn QRegion QMatrix::map(const QRegion ®ion) const
|
---|
| 661 | \overload
|
---|
| 662 |
|
---|
| 663 | Creates and returns a QRegion object that is a copy of the given
|
---|
| 664 | \a region, mapped into the coordinate system defined by this matrix.
|
---|
| 665 |
|
---|
| 666 | Calling this method can be rather expensive if rotations or
|
---|
| 667 | shearing are used.
|
---|
| 668 | */
|
---|
| 669 | QRegion QMatrix::map(const QRegion &r) const
|
---|
| 670 | {
|
---|
| 671 | if (_m11 == 1.0 && _m22 == 1.0 && _m12 == 0.0 && _m21 == 0.0) { // translate or identity
|
---|
| 672 | if (_dx == 0.0 && _dy == 0.0) // Identity
|
---|
| 673 | return r;
|
---|
| 674 | QRegion copy(r);
|
---|
| 675 | copy.translate(qRound(_dx), qRound(_dy));
|
---|
| 676 | return copy;
|
---|
| 677 | }
|
---|
| 678 |
|
---|
| 679 | QPainterPath p = map(qt_regionToPath(r));
|
---|
| 680 | return p.toFillPolygon().toPolygon();
|
---|
| 681 | }
|
---|
| 682 |
|
---|
| 683 | /*!
|
---|
| 684 | \fn QPainterPath operator *(const QPainterPath &path, const QMatrix &matrix)
|
---|
| 685 | \relates QMatrix
|
---|
| 686 |
|
---|
| 687 | This is the same as \a{matrix}.map(\a{path}).
|
---|
| 688 |
|
---|
| 689 | \sa QMatrix::map()
|
---|
| 690 | */
|
---|
| 691 |
|
---|
| 692 | /*!
|
---|
| 693 | \overload
|
---|
| 694 |
|
---|
| 695 | Creates and returns a QPainterPath object that is a copy of the
|
---|
| 696 | given \a path, mapped into the coordinate system defined by this
|
---|
| 697 | matrix.
|
---|
| 698 | */
|
---|
| 699 | QPainterPath QMatrix::map(const QPainterPath &path) const
|
---|
| 700 | {
|
---|
| 701 | if (path.isEmpty())
|
---|
| 702 | return QPainterPath();
|
---|
| 703 |
|
---|
| 704 | QPainterPath copy = path;
|
---|
| 705 |
|
---|
| 706 | // Translate or identity
|
---|
| 707 | if (_m11 == 1.0 && _m22 == 1.0 && _m12 == 0.0 && _m21 == 0.0) {
|
---|
| 708 |
|
---|
| 709 | // Translate
|
---|
| 710 | if (_dx != 0.0 || _dy != 0.0) {
|
---|
| 711 | copy.detach();
|
---|
| 712 | for (int i=0; i<path.elementCount(); ++i) {
|
---|
| 713 | QPainterPath::Element &e = copy.d_ptr->elements[i];
|
---|
| 714 | e.x += _dx;
|
---|
| 715 | e.y += _dy;
|
---|
| 716 | }
|
---|
| 717 | }
|
---|
| 718 |
|
---|
| 719 | // Full xform
|
---|
| 720 | } else {
|
---|
| 721 | copy.detach();
|
---|
| 722 | for (int i=0; i<path.elementCount(); ++i) {
|
---|
| 723 | QPainterPath::Element &e = copy.d_ptr->elements[i];
|
---|
| 724 | qreal fx = e.x, fy = e.y;
|
---|
| 725 | e.x = _m11*fx + _m21*fy + _dx;
|
---|
| 726 | e.y = _m12*fx + _m22*fy + _dy;
|
---|
| 727 | }
|
---|
| 728 | }
|
---|
| 729 |
|
---|
| 730 | return copy;
|
---|
| 731 | }
|
---|
| 732 |
|
---|
| 733 | /*!
|
---|
| 734 | \fn QRegion QMatrix::mapToRegion(const QRect &rectangle) const
|
---|
| 735 |
|
---|
| 736 | Returns the transformed rectangle \a rectangle as a QRegion
|
---|
| 737 | object. A rectangle which has been rotated or sheared may result
|
---|
| 738 | in a non-rectangular region being returned.
|
---|
| 739 |
|
---|
| 740 | Use the mapToPolygon() or map() function instead.
|
---|
| 741 | */
|
---|
| 742 | #ifdef QT3_SUPPORT
|
---|
| 743 | QRegion QMatrix::mapToRegion(const QRect &rect) const
|
---|
| 744 | {
|
---|
| 745 | QRegion result;
|
---|
| 746 | if (isIdentity()) {
|
---|
| 747 | result = rect;
|
---|
| 748 | } else if (m12() == 0.0F && m21() == 0.0F) {
|
---|
| 749 | int x = qRound(m11()*rect.x() + dx());
|
---|
| 750 | int y = qRound(m22()*rect.y() + dy());
|
---|
| 751 | int w = qRound(m11()*rect.width());
|
---|
| 752 | int h = qRound(m22()*rect.height());
|
---|
| 753 | if (w < 0) {
|
---|
| 754 | w = -w;
|
---|
| 755 | x -= w - 1;
|
---|
| 756 | }
|
---|
| 757 | if (h < 0) {
|
---|
| 758 | h = -h;
|
---|
| 759 | y -= h - 1;
|
---|
| 760 | }
|
---|
| 761 | result = QRect(x, y, w, h);
|
---|
| 762 | } else {
|
---|
| 763 | result = QRegion(mapToPolygon(rect));
|
---|
| 764 | }
|
---|
| 765 | return result;
|
---|
| 766 |
|
---|
| 767 | }
|
---|
| 768 | #endif
|
---|
| 769 | /*!
|
---|
| 770 | \fn QPolygon QMatrix::mapToPolygon(const QRect &rectangle) const
|
---|
| 771 |
|
---|
| 772 | Creates and returns a QPolygon representation of the given \a
|
---|
| 773 | rectangle, mapped into the coordinate system defined by this
|
---|
| 774 | matrix.
|
---|
| 775 |
|
---|
| 776 | The rectangle's coordinates are transformed using the following
|
---|
| 777 | formulas:
|
---|
| 778 |
|
---|
| 779 | \snippet doc/src/snippets/code/src_gui_painting_qmatrix.cpp 3
|
---|
| 780 |
|
---|
| 781 | Polygons and rectangles behave slightly differently when
|
---|
| 782 | transformed (due to integer rounding), so
|
---|
| 783 | \c{matrix.map(QPolygon(rectangle))} is not always the same as
|
---|
| 784 | \c{matrix.mapToPolygon(rectangle)}.
|
---|
| 785 |
|
---|
| 786 | \sa mapRect(), {QMatrix#Basic Matrix Operations}{Basic Matrix
|
---|
| 787 | Operations}
|
---|
| 788 | */
|
---|
| 789 | QPolygon QMatrix::mapToPolygon(const QRect &rect) const
|
---|
| 790 | {
|
---|
| 791 | QPolygon a(4);
|
---|
| 792 | qreal x[4], y[4];
|
---|
| 793 | if (_m12 == 0.0F && _m21 == 0.0F) {
|
---|
| 794 | x[0] = _m11*rect.x() + _dx;
|
---|
| 795 | y[0] = _m22*rect.y() + _dy;
|
---|
| 796 | qreal w = _m11*rect.width();
|
---|
| 797 | qreal h = _m22*rect.height();
|
---|
| 798 | if (w < 0) {
|
---|
| 799 | w = -w;
|
---|
| 800 | x[0] -= w;
|
---|
| 801 | }
|
---|
| 802 | if (h < 0) {
|
---|
| 803 | h = -h;
|
---|
| 804 | y[0] -= h;
|
---|
| 805 | }
|
---|
| 806 | x[1] = x[0]+w;
|
---|
| 807 | x[2] = x[1];
|
---|
| 808 | x[3] = x[0];
|
---|
| 809 | y[1] = y[0];
|
---|
| 810 | y[2] = y[0]+h;
|
---|
| 811 | y[3] = y[2];
|
---|
| 812 | } else {
|
---|
| 813 | qreal right = rect.x() + rect.width();
|
---|
| 814 | qreal bottom = rect.y() + rect.height();
|
---|
| 815 | MAPDOUBLE(rect.x(), rect.y(), x[0], y[0]);
|
---|
| 816 | MAPDOUBLE(right, rect.y(), x[1], y[1]);
|
---|
| 817 | MAPDOUBLE(right, bottom, x[2], y[2]);
|
---|
| 818 | MAPDOUBLE(rect.x(), bottom, x[3], y[3]);
|
---|
| 819 | }
|
---|
| 820 | #if 0
|
---|
| 821 | int i;
|
---|
| 822 | for(i = 0; i< 4; i++)
|
---|
| 823 | qDebug("coords(%d) = (%f/%f) (%d/%d)", i, x[i], y[i], qRound(x[i]), qRound(y[i]));
|
---|
| 824 | qDebug("width=%f, height=%f", qSqrt((x[1]-x[0])*(x[1]-x[0]) + (y[1]-y[0])*(y[1]-y[0])),
|
---|
| 825 | qSqrt((x[0]-x[3])*(x[0]-x[3]) + (y[0]-y[3])*(y[0]-y[3])));
|
---|
| 826 | #endif
|
---|
| 827 | // all coordinates are correctly, tranform to a pointarray
|
---|
| 828 | // (rounding to the next integer)
|
---|
| 829 | a.setPoints(4, qRound(x[0]), qRound(y[0]),
|
---|
| 830 | qRound(x[1]), qRound(y[1]),
|
---|
| 831 | qRound(x[2]), qRound(y[2]),
|
---|
| 832 | qRound(x[3]), qRound(y[3]));
|
---|
| 833 | return a;
|
---|
| 834 | }
|
---|
| 835 |
|
---|
| 836 | /*!
|
---|
| 837 | Resets the matrix to an identity matrix, i.e. all elements are set
|
---|
| 838 | to zero, except \c m11 and \c m22 (specifying the scale) which are
|
---|
| 839 | set to 1.
|
---|
| 840 |
|
---|
| 841 | \sa QMatrix(), isIdentity(), {QMatrix#Basic Matrix
|
---|
| 842 | Operations}{Basic Matrix Operations}
|
---|
| 843 | */
|
---|
| 844 |
|
---|
| 845 | void QMatrix::reset()
|
---|
| 846 | {
|
---|
| 847 | _m11 = _m22 = 1.0;
|
---|
| 848 | _m12 = _m21 = _dx = _dy = 0.0;
|
---|
| 849 | }
|
---|
| 850 |
|
---|
| 851 | /*!
|
---|
| 852 | \fn bool QMatrix::isIdentity() const
|
---|
| 853 |
|
---|
| 854 | Returns true if the matrix is the identity matrix, otherwise
|
---|
| 855 | returns false.
|
---|
| 856 |
|
---|
| 857 | \sa reset()
|
---|
| 858 | */
|
---|
| 859 |
|
---|
| 860 | /*!
|
---|
| 861 | Moves the coordinate system \a dx along the x axis and \a dy along
|
---|
| 862 | the y axis, and returns a reference to the matrix.
|
---|
| 863 |
|
---|
| 864 | \sa setMatrix()
|
---|
| 865 | */
|
---|
| 866 |
|
---|
| 867 | QMatrix &QMatrix::translate(qreal dx, qreal dy)
|
---|
| 868 | {
|
---|
| 869 | _dx += dx*_m11 + dy*_m21;
|
---|
| 870 | _dy += dy*_m22 + dx*_m12;
|
---|
| 871 | return *this;
|
---|
| 872 | }
|
---|
| 873 |
|
---|
| 874 | /*!
|
---|
| 875 | \fn QMatrix &QMatrix::scale(qreal sx, qreal sy)
|
---|
| 876 |
|
---|
| 877 | Scales the coordinate system by \a sx horizontally and \a sy
|
---|
| 878 | vertically, and returns a reference to the matrix.
|
---|
| 879 |
|
---|
| 880 | \sa setMatrix()
|
---|
| 881 | */
|
---|
| 882 |
|
---|
| 883 | QMatrix &QMatrix::scale(qreal sx, qreal sy)
|
---|
| 884 | {
|
---|
| 885 | _m11 *= sx;
|
---|
| 886 | _m12 *= sx;
|
---|
| 887 | _m21 *= sy;
|
---|
| 888 | _m22 *= sy;
|
---|
| 889 | return *this;
|
---|
| 890 | }
|
---|
| 891 |
|
---|
| 892 | /*!
|
---|
| 893 | Shears the coordinate system by \a sh horizontally and \a sv
|
---|
| 894 | vertically, and returns a reference to the matrix.
|
---|
| 895 |
|
---|
| 896 | \sa setMatrix()
|
---|
| 897 | */
|
---|
| 898 |
|
---|
| 899 | QMatrix &QMatrix::shear(qreal sh, qreal sv)
|
---|
| 900 | {
|
---|
| 901 | qreal tm11 = sv*_m21;
|
---|
| 902 | qreal tm12 = sv*_m22;
|
---|
| 903 | qreal tm21 = sh*_m11;
|
---|
| 904 | qreal tm22 = sh*_m12;
|
---|
| 905 | _m11 += tm11;
|
---|
| 906 | _m12 += tm12;
|
---|
| 907 | _m21 += tm21;
|
---|
| 908 | _m22 += tm22;
|
---|
| 909 | return *this;
|
---|
| 910 | }
|
---|
| 911 |
|
---|
| 912 | const qreal deg2rad = qreal(0.017453292519943295769); // pi/180
|
---|
| 913 |
|
---|
| 914 | /*!
|
---|
| 915 | \fn QMatrix &QMatrix::rotate(qreal degrees)
|
---|
| 916 |
|
---|
| 917 | Rotates the coordinate system the given \a degrees
|
---|
| 918 | counterclockwise.
|
---|
| 919 |
|
---|
| 920 | Note that if you apply a QMatrix to a point defined in widget
|
---|
| 921 | coordinates, the direction of the rotation will be clockwise
|
---|
| 922 | because the y-axis points downwards.
|
---|
| 923 |
|
---|
| 924 | Returns a reference to the matrix.
|
---|
| 925 |
|
---|
| 926 | \sa setMatrix()
|
---|
| 927 | */
|
---|
| 928 |
|
---|
| 929 | QMatrix &QMatrix::rotate(qreal a)
|
---|
| 930 | {
|
---|
| 931 | qreal sina = 0;
|
---|
| 932 | qreal cosa = 0;
|
---|
| 933 | if (a == 90. || a == -270.)
|
---|
| 934 | sina = 1.;
|
---|
| 935 | else if (a == 270. || a == -90.)
|
---|
| 936 | sina = -1.;
|
---|
| 937 | else if (a == 180.)
|
---|
| 938 | cosa = -1.;
|
---|
| 939 | else{
|
---|
| 940 | qreal b = deg2rad*a; // convert to radians
|
---|
| 941 | sina = qSin(b); // fast and convenient
|
---|
| 942 | cosa = qCos(b);
|
---|
| 943 | }
|
---|
| 944 | qreal tm11 = cosa*_m11 + sina*_m21;
|
---|
| 945 | qreal tm12 = cosa*_m12 + sina*_m22;
|
---|
| 946 | qreal tm21 = -sina*_m11 + cosa*_m21;
|
---|
| 947 | qreal tm22 = -sina*_m12 + cosa*_m22;
|
---|
| 948 | _m11 = tm11; _m12 = tm12;
|
---|
| 949 | _m21 = tm21; _m22 = tm22;
|
---|
| 950 | return *this;
|
---|
| 951 | }
|
---|
| 952 |
|
---|
| 953 | /*!
|
---|
| 954 | \fn bool QMatrix::isInvertible() const
|
---|
| 955 |
|
---|
| 956 | Returns true if the matrix is invertible, otherwise returns false.
|
---|
| 957 |
|
---|
| 958 | \sa inverted()
|
---|
| 959 | */
|
---|
| 960 |
|
---|
| 961 | /*!
|
---|
[561] | 962 | \obsolete
|
---|
[2] | 963 | \fn qreal QMatrix::det() const
|
---|
| 964 |
|
---|
| 965 | Returns the matrix's determinant.
|
---|
[561] | 966 |
|
---|
| 967 | \sa determinant()
|
---|
[2] | 968 | */
|
---|
| 969 |
|
---|
| 970 | /*!
|
---|
[561] | 971 | \since 4.6
|
---|
| 972 | \fn qreal QMatrix::determinant() const
|
---|
| 973 |
|
---|
| 974 | Returns the matrix's determinant.
|
---|
| 975 | */
|
---|
| 976 |
|
---|
| 977 | /*!
|
---|
[2] | 978 | \fn QMatrix QMatrix::invert(bool *invertible) const
|
---|
| 979 |
|
---|
| 980 | Returns an inverted copy of this matrix.
|
---|
| 981 |
|
---|
| 982 | Use the inverted() function instead.
|
---|
| 983 | */
|
---|
| 984 |
|
---|
| 985 | /*!
|
---|
| 986 | Returns an inverted copy of this matrix.
|
---|
| 987 |
|
---|
| 988 | If the matrix is singular (not invertible), the returned matrix is
|
---|
| 989 | the identity matrix. If \a invertible is valid (i.e. not 0), its
|
---|
| 990 | value is set to true if the matrix is invertible, otherwise it is
|
---|
| 991 | set to false.
|
---|
| 992 |
|
---|
| 993 | \sa isInvertible()
|
---|
| 994 | */
|
---|
| 995 |
|
---|
| 996 | QMatrix QMatrix::inverted(bool *invertible) const
|
---|
| 997 | {
|
---|
[561] | 998 | qreal dtr = determinant();
|
---|
| 999 | if (dtr == 0.0) {
|
---|
[2] | 1000 | if (invertible)
|
---|
| 1001 | *invertible = false; // singular matrix
|
---|
[561] | 1002 | return QMatrix(true);
|
---|
[2] | 1003 | }
|
---|
| 1004 | else { // invertible matrix
|
---|
| 1005 | if (invertible)
|
---|
| 1006 | *invertible = true;
|
---|
[561] | 1007 | qreal dinv = 1.0/dtr;
|
---|
| 1008 | return QMatrix((_m22*dinv), (-_m12*dinv),
|
---|
| 1009 | (-_m21*dinv), (_m11*dinv),
|
---|
| 1010 | ((_m21*_dy - _m22*_dx)*dinv),
|
---|
| 1011 | ((_m12*_dx - _m11*_dy)*dinv),
|
---|
| 1012 | true);
|
---|
[2] | 1013 | }
|
---|
| 1014 | }
|
---|
| 1015 |
|
---|
| 1016 |
|
---|
| 1017 | /*!
|
---|
| 1018 | \fn bool QMatrix::operator==(const QMatrix &matrix) const
|
---|
| 1019 |
|
---|
| 1020 | Returns true if this matrix is equal to the given \a matrix,
|
---|
| 1021 | otherwise returns false.
|
---|
| 1022 | */
|
---|
| 1023 |
|
---|
| 1024 | bool QMatrix::operator==(const QMatrix &m) const
|
---|
| 1025 | {
|
---|
| 1026 | return _m11 == m._m11 &&
|
---|
| 1027 | _m12 == m._m12 &&
|
---|
| 1028 | _m21 == m._m21 &&
|
---|
| 1029 | _m22 == m._m22 &&
|
---|
| 1030 | _dx == m._dx &&
|
---|
| 1031 | _dy == m._dy;
|
---|
| 1032 | }
|
---|
| 1033 |
|
---|
| 1034 | /*!
|
---|
| 1035 | \fn bool QMatrix::operator!=(const QMatrix &matrix) const
|
---|
| 1036 |
|
---|
| 1037 | Returns true if this matrix is not equal to the given \a matrix,
|
---|
| 1038 | otherwise returns false.
|
---|
| 1039 | */
|
---|
| 1040 |
|
---|
| 1041 | bool QMatrix::operator!=(const QMatrix &m) const
|
---|
| 1042 | {
|
---|
| 1043 | return _m11 != m._m11 ||
|
---|
| 1044 | _m12 != m._m12 ||
|
---|
| 1045 | _m21 != m._m21 ||
|
---|
| 1046 | _m22 != m._m22 ||
|
---|
| 1047 | _dx != m._dx ||
|
---|
| 1048 | _dy != m._dy;
|
---|
| 1049 | }
|
---|
| 1050 |
|
---|
| 1051 | /*!
|
---|
| 1052 | \fn QMatrix &QMatrix::operator *=(const QMatrix &matrix)
|
---|
| 1053 | \overload
|
---|
| 1054 |
|
---|
| 1055 | Returns the result of multiplying this matrix by the given \a
|
---|
| 1056 | matrix.
|
---|
| 1057 | */
|
---|
| 1058 |
|
---|
| 1059 | QMatrix &QMatrix::operator *=(const QMatrix &m)
|
---|
| 1060 | {
|
---|
| 1061 | qreal tm11 = _m11*m._m11 + _m12*m._m21;
|
---|
| 1062 | qreal tm12 = _m11*m._m12 + _m12*m._m22;
|
---|
| 1063 | qreal tm21 = _m21*m._m11 + _m22*m._m21;
|
---|
| 1064 | qreal tm22 = _m21*m._m12 + _m22*m._m22;
|
---|
| 1065 |
|
---|
| 1066 | qreal tdx = _dx*m._m11 + _dy*m._m21 + m._dx;
|
---|
| 1067 | qreal tdy = _dx*m._m12 + _dy*m._m22 + m._dy;
|
---|
| 1068 |
|
---|
| 1069 | _m11 = tm11; _m12 = tm12;
|
---|
| 1070 | _m21 = tm21; _m22 = tm22;
|
---|
| 1071 | _dx = tdx; _dy = tdy;
|
---|
| 1072 | return *this;
|
---|
| 1073 | }
|
---|
| 1074 |
|
---|
| 1075 | /*!
|
---|
| 1076 | \fn QMatrix QMatrix::operator *(const QMatrix &matrix) const
|
---|
| 1077 |
|
---|
| 1078 | Returns the result of multiplying this matrix by the given \a
|
---|
| 1079 | matrix.
|
---|
| 1080 |
|
---|
| 1081 | Note that matrix multiplication is not commutative, i.e. a*b !=
|
---|
| 1082 | b*a.
|
---|
| 1083 | */
|
---|
| 1084 |
|
---|
| 1085 | QMatrix QMatrix::operator *(const QMatrix &m) const
|
---|
| 1086 | {
|
---|
[561] | 1087 | qreal tm11 = _m11*m._m11 + _m12*m._m21;
|
---|
| 1088 | qreal tm12 = _m11*m._m12 + _m12*m._m22;
|
---|
| 1089 | qreal tm21 = _m21*m._m11 + _m22*m._m21;
|
---|
| 1090 | qreal tm22 = _m21*m._m12 + _m22*m._m22;
|
---|
| 1091 |
|
---|
| 1092 | qreal tdx = _dx*m._m11 + _dy*m._m21 + m._dx;
|
---|
| 1093 | qreal tdy = _dx*m._m12 + _dy*m._m22 + m._dy;
|
---|
| 1094 | return QMatrix(tm11, tm12, tm21, tm22, tdx, tdy, true);
|
---|
[2] | 1095 | }
|
---|
| 1096 |
|
---|
| 1097 | /*!
|
---|
| 1098 | Assigns the given \a matrix's values to this matrix.
|
---|
| 1099 | */
|
---|
| 1100 | QMatrix &QMatrix::operator=(const QMatrix &matrix)
|
---|
| 1101 | {
|
---|
| 1102 | _m11 = matrix._m11;
|
---|
| 1103 | _m12 = matrix._m12;
|
---|
| 1104 | _m21 = matrix._m21;
|
---|
| 1105 | _m22 = matrix._m22;
|
---|
| 1106 | _dx = matrix._dx;
|
---|
| 1107 | _dy = matrix._dy;
|
---|
| 1108 | return *this;
|
---|
| 1109 | }
|
---|
| 1110 |
|
---|
| 1111 | /*!
|
---|
| 1112 | \since 4.2
|
---|
| 1113 |
|
---|
| 1114 | Returns the matrix as a QVariant.
|
---|
| 1115 | */
|
---|
| 1116 | QMatrix::operator QVariant() const
|
---|
| 1117 | {
|
---|
| 1118 | return QVariant(QVariant::Matrix, this);
|
---|
| 1119 | }
|
---|
| 1120 |
|
---|
| 1121 | Q_GUI_EXPORT QPainterPath operator *(const QPainterPath &p, const QMatrix &m)
|
---|
| 1122 | {
|
---|
| 1123 | return m.map(p);
|
---|
| 1124 | }
|
---|
| 1125 |
|
---|
| 1126 |
|
---|
| 1127 | /*****************************************************************************
|
---|
| 1128 | QMatrix stream functions
|
---|
| 1129 | *****************************************************************************/
|
---|
| 1130 | #ifndef QT_NO_DATASTREAM
|
---|
| 1131 | /*!
|
---|
| 1132 | \fn QDataStream &operator<<(QDataStream &stream, const QMatrix &matrix)
|
---|
| 1133 | \relates QMatrix
|
---|
| 1134 |
|
---|
| 1135 | Writes the given \a matrix to the given \a stream and returns a
|
---|
| 1136 | reference to the stream.
|
---|
| 1137 |
|
---|
[846] | 1138 | \sa {Serializing Qt Data Types}
|
---|
[2] | 1139 | */
|
---|
| 1140 |
|
---|
| 1141 | QDataStream &operator<<(QDataStream &s, const QMatrix &m)
|
---|
| 1142 | {
|
---|
| 1143 | if (s.version() == 1) {
|
---|
| 1144 | s << (float)m.m11() << (float)m.m12() << (float)m.m21()
|
---|
| 1145 | << (float)m.m22() << (float)m.dx() << (float)m.dy();
|
---|
| 1146 | } else {
|
---|
| 1147 | s << double(m.m11())
|
---|
| 1148 | << double(m.m12())
|
---|
| 1149 | << double(m.m21())
|
---|
| 1150 | << double(m.m22())
|
---|
| 1151 | << double(m.dx())
|
---|
| 1152 | << double(m.dy());
|
---|
| 1153 | }
|
---|
| 1154 | return s;
|
---|
| 1155 | }
|
---|
| 1156 |
|
---|
| 1157 | /*!
|
---|
| 1158 | \fn QDataStream &operator>>(QDataStream &stream, QMatrix &matrix)
|
---|
| 1159 | \relates QMatrix
|
---|
| 1160 |
|
---|
| 1161 | Reads the given \a matrix from the given \a stream and returns a
|
---|
| 1162 | reference to the stream.
|
---|
| 1163 |
|
---|
[846] | 1164 | \sa {Serializing Qt Data Types}
|
---|
[2] | 1165 | */
|
---|
| 1166 |
|
---|
| 1167 | QDataStream &operator>>(QDataStream &s, QMatrix &m)
|
---|
| 1168 | {
|
---|
| 1169 | if (s.version() == 1) {
|
---|
| 1170 | float m11, m12, m21, m22, dx, dy;
|
---|
| 1171 | s >> m11; s >> m12; s >> m21; s >> m22;
|
---|
| 1172 | s >> dx; s >> dy;
|
---|
| 1173 | m.setMatrix(m11, m12, m21, m22, dx, dy);
|
---|
| 1174 | }
|
---|
| 1175 | else {
|
---|
| 1176 | double m11, m12, m21, m22, dx, dy;
|
---|
| 1177 | s >> m11;
|
---|
| 1178 | s >> m12;
|
---|
| 1179 | s >> m21;
|
---|
| 1180 | s >> m22;
|
---|
| 1181 | s >> dx;
|
---|
| 1182 | s >> dy;
|
---|
| 1183 | m.setMatrix(m11, m12, m21, m22, dx, dy);
|
---|
| 1184 | }
|
---|
| 1185 | return s;
|
---|
| 1186 | }
|
---|
| 1187 | #endif // QT_NO_DATASTREAM
|
---|
| 1188 |
|
---|
| 1189 | #ifndef QT_NO_DEBUG_STREAM
|
---|
| 1190 | QDebug operator<<(QDebug dbg, const QMatrix &m)
|
---|
| 1191 | {
|
---|
| 1192 | dbg.nospace() << "QMatrix("
|
---|
| 1193 | << "11=" << m.m11()
|
---|
| 1194 | << " 12=" << m.m12()
|
---|
| 1195 | << " 21=" << m.m21()
|
---|
| 1196 | << " 22=" << m.m22()
|
---|
| 1197 | << " dx=" << m.dx()
|
---|
| 1198 | << " dy=" << m.dy()
|
---|
[561] | 1199 | << ')';
|
---|
[2] | 1200 | return dbg.space();
|
---|
| 1201 | }
|
---|
| 1202 | #endif
|
---|
| 1203 |
|
---|
| 1204 | /*!
|
---|
| 1205 | \fn QRect QMatrix::map(const QRect &rect) const
|
---|
| 1206 | \compat
|
---|
| 1207 |
|
---|
| 1208 | Creates and returns a QRect object that is a copy of the given
|
---|
| 1209 | rectangle, mapped into the coordinate system defined by this
|
---|
| 1210 | matrix.
|
---|
| 1211 |
|
---|
| 1212 | Use the mapRect() function instead.
|
---|
| 1213 | */
|
---|
| 1214 |
|
---|
[561] | 1215 |
|
---|
| 1216 | /*!
|
---|
| 1217 | \fn bool qFuzzyCompare(const QMatrix& m1, const QMatrix& m2)
|
---|
| 1218 |
|
---|
| 1219 | \relates QMatrix
|
---|
| 1220 | \since 4.6
|
---|
| 1221 |
|
---|
| 1222 | \brief The qFuzzyCompare function is for comparing two matrices
|
---|
| 1223 | using a fuzziness factor.
|
---|
| 1224 |
|
---|
| 1225 | Returns true if \a m1 and \a m2 are equal, allowing for a small
|
---|
| 1226 | fuzziness factor for floating-point comparisons; false otherwise.
|
---|
| 1227 | */
|
---|
| 1228 |
|
---|
[2] | 1229 | QT_END_NAMESPACE
|
---|