source: trunk/src/gui/painting/qbezier_p.h

Last change on this file was 846, checked in by Dmitry A. Kuminov, 14 years ago

trunk: Merged in qt 4.7.2 sources from branches/vendor/nokia/qt.

File size: 8.0 KB
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1/****************************************************************************
2**
3** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
4** All rights reserved.
5** Contact: Nokia Corporation (qt-info@nokia.com)
6**
7** This file is part of the QtGui module of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:LGPL$
10** Commercial Usage
11** Licensees holding valid Qt Commercial licenses may use this file in
12** accordance with the Qt Commercial License Agreement provided with the
13** Software or, alternatively, in accordance with the terms contained in
14** a written agreement between you and Nokia.
15**
16** GNU Lesser General Public License Usage
17** Alternatively, this file may be used under the terms of the GNU Lesser
18** General Public License version 2.1 as published by the Free Software
19** Foundation and appearing in the file LICENSE.LGPL included in the
20** packaging of this file. Please review the following information to
21** ensure the GNU Lesser General Public License version 2.1 requirements
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23**
24** In addition, as a special exception, Nokia gives you certain additional
25** rights. These rights are described in the Nokia Qt LGPL Exception
26** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
27**
28** GNU General Public License Usage
29** Alternatively, this file may be used under the terms of the GNU
30** General Public License version 3.0 as published by the Free Software
31** Foundation and appearing in the file LICENSE.GPL included in the
32** packaging of this file. Please review the following information to
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39**
40****************************************************************************/
41
42#ifndef QBEZIER_P_H
43#define QBEZIER_P_H
44
45//
46// W A R N I N G
47// -------------
48//
49// This file is not part of the Qt API. It exists for the convenience
50// of other Qt classes. This header file may change from version to
51// version without notice, or even be removed.
52//
53// We mean it.
54//
55
56#include "QtCore/qpoint.h"
57#include "QtCore/qline.h"
58#include "QtCore/qrect.h"
59#include "QtCore/qvector.h"
60#include "QtCore/qlist.h"
61#include "QtCore/qpair.h"
62#include "QtGui/qtransform.h"
63
64QT_BEGIN_NAMESPACE
65
66class QPolygonF;
67
68class Q_GUI_EXPORT QBezier
69{
70public:
71 static QBezier fromPoints(const QPointF &p1, const QPointF &p2,
72 const QPointF &p3, const QPointF &p4);
73
74 static void coefficients(qreal t, qreal &a, qreal &b, qreal &c, qreal &d);
75
76 inline QPointF pointAt(qreal t) const;
77 inline QPointF normalVector(qreal t) const;
78
79 inline QPointF derivedAt(qreal t) const;
80 inline QPointF secondDerivedAt(qreal t) const;
81
82 QPolygonF toPolygon(qreal bezier_flattening_threshold = 0.5) const;
83 void addToPolygon(QPolygonF *p, qreal bezier_flattening_threshold = 0.5) const;
84
85 QRectF bounds() const;
86 qreal length(qreal error = 0.01) const;
87 void addIfClose(qreal *length, qreal error) const;
88
89 qreal tAtLength(qreal len) const;
90
91 int stationaryYPoints(qreal &t0, qreal &t1) const;
92 qreal tForY(qreal t0, qreal t1, qreal y) const;
93
94 QPointF pt1() const { return QPointF(x1, y1); }
95 QPointF pt2() const { return QPointF(x2, y2); }
96 QPointF pt3() const { return QPointF(x3, y3); }
97 QPointF pt4() const { return QPointF(x4, y4); }
98
99 QBezier mapBy(const QTransform &transform) const;
100
101 inline QPointF midPoint() const;
102 inline QLineF midTangent() const;
103
104 inline QLineF startTangent() const;
105 inline QLineF endTangent() const;
106
107 inline void parameterSplitLeft(qreal t, QBezier *left);
108 inline void split(QBezier *firstHalf, QBezier *secondHalf) const;
109
110 int shifted(QBezier *curveSegments, int maxSegmets,
111 qreal offset, float threshold) const;
112
113 QBezier bezierOnInterval(qreal t0, qreal t1) const;
114 QBezier getSubRange(qreal t0, qreal t1) const;
115
116 qreal x1, y1, x2, y2, x3, y3, x4, y4;
117};
118
119inline QPointF QBezier::midPoint() const
120{
121 return QPointF((x1 + x4 + 3*(x2 + x3))/8., (y1 + y4 + 3*(y2 + y3))/8.);
122}
123
124inline QLineF QBezier::midTangent() const
125{
126 QPointF mid = midPoint();
127 QLineF dir(QLineF(x1, y1, x2, y2).pointAt(0.5), QLineF(x3, y3, x4, y4).pointAt(0.5));
128 return QLineF(mid.x() - dir.dx(), mid.y() - dir.dy(),
129 mid.x() + dir.dx(), mid.y() + dir.dy());
130}
131
132inline QLineF QBezier::startTangent() const
133{
134 QLineF tangent(pt1(), pt2());
135 if (tangent.isNull())
136 tangent = QLineF(pt1(), pt3());
137 if (tangent.isNull())
138 tangent = QLineF(pt1(), pt4());
139 return tangent;
140}
141
142inline QLineF QBezier::endTangent() const
143{
144 QLineF tangent(pt4(), pt3());
145 if (tangent.isNull())
146 tangent = QLineF(pt4(), pt2());
147 if (tangent.isNull())
148 tangent = QLineF(pt4(), pt1());
149 return tangent;
150}
151
152inline void QBezier::coefficients(qreal t, qreal &a, qreal &b, qreal &c, qreal &d)
153{
154 qreal m_t = 1. - t;
155 b = m_t * m_t;
156 c = t * t;
157 d = c * t;
158 a = b * m_t;
159 b *= 3. * t;
160 c *= 3. * m_t;
161}
162
163inline QPointF QBezier::pointAt(qreal t) const
164{
165#if 1
166 qreal a, b, c, d;
167 coefficients(t, a, b, c, d);
168 return QPointF(a*x1 + b*x2 + c*x3 + d*x4, a*y1 + b*y2 + c*y3 + d*y4);
169#else
170 // numerically more stable:
171 qreal m_t = 1. - t;
172 qreal a = x1*m_t + x2*t;
173 qreal b = x2*m_t + x3*t;
174 qreal c = x3*m_t + x4*t;
175 a = a*m_t + b*t;
176 b = b*m_t + c*t;
177 qreal x = a*m_t + b*t;
178 qreal a = y1*m_t + y2*t;
179 qreal b = y2*m_t + y3*t;
180 qreal c = y3*m_t + y4*t;
181 a = a*m_t + b*t;
182 b = b*m_t + c*t;
183 qreal y = a*m_t + b*t;
184 return QPointF(x, y);
185#endif
186}
187
188inline QPointF QBezier::normalVector(qreal t) const
189{
190 qreal m_t = 1. - t;
191 qreal a = m_t * m_t;
192 qreal b = t * m_t;
193 qreal c = t * t;
194
195 return QPointF((y2-y1) * a + (y3-y2) * b + (y4-y3) * c, -(x2-x1) * a - (x3-x2) * b - (x4-x3) * c);
196}
197
198inline QPointF QBezier::derivedAt(qreal t) const
199{
200 // p'(t) = 3 * (-(1-2t+t^2) * p0 + (1 - 4 * t + 3 * t^2) * p1 + (2 * t - 3 * t^2) * p2 + t^2 * p3)
201
202 qreal m_t = 1. - t;
203
204 qreal d = t * t;
205 qreal a = -m_t * m_t;
206 qreal b = 1 - 4 * t + 3 * d;
207 qreal c = 2 * t - 3 * d;
208
209 return 3 * QPointF(a * x1 + b * x2 + c * x3 + d * x4,
210 a * y1 + b * y2 + c * y3 + d * y4);
211}
212
213inline QPointF QBezier::secondDerivedAt(qreal t) const
214{
215 qreal a = 2. - 2. * t;
216 qreal b = -4 + 6 * t;
217 qreal c = 2 - 6 * t;
218 qreal d = 2 * t;
219
220 return 3 * QPointF(a * x1 + b * x2 + c * x3 + d * x4,
221 a * y1 + b * y2 + c * y3 + d * y4);
222}
223
224inline void QBezier::split(QBezier *firstHalf, QBezier *secondHalf) const
225{
226 Q_ASSERT(firstHalf);
227 Q_ASSERT(secondHalf);
228
229 qreal c = (x2 + x3)*.5;
230 firstHalf->x2 = (x1 + x2)*.5;
231 secondHalf->x3 = (x3 + x4)*.5;
232 firstHalf->x1 = x1;
233 secondHalf->x4 = x4;
234 firstHalf->x3 = (firstHalf->x2 + c)*.5;
235 secondHalf->x2 = (secondHalf->x3 + c)*.5;
236 firstHalf->x4 = secondHalf->x1 = (firstHalf->x3 + secondHalf->x2)*.5;
237
238 c = (y2 + y3)/2;
239 firstHalf->y2 = (y1 + y2)*.5;
240 secondHalf->y3 = (y3 + y4)*.5;
241 firstHalf->y1 = y1;
242 secondHalf->y4 = y4;
243 firstHalf->y3 = (firstHalf->y2 + c)*.5;
244 secondHalf->y2 = (secondHalf->y3 + c)*.5;
245 firstHalf->y4 = secondHalf->y1 = (firstHalf->y3 + secondHalf->y2)*.5;
246}
247
248inline void QBezier::parameterSplitLeft(qreal t, QBezier *left)
249{
250 left->x1 = x1;
251 left->y1 = y1;
252
253 left->x2 = x1 + t * ( x2 - x1 );
254 left->y2 = y1 + t * ( y2 - y1 );
255
256 left->x3 = x2 + t * ( x3 - x2 ); // temporary holding spot
257 left->y3 = y2 + t * ( y3 - y2 ); // temporary holding spot
258
259 x3 = x3 + t * ( x4 - x3 );
260 y3 = y3 + t * ( y4 - y3 );
261
262 x2 = left->x3 + t * ( x3 - left->x3);
263 y2 = left->y3 + t * ( y3 - left->y3);
264
265 left->x3 = left->x2 + t * ( left->x3 - left->x2 );
266 left->y3 = left->y2 + t * ( left->y3 - left->y2 );
267
268 left->x4 = x1 = left->x3 + t * (x2 - left->x3);
269 left->y4 = y1 = left->y3 + t * (y2 - left->y3);
270}
271
272QT_END_NAMESPACE
273
274#endif // QBEZIER_P_H
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