1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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6 | **
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7 | ** This file is part of the QtGui module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at qt-info@nokia.com.
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #ifndef QVECTOR3D_H
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43 | #define QVECTOR3D_H
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44 |
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45 | #include <QtCore/qpoint.h>
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46 | #include <QtCore/qmetatype.h>
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47 |
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48 | QT_BEGIN_HEADER
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49 |
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50 | QT_BEGIN_NAMESPACE
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51 |
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52 | QT_MODULE(Gui)
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53 |
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54 | class QMatrix4x4;
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55 | class QVector2D;
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56 | class QVector4D;
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57 |
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58 | #ifndef QT_NO_VECTOR3D
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59 |
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60 | class Q_GUI_EXPORT QVector3D
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61 | {
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62 | public:
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63 | QVector3D();
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64 | QVector3D(qreal xpos, qreal ypos, qreal zpos);
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65 | explicit QVector3D(const QPoint& point);
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66 | explicit QVector3D(const QPointF& point);
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67 | #ifndef QT_NO_VECTOR2D
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68 | QVector3D(const QVector2D& vector);
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69 | QVector3D(const QVector2D& vector, qreal zpos);
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70 | #endif
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71 | #ifndef QT_NO_VECTOR4D
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72 | explicit QVector3D(const QVector4D& vector);
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73 | #endif
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74 |
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75 | bool isNull() const;
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76 |
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77 | qreal x() const;
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78 | qreal y() const;
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79 | qreal z() const;
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80 |
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81 | void setX(qreal x);
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82 | void setY(qreal y);
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83 | void setZ(qreal z);
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84 |
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85 | qreal length() const;
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86 | qreal lengthSquared() const;
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87 |
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88 | QVector3D normalized() const;
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89 | void normalize();
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90 |
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91 | QVector3D &operator+=(const QVector3D &vector);
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92 | QVector3D &operator-=(const QVector3D &vector);
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93 | QVector3D &operator*=(qreal factor);
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94 | QVector3D &operator*=(const QVector3D& vector);
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95 | QVector3D &operator/=(qreal divisor);
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96 |
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97 | static qreal dotProduct(const QVector3D& v1, const QVector3D& v2);
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98 | static QVector3D crossProduct(const QVector3D& v1, const QVector3D& v2);
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99 | static QVector3D normal(const QVector3D& v1, const QVector3D& v2);
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100 | static QVector3D normal
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101 | (const QVector3D& v1, const QVector3D& v2, const QVector3D& v3);
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102 |
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103 | qreal distanceToPlane(const QVector3D& plane, const QVector3D& normal) const;
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104 | qreal distanceToPlane(const QVector3D& plane1, const QVector3D& plane2, const QVector3D& plane3) const;
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105 | qreal distanceToLine(const QVector3D& point, const QVector3D& direction) const;
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106 |
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107 | friend inline bool operator==(const QVector3D &v1, const QVector3D &v2);
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108 | friend inline bool operator!=(const QVector3D &v1, const QVector3D &v2);
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109 | friend inline const QVector3D operator+(const QVector3D &v1, const QVector3D &v2);
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110 | friend inline const QVector3D operator-(const QVector3D &v1, const QVector3D &v2);
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111 | friend inline const QVector3D operator*(qreal factor, const QVector3D &vector);
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112 | friend inline const QVector3D operator*(const QVector3D &vector, qreal factor);
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113 | friend const QVector3D operator*(const QVector3D &v1, const QVector3D& v2);
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114 | friend inline const QVector3D operator-(const QVector3D &vector);
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115 | friend inline const QVector3D operator/(const QVector3D &vector, qreal divisor);
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116 |
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117 | friend inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2);
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118 |
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119 | #ifndef QT_NO_VECTOR2D
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120 | QVector2D toVector2D() const;
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121 | #endif
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122 | #ifndef QT_NO_VECTOR4D
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123 | QVector4D toVector4D() const;
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124 | #endif
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125 |
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126 | QPoint toPoint() const;
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127 | QPointF toPointF() const;
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128 |
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129 | operator QVariant() const;
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130 |
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131 | private:
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132 | float xp, yp, zp;
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133 |
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134 | QVector3D(float xpos, float ypos, float zpos, int dummy);
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135 |
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136 | friend class QVector2D;
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137 | friend class QVector4D;
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138 | #ifndef QT_NO_MATRIX4X4
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139 | friend QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix);
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140 | friend QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector);
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141 | #endif
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142 | };
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143 |
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144 | Q_DECLARE_TYPEINFO(QVector3D, Q_MOVABLE_TYPE);
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145 |
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146 | inline QVector3D::QVector3D() : xp(0.0f), yp(0.0f), zp(0.0f) {}
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147 |
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148 | inline QVector3D::QVector3D(qreal xpos, qreal ypos, qreal zpos) : xp(xpos), yp(ypos), zp(zpos) {}
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149 |
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150 | inline QVector3D::QVector3D(float xpos, float ypos, float zpos, int) : xp(xpos), yp(ypos), zp(zpos) {}
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151 |
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152 | inline QVector3D::QVector3D(const QPoint& point) : xp(point.x()), yp(point.y()), zp(0.0f) {}
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153 |
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154 | inline QVector3D::QVector3D(const QPointF& point) : xp(point.x()), yp(point.y()), zp(0.0f) {}
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155 |
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156 | inline bool QVector3D::isNull() const
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157 | {
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158 | return qIsNull(xp) && qIsNull(yp) && qIsNull(zp);
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159 | }
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160 |
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161 | inline qreal QVector3D::x() const { return qreal(xp); }
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162 | inline qreal QVector3D::y() const { return qreal(yp); }
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163 | inline qreal QVector3D::z() const { return qreal(zp); }
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164 |
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165 | inline void QVector3D::setX(qreal aX) { xp = aX; }
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166 | inline void QVector3D::setY(qreal aY) { yp = aY; }
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167 | inline void QVector3D::setZ(qreal aZ) { zp = aZ; }
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168 |
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169 | inline QVector3D &QVector3D::operator+=(const QVector3D &vector)
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170 | {
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171 | xp += vector.xp;
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172 | yp += vector.yp;
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173 | zp += vector.zp;
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174 | return *this;
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175 | }
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176 |
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177 | inline QVector3D &QVector3D::operator-=(const QVector3D &vector)
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178 | {
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179 | xp -= vector.xp;
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180 | yp -= vector.yp;
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181 | zp -= vector.zp;
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182 | return *this;
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183 | }
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184 |
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185 | inline QVector3D &QVector3D::operator*=(qreal factor)
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186 | {
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187 | xp *= factor;
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188 | yp *= factor;
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189 | zp *= factor;
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190 | return *this;
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191 | }
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192 |
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193 | inline QVector3D &QVector3D::operator*=(const QVector3D& vector)
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194 | {
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195 | xp *= vector.xp;
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196 | yp *= vector.yp;
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197 | zp *= vector.zp;
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198 | return *this;
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199 | }
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200 |
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201 | inline QVector3D &QVector3D::operator/=(qreal divisor)
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202 | {
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203 | xp /= divisor;
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204 | yp /= divisor;
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205 | zp /= divisor;
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206 | return *this;
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207 | }
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208 |
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209 | inline bool operator==(const QVector3D &v1, const QVector3D &v2)
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210 | {
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211 | return v1.xp == v2.xp && v1.yp == v2.yp && v1.zp == v2.zp;
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212 | }
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213 |
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214 | inline bool operator!=(const QVector3D &v1, const QVector3D &v2)
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215 | {
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216 | return v1.xp != v2.xp || v1.yp != v2.yp || v1.zp != v2.zp;
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217 | }
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218 |
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219 | inline const QVector3D operator+(const QVector3D &v1, const QVector3D &v2)
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220 | {
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221 | return QVector3D(v1.xp + v2.xp, v1.yp + v2.yp, v1.zp + v2.zp, 1);
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222 | }
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223 |
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224 | inline const QVector3D operator-(const QVector3D &v1, const QVector3D &v2)
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225 | {
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226 | return QVector3D(v1.xp - v2.xp, v1.yp - v2.yp, v1.zp - v2.zp, 1);
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227 | }
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228 |
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229 | inline const QVector3D operator*(qreal factor, const QVector3D &vector)
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230 | {
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231 | return QVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor, 1);
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232 | }
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233 |
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234 | inline const QVector3D operator*(const QVector3D &vector, qreal factor)
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235 | {
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236 | return QVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor, 1);
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237 | }
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238 |
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239 | inline const QVector3D operator*(const QVector3D &v1, const QVector3D& v2)
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240 | {
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241 | return QVector3D(v1.xp * v2.xp, v1.yp * v2.yp, v1.zp * v2.zp, 1);
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242 | }
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243 |
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244 | inline const QVector3D operator-(const QVector3D &vector)
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245 | {
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246 | return QVector3D(-vector.xp, -vector.yp, -vector.zp, 1);
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247 | }
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248 |
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249 | inline const QVector3D operator/(const QVector3D &vector, qreal divisor)
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250 | {
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251 | return QVector3D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor, 1);
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252 | }
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253 |
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254 | inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2)
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255 | {
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256 | return qFuzzyCompare(v1.xp, v2.xp) &&
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257 | qFuzzyCompare(v1.yp, v2.yp) &&
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258 | qFuzzyCompare(v1.zp, v2.zp);
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259 | }
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260 |
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261 | inline QPoint QVector3D::toPoint() const
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262 | {
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263 | return QPoint(qRound(xp), qRound(yp));
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264 | }
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265 |
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266 | inline QPointF QVector3D::toPointF() const
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267 | {
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268 | return QPointF(qreal(xp), qreal(yp));
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269 | }
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270 |
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271 | #ifndef QT_NO_DEBUG_STREAM
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272 | Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector3D &vector);
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273 | #endif
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274 |
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275 | #ifndef QT_NO_DATASTREAM
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276 | Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QVector3D &);
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277 | Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector3D &);
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278 | #endif
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279 |
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280 | #endif
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281 |
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282 | QT_END_NAMESPACE
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283 |
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284 | QT_END_HEADER
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285 |
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286 | #endif
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