| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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| 6 | **
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| 7 | ** This file is part of the QtGui module of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at qt-info@nokia.com.
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #ifndef QMATRIX4X4_H
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| 43 | #define QMATRIX4X4_H
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| 44 |
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| 45 | #include <QtGui/qvector3d.h>
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| 46 | #include <QtGui/qvector4d.h>
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| 47 | #include <QtGui/qquaternion.h>
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| 48 | #include <QtGui/qgenericmatrix.h>
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| 49 | #include <QtCore/qrect.h>
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| 50 |
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| 51 | QT_BEGIN_HEADER
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| 52 |
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| 53 | QT_BEGIN_NAMESPACE
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| 54 |
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| 55 | QT_MODULE(Gui)
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| 56 |
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| 57 | #ifndef QT_NO_MATRIX4X4
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| 58 |
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| 59 | class QMatrix;
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| 60 | class QTransform;
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| 61 | class QVariant;
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| 62 |
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| 63 | class Q_GUI_EXPORT QMatrix4x4
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| 64 | {
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| 65 | public:
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| 66 | inline QMatrix4x4() { setToIdentity(); }
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| 67 | explicit QMatrix4x4(const qreal *values);
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| 68 | inline QMatrix4x4(qreal m11, qreal m12, qreal m13, qreal m14,
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| 69 | qreal m21, qreal m22, qreal m23, qreal m24,
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| 70 | qreal m31, qreal m32, qreal m33, qreal m34,
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| 71 | qreal m41, qreal m42, qreal m43, qreal m44);
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| 72 | #if !defined(QT_NO_MEMBER_TEMPLATES) || defined(Q_QDOC)
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| 73 | template <int N, int M>
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| 74 | explicit QMatrix4x4(const QGenericMatrix<N, M, qreal>& matrix);
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| 75 | #endif
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| 76 | QMatrix4x4(const qreal *values, int cols, int rows);
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| 77 | QMatrix4x4(const QTransform& transform);
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| 78 | QMatrix4x4(const QMatrix& matrix);
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| 79 |
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| 80 | inline const qreal& operator()(int row, int column) const;
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| 81 | inline qreal& operator()(int row, int column);
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| 82 |
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| 83 | inline QVector4D column(int index) const;
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| 84 | inline void setColumn(int index, const QVector4D& value);
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| 85 |
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| 86 | inline QVector4D row(int index) const;
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| 87 | inline void setRow(int index, const QVector4D& value);
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| 88 |
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| 89 | inline bool isIdentity() const;
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| 90 | inline void setToIdentity();
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| 91 |
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| 92 | inline void fill(qreal value);
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| 93 |
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| 94 | qreal determinant() const;
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| 95 | QMatrix4x4 inverted(bool *invertible = 0) const;
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| 96 | QMatrix4x4 transposed() const;
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| 97 | QMatrix3x3 normalMatrix() const;
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| 98 |
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| 99 | inline QMatrix4x4& operator+=(const QMatrix4x4& other);
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| 100 | inline QMatrix4x4& operator-=(const QMatrix4x4& other);
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| 101 | inline QMatrix4x4& operator*=(const QMatrix4x4& other);
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| 102 | inline QMatrix4x4& operator*=(qreal factor);
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| 103 | QMatrix4x4& operator/=(qreal divisor);
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| 104 | inline bool operator==(const QMatrix4x4& other) const;
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| 105 | inline bool operator!=(const QMatrix4x4& other) const;
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| 106 |
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| 107 | friend QMatrix4x4 operator+(const QMatrix4x4& m1, const QMatrix4x4& m2);
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| 108 | friend QMatrix4x4 operator-(const QMatrix4x4& m1, const QMatrix4x4& m2);
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| 109 | friend QMatrix4x4 operator*(const QMatrix4x4& m1, const QMatrix4x4& m2);
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| 110 | #ifndef QT_NO_VECTOR3D
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| 111 | friend QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector);
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| 112 | friend QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix);
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| 113 | #endif
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| 114 | #ifndef QT_NO_VECTOR4D
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| 115 | friend QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix);
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| 116 | friend QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector);
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| 117 | #endif
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| 118 | friend QPoint operator*(const QPoint& point, const QMatrix4x4& matrix);
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| 119 | friend QPointF operator*(const QPointF& point, const QMatrix4x4& matrix);
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| 120 | friend QMatrix4x4 operator-(const QMatrix4x4& matrix);
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| 121 | friend QPoint operator*(const QMatrix4x4& matrix, const QPoint& point);
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| 122 | friend QPointF operator*(const QMatrix4x4& matrix, const QPointF& point);
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| 123 | friend QMatrix4x4 operator*(qreal factor, const QMatrix4x4& matrix);
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| 124 | friend QMatrix4x4 operator*(const QMatrix4x4& matrix, qreal factor);
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| 125 | friend Q_GUI_EXPORT QMatrix4x4 operator/(const QMatrix4x4& matrix, qreal divisor);
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| 126 |
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| 127 | friend inline bool qFuzzyCompare(const QMatrix4x4& m1, const QMatrix4x4& m2);
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| 128 |
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| 129 | #ifndef QT_NO_VECTOR3D
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| 130 | void scale(const QVector3D& vector);
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| 131 | void translate(const QVector3D& vector);
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| 132 | void rotate(qreal angle, const QVector3D& vector);
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| 133 | #endif
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| 134 | void scale(qreal x, qreal y);
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| 135 | void scale(qreal x, qreal y, qreal z);
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| 136 | void scale(qreal factor);
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| 137 | void translate(qreal x, qreal y);
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| 138 | void translate(qreal x, qreal y, qreal z);
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| 139 | void rotate(qreal angle, qreal x, qreal y, qreal z = 0.0f);
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| 140 | #ifndef QT_NO_QUATERNION
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| 141 | void rotate(const QQuaternion& quaternion);
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| 142 | #endif
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| 143 |
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| 144 | void ortho(const QRect& rect);
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| 145 | void ortho(const QRectF& rect);
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| 146 | void ortho(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane);
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| 147 | void frustum(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane);
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| 148 | void perspective(qreal angle, qreal aspect, qreal nearPlane, qreal farPlane);
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| 149 | #ifndef QT_NO_VECTOR3D
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| 150 | void lookAt(const QVector3D& eye, const QVector3D& center, const QVector3D& up);
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| 151 | #endif
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| 152 | void flipCoordinates();
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| 153 |
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| 154 | void copyDataTo(qreal *values) const;
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| 155 |
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| 156 | QMatrix toAffine() const;
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| 157 | QTransform toTransform() const;
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| 158 | QTransform toTransform(qreal distanceToPlane) const;
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| 159 |
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| 160 | QPoint map(const QPoint& point) const;
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| 161 | QPointF map(const QPointF& point) const;
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| 162 | #ifndef QT_NO_VECTOR3D
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| 163 | QVector3D map(const QVector3D& point) const;
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| 164 | QVector3D mapVector(const QVector3D& vector) const;
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| 165 | #endif
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| 166 | #ifndef QT_NO_VECTOR4D
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| 167 | QVector4D map(const QVector4D& point) const;
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| 168 | #endif
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| 169 | QRect mapRect(const QRect& rect) const;
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| 170 | QRectF mapRect(const QRectF& rect) const;
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| 171 |
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| 172 | #if !defined(QT_NO_MEMBER_TEMPLATES) || defined(Q_QDOC)
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| 173 | template <int N, int M>
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| 174 | QGenericMatrix<N, M, qreal> toGenericMatrix() const;
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| 175 | #endif
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| 176 |
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| 177 | inline qreal *data();
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| 178 | inline const qreal *data() const { return m[0]; }
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| 179 | inline const qreal *constData() const { return m[0]; }
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| 180 |
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| 181 | void optimize();
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| 182 |
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| 183 | operator QVariant() const;
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| 184 |
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| 185 | #ifndef QT_NO_DEBUG_STREAM
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| 186 | friend Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QMatrix4x4 &m);
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| 187 | #endif
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| 188 |
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| 189 | private:
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| 190 | qreal m[4][4]; // Column-major order to match OpenGL.
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| 191 | int flagBits; // Flag bits from the enum below.
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| 192 |
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| 193 | enum {
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| 194 | Identity = 0x0001, // Identity matrix
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| 195 | General = 0x0002, // General matrix, unknown contents
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| 196 | Translation = 0x0004, // Contains a simple translation
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| 197 | Scale = 0x0008, // Contains a simple scale
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| 198 | Rotation = 0x0010 // Contains a simple rotation
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| 199 | };
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| 200 |
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| 201 | // Construct without initializing identity matrix.
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| 202 | QMatrix4x4(int) { flagBits = General; }
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| 203 |
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| 204 | QMatrix4x4 orthonormalInverse() const;
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| 205 |
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| 206 | void projectedRotate(qreal angle, qreal x, qreal y, qreal z);
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| 207 |
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| 208 | friend class QGraphicsRotation;
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| 209 | };
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| 210 |
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| 211 | inline QMatrix4x4::QMatrix4x4
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| 212 | (qreal m11, qreal m12, qreal m13, qreal m14,
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| 213 | qreal m21, qreal m22, qreal m23, qreal m24,
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| 214 | qreal m31, qreal m32, qreal m33, qreal m34,
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| 215 | qreal m41, qreal m42, qreal m43, qreal m44)
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| 216 | {
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| 217 | m[0][0] = m11; m[0][1] = m21; m[0][2] = m31; m[0][3] = m41;
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| 218 | m[1][0] = m12; m[1][1] = m22; m[1][2] = m32; m[1][3] = m42;
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| 219 | m[2][0] = m13; m[2][1] = m23; m[2][2] = m33; m[2][3] = m43;
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| 220 | m[3][0] = m14; m[3][1] = m24; m[3][2] = m34; m[3][3] = m44;
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| 221 | flagBits = General;
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| 222 | }
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| 223 |
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| 224 | #if !defined(QT_NO_MEMBER_TEMPLATES)
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| 225 |
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| 226 | template <int N, int M>
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| 227 | Q_INLINE_TEMPLATE QMatrix4x4::QMatrix4x4
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| 228 | (const QGenericMatrix<N, M, qreal>& matrix)
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| 229 | {
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| 230 | const qreal *values = matrix.constData();
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| 231 | for (int matrixCol = 0; matrixCol < 4; ++matrixCol) {
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| 232 | for (int matrixRow = 0; matrixRow < 4; ++matrixRow) {
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| 233 | if (matrixCol < N && matrixRow < M)
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| 234 | m[matrixCol][matrixRow] = values[matrixCol * M + matrixRow];
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| 235 | else if (matrixCol == matrixRow)
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| 236 | m[matrixCol][matrixRow] = 1.0f;
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| 237 | else
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| 238 | m[matrixCol][matrixRow] = 0.0f;
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| 239 | }
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| 240 | }
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| 241 | flagBits = General;
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| 242 | }
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| 243 |
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| 244 | template <int N, int M>
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| 245 | QGenericMatrix<N, M, qreal> QMatrix4x4::toGenericMatrix() const
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| 246 | {
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| 247 | QGenericMatrix<N, M, qreal> result;
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| 248 | qreal *values = result.data();
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| 249 | for (int matrixCol = 0; matrixCol < N; ++matrixCol) {
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| 250 | for (int matrixRow = 0; matrixRow < M; ++matrixRow) {
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| 251 | if (matrixCol < 4 && matrixRow < 4)
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| 252 | values[matrixCol * M + matrixRow] = m[matrixCol][matrixRow];
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| 253 | else if (matrixCol == matrixRow)
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| 254 | values[matrixCol * M + matrixRow] = 1.0f;
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| 255 | else
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| 256 | values[matrixCol * M + matrixRow] = 0.0f;
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| 257 | }
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| 258 | }
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| 259 | return result;
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| 260 | }
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| 261 |
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| 262 | #endif
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| 263 |
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| 264 | inline const qreal& QMatrix4x4::operator()(int aRow, int aColumn) const
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| 265 | {
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| 266 | Q_ASSERT(aRow >= 0 && aRow < 4 && aColumn >= 0 && aColumn < 4);
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| 267 | return m[aColumn][aRow];
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| 268 | }
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| 269 |
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| 270 | inline qreal& QMatrix4x4::operator()(int aRow, int aColumn)
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| 271 | {
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| 272 | Q_ASSERT(aRow >= 0 && aRow < 4 && aColumn >= 0 && aColumn < 4);
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| 273 | flagBits = General;
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| 274 | return m[aColumn][aRow];
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| 275 | }
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| 276 |
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| 277 | inline QVector4D QMatrix4x4::column(int index) const
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| 278 | {
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| 279 | Q_ASSERT(index >= 0 && index < 4);
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| 280 | return QVector4D(m[index][0], m[index][1], m[index][2], m[index][3]);
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| 281 | }
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| 282 |
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| 283 | inline void QMatrix4x4::setColumn(int index, const QVector4D& value)
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| 284 | {
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| 285 | Q_ASSERT(index >= 0 && index < 4);
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| 286 | m[index][0] = value.x();
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| 287 | m[index][1] = value.y();
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| 288 | m[index][2] = value.z();
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| 289 | m[index][3] = value.w();
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| 290 | flagBits = General;
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| 291 | }
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| 292 |
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| 293 | inline QVector4D QMatrix4x4::row(int index) const
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| 294 | {
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| 295 | Q_ASSERT(index >= 0 && index < 4);
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| 296 | return QVector4D(m[0][index], m[1][index], m[2][index], m[3][index]);
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| 297 | }
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| 298 |
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| 299 | inline void QMatrix4x4::setRow(int index, const QVector4D& value)
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| 300 | {
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| 301 | Q_ASSERT(index >= 0 && index < 4);
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| 302 | m[0][index] = value.x();
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| 303 | m[1][index] = value.y();
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| 304 | m[2][index] = value.z();
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| 305 | m[3][index] = value.w();
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| 306 | flagBits = General;
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| 307 | }
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| 308 |
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| 309 | Q_GUI_EXPORT QMatrix4x4 operator/(const QMatrix4x4& matrix, qreal divisor);
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| 310 |
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| 311 | inline bool QMatrix4x4::isIdentity() const
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| 312 | {
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| 313 | if (flagBits == Identity)
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| 314 | return true;
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| 315 | if (m[0][0] != 1.0f || m[0][1] != 0.0f || m[0][2] != 0.0f)
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| 316 | return false;
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| 317 | if (m[0][3] != 0.0f || m[1][0] != 0.0f || m[1][1] != 1.0f)
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| 318 | return false;
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| 319 | if (m[1][2] != 0.0f || m[1][3] != 0.0f || m[2][0] != 0.0f)
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| 320 | return false;
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| 321 | if (m[2][1] != 0.0f || m[2][2] != 1.0f || m[2][3] != 0.0f)
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| 322 | return false;
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| 323 | if (m[3][0] != 0.0f || m[3][1] != 0.0f || m[3][2] != 0.0f)
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| 324 | return false;
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| 325 | return (m[3][3] == 1.0f);
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| 326 | }
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| 327 |
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| 328 | inline void QMatrix4x4::setToIdentity()
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| 329 | {
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| 330 | m[0][0] = 1.0f;
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| 331 | m[0][1] = 0.0f;
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| 332 | m[0][2] = 0.0f;
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| 333 | m[0][3] = 0.0f;
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| 334 | m[1][0] = 0.0f;
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| 335 | m[1][1] = 1.0f;
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| 336 | m[1][2] = 0.0f;
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| 337 | m[1][3] = 0.0f;
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| 338 | m[2][0] = 0.0f;
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| 339 | m[2][1] = 0.0f;
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| 340 | m[2][2] = 1.0f;
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| 341 | m[2][3] = 0.0f;
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| 342 | m[3][0] = 0.0f;
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| 343 | m[3][1] = 0.0f;
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| 344 | m[3][2] = 0.0f;
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| 345 | m[3][3] = 1.0f;
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| 346 | flagBits = Identity;
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| 347 | }
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| 348 |
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| 349 | inline void QMatrix4x4::fill(qreal value)
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| 350 | {
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| 351 | m[0][0] = value;
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| 352 | m[0][1] = value;
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| 353 | m[0][2] = value;
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| 354 | m[0][3] = value;
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| 355 | m[1][0] = value;
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| 356 | m[1][1] = value;
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| 357 | m[1][2] = value;
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| 358 | m[1][3] = value;
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| 359 | m[2][0] = value;
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| 360 | m[2][1] = value;
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| 361 | m[2][2] = value;
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| 362 | m[2][3] = value;
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| 363 | m[3][0] = value;
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| 364 | m[3][1] = value;
|
|---|
| 365 | m[3][2] = value;
|
|---|
| 366 | m[3][3] = value;
|
|---|
| 367 | flagBits = General;
|
|---|
| 368 | }
|
|---|
| 369 |
|
|---|
| 370 | inline QMatrix4x4& QMatrix4x4::operator+=(const QMatrix4x4& other)
|
|---|
| 371 | {
|
|---|
| 372 | m[0][0] += other.m[0][0];
|
|---|
| 373 | m[0][1] += other.m[0][1];
|
|---|
| 374 | m[0][2] += other.m[0][2];
|
|---|
| 375 | m[0][3] += other.m[0][3];
|
|---|
| 376 | m[1][0] += other.m[1][0];
|
|---|
| 377 | m[1][1] += other.m[1][1];
|
|---|
| 378 | m[1][2] += other.m[1][2];
|
|---|
| 379 | m[1][3] += other.m[1][3];
|
|---|
| 380 | m[2][0] += other.m[2][0];
|
|---|
| 381 | m[2][1] += other.m[2][1];
|
|---|
| 382 | m[2][2] += other.m[2][2];
|
|---|
| 383 | m[2][3] += other.m[2][3];
|
|---|
| 384 | m[3][0] += other.m[3][0];
|
|---|
| 385 | m[3][1] += other.m[3][1];
|
|---|
| 386 | m[3][2] += other.m[3][2];
|
|---|
| 387 | m[3][3] += other.m[3][3];
|
|---|
| 388 | flagBits = General;
|
|---|
| 389 | return *this;
|
|---|
| 390 | }
|
|---|
| 391 |
|
|---|
| 392 | inline QMatrix4x4& QMatrix4x4::operator-=(const QMatrix4x4& other)
|
|---|
| 393 | {
|
|---|
| 394 | m[0][0] -= other.m[0][0];
|
|---|
| 395 | m[0][1] -= other.m[0][1];
|
|---|
| 396 | m[0][2] -= other.m[0][2];
|
|---|
| 397 | m[0][3] -= other.m[0][3];
|
|---|
| 398 | m[1][0] -= other.m[1][0];
|
|---|
| 399 | m[1][1] -= other.m[1][1];
|
|---|
| 400 | m[1][2] -= other.m[1][2];
|
|---|
| 401 | m[1][3] -= other.m[1][3];
|
|---|
| 402 | m[2][0] -= other.m[2][0];
|
|---|
| 403 | m[2][1] -= other.m[2][1];
|
|---|
| 404 | m[2][2] -= other.m[2][2];
|
|---|
| 405 | m[2][3] -= other.m[2][3];
|
|---|
| 406 | m[3][0] -= other.m[3][0];
|
|---|
| 407 | m[3][1] -= other.m[3][1];
|
|---|
| 408 | m[3][2] -= other.m[3][2];
|
|---|
| 409 | m[3][3] -= other.m[3][3];
|
|---|
| 410 | flagBits = General;
|
|---|
| 411 | return *this;
|
|---|
| 412 | }
|
|---|
| 413 |
|
|---|
| 414 | inline QMatrix4x4& QMatrix4x4::operator*=(const QMatrix4x4& other)
|
|---|
| 415 | {
|
|---|
| 416 | if (flagBits == Identity) {
|
|---|
| 417 | *this = other;
|
|---|
| 418 | return *this;
|
|---|
| 419 | } else if (other.flagBits == Identity) {
|
|---|
| 420 | return *this;
|
|---|
| 421 | } else {
|
|---|
| 422 | *this = *this * other;
|
|---|
| 423 | return *this;
|
|---|
| 424 | }
|
|---|
| 425 | }
|
|---|
| 426 |
|
|---|
| 427 | inline QMatrix4x4& QMatrix4x4::operator*=(qreal factor)
|
|---|
| 428 | {
|
|---|
| 429 | m[0][0] *= factor;
|
|---|
| 430 | m[0][1] *= factor;
|
|---|
| 431 | m[0][2] *= factor;
|
|---|
| 432 | m[0][3] *= factor;
|
|---|
| 433 | m[1][0] *= factor;
|
|---|
| 434 | m[1][1] *= factor;
|
|---|
| 435 | m[1][2] *= factor;
|
|---|
| 436 | m[1][3] *= factor;
|
|---|
| 437 | m[2][0] *= factor;
|
|---|
| 438 | m[2][1] *= factor;
|
|---|
| 439 | m[2][2] *= factor;
|
|---|
| 440 | m[2][3] *= factor;
|
|---|
| 441 | m[3][0] *= factor;
|
|---|
| 442 | m[3][1] *= factor;
|
|---|
| 443 | m[3][2] *= factor;
|
|---|
| 444 | m[3][3] *= factor;
|
|---|
| 445 | flagBits = General;
|
|---|
| 446 | return *this;
|
|---|
| 447 | }
|
|---|
| 448 |
|
|---|
| 449 | inline bool QMatrix4x4::operator==(const QMatrix4x4& other) const
|
|---|
| 450 | {
|
|---|
| 451 | return m[0][0] == other.m[0][0] &&
|
|---|
| 452 | m[0][1] == other.m[0][1] &&
|
|---|
| 453 | m[0][2] == other.m[0][2] &&
|
|---|
| 454 | m[0][3] == other.m[0][3] &&
|
|---|
| 455 | m[1][0] == other.m[1][0] &&
|
|---|
| 456 | m[1][1] == other.m[1][1] &&
|
|---|
| 457 | m[1][2] == other.m[1][2] &&
|
|---|
| 458 | m[1][3] == other.m[1][3] &&
|
|---|
| 459 | m[2][0] == other.m[2][0] &&
|
|---|
| 460 | m[2][1] == other.m[2][1] &&
|
|---|
| 461 | m[2][2] == other.m[2][2] &&
|
|---|
| 462 | m[2][3] == other.m[2][3] &&
|
|---|
| 463 | m[3][0] == other.m[3][0] &&
|
|---|
| 464 | m[3][1] == other.m[3][1] &&
|
|---|
| 465 | m[3][2] == other.m[3][2] &&
|
|---|
| 466 | m[3][3] == other.m[3][3];
|
|---|
| 467 | }
|
|---|
| 468 |
|
|---|
| 469 | inline bool QMatrix4x4::operator!=(const QMatrix4x4& other) const
|
|---|
| 470 | {
|
|---|
| 471 | return m[0][0] != other.m[0][0] ||
|
|---|
| 472 | m[0][1] != other.m[0][1] ||
|
|---|
| 473 | m[0][2] != other.m[0][2] ||
|
|---|
| 474 | m[0][3] != other.m[0][3] ||
|
|---|
| 475 | m[1][0] != other.m[1][0] ||
|
|---|
| 476 | m[1][1] != other.m[1][1] ||
|
|---|
| 477 | m[1][2] != other.m[1][2] ||
|
|---|
| 478 | m[1][3] != other.m[1][3] ||
|
|---|
| 479 | m[2][0] != other.m[2][0] ||
|
|---|
| 480 | m[2][1] != other.m[2][1] ||
|
|---|
| 481 | m[2][2] != other.m[2][2] ||
|
|---|
| 482 | m[2][3] != other.m[2][3] ||
|
|---|
| 483 | m[3][0] != other.m[3][0] ||
|
|---|
| 484 | m[3][1] != other.m[3][1] ||
|
|---|
| 485 | m[3][2] != other.m[3][2] ||
|
|---|
| 486 | m[3][3] != other.m[3][3];
|
|---|
| 487 | }
|
|---|
| 488 |
|
|---|
| 489 | inline QMatrix4x4 operator+(const QMatrix4x4& m1, const QMatrix4x4& m2)
|
|---|
| 490 | {
|
|---|
| 491 | QMatrix4x4 m(1);
|
|---|
| 492 | m.m[0][0] = m1.m[0][0] + m2.m[0][0];
|
|---|
| 493 | m.m[0][1] = m1.m[0][1] + m2.m[0][1];
|
|---|
| 494 | m.m[0][2] = m1.m[0][2] + m2.m[0][2];
|
|---|
| 495 | m.m[0][3] = m1.m[0][3] + m2.m[0][3];
|
|---|
| 496 | m.m[1][0] = m1.m[1][0] + m2.m[1][0];
|
|---|
| 497 | m.m[1][1] = m1.m[1][1] + m2.m[1][1];
|
|---|
| 498 | m.m[1][2] = m1.m[1][2] + m2.m[1][2];
|
|---|
| 499 | m.m[1][3] = m1.m[1][3] + m2.m[1][3];
|
|---|
| 500 | m.m[2][0] = m1.m[2][0] + m2.m[2][0];
|
|---|
| 501 | m.m[2][1] = m1.m[2][1] + m2.m[2][1];
|
|---|
| 502 | m.m[2][2] = m1.m[2][2] + m2.m[2][2];
|
|---|
| 503 | m.m[2][3] = m1.m[2][3] + m2.m[2][3];
|
|---|
| 504 | m.m[3][0] = m1.m[3][0] + m2.m[3][0];
|
|---|
| 505 | m.m[3][1] = m1.m[3][1] + m2.m[3][1];
|
|---|
| 506 | m.m[3][2] = m1.m[3][2] + m2.m[3][2];
|
|---|
| 507 | m.m[3][3] = m1.m[3][3] + m2.m[3][3];
|
|---|
| 508 | return m;
|
|---|
| 509 | }
|
|---|
| 510 |
|
|---|
| 511 | inline QMatrix4x4 operator-(const QMatrix4x4& m1, const QMatrix4x4& m2)
|
|---|
| 512 | {
|
|---|
| 513 | QMatrix4x4 m(1);
|
|---|
| 514 | m.m[0][0] = m1.m[0][0] - m2.m[0][0];
|
|---|
| 515 | m.m[0][1] = m1.m[0][1] - m2.m[0][1];
|
|---|
| 516 | m.m[0][2] = m1.m[0][2] - m2.m[0][2];
|
|---|
| 517 | m.m[0][3] = m1.m[0][3] - m2.m[0][3];
|
|---|
| 518 | m.m[1][0] = m1.m[1][0] - m2.m[1][0];
|
|---|
| 519 | m.m[1][1] = m1.m[1][1] - m2.m[1][1];
|
|---|
| 520 | m.m[1][2] = m1.m[1][2] - m2.m[1][2];
|
|---|
| 521 | m.m[1][3] = m1.m[1][3] - m2.m[1][3];
|
|---|
| 522 | m.m[2][0] = m1.m[2][0] - m2.m[2][0];
|
|---|
| 523 | m.m[2][1] = m1.m[2][1] - m2.m[2][1];
|
|---|
| 524 | m.m[2][2] = m1.m[2][2] - m2.m[2][2];
|
|---|
| 525 | m.m[2][3] = m1.m[2][3] - m2.m[2][3];
|
|---|
| 526 | m.m[3][0] = m1.m[3][0] - m2.m[3][0];
|
|---|
| 527 | m.m[3][1] = m1.m[3][1] - m2.m[3][1];
|
|---|
| 528 | m.m[3][2] = m1.m[3][2] - m2.m[3][2];
|
|---|
| 529 | m.m[3][3] = m1.m[3][3] - m2.m[3][3];
|
|---|
| 530 | return m;
|
|---|
| 531 | }
|
|---|
| 532 |
|
|---|
| 533 | inline QMatrix4x4 operator*(const QMatrix4x4& m1, const QMatrix4x4& m2)
|
|---|
| 534 | {
|
|---|
| 535 | if (m1.flagBits == QMatrix4x4::Identity)
|
|---|
| 536 | return m2;
|
|---|
| 537 | else if (m2.flagBits == QMatrix4x4::Identity)
|
|---|
| 538 | return m1;
|
|---|
| 539 |
|
|---|
| 540 | QMatrix4x4 m(1);
|
|---|
| 541 | m.m[0][0] = m1.m[0][0] * m2.m[0][0] +
|
|---|
| 542 | m1.m[1][0] * m2.m[0][1] +
|
|---|
| 543 | m1.m[2][0] * m2.m[0][2] +
|
|---|
| 544 | m1.m[3][0] * m2.m[0][3];
|
|---|
| 545 | m.m[0][1] = m1.m[0][1] * m2.m[0][0] +
|
|---|
| 546 | m1.m[1][1] * m2.m[0][1] +
|
|---|
| 547 | m1.m[2][1] * m2.m[0][2] +
|
|---|
| 548 | m1.m[3][1] * m2.m[0][3];
|
|---|
| 549 | m.m[0][2] = m1.m[0][2] * m2.m[0][0] +
|
|---|
| 550 | m1.m[1][2] * m2.m[0][1] +
|
|---|
| 551 | m1.m[2][2] * m2.m[0][2] +
|
|---|
| 552 | m1.m[3][2] * m2.m[0][3];
|
|---|
| 553 | m.m[0][3] = m1.m[0][3] * m2.m[0][0] +
|
|---|
| 554 | m1.m[1][3] * m2.m[0][1] +
|
|---|
| 555 | m1.m[2][3] * m2.m[0][2] +
|
|---|
| 556 | m1.m[3][3] * m2.m[0][3];
|
|---|
| 557 | m.m[1][0] = m1.m[0][0] * m2.m[1][0] +
|
|---|
| 558 | m1.m[1][0] * m2.m[1][1] +
|
|---|
| 559 | m1.m[2][0] * m2.m[1][2] +
|
|---|
| 560 | m1.m[3][0] * m2.m[1][3];
|
|---|
| 561 | m.m[1][1] = m1.m[0][1] * m2.m[1][0] +
|
|---|
| 562 | m1.m[1][1] * m2.m[1][1] +
|
|---|
| 563 | m1.m[2][1] * m2.m[1][2] +
|
|---|
| 564 | m1.m[3][1] * m2.m[1][3];
|
|---|
| 565 | m.m[1][2] = m1.m[0][2] * m2.m[1][0] +
|
|---|
| 566 | m1.m[1][2] * m2.m[1][1] +
|
|---|
| 567 | m1.m[2][2] * m2.m[1][2] +
|
|---|
| 568 | m1.m[3][2] * m2.m[1][3];
|
|---|
| 569 | m.m[1][3] = m1.m[0][3] * m2.m[1][0] +
|
|---|
| 570 | m1.m[1][3] * m2.m[1][1] +
|
|---|
| 571 | m1.m[2][3] * m2.m[1][2] +
|
|---|
| 572 | m1.m[3][3] * m2.m[1][3];
|
|---|
| 573 | m.m[2][0] = m1.m[0][0] * m2.m[2][0] +
|
|---|
| 574 | m1.m[1][0] * m2.m[2][1] +
|
|---|
| 575 | m1.m[2][0] * m2.m[2][2] +
|
|---|
| 576 | m1.m[3][0] * m2.m[2][3];
|
|---|
| 577 | m.m[2][1] = m1.m[0][1] * m2.m[2][0] +
|
|---|
| 578 | m1.m[1][1] * m2.m[2][1] +
|
|---|
| 579 | m1.m[2][1] * m2.m[2][2] +
|
|---|
| 580 | m1.m[3][1] * m2.m[2][3];
|
|---|
| 581 | m.m[2][2] = m1.m[0][2] * m2.m[2][0] +
|
|---|
| 582 | m1.m[1][2] * m2.m[2][1] +
|
|---|
| 583 | m1.m[2][2] * m2.m[2][2] +
|
|---|
| 584 | m1.m[3][2] * m2.m[2][3];
|
|---|
| 585 | m.m[2][3] = m1.m[0][3] * m2.m[2][0] +
|
|---|
| 586 | m1.m[1][3] * m2.m[2][1] +
|
|---|
| 587 | m1.m[2][3] * m2.m[2][2] +
|
|---|
| 588 | m1.m[3][3] * m2.m[2][3];
|
|---|
| 589 | m.m[3][0] = m1.m[0][0] * m2.m[3][0] +
|
|---|
| 590 | m1.m[1][0] * m2.m[3][1] +
|
|---|
| 591 | m1.m[2][0] * m2.m[3][2] +
|
|---|
| 592 | m1.m[3][0] * m2.m[3][3];
|
|---|
| 593 | m.m[3][1] = m1.m[0][1] * m2.m[3][0] +
|
|---|
| 594 | m1.m[1][1] * m2.m[3][1] +
|
|---|
| 595 | m1.m[2][1] * m2.m[3][2] +
|
|---|
| 596 | m1.m[3][1] * m2.m[3][3];
|
|---|
| 597 | m.m[3][2] = m1.m[0][2] * m2.m[3][0] +
|
|---|
| 598 | m1.m[1][2] * m2.m[3][1] +
|
|---|
| 599 | m1.m[2][2] * m2.m[3][2] +
|
|---|
| 600 | m1.m[3][2] * m2.m[3][3];
|
|---|
| 601 | m.m[3][3] = m1.m[0][3] * m2.m[3][0] +
|
|---|
| 602 | m1.m[1][3] * m2.m[3][1] +
|
|---|
| 603 | m1.m[2][3] * m2.m[3][2] +
|
|---|
| 604 | m1.m[3][3] * m2.m[3][3];
|
|---|
| 605 | return m;
|
|---|
| 606 | }
|
|---|
| 607 |
|
|---|
| 608 | #ifndef QT_NO_VECTOR3D
|
|---|
| 609 |
|
|---|
| 610 | inline QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix)
|
|---|
| 611 | {
|
|---|
| 612 | qreal x, y, z, w;
|
|---|
| 613 | x = vector.x() * matrix.m[0][0] +
|
|---|
| 614 | vector.y() * matrix.m[0][1] +
|
|---|
| 615 | vector.z() * matrix.m[0][2] +
|
|---|
| 616 | matrix.m[0][3];
|
|---|
| 617 | y = vector.x() * matrix.m[1][0] +
|
|---|
| 618 | vector.y() * matrix.m[1][1] +
|
|---|
| 619 | vector.z() * matrix.m[1][2] +
|
|---|
| 620 | matrix.m[1][3];
|
|---|
| 621 | z = vector.x() * matrix.m[2][0] +
|
|---|
| 622 | vector.y() * matrix.m[2][1] +
|
|---|
| 623 | vector.z() * matrix.m[2][2] +
|
|---|
| 624 | matrix.m[2][3];
|
|---|
| 625 | w = vector.x() * matrix.m[3][0] +
|
|---|
| 626 | vector.y() * matrix.m[3][1] +
|
|---|
| 627 | vector.z() * matrix.m[3][2] +
|
|---|
| 628 | matrix.m[3][3];
|
|---|
| 629 | if (w == 1.0f)
|
|---|
| 630 | return QVector3D(x, y, z);
|
|---|
| 631 | else
|
|---|
| 632 | return QVector3D(x / w, y / w, z / w);
|
|---|
| 633 | }
|
|---|
| 634 |
|
|---|
| 635 | inline QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector)
|
|---|
| 636 | {
|
|---|
| 637 | qreal x, y, z, w;
|
|---|
| 638 | if (matrix.flagBits == QMatrix4x4::Identity) {
|
|---|
| 639 | return vector;
|
|---|
| 640 | } else if (matrix.flagBits == QMatrix4x4::Translation) {
|
|---|
| 641 | return QVector3D(vector.x() + matrix.m[3][0],
|
|---|
| 642 | vector.y() + matrix.m[3][1],
|
|---|
| 643 | vector.z() + matrix.m[3][2]);
|
|---|
| 644 | } else if (matrix.flagBits ==
|
|---|
| 645 | (QMatrix4x4::Translation | QMatrix4x4::Scale)) {
|
|---|
| 646 | return QVector3D(vector.x() * matrix.m[0][0] + matrix.m[3][0],
|
|---|
| 647 | vector.y() * matrix.m[1][1] + matrix.m[3][1],
|
|---|
| 648 | vector.z() * matrix.m[2][2] + matrix.m[3][2]);
|
|---|
| 649 | } else if (matrix.flagBits == QMatrix4x4::Scale) {
|
|---|
| 650 | return QVector3D(vector.x() * matrix.m[0][0],
|
|---|
| 651 | vector.y() * matrix.m[1][1],
|
|---|
| 652 | vector.z() * matrix.m[2][2]);
|
|---|
| 653 | } else {
|
|---|
| 654 | x = vector.x() * matrix.m[0][0] +
|
|---|
| 655 | vector.y() * matrix.m[1][0] +
|
|---|
| 656 | vector.z() * matrix.m[2][0] +
|
|---|
| 657 | matrix.m[3][0];
|
|---|
| 658 | y = vector.x() * matrix.m[0][1] +
|
|---|
| 659 | vector.y() * matrix.m[1][1] +
|
|---|
| 660 | vector.z() * matrix.m[2][1] +
|
|---|
| 661 | matrix.m[3][1];
|
|---|
| 662 | z = vector.x() * matrix.m[0][2] +
|
|---|
| 663 | vector.y() * matrix.m[1][2] +
|
|---|
| 664 | vector.z() * matrix.m[2][2] +
|
|---|
| 665 | matrix.m[3][2];
|
|---|
| 666 | w = vector.x() * matrix.m[0][3] +
|
|---|
| 667 | vector.y() * matrix.m[1][3] +
|
|---|
| 668 | vector.z() * matrix.m[2][3] +
|
|---|
| 669 | matrix.m[3][3];
|
|---|
| 670 | if (w == 1.0f)
|
|---|
| 671 | return QVector3D(x, y, z);
|
|---|
| 672 | else
|
|---|
| 673 | return QVector3D(x / w, y / w, z / w);
|
|---|
| 674 | }
|
|---|
| 675 | }
|
|---|
| 676 |
|
|---|
| 677 | #endif
|
|---|
| 678 |
|
|---|
| 679 | #ifndef QT_NO_VECTOR4D
|
|---|
| 680 |
|
|---|
| 681 | inline QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix)
|
|---|
| 682 | {
|
|---|
| 683 | qreal x, y, z, w;
|
|---|
| 684 | x = vector.x() * matrix.m[0][0] +
|
|---|
| 685 | vector.y() * matrix.m[0][1] +
|
|---|
| 686 | vector.z() * matrix.m[0][2] +
|
|---|
| 687 | vector.w() * matrix.m[0][3];
|
|---|
| 688 | y = vector.x() * matrix.m[1][0] +
|
|---|
| 689 | vector.y() * matrix.m[1][1] +
|
|---|
| 690 | vector.z() * matrix.m[1][2] +
|
|---|
| 691 | vector.w() * matrix.m[1][3];
|
|---|
| 692 | z = vector.x() * matrix.m[2][0] +
|
|---|
| 693 | vector.y() * matrix.m[2][1] +
|
|---|
| 694 | vector.z() * matrix.m[2][2] +
|
|---|
| 695 | vector.w() * matrix.m[2][3];
|
|---|
| 696 | w = vector.x() * matrix.m[3][0] +
|
|---|
| 697 | vector.y() * matrix.m[3][1] +
|
|---|
| 698 | vector.z() * matrix.m[3][2] +
|
|---|
| 699 | vector.w() * matrix.m[3][3];
|
|---|
| 700 | return QVector4D(x, y, z, w);
|
|---|
| 701 | }
|
|---|
| 702 |
|
|---|
| 703 | inline QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector)
|
|---|
| 704 | {
|
|---|
| 705 | qreal x, y, z, w;
|
|---|
| 706 | x = vector.x() * matrix.m[0][0] +
|
|---|
| 707 | vector.y() * matrix.m[1][0] +
|
|---|
| 708 | vector.z() * matrix.m[2][0] +
|
|---|
| 709 | vector.w() * matrix.m[3][0];
|
|---|
| 710 | y = vector.x() * matrix.m[0][1] +
|
|---|
| 711 | vector.y() * matrix.m[1][1] +
|
|---|
| 712 | vector.z() * matrix.m[2][1] +
|
|---|
| 713 | vector.w() * matrix.m[3][1];
|
|---|
| 714 | z = vector.x() * matrix.m[0][2] +
|
|---|
| 715 | vector.y() * matrix.m[1][2] +
|
|---|
| 716 | vector.z() * matrix.m[2][2] +
|
|---|
| 717 | vector.w() * matrix.m[3][2];
|
|---|
| 718 | w = vector.x() * matrix.m[0][3] +
|
|---|
| 719 | vector.y() * matrix.m[1][3] +
|
|---|
| 720 | vector.z() * matrix.m[2][3] +
|
|---|
| 721 | vector.w() * matrix.m[3][3];
|
|---|
| 722 | return QVector4D(x, y, z, w);
|
|---|
| 723 | }
|
|---|
| 724 |
|
|---|
| 725 | #endif
|
|---|
| 726 |
|
|---|
| 727 | inline QPoint operator*(const QPoint& point, const QMatrix4x4& matrix)
|
|---|
| 728 | {
|
|---|
| 729 | qreal xin, yin;
|
|---|
| 730 | qreal x, y, w;
|
|---|
| 731 | xin = point.x();
|
|---|
| 732 | yin = point.y();
|
|---|
| 733 | x = xin * matrix.m[0][0] +
|
|---|
| 734 | yin * matrix.m[0][1] +
|
|---|
| 735 | matrix.m[0][3];
|
|---|
| 736 | y = xin * matrix.m[1][0] +
|
|---|
| 737 | yin * matrix.m[1][1] +
|
|---|
| 738 | matrix.m[1][3];
|
|---|
| 739 | w = xin * matrix.m[3][0] +
|
|---|
| 740 | yin * matrix.m[3][1] +
|
|---|
| 741 | matrix.m[3][3];
|
|---|
| 742 | if (w == 1.0f)
|
|---|
| 743 | return QPoint(qRound(x), qRound(y));
|
|---|
| 744 | else
|
|---|
| 745 | return QPoint(qRound(x / w), qRound(y / w));
|
|---|
| 746 | }
|
|---|
| 747 |
|
|---|
| 748 | inline QPointF operator*(const QPointF& point, const QMatrix4x4& matrix)
|
|---|
| 749 | {
|
|---|
| 750 | qreal xin, yin;
|
|---|
| 751 | qreal x, y, w;
|
|---|
| 752 | xin = point.x();
|
|---|
| 753 | yin = point.y();
|
|---|
| 754 | x = xin * matrix.m[0][0] +
|
|---|
| 755 | yin * matrix.m[0][1] +
|
|---|
| 756 | matrix.m[0][3];
|
|---|
| 757 | y = xin * matrix.m[1][0] +
|
|---|
| 758 | yin * matrix.m[1][1] +
|
|---|
| 759 | matrix.m[1][3];
|
|---|
| 760 | w = xin * matrix.m[3][0] +
|
|---|
| 761 | yin * matrix.m[3][1] +
|
|---|
| 762 | matrix.m[3][3];
|
|---|
| 763 | if (w == 1.0f) {
|
|---|
| 764 | return QPointF(qreal(x), qreal(y));
|
|---|
| 765 | } else {
|
|---|
| 766 | return QPointF(qreal(x / w), qreal(y / w));
|
|---|
| 767 | }
|
|---|
| 768 | }
|
|---|
| 769 |
|
|---|
| 770 | inline QPoint operator*(const QMatrix4x4& matrix, const QPoint& point)
|
|---|
| 771 | {
|
|---|
| 772 | qreal xin, yin;
|
|---|
| 773 | qreal x, y, w;
|
|---|
| 774 | xin = point.x();
|
|---|
| 775 | yin = point.y();
|
|---|
| 776 | if (matrix.flagBits == QMatrix4x4::Identity) {
|
|---|
| 777 | return point;
|
|---|
| 778 | } else if (matrix.flagBits == QMatrix4x4::Translation) {
|
|---|
| 779 | return QPoint(qRound(xin + matrix.m[3][0]),
|
|---|
| 780 | qRound(yin + matrix.m[3][1]));
|
|---|
| 781 | } else if (matrix.flagBits ==
|
|---|
| 782 | (QMatrix4x4::Translation | QMatrix4x4::Scale)) {
|
|---|
| 783 | return QPoint(qRound(xin * matrix.m[0][0] + matrix.m[3][0]),
|
|---|
| 784 | qRound(yin * matrix.m[1][1] + matrix.m[3][1]));
|
|---|
| 785 | } else if (matrix.flagBits == QMatrix4x4::Scale) {
|
|---|
| 786 | return QPoint(qRound(xin * matrix.m[0][0]),
|
|---|
| 787 | qRound(yin * matrix.m[1][1]));
|
|---|
| 788 | } else {
|
|---|
| 789 | x = xin * matrix.m[0][0] +
|
|---|
| 790 | yin * matrix.m[1][0] +
|
|---|
| 791 | matrix.m[3][0];
|
|---|
| 792 | y = xin * matrix.m[0][1] +
|
|---|
| 793 | yin * matrix.m[1][1] +
|
|---|
| 794 | matrix.m[3][1];
|
|---|
| 795 | w = xin * matrix.m[0][3] +
|
|---|
| 796 | yin * matrix.m[1][3] +
|
|---|
| 797 | matrix.m[3][3];
|
|---|
| 798 | if (w == 1.0f)
|
|---|
| 799 | return QPoint(qRound(x), qRound(y));
|
|---|
| 800 | else
|
|---|
| 801 | return QPoint(qRound(x / w), qRound(y / w));
|
|---|
| 802 | }
|
|---|
| 803 | }
|
|---|
| 804 |
|
|---|
| 805 | inline QPointF operator*(const QMatrix4x4& matrix, const QPointF& point)
|
|---|
| 806 | {
|
|---|
| 807 | qreal xin, yin;
|
|---|
| 808 | qreal x, y, w;
|
|---|
| 809 | xin = point.x();
|
|---|
| 810 | yin = point.y();
|
|---|
| 811 | if (matrix.flagBits == QMatrix4x4::Identity) {
|
|---|
| 812 | return point;
|
|---|
| 813 | } else if (matrix.flagBits == QMatrix4x4::Translation) {
|
|---|
| 814 | return QPointF(xin + matrix.m[3][0],
|
|---|
| 815 | yin + matrix.m[3][1]);
|
|---|
| 816 | } else if (matrix.flagBits ==
|
|---|
| 817 | (QMatrix4x4::Translation | QMatrix4x4::Scale)) {
|
|---|
| 818 | return QPointF(xin * matrix.m[0][0] + matrix.m[3][0],
|
|---|
| 819 | yin * matrix.m[1][1] + matrix.m[3][1]);
|
|---|
| 820 | } else if (matrix.flagBits == QMatrix4x4::Scale) {
|
|---|
| 821 | return QPointF(xin * matrix.m[0][0],
|
|---|
| 822 | yin * matrix.m[1][1]);
|
|---|
| 823 | } else {
|
|---|
| 824 | x = xin * matrix.m[0][0] +
|
|---|
| 825 | yin * matrix.m[1][0] +
|
|---|
| 826 | matrix.m[3][0];
|
|---|
| 827 | y = xin * matrix.m[0][1] +
|
|---|
| 828 | yin * matrix.m[1][1] +
|
|---|
| 829 | matrix.m[3][1];
|
|---|
| 830 | w = xin * matrix.m[0][3] +
|
|---|
| 831 | yin * matrix.m[1][3] +
|
|---|
| 832 | matrix.m[3][3];
|
|---|
| 833 | if (w == 1.0f) {
|
|---|
| 834 | return QPointF(qreal(x), qreal(y));
|
|---|
| 835 | } else {
|
|---|
| 836 | return QPointF(qreal(x / w), qreal(y / w));
|
|---|
| 837 | }
|
|---|
| 838 | }
|
|---|
| 839 | }
|
|---|
| 840 |
|
|---|
| 841 | inline QMatrix4x4 operator-(const QMatrix4x4& matrix)
|
|---|
| 842 | {
|
|---|
| 843 | QMatrix4x4 m(1);
|
|---|
| 844 | m.m[0][0] = -matrix.m[0][0];
|
|---|
| 845 | m.m[0][1] = -matrix.m[0][1];
|
|---|
| 846 | m.m[0][2] = -matrix.m[0][2];
|
|---|
| 847 | m.m[0][3] = -matrix.m[0][3];
|
|---|
| 848 | m.m[1][0] = -matrix.m[1][0];
|
|---|
| 849 | m.m[1][1] = -matrix.m[1][1];
|
|---|
| 850 | m.m[1][2] = -matrix.m[1][2];
|
|---|
| 851 | m.m[1][3] = -matrix.m[1][3];
|
|---|
| 852 | m.m[2][0] = -matrix.m[2][0];
|
|---|
| 853 | m.m[2][1] = -matrix.m[2][1];
|
|---|
| 854 | m.m[2][2] = -matrix.m[2][2];
|
|---|
| 855 | m.m[2][3] = -matrix.m[2][3];
|
|---|
| 856 | m.m[3][0] = -matrix.m[3][0];
|
|---|
| 857 | m.m[3][1] = -matrix.m[3][1];
|
|---|
| 858 | m.m[3][2] = -matrix.m[3][2];
|
|---|
| 859 | m.m[3][3] = -matrix.m[3][3];
|
|---|
| 860 | return m;
|
|---|
| 861 | }
|
|---|
| 862 |
|
|---|
| 863 | inline QMatrix4x4 operator*(qreal factor, const QMatrix4x4& matrix)
|
|---|
| 864 | {
|
|---|
| 865 | QMatrix4x4 m(1);
|
|---|
| 866 | m.m[0][0] = matrix.m[0][0] * factor;
|
|---|
| 867 | m.m[0][1] = matrix.m[0][1] * factor;
|
|---|
| 868 | m.m[0][2] = matrix.m[0][2] * factor;
|
|---|
| 869 | m.m[0][3] = matrix.m[0][3] * factor;
|
|---|
| 870 | m.m[1][0] = matrix.m[1][0] * factor;
|
|---|
| 871 | m.m[1][1] = matrix.m[1][1] * factor;
|
|---|
| 872 | m.m[1][2] = matrix.m[1][2] * factor;
|
|---|
| 873 | m.m[1][3] = matrix.m[1][3] * factor;
|
|---|
| 874 | m.m[2][0] = matrix.m[2][0] * factor;
|
|---|
| 875 | m.m[2][1] = matrix.m[2][1] * factor;
|
|---|
| 876 | m.m[2][2] = matrix.m[2][2] * factor;
|
|---|
| 877 | m.m[2][3] = matrix.m[2][3] * factor;
|
|---|
| 878 | m.m[3][0] = matrix.m[3][0] * factor;
|
|---|
| 879 | m.m[3][1] = matrix.m[3][1] * factor;
|
|---|
| 880 | m.m[3][2] = matrix.m[3][2] * factor;
|
|---|
| 881 | m.m[3][3] = matrix.m[3][3] * factor;
|
|---|
| 882 | return m;
|
|---|
| 883 | }
|
|---|
| 884 |
|
|---|
| 885 | inline QMatrix4x4 operator*(const QMatrix4x4& matrix, qreal factor)
|
|---|
| 886 | {
|
|---|
| 887 | QMatrix4x4 m(1);
|
|---|
| 888 | m.m[0][0] = matrix.m[0][0] * factor;
|
|---|
| 889 | m.m[0][1] = matrix.m[0][1] * factor;
|
|---|
| 890 | m.m[0][2] = matrix.m[0][2] * factor;
|
|---|
| 891 | m.m[0][3] = matrix.m[0][3] * factor;
|
|---|
| 892 | m.m[1][0] = matrix.m[1][0] * factor;
|
|---|
| 893 | m.m[1][1] = matrix.m[1][1] * factor;
|
|---|
| 894 | m.m[1][2] = matrix.m[1][2] * factor;
|
|---|
| 895 | m.m[1][3] = matrix.m[1][3] * factor;
|
|---|
| 896 | m.m[2][0] = matrix.m[2][0] * factor;
|
|---|
| 897 | m.m[2][1] = matrix.m[2][1] * factor;
|
|---|
| 898 | m.m[2][2] = matrix.m[2][2] * factor;
|
|---|
| 899 | m.m[2][3] = matrix.m[2][3] * factor;
|
|---|
| 900 | m.m[3][0] = matrix.m[3][0] * factor;
|
|---|
| 901 | m.m[3][1] = matrix.m[3][1] * factor;
|
|---|
| 902 | m.m[3][2] = matrix.m[3][2] * factor;
|
|---|
| 903 | m.m[3][3] = matrix.m[3][3] * factor;
|
|---|
| 904 | return m;
|
|---|
| 905 | }
|
|---|
| 906 |
|
|---|
| 907 | inline bool qFuzzyCompare(const QMatrix4x4& m1, const QMatrix4x4& m2)
|
|---|
| 908 | {
|
|---|
| 909 | return qFuzzyCompare(m1.m[0][0], m2.m[0][0]) &&
|
|---|
| 910 | qFuzzyCompare(m1.m[0][1], m2.m[0][1]) &&
|
|---|
| 911 | qFuzzyCompare(m1.m[0][2], m2.m[0][2]) &&
|
|---|
| 912 | qFuzzyCompare(m1.m[0][3], m2.m[0][3]) &&
|
|---|
| 913 | qFuzzyCompare(m1.m[1][0], m2.m[1][0]) &&
|
|---|
| 914 | qFuzzyCompare(m1.m[1][1], m2.m[1][1]) &&
|
|---|
| 915 | qFuzzyCompare(m1.m[1][2], m2.m[1][2]) &&
|
|---|
| 916 | qFuzzyCompare(m1.m[1][3], m2.m[1][3]) &&
|
|---|
| 917 | qFuzzyCompare(m1.m[2][0], m2.m[2][0]) &&
|
|---|
| 918 | qFuzzyCompare(m1.m[2][1], m2.m[2][1]) &&
|
|---|
| 919 | qFuzzyCompare(m1.m[2][2], m2.m[2][2]) &&
|
|---|
| 920 | qFuzzyCompare(m1.m[2][3], m2.m[2][3]) &&
|
|---|
| 921 | qFuzzyCompare(m1.m[3][0], m2.m[3][0]) &&
|
|---|
| 922 | qFuzzyCompare(m1.m[3][1], m2.m[3][1]) &&
|
|---|
| 923 | qFuzzyCompare(m1.m[3][2], m2.m[3][2]) &&
|
|---|
| 924 | qFuzzyCompare(m1.m[3][3], m2.m[3][3]);
|
|---|
| 925 | }
|
|---|
| 926 |
|
|---|
| 927 | inline QPoint QMatrix4x4::map(const QPoint& point) const
|
|---|
| 928 | {
|
|---|
| 929 | return *this * point;
|
|---|
| 930 | }
|
|---|
| 931 |
|
|---|
| 932 | inline QPointF QMatrix4x4::map(const QPointF& point) const
|
|---|
| 933 | {
|
|---|
| 934 | return *this * point;
|
|---|
| 935 | }
|
|---|
| 936 |
|
|---|
| 937 | #ifndef QT_NO_VECTOR3D
|
|---|
| 938 |
|
|---|
| 939 | inline QVector3D QMatrix4x4::map(const QVector3D& point) const
|
|---|
| 940 | {
|
|---|
| 941 | return *this * point;
|
|---|
| 942 | }
|
|---|
| 943 |
|
|---|
| 944 | inline QVector3D QMatrix4x4::mapVector(const QVector3D& vector) const
|
|---|
| 945 | {
|
|---|
| 946 | if (flagBits == Identity || flagBits == Translation) {
|
|---|
| 947 | return vector;
|
|---|
| 948 | } else if (flagBits == Scale || flagBits == (Translation | Scale)) {
|
|---|
| 949 | return QVector3D(vector.x() * m[0][0],
|
|---|
| 950 | vector.y() * m[1][1],
|
|---|
| 951 | vector.z() * m[2][2]);
|
|---|
| 952 | } else {
|
|---|
| 953 | return QVector3D(vector.x() * m[0][0] +
|
|---|
| 954 | vector.y() * m[1][0] +
|
|---|
| 955 | vector.z() * m[2][0],
|
|---|
| 956 | vector.x() * m[0][1] +
|
|---|
| 957 | vector.y() * m[1][1] +
|
|---|
| 958 | vector.z() * m[2][1],
|
|---|
| 959 | vector.x() * m[0][2] +
|
|---|
| 960 | vector.y() * m[1][2] +
|
|---|
| 961 | vector.z() * m[2][2]);
|
|---|
| 962 | }
|
|---|
| 963 | }
|
|---|
| 964 |
|
|---|
| 965 | #endif
|
|---|
| 966 |
|
|---|
| 967 | #ifndef QT_NO_VECTOR4D
|
|---|
| 968 |
|
|---|
| 969 | inline QVector4D QMatrix4x4::map(const QVector4D& point) const
|
|---|
| 970 | {
|
|---|
| 971 | return *this * point;
|
|---|
| 972 | }
|
|---|
| 973 |
|
|---|
| 974 | #endif
|
|---|
| 975 |
|
|---|
| 976 | inline qreal *QMatrix4x4::data()
|
|---|
| 977 | {
|
|---|
| 978 | // We have to assume that the caller will modify the matrix elements,
|
|---|
| 979 | // so we flip it over to "General" mode.
|
|---|
| 980 | flagBits = General;
|
|---|
| 981 | return m[0];
|
|---|
| 982 | }
|
|---|
| 983 |
|
|---|
| 984 | #ifndef QT_NO_DEBUG_STREAM
|
|---|
| 985 | Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QMatrix4x4 &m);
|
|---|
| 986 | #endif
|
|---|
| 987 |
|
|---|
| 988 | #ifndef QT_NO_DATASTREAM
|
|---|
| 989 | Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QMatrix4x4 &);
|
|---|
| 990 | Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QMatrix4x4 &);
|
|---|
| 991 | #endif
|
|---|
| 992 |
|
|---|
| 993 | template <int N, int M>
|
|---|
| 994 | QMatrix4x4 qGenericMatrixToMatrix4x4(const QGenericMatrix<N, M, qreal>& matrix)
|
|---|
| 995 | {
|
|---|
| 996 | return QMatrix4x4(matrix.constData(), N, M);
|
|---|
| 997 | }
|
|---|
| 998 |
|
|---|
| 999 | template <int N, int M>
|
|---|
| 1000 | QGenericMatrix<N, M, qreal> qGenericMatrixFromMatrix4x4(const QMatrix4x4& matrix)
|
|---|
| 1001 | {
|
|---|
| 1002 | QGenericMatrix<N, M, qreal> result;
|
|---|
| 1003 | const qreal *m = matrix.constData();
|
|---|
| 1004 | qreal *values = result.data();
|
|---|
| 1005 | for (int col = 0; col < N; ++col) {
|
|---|
| 1006 | for (int row = 0; row < M; ++row) {
|
|---|
| 1007 | if (col < 4 && row < 4)
|
|---|
| 1008 | values[col * M + row] = m[col * 4 + row];
|
|---|
| 1009 | else if (col == row)
|
|---|
| 1010 | values[col * M + row] = 1.0f;
|
|---|
| 1011 | else
|
|---|
| 1012 | values[col * M + row] = 0.0f;
|
|---|
| 1013 | }
|
|---|
| 1014 | }
|
|---|
| 1015 | return result;
|
|---|
| 1016 | }
|
|---|
| 1017 |
|
|---|
| 1018 | #endif
|
|---|
| 1019 |
|
|---|
| 1020 | QT_END_NAMESPACE
|
|---|
| 1021 |
|
|---|
| 1022 | QT_END_HEADER
|
|---|
| 1023 |
|
|---|
| 1024 | #endif
|
|---|