| 1 | /**************************************************************************** | 
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| 2 | ** | 
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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). | 
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| 4 | ** All rights reserved. | 
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com) | 
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| 6 | ** | 
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| 7 | ** This file is part of the QtGui module of the Qt Toolkit. | 
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| 8 | ** | 
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$ | 
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| 10 | ** Commercial Usage | 
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in | 
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the | 
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| 13 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 14 | ** a written agreement between you and Nokia. | 
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| 15 | ** | 
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| 16 | ** GNU Lesser General Public License Usage | 
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
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| 18 | ** General Public License version 2.1 as published by the Free Software | 
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the | 
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| 20 | ** packaging of this file.  Please review the following information to | 
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements | 
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. | 
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| 23 | ** | 
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional | 
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| 25 | ** rights.  These rights are described in the Nokia Qt LGPL Exception | 
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. | 
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| 27 | ** | 
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| 28 | ** GNU General Public License Usage | 
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| 29 | ** Alternatively, this file may be used under the terms of the GNU | 
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| 30 | ** General Public License version 3.0 as published by the Free Software | 
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the | 
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| 32 | ** packaging of this file.  Please review the following information to | 
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be | 
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html. | 
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| 35 | ** | 
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| 36 | ** If you have questions regarding the use of this file, please contact | 
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| 37 | ** Nokia at qt-info@nokia.com. | 
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| 38 | ** $QT_END_LICENSE$ | 
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| 39 | ** | 
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| 40 | ****************************************************************************/ | 
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| 41 | /*! | 
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| 42 | \class QGraphicsSceneIndex | 
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| 43 | \brief The QGraphicsSceneIndex class provides a base class to implement | 
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| 44 | a custom indexing algorithm for discovering items in QGraphicsScene. | 
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| 45 | \since 4.6 | 
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| 46 | \ingroup graphicsview-api | 
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| 47 |  | 
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| 48 | \internal | 
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| 49 |  | 
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| 50 | The QGraphicsSceneIndex class provides a base class to implement | 
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| 51 | a custom indexing algorithm for discovering items in QGraphicsScene. You | 
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| 52 | need to subclass it and reimplement addItem, removeItem, estimateItems | 
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| 53 | and items in order to have an functional indexing. | 
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| 54 |  | 
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| 55 | \sa QGraphicsScene, QGraphicsView | 
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| 56 | */ | 
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| 57 |  | 
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| 58 | #include "qdebug.h" | 
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| 59 | #include "qgraphicsscene.h" | 
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| 60 | #include "qgraphicsitem_p.h" | 
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| 61 | #include "qgraphicsscene_p.h" | 
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| 62 | #include "qgraphicswidget.h" | 
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| 63 | #include "qgraphicssceneindex_p.h" | 
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| 64 | #include "qgraphicsscenebsptreeindex_p.h" | 
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| 65 |  | 
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| 66 | #ifndef QT_NO_GRAPHICSVIEW | 
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| 67 |  | 
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| 68 | QT_BEGIN_NAMESPACE | 
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| 69 |  | 
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| 70 | class QGraphicsSceneIndexRectIntersector : public QGraphicsSceneIndexIntersector | 
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| 71 | { | 
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| 72 | public: | 
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| 73 | bool intersect(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode, | 
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| 74 | const QTransform &deviceTransform) const | 
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| 75 | { | 
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| 76 | QRectF brect = item->boundingRect(); | 
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| 77 | _q_adjustRect(&brect); | 
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| 78 |  | 
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| 79 | // ### Add test for this (without making things slower?) | 
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| 80 | Q_UNUSED(exposeRect); | 
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| 81 |  | 
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| 82 | bool keep = true; | 
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| 83 | const QGraphicsItemPrivate *itemd = QGraphicsItemPrivate::get(item); | 
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| 84 | if (itemd->itemIsUntransformable()) { | 
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| 85 | // Untransformable items; map the scene rect to item coordinates. | 
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| 86 | const QTransform transform = item->deviceTransform(deviceTransform); | 
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| 87 | QRectF itemRect = (deviceTransform * transform.inverted()).mapRect(sceneRect); | 
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| 88 | if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect) | 
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| 89 | keep = itemRect.contains(brect) && itemRect != brect; | 
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| 90 | else | 
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| 91 | keep = itemRect.intersects(brect); | 
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| 92 | if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) { | 
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| 93 | QPainterPath itemPath; | 
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| 94 | itemPath.addRect(itemRect); | 
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| 95 | keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, itemPath, mode); | 
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| 96 | } | 
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| 97 | } else { | 
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| 98 | Q_ASSERT(!itemd->dirtySceneTransform); | 
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| 99 | const QRectF itemSceneBoundingRect = itemd->sceneTransformTranslateOnly | 
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| 100 | ? brect.translated(itemd->sceneTransform.dx(), | 
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| 101 | itemd->sceneTransform.dy()) | 
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| 102 | : itemd->sceneTransform.mapRect(brect); | 
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| 103 | if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect) | 
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| 104 | keep = sceneRect != brect && sceneRect.contains(itemSceneBoundingRect); | 
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| 105 | else | 
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| 106 | keep = sceneRect.intersects(itemSceneBoundingRect); | 
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| 107 | if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) { | 
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| 108 | QPainterPath rectPath; | 
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| 109 | rectPath.addRect(sceneRect); | 
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| 110 | if (itemd->sceneTransformTranslateOnly) | 
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| 111 | rectPath.translate(-itemd->sceneTransform.dx(), -itemd->sceneTransform.dy()); | 
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| 112 | else | 
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| 113 | rectPath = itemd->sceneTransform.inverted().map(rectPath); | 
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| 114 | keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, rectPath, mode); | 
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| 115 | } | 
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| 116 | } | 
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| 117 | return keep; | 
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| 118 | } | 
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| 119 |  | 
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| 120 | QRectF sceneRect; | 
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| 121 | }; | 
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| 122 |  | 
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| 123 | class QGraphicsSceneIndexPointIntersector : public QGraphicsSceneIndexIntersector | 
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| 124 | { | 
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| 125 | public: | 
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| 126 | bool intersect(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode, | 
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| 127 | const QTransform &deviceTransform) const | 
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| 128 | { | 
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| 129 | QRectF brect = item->boundingRect(); | 
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| 130 | _q_adjustRect(&brect); | 
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| 131 |  | 
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| 132 | // ### Add test for this (without making things slower?) | 
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| 133 | Q_UNUSED(exposeRect); | 
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| 134 |  | 
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| 135 | bool keep = false; | 
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| 136 | const QGraphicsItemPrivate *itemd = QGraphicsItemPrivate::get(item); | 
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| 137 | if (itemd->itemIsUntransformable()) { | 
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| 138 | // Untransformable items; map the scene point to item coordinates. | 
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| 139 | const QTransform transform = item->deviceTransform(deviceTransform); | 
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| 140 | QPointF itemPoint = (deviceTransform * transform.inverted()).map(scenePoint); | 
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| 141 | keep = brect.contains(itemPoint); | 
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| 142 | if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) { | 
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| 143 | QPainterPath pointPath; | 
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| 144 | pointPath.addRect(QRectF(itemPoint, QSizeF(1, 1))); | 
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| 145 | keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, pointPath, mode); | 
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| 146 | } | 
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| 147 | } else { | 
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| 148 | Q_ASSERT(!itemd->dirtySceneTransform); | 
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| 149 | QRectF sceneBoundingRect = itemd->sceneTransformTranslateOnly | 
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| 150 | ? brect.translated(itemd->sceneTransform.dx(), | 
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| 151 | itemd->sceneTransform.dy()) | 
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| 152 | : itemd->sceneTransform.mapRect(brect); | 
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| 153 | keep = sceneBoundingRect.intersects(QRectF(scenePoint, QSizeF(1, 1))); | 
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| 154 | if (keep) { | 
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| 155 | QPointF p = itemd->sceneTransformTranslateOnly | 
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| 156 | ? QPointF(scenePoint.x() - itemd->sceneTransform.dx(), | 
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| 157 | scenePoint.y() - itemd->sceneTransform.dy()) | 
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| 158 | : itemd->sceneTransform.inverted().map(scenePoint); | 
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| 159 | keep = item->contains(p); | 
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| 160 | } | 
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| 161 | } | 
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| 162 |  | 
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| 163 | return keep; | 
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| 164 | } | 
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| 165 |  | 
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| 166 | QPointF scenePoint; | 
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| 167 | }; | 
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| 168 |  | 
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| 169 | class QGraphicsSceneIndexPathIntersector : public QGraphicsSceneIndexIntersector | 
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| 170 | { | 
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| 171 | public: | 
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| 172 | bool intersect(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode, | 
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| 173 | const QTransform &deviceTransform) const | 
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| 174 | { | 
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| 175 | QRectF brect = item->boundingRect(); | 
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| 176 | _q_adjustRect(&brect); | 
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| 177 |  | 
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| 178 | // ### Add test for this (without making things slower?) | 
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| 179 | Q_UNUSED(exposeRect); | 
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| 180 |  | 
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| 181 | bool keep = true; | 
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| 182 | const QGraphicsItemPrivate *itemd = QGraphicsItemPrivate::get(item); | 
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| 183 | if (itemd->itemIsUntransformable()) { | 
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| 184 | // Untransformable items; map the scene rect to item coordinates. | 
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| 185 | const QTransform transform = item->deviceTransform(deviceTransform); | 
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| 186 | QPainterPath itemPath = (deviceTransform * transform.inverted()).map(scenePath); | 
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| 187 | if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect) | 
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| 188 | keep = itemPath.contains(brect); | 
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| 189 | else | 
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| 190 | keep = itemPath.intersects(brect); | 
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| 191 | if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) | 
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| 192 | keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, itemPath, mode); | 
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| 193 | } else { | 
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| 194 | Q_ASSERT(!itemd->dirtySceneTransform); | 
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| 195 | const QRectF itemSceneBoundingRect = itemd->sceneTransformTranslateOnly | 
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| 196 | ? brect.translated(itemd->sceneTransform.dx(), | 
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| 197 | itemd->sceneTransform.dy()) | 
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| 198 | : itemd->sceneTransform.mapRect(brect); | 
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| 199 | if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect) | 
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| 200 | keep = scenePath.contains(itemSceneBoundingRect); | 
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| 201 | else | 
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| 202 | keep = scenePath.intersects(itemSceneBoundingRect); | 
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| 203 | if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) { | 
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| 204 | QPainterPath itemPath = itemd->sceneTransformTranslateOnly | 
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| 205 | ? scenePath.translated(-itemd->sceneTransform.dx(), | 
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| 206 | -itemd->sceneTransform.dy()) | 
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| 207 | : itemd->sceneTransform.inverted().map(scenePath); | 
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| 208 | keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, itemPath, mode); | 
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| 209 | } | 
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| 210 | } | 
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| 211 | return keep; | 
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| 212 | } | 
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| 213 |  | 
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| 214 | QPainterPath scenePath; | 
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| 215 | }; | 
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| 216 |  | 
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| 217 | /*! | 
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| 218 | Constructs a private scene index. | 
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| 219 | */ | 
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| 220 | QGraphicsSceneIndexPrivate::QGraphicsSceneIndexPrivate(QGraphicsScene *scene) : scene(scene) | 
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| 221 | { | 
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| 222 | pointIntersector = new QGraphicsSceneIndexPointIntersector; | 
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| 223 | rectIntersector = new QGraphicsSceneIndexRectIntersector; | 
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| 224 | pathIntersector =  new QGraphicsSceneIndexPathIntersector; | 
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| 225 | } | 
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| 226 |  | 
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| 227 | /*! | 
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| 228 | Destructor of private scene index. | 
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| 229 | */ | 
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| 230 | QGraphicsSceneIndexPrivate::~QGraphicsSceneIndexPrivate() | 
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| 231 | { | 
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| 232 | delete pointIntersector; | 
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| 233 | delete rectIntersector; | 
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| 234 | delete pathIntersector; | 
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| 235 | } | 
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| 236 |  | 
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| 237 | /*! | 
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| 238 | \internal | 
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| 239 |  | 
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| 240 | Checks if item collides with the path and mode, but also checks that if it | 
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| 241 | doesn't collide, maybe its frame rect will. | 
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| 242 | */ | 
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| 243 | bool QGraphicsSceneIndexPrivate::itemCollidesWithPath(const QGraphicsItem *item, | 
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| 244 | const QPainterPath &path, | 
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| 245 | Qt::ItemSelectionMode mode) | 
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| 246 | { | 
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| 247 | if (item->collidesWithPath(path, mode)) | 
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| 248 | return true; | 
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| 249 | if (item->isWidget()) { | 
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| 250 | // Check if this is a window, and if its frame rect collides. | 
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| 251 | const QGraphicsWidget *widget = static_cast<const QGraphicsWidget *>(item); | 
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| 252 | if (widget->isWindow()) { | 
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| 253 | QRectF frameRect = widget->windowFrameRect(); | 
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| 254 | QPainterPath framePath; | 
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| 255 | framePath.addRect(frameRect); | 
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| 256 | bool intersects = path.intersects(frameRect); | 
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| 257 | if (mode == Qt::IntersectsItemShape || mode == Qt::IntersectsItemBoundingRect) | 
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| 258 | return intersects || path.contains(frameRect.topLeft()) | 
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| 259 | || framePath.contains(path.elementAt(0)); | 
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| 260 | return !intersects && path.contains(frameRect.topLeft()); | 
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| 261 | } | 
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| 262 | } | 
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| 263 | return false; | 
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| 264 | } | 
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| 265 |  | 
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| 266 | /*! | 
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| 267 | \internal | 
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| 268 | This function returns the items in ascending order. | 
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| 269 | */ | 
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| 270 | void QGraphicsSceneIndexPrivate::recursive_items_helper(QGraphicsItem *item, QRectF exposeRect, | 
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| 271 | QGraphicsSceneIndexIntersector *intersector, | 
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| 272 | QList<QGraphicsItem *> *items, | 
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| 273 | const QTransform &viewTransform, | 
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| 274 | Qt::ItemSelectionMode mode, | 
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| 275 | qreal parentOpacity) const | 
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| 276 | { | 
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| 277 | Q_ASSERT(item); | 
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| 278 | if (!item->d_ptr->visible) | 
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| 279 | return; | 
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| 280 |  | 
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| 281 | const qreal opacity = item->d_ptr->combineOpacityFromParent(parentOpacity); | 
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| 282 | const bool itemIsFullyTransparent = QGraphicsItemPrivate::isOpacityNull(opacity); | 
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| 283 | const bool itemHasChildren = !item->d_ptr->children.isEmpty(); | 
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| 284 | if (itemIsFullyTransparent && (!itemHasChildren || item->d_ptr->childrenCombineOpacity())) | 
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| 285 | return; | 
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| 286 |  | 
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| 287 | // Update the item's scene transform if dirty. | 
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| 288 | const bool itemIsUntransformable = item->d_ptr->itemIsUntransformable(); | 
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| 289 | const bool wasDirtyParentSceneTransform = item->d_ptr->dirtySceneTransform && !itemIsUntransformable; | 
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| 290 | if (wasDirtyParentSceneTransform) { | 
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| 291 | item->d_ptr->updateSceneTransformFromParent(); | 
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| 292 | Q_ASSERT(!item->d_ptr->dirtySceneTransform); | 
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| 293 | } | 
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| 294 |  | 
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| 295 | const bool itemClipsChildrenToShape = (item->d_ptr->flags & QGraphicsItem::ItemClipsChildrenToShape); | 
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| 296 | bool processItem = !itemIsFullyTransparent; | 
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| 297 | if (processItem) { | 
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| 298 | processItem = intersector->intersect(item, exposeRect, mode, viewTransform); | 
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| 299 | if (!processItem && (!itemHasChildren || itemClipsChildrenToShape)) { | 
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| 300 | if (wasDirtyParentSceneTransform) | 
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| 301 | item->d_ptr->invalidateChildrenSceneTransform(); | 
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| 302 | return; | 
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| 303 | } | 
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| 304 | } // else we know for sure this item has children we must process. | 
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| 305 |  | 
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| 306 | int i = 0; | 
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| 307 | if (itemHasChildren) { | 
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| 308 | // Sort children. | 
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| 309 | item->d_ptr->ensureSortedChildren(); | 
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| 310 |  | 
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| 311 | // Clip to shape. | 
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| 312 | if (itemClipsChildrenToShape && !itemIsUntransformable) { | 
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| 313 | QPainterPath mappedShape = item->d_ptr->sceneTransformTranslateOnly | 
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| 314 | ? item->shape().translated(item->d_ptr->sceneTransform.dx(), | 
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| 315 | item->d_ptr->sceneTransform.dy()) | 
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| 316 | : item->d_ptr->sceneTransform.map(item->shape()); | 
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| 317 | exposeRect &= mappedShape.controlPointRect(); | 
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| 318 | } | 
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| 319 |  | 
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| 320 | // Process children behind | 
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| 321 | for (i = 0; i < item->d_ptr->children.size(); ++i) { | 
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| 322 | QGraphicsItem *child = item->d_ptr->children.at(i); | 
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| 323 | if (wasDirtyParentSceneTransform) | 
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| 324 | child->d_ptr->dirtySceneTransform = 1; | 
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| 325 | if (!(child->d_ptr->flags & QGraphicsItem::ItemStacksBehindParent)) | 
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| 326 | break; | 
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| 327 | if (itemIsFullyTransparent && !(child->d_ptr->flags & QGraphicsItem::ItemIgnoresParentOpacity)) | 
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| 328 | continue; | 
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| 329 | recursive_items_helper(child, exposeRect, intersector, items, viewTransform, | 
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| 330 | mode, opacity); | 
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| 331 | } | 
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| 332 | } | 
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| 333 |  | 
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| 334 | // Process item | 
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| 335 | if (processItem) | 
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| 336 | items->append(item); | 
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| 337 |  | 
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| 338 | // Process children in front | 
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| 339 | if (itemHasChildren) { | 
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| 340 | for (; i < item->d_ptr->children.size(); ++i) { | 
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| 341 | QGraphicsItem *child = item->d_ptr->children.at(i); | 
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| 342 | if (wasDirtyParentSceneTransform) | 
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| 343 | child->d_ptr->dirtySceneTransform = 1; | 
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| 344 | if (itemIsFullyTransparent && !(child->d_ptr->flags & QGraphicsItem::ItemIgnoresParentOpacity)) | 
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| 345 | continue; | 
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| 346 | recursive_items_helper(child, exposeRect, intersector, items, viewTransform, | 
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| 347 | mode, opacity); | 
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| 348 | } | 
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| 349 | } | 
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| 350 | } | 
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| 351 |  | 
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| 352 | void QGraphicsSceneIndexPrivate::init() | 
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| 353 | { | 
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| 354 | if (!scene) | 
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| 355 | return; | 
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| 356 |  | 
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| 357 | QObject::connect(scene, SIGNAL(sceneRectChanged(QRectF)), | 
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| 358 | q_func(), SLOT(updateSceneRect(QRectF))); | 
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| 359 | } | 
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| 360 |  | 
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| 361 | /*! | 
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| 362 | Constructs an abstract scene index for a given \a scene. | 
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| 363 | */ | 
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| 364 | QGraphicsSceneIndex::QGraphicsSceneIndex(QGraphicsScene *scene) | 
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| 365 | : QObject(*new QGraphicsSceneIndexPrivate(scene), scene) | 
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| 366 | { | 
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| 367 | d_func()->init(); | 
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| 368 | } | 
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| 369 |  | 
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| 370 | /*! | 
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| 371 | \internal | 
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| 372 | */ | 
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| 373 | QGraphicsSceneIndex::QGraphicsSceneIndex(QGraphicsSceneIndexPrivate &dd, QGraphicsScene *scene) | 
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| 374 | : QObject(dd, scene) | 
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| 375 | { | 
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| 376 | d_func()->init(); | 
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| 377 | } | 
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| 378 |  | 
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| 379 | /*! | 
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| 380 | Destroys the scene index. | 
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| 381 | */ | 
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| 382 | QGraphicsSceneIndex::~QGraphicsSceneIndex() | 
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| 383 | { | 
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| 384 |  | 
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| 385 | } | 
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| 386 |  | 
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| 387 | /*! | 
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| 388 | Returns the scene of this index. | 
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| 389 | */ | 
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| 390 | QGraphicsScene* QGraphicsSceneIndex::scene() const | 
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| 391 | { | 
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| 392 | Q_D(const QGraphicsSceneIndex); | 
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| 393 | return d->scene; | 
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| 394 | } | 
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| 395 |  | 
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| 396 | /*! | 
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| 397 | \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPointF &pos, | 
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| 398 | Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform | 
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| 399 | &deviceTransform) const | 
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| 400 |  | 
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| 401 | Returns all visible items that, depending on \a mode, are at the specified | 
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| 402 | \a pos and return a list sorted using \a order. | 
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| 403 |  | 
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| 404 | The default value for \a mode is Qt::IntersectsItemShape; all items whose | 
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| 405 | exact shape intersects with \a pos are returned. | 
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| 406 |  | 
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| 407 | \a deviceTransform is the transformation apply to the view. | 
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| 408 |  | 
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| 409 | This method use the estimation of the index (estimateItems) and refine the | 
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| 410 | list to get an exact result. If you want to implement your own refinement | 
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| 411 | algorithm you can reimplement this method. | 
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| 412 |  | 
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| 413 | \sa estimateItems() | 
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| 414 |  | 
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| 415 | */ | 
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| 416 | QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPointF &pos, Qt::ItemSelectionMode mode, | 
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| 417 | Qt::SortOrder order, const QTransform &deviceTransform) const | 
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| 418 | { | 
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| 419 |  | 
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| 420 | Q_D(const QGraphicsSceneIndex); | 
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| 421 | QList<QGraphicsItem *> itemList; | 
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| 422 | d->pointIntersector->scenePoint = pos; | 
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| 423 | d->items_helper(QRectF(pos, QSizeF(1, 1)), d->pointIntersector, &itemList, deviceTransform, mode, order); | 
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| 424 | return itemList; | 
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| 425 | } | 
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| 426 |  | 
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| 427 | /*! | 
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| 428 | \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QRectF &rect, | 
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| 429 | Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform | 
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| 430 | &deviceTransform) const | 
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| 431 |  | 
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| 432 | \overload | 
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| 433 |  | 
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| 434 | Returns all visible items that, depending on \a mode, are either inside or | 
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| 435 | intersect with the specified \a rect and return a list sorted using \a order. | 
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| 436 |  | 
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| 437 | The default value for \a mode is Qt::IntersectsItemShape; all items whose | 
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| 438 | exact shape intersects with or is contained by \a rect are returned. | 
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| 439 |  | 
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| 440 | \a deviceTransform is the transformation apply to the view. | 
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| 441 |  | 
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| 442 | This method use the estimation of the index (estimateItems) and refine | 
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| 443 | the list to get an exact result. If you want to implement your own | 
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| 444 | refinement algorithm you can reimplement this method. | 
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| 445 |  | 
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| 446 | \sa estimateItems() | 
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| 447 |  | 
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| 448 | */ | 
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| 449 | QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QRectF &rect, Qt::ItemSelectionMode mode, | 
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| 450 | Qt::SortOrder order, const QTransform &deviceTransform) const | 
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| 451 | { | 
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| 452 | Q_D(const QGraphicsSceneIndex); | 
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| 453 | QRectF exposeRect = rect; | 
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| 454 | _q_adjustRect(&exposeRect); | 
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| 455 | QList<QGraphicsItem *> itemList; | 
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| 456 | d->rectIntersector->sceneRect = rect; | 
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| 457 | d->items_helper(exposeRect, d->rectIntersector, &itemList, deviceTransform, mode, order); | 
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| 458 | return itemList; | 
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| 459 | } | 
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| 460 |  | 
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| 461 | /*! | 
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| 462 | \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPolygonF | 
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| 463 | &polygon, Qt::ItemSelectionMode mode, Qt::SortOrder order, const | 
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| 464 | QTransform &deviceTransform) const | 
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| 465 |  | 
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| 466 | \overload | 
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| 467 |  | 
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| 468 | Returns all visible items that, depending on \a mode, are either inside or | 
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| 469 | intersect with the specified \a polygon and return a list sorted using \a order. | 
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| 470 |  | 
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| 471 | The default value for \a mode is Qt::IntersectsItemShape; all items whose | 
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| 472 | exact shape intersects with or is contained by \a polygon are returned. | 
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| 473 |  | 
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| 474 | \a deviceTransform is the transformation apply to the view. | 
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| 475 |  | 
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| 476 | This method use the estimation of the index (estimateItems) and refine | 
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| 477 | the list to get an exact result. If you want to implement your own | 
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| 478 | refinement algorithm you can reimplement this method. | 
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| 479 |  | 
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| 480 | \sa estimateItems() | 
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| 481 |  | 
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| 482 | */ | 
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| 483 | QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode, | 
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| 484 | Qt::SortOrder order, const QTransform &deviceTransform) const | 
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| 485 | { | 
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| 486 | Q_D(const QGraphicsSceneIndex); | 
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| 487 | QList<QGraphicsItem *> itemList; | 
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| 488 | QRectF exposeRect = polygon.boundingRect(); | 
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| 489 | _q_adjustRect(&exposeRect); | 
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| 490 | QPainterPath path; | 
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| 491 | path.addPolygon(polygon); | 
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| 492 | d->pathIntersector->scenePath = path; | 
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| 493 | d->items_helper(exposeRect, d->pathIntersector, &itemList, deviceTransform, mode, order); | 
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| 494 | return itemList; | 
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| 495 | } | 
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| 496 |  | 
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| 497 | /*! | 
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| 498 | \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPainterPath | 
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| 499 | &path, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform | 
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| 500 | &deviceTransform) const | 
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| 501 |  | 
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| 502 | \overload | 
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| 503 |  | 
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| 504 | Returns all visible items that, depending on \a mode, are either inside or | 
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| 505 | intersect with the specified \a path and return a list sorted using \a order. | 
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| 506 |  | 
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| 507 | The default value for \a mode is Qt::IntersectsItemShape; all items whose | 
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| 508 | exact shape intersects with or is contained by \a path are returned. | 
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| 509 |  | 
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| 510 | \a deviceTransform is the transformation apply to the view. | 
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| 511 |  | 
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| 512 | This method use the estimation of the index (estimateItems) and refine | 
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| 513 | the list to get an exact result. If you want to implement your own | 
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| 514 | refinement algorithm you can reimplement this method. | 
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| 515 |  | 
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| 516 | \sa estimateItems() | 
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| 517 |  | 
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| 518 | */ | 
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| 519 | QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPainterPath &path, Qt::ItemSelectionMode mode, | 
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| 520 | Qt::SortOrder order, const QTransform &deviceTransform) const | 
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| 521 | { | 
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| 522 | Q_D(const QGraphicsSceneIndex); | 
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| 523 | QList<QGraphicsItem *> itemList; | 
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| 524 | QRectF exposeRect = path.controlPointRect(); | 
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| 525 | _q_adjustRect(&exposeRect); | 
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| 526 | d->pathIntersector->scenePath = path; | 
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| 527 | d->items_helper(exposeRect, d->pathIntersector, &itemList, deviceTransform, mode, order); | 
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| 528 | return itemList; | 
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| 529 | } | 
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| 530 |  | 
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| 531 | /*! | 
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| 532 | This virtual function return an estimation of items at position \a point. | 
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| 533 | This method return a list sorted using \a order. | 
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| 534 | */ | 
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| 535 | QList<QGraphicsItem *> QGraphicsSceneIndex::estimateItems(const QPointF &point, Qt::SortOrder order) const | 
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| 536 | { | 
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| 537 | return estimateItems(QRectF(point, QSize(1, 1)), order); | 
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| 538 | } | 
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| 539 |  | 
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| 540 | QList<QGraphicsItem *> QGraphicsSceneIndex::estimateTopLevelItems(const QRectF &rect, Qt::SortOrder order) const | 
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| 541 | { | 
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| 542 | Q_D(const QGraphicsSceneIndex); | 
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| 543 | Q_UNUSED(rect); | 
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| 544 | QGraphicsScenePrivate *scened = d->scene->d_func(); | 
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| 545 | scened->ensureSortedTopLevelItems(); | 
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| 546 | if (order == Qt::DescendingOrder) { | 
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| 547 | QList<QGraphicsItem *> sorted; | 
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| 548 | for (int i = scened->topLevelItems.size() - 1; i >= 0; --i) | 
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| 549 | sorted << scened->topLevelItems.at(i); | 
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| 550 | return sorted; | 
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| 551 | } | 
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| 552 | return scened->topLevelItems; | 
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| 553 | } | 
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| 554 |  | 
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| 555 | /*! | 
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| 556 | \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(Qt::SortOrder order = Qt::DescendingOrder) const | 
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| 557 |  | 
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| 558 | This pure virtual function all items in the index and sort them using | 
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| 559 | \a order. | 
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| 560 | */ | 
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| 561 |  | 
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| 562 |  | 
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| 563 | /*! | 
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| 564 | Notifies the index that the scene's scene rect has changed. \a rect | 
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| 565 | is thew new scene rect. | 
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| 566 |  | 
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| 567 | \sa QGraphicsScene::sceneRect() | 
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| 568 | */ | 
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| 569 | void QGraphicsSceneIndex::updateSceneRect(const QRectF &rect) | 
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| 570 | { | 
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| 571 | Q_UNUSED(rect); | 
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| 572 | } | 
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| 573 |  | 
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| 574 | /*! | 
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| 575 | This virtual function removes all items in the scene index. | 
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| 576 | */ | 
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| 577 | void QGraphicsSceneIndex::clear() | 
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| 578 | { | 
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| 579 | const QList<QGraphicsItem *> allItems = items(); | 
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| 580 | for (int i = 0 ; i < allItems.size(); ++i) | 
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| 581 | removeItem(allItems.at(i)); | 
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| 582 | } | 
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| 583 |  | 
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| 584 | /*! | 
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| 585 | \fn virtual void QGraphicsSceneIndex::addItem(QGraphicsItem *item) = 0 | 
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| 586 |  | 
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| 587 | This pure virtual function inserts an \a item to the scene index. | 
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| 588 |  | 
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| 589 | \sa removeItem(), deleteItem() | 
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| 590 | */ | 
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| 591 |  | 
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| 592 | /*! | 
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| 593 | \fn virtual void QGraphicsSceneIndex::removeItem(QGraphicsItem *item) = 0 | 
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| 594 |  | 
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| 595 | This pure virtual function removes an \a item to the scene index. | 
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| 596 |  | 
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| 597 | \sa addItem(), deleteItem() | 
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| 598 | */ | 
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| 599 |  | 
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| 600 | /*! | 
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| 601 | This method is called when an \a item has been deleted. | 
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| 602 | The default implementation call removeItem. Be carefull, | 
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| 603 | if your implementation of removeItem use pure virtual method | 
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| 604 | of QGraphicsItem like boundingRect(), then you should reimplement | 
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| 605 | this method. | 
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| 606 |  | 
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| 607 | \sa addItem(), removeItem() | 
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| 608 | */ | 
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| 609 | void QGraphicsSceneIndex::deleteItem(QGraphicsItem *item) | 
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| 610 | { | 
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| 611 | removeItem(item); | 
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| 612 | } | 
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| 613 |  | 
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| 614 | /*! | 
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| 615 | This virtual function is called by QGraphicsItem to notify the index | 
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| 616 | that some part of the \a item 's state changes. By reimplementing this | 
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| 617 | function, your can react to a change, and in some cases, (depending on \a | 
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| 618 | change,) adjustments in the index can be made. | 
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| 619 |  | 
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| 620 | \a change is the parameter of the item that is changing. \a value is the | 
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| 621 | value that changed; the type of the value depends on \a change. | 
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| 622 |  | 
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| 623 | The default implementation does nothing. | 
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| 624 |  | 
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| 625 | \sa QGraphicsItem::GraphicsItemChange | 
|---|
| 626 | */ | 
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| 627 | void QGraphicsSceneIndex::itemChange(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange change, const void *const value) | 
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| 628 | { | 
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| 629 | Q_UNUSED(item); | 
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| 630 | Q_UNUSED(change); | 
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| 631 | Q_UNUSED(value); | 
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| 632 | } | 
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| 633 |  | 
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| 634 | /*! | 
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| 635 | Notify the index for a geometry change of an \a item. | 
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| 636 |  | 
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| 637 | \sa QGraphicsItem::prepareGeometryChange() | 
|---|
| 638 | */ | 
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| 639 | void QGraphicsSceneIndex::prepareBoundingRectChange(const QGraphicsItem *item) | 
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| 640 | { | 
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| 641 | Q_UNUSED(item); | 
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| 642 | } | 
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| 643 |  | 
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| 644 | QT_END_NAMESPACE | 
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| 645 |  | 
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| 646 | #include "moc_qgraphicssceneindex_p.cpp" | 
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| 647 |  | 
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| 648 | #endif // QT_NO_GRAPHICSVIEW | 
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