[556] | 1 | /****************************************************************************
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| 2 | **
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[846] | 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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[556] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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| 6 | **
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| 7 | ** This file is part of the QtGui module of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at qt-info@nokia.com.
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 | /*!
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| 42 | \class QGraphicsSceneIndex
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| 43 | \brief The QGraphicsSceneIndex class provides a base class to implement
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| 44 | a custom indexing algorithm for discovering items in QGraphicsScene.
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| 45 | \since 4.6
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| 46 | \ingroup graphicsview-api
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| 47 |
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| 48 | \internal
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| 49 |
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| 50 | The QGraphicsSceneIndex class provides a base class to implement
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| 51 | a custom indexing algorithm for discovering items in QGraphicsScene. You
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| 52 | need to subclass it and reimplement addItem, removeItem, estimateItems
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| 53 | and items in order to have an functional indexing.
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| 54 |
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| 55 | \sa QGraphicsScene, QGraphicsView
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| 56 | */
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| 57 |
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| 58 | #include "qdebug.h"
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| 59 | #include "qgraphicsscene.h"
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| 60 | #include "qgraphicsitem_p.h"
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| 61 | #include "qgraphicsscene_p.h"
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| 62 | #include "qgraphicswidget.h"
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| 63 | #include "qgraphicssceneindex_p.h"
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| 64 | #include "qgraphicsscenebsptreeindex_p.h"
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| 65 |
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| 66 | #ifndef QT_NO_GRAPHICSVIEW
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| 67 |
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| 68 | QT_BEGIN_NAMESPACE
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| 69 |
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| 70 | class QGraphicsSceneIndexRectIntersector : public QGraphicsSceneIndexIntersector
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| 71 | {
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| 72 | public:
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| 73 | bool intersect(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode,
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| 74 | const QTransform &deviceTransform) const
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| 75 | {
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| 76 | QRectF brect = item->boundingRect();
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| 77 | _q_adjustRect(&brect);
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| 78 |
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| 79 | // ### Add test for this (without making things slower?)
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| 80 | Q_UNUSED(exposeRect);
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| 81 |
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| 82 | bool keep = true;
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| 83 | const QGraphicsItemPrivate *itemd = QGraphicsItemPrivate::get(item);
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| 84 | if (itemd->itemIsUntransformable()) {
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| 85 | // Untransformable items; map the scene rect to item coordinates.
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| 86 | const QTransform transform = item->deviceTransform(deviceTransform);
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| 87 | QRectF itemRect = (deviceTransform * transform.inverted()).mapRect(sceneRect);
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| 88 | if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect)
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| 89 | keep = itemRect.contains(brect) && itemRect != brect;
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| 90 | else
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| 91 | keep = itemRect.intersects(brect);
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| 92 | if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) {
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| 93 | QPainterPath itemPath;
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| 94 | itemPath.addRect(itemRect);
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| 95 | keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, itemPath, mode);
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| 96 | }
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| 97 | } else {
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| 98 | Q_ASSERT(!itemd->dirtySceneTransform);
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| 99 | const QRectF itemSceneBoundingRect = itemd->sceneTransformTranslateOnly
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| 100 | ? brect.translated(itemd->sceneTransform.dx(),
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| 101 | itemd->sceneTransform.dy())
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| 102 | : itemd->sceneTransform.mapRect(brect);
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| 103 | if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect)
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| 104 | keep = sceneRect != brect && sceneRect.contains(itemSceneBoundingRect);
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| 105 | else
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| 106 | keep = sceneRect.intersects(itemSceneBoundingRect);
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| 107 | if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) {
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| 108 | QPainterPath rectPath;
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| 109 | rectPath.addRect(sceneRect);
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| 110 | if (itemd->sceneTransformTranslateOnly)
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| 111 | rectPath.translate(-itemd->sceneTransform.dx(), -itemd->sceneTransform.dy());
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| 112 | else
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| 113 | rectPath = itemd->sceneTransform.inverted().map(rectPath);
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| 114 | keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, rectPath, mode);
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| 115 | }
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| 116 | }
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| 117 | return keep;
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| 118 | }
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| 119 |
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| 120 | QRectF sceneRect;
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| 121 | };
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| 122 |
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| 123 | class QGraphicsSceneIndexPointIntersector : public QGraphicsSceneIndexIntersector
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| 124 | {
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| 125 | public:
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| 126 | bool intersect(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode,
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| 127 | const QTransform &deviceTransform) const
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| 128 | {
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| 129 | QRectF brect = item->boundingRect();
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| 130 | _q_adjustRect(&brect);
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| 131 |
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| 132 | // ### Add test for this (without making things slower?)
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| 133 | Q_UNUSED(exposeRect);
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| 134 |
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| 135 | bool keep = false;
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| 136 | const QGraphicsItemPrivate *itemd = QGraphicsItemPrivate::get(item);
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| 137 | if (itemd->itemIsUntransformable()) {
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| 138 | // Untransformable items; map the scene point to item coordinates.
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| 139 | const QTransform transform = item->deviceTransform(deviceTransform);
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| 140 | QPointF itemPoint = (deviceTransform * transform.inverted()).map(scenePoint);
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| 141 | keep = brect.contains(itemPoint);
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| 142 | if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) {
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| 143 | QPainterPath pointPath;
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| 144 | pointPath.addRect(QRectF(itemPoint, QSizeF(1, 1)));
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| 145 | keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, pointPath, mode);
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| 146 | }
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| 147 | } else {
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| 148 | Q_ASSERT(!itemd->dirtySceneTransform);
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| 149 | QRectF sceneBoundingRect = itemd->sceneTransformTranslateOnly
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| 150 | ? brect.translated(itemd->sceneTransform.dx(),
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| 151 | itemd->sceneTransform.dy())
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| 152 | : itemd->sceneTransform.mapRect(brect);
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| 153 | keep = sceneBoundingRect.intersects(QRectF(scenePoint, QSizeF(1, 1)));
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| 154 | if (keep) {
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| 155 | QPointF p = itemd->sceneTransformTranslateOnly
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| 156 | ? QPointF(scenePoint.x() - itemd->sceneTransform.dx(),
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| 157 | scenePoint.y() - itemd->sceneTransform.dy())
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| 158 | : itemd->sceneTransform.inverted().map(scenePoint);
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| 159 | keep = item->contains(p);
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| 160 | }
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| 161 | }
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| 162 |
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| 163 | return keep;
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| 164 | }
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| 165 |
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| 166 | QPointF scenePoint;
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| 167 | };
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| 168 |
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| 169 | class QGraphicsSceneIndexPathIntersector : public QGraphicsSceneIndexIntersector
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| 170 | {
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| 171 | public:
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| 172 | bool intersect(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode,
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| 173 | const QTransform &deviceTransform) const
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| 174 | {
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| 175 | QRectF brect = item->boundingRect();
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| 176 | _q_adjustRect(&brect);
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| 177 |
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| 178 | // ### Add test for this (without making things slower?)
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| 179 | Q_UNUSED(exposeRect);
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| 180 |
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| 181 | bool keep = true;
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| 182 | const QGraphicsItemPrivate *itemd = QGraphicsItemPrivate::get(item);
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| 183 | if (itemd->itemIsUntransformable()) {
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| 184 | // Untransformable items; map the scene rect to item coordinates.
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| 185 | const QTransform transform = item->deviceTransform(deviceTransform);
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| 186 | QPainterPath itemPath = (deviceTransform * transform.inverted()).map(scenePath);
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| 187 | if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect)
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| 188 | keep = itemPath.contains(brect);
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| 189 | else
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| 190 | keep = itemPath.intersects(brect);
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| 191 | if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape))
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| 192 | keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, itemPath, mode);
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| 193 | } else {
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| 194 | Q_ASSERT(!itemd->dirtySceneTransform);
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| 195 | const QRectF itemSceneBoundingRect = itemd->sceneTransformTranslateOnly
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| 196 | ? brect.translated(itemd->sceneTransform.dx(),
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| 197 | itemd->sceneTransform.dy())
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| 198 | : itemd->sceneTransform.mapRect(brect);
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| 199 | if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect)
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| 200 | keep = scenePath.contains(itemSceneBoundingRect);
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| 201 | else
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| 202 | keep = scenePath.intersects(itemSceneBoundingRect);
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| 203 | if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) {
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| 204 | QPainterPath itemPath = itemd->sceneTransformTranslateOnly
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| 205 | ? scenePath.translated(-itemd->sceneTransform.dx(),
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| 206 | -itemd->sceneTransform.dy())
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| 207 | : itemd->sceneTransform.inverted().map(scenePath);
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| 208 | keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, itemPath, mode);
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| 209 | }
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| 210 | }
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| 211 | return keep;
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| 212 | }
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| 213 |
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| 214 | QPainterPath scenePath;
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| 215 | };
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| 216 |
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| 217 | /*!
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| 218 | Constructs a private scene index.
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| 219 | */
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| 220 | QGraphicsSceneIndexPrivate::QGraphicsSceneIndexPrivate(QGraphicsScene *scene) : scene(scene)
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| 221 | {
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| 222 | pointIntersector = new QGraphicsSceneIndexPointIntersector;
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| 223 | rectIntersector = new QGraphicsSceneIndexRectIntersector;
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| 224 | pathIntersector = new QGraphicsSceneIndexPathIntersector;
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| 225 | }
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| 226 |
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| 227 | /*!
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| 228 | Destructor of private scene index.
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| 229 | */
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| 230 | QGraphicsSceneIndexPrivate::~QGraphicsSceneIndexPrivate()
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| 231 | {
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| 232 | delete pointIntersector;
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| 233 | delete rectIntersector;
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| 234 | delete pathIntersector;
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| 235 | }
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| 236 |
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| 237 | /*!
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| 238 | \internal
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| 239 |
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| 240 | Checks if item collides with the path and mode, but also checks that if it
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| 241 | doesn't collide, maybe its frame rect will.
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| 242 | */
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| 243 | bool QGraphicsSceneIndexPrivate::itemCollidesWithPath(const QGraphicsItem *item,
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| 244 | const QPainterPath &path,
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| 245 | Qt::ItemSelectionMode mode)
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| 246 | {
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| 247 | if (item->collidesWithPath(path, mode))
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| 248 | return true;
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| 249 | if (item->isWidget()) {
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| 250 | // Check if this is a window, and if its frame rect collides.
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| 251 | const QGraphicsWidget *widget = static_cast<const QGraphicsWidget *>(item);
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| 252 | if (widget->isWindow()) {
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| 253 | QRectF frameRect = widget->windowFrameRect();
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| 254 | QPainterPath framePath;
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| 255 | framePath.addRect(frameRect);
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| 256 | bool intersects = path.intersects(frameRect);
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| 257 | if (mode == Qt::IntersectsItemShape || mode == Qt::IntersectsItemBoundingRect)
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| 258 | return intersects || path.contains(frameRect.topLeft())
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| 259 | || framePath.contains(path.elementAt(0));
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| 260 | return !intersects && path.contains(frameRect.topLeft());
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| 261 | }
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| 262 | }
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| 263 | return false;
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| 264 | }
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| 265 |
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| 266 | /*!
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| 267 | \internal
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| 268 | This function returns the items in ascending order.
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| 269 | */
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| 270 | void QGraphicsSceneIndexPrivate::recursive_items_helper(QGraphicsItem *item, QRectF exposeRect,
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| 271 | QGraphicsSceneIndexIntersector *intersector,
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| 272 | QList<QGraphicsItem *> *items,
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| 273 | const QTransform &viewTransform,
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| 274 | Qt::ItemSelectionMode mode,
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| 275 | qreal parentOpacity) const
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| 276 | {
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| 277 | Q_ASSERT(item);
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| 278 | if (!item->d_ptr->visible)
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| 279 | return;
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| 280 |
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| 281 | const qreal opacity = item->d_ptr->combineOpacityFromParent(parentOpacity);
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[651] | 282 | const bool itemIsFullyTransparent = QGraphicsItemPrivate::isOpacityNull(opacity);
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[556] | 283 | const bool itemHasChildren = !item->d_ptr->children.isEmpty();
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| 284 | if (itemIsFullyTransparent && (!itemHasChildren || item->d_ptr->childrenCombineOpacity()))
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| 285 | return;
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| 286 |
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| 287 | // Update the item's scene transform if dirty.
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| 288 | const bool itemIsUntransformable = item->d_ptr->itemIsUntransformable();
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| 289 | const bool wasDirtyParentSceneTransform = item->d_ptr->dirtySceneTransform && !itemIsUntransformable;
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| 290 | if (wasDirtyParentSceneTransform) {
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| 291 | item->d_ptr->updateSceneTransformFromParent();
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| 292 | Q_ASSERT(!item->d_ptr->dirtySceneTransform);
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| 293 | }
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| 294 |
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| 295 | const bool itemClipsChildrenToShape = (item->d_ptr->flags & QGraphicsItem::ItemClipsChildrenToShape);
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| 296 | bool processItem = !itemIsFullyTransparent;
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| 297 | if (processItem) {
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| 298 | processItem = intersector->intersect(item, exposeRect, mode, viewTransform);
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| 299 | if (!processItem && (!itemHasChildren || itemClipsChildrenToShape)) {
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| 300 | if (wasDirtyParentSceneTransform)
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| 301 | item->d_ptr->invalidateChildrenSceneTransform();
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| 302 | return;
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| 303 | }
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| 304 | } // else we know for sure this item has children we must process.
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| 305 |
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| 306 | int i = 0;
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| 307 | if (itemHasChildren) {
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| 308 | // Sort children.
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| 309 | item->d_ptr->ensureSortedChildren();
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| 310 |
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| 311 | // Clip to shape.
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| 312 | if (itemClipsChildrenToShape && !itemIsUntransformable) {
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| 313 | QPainterPath mappedShape = item->d_ptr->sceneTransformTranslateOnly
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| 314 | ? item->shape().translated(item->d_ptr->sceneTransform.dx(),
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| 315 | item->d_ptr->sceneTransform.dy())
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| 316 | : item->d_ptr->sceneTransform.map(item->shape());
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| 317 | exposeRect &= mappedShape.controlPointRect();
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| 318 | }
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| 319 |
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| 320 | // Process children behind
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| 321 | for (i = 0; i < item->d_ptr->children.size(); ++i) {
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| 322 | QGraphicsItem *child = item->d_ptr->children.at(i);
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| 323 | if (wasDirtyParentSceneTransform)
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| 324 | child->d_ptr->dirtySceneTransform = 1;
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| 325 | if (!(child->d_ptr->flags & QGraphicsItem::ItemStacksBehindParent))
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| 326 | break;
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| 327 | if (itemIsFullyTransparent && !(child->d_ptr->flags & QGraphicsItem::ItemIgnoresParentOpacity))
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| 328 | continue;
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| 329 | recursive_items_helper(child, exposeRect, intersector, items, viewTransform,
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| 330 | mode, opacity);
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| 331 | }
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| 332 | }
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| 333 |
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| 334 | // Process item
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| 335 | if (processItem)
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| 336 | items->append(item);
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| 337 |
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| 338 | // Process children in front
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| 339 | if (itemHasChildren) {
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| 340 | for (; i < item->d_ptr->children.size(); ++i) {
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| 341 | QGraphicsItem *child = item->d_ptr->children.at(i);
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| 342 | if (wasDirtyParentSceneTransform)
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| 343 | child->d_ptr->dirtySceneTransform = 1;
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| 344 | if (itemIsFullyTransparent && !(child->d_ptr->flags & QGraphicsItem::ItemIgnoresParentOpacity))
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| 345 | continue;
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| 346 | recursive_items_helper(child, exposeRect, intersector, items, viewTransform,
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| 347 | mode, opacity);
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| 348 | }
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| 349 | }
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| 350 | }
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| 351 |
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| 352 | void QGraphicsSceneIndexPrivate::init()
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| 353 | {
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| 354 | if (!scene)
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| 355 | return;
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| 356 |
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| 357 | QObject::connect(scene, SIGNAL(sceneRectChanged(QRectF)),
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| 358 | q_func(), SLOT(updateSceneRect(QRectF)));
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| 359 | }
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| 360 |
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| 361 | /*!
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| 362 | Constructs an abstract scene index for a given \a scene.
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| 363 | */
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| 364 | QGraphicsSceneIndex::QGraphicsSceneIndex(QGraphicsScene *scene)
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| 365 | : QObject(*new QGraphicsSceneIndexPrivate(scene), scene)
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| 366 | {
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| 367 | d_func()->init();
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| 368 | }
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| 369 |
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| 370 | /*!
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| 371 | \internal
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| 372 | */
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| 373 | QGraphicsSceneIndex::QGraphicsSceneIndex(QGraphicsSceneIndexPrivate &dd, QGraphicsScene *scene)
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| 374 | : QObject(dd, scene)
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| 375 | {
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| 376 | d_func()->init();
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| 377 | }
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| 378 |
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| 379 | /*!
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| 380 | Destroys the scene index.
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| 381 | */
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| 382 | QGraphicsSceneIndex::~QGraphicsSceneIndex()
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| 383 | {
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| 384 |
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| 385 | }
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| 386 |
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| 387 | /*!
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| 388 | Returns the scene of this index.
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| 389 | */
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| 390 | QGraphicsScene* QGraphicsSceneIndex::scene() const
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| 391 | {
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| 392 | Q_D(const QGraphicsSceneIndex);
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| 393 | return d->scene;
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| 394 | }
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| 395 |
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| 396 | /*!
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| 397 | \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPointF &pos,
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| 398 | Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform
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| 399 | &deviceTransform) const
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| 400 |
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| 401 | Returns all visible items that, depending on \a mode, are at the specified
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| 402 | \a pos and return a list sorted using \a order.
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| 403 |
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| 404 | The default value for \a mode is Qt::IntersectsItemShape; all items whose
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| 405 | exact shape intersects with \a pos are returned.
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| 406 |
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| 407 | \a deviceTransform is the transformation apply to the view.
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| 408 |
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| 409 | This method use the estimation of the index (estimateItems) and refine the
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| 410 | list to get an exact result. If you want to implement your own refinement
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| 411 | algorithm you can reimplement this method.
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| 412 |
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| 413 | \sa estimateItems()
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| 414 |
|
---|
| 415 | */
|
---|
| 416 | QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPointF &pos, Qt::ItemSelectionMode mode,
|
---|
| 417 | Qt::SortOrder order, const QTransform &deviceTransform) const
|
---|
| 418 | {
|
---|
| 419 |
|
---|
| 420 | Q_D(const QGraphicsSceneIndex);
|
---|
| 421 | QList<QGraphicsItem *> itemList;
|
---|
| 422 | d->pointIntersector->scenePoint = pos;
|
---|
| 423 | d->items_helper(QRectF(pos, QSizeF(1, 1)), d->pointIntersector, &itemList, deviceTransform, mode, order);
|
---|
| 424 | return itemList;
|
---|
| 425 | }
|
---|
| 426 |
|
---|
| 427 | /*!
|
---|
| 428 | \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QRectF &rect,
|
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| 429 | Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform
|
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| 430 | &deviceTransform) const
|
---|
| 431 |
|
---|
| 432 | \overload
|
---|
| 433 |
|
---|
| 434 | Returns all visible items that, depending on \a mode, are either inside or
|
---|
| 435 | intersect with the specified \a rect and return a list sorted using \a order.
|
---|
| 436 |
|
---|
| 437 | The default value for \a mode is Qt::IntersectsItemShape; all items whose
|
---|
| 438 | exact shape intersects with or is contained by \a rect are returned.
|
---|
| 439 |
|
---|
| 440 | \a deviceTransform is the transformation apply to the view.
|
---|
| 441 |
|
---|
| 442 | This method use the estimation of the index (estimateItems) and refine
|
---|
| 443 | the list to get an exact result. If you want to implement your own
|
---|
| 444 | refinement algorithm you can reimplement this method.
|
---|
| 445 |
|
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| 446 | \sa estimateItems()
|
---|
| 447 |
|
---|
| 448 | */
|
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| 449 | QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QRectF &rect, Qt::ItemSelectionMode mode,
|
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| 450 | Qt::SortOrder order, const QTransform &deviceTransform) const
|
---|
| 451 | {
|
---|
| 452 | Q_D(const QGraphicsSceneIndex);
|
---|
| 453 | QRectF exposeRect = rect;
|
---|
| 454 | _q_adjustRect(&exposeRect);
|
---|
| 455 | QList<QGraphicsItem *> itemList;
|
---|
| 456 | d->rectIntersector->sceneRect = rect;
|
---|
| 457 | d->items_helper(exposeRect, d->rectIntersector, &itemList, deviceTransform, mode, order);
|
---|
| 458 | return itemList;
|
---|
| 459 | }
|
---|
| 460 |
|
---|
| 461 | /*!
|
---|
| 462 | \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPolygonF
|
---|
| 463 | &polygon, Qt::ItemSelectionMode mode, Qt::SortOrder order, const
|
---|
| 464 | QTransform &deviceTransform) const
|
---|
| 465 |
|
---|
| 466 | \overload
|
---|
| 467 |
|
---|
| 468 | Returns all visible items that, depending on \a mode, are either inside or
|
---|
| 469 | intersect with the specified \a polygon and return a list sorted using \a order.
|
---|
| 470 |
|
---|
| 471 | The default value for \a mode is Qt::IntersectsItemShape; all items whose
|
---|
| 472 | exact shape intersects with or is contained by \a polygon are returned.
|
---|
| 473 |
|
---|
| 474 | \a deviceTransform is the transformation apply to the view.
|
---|
| 475 |
|
---|
| 476 | This method use the estimation of the index (estimateItems) and refine
|
---|
| 477 | the list to get an exact result. If you want to implement your own
|
---|
| 478 | refinement algorithm you can reimplement this method.
|
---|
| 479 |
|
---|
| 480 | \sa estimateItems()
|
---|
| 481 |
|
---|
| 482 | */
|
---|
| 483 | QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode,
|
---|
| 484 | Qt::SortOrder order, const QTransform &deviceTransform) const
|
---|
| 485 | {
|
---|
| 486 | Q_D(const QGraphicsSceneIndex);
|
---|
| 487 | QList<QGraphicsItem *> itemList;
|
---|
| 488 | QRectF exposeRect = polygon.boundingRect();
|
---|
| 489 | _q_adjustRect(&exposeRect);
|
---|
| 490 | QPainterPath path;
|
---|
| 491 | path.addPolygon(polygon);
|
---|
| 492 | d->pathIntersector->scenePath = path;
|
---|
| 493 | d->items_helper(exposeRect, d->pathIntersector, &itemList, deviceTransform, mode, order);
|
---|
| 494 | return itemList;
|
---|
| 495 | }
|
---|
| 496 |
|
---|
| 497 | /*!
|
---|
| 498 | \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPainterPath
|
---|
| 499 | &path, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform
|
---|
| 500 | &deviceTransform) const
|
---|
| 501 |
|
---|
| 502 | \overload
|
---|
| 503 |
|
---|
| 504 | Returns all visible items that, depending on \a mode, are either inside or
|
---|
| 505 | intersect with the specified \a path and return a list sorted using \a order.
|
---|
| 506 |
|
---|
| 507 | The default value for \a mode is Qt::IntersectsItemShape; all items whose
|
---|
| 508 | exact shape intersects with or is contained by \a path are returned.
|
---|
| 509 |
|
---|
| 510 | \a deviceTransform is the transformation apply to the view.
|
---|
| 511 |
|
---|
| 512 | This method use the estimation of the index (estimateItems) and refine
|
---|
| 513 | the list to get an exact result. If you want to implement your own
|
---|
| 514 | refinement algorithm you can reimplement this method.
|
---|
| 515 |
|
---|
| 516 | \sa estimateItems()
|
---|
| 517 |
|
---|
| 518 | */
|
---|
| 519 | QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPainterPath &path, Qt::ItemSelectionMode mode,
|
---|
| 520 | Qt::SortOrder order, const QTransform &deviceTransform) const
|
---|
| 521 | {
|
---|
| 522 | Q_D(const QGraphicsSceneIndex);
|
---|
| 523 | QList<QGraphicsItem *> itemList;
|
---|
| 524 | QRectF exposeRect = path.controlPointRect();
|
---|
| 525 | _q_adjustRect(&exposeRect);
|
---|
| 526 | d->pathIntersector->scenePath = path;
|
---|
| 527 | d->items_helper(exposeRect, d->pathIntersector, &itemList, deviceTransform, mode, order);
|
---|
| 528 | return itemList;
|
---|
| 529 | }
|
---|
| 530 |
|
---|
| 531 | /*!
|
---|
| 532 | This virtual function return an estimation of items at position \a point.
|
---|
| 533 | This method return a list sorted using \a order.
|
---|
| 534 | */
|
---|
| 535 | QList<QGraphicsItem *> QGraphicsSceneIndex::estimateItems(const QPointF &point, Qt::SortOrder order) const
|
---|
| 536 | {
|
---|
| 537 | return estimateItems(QRectF(point, QSize(1, 1)), order);
|
---|
| 538 | }
|
---|
| 539 |
|
---|
| 540 | QList<QGraphicsItem *> QGraphicsSceneIndex::estimateTopLevelItems(const QRectF &rect, Qt::SortOrder order) const
|
---|
| 541 | {
|
---|
| 542 | Q_D(const QGraphicsSceneIndex);
|
---|
| 543 | Q_UNUSED(rect);
|
---|
| 544 | QGraphicsScenePrivate *scened = d->scene->d_func();
|
---|
| 545 | scened->ensureSortedTopLevelItems();
|
---|
| 546 | if (order == Qt::DescendingOrder) {
|
---|
| 547 | QList<QGraphicsItem *> sorted;
|
---|
| 548 | for (int i = scened->topLevelItems.size() - 1; i >= 0; --i)
|
---|
| 549 | sorted << scened->topLevelItems.at(i);
|
---|
| 550 | return sorted;
|
---|
| 551 | }
|
---|
| 552 | return scened->topLevelItems;
|
---|
| 553 | }
|
---|
| 554 |
|
---|
| 555 | /*!
|
---|
| 556 | \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(Qt::SortOrder order = Qt::DescendingOrder) const
|
---|
[651] | 557 |
|
---|
[556] | 558 | This pure virtual function all items in the index and sort them using
|
---|
| 559 | \a order.
|
---|
| 560 | */
|
---|
| 561 |
|
---|
| 562 |
|
---|
| 563 | /*!
|
---|
| 564 | Notifies the index that the scene's scene rect has changed. \a rect
|
---|
| 565 | is thew new scene rect.
|
---|
| 566 |
|
---|
| 567 | \sa QGraphicsScene::sceneRect()
|
---|
| 568 | */
|
---|
| 569 | void QGraphicsSceneIndex::updateSceneRect(const QRectF &rect)
|
---|
| 570 | {
|
---|
| 571 | Q_UNUSED(rect);
|
---|
| 572 | }
|
---|
| 573 |
|
---|
| 574 | /*!
|
---|
| 575 | This virtual function removes all items in the scene index.
|
---|
| 576 | */
|
---|
| 577 | void QGraphicsSceneIndex::clear()
|
---|
| 578 | {
|
---|
| 579 | const QList<QGraphicsItem *> allItems = items();
|
---|
| 580 | for (int i = 0 ; i < allItems.size(); ++i)
|
---|
| 581 | removeItem(allItems.at(i));
|
---|
| 582 | }
|
---|
| 583 |
|
---|
| 584 | /*!
|
---|
| 585 | \fn virtual void QGraphicsSceneIndex::addItem(QGraphicsItem *item) = 0
|
---|
| 586 |
|
---|
| 587 | This pure virtual function inserts an \a item to the scene index.
|
---|
| 588 |
|
---|
| 589 | \sa removeItem(), deleteItem()
|
---|
| 590 | */
|
---|
| 591 |
|
---|
| 592 | /*!
|
---|
| 593 | \fn virtual void QGraphicsSceneIndex::removeItem(QGraphicsItem *item) = 0
|
---|
| 594 |
|
---|
| 595 | This pure virtual function removes an \a item to the scene index.
|
---|
| 596 |
|
---|
| 597 | \sa addItem(), deleteItem()
|
---|
| 598 | */
|
---|
| 599 |
|
---|
| 600 | /*!
|
---|
| 601 | This method is called when an \a item has been deleted.
|
---|
| 602 | The default implementation call removeItem. Be carefull,
|
---|
| 603 | if your implementation of removeItem use pure virtual method
|
---|
| 604 | of QGraphicsItem like boundingRect(), then you should reimplement
|
---|
| 605 | this method.
|
---|
| 606 |
|
---|
| 607 | \sa addItem(), removeItem()
|
---|
| 608 | */
|
---|
| 609 | void QGraphicsSceneIndex::deleteItem(QGraphicsItem *item)
|
---|
| 610 | {
|
---|
| 611 | removeItem(item);
|
---|
| 612 | }
|
---|
| 613 |
|
---|
| 614 | /*!
|
---|
| 615 | This virtual function is called by QGraphicsItem to notify the index
|
---|
| 616 | that some part of the \a item 's state changes. By reimplementing this
|
---|
| 617 | function, your can react to a change, and in some cases, (depending on \a
|
---|
| 618 | change,) adjustments in the index can be made.
|
---|
| 619 |
|
---|
| 620 | \a change is the parameter of the item that is changing. \a value is the
|
---|
| 621 | value that changed; the type of the value depends on \a change.
|
---|
| 622 |
|
---|
| 623 | The default implementation does nothing.
|
---|
| 624 |
|
---|
| 625 | \sa QGraphicsItem::GraphicsItemChange
|
---|
| 626 | */
|
---|
[651] | 627 | void QGraphicsSceneIndex::itemChange(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange change, const void *const value)
|
---|
[556] | 628 | {
|
---|
| 629 | Q_UNUSED(item);
|
---|
| 630 | Q_UNUSED(change);
|
---|
| 631 | Q_UNUSED(value);
|
---|
| 632 | }
|
---|
| 633 |
|
---|
| 634 | /*!
|
---|
| 635 | Notify the index for a geometry change of an \a item.
|
---|
| 636 |
|
---|
| 637 | \sa QGraphicsItem::prepareGeometryChange()
|
---|
| 638 | */
|
---|
| 639 | void QGraphicsSceneIndex::prepareBoundingRectChange(const QGraphicsItem *item)
|
---|
| 640 | {
|
---|
| 641 | Q_UNUSED(item);
|
---|
| 642 | }
|
---|
| 643 |
|
---|
| 644 | QT_END_NAMESPACE
|
---|
| 645 |
|
---|
| 646 | #include "moc_qgraphicssceneindex_p.cpp"
|
---|
| 647 |
|
---|
| 648 | #endif // QT_NO_GRAPHICSVIEW
|
---|