| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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| 6 | **
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| 7 | ** This file is part of the QtGui module of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at qt-info@nokia.com.
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #include <QtGui/qpaintdevice.h>
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| 43 | #include <QtGui/qpixmap.h>
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| 44 | #include <QtGui/qwidget.h>
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| 45 | #include <QtCore/qatomic.h>
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| 46 | #include <QtCore/qdebug.h>
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| 47 | #include "qegl_p.h"
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| 48 |
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| 49 | QT_BEGIN_NAMESPACE
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| 50 |
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| 51 |
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| 52 | /*
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| 53 | QEglContextTracker is used to track the EGL contexts that we
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| 54 | create internally in Qt, so that we can call eglTerminate() to
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| 55 | free additional EGL resources when the last context is destroyed.
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| 56 | */
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| 57 |
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| 58 | class QEglContextTracker
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| 59 | {
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| 60 | public:
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| 61 | static void ref() { contexts.ref(); }
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| 62 | static void deref() {
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| 63 | if (!contexts.deref()) {
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| 64 | eglTerminate(QEglContext::display());
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| 65 | displayOpen = 0;
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| 66 | }
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| 67 | }
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| 68 | static void setDisplayOpened() { displayOpen = 1; }
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| 69 | static bool displayOpened() { return displayOpen; }
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| 70 |
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| 71 | private:
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| 72 | static QBasicAtomicInt contexts;
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| 73 | static QBasicAtomicInt displayOpen;
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| 74 | };
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| 75 |
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| 76 | QBasicAtomicInt QEglContextTracker::contexts = Q_BASIC_ATOMIC_INITIALIZER(0);
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| 77 | QBasicAtomicInt QEglContextTracker::displayOpen = Q_BASIC_ATOMIC_INITIALIZER(0);
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| 78 |
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| 79 | // Current GL and VG contexts. These are used to determine if
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| 80 | // we can avoid an eglMakeCurrent() after a call to lazyDoneCurrent().
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| 81 | // If a background thread modifies the value, the worst that will
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| 82 | // happen is a redundant eglMakeCurrent() in the foreground thread.
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| 83 | static QEglContext * volatile currentGLContext = 0;
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| 84 | static QEglContext * volatile currentVGContext = 0;
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| 85 |
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| 86 | EGLDisplay QEglContext::dpy = EGL_NO_DISPLAY;
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| 87 |
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| 88 | QEglContext::QEglContext()
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| 89 | : apiType(QEgl::OpenGL)
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| 90 | , ctx(EGL_NO_CONTEXT)
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| 91 | , cfg(0)
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| 92 | , currentSurface(EGL_NO_SURFACE)
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| 93 | , current(false)
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| 94 | , ownsContext(true)
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| 95 | , sharing(false)
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| 96 | {
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| 97 | QEglContextTracker::ref();
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| 98 | }
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| 99 |
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| 100 | QEglContext::~QEglContext()
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| 101 | {
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| 102 | destroyContext();
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| 103 |
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| 104 | if (currentGLContext == this)
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| 105 | currentGLContext = 0;
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| 106 | if (currentVGContext == this)
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| 107 | currentVGContext = 0;
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| 108 | QEglContextTracker::deref();
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| 109 | }
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| 110 |
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| 111 | bool QEglContext::isValid() const
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| 112 | {
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| 113 | return (ctx != EGL_NO_CONTEXT);
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| 114 | }
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| 115 |
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| 116 | bool QEglContext::isCurrent() const
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| 117 | {
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| 118 | return current;
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| 119 | }
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| 120 |
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| 121 | // Choose a configuration that matches "properties".
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| 122 | bool QEglContext::chooseConfig
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| 123 | (const QEglProperties& properties, QEgl::PixelFormatMatch match)
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| 124 | {
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| 125 | QEglProperties props(properties);
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| 126 | do {
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| 127 | // Get the number of matching configurations for this set of properties.
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| 128 | EGLint matching = 0;
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| 129 | if (!eglChooseConfig(display(), props.properties(), 0, 0, &matching) || !matching)
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| 130 | continue;
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| 131 |
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| 132 | // If we want the best pixel format, then return the first
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| 133 | // matching configuration.
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| 134 | if (match == QEgl::BestPixelFormat) {
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| 135 | eglChooseConfig(display(), props.properties(), &cfg, 1, &matching);
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| 136 | if (matching < 1)
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| 137 | continue;
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| 138 | return true;
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| 139 | }
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| 140 |
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| 141 | // Fetch all of the matching configurations and find the
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| 142 | // first that matches the pixel format we wanted.
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| 143 | EGLint size = matching;
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| 144 | EGLConfig *configs = new EGLConfig [size];
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| 145 | eglChooseConfig(display(), props.properties(), configs, size, &matching);
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| 146 | for (EGLint index = 0; index < size; ++index) {
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| 147 | EGLint red, green, blue, alpha;
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| 148 | eglGetConfigAttrib(display(), configs[index], EGL_RED_SIZE, &red);
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| 149 | eglGetConfigAttrib(display(), configs[index], EGL_GREEN_SIZE, &green);
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| 150 | eglGetConfigAttrib(display(), configs[index], EGL_BLUE_SIZE, &blue);
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| 151 | eglGetConfigAttrib(display(), configs[index], EGL_ALPHA_SIZE, &alpha);
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| 152 | if (red == props.value(EGL_RED_SIZE) &&
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| 153 | green == props.value(EGL_GREEN_SIZE) &&
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| 154 | blue == props.value(EGL_BLUE_SIZE) &&
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| 155 | (props.value(EGL_ALPHA_SIZE) == 0 ||
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| 156 | alpha == props.value(EGL_ALPHA_SIZE))) {
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| 157 | cfg = configs[index];
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| 158 | delete [] configs;
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| 159 | return true;
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| 160 | }
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| 161 | }
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| 162 | delete [] configs;
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| 163 | } while (props.reduceConfiguration());
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| 164 |
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| 165 | #ifdef EGL_BIND_TO_TEXTURE_RGBA
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| 166 | // Don't report an error just yet if we failed to get a pbuffer
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| 167 | // configuration with texture rendering. Only report failure if
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| 168 | // we cannot get any pbuffer configurations at all.
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| 169 | if (props.value(EGL_BIND_TO_TEXTURE_RGBA) == EGL_DONT_CARE &&
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| 170 | props.value(EGL_BIND_TO_TEXTURE_RGB) == EGL_DONT_CARE)
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| 171 | #endif
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| 172 | {
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| 173 | qWarning() << "QEglContext::chooseConfig(): Could not find a suitable EGL configuration";
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| 174 | qWarning() << "Requested:" << props.toString();
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| 175 | qWarning() << "Available:";
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| 176 | dumpAllConfigs();
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| 177 | }
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| 178 | return false;
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| 179 | }
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| 180 |
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| 181 | // Create the EGLContext.
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| 182 | bool QEglContext::createContext(QEglContext *shareContext, const QEglProperties *properties)
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| 183 | {
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| 184 | // We need to select the correct API before calling eglCreateContext().
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| 185 | #ifdef EGL_OPENGL_ES_API
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| 186 | if (apiType == QEgl::OpenGL)
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| 187 | eglBindAPI(EGL_OPENGL_ES_API);
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| 188 | #endif
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| 189 | #ifdef EGL_OPENVG_API
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| 190 | if (apiType == QEgl::OpenVG)
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| 191 | eglBindAPI(EGL_OPENVG_API);
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| 192 | #endif
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| 193 |
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| 194 | // Create a new context for the configuration.
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| 195 | QEglProperties contextProps;
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| 196 | if (properties)
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| 197 | contextProps = *properties;
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| 198 | #if defined(QT_OPENGL_ES_2)
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| 199 | if (apiType == QEgl::OpenGL)
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| 200 | contextProps.setValue(EGL_CONTEXT_CLIENT_VERSION, 2);
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| 201 | #endif
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| 202 | sharing = false;
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| 203 | if (shareContext && shareContext->ctx == EGL_NO_CONTEXT)
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| 204 | shareContext = 0;
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| 205 | if (shareContext) {
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| 206 | ctx = eglCreateContext(display(), cfg, shareContext->ctx, contextProps.properties());
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| 207 | if (ctx == EGL_NO_CONTEXT) {
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| 208 | qWarning() << "QEglContext::createContext(): Could not share context:" << errorString(eglGetError());
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| 209 | shareContext = 0;
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| 210 | } else {
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| 211 | sharing = true;
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| 212 | }
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| 213 | }
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| 214 | if (ctx == EGL_NO_CONTEXT) {
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| 215 | ctx = eglCreateContext(display(), cfg, 0, contextProps.properties());
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| 216 | if (ctx == EGL_NO_CONTEXT) {
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| 217 | qWarning() << "QEglContext::createContext(): Unable to create EGL context:" << errorString(eglGetError());
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| 218 | return false;
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| 219 | }
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| 220 | }
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| 221 | return true;
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| 222 | }
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| 223 |
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| 224 | // Destroy an EGL surface object. If it was current on this context
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| 225 | // then call doneCurrent() for it first.
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| 226 | void QEglContext::destroySurface(EGLSurface surface)
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| 227 | {
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| 228 | if (surface != EGL_NO_SURFACE) {
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| 229 | if (surface == currentSurface)
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| 230 | doneCurrent();
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| 231 | eglDestroySurface(display(), surface);
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| 232 | }
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| 233 | }
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| 234 |
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| 235 | // Destroy the context. Note: this does not destroy the surface.
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| 236 | void QEglContext::destroyContext()
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| 237 | {
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| 238 | if (ctx != EGL_NO_CONTEXT && ownsContext)
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| 239 | eglDestroyContext(display(), ctx);
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| 240 | ctx = EGL_NO_CONTEXT;
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| 241 | cfg = 0;
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| 242 | }
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| 243 |
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| 244 | bool QEglContext::makeCurrent(EGLSurface surface)
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| 245 | {
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| 246 | if (ctx == EGL_NO_CONTEXT) {
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| 247 | qWarning() << "QEglContext::makeCurrent(): Cannot make invalid context current";
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| 248 | return false;
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| 249 | }
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| 250 |
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| 251 | // If lazyDoneCurrent() was called on the surface, then we may be able
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| 252 | // to assume that it is still current within the thread.
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| 253 | if (surface == currentSurface && currentContext(apiType) == this) {
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| 254 | current = true;
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| 255 | return true;
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| 256 | }
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| 257 |
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| 258 | current = true;
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| 259 | currentSurface = surface;
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| 260 | setCurrentContext(apiType, this);
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| 261 |
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| 262 | // Force the right API to be bound before making the context current.
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| 263 | // The EGL implementation should be able to figure this out from ctx,
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| 264 | // but some systems require the API to be explicitly set anyway.
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| 265 | #ifdef EGL_OPENGL_ES_API
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| 266 | if (apiType == QEgl::OpenGL)
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| 267 | eglBindAPI(EGL_OPENGL_ES_API);
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| 268 | #endif
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| 269 | #ifdef EGL_OPENVG_API
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| 270 | if (apiType == QEgl::OpenVG)
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| 271 | eglBindAPI(EGL_OPENVG_API);
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| 272 | #endif
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| 273 |
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| 274 | bool ok = eglMakeCurrent(display(), surface, surface, ctx);
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| 275 | if (!ok)
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| 276 | qWarning() << "QEglContext::makeCurrent():" << errorString(eglGetError());
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| 277 | return ok;
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| 278 | }
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| 279 |
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| 280 | bool QEglContext::doneCurrent()
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| 281 | {
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| 282 | // If the context is invalid, we assume that an error was reported
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| 283 | // when makeCurrent() was called.
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| 284 | if (ctx == EGL_NO_CONTEXT)
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| 285 | return false;
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| 286 |
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| 287 | current = false;
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| 288 | currentSurface = EGL_NO_SURFACE;
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| 289 | setCurrentContext(apiType, 0);
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| 290 |
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| 291 | // We need to select the correct API before calling eglMakeCurrent()
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| 292 | // with EGL_NO_CONTEXT because threads can have both OpenGL and OpenVG
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| 293 | // contexts active at the same time.
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| 294 | #ifdef EGL_OPENGL_ES_API
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| 295 | if (apiType == QEgl::OpenGL)
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| 296 | eglBindAPI(EGL_OPENGL_ES_API);
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| 297 | #endif
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| 298 | #ifdef EGL_OPENVG_API
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| 299 | if (apiType == QEgl::OpenVG)
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| 300 | eglBindAPI(EGL_OPENVG_API);
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| 301 | #endif
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| 302 |
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| 303 | bool ok = eglMakeCurrent(display(), EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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| 304 | if (!ok)
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| 305 | qWarning() << "QEglContext::doneCurrent():" << errorString(eglGetError());
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| 306 | return ok;
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| 307 | }
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| 308 |
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| 309 | // Act as though doneCurrent() was called, but keep the context
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| 310 | // and the surface active for the moment. This allows makeCurrent()
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| 311 | // to skip a call to eglMakeCurrent() if we are using the same
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| 312 | // surface as the last set of painting operations. We leave the
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| 313 | // currentContext() pointer as-is for now.
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| 314 | bool QEglContext::lazyDoneCurrent()
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| 315 | {
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| 316 | current = false;
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| 317 | return true;
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| 318 | }
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| 319 |
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| 320 | bool QEglContext::swapBuffers(EGLSurface surface)
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| 321 | {
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| 322 | if(ctx == EGL_NO_CONTEXT)
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| 323 | return false;
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| 324 |
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| 325 | bool ok = eglSwapBuffers(display(), surface);
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| 326 | if (!ok)
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| 327 | qWarning() << "QEglContext::swapBuffers():" << errorString(eglGetError());
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| 328 | return ok;
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| 329 | }
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| 330 |
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| 331 | // Wait for native rendering operations to complete before starting
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| 332 | // to use OpenGL/OpenVG operations.
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| 333 | void QEglContext::waitNative()
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| 334 | {
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| 335 | #ifdef EGL_CORE_NATIVE_ENGINE
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| 336 | eglWaitNative(EGL_CORE_NATIVE_ENGINE);
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| 337 | #endif
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| 338 | }
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| 339 |
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| 340 | // Wait for client OpenGL/OpenVG operations to complete before
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| 341 | // using native rendering operations.
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| 342 | void QEglContext::waitClient()
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| 343 | {
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| 344 | #ifdef EGL_OPENGL_ES_API
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| 345 | if (apiType == QEgl::OpenGL) {
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| 346 | eglBindAPI(EGL_OPENGL_ES_API);
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| 347 | eglWaitClient();
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| 348 | }
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| 349 | #else
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| 350 | if (apiType == QEgl::OpenGL)
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| 351 | eglWaitGL();
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| 352 | #endif
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| 353 | #ifdef EGL_OPENVG_API
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| 354 | if (apiType == QEgl::OpenVG) {
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| 355 | eglBindAPI(EGL_OPENVG_API);
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| 356 | eglWaitClient();
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| 357 | }
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| 358 | #endif
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| 359 | }
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| 360 |
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| 361 | // Query the value of a configuration attribute.
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| 362 | bool QEglContext::configAttrib(int name, EGLint *value) const
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| 363 | {
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| 364 | return eglGetConfigAttrib(display(), cfg, name, value);
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| 365 | }
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| 366 |
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| 367 | void QEglContext::clearError()
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| 368 | {
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| 369 | eglGetError();
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| 370 | }
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| 371 |
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| 372 | EGLint QEglContext::error()
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| 373 | {
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| 374 | return eglGetError();
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| 375 | }
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| 376 |
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| 377 | // Retrieve all of the properties on "cfg". If zero, return
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| 378 | // the context's configuration.
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| 379 | QEglProperties QEglContext::configProperties(EGLConfig cfg) const
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| 380 | {
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| 381 | if (!cfg)
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| 382 | cfg = config();
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| 383 | QEglProperties props;
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| 384 | for (int name = 0x3020; name <= 0x304F; ++name) {
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| 385 | EGLint value;
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| 386 | if (name != EGL_NONE && eglGetConfigAttrib(display(), cfg, name, &value))
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| 387 | props.setValue(name, value);
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| 388 | }
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| 389 | eglGetError(); // Clear the error state.
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| 390 | return props;
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| 391 | }
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| 392 |
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| 393 | EGLDisplay QEglContext::display()
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| 394 | {
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| 395 | if (!QEglContextTracker::displayOpened()) {
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| 396 | dpy = eglGetDisplay(nativeDisplay());
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| 397 | QEglContextTracker::setDisplayOpened();
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| 398 | if (dpy == EGL_NO_DISPLAY) {
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| 399 | qWarning("QEglContext::display(): Falling back to EGL_DEFAULT_DISPLAY");
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| 400 | dpy = eglGetDisplay(EGLNativeDisplayType(EGL_DEFAULT_DISPLAY));
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| 401 | }
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| 402 | if (dpy == EGL_NO_DISPLAY) {
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| 403 | qWarning("QEglContext::display(): Can't even open the default display");
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| 404 | return EGL_NO_DISPLAY;
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| 405 | }
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| 406 |
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| 407 | if (!eglInitialize(dpy, NULL, NULL)) {
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| 408 | qWarning() << "QEglContext::display(): Cannot initialize EGL display:" << errorString(eglGetError());
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| 409 | return EGL_NO_DISPLAY;
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| 410 | }
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| 411 | }
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| 412 |
|
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| 413 | return dpy;
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| 414 | }
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| 415 |
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| 416 | #if !defined(Q_WS_X11) && !defined(Q_WS_WINCE) // WinCE & X11 implement this properly
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| 417 | EGLNativeDisplayType QEglContext::nativeDisplay()
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| 418 | {
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| 419 | return EGL_DEFAULT_DISPLAY;
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| 420 | }
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| 421 | #endif
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| 422 |
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| 423 | // Return the error string associated with a specific code.
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| 424 | QString QEglContext::errorString(EGLint code)
|
|---|
| 425 | {
|
|---|
| 426 | static const char * const errors[] = {
|
|---|
| 427 | "Success (0x3000)", // No tr
|
|---|
| 428 | "Not initialized (0x3001)", // No tr
|
|---|
| 429 | "Bad access (0x3002)", // No tr
|
|---|
| 430 | "Bad alloc (0x3003)", // No tr
|
|---|
| 431 | "Bad attribute (0x3004)", // No tr
|
|---|
| 432 | "Bad config (0x3005)", // No tr
|
|---|
| 433 | "Bad context (0x3006)", // No tr
|
|---|
| 434 | "Bad current surface (0x3007)", // No tr
|
|---|
| 435 | "Bad display (0x3008)", // No tr
|
|---|
| 436 | "Bad match (0x3009)", // No tr
|
|---|
| 437 | "Bad native pixmap (0x300A)", // No tr
|
|---|
| 438 | "Bad native window (0x300B)", // No tr
|
|---|
| 439 | "Bad parameter (0x300C)", // No tr
|
|---|
| 440 | "Bad surface (0x300D)", // No tr
|
|---|
| 441 | "Context lost (0x300E)" // No tr
|
|---|
| 442 | };
|
|---|
| 443 | if (code >= 0x3000 && code <= 0x300E) {
|
|---|
| 444 | return QString::fromLatin1(errors[code - 0x3000]);
|
|---|
| 445 | } else {
|
|---|
| 446 | return QLatin1String("0x") + QString::number(int(code), 16);
|
|---|
| 447 | }
|
|---|
| 448 | }
|
|---|
| 449 |
|
|---|
| 450 | // Dump all of the EGL configurations supported by the system.
|
|---|
| 451 | void QEglContext::dumpAllConfigs()
|
|---|
| 452 | {
|
|---|
| 453 | QEglProperties props;
|
|---|
| 454 | EGLint count = 0;
|
|---|
| 455 | if (!eglGetConfigs(display(), 0, 0, &count) || count < 1)
|
|---|
| 456 | return;
|
|---|
| 457 | EGLConfig *configs = new EGLConfig [count];
|
|---|
| 458 | eglGetConfigs(display(), configs, count, &count);
|
|---|
| 459 | for (EGLint index = 0; index < count; ++index) {
|
|---|
| 460 | props = configProperties(configs[index]);
|
|---|
| 461 | qWarning() << props.toString();
|
|---|
| 462 | }
|
|---|
| 463 | delete [] configs;
|
|---|
| 464 | }
|
|---|
| 465 |
|
|---|
| 466 | QString QEglContext::extensions()
|
|---|
| 467 | {
|
|---|
| 468 | const char* exts = eglQueryString(QEglContext::display(), EGL_EXTENSIONS);
|
|---|
| 469 | return QString(QLatin1String(exts));
|
|---|
| 470 | }
|
|---|
| 471 |
|
|---|
| 472 | bool QEglContext::hasExtension(const char* extensionName)
|
|---|
| 473 | {
|
|---|
| 474 | QList<QByteArray> extensions =
|
|---|
| 475 | QByteArray(reinterpret_cast<const char *>
|
|---|
| 476 | (eglQueryString(QEglContext::display(), EGL_EXTENSIONS))).split(' ');
|
|---|
| 477 | return extensions.contains(extensionName);
|
|---|
| 478 | }
|
|---|
| 479 |
|
|---|
| 480 | QEglContext *QEglContext::currentContext(QEgl::API api)
|
|---|
| 481 | {
|
|---|
| 482 | if (api == QEgl::OpenGL)
|
|---|
| 483 | return currentGLContext;
|
|---|
| 484 | else
|
|---|
| 485 | return currentVGContext;
|
|---|
| 486 | }
|
|---|
| 487 |
|
|---|
| 488 | void QEglContext::setCurrentContext(QEgl::API api, QEglContext *context)
|
|---|
| 489 | {
|
|---|
| 490 | if (api == QEgl::OpenGL)
|
|---|
| 491 | currentGLContext = context;
|
|---|
| 492 | else
|
|---|
| 493 | currentVGContext = context;
|
|---|
| 494 | }
|
|---|
| 495 |
|
|---|
| 496 | QT_END_NAMESPACE
|
|---|