1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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6 | **
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7 | ** This file is part of the QtGui module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at qt-info@nokia.com.
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include <QtGui/qpaintdevice.h>
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43 | #include <QtGui/qpixmap.h>
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44 | #include <QtGui/qwidget.h>
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45 | #include <QtCore/qatomic.h>
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46 | #include <QtCore/qdebug.h>
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47 | #include "qegl_p.h"
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48 |
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49 | QT_BEGIN_NAMESPACE
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50 |
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51 |
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52 | /*
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53 | QEglContextTracker is used to track the EGL contexts that we
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54 | create internally in Qt, so that we can call eglTerminate() to
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55 | free additional EGL resources when the last context is destroyed.
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56 | */
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57 |
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58 | class QEglContextTracker
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59 | {
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60 | public:
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61 | static void ref() { contexts.ref(); }
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62 | static void deref() {
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63 | if (!contexts.deref()) {
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64 | eglTerminate(QEglContext::display());
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65 | displayOpen = 0;
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66 | }
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67 | }
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68 | static void setDisplayOpened() { displayOpen = 1; }
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69 | static bool displayOpened() { return displayOpen; }
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70 |
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71 | private:
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72 | static QBasicAtomicInt contexts;
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73 | static QBasicAtomicInt displayOpen;
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74 | };
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75 |
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76 | QBasicAtomicInt QEglContextTracker::contexts = Q_BASIC_ATOMIC_INITIALIZER(0);
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77 | QBasicAtomicInt QEglContextTracker::displayOpen = Q_BASIC_ATOMIC_INITIALIZER(0);
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78 |
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79 | // Current GL and VG contexts. These are used to determine if
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80 | // we can avoid an eglMakeCurrent() after a call to lazyDoneCurrent().
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81 | // If a background thread modifies the value, the worst that will
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82 | // happen is a redundant eglMakeCurrent() in the foreground thread.
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83 | static QEglContext * volatile currentGLContext = 0;
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84 | static QEglContext * volatile currentVGContext = 0;
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85 |
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86 | EGLDisplay QEglContext::dpy = EGL_NO_DISPLAY;
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87 |
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88 | QEglContext::QEglContext()
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89 | : apiType(QEgl::OpenGL)
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90 | , ctx(EGL_NO_CONTEXT)
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91 | , cfg(0)
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92 | , currentSurface(EGL_NO_SURFACE)
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93 | , current(false)
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94 | , ownsContext(true)
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95 | , sharing(false)
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96 | {
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97 | QEglContextTracker::ref();
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98 | }
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99 |
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100 | QEglContext::~QEglContext()
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101 | {
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102 | destroyContext();
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103 |
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104 | if (currentGLContext == this)
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105 | currentGLContext = 0;
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106 | if (currentVGContext == this)
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107 | currentVGContext = 0;
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108 | QEglContextTracker::deref();
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109 | }
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110 |
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111 | bool QEglContext::isValid() const
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112 | {
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113 | return (ctx != EGL_NO_CONTEXT);
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114 | }
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115 |
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116 | bool QEglContext::isCurrent() const
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117 | {
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118 | return current;
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119 | }
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120 |
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121 | // Choose a configuration that matches "properties".
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122 | bool QEglContext::chooseConfig
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123 | (const QEglProperties& properties, QEgl::PixelFormatMatch match)
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124 | {
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125 | QEglProperties props(properties);
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126 | do {
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127 | // Get the number of matching configurations for this set of properties.
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128 | EGLint matching = 0;
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129 | if (!eglChooseConfig(display(), props.properties(), 0, 0, &matching) || !matching)
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130 | continue;
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131 |
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132 | // If we want the best pixel format, then return the first
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133 | // matching configuration.
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134 | if (match == QEgl::BestPixelFormat) {
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135 | eglChooseConfig(display(), props.properties(), &cfg, 1, &matching);
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136 | if (matching < 1)
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137 | continue;
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138 | return true;
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139 | }
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140 |
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141 | // Fetch all of the matching configurations and find the
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142 | // first that matches the pixel format we wanted.
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143 | EGLint size = matching;
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144 | EGLConfig *configs = new EGLConfig [size];
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145 | eglChooseConfig(display(), props.properties(), configs, size, &matching);
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146 | for (EGLint index = 0; index < size; ++index) {
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147 | EGLint red, green, blue, alpha;
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148 | eglGetConfigAttrib(display(), configs[index], EGL_RED_SIZE, &red);
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149 | eglGetConfigAttrib(display(), configs[index], EGL_GREEN_SIZE, &green);
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150 | eglGetConfigAttrib(display(), configs[index], EGL_BLUE_SIZE, &blue);
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151 | eglGetConfigAttrib(display(), configs[index], EGL_ALPHA_SIZE, &alpha);
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152 | if (red == props.value(EGL_RED_SIZE) &&
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153 | green == props.value(EGL_GREEN_SIZE) &&
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154 | blue == props.value(EGL_BLUE_SIZE) &&
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155 | (props.value(EGL_ALPHA_SIZE) == 0 ||
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156 | alpha == props.value(EGL_ALPHA_SIZE))) {
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157 | cfg = configs[index];
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158 | delete [] configs;
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159 | return true;
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160 | }
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161 | }
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162 | delete [] configs;
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163 | } while (props.reduceConfiguration());
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164 |
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165 | #ifdef EGL_BIND_TO_TEXTURE_RGBA
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166 | // Don't report an error just yet if we failed to get a pbuffer
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167 | // configuration with texture rendering. Only report failure if
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168 | // we cannot get any pbuffer configurations at all.
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169 | if (props.value(EGL_BIND_TO_TEXTURE_RGBA) == EGL_DONT_CARE &&
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170 | props.value(EGL_BIND_TO_TEXTURE_RGB) == EGL_DONT_CARE)
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171 | #endif
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172 | {
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173 | qWarning() << "QEglContext::chooseConfig(): Could not find a suitable EGL configuration";
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174 | qWarning() << "Requested:" << props.toString();
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175 | qWarning() << "Available:";
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176 | dumpAllConfigs();
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177 | }
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178 | return false;
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179 | }
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180 |
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181 | // Create the EGLContext.
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182 | bool QEglContext::createContext(QEglContext *shareContext, const QEglProperties *properties)
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183 | {
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184 | // We need to select the correct API before calling eglCreateContext().
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185 | #ifdef EGL_OPENGL_ES_API
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186 | if (apiType == QEgl::OpenGL)
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187 | eglBindAPI(EGL_OPENGL_ES_API);
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188 | #endif
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189 | #ifdef EGL_OPENVG_API
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190 | if (apiType == QEgl::OpenVG)
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191 | eglBindAPI(EGL_OPENVG_API);
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192 | #endif
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193 |
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194 | // Create a new context for the configuration.
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195 | QEglProperties contextProps;
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196 | if (properties)
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197 | contextProps = *properties;
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198 | #if defined(QT_OPENGL_ES_2)
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199 | if (apiType == QEgl::OpenGL)
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200 | contextProps.setValue(EGL_CONTEXT_CLIENT_VERSION, 2);
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201 | #endif
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202 | sharing = false;
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203 | if (shareContext && shareContext->ctx == EGL_NO_CONTEXT)
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204 | shareContext = 0;
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205 | if (shareContext) {
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206 | ctx = eglCreateContext(display(), cfg, shareContext->ctx, contextProps.properties());
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207 | if (ctx == EGL_NO_CONTEXT) {
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208 | qWarning() << "QEglContext::createContext(): Could not share context:" << errorString(eglGetError());
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209 | shareContext = 0;
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210 | } else {
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211 | sharing = true;
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212 | }
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213 | }
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214 | if (ctx == EGL_NO_CONTEXT) {
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215 | ctx = eglCreateContext(display(), cfg, 0, contextProps.properties());
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216 | if (ctx == EGL_NO_CONTEXT) {
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217 | qWarning() << "QEglContext::createContext(): Unable to create EGL context:" << errorString(eglGetError());
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218 | return false;
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219 | }
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220 | }
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221 | return true;
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222 | }
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223 |
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224 | // Destroy an EGL surface object. If it was current on this context
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225 | // then call doneCurrent() for it first.
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226 | void QEglContext::destroySurface(EGLSurface surface)
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227 | {
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228 | if (surface != EGL_NO_SURFACE) {
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229 | if (surface == currentSurface)
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230 | doneCurrent();
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231 | eglDestroySurface(display(), surface);
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232 | }
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233 | }
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234 |
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235 | // Destroy the context. Note: this does not destroy the surface.
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236 | void QEglContext::destroyContext()
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237 | {
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238 | if (ctx != EGL_NO_CONTEXT && ownsContext)
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239 | eglDestroyContext(display(), ctx);
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240 | ctx = EGL_NO_CONTEXT;
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241 | cfg = 0;
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242 | }
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243 |
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244 | bool QEglContext::makeCurrent(EGLSurface surface)
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245 | {
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246 | if (ctx == EGL_NO_CONTEXT) {
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247 | qWarning() << "QEglContext::makeCurrent(): Cannot make invalid context current";
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248 | return false;
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249 | }
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250 |
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251 | // If lazyDoneCurrent() was called on the surface, then we may be able
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252 | // to assume that it is still current within the thread.
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253 | if (surface == currentSurface && currentContext(apiType) == this) {
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254 | current = true;
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255 | return true;
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256 | }
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257 |
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258 | current = true;
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259 | currentSurface = surface;
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260 | setCurrentContext(apiType, this);
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261 |
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262 | // Force the right API to be bound before making the context current.
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263 | // The EGL implementation should be able to figure this out from ctx,
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264 | // but some systems require the API to be explicitly set anyway.
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265 | #ifdef EGL_OPENGL_ES_API
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266 | if (apiType == QEgl::OpenGL)
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267 | eglBindAPI(EGL_OPENGL_ES_API);
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268 | #endif
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269 | #ifdef EGL_OPENVG_API
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270 | if (apiType == QEgl::OpenVG)
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271 | eglBindAPI(EGL_OPENVG_API);
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272 | #endif
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273 |
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274 | bool ok = eglMakeCurrent(display(), surface, surface, ctx);
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275 | if (!ok)
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276 | qWarning() << "QEglContext::makeCurrent():" << errorString(eglGetError());
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277 | return ok;
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278 | }
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279 |
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280 | bool QEglContext::doneCurrent()
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281 | {
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282 | // If the context is invalid, we assume that an error was reported
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283 | // when makeCurrent() was called.
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284 | if (ctx == EGL_NO_CONTEXT)
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285 | return false;
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286 |
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287 | current = false;
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288 | currentSurface = EGL_NO_SURFACE;
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289 | setCurrentContext(apiType, 0);
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290 |
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291 | // We need to select the correct API before calling eglMakeCurrent()
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292 | // with EGL_NO_CONTEXT because threads can have both OpenGL and OpenVG
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293 | // contexts active at the same time.
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294 | #ifdef EGL_OPENGL_ES_API
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295 | if (apiType == QEgl::OpenGL)
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296 | eglBindAPI(EGL_OPENGL_ES_API);
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297 | #endif
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298 | #ifdef EGL_OPENVG_API
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299 | if (apiType == QEgl::OpenVG)
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300 | eglBindAPI(EGL_OPENVG_API);
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301 | #endif
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302 |
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303 | bool ok = eglMakeCurrent(display(), EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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304 | if (!ok)
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305 | qWarning() << "QEglContext::doneCurrent():" << errorString(eglGetError());
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306 | return ok;
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307 | }
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308 |
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309 | // Act as though doneCurrent() was called, but keep the context
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310 | // and the surface active for the moment. This allows makeCurrent()
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311 | // to skip a call to eglMakeCurrent() if we are using the same
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312 | // surface as the last set of painting operations. We leave the
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313 | // currentContext() pointer as-is for now.
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314 | bool QEglContext::lazyDoneCurrent()
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315 | {
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316 | current = false;
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317 | return true;
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318 | }
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319 |
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320 | bool QEglContext::swapBuffers(EGLSurface surface)
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321 | {
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322 | if(ctx == EGL_NO_CONTEXT)
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323 | return false;
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324 |
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325 | bool ok = eglSwapBuffers(display(), surface);
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326 | if (!ok)
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327 | qWarning() << "QEglContext::swapBuffers():" << errorString(eglGetError());
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328 | return ok;
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329 | }
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330 |
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331 | // Wait for native rendering operations to complete before starting
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332 | // to use OpenGL/OpenVG operations.
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333 | void QEglContext::waitNative()
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334 | {
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335 | #ifdef EGL_CORE_NATIVE_ENGINE
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336 | eglWaitNative(EGL_CORE_NATIVE_ENGINE);
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337 | #endif
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338 | }
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339 |
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340 | // Wait for client OpenGL/OpenVG operations to complete before
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341 | // using native rendering operations.
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342 | void QEglContext::waitClient()
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343 | {
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344 | #ifdef EGL_OPENGL_ES_API
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345 | if (apiType == QEgl::OpenGL) {
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346 | eglBindAPI(EGL_OPENGL_ES_API);
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347 | eglWaitClient();
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348 | }
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349 | #else
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350 | if (apiType == QEgl::OpenGL)
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351 | eglWaitGL();
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352 | #endif
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353 | #ifdef EGL_OPENVG_API
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354 | if (apiType == QEgl::OpenVG) {
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355 | eglBindAPI(EGL_OPENVG_API);
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356 | eglWaitClient();
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357 | }
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358 | #endif
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359 | }
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360 |
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361 | // Query the value of a configuration attribute.
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362 | bool QEglContext::configAttrib(int name, EGLint *value) const
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363 | {
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364 | return eglGetConfigAttrib(display(), cfg, name, value);
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365 | }
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366 |
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367 | void QEglContext::clearError()
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368 | {
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369 | eglGetError();
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370 | }
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371 |
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372 | EGLint QEglContext::error()
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373 | {
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374 | return eglGetError();
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375 | }
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376 |
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377 | // Retrieve all of the properties on "cfg". If zero, return
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378 | // the context's configuration.
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379 | QEglProperties QEglContext::configProperties(EGLConfig cfg) const
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380 | {
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381 | if (!cfg)
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382 | cfg = config();
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383 | QEglProperties props;
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384 | for (int name = 0x3020; name <= 0x304F; ++name) {
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385 | EGLint value;
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386 | if (name != EGL_NONE && eglGetConfigAttrib(display(), cfg, name, &value))
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387 | props.setValue(name, value);
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388 | }
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389 | eglGetError(); // Clear the error state.
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390 | return props;
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391 | }
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392 |
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393 | EGLDisplay QEglContext::display()
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394 | {
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395 | if (!QEglContextTracker::displayOpened()) {
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396 | dpy = eglGetDisplay(nativeDisplay());
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397 | QEglContextTracker::setDisplayOpened();
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398 | if (dpy == EGL_NO_DISPLAY) {
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399 | qWarning("QEglContext::display(): Falling back to EGL_DEFAULT_DISPLAY");
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400 | dpy = eglGetDisplay(EGLNativeDisplayType(EGL_DEFAULT_DISPLAY));
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401 | }
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402 | if (dpy == EGL_NO_DISPLAY) {
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403 | qWarning("QEglContext::display(): Can't even open the default display");
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404 | return EGL_NO_DISPLAY;
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405 | }
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406 |
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407 | if (!eglInitialize(dpy, NULL, NULL)) {
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408 | qWarning() << "QEglContext::display(): Cannot initialize EGL display:" << errorString(eglGetError());
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409 | return EGL_NO_DISPLAY;
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410 | }
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411 | }
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412 |
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413 | return dpy;
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414 | }
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415 |
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416 | #if !defined(Q_WS_X11) && !defined(Q_WS_WINCE) // WinCE & X11 implement this properly
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417 | EGLNativeDisplayType QEglContext::nativeDisplay()
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418 | {
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419 | return EGL_DEFAULT_DISPLAY;
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420 | }
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421 | #endif
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422 |
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423 | // Return the error string associated with a specific code.
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424 | QString QEglContext::errorString(EGLint code)
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425 | {
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426 | static const char * const errors[] = {
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427 | "Success (0x3000)", // No tr
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428 | "Not initialized (0x3001)", // No tr
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429 | "Bad access (0x3002)", // No tr
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430 | "Bad alloc (0x3003)", // No tr
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431 | "Bad attribute (0x3004)", // No tr
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432 | "Bad config (0x3005)", // No tr
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433 | "Bad context (0x3006)", // No tr
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434 | "Bad current surface (0x3007)", // No tr
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435 | "Bad display (0x3008)", // No tr
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436 | "Bad match (0x3009)", // No tr
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437 | "Bad native pixmap (0x300A)", // No tr
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438 | "Bad native window (0x300B)", // No tr
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439 | "Bad parameter (0x300C)", // No tr
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440 | "Bad surface (0x300D)", // No tr
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441 | "Context lost (0x300E)" // No tr
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442 | };
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443 | if (code >= 0x3000 && code <= 0x300E) {
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444 | return QString::fromLatin1(errors[code - 0x3000]);
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445 | } else {
|
---|
446 | return QLatin1String("0x") + QString::number(int(code), 16);
|
---|
447 | }
|
---|
448 | }
|
---|
449 |
|
---|
450 | // Dump all of the EGL configurations supported by the system.
|
---|
451 | void QEglContext::dumpAllConfigs()
|
---|
452 | {
|
---|
453 | QEglProperties props;
|
---|
454 | EGLint count = 0;
|
---|
455 | if (!eglGetConfigs(display(), 0, 0, &count) || count < 1)
|
---|
456 | return;
|
---|
457 | EGLConfig *configs = new EGLConfig [count];
|
---|
458 | eglGetConfigs(display(), configs, count, &count);
|
---|
459 | for (EGLint index = 0; index < count; ++index) {
|
---|
460 | props = configProperties(configs[index]);
|
---|
461 | qWarning() << props.toString();
|
---|
462 | }
|
---|
463 | delete [] configs;
|
---|
464 | }
|
---|
465 |
|
---|
466 | QString QEglContext::extensions()
|
---|
467 | {
|
---|
468 | const char* exts = eglQueryString(QEglContext::display(), EGL_EXTENSIONS);
|
---|
469 | return QString(QLatin1String(exts));
|
---|
470 | }
|
---|
471 |
|
---|
472 | bool QEglContext::hasExtension(const char* extensionName)
|
---|
473 | {
|
---|
474 | QList<QByteArray> extensions =
|
---|
475 | QByteArray(reinterpret_cast<const char *>
|
---|
476 | (eglQueryString(QEglContext::display(), EGL_EXTENSIONS))).split(' ');
|
---|
477 | return extensions.contains(extensionName);
|
---|
478 | }
|
---|
479 |
|
---|
480 | QEglContext *QEglContext::currentContext(QEgl::API api)
|
---|
481 | {
|
---|
482 | if (api == QEgl::OpenGL)
|
---|
483 | return currentGLContext;
|
---|
484 | else
|
---|
485 | return currentVGContext;
|
---|
486 | }
|
---|
487 |
|
---|
488 | void QEglContext::setCurrentContext(QEgl::API api, QEglContext *context)
|
---|
489 | {
|
---|
490 | if (api == QEgl::OpenGL)
|
---|
491 | currentGLContext = context;
|
---|
492 | else
|
---|
493 | currentVGContext = context;
|
---|
494 | }
|
---|
495 |
|
---|
496 | QT_END_NAMESPACE
|
---|