1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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6 | **
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7 | ** This file is part of the QtDeclarative module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at qt-info@nokia.com.
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include "private/qdeclarativesmoothedanimation_p.h"
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43 | #include "private/qdeclarativesmoothedanimation_p_p.h"
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44 |
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45 | #include "private/qdeclarativeanimation_p_p.h"
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46 |
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47 | #include <qdeclarativeproperty.h>
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48 | #include "private/qdeclarativeproperty_p.h"
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49 |
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50 | #include "private/qdeclarativeglobal_p.h"
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51 |
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52 | #include <QtCore/qdebug.h>
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53 |
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54 | #include <math.h>
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55 |
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56 | #define DELAY_STOP_TIMER_INTERVAL 32
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57 |
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58 | QT_BEGIN_NAMESPACE
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59 |
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60 | QSmoothedAnimation::QSmoothedAnimation(QObject *parent)
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61 | : QAbstractAnimation(parent), to(0), velocity(200), userDuration(-1), maximumEasingTime(-1),
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62 | reversingMode(QDeclarativeSmoothedAnimation::Eased), initialVelocity(0),
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63 | trackVelocity(0), initialValue(0), invert(false), finalDuration(-1), lastTime(0)
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64 | {
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65 | delayedStopTimer.setInterval(DELAY_STOP_TIMER_INTERVAL);
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66 | delayedStopTimer.setSingleShot(true);
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67 | connect(&delayedStopTimer, SIGNAL(timeout()), this, SLOT(stop()));
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68 | }
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69 |
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70 | void QSmoothedAnimation::restart()
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71 | {
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72 | initialVelocity = trackVelocity;
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73 | if (state() != QAbstractAnimation::Running)
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74 | start();
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75 | else
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76 | init();
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77 | }
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78 |
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79 | void QSmoothedAnimation::updateState(QAbstractAnimation::State newState, QAbstractAnimation::State /*oldState*/)
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80 | {
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81 | if (newState == QAbstractAnimation::Running)
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82 | init();
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83 | }
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84 |
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85 | void QSmoothedAnimation::delayedStop()
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86 | {
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87 | if (!delayedStopTimer.isActive())
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88 | delayedStopTimer.start();
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89 | }
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90 |
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91 | int QSmoothedAnimation::duration() const
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92 | {
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93 | return -1;
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94 | }
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95 |
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96 | bool QSmoothedAnimation::recalc()
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97 | {
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98 | s = to - initialValue;
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99 | vi = initialVelocity;
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100 |
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101 | s = (invert? -1.0: 1.0) * s;
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102 |
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103 | if (userDuration > 0 && velocity > 0) {
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104 | tf = s / velocity;
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105 | if (tf > (userDuration / 1000.)) tf = (userDuration / 1000.);
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106 | } else if (userDuration > 0) {
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107 | tf = userDuration / 1000.;
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108 | } else if (velocity > 0) {
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109 | tf = s / velocity;
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110 | } else {
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111 | return false;
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112 | }
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113 |
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114 | finalDuration = ceil(tf * 1000.0);
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115 |
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116 | if (maximumEasingTime == 0) {
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117 | a = 0;
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118 | d = 0;
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119 | tp = 0;
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120 | td = tf;
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121 | vp = velocity;
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122 | sp = 0;
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123 | sd = s;
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124 | } else if (maximumEasingTime != -1 && tf > (maximumEasingTime / 1000.)) {
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125 | qreal met = maximumEasingTime / 1000.;
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126 | td = tf - met;
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127 |
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128 | qreal c1 = td;
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129 | qreal c2 = (tf - td) * vi - tf * velocity;
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130 | qreal c3 = -0.5 * (tf - td) * vi * vi;
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131 |
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132 | qreal vp1 = (-c2 + sqrt(c2 * c2 - 4 * c1 * c3)) / (2. * c1);
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133 |
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134 | vp = vp1;
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135 | a = vp / met;
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136 | d = a;
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137 | tp = (vp - vi) / a;
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138 | sp = vi * tp + 0.5 * a * tp * tp;
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139 | sd = sp + (td - tp) * vp;
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140 | } else {
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141 | qreal c1 = 0.25 * tf * tf;
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142 | qreal c2 = 0.5 * vi * tf - s;
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143 | qreal c3 = -0.25 * vi * vi;
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144 |
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145 | qreal a1 = (-c2 + sqrt(c2 * c2 - 4 * c1 * c3)) / (2. * c1);
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146 |
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147 | qreal tp1 = 0.5 * tf - 0.5 * vi / a1;
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148 | qreal vp1 = a1 * tp1 + vi;
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149 |
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150 | qreal sp1 = 0.5 * a1 * tp1 * tp1 + vi * tp1;
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151 |
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152 | a = a1;
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153 | d = a1;
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154 | tp = tp1;
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155 | td = tp1;
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156 | vp = vp1;
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157 | sp = sp1;
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158 | sd = sp1;
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159 | }
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160 | return true;
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161 | }
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162 |
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163 | qreal QSmoothedAnimation::easeFollow(qreal time_seconds)
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164 | {
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165 | qreal value;
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166 | if (time_seconds < tp) {
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167 | trackVelocity = vi + time_seconds * a;
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168 | value = 0.5 * a * time_seconds * time_seconds + vi * time_seconds;
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169 | } else if (time_seconds < td) {
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170 | time_seconds -= tp;
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171 | trackVelocity = vp;
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172 | value = sp + time_seconds * vp;
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173 | } else if (time_seconds < tf) {
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174 | time_seconds -= td;
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175 | trackVelocity = vp - time_seconds * a;
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176 | value = sd - 0.5 * d * time_seconds * time_seconds + vp * time_seconds;
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177 | } else {
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178 | trackVelocity = 0;
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179 | value = s;
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180 | delayedStop();
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181 | }
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182 |
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183 | // to normalize 's' between [0..1], divide 'value' by 's'
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184 | return value;
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185 | }
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186 |
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187 | void QSmoothedAnimation::updateCurrentTime(int t)
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188 | {
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189 | qreal time_seconds = qreal(t - lastTime) / 1000.;
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190 |
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191 | qreal value = easeFollow(time_seconds);
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192 | value *= (invert? -1.0: 1.0);
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193 | QDeclarativePropertyPrivate::write(target, initialValue + value,
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194 | QDeclarativePropertyPrivate::BypassInterceptor
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195 | | QDeclarativePropertyPrivate::DontRemoveBinding);
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196 | }
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197 |
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198 | void QSmoothedAnimation::init()
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199 | {
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200 | if (velocity == 0) {
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201 | stop();
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202 | return;
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203 | }
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204 |
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205 | if (delayedStopTimer.isActive())
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206 | delayedStopTimer.stop();
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207 |
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208 | initialValue = target.read().toReal();
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209 | lastTime = this->currentTime();
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210 |
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211 | if (to == initialValue) {
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212 | stop();
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213 | return;
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214 | }
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215 |
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216 | bool hasReversed = trackVelocity != 0. &&
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217 | ((!invert) == ((initialValue - to) > 0));
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218 |
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219 | if (hasReversed) {
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220 | switch (reversingMode) {
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221 | default:
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222 | case QDeclarativeSmoothedAnimation::Eased:
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223 | initialVelocity = -trackVelocity;
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224 | break;
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225 | case QDeclarativeSmoothedAnimation::Sync:
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226 | QDeclarativePropertyPrivate::write(target, to,
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227 | QDeclarativePropertyPrivate::BypassInterceptor
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228 | | QDeclarativePropertyPrivate::DontRemoveBinding);
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229 | trackVelocity = 0;
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230 | stop();
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231 | return;
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232 | case QDeclarativeSmoothedAnimation::Immediate:
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233 | initialVelocity = 0;
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234 | break;
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235 | }
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236 | }
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237 |
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238 | trackVelocity = initialVelocity;
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239 |
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240 | invert = (to < initialValue);
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241 |
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242 | if (!recalc()) {
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243 | QDeclarativePropertyPrivate::write(target, to,
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244 | QDeclarativePropertyPrivate::BypassInterceptor
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245 | | QDeclarativePropertyPrivate::DontRemoveBinding);
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246 | stop();
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247 | return;
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248 | }
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249 | }
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250 |
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251 | /*!
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252 | \qmlclass SmoothedAnimation QDeclarativeSmoothedAnimation
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253 | \ingroup qml-animation-transition
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254 | \since 4.7
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255 | \inherits NumberAnimation
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256 | \brief The SmoothedAnimation element allows a property to smoothly track a value.
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257 |
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258 | A SmoothedAnimation animates a property's value to a set target value
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259 | using an ease in/out quad easing curve. When the target value changes,
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260 | the easing curves used to animate between the old and new target values
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261 | are smoothly spliced together to create a smooth movement to the new
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262 | target value that maintains the current velocity.
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263 |
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264 | The follow example shows one \l Rectangle tracking the position of another
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265 | using SmoothedAnimation. The green rectangle's \c x and \c y values are
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266 | bound to those of the red rectangle. Whenever these values change, the
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267 | green rectangle smoothly animates to its new position:
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268 |
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269 | \snippet doc/src/snippets/declarative/smoothedanimation.qml 0
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270 |
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271 | A SmoothedAnimation can be configured by setting the \l velocity at which the
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272 | animation should occur, or the \l duration that the animation should take.
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273 | If both the \l velocity and \l duration are specified, the one that results in
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274 | the quickest animation is chosen for each change in the target value.
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275 |
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276 | For example, animating from 0 to 800 will take 4 seconds if a velocity
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277 | of 200 is set, will take 8 seconds with a duration of 8000 set, and will
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278 | take 4 seconds with both a velocity of 200 and a duration of 8000 set.
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279 | Animating from 0 to 20000 will take 10 seconds if a velocity of 200 is set,
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280 | will take 8 seconds with a duration of 8000 set, and will take 8 seconds
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281 | with both a velocity of 200 and a duration of 8000 set.
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282 |
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283 | The default velocity of SmoothedAnimation is 200 units/second. Note that if the range of the
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284 | value being animated is small, then the velocity will need to be adjusted
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285 | appropriately. For example, the opacity of an item ranges from 0 - 1.0.
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286 | To enable a smooth animation in this range the velocity will need to be
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287 | set to a value such as 0.5 units/second. Animating from 0 to 1.0 with a velocity
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288 | of 0.5 will take 2000 ms to complete.
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289 |
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290 | Like any other animation element, a SmoothedAnimation can be applied in a
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291 | number of ways, including transitions, behaviors and property value
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292 | sources. The \l {QML Animation} documentation shows a variety of methods
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293 | for creating animations.
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294 |
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295 | \sa SpringAnimation, NumberAnimation, {QML Animation}, {declarative/animation/basics}{Animation basics example}
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296 | */
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297 |
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298 | QDeclarativeSmoothedAnimation::QDeclarativeSmoothedAnimation(QObject *parent)
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299 | : QDeclarativeNumberAnimation(*(new QDeclarativeSmoothedAnimationPrivate), parent)
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300 | {
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301 | }
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302 |
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303 | QDeclarativeSmoothedAnimation::~QDeclarativeSmoothedAnimation()
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304 | {
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305 | }
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306 |
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307 | QDeclarativeSmoothedAnimationPrivate::QDeclarativeSmoothedAnimationPrivate()
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308 | : wrapperGroup(new QParallelAnimationGroup), anim(new QSmoothedAnimation)
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309 | {
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310 | Q_Q(QDeclarativeSmoothedAnimation);
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311 | QDeclarative_setParent_noEvent(wrapperGroup, q);
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312 | QDeclarative_setParent_noEvent(anim, q);
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313 | }
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314 |
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315 | void QDeclarativeSmoothedAnimationPrivate::updateRunningAnimations()
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316 | {
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317 | foreach(QSmoothedAnimation* ease, activeAnimations.values()){
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318 | ease->maximumEasingTime = anim->maximumEasingTime;
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319 | ease->reversingMode = anim->reversingMode;
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320 | ease->velocity = anim->velocity;
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321 | ease->userDuration = anim->userDuration;
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322 | ease->init();
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323 | }
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324 | }
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325 |
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326 | QAbstractAnimation* QDeclarativeSmoothedAnimation::qtAnimation()
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327 | {
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328 | Q_D(QDeclarativeSmoothedAnimation);
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329 | return d->wrapperGroup;
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330 | }
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331 |
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332 | void QDeclarativeSmoothedAnimation::transition(QDeclarativeStateActions &actions,
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333 | QDeclarativeProperties &modified,
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334 | TransitionDirection direction)
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335 | {
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336 | Q_D(QDeclarativeSmoothedAnimation);
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337 | QDeclarativeNumberAnimation::transition(actions, modified, direction);
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338 |
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339 | if (!d->actions)
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340 | return;
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341 |
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342 | QSet<QAbstractAnimation*> anims;
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343 | for (int i = 0; i < d->actions->size(); i++) {
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344 | QSmoothedAnimation *ease;
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345 | bool needsRestart;
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346 | if (!d->activeAnimations.contains((*d->actions)[i].property)) {
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347 | ease = new QSmoothedAnimation();
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348 | d->wrapperGroup->addAnimation(ease);
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349 | d->activeAnimations.insert((*d->actions)[i].property, ease);
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350 | needsRestart = false;
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351 | } else {
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352 | ease = d->activeAnimations.value((*d->actions)[i].property);
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353 | needsRestart = true;
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354 | }
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355 | ease->target = (*d->actions)[i].property;
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356 | ease->to = (*d->actions)[i].toValue.toReal();
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357 |
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358 | // copying public members from main value holder animation
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359 | ease->maximumEasingTime = d->anim->maximumEasingTime;
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360 | ease->reversingMode = d->anim->reversingMode;
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361 | ease->velocity = d->anim->velocity;
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362 | ease->userDuration = d->anim->userDuration;
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363 |
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364 | ease->initialVelocity = ease->trackVelocity;
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365 |
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366 | if (needsRestart)
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367 | ease->init();
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368 | anims.insert(ease);
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369 | }
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370 |
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371 | for (int i = d->wrapperGroup->animationCount() - 1; i >= 0 ; --i) {
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372 | if (!anims.contains(d->wrapperGroup->animationAt(i))) {
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373 | QSmoothedAnimation *ease = static_cast<QSmoothedAnimation*>(d->wrapperGroup->animationAt(i));
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374 | d->activeAnimations.remove(ease->target);
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375 | d->wrapperGroup->takeAnimation(i);
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376 | delete ease;
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377 | }
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378 | }
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379 | }
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380 |
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381 | /*!
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382 | \qmlproperty enumeration SmoothedAnimation::reversingMode
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383 |
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384 | Sets how the SmoothedAnimation behaves if an animation direction is reversed.
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385 |
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386 | Possible values are:
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387 |
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388 | \list
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389 | \o SmoothedAnimation.Eased (default) - the animation will smoothly decelerate, and then reverse direction
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390 | \o SmoothedAnimation.Immediate - the animation will immediately begin accelerating in the reverse direction, beginning with a velocity of 0
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391 | \o SmoothedAnimation.Sync - the property is immediately set to the target value
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392 | \endlist
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393 | */
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394 | QDeclarativeSmoothedAnimation::ReversingMode QDeclarativeSmoothedAnimation::reversingMode() const
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395 | {
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396 | Q_D(const QDeclarativeSmoothedAnimation);
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397 | return (QDeclarativeSmoothedAnimation::ReversingMode) d->anim->reversingMode;
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398 | }
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399 |
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400 | void QDeclarativeSmoothedAnimation::setReversingMode(ReversingMode m)
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401 | {
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402 | Q_D(QDeclarativeSmoothedAnimation);
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403 | if (d->anim->reversingMode == m)
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404 | return;
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405 |
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406 | d->anim->reversingMode = m;
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407 | emit reversingModeChanged();
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408 | d->updateRunningAnimations();
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409 | }
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410 |
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411 | /*!
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412 | \qmlproperty int SmoothedAnimation::duration
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413 |
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414 | This property holds the animation duration, in msecs, used when tracking the source.
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415 |
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416 | Setting this to -1 (the default) disables the duration value.
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417 |
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418 | If the velocity value and the duration value are both enabled, then the animation will
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419 | use whichever gives the shorter duration.
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420 | */
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421 | int QDeclarativeSmoothedAnimation::duration() const
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422 | {
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423 | Q_D(const QDeclarativeSmoothedAnimation);
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424 | return d->anim->userDuration;
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425 | }
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426 |
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427 | void QDeclarativeSmoothedAnimation::setDuration(int duration)
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428 | {
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429 | Q_D(QDeclarativeSmoothedAnimation);
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430 | if (duration != -1)
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431 | QDeclarativeNumberAnimation::setDuration(duration);
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432 | if(duration == d->anim->userDuration)
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433 | return;
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434 | d->anim->userDuration = duration;
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435 | d->updateRunningAnimations();
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436 | }
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437 |
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438 | qreal QDeclarativeSmoothedAnimation::velocity() const
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439 | {
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440 | Q_D(const QDeclarativeSmoothedAnimation);
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441 | return d->anim->velocity;
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442 | }
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443 |
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444 | /*!
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445 | \qmlproperty real SmoothedAnimation::velocity
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446 |
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447 | This property holds the average velocity allowed when tracking the 'to' value.
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448 |
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449 | The default velocity of SmoothedAnimation is 200 units/second.
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450 |
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451 | Setting this to -1 disables the velocity value.
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452 |
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453 | If the velocity value and the duration value are both enabled, then the animation will
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454 | use whichever gives the shorter duration.
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455 | */
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456 | void QDeclarativeSmoothedAnimation::setVelocity(qreal v)
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457 | {
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458 | Q_D(QDeclarativeSmoothedAnimation);
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459 | if (d->anim->velocity == v)
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460 | return;
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461 |
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462 | d->anim->velocity = v;
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463 | emit velocityChanged();
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464 | d->updateRunningAnimations();
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465 | }
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466 |
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467 | /*!
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468 | \qmlproperty int SmoothedAnimation::maximumEasingTime
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469 |
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470 | This property specifies the maximum time, in msecs, any "eases" during the follow should take.
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471 | Setting this property causes the velocity to "level out" after at a time. Setting
|
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472 | a negative value reverts to the normal mode of easing over the entire animation
|
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473 | duration.
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474 |
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475 | The default value is -1.
|
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476 | */
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477 | int QDeclarativeSmoothedAnimation::maximumEasingTime() const
|
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478 | {
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479 | Q_D(const QDeclarativeSmoothedAnimation);
|
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480 | return d->anim->maximumEasingTime;
|
---|
481 | }
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482 |
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483 | void QDeclarativeSmoothedAnimation::setMaximumEasingTime(int v)
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484 | {
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485 | Q_D(QDeclarativeSmoothedAnimation);
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486 | if(v == d->anim->maximumEasingTime)
|
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487 | return;
|
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488 | d->anim->maximumEasingTime = v;
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489 | emit maximumEasingTimeChanged();
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490 | d->updateRunningAnimations();
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---|
491 | }
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492 |
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493 | QT_END_NAMESPACE
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