| 1 | TetrixShape = {
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| 2 | NoShape:0,
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| 3 | ZShape:1,
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| 4 | SShape:2,
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| 5 | LineShape:3,
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| 6 | TShape:4,
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| 7 | SquareShape:5,
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| 8 | LShape:6,
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| 9 | MirroredLShape:7
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| 10 | }
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| 11 |
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| 12 | TetrixCoordsTable = [
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| 13 | [ [ 0, 0 ], [ 0, 0 ], [ 0, 0 ], [ 0, 0 ] ],
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| 14 | [ [ 0, -1 ], [ 0, 0 ], [ -1, 0 ], [ -1, 1 ] ],
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| 15 | [ [ 0, -1 ], [ 0, 0 ], [ 1, 0 ], [ 1, 1 ] ],
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| 16 | [ [ 0, -1 ], [ 0, 0 ], [ 0, 1 ], [ 0, 2 ] ],
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| 17 | [ [ -1, 0 ], [ 0, 0 ], [ 1, 0 ], [ 0, 1 ] ],
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| 18 | [ [ 0, 0 ], [ 1, 0 ], [ 0, 1 ], [ 1, 1 ] ],
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| 19 | [ [ -1, -1 ], [ 0, -1 ], [ 0, 0 ], [ 0, 1 ] ],
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| 20 | [ [ 1, -1 ], [ 0, -1 ], [ 0, 0 ], [ 0, 1 ] ]
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| 21 | ]
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| 22 |
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| 23 | function TetrixPiece()
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| 24 | {
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| 25 | this.shape = TetrixShape.NoShape;
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| 26 | }
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| 27 |
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| 28 | TetrixPiece.prototype.__defineGetter__(
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| 29 | "shape",
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| 30 | function() {
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| 31 | return this._shape;
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| 32 | }
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| 33 | );
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| 34 |
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| 35 | TetrixPiece.prototype.__defineSetter__(
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| 36 | "shape",
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| 37 | function(shape) {
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| 38 | this._shape = shape;
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| 39 | this._coords = new Array(4);
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| 40 | for (var i = 0; i < 4; ++i)
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| 41 | this._coords[i] = TetrixCoordsTable[shape][i].slice();
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| 42 | }
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| 43 | );
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| 44 |
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| 45 | TetrixPiece.prototype.setRandomShape = function() {
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| 46 | this.shape = Math.floor(((Math.random() * 100000) % 7) + 1);
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| 47 | }
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| 48 |
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| 49 | TetrixPiece.prototype.getX = function(index) {
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| 50 | return this._coords[index][0];
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| 51 | }
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| 52 |
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| 53 | TetrixPiece.prototype.getY = function(index) {
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| 54 | return this._coords[index][1];
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| 55 | }
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| 56 |
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| 57 | TetrixPiece.prototype._setX = function(index, x) {
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| 58 | this._coords[index][0] = x;
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| 59 | }
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| 60 |
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| 61 | TetrixPiece.prototype._setY = function(index, y) {
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| 62 | this._coords[index][1] = y;
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| 63 | }
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| 64 |
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| 65 | TetrixPiece.prototype.__defineGetter__(
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| 66 | "minX",
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| 67 | function() {
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| 68 | var min = this._coords[0][0];
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| 69 | for (var i = 1; i < 4; ++i)
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| 70 | min = Math.min(min, this._coords[i][0]);
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| 71 | return min;
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| 72 | }
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| 73 | );
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| 74 |
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| 75 | TetrixPiece.prototype.__defineGetter__(
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| 76 | "maxX",
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| 77 | function() {
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| 78 | var max = this._coords[0][0];
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| 79 | for (var i = 1; i < 4; ++i)
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| 80 | max = Math.max(max, this._coords[i][0]);
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| 81 | return max;
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| 82 | }
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| 83 | );
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| 84 |
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| 85 | TetrixPiece.prototype.__defineGetter__(
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| 86 | "minY",
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| 87 | function() {
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| 88 | var min = this._coords[0][1];
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| 89 | for (var i = 1; i < 4; ++i)
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| 90 | min = Math.min(min, this._coords[i][1]);
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| 91 | return min;
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| 92 | }
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| 93 | );
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| 94 |
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| 95 | TetrixPiece.prototype.__defineGetter__(
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| 96 | "maxY",
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| 97 | function() {
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| 98 | var max = this._coords[0][1];
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| 99 | for (var i = 1; i < 4; ++i)
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| 100 | max = Math.max(max, this._coords[i][1]);
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| 101 | return max;
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| 102 | }
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| 103 | );
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| 104 |
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| 105 | TetrixPiece.prototype.rotatedLeft = function() {
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| 106 | var result = new TetrixPiece();
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| 107 | if (this._shape == TetrixShape.SquareShape) {
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| 108 | result.shape = this._shape;
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| 109 | return result;
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| 110 | }
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| 111 | result._shape = this._shape;
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| 112 | for (var i = 0; i < 4; ++i) {
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| 113 | result._setX(i, this.getY(i));
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| 114 | result._setY(i, -this.getX(i));
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| 115 | }
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| 116 | return result;
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| 117 | }
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| 118 |
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| 119 | TetrixPiece.prototype.rotatedRight = function() {
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| 120 | var result = new TetrixPiece();
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| 121 | if (this._shape == TetrixShape.SquareShape) {
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| 122 | result.shape = this._shape;
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| 123 | return result;
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| 124 | }
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| 125 | result._shape = this._shape;
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| 126 | for (var i = 0; i < 4; ++i) {
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| 127 | result._setX(i, -this.getY(i));
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| 128 | result._setY(i, this.getX(i));
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| 129 | }
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| 130 | return result;
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| 131 | }
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