| 1 | TetrixShape = { | 
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| 2 | NoShape:0, | 
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| 3 | ZShape:1, | 
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| 4 | SShape:2, | 
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| 5 | LineShape:3, | 
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| 6 | TShape:4, | 
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| 7 | SquareShape:5, | 
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| 8 | LShape:6, | 
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| 9 | MirroredLShape:7 | 
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| 10 | } | 
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| 11 |  | 
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| 12 | TetrixCoordsTable = [ | 
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| 13 | [ [ 0,   0 ], [ 0,  0 ], [ 0,  0 ], [ 0,  0 ] ], | 
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| 14 | [ [ 0,  -1 ], [ 0,  0 ], [ -1, 0 ], [ -1, 1 ] ], | 
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| 15 | [ [ 0,  -1 ], [ 0,  0 ], [ 1,  0 ], [ 1,  1 ] ], | 
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| 16 | [ [ 0,  -1 ], [ 0,  0 ], [ 0,  1 ], [ 0,  2 ] ], | 
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| 17 | [ [ -1,  0 ], [ 0,  0 ], [ 1,  0 ], [ 0,  1 ] ], | 
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| 18 | [ [ 0,   0 ], [ 1,  0 ], [ 0,  1 ], [ 1,  1 ] ], | 
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| 19 | [ [ -1, -1 ], [ 0, -1 ], [ 0,  0 ], [ 0,  1 ] ], | 
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| 20 | [ [ 1,  -1 ], [ 0, -1 ], [ 0,  0 ], [ 0,  1 ] ] | 
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| 21 | ] | 
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| 22 |  | 
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| 23 | function TetrixPiece() | 
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| 24 | { | 
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| 25 | this.shape = TetrixShape.NoShape; | 
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| 26 | } | 
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| 27 |  | 
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| 28 | TetrixPiece.prototype.__defineGetter__( | 
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| 29 | "shape", | 
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| 30 | function() { | 
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| 31 | return this._shape; | 
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| 32 | } | 
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| 33 | ); | 
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| 34 |  | 
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| 35 | TetrixPiece.prototype.__defineSetter__( | 
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| 36 | "shape", | 
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| 37 | function(shape) { | 
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| 38 | this._shape = shape; | 
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| 39 | this._coords = new Array(4); | 
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| 40 | for (var i = 0; i < 4; ++i) | 
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| 41 | this._coords[i] = TetrixCoordsTable[shape][i].slice(); | 
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| 42 | } | 
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| 43 | ); | 
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| 44 |  | 
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| 45 | TetrixPiece.prototype.setRandomShape = function() { | 
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| 46 | this.shape = Math.floor(((Math.random() * 100000) % 7) + 1); | 
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| 47 | } | 
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| 48 |  | 
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| 49 | TetrixPiece.prototype.getX = function(index) { | 
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| 50 | return this._coords[index][0]; | 
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| 51 | } | 
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| 52 |  | 
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| 53 | TetrixPiece.prototype.getY = function(index) { | 
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| 54 | return this._coords[index][1]; | 
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| 55 | } | 
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| 56 |  | 
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| 57 | TetrixPiece.prototype._setX = function(index, x) { | 
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| 58 | this._coords[index][0] = x; | 
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| 59 | } | 
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| 60 |  | 
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| 61 | TetrixPiece.prototype._setY = function(index, y) { | 
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| 62 | this._coords[index][1] = y; | 
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| 63 | } | 
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| 64 |  | 
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| 65 | TetrixPiece.prototype.__defineGetter__( | 
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| 66 | "minX", | 
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| 67 | function() { | 
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| 68 | var min = this._coords[0][0]; | 
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| 69 | for (var i = 1; i < 4; ++i) | 
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| 70 | min = Math.min(min, this._coords[i][0]); | 
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| 71 | return min; | 
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| 72 | } | 
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| 73 | ); | 
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| 74 |  | 
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| 75 | TetrixPiece.prototype.__defineGetter__( | 
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| 76 | "maxX", | 
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| 77 | function() { | 
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| 78 | var max = this._coords[0][0]; | 
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| 79 | for (var i = 1; i < 4; ++i) | 
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| 80 | max = Math.max(max, this._coords[i][0]); | 
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| 81 | return max; | 
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| 82 | } | 
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| 83 | ); | 
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| 84 |  | 
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| 85 | TetrixPiece.prototype.__defineGetter__( | 
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| 86 | "minY", | 
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| 87 | function() { | 
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| 88 | var min = this._coords[0][1]; | 
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| 89 | for (var i = 1; i < 4; ++i) | 
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| 90 | min = Math.min(min, this._coords[i][1]); | 
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| 91 | return min; | 
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| 92 | } | 
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| 93 | ); | 
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| 94 |  | 
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| 95 | TetrixPiece.prototype.__defineGetter__( | 
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| 96 | "maxY", | 
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| 97 | function() { | 
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| 98 | var max = this._coords[0][1]; | 
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| 99 | for (var i = 1; i < 4; ++i) | 
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| 100 | max = Math.max(max, this._coords[i][1]); | 
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| 101 | return max; | 
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| 102 | } | 
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| 103 | ); | 
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| 104 |  | 
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| 105 | TetrixPiece.prototype.rotatedLeft = function() { | 
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| 106 | var result = new TetrixPiece(); | 
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| 107 | if (this._shape == TetrixShape.SquareShape) { | 
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| 108 | result.shape = this._shape; | 
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| 109 | return result; | 
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| 110 | } | 
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| 111 | result._shape = this._shape; | 
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| 112 | for (var i = 0; i < 4; ++i) { | 
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| 113 | result._setX(i, this.getY(i)); | 
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| 114 | result._setY(i, -this.getX(i)); | 
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| 115 | } | 
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| 116 | return result; | 
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| 117 | } | 
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| 118 |  | 
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| 119 | TetrixPiece.prototype.rotatedRight = function() { | 
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| 120 | var result = new TetrixPiece(); | 
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| 121 | if (this._shape == TetrixShape.SquareShape) { | 
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| 122 | result.shape = this._shape; | 
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| 123 | return result; | 
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| 124 | } | 
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| 125 | result._shape = this._shape; | 
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| 126 | for (var i = 0; i < 4; ++i) { | 
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| 127 | result._setX(i, -this.getY(i)); | 
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| 128 | result._setY(i, this.getX(i)); | 
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| 129 | } | 
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| 130 | return result; | 
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| 131 | } | 
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