| 1 | function TetrixBoard(ui)
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| 2 | {
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| 3 | this.ui = ui;
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| 4 |
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| 5 | this.isStarted = false;
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| 6 | this.isPaused = false;
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| 7 | this.inKeyPress = false;
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| 8 |
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| 9 | this._board = new Array(TetrixBoard.BoardWidth * TetrixBoard.BoardHeight);
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| 10 | this.clearBoard();
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| 11 |
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| 12 | this.curPiece = new TetrixPiece();
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| 13 | this.nextPiece = new TetrixPiece();
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| 14 | this.nextPiece.setRandomShape();
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| 15 |
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| 16 | ui.timer.singleShot = true;
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| 17 | ui.timer.timeout.connect(this, this.onTimer);
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| 18 | ui.keyPressed.connect(this, this.onKeyPress);
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| 19 | ui.paintRequested.connect(this, this.onPaint);
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| 20 | ui.paintNextPieceRequested.connect(this, this.onPaintNextPiece);
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| 21 | }
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| 22 |
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| 23 | TetrixBoard.BoardWidth = 10;
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| 24 | TetrixBoard.BoardHeight = 22;
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| 25 |
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| 26 | TetrixBoard.prototype.start = function() {
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| 27 | if (this.isPaused)
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| 28 | return;
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| 29 |
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| 30 | this.isStarted = true;
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| 31 | this.isWaitingAfterLine = false;
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| 32 | this.numLinesRemoved = 0;
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| 33 | this.numPiecesDropped = 0;
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| 34 | this.score = 0;
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| 35 | this.level = 1;
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| 36 | this.clearBoard();
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| 37 |
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| 38 | this.ui.linesRemovedChanged(this.numLinesRemoved);
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| 39 | this.ui.scoreChanged(this.score);
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| 40 | this.ui.levelChanged(this.level);
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| 41 |
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| 42 | this.newPiece();
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| 43 | this.ui.timer.start(this.timeoutTime());
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| 44 | }
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| 45 |
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| 46 | TetrixBoard.prototype.pause = function() {
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| 47 | if (!this.isStarted)
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| 48 | return;
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| 49 |
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| 50 | this.isPaused = !this.isPaused;
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| 51 | if (this.isPaused) {
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| 52 | this.ui.timer.stop();
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| 53 | } else {
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| 54 | this.ui.timer.start(this.timeoutTime());
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| 55 | }
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| 56 | this.ui.update();
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| 57 | }
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| 58 |
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| 59 | TetrixBoard.prototype.getShapeAt = function(x, y) {
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| 60 | return this._board[(y * TetrixBoard.BoardWidth) + x];
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| 61 | }
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| 62 |
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| 63 | TetrixBoard.prototype.setShapeAt = function(x, y, newShape) {
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| 64 | this._board[(y * TetrixBoard.BoardWidth) + x] = newShape;
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| 65 | }
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| 66 |
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| 67 | TetrixBoard.prototype.clearBoard = function() {
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| 68 | for (var i = 0; i < TetrixBoard.BoardHeight * TetrixBoard.BoardWidth; ++i)
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| 69 | this._board[i] = TetrixShape.NoShape;
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| 70 | }
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| 71 |
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| 72 | TetrixBoard.prototype.dropDown = function() {
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| 73 | var dropHeight = 0;
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| 74 | var newY = this.curY;
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| 75 | while (newY > 0) {
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| 76 | if (!this.tryMove(this.curPiece, this.curX, newY - 1))
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| 77 | break;
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| 78 | --newY;
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| 79 | ++dropHeight;
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| 80 | }
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| 81 | this.pieceDropped(dropHeight);
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| 82 | }
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| 83 |
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| 84 | TetrixBoard.prototype.oneLineDown = function() {
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| 85 | if (!this.tryMove(this.curPiece, this.curX, this.curY - 1))
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| 86 | this.pieceDropped(0);
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| 87 | }
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| 88 |
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| 89 | TetrixBoard.prototype.pieceDropped = function(dropHeight) {
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| 90 | for (var i = 0; i < 4; ++i) {
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| 91 | var x = this.curX + this.curPiece.getX(i);
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| 92 | var y = this.curY - this.curPiece.getY(i);
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| 93 | this.setShapeAt(x, y, this.curPiece.shape);
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| 94 | }
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| 95 |
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| 96 | ++this.numPiecesDropped;
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| 97 | if ((this.numPiecesDropped % 25) == 0) {
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| 98 | ++this.level;
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| 99 | this.ui.timer.start(this.timeoutTime());
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| 100 | this.ui.levelChanged(this.level);
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| 101 | }
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| 102 |
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| 103 | this.score += dropHeight + 7;
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| 104 | this.ui.scoreChanged(this.score);
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| 105 | this.removeFullLines();
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| 106 |
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| 107 | if (!this.isWaitingAfterLine)
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| 108 | this.newPiece();
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| 109 |
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| 110 | if (this.isStarted && !this.ui.timer.active)
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| 111 | this.ui.timer.start(this.timeoutTime());
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| 112 | }
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| 113 |
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| 114 | TetrixBoard.prototype.removeFullLines = function() {
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| 115 | var numFullLines = 0;
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| 116 |
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| 117 | for (var i = TetrixBoard.BoardHeight - 1; i >= 0; --i) {
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| 118 | var lineIsFull = true;
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| 119 |
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| 120 | for (var j = 0; j < TetrixBoard.BoardWidth; ++j) {
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| 121 | if (this.getShapeAt(j, i) == TetrixShape.NoShape) {
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| 122 | lineIsFull = false;
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| 123 | break;
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| 124 | }
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| 125 | }
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| 126 |
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| 127 | if (lineIsFull) {
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| 128 | ++numFullLines;
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| 129 | for (var k = i; k < TetrixBoard.BoardHeight - 1; ++k) {
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| 130 | for (var j = 0; j < TetrixBoard.BoardWidth; ++j)
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| 131 | this.setShapeAt(j, k, this.getShapeAt(j, k + 1));
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| 132 | }
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| 133 | for (var j = 0; j < TetrixBoard.BoardWidth; ++j)
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| 134 | this.setShapeAt(j, TetrixBoard.BoardHeight - 1, TetrixShape.NoShape);
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| 135 | }
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| 136 | }
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| 137 |
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| 138 | if (numFullLines > 0) {
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| 139 | this.numLinesRemoved += numFullLines;
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| 140 | this.score += 10 * numFullLines;
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| 141 | this.ui.linesRemovedChanged(this.numLinesRemoved);
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| 142 | this.ui.scoreChanged(this.score);
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| 143 |
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| 144 | this.ui.timer.start(500);
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| 145 | this.isWaitingAfterLine = true;
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| 146 | this.curPiece.shape = TetrixShape.NoShape;
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| 147 | this.ui.update();
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| 148 | }
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| 149 | }
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| 150 |
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| 151 | TetrixBoard.prototype.newPiece = function() {
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| 152 | this.curPiece = this.nextPiece;
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| 153 | this.nextPiece = new TetrixPiece();
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| 154 | this.nextPiece.setRandomShape();
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| 155 | this.ui.showNextPiece(this.nextPiece.maxX - this.nextPiece.minX + 1,
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| 156 | this.nextPiece.maxY - this.nextPiece.minY + 1);
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| 157 | this.curX = TetrixBoard.BoardWidth / 2 + 1;
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| 158 | this.curY = TetrixBoard.BoardHeight - 1 + this.curPiece.minY;
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| 159 |
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| 160 | if (!this.tryMove(this.curPiece, this.curX, this.curY)) {
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| 161 | this.curPiece.shape = TetrixShape.NoShape;
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| 162 | this.ui.timer.stop();
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| 163 | this.isStarted = false;
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| 164 | }
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| 165 | }
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| 166 |
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| 167 | TetrixBoard.prototype.tryMove = function(newPiece, newX, newY) {
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| 168 | for (var i = 0; i < 4; ++i) {
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| 169 | var x = newX + newPiece.getX(i);
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| 170 | var y = newY - newPiece.getY(i);
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| 171 | if ((x < 0) || (x >= TetrixBoard.BoardWidth) || (y < 0) || (y >= TetrixBoard.BoardHeight))
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| 172 | return false;
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| 173 | if (this.getShapeAt(x, y) != TetrixShape.NoShape)
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| 174 | return false;
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| 175 | }
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| 176 |
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| 177 | this.curPiece = newPiece;
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| 178 | this.curX = newX;
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| 179 | this.curY = newY;
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| 180 | this.ui.update();
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| 181 | return true;
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| 182 | }
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| 183 |
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| 184 | TetrixBoard.prototype.onPaint = function(painter) {
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| 185 | if (this.isPaused) {
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| 186 | this.ui.drawPauseScreen(painter);
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| 187 | return;
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| 188 | }
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| 189 |
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| 190 | for (var i = 0; i < TetrixBoard.BoardHeight; ++i) {
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| 191 | for (var j = 0; j < TetrixBoard.BoardWidth; ++j) {
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| 192 | var shape = this.getShapeAt(j, TetrixBoard.BoardHeight - i - 1);
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| 193 | if (shape != TetrixShape.NoShape)
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| 194 | this.ui.drawSquare(painter, j, i, shape);
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| 195 | }
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| 196 | }
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| 197 |
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| 198 | if (this.curPiece.shape != TetrixShape.NoShape) {
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| 199 | for (var i = 0; i < 4; ++i) {
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| 200 | var x = this.curX + this.curPiece.getX(i);
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| 201 | var y = this.curY - this.curPiece.getY(i);
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| 202 | this.ui.drawSquare(painter, x, TetrixBoard.BoardHeight - y - 1,
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| 203 | this.curPiece.shape);
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| 204 | }
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| 205 | }
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| 206 | }
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| 207 |
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| 208 | TetrixBoard.prototype.onPaintNextPiece = function(painter) {
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| 209 | for (var i = 0; i < 4; ++i) {
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| 210 | var x = this.nextPiece.getX(i) - this.nextPiece.minX;
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| 211 | var y = this.nextPiece.getY(i) - this.nextPiece.minY;
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| 212 | this.ui.drawSquare(painter, x, y, this.nextPiece.shape);
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| 213 | }
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| 214 | }
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| 215 |
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| 216 | TetrixBoard.prototype.onKeyPress = function(key) {
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| 217 | if (!this.isStarted || this.isPaused || (this.curPiece.shape == TetrixShape.NoShape))
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| 218 | return;
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| 219 | this.inKeyPress = true;
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| 220 | switch (key) {
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| 221 | case Qt.Key_Left:
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| 222 | this.tryMove(this.curPiece, this.curX - 1, this.curY);
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| 223 | break;
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| 224 | case Qt.Key_Right:
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| 225 | this.tryMove(this.curPiece, this.curX + 1, this.curY);
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| 226 | break;
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| 227 | case Qt.Key_Down:
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| 228 | this.tryMove(this.curPiece.rotatedRight(), this.curX, this.curY);
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| 229 | break;
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| 230 | case Qt.Key_Up:
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| 231 | this.tryMove(this.curPiece.rotatedLeft(), this.curX, this.curY);
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| 232 | break;
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| 233 | case Qt.Key_Space:
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| 234 | this.dropDown();
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| 235 | break;
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| 236 | case Qt.Key_D:
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| 237 | this.oneLineDown();
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| 238 | break;
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| 239 | }
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| 240 | this.inKeyPress = false;
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| 241 | if (this.isStarted && !this.ui.timer.active)
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| 242 | this.ui.timer.start(this.timeoutTime());
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| 243 | }
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| 244 |
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| 245 | TetrixBoard.prototype.onTimer = function() {
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| 246 | if (this.isWaitingAfterLine) {
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| 247 | this.isWaitingAfterLine = false;
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| 248 | this.newPiece();
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| 249 | this.ui.timer.start(this.timeoutTime());
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| 250 | } else {
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| 251 | if (!this.inKeyPress) {
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| 252 | this.oneLineDown();
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| 253 | if (this.isStarted && !this.ui.timer.active)
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| 254 | this.ui.timer.start(this.timeoutTime());
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| 255 | }
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| 256 | }
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| 257 | }
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| 258 |
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| 259 | TetrixBoard.prototype.timeoutTime = function() {
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| 260 | return 1000 / (1 + this.level);
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| 261 | }
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