| 1 | /**************************************************************************** | 
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| 2 | ** | 
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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). | 
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| 4 | ** All rights reserved. | 
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com) | 
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| 6 | ** | 
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| 7 | ** This file is part of the examples of the Qt Toolkit. | 
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| 8 | ** | 
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| 9 | ** $QT_BEGIN_LICENSE:BSD$ | 
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| 10 | ** You may use this file under the terms of the BSD license as follows: | 
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| 11 | ** | 
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| 12 | ** "Redistribution and use in source and binary forms, with or without | 
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| 13 | ** modification, are permitted provided that the following conditions are | 
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| 14 | ** met: | 
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| 15 | **   * Redistributions of source code must retain the above copyright | 
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| 16 | **     notice, this list of conditions and the following disclaimer. | 
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| 17 | **   * Redistributions in binary form must reproduce the above copyright | 
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| 18 | **     notice, this list of conditions and the following disclaimer in | 
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| 19 | **     the documentation and/or other materials provided with the | 
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| 20 | **     distribution. | 
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| 21 | **   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor | 
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| 22 | **     the names of its contributors may be used to endorse or promote | 
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| 23 | **     products derived from this software without specific prior written | 
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| 24 | **     permission. | 
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| 25 | ** | 
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| 26 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
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| 27 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
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| 28 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 
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| 29 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 
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| 30 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 
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| 31 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 
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| 32 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 
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| 33 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 
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| 34 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
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| 35 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
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| 36 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." | 
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| 37 | ** $QT_END_LICENSE$ | 
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| 38 | ** | 
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| 39 | ****************************************************************************/ | 
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| 40 |  | 
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| 41 | #include <QtGui> | 
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| 42 | #include <QtOpenGL> | 
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| 43 |  | 
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| 44 | #include "glwidget.h" | 
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| 45 |  | 
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| 46 | GLWidget::GLWidget(QWidget *parent, QGLWidget *shareWidget) | 
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| 47 | : QGLWidget(parent, shareWidget) | 
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| 48 | { | 
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| 49 | clearColor = Qt::black; | 
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| 50 | xRot = 0; | 
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| 51 | yRot = 0; | 
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| 52 | zRot = 0; | 
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| 53 | #ifdef QT_OPENGL_ES_2 | 
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| 54 | program = 0; | 
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| 55 | #endif | 
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| 56 | } | 
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| 57 |  | 
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| 58 | GLWidget::~GLWidget() | 
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| 59 | { | 
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| 60 | } | 
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| 61 |  | 
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| 62 | QSize GLWidget::minimumSizeHint() const | 
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| 63 | { | 
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| 64 | return QSize(50, 50); | 
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| 65 | } | 
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| 66 |  | 
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| 67 | QSize GLWidget::sizeHint() const | 
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| 68 | { | 
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| 69 | return QSize(200, 200); | 
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| 70 | } | 
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| 71 |  | 
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| 72 | void GLWidget::rotateBy(int xAngle, int yAngle, int zAngle) | 
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| 73 | { | 
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| 74 | xRot += xAngle; | 
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| 75 | yRot += yAngle; | 
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| 76 | zRot += zAngle; | 
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| 77 | updateGL(); | 
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| 78 | } | 
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| 79 |  | 
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| 80 | void GLWidget::setClearColor(const QColor &color) | 
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| 81 | { | 
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| 82 | clearColor = color; | 
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| 83 | updateGL(); | 
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| 84 | } | 
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| 85 |  | 
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| 86 | void GLWidget::initializeGL() | 
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| 87 | { | 
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| 88 | makeObject(); | 
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| 89 |  | 
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| 90 | glEnable(GL_DEPTH_TEST); | 
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| 91 | glEnable(GL_CULL_FACE); | 
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| 92 | #ifndef QT_OPENGL_ES_2 | 
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| 93 | glEnable(GL_TEXTURE_2D); | 
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| 94 | #endif | 
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| 95 |  | 
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| 96 | #ifdef QT_OPENGL_ES_2 | 
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| 97 |  | 
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| 98 | #define PROGRAM_VERTEX_ATTRIBUTE 0 | 
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| 99 | #define PROGRAM_TEXCOORD_ATTRIBUTE 1 | 
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| 100 |  | 
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| 101 | QGLShader *vshader = new QGLShader(QGLShader::Vertex, this); | 
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| 102 | const char *vsrc = | 
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| 103 | "attribute highp vec4 vertex;\n" | 
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| 104 | "attribute mediump vec4 texCoord;\n" | 
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| 105 | "varying mediump vec4 texc;\n" | 
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| 106 | "uniform mediump mat4 matrix;\n" | 
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| 107 | "void main(void)\n" | 
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| 108 | "{\n" | 
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| 109 | "    gl_Position = matrix * vertex;\n" | 
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| 110 | "    texc = texCoord;\n" | 
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| 111 | "}\n"; | 
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| 112 | vshader->compileSourceCode(vsrc); | 
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| 113 |  | 
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| 114 | QGLShader *fshader = new QGLShader(QGLShader::Fragment, this); | 
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| 115 | const char *fsrc = | 
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| 116 | "uniform sampler2D texture;\n" | 
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| 117 | "varying mediump vec4 texc;\n" | 
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| 118 | "void main(void)\n" | 
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| 119 | "{\n" | 
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| 120 | "    gl_FragColor = texture2D(texture, texc.st);\n" | 
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| 121 | "}\n"; | 
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| 122 | fshader->compileSourceCode(fsrc); | 
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| 123 |  | 
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| 124 | program = new QGLShaderProgram(this); | 
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| 125 | program->addShader(vshader); | 
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| 126 | program->addShader(fshader); | 
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| 127 | program->bindAttributeLocation("vertex", PROGRAM_VERTEX_ATTRIBUTE); | 
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| 128 | program->bindAttributeLocation("texCoord", PROGRAM_TEXCOORD_ATTRIBUTE); | 
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| 129 | program->link(); | 
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| 130 |  | 
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| 131 | program->bind(); | 
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| 132 | program->setUniformValue("texture", 0); | 
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| 133 |  | 
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| 134 | #endif | 
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| 135 | } | 
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| 136 |  | 
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| 137 | void GLWidget::paintGL() | 
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| 138 | { | 
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| 139 | qglClearColor(clearColor); | 
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| 140 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 
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| 141 |  | 
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| 142 | #if !defined(QT_OPENGL_ES_2) | 
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| 143 |  | 
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| 144 | glLoadIdentity(); | 
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| 145 | glTranslatef(0.0f, 0.0f, -10.0f); | 
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| 146 | glRotatef(xRot / 16.0f, 1.0f, 0.0f, 0.0f); | 
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| 147 | glRotatef(yRot / 16.0f, 0.0f, 1.0f, 0.0f); | 
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| 148 | glRotatef(zRot / 16.0f, 0.0f, 0.0f, 1.0f); | 
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| 149 |  | 
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| 150 | glVertexPointer(3, GL_FLOAT, 0, vertices.constData()); | 
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| 151 | glTexCoordPointer(2, GL_FLOAT, 0, texCoords.constData()); | 
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| 152 | glEnableClientState(GL_VERTEX_ARRAY); | 
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| 153 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); | 
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| 154 |  | 
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| 155 | #else | 
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| 156 |  | 
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| 157 | QMatrix4x4 m; | 
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| 158 | m.ortho(-0.5f, +0.5f, +0.5f, -0.5f, 4.0f, 15.0f); | 
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| 159 | m.translate(0.0f, 0.0f, -10.0f); | 
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| 160 | m.rotate(xRot / 16.0f, 1.0f, 0.0f, 0.0f); | 
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| 161 | m.rotate(yRot / 16.0f, 0.0f, 1.0f, 0.0f); | 
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| 162 | m.rotate(zRot / 16.0f, 0.0f, 0.0f, 1.0f); | 
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| 163 |  | 
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| 164 | program->setUniformValue("matrix", m); | 
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| 165 | program->enableAttributeArray(PROGRAM_VERTEX_ATTRIBUTE); | 
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| 166 | program->enableAttributeArray(PROGRAM_TEXCOORD_ATTRIBUTE); | 
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| 167 | program->setAttributeArray | 
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| 168 | (PROGRAM_VERTEX_ATTRIBUTE, vertices.constData()); | 
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| 169 | program->setAttributeArray | 
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| 170 | (PROGRAM_TEXCOORD_ATTRIBUTE, texCoords.constData()); | 
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| 171 |  | 
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| 172 | #endif | 
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| 173 |  | 
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| 174 | for (int i = 0; i < 6; ++i) { | 
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| 175 | glBindTexture(GL_TEXTURE_2D, textures[i]); | 
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| 176 | glDrawArrays(GL_TRIANGLE_FAN, i * 4, 4); | 
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| 177 | } | 
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| 178 | } | 
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| 179 |  | 
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| 180 | void GLWidget::resizeGL(int width, int height) | 
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| 181 | { | 
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| 182 | int side = qMin(width, height); | 
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| 183 | glViewport((width - side) / 2, (height - side) / 2, side, side); | 
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| 184 |  | 
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| 185 | #if !defined(QT_OPENGL_ES_2) | 
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| 186 | glMatrixMode(GL_PROJECTION); | 
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| 187 | glLoadIdentity(); | 
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| 188 | #ifndef QT_OPENGL_ES | 
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| 189 | glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0); | 
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| 190 | #else | 
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| 191 | glOrthof(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0); | 
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| 192 | #endif | 
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| 193 | glMatrixMode(GL_MODELVIEW); | 
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| 194 | #endif | 
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| 195 | } | 
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| 196 |  | 
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| 197 | void GLWidget::mousePressEvent(QMouseEvent *event) | 
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| 198 | { | 
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| 199 | lastPos = event->pos(); | 
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| 200 | } | 
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| 201 |  | 
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| 202 | void GLWidget::mouseMoveEvent(QMouseEvent *event) | 
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| 203 | { | 
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| 204 | int dx = event->x() - lastPos.x(); | 
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| 205 | int dy = event->y() - lastPos.y(); | 
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| 206 |  | 
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| 207 | if (event->buttons() & Qt::LeftButton) { | 
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| 208 | rotateBy(8 * dy, 8 * dx, 0); | 
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| 209 | } else if (event->buttons() & Qt::RightButton) { | 
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| 210 | rotateBy(8 * dy, 0, 8 * dx); | 
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| 211 | } | 
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| 212 | lastPos = event->pos(); | 
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| 213 | } | 
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| 214 |  | 
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| 215 | void GLWidget::mouseReleaseEvent(QMouseEvent * /* event */) | 
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| 216 | { | 
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| 217 | emit clicked(); | 
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| 218 | } | 
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| 219 |  | 
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| 220 | void GLWidget::makeObject() | 
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| 221 | { | 
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| 222 | static const int coords[6][4][3] = { | 
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| 223 | { { +1, -1, -1 }, { -1, -1, -1 }, { -1, +1, -1 }, { +1, +1, -1 } }, | 
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| 224 | { { +1, +1, -1 }, { -1, +1, -1 }, { -1, +1, +1 }, { +1, +1, +1 } }, | 
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| 225 | { { +1, -1, +1 }, { +1, -1, -1 }, { +1, +1, -1 }, { +1, +1, +1 } }, | 
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| 226 | { { -1, -1, -1 }, { -1, -1, +1 }, { -1, +1, +1 }, { -1, +1, -1 } }, | 
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| 227 | { { +1, -1, +1 }, { -1, -1, +1 }, { -1, -1, -1 }, { +1, -1, -1 } }, | 
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| 228 | { { -1, -1, +1 }, { +1, -1, +1 }, { +1, +1, +1 }, { -1, +1, +1 } } | 
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| 229 | }; | 
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| 230 |  | 
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| 231 | for (int j=0; j < 6; ++j) { | 
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| 232 | textures[j] = bindTexture | 
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| 233 | (QPixmap(QString(":/images/side%1.png").arg(j + 1)), GL_TEXTURE_2D); | 
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| 234 | } | 
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| 235 |  | 
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| 236 | for (int i = 0; i < 6; ++i) { | 
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| 237 | for (int j = 0; j < 4; ++j) { | 
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| 238 | texCoords.append | 
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| 239 | (QVector2D(j == 0 || j == 3, j == 0 || j == 1)); | 
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| 240 | vertices.append | 
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| 241 | (QVector3D(0.2 * coords[i][j][0], 0.2 * coords[i][j][1], | 
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| 242 | 0.2 * coords[i][j][2])); | 
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| 243 | } | 
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| 244 | } | 
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| 245 | } | 
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