| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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| 6 | **
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| 7 | ** This file is part of the examples of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at qt-info@nokia.com.
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #include "glwidget.h"
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| 43 | #include <math.h>
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| 44 |
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| 45 | #include "cube.h"
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| 46 |
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| 47 | #include <QGLPixelBuffer>
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| 48 |
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| 49 | #ifndef GL_MULTISAMPLE
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| 50 | #define GL_MULTISAMPLE 0x809D
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| 51 | #endif
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| 52 |
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| 53 | static GLfloat colorArray[][4] = {
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| 54 | {0.243f, 0.423f, 0.125f, 1.0f},
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| 55 | {0.176f, 0.31f, 0.09f, 1.0f},
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| 56 | {0.4f, 0.69f, 0.212f, 1.0f},
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| 57 | {0.317f, 0.553f, 0.161f, 1.0f}
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| 58 | };
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| 59 |
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| 60 | GLWidget::GLWidget(QWidget *parent)
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| 61 | : QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
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| 62 | , geom(0)
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| 63 | , cube(0)
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| 64 | {
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| 65 | // create the pbuffer
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| 66 | pbuffer = new QGLPixelBuffer(QSize(512, 512), format(), this);
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| 67 | setWindowTitle(tr("OpenGL pbuffers"));
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| 68 | initializeGeometry();
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| 69 | }
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| 70 |
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| 71 | GLWidget::~GLWidget()
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| 72 | {
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| 73 | pbuffer->releaseFromDynamicTexture();
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| 74 | glDeleteTextures(1, &dynamicTexture);
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| 75 | delete pbuffer;
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| 76 |
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| 77 | qDeleteAll(cubes);
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| 78 | qDeleteAll(tiles);
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| 79 | delete cube;
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| 80 | }
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| 81 |
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| 82 | void GLWidget::initializeGL()
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| 83 | {
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| 84 | initCommon();
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| 85 | glShadeModel(GL_SMOOTH);
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| 86 | glEnable(GL_LIGHTING);
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| 87 | glEnable(GL_LIGHT0);
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| 88 | static GLfloat lightPosition[4] = { 0.5, 5.0, 7.0, 1.0 };
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| 89 | glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
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| 90 | initPbuffer();
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| 91 | cube->startAnimation();
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| 92 | connect(cube, SIGNAL(changed()), this, SLOT(update()));
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| 93 | for (int i = 0; i < 3; ++i)
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| 94 | {
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| 95 | cubes[i]->startAnimation();
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| 96 | connect(cubes[i], SIGNAL(changed()), this, SLOT(update()));
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| 97 | }
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| 98 | }
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| 99 |
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| 100 | void GLWidget::paintGL()
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| 101 | {
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| 102 | pbuffer->makeCurrent();
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| 103 | drawPbuffer();
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| 104 | // On direct render platforms, drawing onto the pbuffer context above
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| 105 | // automatically updates the dynamic texture. For cases where rendering
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| 106 | // directly to a texture is not supported, explicitly copy.
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| 107 | if (!hasDynamicTextureUpdate)
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| 108 | pbuffer->updateDynamicTexture(dynamicTexture);
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| 109 | makeCurrent();
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| 110 |
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| 111 | // Use the pbuffer as a texture to render the scene
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| 112 | glBindTexture(GL_TEXTURE_2D, dynamicTexture);
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| 113 |
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| 114 | // set up to render the scene
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| 115 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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| 116 | glLoadIdentity();
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| 117 | glTranslatef(0.0f, 0.0f, -10.0f);
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| 118 |
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| 119 | // draw the background
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| 120 | glPushMatrix();
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| 121 | glScalef(aspect, 1.0f, 1.0f);
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| 122 | for (int i = 0; i < tiles.count(); ++i)
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| 123 | tiles[i]->draw();
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| 124 | glPopMatrix();
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| 125 |
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| 126 | // draw the bouncing cubes
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| 127 | for (int i = 0; i < cubes.count(); ++i)
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| 128 | cubes[i]->draw();
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| 129 | }
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| 130 |
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| 131 | void GLWidget::initializeGeometry()
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| 132 | {
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| 133 | geom = new Geometry();
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| 134 | CubeBuilder cBuilder(geom, 0.5);
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| 135 | cBuilder.setColor(QColor(255, 255, 255, 212));
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| 136 | // build the 3 bouncing, spinning cubes
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| 137 | for (int i = 0; i < 3; ++i)
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| 138 | cubes.append(cBuilder.newCube(QVector3D((float)(i-1), -1.5f, 5 - i)));
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| 139 |
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| 140 | // build the spinning cube which goes in the dynamic texture
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| 141 | cube = cBuilder.newCube();
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| 142 | cube->removeBounce();
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| 143 |
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| 144 | // build the background tiles
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| 145 | TileBuilder tBuilder(geom);
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| 146 | tBuilder.setColor(QColor(Qt::white));
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| 147 | for (int c = -2; c <= +2; ++c)
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| 148 | for (int r = -2; r <= +2; ++r)
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| 149 | tiles.append(tBuilder.newTile(QVector3D(c, r, 0)));
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| 150 |
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| 151 | // graded backdrop for the pbuffer scene
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| 152 | TileBuilder bBuilder(geom, 0.0f, 2.0f);
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| 153 | bBuilder.setColor(QColor(102, 176, 54, 210));
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| 154 | backdrop = bBuilder.newTile(QVector3D(0.0f, 0.0f, -1.5f));
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| 155 | backdrop->setColors(colorArray);
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| 156 | }
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| 157 |
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| 158 | void GLWidget::initCommon()
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| 159 | {
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| 160 | qglClearColor(QColor(Qt::darkGray));
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| 161 |
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| 162 | glEnable(GL_DEPTH_TEST);
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| 163 | glEnable(GL_CULL_FACE);
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| 164 | glEnable(GL_MULTISAMPLE);
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| 165 |
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| 166 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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| 167 | glEnable(GL_BLEND);
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| 168 |
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| 169 | glEnable(GL_TEXTURE_2D);
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| 170 |
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| 171 | geom->loadArrays();
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| 172 | }
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| 173 |
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| 174 | void GLWidget::perspectiveProjection()
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| 175 | {
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| 176 | glMatrixMode(GL_PROJECTION);
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| 177 | glLoadIdentity();
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| 178 | #ifdef QT_OPENGL_ES
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| 179 | glFrustumf(-aspect, +aspect, -1.0, +1.0, 4.0, 15.0);
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| 180 | #else
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| 181 | glFrustum(-aspect, +aspect, -1.0, +1.0, 4.0, 15.0);
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| 182 | #endif
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| 183 | glMatrixMode(GL_MODELVIEW);
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| 184 | }
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| 185 |
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| 186 | void GLWidget::orthographicProjection()
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| 187 | {
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| 188 | glMatrixMode(GL_PROJECTION);
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| 189 | glLoadIdentity();
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| 190 | #ifdef QT_OPENGL_ES
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| 191 | glOrthof(-1.0, +1.0, -1.0, +1.0, -90.0, +90.0);
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| 192 | #else
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| 193 | glOrtho(-1.0, +1.0, -1.0, +1.0, -90.0, +90.0);
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| 194 | #endif
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| 195 | glMatrixMode(GL_MODELVIEW);
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| 196 | }
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| 197 |
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| 198 | void GLWidget::resizeGL(int width, int height)
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| 199 | {
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| 200 | glViewport(0, 0, width, height);
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| 201 | aspect = (qreal)width / (qreal)(height ? height : 1);
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| 202 | perspectiveProjection();
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| 203 | }
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| 204 |
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| 205 | void GLWidget::drawPbuffer()
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| 206 | {
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| 207 | orthographicProjection();
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| 208 |
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| 209 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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| 210 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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| 211 |
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| 212 | glDisable(GL_TEXTURE_2D);
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| 213 | backdrop->draw();
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| 214 | glEnable(GL_TEXTURE_2D);
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| 215 |
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| 216 | glBindTexture(GL_TEXTURE_2D, cubeTexture);
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| 217 | glDisable(GL_CULL_FACE);
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| 218 | cube->draw();
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| 219 | glEnable(GL_CULL_FACE);
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| 220 |
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| 221 | glFlush();
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| 222 | }
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| 223 |
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| 224 | void GLWidget::initPbuffer()
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| 225 | {
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| 226 | pbuffer->makeCurrent();
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| 227 |
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| 228 | cubeTexture = bindTexture(QImage(":res/cubelogo.png"));
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| 229 |
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| 230 | initCommon();
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| 231 |
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| 232 | // generate a texture that has the same size/format as the pbuffer
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| 233 | dynamicTexture = pbuffer->generateDynamicTexture();
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| 234 |
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| 235 | // bind the dynamic texture to the pbuffer - this is a no-op under X11
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| 236 | hasDynamicTextureUpdate = pbuffer->bindToDynamicTexture(dynamicTexture);
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| 237 | makeCurrent();
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| 238 | }
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| 239 |
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| 240 | void GLWidget::setAnimationPaused(bool enable)
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| 241 | {
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| 242 | cube->setAnimationPaused(enable);
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| 243 | for (int i = 0; i < 3; ++i)
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| 244 | cubes[i]->setAnimationPaused(enable);
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| 245 | }
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