| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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| 6 | **
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| 7 | ** This file is part of the examples of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:BSD$
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| 10 | ** You may use this file under the terms of the BSD license as follows:
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| 11 | **
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| 12 | ** "Redistribution and use in source and binary forms, with or without
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| 13 | ** modification, are permitted provided that the following conditions are
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| 14 | ** met:
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| 15 | ** * Redistributions of source code must retain the above copyright
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| 16 | ** notice, this list of conditions and the following disclaimer.
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| 17 | ** * Redistributions in binary form must reproduce the above copyright
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| 18 | ** notice, this list of conditions and the following disclaimer in
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| 19 | ** the documentation and/or other materials provided with the
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| 20 | ** distribution.
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| 21 | ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
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| 22 | ** the names of its contributors may be used to endorse or promote
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| 23 | ** products derived from this software without specific prior written
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| 24 | ** permission.
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| 25 | **
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| 26 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| 27 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| 28 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| 29 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| 30 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| 31 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| 32 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| 33 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| 34 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| 35 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| 36 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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| 37 | ** $QT_END_LICENSE$
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| 38 | **
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| 39 | ****************************************************************************/
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| 40 |
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| 41 | #include "glwidget.h"
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| 42 | #include <math.h>
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| 43 |
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| 44 | #include "cube.h"
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| 45 |
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| 46 | #include <QGLPixelBuffer>
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| 47 |
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| 48 | #ifndef GL_MULTISAMPLE
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| 49 | #define GL_MULTISAMPLE 0x809D
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| 50 | #endif
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| 51 |
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| 52 | static GLfloat colorArray[][4] = {
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| 53 | {0.243f, 0.423f, 0.125f, 1.0f},
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| 54 | {0.176f, 0.31f, 0.09f, 1.0f},
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| 55 | {0.4f, 0.69f, 0.212f, 1.0f},
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| 56 | {0.317f, 0.553f, 0.161f, 1.0f}
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| 57 | };
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| 58 |
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| 59 | GLWidget::GLWidget(QWidget *parent)
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| 60 | : QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
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| 61 | , geom(0)
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| 62 | , cube(0)
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| 63 | {
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| 64 | // create the pbuffer
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| 65 | QGLFormat pbufferFormat = format();
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| 66 | pbufferFormat.setSampleBuffers(false);
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| 67 | pbuffer = new QGLPixelBuffer(QSize(512, 512), pbufferFormat, this);
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| 68 | setWindowTitle(tr("OpenGL pbuffers"));
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| 69 | initializeGeometry();
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| 70 | }
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| 71 |
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| 72 | GLWidget::~GLWidget()
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| 73 | {
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| 74 | pbuffer->releaseFromDynamicTexture();
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| 75 | glDeleteTextures(1, &dynamicTexture);
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| 76 | delete pbuffer;
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| 77 |
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| 78 | qDeleteAll(cubes);
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| 79 | qDeleteAll(tiles);
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| 80 | delete cube;
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| 81 | }
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| 82 |
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| 83 | void GLWidget::initializeGL()
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| 84 | {
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| 85 | initCommon();
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| 86 | glShadeModel(GL_SMOOTH);
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| 87 | glEnable(GL_LIGHTING);
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| 88 | glEnable(GL_LIGHT0);
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| 89 | static GLfloat lightPosition[4] = { 0.5, 5.0, 7.0, 1.0 };
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| 90 | glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
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| 91 | initPbuffer();
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| 92 | cube->startAnimation();
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| 93 | connect(cube, SIGNAL(changed()), this, SLOT(update()));
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| 94 | for (int i = 0; i < 3; ++i)
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| 95 | {
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| 96 | cubes[i]->startAnimation();
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| 97 | connect(cubes[i], SIGNAL(changed()), this, SLOT(update()));
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| 98 | }
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| 99 | }
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| 100 |
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| 101 | void GLWidget::paintGL()
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| 102 | {
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| 103 | pbuffer->makeCurrent();
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| 104 | drawPbuffer();
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| 105 | // On direct render platforms, drawing onto the pbuffer context above
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| 106 | // automatically updates the dynamic texture. For cases where rendering
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| 107 | // directly to a texture is not supported, explicitly copy.
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| 108 | if (!hasDynamicTextureUpdate)
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| 109 | pbuffer->updateDynamicTexture(dynamicTexture);
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| 110 | makeCurrent();
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| 111 |
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| 112 | // Use the pbuffer as a texture to render the scene
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| 113 | glBindTexture(GL_TEXTURE_2D, dynamicTexture);
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| 114 |
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| 115 | // set up to render the scene
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| 116 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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| 117 | glLoadIdentity();
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| 118 | glTranslatef(0.0f, 0.0f, -10.0f);
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| 119 |
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| 120 | // draw the background
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| 121 | glPushMatrix();
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| 122 | glScalef(aspect, 1.0f, 1.0f);
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| 123 | for (int i = 0; i < tiles.count(); ++i)
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| 124 | tiles[i]->draw();
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| 125 | glPopMatrix();
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| 126 |
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| 127 | // draw the bouncing cubes
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| 128 | for (int i = 0; i < cubes.count(); ++i)
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| 129 | cubes[i]->draw();
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| 130 | }
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| 131 |
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| 132 | void GLWidget::initializeGeometry()
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| 133 | {
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| 134 | geom = new Geometry();
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| 135 | CubeBuilder cBuilder(geom, 0.5);
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| 136 | cBuilder.setColor(QColor(255, 255, 255, 212));
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| 137 | // build the 3 bouncing, spinning cubes
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| 138 | for (int i = 0; i < 3; ++i)
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| 139 | cubes.append(cBuilder.newCube(QVector3D((float)(i-1), -1.5f, 5 - i)));
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| 140 |
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| 141 | // build the spinning cube which goes in the dynamic texture
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| 142 | cube = cBuilder.newCube();
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| 143 | cube->removeBounce();
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| 144 |
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| 145 | // build the background tiles
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| 146 | TileBuilder tBuilder(geom);
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| 147 | tBuilder.setColor(QColor(Qt::white));
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| 148 | for (int c = -2; c <= +2; ++c)
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| 149 | for (int r = -2; r <= +2; ++r)
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| 150 | tiles.append(tBuilder.newTile(QVector3D(c, r, 0)));
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| 151 |
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| 152 | // graded backdrop for the pbuffer scene
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| 153 | TileBuilder bBuilder(geom, 0.0f, 2.0f);
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| 154 | bBuilder.setColor(QColor(102, 176, 54, 210));
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| 155 | backdrop = bBuilder.newTile(QVector3D(0.0f, 0.0f, -1.5f));
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| 156 | backdrop->setColors(colorArray);
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| 157 | }
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| 158 |
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| 159 | void GLWidget::initCommon()
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| 160 | {
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| 161 | qglClearColor(QColor(Qt::darkGray));
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| 162 |
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| 163 | glEnable(GL_DEPTH_TEST);
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| 164 | glEnable(GL_CULL_FACE);
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| 165 | glEnable(GL_MULTISAMPLE);
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| 166 |
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| 167 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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| 168 | glEnable(GL_BLEND);
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| 169 |
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| 170 | glEnable(GL_TEXTURE_2D);
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| 171 |
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| 172 | geom->loadArrays();
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| 173 | }
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| 174 |
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| 175 | void GLWidget::perspectiveProjection()
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| 176 | {
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| 177 | glMatrixMode(GL_PROJECTION);
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| 178 | glLoadIdentity();
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| 179 | #ifdef QT_OPENGL_ES
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| 180 | glFrustumf(-aspect, +aspect, -1.0, +1.0, 4.0, 15.0);
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| 181 | #else
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| 182 | glFrustum(-aspect, +aspect, -1.0, +1.0, 4.0, 15.0);
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| 183 | #endif
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| 184 | glMatrixMode(GL_MODELVIEW);
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| 185 | }
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| 186 |
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| 187 | void GLWidget::orthographicProjection()
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| 188 | {
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| 189 | glMatrixMode(GL_PROJECTION);
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| 190 | glLoadIdentity();
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| 191 | #ifdef QT_OPENGL_ES
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| 192 | glOrthof(-1.0, +1.0, -1.0, +1.0, -90.0, +90.0);
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| 193 | #else
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| 194 | glOrtho(-1.0, +1.0, -1.0, +1.0, -90.0, +90.0);
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| 195 | #endif
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| 196 | glMatrixMode(GL_MODELVIEW);
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| 197 | }
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| 198 |
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| 199 | void GLWidget::resizeGL(int width, int height)
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| 200 | {
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| 201 | glViewport(0, 0, width, height);
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| 202 | aspect = (qreal)width / (qreal)(height ? height : 1);
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| 203 | perspectiveProjection();
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| 204 | }
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| 205 |
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| 206 | void GLWidget::drawPbuffer()
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| 207 | {
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| 208 | orthographicProjection();
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| 209 |
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| 210 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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| 211 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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| 212 |
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| 213 | glDisable(GL_TEXTURE_2D);
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| 214 | backdrop->draw();
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| 215 | glEnable(GL_TEXTURE_2D);
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| 216 |
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| 217 | glBindTexture(GL_TEXTURE_2D, cubeTexture);
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| 218 | glDisable(GL_CULL_FACE);
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| 219 | cube->draw();
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| 220 | glEnable(GL_CULL_FACE);
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| 221 |
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| 222 | glFlush();
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| 223 | }
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| 224 |
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| 225 | void GLWidget::initPbuffer()
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| 226 | {
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| 227 | pbuffer->makeCurrent();
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| 228 |
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| 229 | cubeTexture = bindTexture(QImage(":res/cubelogo.png"));
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| 230 |
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| 231 | initCommon();
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| 232 |
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| 233 | // generate a texture that has the same size/format as the pbuffer
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| 234 | dynamicTexture = pbuffer->generateDynamicTexture();
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| 235 |
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| 236 | // bind the dynamic texture to the pbuffer - this is a no-op under X11
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| 237 | hasDynamicTextureUpdate = pbuffer->bindToDynamicTexture(dynamicTexture);
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| 238 | makeCurrent();
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| 239 | }
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| 240 |
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| 241 | void GLWidget::setAnimationPaused(bool enable)
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| 242 | {
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| 243 | cube->setAnimationPaused(enable);
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| 244 | for (int i = 0; i < 3; ++i)
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| 245 | cubes[i]->setAnimationPaused(enable);
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| 246 | }
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