| 1 | /**************************************************************************** | 
|---|
| 2 | ** | 
|---|
| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). | 
|---|
| 4 | ** Contact: Qt Software Information (qt-info@nokia.com) | 
|---|
| 5 | ** | 
|---|
| 6 | ** This file is part of the examples of the Qt Toolkit. | 
|---|
| 7 | ** | 
|---|
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
|---|
| 9 | ** Commercial Usage | 
|---|
| 10 | ** Licensees holding valid Qt Commercial licenses may use this file in | 
|---|
| 11 | ** accordance with the Qt Commercial License Agreement provided with the | 
|---|
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
|---|
| 13 | ** a written agreement between you and Nokia. | 
|---|
| 14 | ** | 
|---|
| 15 | ** GNU Lesser General Public License Usage | 
|---|
| 16 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
|---|
| 17 | ** General Public License version 2.1 as published by the Free Software | 
|---|
| 18 | ** Foundation and appearing in the file LICENSE.LGPL included in the | 
|---|
| 19 | ** packaging of this file.  Please review the following information to | 
|---|
| 20 | ** ensure the GNU Lesser General Public License version 2.1 requirements | 
|---|
| 21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. | 
|---|
| 22 | ** | 
|---|
| 23 | ** In addition, as a special exception, Nokia gives you certain | 
|---|
| 24 | ** additional rights. These rights are described in the Nokia Qt LGPL | 
|---|
| 25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this | 
|---|
| 26 | ** package. | 
|---|
| 27 | ** | 
|---|
| 28 | ** GNU General Public License Usage | 
|---|
| 29 | ** Alternatively, this file may be used under the terms of the GNU | 
|---|
| 30 | ** General Public License version 3.0 as published by the Free Software | 
|---|
| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the | 
|---|
| 32 | ** packaging of this file.  Please review the following information to | 
|---|
| 33 | ** ensure the GNU General Public License version 3.0 requirements will be | 
|---|
| 34 | ** met: http://www.gnu.org/copyleft/gpl.html. | 
|---|
| 35 | ** | 
|---|
| 36 | ** If you are unsure which license is appropriate for your use, please | 
|---|
| 37 | ** contact the sales department at qt-sales@nokia.com. | 
|---|
| 38 | ** $QT_END_LICENSE$ | 
|---|
| 39 | ** | 
|---|
| 40 | ****************************************************************************/ | 
|---|
| 41 |  | 
|---|
| 42 | #include <QtGui> | 
|---|
| 43 | #include <QtOpenGL> | 
|---|
| 44 |  | 
|---|
| 45 | #include <math.h> | 
|---|
| 46 |  | 
|---|
| 47 | #include "glwidget.h" | 
|---|
| 48 |  | 
|---|
| 49 | //! [0] | 
|---|
| 50 | GLWidget::GLWidget(QWidget *parent) | 
|---|
| 51 | : QGLWidget(parent) | 
|---|
| 52 | { | 
|---|
| 53 | object = 0; | 
|---|
| 54 | xRot = 0; | 
|---|
| 55 | yRot = 0; | 
|---|
| 56 | zRot = 0; | 
|---|
| 57 |  | 
|---|
| 58 | trolltechGreen = QColor::fromCmykF(0.40, 0.0, 1.0, 0.0); | 
|---|
| 59 | trolltechPurple = QColor::fromCmykF(0.39, 0.39, 0.0, 0.0); | 
|---|
| 60 | } | 
|---|
| 61 | //! [0] | 
|---|
| 62 |  | 
|---|
| 63 | //! [1] | 
|---|
| 64 | GLWidget::~GLWidget() | 
|---|
| 65 | { | 
|---|
| 66 | makeCurrent(); | 
|---|
| 67 | glDeleteLists(object, 1); | 
|---|
| 68 | } | 
|---|
| 69 | //! [1] | 
|---|
| 70 |  | 
|---|
| 71 | //! [2] | 
|---|
| 72 | QSize GLWidget::minimumSizeHint() const | 
|---|
| 73 | { | 
|---|
| 74 | return QSize(50, 50); | 
|---|
| 75 | } | 
|---|
| 76 | //! [2] | 
|---|
| 77 |  | 
|---|
| 78 | //! [3] | 
|---|
| 79 | QSize GLWidget::sizeHint() const | 
|---|
| 80 | //! [3] //! [4] | 
|---|
| 81 | { | 
|---|
| 82 | return QSize(400, 400); | 
|---|
| 83 | } | 
|---|
| 84 | //! [4] | 
|---|
| 85 |  | 
|---|
| 86 | //! [5] | 
|---|
| 87 | void GLWidget::setXRotation(int angle) | 
|---|
| 88 | { | 
|---|
| 89 | normalizeAngle(&angle); | 
|---|
| 90 | if (angle != xRot) { | 
|---|
| 91 | xRot = angle; | 
|---|
| 92 | emit xRotationChanged(angle); | 
|---|
| 93 | updateGL(); | 
|---|
| 94 | } | 
|---|
| 95 | } | 
|---|
| 96 | //! [5] | 
|---|
| 97 |  | 
|---|
| 98 | void GLWidget::setYRotation(int angle) | 
|---|
| 99 | { | 
|---|
| 100 | normalizeAngle(&angle); | 
|---|
| 101 | if (angle != yRot) { | 
|---|
| 102 | yRot = angle; | 
|---|
| 103 | emit yRotationChanged(angle); | 
|---|
| 104 | updateGL(); | 
|---|
| 105 | } | 
|---|
| 106 | } | 
|---|
| 107 |  | 
|---|
| 108 | void GLWidget::setZRotation(int angle) | 
|---|
| 109 | { | 
|---|
| 110 | normalizeAngle(&angle); | 
|---|
| 111 | if (angle != zRot) { | 
|---|
| 112 | zRot = angle; | 
|---|
| 113 | emit zRotationChanged(angle); | 
|---|
| 114 | updateGL(); | 
|---|
| 115 | } | 
|---|
| 116 | } | 
|---|
| 117 |  | 
|---|
| 118 | //! [6] | 
|---|
| 119 | void GLWidget::initializeGL() | 
|---|
| 120 | { | 
|---|
| 121 | qglClearColor(trolltechPurple.dark()); | 
|---|
| 122 | object = makeObject(); | 
|---|
| 123 | glShadeModel(GL_FLAT); | 
|---|
| 124 | glEnable(GL_DEPTH_TEST); | 
|---|
| 125 | glEnable(GL_CULL_FACE); | 
|---|
| 126 | } | 
|---|
| 127 | //! [6] | 
|---|
| 128 |  | 
|---|
| 129 | //! [7] | 
|---|
| 130 | void GLWidget::paintGL() | 
|---|
| 131 | { | 
|---|
| 132 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 
|---|
| 133 | glLoadIdentity(); | 
|---|
| 134 | glTranslated(0.0, 0.0, -10.0); | 
|---|
| 135 | glRotated(xRot / 16.0, 1.0, 0.0, 0.0); | 
|---|
| 136 | glRotated(yRot / 16.0, 0.0, 1.0, 0.0); | 
|---|
| 137 | glRotated(zRot / 16.0, 0.0, 0.0, 1.0); | 
|---|
| 138 | glCallList(object); | 
|---|
| 139 | } | 
|---|
| 140 | //! [7] | 
|---|
| 141 |  | 
|---|
| 142 | //! [8] | 
|---|
| 143 | void GLWidget::resizeGL(int width, int height) | 
|---|
| 144 | { | 
|---|
| 145 | int side = qMin(width, height); | 
|---|
| 146 | glViewport((width - side) / 2, (height - side) / 2, side, side); | 
|---|
| 147 |  | 
|---|
| 148 | glMatrixMode(GL_PROJECTION); | 
|---|
| 149 | glLoadIdentity(); | 
|---|
| 150 | glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0); | 
|---|
| 151 | glMatrixMode(GL_MODELVIEW); | 
|---|
| 152 | } | 
|---|
| 153 | //! [8] | 
|---|
| 154 |  | 
|---|
| 155 | //! [9] | 
|---|
| 156 | void GLWidget::mousePressEvent(QMouseEvent *event) | 
|---|
| 157 | { | 
|---|
| 158 | lastPos = event->pos(); | 
|---|
| 159 | } | 
|---|
| 160 | //! [9] | 
|---|
| 161 |  | 
|---|
| 162 | //! [10] | 
|---|
| 163 | void GLWidget::mouseMoveEvent(QMouseEvent *event) | 
|---|
| 164 | { | 
|---|
| 165 | int dx = event->x() - lastPos.x(); | 
|---|
| 166 | int dy = event->y() - lastPos.y(); | 
|---|
| 167 |  | 
|---|
| 168 | if (event->buttons() & Qt::LeftButton) { | 
|---|
| 169 | setXRotation(xRot + 8 * dy); | 
|---|
| 170 | setYRotation(yRot + 8 * dx); | 
|---|
| 171 | } else if (event->buttons() & Qt::RightButton) { | 
|---|
| 172 | setXRotation(xRot + 8 * dy); | 
|---|
| 173 | setZRotation(zRot + 8 * dx); | 
|---|
| 174 | } | 
|---|
| 175 | lastPos = event->pos(); | 
|---|
| 176 | } | 
|---|
| 177 | //! [10] | 
|---|
| 178 |  | 
|---|
| 179 | GLuint GLWidget::makeObject() | 
|---|
| 180 | { | 
|---|
| 181 | GLuint list = glGenLists(1); | 
|---|
| 182 | glNewList(list, GL_COMPILE); | 
|---|
| 183 |  | 
|---|
| 184 | glBegin(GL_QUADS); | 
|---|
| 185 |  | 
|---|
| 186 | GLdouble x1 = +0.06; | 
|---|
| 187 | GLdouble y1 = -0.14; | 
|---|
| 188 | GLdouble x2 = +0.14; | 
|---|
| 189 | GLdouble y2 = -0.06; | 
|---|
| 190 | GLdouble x3 = +0.08; | 
|---|
| 191 | GLdouble y3 = +0.00; | 
|---|
| 192 | GLdouble x4 = +0.30; | 
|---|
| 193 | GLdouble y4 = +0.22; | 
|---|
| 194 |  | 
|---|
| 195 | quad(x1, y1, x2, y2, y2, x2, y1, x1); | 
|---|
| 196 | quad(x3, y3, x4, y4, y4, x4, y3, x3); | 
|---|
| 197 |  | 
|---|
| 198 | extrude(x1, y1, x2, y2); | 
|---|
| 199 | extrude(x2, y2, y2, x2); | 
|---|
| 200 | extrude(y2, x2, y1, x1); | 
|---|
| 201 | extrude(y1, x1, x1, y1); | 
|---|
| 202 | extrude(x3, y3, x4, y4); | 
|---|
| 203 | extrude(x4, y4, y4, x4); | 
|---|
| 204 | extrude(y4, x4, y3, x3); | 
|---|
| 205 |  | 
|---|
| 206 | const double Pi = 3.14159265358979323846; | 
|---|
| 207 | const int NumSectors = 200; | 
|---|
| 208 |  | 
|---|
| 209 | for (int i = 0; i < NumSectors; ++i) { | 
|---|
| 210 | double angle1 = (i * 2 * Pi) / NumSectors; | 
|---|
| 211 | GLdouble x5 = 0.30 * sin(angle1); | 
|---|
| 212 | GLdouble y5 = 0.30 * cos(angle1); | 
|---|
| 213 | GLdouble x6 = 0.20 * sin(angle1); | 
|---|
| 214 | GLdouble y6 = 0.20 * cos(angle1); | 
|---|
| 215 |  | 
|---|
| 216 | double angle2 = ((i + 1) * 2 * Pi) / NumSectors; | 
|---|
| 217 | GLdouble x7 = 0.20 * sin(angle2); | 
|---|
| 218 | GLdouble y7 = 0.20 * cos(angle2); | 
|---|
| 219 | GLdouble x8 = 0.30 * sin(angle2); | 
|---|
| 220 | GLdouble y8 = 0.30 * cos(angle2); | 
|---|
| 221 |  | 
|---|
| 222 | quad(x5, y5, x6, y6, x7, y7, x8, y8); | 
|---|
| 223 |  | 
|---|
| 224 | extrude(x6, y6, x7, y7); | 
|---|
| 225 | extrude(x8, y8, x5, y5); | 
|---|
| 226 | } | 
|---|
| 227 |  | 
|---|
| 228 | glEnd(); | 
|---|
| 229 |  | 
|---|
| 230 | glEndList(); | 
|---|
| 231 | return list; | 
|---|
| 232 | } | 
|---|
| 233 |  | 
|---|
| 234 | void GLWidget::quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2, | 
|---|
| 235 | GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4) | 
|---|
| 236 | { | 
|---|
| 237 | qglColor(trolltechGreen); | 
|---|
| 238 |  | 
|---|
| 239 | glVertex3d(x1, y1, -0.05); | 
|---|
| 240 | glVertex3d(x2, y2, -0.05); | 
|---|
| 241 | glVertex3d(x3, y3, -0.05); | 
|---|
| 242 | glVertex3d(x4, y4, -0.05); | 
|---|
| 243 |  | 
|---|
| 244 | glVertex3d(x4, y4, +0.05); | 
|---|
| 245 | glVertex3d(x3, y3, +0.05); | 
|---|
| 246 | glVertex3d(x2, y2, +0.05); | 
|---|
| 247 | glVertex3d(x1, y1, +0.05); | 
|---|
| 248 | } | 
|---|
| 249 |  | 
|---|
| 250 | void GLWidget::extrude(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) | 
|---|
| 251 | { | 
|---|
| 252 | qglColor(trolltechGreen.dark(250 + int(100 * x1))); | 
|---|
| 253 |  | 
|---|
| 254 | glVertex3d(x1, y1, +0.05); | 
|---|
| 255 | glVertex3d(x2, y2, +0.05); | 
|---|
| 256 | glVertex3d(x2, y2, -0.05); | 
|---|
| 257 | glVertex3d(x1, y1, -0.05); | 
|---|
| 258 | } | 
|---|
| 259 |  | 
|---|
| 260 | void GLWidget::normalizeAngle(int *angle) | 
|---|
| 261 | { | 
|---|
| 262 | while (*angle < 0) | 
|---|
| 263 | *angle += 360 * 16; | 
|---|
| 264 | while (*angle > 360 * 16) | 
|---|
| 265 | *angle -= 360 * 16; | 
|---|
| 266 | } | 
|---|