[2] | 1 | /****************************************************************************
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| 2 | **
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[846] | 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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[561] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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[2] | 6 | **
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| 7 | ** This file is part of the examples of the Qt Toolkit.
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| 8 | **
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[846] | 9 | ** $QT_BEGIN_LICENSE:BSD$
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| 10 | ** You may use this file under the terms of the BSD license as follows:
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[2] | 11 | **
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[846] | 12 | ** "Redistribution and use in source and binary forms, with or without
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| 13 | ** modification, are permitted provided that the following conditions are
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| 14 | ** met:
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| 15 | ** * Redistributions of source code must retain the above copyright
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| 16 | ** notice, this list of conditions and the following disclaimer.
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| 17 | ** * Redistributions in binary form must reproduce the above copyright
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| 18 | ** notice, this list of conditions and the following disclaimer in
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| 19 | ** the documentation and/or other materials provided with the
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| 20 | ** distribution.
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| 21 | ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
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| 22 | ** the names of its contributors may be used to endorse or promote
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| 23 | ** products derived from this software without specific prior written
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| 24 | ** permission.
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[2] | 25 | **
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[846] | 26 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| 27 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| 28 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| 29 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| 30 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| 31 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| 32 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| 33 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| 34 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| 35 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| 36 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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[2] | 37 | ** $QT_END_LICENSE$
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| 38 | **
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| 39 | ****************************************************************************/
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| 40 |
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| 41 | #include <QtGui>
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| 42 | #include <QtOpenGL>
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| 43 |
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| 44 | #include <math.h>
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| 45 |
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| 46 | #include "glwidget.h"
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| 47 |
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| 48 | GLWidget::GLWidget(QWidget *parent)
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| 49 | : QGLWidget(parent)
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| 50 | {
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| 51 | gear1 = 0;
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| 52 | gear2 = 0;
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| 53 | gear3 = 0;
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| 54 | xRot = 0;
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| 55 | yRot = 0;
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| 56 | zRot = 0;
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| 57 | gear1Rot = 0;
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| 58 |
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| 59 | QTimer *timer = new QTimer(this);
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| 60 | connect(timer, SIGNAL(timeout()), this, SLOT(advanceGears()));
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| 61 | timer->start(20);
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| 62 | }
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| 63 |
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| 64 | GLWidget::~GLWidget()
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| 65 | {
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| 66 | makeCurrent();
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| 67 | glDeleteLists(gear1, 1);
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| 68 | glDeleteLists(gear2, 1);
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| 69 | glDeleteLists(gear3, 1);
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| 70 | }
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| 71 |
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| 72 | void GLWidget::setXRotation(int angle)
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| 73 | {
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| 74 | normalizeAngle(&angle);
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| 75 | if (angle != xRot) {
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| 76 | xRot = angle;
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| 77 | emit xRotationChanged(angle);
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| 78 | updateGL();
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| 79 | }
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| 80 | }
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| 81 |
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| 82 | void GLWidget::setYRotation(int angle)
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| 83 | {
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| 84 | normalizeAngle(&angle);
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| 85 | if (angle != yRot) {
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| 86 | yRot = angle;
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| 87 | emit yRotationChanged(angle);
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| 88 | updateGL();
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| 89 | }
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| 90 | }
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| 91 |
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| 92 | void GLWidget::setZRotation(int angle)
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| 93 | {
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| 94 | normalizeAngle(&angle);
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| 95 | if (angle != zRot) {
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| 96 | zRot = angle;
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| 97 | emit zRotationChanged(angle);
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| 98 | updateGL();
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| 99 | }
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| 100 | }
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| 101 |
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| 102 | void GLWidget::initializeGL()
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| 103 | {
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| 104 | static const GLfloat lightPos[4] = { 5.0f, 5.0f, 10.0f, 1.0f };
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| 105 | static const GLfloat reflectance1[4] = { 0.8f, 0.1f, 0.0f, 1.0f };
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| 106 | static const GLfloat reflectance2[4] = { 0.0f, 0.8f, 0.2f, 1.0f };
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| 107 | static const GLfloat reflectance3[4] = { 0.2f, 0.2f, 1.0f, 1.0f };
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| 108 |
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| 109 | glLightfv(GL_LIGHT0, GL_POSITION, lightPos);
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| 110 | glEnable(GL_LIGHTING);
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| 111 | glEnable(GL_LIGHT0);
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| 112 | glEnable(GL_DEPTH_TEST);
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| 113 |
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| 114 | gear1 = makeGear(reflectance1, 1.0, 4.0, 1.0, 0.7, 20);
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| 115 | gear2 = makeGear(reflectance2, 0.5, 2.0, 2.0, 0.7, 10);
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| 116 | gear3 = makeGear(reflectance3, 1.3, 2.0, 0.5, 0.7, 10);
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| 117 |
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| 118 | glEnable(GL_NORMALIZE);
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| 119 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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| 120 | }
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| 121 |
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| 122 | void GLWidget::paintGL()
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| 123 | {
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| 124 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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| 125 |
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| 126 | glPushMatrix();
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| 127 | glRotated(xRot / 16.0, 1.0, 0.0, 0.0);
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| 128 | glRotated(yRot / 16.0, 0.0, 1.0, 0.0);
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| 129 | glRotated(zRot / 16.0, 0.0, 0.0, 1.0);
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| 130 |
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| 131 | drawGear(gear1, -3.0, -2.0, 0.0, gear1Rot / 16.0);
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| 132 | drawGear(gear2, +3.1, -2.0, 0.0, -2.0 * (gear1Rot / 16.0) - 9.0);
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| 133 |
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| 134 | glRotated(+90.0, 1.0, 0.0, 0.0);
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| 135 | drawGear(gear3, -3.1, -1.8, -2.2, +2.0 * (gear1Rot / 16.0) - 2.0);
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| 136 |
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| 137 | glPopMatrix();
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| 138 | }
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| 139 |
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| 140 | void GLWidget::resizeGL(int width, int height)
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| 141 | {
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| 142 | int side = qMin(width, height);
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| 143 | glViewport((width - side) / 2, (height - side) / 2, side, side);
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| 144 |
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| 145 | glMatrixMode(GL_PROJECTION);
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| 146 | glLoadIdentity();
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| 147 | glFrustum(-1.0, +1.0, -1.0, 1.0, 5.0, 60.0);
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| 148 | glMatrixMode(GL_MODELVIEW);
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| 149 | glLoadIdentity();
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| 150 | glTranslated(0.0, 0.0, -40.0);
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| 151 | }
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| 152 |
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| 153 | void GLWidget::mousePressEvent(QMouseEvent *event)
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| 154 | {
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| 155 | lastPos = event->pos();
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| 156 | }
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| 157 |
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| 158 | void GLWidget::mouseMoveEvent(QMouseEvent *event)
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| 159 | {
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| 160 | int dx = event->x() - lastPos.x();
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| 161 | int dy = event->y() - lastPos.y();
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| 162 |
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| 163 | if (event->buttons() & Qt::LeftButton) {
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| 164 | setXRotation(xRot + 8 * dy);
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| 165 | setYRotation(yRot + 8 * dx);
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| 166 | } else if (event->buttons() & Qt::RightButton) {
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| 167 | setXRotation(xRot + 8 * dy);
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| 168 | setZRotation(zRot + 8 * dx);
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| 169 | }
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| 170 | lastPos = event->pos();
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| 171 | }
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| 172 |
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| 173 | void GLWidget::advanceGears()
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| 174 | {
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| 175 | gear1Rot += 2 * 16;
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| 176 | updateGL();
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| 177 | }
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| 178 |
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| 179 | GLuint GLWidget::makeGear(const GLfloat *reflectance, GLdouble innerRadius,
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| 180 | GLdouble outerRadius, GLdouble thickness,
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| 181 | GLdouble toothSize, GLint toothCount)
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| 182 | {
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| 183 | const double Pi = 3.14159265358979323846;
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| 184 |
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| 185 | GLuint list = glGenLists(1);
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| 186 | glNewList(list, GL_COMPILE);
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| 187 | glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, reflectance);
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| 188 |
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| 189 | GLdouble r0 = innerRadius;
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| 190 | GLdouble r1 = outerRadius - toothSize / 2.0;
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| 191 | GLdouble r2 = outerRadius + toothSize / 2.0;
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| 192 | GLdouble delta = (2.0 * Pi / toothCount) / 4.0;
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| 193 | GLdouble z = thickness / 2.0;
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| 194 | int i, j;
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| 195 |
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| 196 | glShadeModel(GL_FLAT);
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| 197 |
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| 198 | for (i = 0; i < 2; ++i) {
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| 199 | GLdouble sign = (i == 0) ? +1.0 : -1.0;
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| 200 |
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| 201 | glNormal3d(0.0, 0.0, sign);
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| 202 |
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| 203 | glBegin(GL_QUAD_STRIP);
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| 204 | for (j = 0; j <= toothCount; ++j) {
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| 205 | GLdouble angle = 2.0 * Pi * j / toothCount;
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| 206 | glVertex3d(r0 * cos(angle), r0 * sin(angle), sign * z);
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| 207 | glVertex3d(r1 * cos(angle), r1 * sin(angle), sign * z);
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| 208 | glVertex3d(r0 * cos(angle), r0 * sin(angle), sign * z);
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| 209 | glVertex3d(r1 * cos(angle + 3 * delta), r1 * sin(angle + 3 * delta),
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| 210 | sign * z);
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| 211 | }
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| 212 | glEnd();
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| 213 |
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| 214 | glBegin(GL_QUADS);
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| 215 | for (j = 0; j < toothCount; ++j) {
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| 216 | GLdouble angle = 2.0 * Pi * j / toothCount;
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| 217 | glVertex3d(r1 * cos(angle), r1 * sin(angle), sign * z);
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| 218 | glVertex3d(r2 * cos(angle + delta), r2 * sin(angle + delta),
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| 219 | sign * z);
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| 220 | glVertex3d(r2 * cos(angle + 2 * delta), r2 * sin(angle + 2 * delta),
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| 221 | sign * z);
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| 222 | glVertex3d(r1 * cos(angle + 3 * delta), r1 * sin(angle + 3 * delta),
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| 223 | sign * z);
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| 224 | }
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| 225 | glEnd();
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| 226 | }
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| 227 |
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| 228 | glBegin(GL_QUAD_STRIP);
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| 229 | for (i = 0; i < toothCount; ++i) {
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| 230 | for (j = 0; j < 2; ++j) {
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| 231 | GLdouble angle = 2.0 * Pi * (i + (j / 2.0)) / toothCount;
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| 232 | GLdouble s1 = r1;
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| 233 | GLdouble s2 = r2;
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| 234 | if (j == 1)
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| 235 | qSwap(s1, s2);
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| 236 |
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| 237 | glNormal3d(cos(angle), sin(angle), 0.0);
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| 238 | glVertex3d(s1 * cos(angle), s1 * sin(angle), +z);
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| 239 | glVertex3d(s1 * cos(angle), s1 * sin(angle), -z);
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| 240 |
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| 241 | glNormal3d(s2 * sin(angle + delta) - s1 * sin(angle),
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| 242 | s1 * cos(angle) - s2 * cos(angle + delta), 0.0);
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| 243 | glVertex3d(s2 * cos(angle + delta), s2 * sin(angle + delta), +z);
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| 244 | glVertex3d(s2 * cos(angle + delta), s2 * sin(angle + delta), -z);
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| 245 | }
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| 246 | }
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| 247 | glVertex3d(r1, 0.0, +z);
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| 248 | glVertex3d(r1, 0.0, -z);
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| 249 | glEnd();
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| 250 |
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| 251 | glShadeModel(GL_SMOOTH);
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| 252 |
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| 253 | glBegin(GL_QUAD_STRIP);
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| 254 | for (i = 0; i <= toothCount; ++i) {
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| 255 | GLdouble angle = i * 2.0 * Pi / toothCount;
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| 256 | glNormal3d(-cos(angle), -sin(angle), 0.0);
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| 257 | glVertex3d(r0 * cos(angle), r0 * sin(angle), +z);
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| 258 | glVertex3d(r0 * cos(angle), r0 * sin(angle), -z);
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| 259 | }
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| 260 | glEnd();
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| 261 |
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| 262 | glEndList();
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| 263 |
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| 264 | return list;
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| 265 | }
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| 266 |
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| 267 | void GLWidget::drawGear(GLuint gear, GLdouble dx, GLdouble dy, GLdouble dz,
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| 268 | GLdouble angle)
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| 269 | {
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| 270 | glPushMatrix();
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| 271 | glTranslated(dx, dy, dz);
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| 272 | glRotated(angle, 0.0, 0.0, 1.0);
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| 273 | glCallList(gear);
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| 274 | glPopMatrix();
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| 275 | }
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| 276 |
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| 277 | void GLWidget::normalizeAngle(int *angle)
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| 278 | {
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| 279 | while (*angle < 0)
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| 280 | *angle += 360 * 16;
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| 281 | while (*angle > 360 * 16)
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| 282 | *angle -= 360 * 16;
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| 283 | }
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