| 1 | /**************************************************************************** | 
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| 2 | ** | 
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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). | 
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| 4 | ** All rights reserved. | 
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com) | 
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| 6 | ** | 
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| 7 | ** This file is part of the examples of the Qt Toolkit. | 
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| 8 | ** | 
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| 9 | ** $QT_BEGIN_LICENSE:BSD$ | 
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| 10 | ** You may use this file under the terms of the BSD license as follows: | 
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| 11 | ** | 
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| 12 | ** "Redistribution and use in source and binary forms, with or without | 
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| 13 | ** modification, are permitted provided that the following conditions are | 
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| 14 | ** met: | 
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| 15 | **   * Redistributions of source code must retain the above copyright | 
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| 16 | **     notice, this list of conditions and the following disclaimer. | 
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| 17 | **   * Redistributions in binary form must reproduce the above copyright | 
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| 18 | **     notice, this list of conditions and the following disclaimer in | 
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| 19 | **     the documentation and/or other materials provided with the | 
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| 20 | **     distribution. | 
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| 21 | **   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor | 
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| 22 | **     the names of its contributors may be used to endorse or promote | 
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| 23 | **     products derived from this software without specific prior written | 
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| 24 | **     permission. | 
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| 25 | ** | 
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| 26 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
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| 27 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
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| 28 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 
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| 29 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 
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| 30 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 
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| 31 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 
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| 32 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 
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| 33 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 
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| 34 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
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| 35 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
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| 36 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." | 
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| 37 | ** $QT_END_LICENSE$ | 
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| 38 | ** | 
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| 39 | ****************************************************************************/ | 
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| 40 |  | 
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| 41 | #include "glwidget.h" | 
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| 42 | #include <QtGui/QImage> | 
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| 43 |  | 
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| 44 | #include <math.h> | 
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| 45 |  | 
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| 46 | static GLint cubeArray[][3] = { | 
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| 47 | {0, 0, 0}, {0, 1, 0}, {1, 1, 0}, {1, 0, 0}, | 
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| 48 | {0, 0, 1}, {1, 0, 1}, {1, 1, 1}, {0, 1, 1}, | 
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| 49 | {0, 0, 0}, {1, 0, 0}, {1, 0, 1}, {0, 0, 1}, | 
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| 50 | {0, 1, 0}, {0, 1, 1}, {1, 1, 1}, {1, 1, 0}, | 
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| 51 | {0, 1, 0}, {0, 0, 0}, {0, 0, 1}, {0, 1, 1}, | 
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| 52 | {1, 0, 0}, {1, 1, 0}, {1, 1, 1}, {1, 0, 1} | 
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| 53 | }; | 
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| 54 |  | 
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| 55 | static GLint cubeTextureArray[][2] = { | 
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| 56 | {0, 0}, {1, 0}, {1, 1}, {0, 1}, | 
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| 57 | {0, 0}, {0, 1}, {1, 1}, {1, 0}, | 
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| 58 | {0, 0}, {1, 0}, {1, 1}, {0, 1}, | 
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| 59 | {1, 0}, {0, 0}, {0, 1}, {1, 1}, | 
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| 60 | {0, 0}, {1, 0}, {1, 1}, {0, 1}, | 
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| 61 | {1, 0}, {0, 0}, {0, 1}, {1, 1} | 
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| 62 | }; | 
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| 63 |  | 
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| 64 | static GLint faceArray[][2] = { | 
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| 65 | {1, -1}, {1, 1}, {-1, 1}, {-1, -1} | 
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| 66 | }; | 
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| 67 |  | 
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| 68 | static GLubyte colorArray[][4] = { | 
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| 69 | {102, 176, 54, 255}, | 
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| 70 | {81, 141, 41, 255}, | 
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| 71 | {62, 108, 32, 255}, | 
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| 72 | {45, 79, 23, 255} | 
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| 73 | }; | 
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| 74 |  | 
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| 75 | GLWidget::GLWidget(QWidget *parent) | 
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| 76 | : QGLWidget(QGLFormat(QGL::SampleBuffers), parent) | 
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| 77 | { | 
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| 78 | // create the framebuffer object - make sure to have a current | 
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| 79 | // context before creating it | 
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| 80 | makeCurrent(); | 
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| 81 | fbo = new QGLFramebufferObject(512, 512); | 
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| 82 | timerId = startTimer(20); | 
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| 83 | setWindowTitle(tr("OpenGL framebuffer objects 2")); | 
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| 84 | } | 
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| 85 |  | 
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| 86 | GLWidget::~GLWidget() | 
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| 87 | { | 
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| 88 | glDeleteLists(pbufferList, 1); | 
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| 89 | delete fbo; | 
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| 90 | } | 
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| 91 |  | 
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| 92 | void GLWidget::initializeGL() | 
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| 93 | { | 
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| 94 | glMatrixMode(GL_MODELVIEW); | 
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| 95 |  | 
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| 96 | glEnable(GL_CULL_FACE); | 
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| 97 |  | 
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| 98 | glEnableClientState(GL_VERTEX_ARRAY); | 
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| 99 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); | 
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| 100 | glVertexPointer(3, GL_INT, 0, cubeArray); | 
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| 101 | glTexCoordPointer(2, GL_INT, 0, cubeTextureArray); | 
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| 102 | glColorPointer(4, GL_UNSIGNED_BYTE, 0, colorArray); | 
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| 103 |  | 
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| 104 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
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| 105 | glEnable(GL_BLEND); | 
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| 106 | glEnable(GL_TEXTURE_2D); | 
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| 107 | glEnable(GL_DEPTH_TEST); | 
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| 108 |  | 
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| 109 | glClearColor(1.0f, 1.0f, 1.0f, 1.0f); | 
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| 110 | pbufferList = glGenLists(1); | 
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| 111 | glNewList(pbufferList, GL_COMPILE); | 
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| 112 | { | 
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| 113 | glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); | 
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| 114 |  | 
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| 115 | // draw cube background | 
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| 116 | glPushMatrix(); | 
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| 117 | glLoadIdentity(); | 
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| 118 | glTranslatef(0.5f, 0.5f, -2.0f); | 
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| 119 | glDisable(GL_TEXTURE_2D); | 
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| 120 | glEnableClientState(GL_COLOR_ARRAY); | 
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| 121 | glVertexPointer(2, GL_INT, 0, faceArray); | 
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| 122 | glDrawArrays(GL_QUADS, 0, 4); | 
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| 123 | glVertexPointer(3, GL_INT, 0, cubeArray); | 
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| 124 | glDisableClientState(GL_COLOR_ARRAY); | 
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| 125 | glEnable(GL_TEXTURE_2D); | 
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| 126 | glPopMatrix(); | 
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| 127 |  | 
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| 128 | // draw cube | 
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| 129 | glTranslatef(0.5f, 0.5f, 0.5f); | 
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| 130 | glRotatef(3.0f, 1.0f, 1.0f, 1.0f); | 
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| 131 | glTranslatef(-0.5f, -0.5f, -0.5f); | 
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| 132 | glColor4f(0.9f, 0.9f, 0.9f, 1.0f); | 
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| 133 | glDrawArrays(GL_QUADS, 0, 24); | 
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| 134 |  | 
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| 135 | glPushMatrix(); // this state is popped back in the paintGL() function | 
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| 136 | } | 
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| 137 | glEndList(); | 
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| 138 |  | 
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| 139 | for (int i = 0; i < 3; ++i) { | 
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| 140 | yOffs[i] = 0.0f; | 
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| 141 | xInc[i] = 0.005f; | 
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| 142 | rot[i] = 0.0f; | 
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| 143 | } | 
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| 144 | xOffs[0]= 0.0f; | 
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| 145 | xOffs[1]= 0.5f; | 
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| 146 | xOffs[2]= 1.0f; | 
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| 147 |  | 
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| 148 | cubeTexture = bindTexture(QImage(":res/cubelogo.png")); | 
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| 149 |  | 
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| 150 | glPushMatrix(); // push to avoid stack underflow in the first paintGL() call | 
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| 151 | } | 
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| 152 |  | 
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| 153 | void GLWidget::resizeGL(int w, int h) | 
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| 154 | { | 
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| 155 | glViewport(0, 0, w, h); | 
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| 156 | glMatrixMode(GL_PROJECTION); | 
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| 157 | glLoadIdentity(); | 
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| 158 | float aspect = w/(float)(h ? h : 1); | 
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| 159 | glFrustum(-aspect, aspect, -1, 1, 10, 100); | 
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| 160 | glTranslatef(-0.5f, -0.5f, -0.5f); | 
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| 161 | glTranslatef(0.0f, 0.0f, -15.0f); | 
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| 162 | } | 
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| 163 |  | 
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| 164 | void GLWidget::paintGL() | 
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| 165 | { | 
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| 166 | glPopMatrix(); // pop the matrix pushed in the pbuffer list | 
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| 167 |  | 
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| 168 | // push the projection matrix and the entire GL state before | 
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| 169 | // doing any rendering into our framebuffer object | 
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| 170 | glPushAttrib(GL_ALL_ATTRIB_BITS); | 
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| 171 | glMatrixMode(GL_PROJECTION); | 
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| 172 | glPushMatrix(); | 
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| 173 |  | 
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| 174 | glViewport(0, 0, fbo->size().width(), fbo->size().height()); | 
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| 175 | glMatrixMode(GL_PROJECTION); | 
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| 176 | glLoadIdentity(); | 
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| 177 | glOrtho(-1, 1, -1, 1, -99, 99); | 
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| 178 | glTranslatef(-0.5f, -0.5f, 0.0f); | 
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| 179 | glMatrixMode(GL_MODELVIEW); | 
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| 180 |  | 
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| 181 | // render to the framebuffer object | 
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| 182 | fbo->bind(); | 
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| 183 | glBindTexture(GL_TEXTURE_2D, cubeTexture); | 
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| 184 | glCallList(pbufferList); | 
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| 185 | fbo->release(); | 
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| 186 |  | 
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| 187 | // pop the projection matrix and GL state back for rendering | 
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| 188 | // to the actual widget | 
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| 189 | glPopAttrib(); | 
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| 190 | glMatrixMode(GL_PROJECTION); | 
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| 191 | glPopMatrix(); | 
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| 192 |  | 
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| 193 | glBindTexture(GL_TEXTURE_2D, fbo->texture()); | 
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| 194 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 
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| 195 |  | 
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| 196 | // draw the background | 
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| 197 | glMatrixMode(GL_MODELVIEW); | 
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| 198 | glPushMatrix(); | 
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| 199 | glLoadIdentity(); | 
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| 200 | glMatrixMode(GL_PROJECTION); | 
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| 201 | glPushMatrix(); | 
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| 202 | glLoadIdentity(); | 
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| 203 |  | 
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| 204 | glVertexPointer(2, GL_INT, 0, faceArray); | 
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| 205 | glTranslatef(-1.2f, -0.8f, 0.0f); | 
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| 206 | glScalef(0.2f, 0.2f, 0.2f); | 
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| 207 | for (int y = 0; y < 5; ++y) { | 
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| 208 | for (int x = 0; x < 5; ++x) { | 
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| 209 | glTranslatef(2.0f, 0, 0); | 
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| 210 | glColor4f(0.8f, 0.8f, 0.8f, 1.0f); | 
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| 211 | glDrawArrays(GL_QUADS, 0, 4); | 
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| 212 | } | 
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| 213 | glTranslatef(-10.0f, 2.0f, 0); | 
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| 214 | } | 
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| 215 | glVertexPointer(3, GL_INT, 0, cubeArray); | 
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| 216 |  | 
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| 217 | glPopMatrix(); | 
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| 218 | glMatrixMode(GL_MODELVIEW); | 
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| 219 |  | 
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| 220 | // draw the bouncing cubes | 
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| 221 | drawCube(0, 0.0f, 1.5f, 2.5f, 1.5f); | 
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| 222 | drawCube(1, 1.0f, 2.0f, 2.5f, 2.0f); | 
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| 223 | drawCube(2, 2.0f, 3.5f, 2.5f, 2.5f); | 
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| 224 | glPopMatrix(); | 
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| 225 | } | 
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| 226 |  | 
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| 227 | void GLWidget::drawCube(int i, GLfloat z, GLfloat rotation, GLfloat jmp, GLfloat amp) | 
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| 228 | { | 
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| 229 | glMatrixMode(GL_MODELVIEW); | 
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| 230 | glLoadIdentity(); | 
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| 231 | glTranslatef(xOffs[i], yOffs[i], z); | 
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| 232 | glTranslatef(0.5f, 0.5f, 0.5f); | 
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| 233 | GLfloat scale = 0.75 + i*(0.25f/2); | 
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| 234 | glScalef(scale, scale, scale); | 
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| 235 | glRotatef(rot[i], 1.0f, 1.0f, 1.0f); | 
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| 236 | glTranslatef(-0.5f, -0.5f, -0.5f); | 
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| 237 |  | 
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| 238 | glColor4f(1.0f, 1.0f, 1.0f, 0.8f); | 
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| 239 | glDrawArrays(GL_QUADS, 0, 24); | 
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| 240 |  | 
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| 241 | if (xOffs[i] > 1.0f || xOffs[i] < -1.0f) { | 
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| 242 | xInc[i] = -xInc[i]; | 
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| 243 | xOffs[i] = xOffs[i] > 1.0f ? 1.0f : -1.0f; | 
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| 244 | } | 
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| 245 | xOffs[i] += xInc[i]; | 
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| 246 | yOffs[i] = qAbs(cos((-3.141592f * jmp) * xOffs[i]) * amp) - 1; | 
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| 247 | rot[i] += rotation; | 
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| 248 | } | 
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