| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** Contact: Qt Software Information (qt-info@nokia.com)
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| 5 | **
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| 6 | ** This file is part of the documentation of the Qt Toolkit.
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| 7 | **
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| 8 | ** $QT_BEGIN_LICENSE:LGPL$
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| 9 | ** Commercial Usage
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| 13 | ** a written agreement between you and Nokia.
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| 14 | **
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| 15 | ** GNU Lesser General Public License Usage
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| 16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 17 | ** General Public License version 2.1 as published by the Free Software
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| 26 | ** package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 36 | ** If you are unsure which license is appropriate for your use, please
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| 37 | ** contact the sales department at qt-sales@nokia.com.
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | /*!
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| 43 | \page windowsce-opengl.html
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| 44 | \title Windows CE OpenGL ES
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| 45 | \ingroup qtce
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| 46 | \brief Information about support for OpenGL ES with Qt for Windows CE.
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| 47 |
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| 48 | \section1 Introduction
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| 49 |
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| 50 | \l {http://www.opengl.org}{OpenGL} is an industry standard API for 2D/3D
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| 51 | graphics. It provides a powerful, low-level interface between software
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| 52 | and acceleration hardware, and it is operating system and window system
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| 53 | independent.
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| 54 |
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| 55 | \l {http://www.khronos.org/opengles}{OpenGL ES} is a subset of the
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| 56 | \l {http://www.opengl.org}{OpenGL} standard. It is meant for use in
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| 57 | embedded systems. Hence, it has a smaller, more constrained API.
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| 58 |
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| 59 | Qt for Windows CE uses EGL 1.1 to embed OpenGL ES windows within the
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| 60 | Windows CE window manager.
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| 61 |
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| 62 | To use OpenGL ES enabled widgets in a Qt for Windows CE application, you
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| 63 | only need to subclass QGLWidget and draw on instances of the subclass with
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| 64 | OpenGL ES functions.
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| 65 |
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| 66 | OpenGL ES includes profiles for floating-point and fixed-point arithmetic.
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| 67 | The floating point profile is called OpenGL ES CM (Common) and the
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| 68 | fixed-point profile is called OpenGL ES CL (Common Lite).
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| 69 |
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| 70 | You can run \c{configure} with the \c{-opengl-es-cm} option for the Common
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| 71 | profile or \c{-opengl-es-cl} for the Common Lite profile. In both cases,
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| 72 | ensure that the \c{lib} and \c{includes} paths include the OpenGL ES
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| 73 | headers and libararies from your SDK. The OpenGL ES lib should be called
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| 74 | either \c{libGLES_CM.lib} for the Common profile or \c{libGLES_CL.lib}
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| 75 | for the Common Lite profile.
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| 76 |
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| 77 | To configure Qt for Windows Mobile 5.0 and OpenGL ES Common Lite support
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| 78 | you can run \c{configure} like this:
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| 79 |
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| 80 | \snippet doc/src/snippets/code/doc_src_wince-opengl.qdoc 0
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| 81 |
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| 82 | The distinction between the Common and Common Lite profiles is important,
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| 83 | because the Common Lite profile has less functionality and only supports a
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| 84 | fixed-point vertex format.
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| 85 |
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| 86 | To start programming with Qt and OpenGL ES on Windows CE, you can start
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| 87 | with the \l{Hello GL ES Example}. This example shows how to use QGLWidget
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| 88 | and QGLPainter with OpenGL ES. It also provides some hints on how to port
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| 89 | OpenGL code to OpenGL ES.
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| 90 |
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| 91 | \section2 Using OpenGL to Accelerate Normal 2D Painting
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| 92 |
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| 93 | Qt provides QOpenGLPaintEngine, a subclass of QPaintEngine that translates
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| 94 | QPainter operations into OpenGL calls. This is especially convenient for
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| 95 | drawing text or QImage objects in an OpenGL ES context. For further
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| 96 | details, refer to the \l{Hello GL ES Example}.
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| 97 |
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| 98 | */
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