| 1 | /**************************************************************************** | 
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| 2 | ** | 
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). | 
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| 4 | ** Contact: Qt Software Information (qt-info@nokia.com) | 
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| 40 | ****************************************************************************/ | 
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| 41 |  | 
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| 42 | /*! | 
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| 43 | \page windowsce-opengl.html | 
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| 44 | \title Windows CE OpenGL ES | 
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| 45 | \ingroup qtce | 
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| 46 | \brief Information about support for OpenGL ES with Qt for Windows CE. | 
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| 47 |  | 
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| 48 | \section1 Introduction | 
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| 49 |  | 
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| 50 | \l {http://www.opengl.org}{OpenGL} is an industry standard API for 2D/3D | 
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| 51 | graphics. It provides a powerful, low-level interface between software | 
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| 52 | and acceleration hardware, and it is operating system and window system | 
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| 53 | independent. | 
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| 54 |  | 
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| 55 | \l {http://www.khronos.org/opengles}{OpenGL ES} is a subset of the | 
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| 56 | \l {http://www.opengl.org}{OpenGL} standard. It is meant for use in | 
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| 57 | embedded systems. Hence, it has a smaller, more constrained API. | 
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| 58 |  | 
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| 59 | Qt for Windows CE uses EGL 1.1 to embed OpenGL ES windows within the | 
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| 60 | Windows CE window manager. | 
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| 61 |  | 
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| 62 | To use OpenGL ES enabled widgets in a Qt for Windows CE application, you | 
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| 63 | only need to subclass QGLWidget and draw on instances of the subclass with | 
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| 64 | OpenGL ES functions. | 
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| 65 |  | 
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| 66 | OpenGL ES includes profiles for floating-point and fixed-point arithmetic. | 
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| 67 | The floating point profile is called OpenGL ES CM (Common) and the | 
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| 68 | fixed-point profile is called OpenGL ES CL (Common Lite). | 
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| 69 |  | 
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| 70 | You can run \c{configure} with the \c{-opengl-es-cm} option for the Common | 
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| 71 | profile or \c{-opengl-es-cl} for the Common Lite profile. In both cases, | 
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| 72 | ensure that the \c{lib} and \c{includes} paths include the OpenGL ES | 
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| 73 | headers and libararies from your SDK. The OpenGL ES lib should be called | 
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| 74 | either \c{libGLES_CM.lib} for the Common profile or \c{libGLES_CL.lib} | 
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| 75 | for the Common Lite profile. | 
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| 76 |  | 
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| 77 | To configure Qt for Windows Mobile 5.0 and OpenGL ES Common Lite support | 
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| 78 | you can run \c{configure} like this: | 
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| 79 |  | 
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| 80 | \snippet doc/src/snippets/code/doc_src_wince-opengl.qdoc 0 | 
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| 81 |  | 
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| 82 | The distinction between the Common and Common Lite profiles is important, | 
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| 83 | because the Common Lite profile has less functionality and only supports a | 
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| 84 | fixed-point vertex format. | 
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| 85 |  | 
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| 86 | To start programming with Qt and OpenGL ES on Windows CE, you can start | 
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| 87 | with the \l{Hello GL ES Example}. This example shows how to use QGLWidget | 
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| 88 | and QGLPainter with OpenGL ES. It also provides some hints on how to port | 
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| 89 | OpenGL code to OpenGL ES. | 
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| 90 |  | 
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| 91 | \section2 Using OpenGL to Accelerate Normal 2D Painting | 
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| 92 |  | 
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| 93 | Qt provides QOpenGLPaintEngine, a subclass of QPaintEngine that translates | 
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| 94 | QPainter operations into OpenGL calls. This is especially convenient for | 
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| 95 | drawing text or QImage objects in an OpenGL ES context. For further | 
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| 96 | details, refer to the \l{Hello GL ES Example}. | 
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| 97 |  | 
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| 98 | */ | 
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