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| 40 | ****************************************************************************/
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| 41 |
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| 42 | /*!
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| 43 | \page signalsandslots.html
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| 44 | \title Signals and Slots
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| 45 | \ingroup architecture
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| 46 | \brief An overview of Qt's signals and slots inter-object
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| 47 | communication mechanism.
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| 48 |
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| 49 | Signals and slots are used for communication between objects. The
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| 50 | signals and slots mechanism is a central feature of Qt and
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| 51 | probably the part that differs most from the features provided by
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| 52 | other frameworks.
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| 53 |
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| 54 | \tableofcontents
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| 55 |
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| 56 | \section1 Introduction
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| 57 |
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| 58 | In GUI programming, when we change one widget, we often want
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| 59 | another widget to be notified. More generally, we want objects of
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| 60 | any kind to be able to communicate with one another. For example,
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| 61 | if a user clicks a \gui{Close} button, we probably want the
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| 62 | window's \l{QWidget::close()}{close()} function to be called.
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| 63 |
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| 64 | Older toolkits achieve this kind of communication using
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| 65 | callbacks. A callback is a pointer to a function, so if you want
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| 66 | a processing function to notify you about some event you pass a
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| 67 | pointer to another function (the callback) to the processing
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| 68 | function. The processing function then calls the callback when
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| 69 | appropriate. Callbacks have two fundamental flaws: Firstly, they
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| 70 | are not type-safe. We can never be certain that the processing
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| 71 | function will call the callback with the correct arguments.
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| 72 | Secondly, the callback is strongly coupled to the processing
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| 73 | function since the processing function must know which callback
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| 74 | to call.
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| 75 |
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| 76 | \section1 Signals and Slots
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| 77 |
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| 78 | In Qt, we have an alternative to the callback technique: We use
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| 79 | signals and slots. A signal is emitted when a particular event
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| 80 | occurs. Qt's widgets have many predefined signals, but we can
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| 81 | always subclass widgets to add our own signals to them. A slot
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| 82 | is a function that is called in response to a particular signal.
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| 83 | Qt's widgets have many pre-defined slots, but it is common
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| 84 | practice to subclass widgets and add your own slots so that you
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| 85 | can handle the signals that you are interested in.
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| 86 |
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| 87 | \img abstract-connections.png
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| 88 | \omit
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| 89 | \caption An abstract view of some signals and slots connections
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| 90 | \endomit
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| 91 |
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| 92 | The signals and slots mechanism is type safe: The signature of a
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| 93 | signal must match the signature of the receiving slot. (In fact a
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| 94 | slot may have a shorter signature than the signal it receives
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| 95 | because it can ignore extra arguments.) Since the signatures are
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| 96 | compatible, the compiler can help us detect type mismatches.
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| 97 | Signals and slots are loosely coupled: A class which emits a
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| 98 | signal neither knows nor cares which slots receive the signal.
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| 99 | Qt's signals and slots mechanism ensures that if you connect a
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| 100 | signal to a slot, the slot will be called with the signal's
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| 101 | parameters at the right time. Signals and slots can take any
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| 102 | number of arguments of any type. They are completely type safe.
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| 103 |
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| 104 | All classes that inherit from QObject or one of its subclasses
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| 105 | (e.g., QWidget) can contain signals and slots. Signals are emitted by
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| 106 | objects when they change their state in a way that may be interesting
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| 107 | to other objects. This is all the object does to communicate. It
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| 108 | does not know or care whether anything is receiving the signals it
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| 109 | emits. This is true information encapsulation, and ensures that the
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| 110 | object can be used as a software component.
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| 111 |
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| 112 | Slots can be used for receiving signals, but they are also normal
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| 113 | member functions. Just as an object does not know if anything receives
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| 114 | its signals, a slot does not know if it has any signals connected to
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| 115 | it. This ensures that truly independent components can be created with
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| 116 | Qt.
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| 117 |
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| 118 | You can connect as many signals as you want to a single slot, and a
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| 119 | signal can be connected to as many slots as you need. It is even
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| 120 | possible to connect a signal directly to another signal. (This will
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| 121 | emit the second signal immediately whenever the first is emitted.)
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| 122 |
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| 123 | Together, signals and slots make up a powerful component programming
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| 124 | mechanism.
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| 125 |
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| 126 | \section1 A Small Example
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| 127 |
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| 128 | A minimal C++ class declaration might read:
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| 129 |
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| 130 | \snippet doc/src/snippets/signalsandslots/signalsandslots.h 0
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| 131 |
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| 132 | A small QObject-based class might read:
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| 133 |
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| 134 | \snippet doc/src/snippets/signalsandslots/signalsandslots.h 1
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| 135 | \codeline
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| 136 | \snippet doc/src/snippets/signalsandslots/signalsandslots.h 2
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| 137 | \snippet doc/src/snippets/signalsandslots/signalsandslots.h 3
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| 138 |
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| 139 | The QObject-based version has the same internal state, and provides
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| 140 | public methods to access the state, but in addition it has support
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| 141 | for component programming using signals and slots. This class can
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| 142 | tell the outside world that its state has changed by emitting a
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| 143 | signal, \c{valueChanged()}, and it has a slot which other objects
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| 144 | can send signals to.
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| 145 |
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| 146 | All classes that contain signals or slots must mention
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| 147 | Q_OBJECT at the top of their declaration. They must also derive
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| 148 | (directly or indirectly) from QObject.
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| 149 |
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| 150 | Slots are implemented by the application programmer.
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| 151 | Here is a possible implementation of the \c{Counter::setValue()}
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| 152 | slot:
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| 153 |
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| 154 | \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 0
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| 155 |
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| 156 | The \c{emit} line emits the signal \c valueChanged() from the
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| 157 | object, with the new value as argument.
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| 158 |
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| 159 | In the following code snippet, we create two \c Counter objects
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| 160 | and connect the first object's \c valueChanged() signal to the
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| 161 | second object's \c setValue() slot using QObject::connect():
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| 162 |
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| 163 | \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 1
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| 164 | \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 2
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| 165 | \codeline
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| 166 | \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 3
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| 167 | \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 4
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| 168 |
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| 169 | Calling \c{a.setValue(12)} makes \c{a} emit a
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| 170 | \c{valueChanged(12)} signal, which \c{b} will receive in its
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| 171 | \c{setValue()} slot, i.e. \c{b.setValue(12)} is called. Then
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| 172 | \c{b} emits the same \c{valueChanged()} signal, but since no slot
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| 173 | has been connected to \c{b}'s \c{valueChanged()} signal, the
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| 174 | signal is ignored.
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| 175 |
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| 176 | Note that the \c{setValue()} function sets the value and emits
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| 177 | the signal only if \c{value != m_value}. This prevents infinite
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| 178 | looping in the case of cyclic connections (e.g., if
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| 179 | \c{b.valueChanged()} were connected to \c{a.setValue()}).
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| 180 |
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| 181 | A signal is emitted for every connection you make; if you
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| 182 | duplicate a connection, two signals will be emitted. You can
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| 183 | always break a connection using QObject::disconnect().
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| 184 |
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| 185 | This example illustrates that objects can work together without needing to
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| 186 | know any information about each other. To enable this, the objects only
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| 187 | need to be connected together, and this can be achieved with some simple
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| 188 | QObject::connect() function calls, or with \c{uic}'s
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| 189 | \l{Using a Designer .ui File in Your Application#Automatic Connections}
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| 190 | {automatic connections} feature.
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| 191 |
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| 192 | \section1 Building the Example
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| 193 |
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| 194 | The C++ preprocessor changes or removes the \c{signals},
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| 195 | \c{slots}, and \c{emit} keywords so that the compiler is
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| 196 | presented with standard C++.
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| 197 |
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| 198 | By running the \l moc on class definitions that contain signals
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| 199 | or slots, a C++ source file is produced which should be compiled
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| 200 | and linked with the other object files for the application. If
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| 201 | you use \l qmake, the makefile rules to automatically invoke \c
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| 202 | moc will be added to your project's makefile.
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| 203 |
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| 204 | \section1 Signals
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| 205 |
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| 206 | Signals are emitted by an object when its internal state has changed
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| 207 | in some way that might be interesting to the object's client or owner.
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| 208 | Only the class that defines a signal and its subclasses can emit the
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| 209 | signal.
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| 210 |
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| 211 | When a signal is emitted, the slots connected to it are usually
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| 212 | executed immediately, just like a normal function call. When this
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| 213 | happens, the signals and slots mechanism is totally independent of
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| 214 | any GUI event loop. Execution of the code following the \c emit
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| 215 | statement will occur once all slots have returned. The situation is
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| 216 | slightly different when using \l{Qt::ConnectionType}{queued
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| 217 | connections}; in such a case, the code following the \c emit keyword
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| 218 | will continue immediately, and the slots will be executed later.
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| 219 |
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| 220 | If several slots are connected to one signal, the slots will be
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| 221 | executed one after the other, in an arbitrary order, when the signal
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| 222 | is emitted.
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| 223 |
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| 224 | Signals are automatically generated by the \l moc and must not be
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| 225 | implemented in the \c .cpp file. They can never have return types
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| 226 | (i.e. use \c void).
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| 227 |
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| 228 | A note about arguments: Our experience shows that signals and slots
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| 229 | are more reusable if they do not use special types. If
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| 230 | QScrollBar::valueChanged() were to use a special type such as the
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| 231 | hypothetical QScrollBar::Range, it could only be connected to
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| 232 | slots designed specifically for QScrollBar. Connecting different
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| 233 | input widgets together would be impossible.
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| 234 |
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| 235 | \section1 Slots
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| 236 |
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| 237 | A slot is called when a signal connected to it is emitted. Slots are
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| 238 | normal C++ functions and can be called normally; their only special
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| 239 | feature is that signals can be connected to them.
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| 240 |
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| 241 | Since slots are normal member functions, they follow the normal C++
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| 242 | rules when called directly. However, as slots, they can be invoked
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| 243 | by any component, regardless of its access level, via a signal-slot
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| 244 | connection. This means that a signal emitted from an instance of an
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| 245 | arbitrary class can cause a private slot to be invoked in an instance
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| 246 | of an unrelated class.
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| 247 |
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| 248 | You can also define slots to be virtual, which we have found quite
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| 249 | useful in practice.
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| 250 |
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| 251 | Compared to callbacks, signals and slots are slightly slower
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| 252 | because of the increased flexibility they provide, although the
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| 253 | difference for real applications is insignificant. In general,
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| 254 | emitting a signal that is connected to some slots, is
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| 255 | approximately ten times slower than calling the receivers
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| 256 | directly, with non-virtual function calls. This is the overhead
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| 257 | required to locate the connection object, to safely iterate over
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| 258 | all connections (i.e. checking that subsequent receivers have not
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| 259 | been destroyed during the emission), and to marshall any
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| 260 | parameters in a generic fashion. While ten non-virtual function
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| 261 | calls may sound like a lot, it's much less overhead than any \c
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| 262 | new or \c delete operation, for example. As soon as you perform a
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| 263 | string, vector or list operation that behind the scene requires
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| 264 | \c new or \c delete, the signals and slots overhead is only
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| 265 | responsible for a very small proportion of the complete function
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| 266 | call costs.
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| 267 |
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| 268 | The same is true whenever you do a system call in a slot; or
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| 269 | indirectly call more than ten functions. On an i586-500, you can
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| 270 | emit around 2,000,000 signals per second connected to one
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| 271 | receiver, or around 1,200,000 per second connected to two
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| 272 | receivers. The simplicity and flexibility of the signals and
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| 273 | slots mechanism is well worth the overhead, which your users
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| 274 | won't even notice.
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| 275 |
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| 276 | Note that other libraries that define variables called \c signals
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| 277 | or \c slots may cause compiler warnings and errors when compiled
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| 278 | alongside a Qt-based application. To solve this problem, \c
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| 279 | #undef the offending preprocessor symbol.
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| 280 |
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| 281 | \section1 Meta-Object Information
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| 282 |
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| 283 | The meta-object compiler (\l moc) parses the class declaration in
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| 284 | a C++ file and generates C++ code that initializes the
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| 285 | meta-object. The meta-object contains the names of all the signal
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| 286 | and slot members, as well as pointers to these functions.
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| 287 |
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| 288 | The meta-object contains additional information such as the
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| 289 | object's \link QObject::className() class name\endlink. You can
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| 290 | also check if an object \link QObject::inherits()
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| 291 | inherits\endlink a specific class, for example:
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| 292 |
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| 293 | \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 5
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| 294 | \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 6
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| 295 |
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| 296 | The meta-object information is also used by qobject_cast<T>(), which
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| 297 | is similar to QObject::inherits() but is less error-prone:
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| 298 |
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| 299 | \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 7
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| 300 |
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| 301 | See \l{Meta-Object System} for more information.
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| 302 |
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| 303 | \section1 A Real Example
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| 304 |
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| 305 | Here is a simple commented example of a widget.
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| 306 |
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| 307 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 0
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| 308 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 1
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| 309 | \codeline
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| 310 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 2
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| 311 | \codeline
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| 312 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 3
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| 313 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 4
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| 314 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 5
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| 315 |
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| 316 | \c LcdNumber inherits QObject, which has most of the signal-slot
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| 317 | knowledge, via QFrame and QWidget. It is somewhat similar to the
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| 318 | built-in QLCDNumber widget.
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| 319 |
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| 320 | The Q_OBJECT macro is expanded by the preprocessor to declare
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| 321 | several member functions that are implemented by the \c{moc}; if
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| 322 | you get compiler errors along the lines of "undefined reference
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| 323 | to vtable for \c{LcdNumber}", you have probably forgotten to
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| 324 | \l{moc}{run the moc} or to include the moc output in the link
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| 325 | command.
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| 326 |
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| 327 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 6
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| 328 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 7
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| 329 |
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| 330 | It's not obviously relevant to the moc, but if you inherit
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| 331 | QWidget you almost certainly want to have the \c parent argument
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| 332 | in your constructor and pass it to the base class's constructor.
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| 333 |
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| 334 | Some destructors and member functions are omitted here; the \c
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| 335 | moc ignores member functions.
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| 336 |
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| 337 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 8
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| 338 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 9
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| 339 |
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| 340 | \c LcdNumber emits a signal when it is asked to show an impossible
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| 341 | value.
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| 342 |
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| 343 | If you don't care about overflow, or you know that overflow
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| 344 | cannot occur, you can ignore the \c overflow() signal, i.e. don't
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| 345 | connect it to any slot.
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| 346 |
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| 347 | If on the other hand you want to call two different error
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| 348 | functions when the number overflows, simply connect the signal to
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| 349 | two different slots. Qt will call both (in arbitrary order).
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| 350 |
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| 351 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 10
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| 352 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 11
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| 353 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 12
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| 354 | \codeline
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| 355 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 13
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| 356 |
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| 357 | A slot is a receiving function used to get information about
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| 358 | state changes in other widgets. \c LcdNumber uses it, as the code
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| 359 | above indicates, to set the displayed number. Since \c{display()}
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| 360 | is part of the class's interface with the rest of the program,
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| 361 | the slot is public.
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| 362 |
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| 363 | Several of the example programs connect the
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| 364 | \l{QScrollBar::valueChanged()}{valueChanged()} signal of a
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| 365 | QScrollBar to the \c display() slot, so the LCD number
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| 366 | continuously shows the value of the scroll bar.
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| 367 |
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| 368 | Note that \c display() is overloaded; Qt will select the
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| 369 | appropriate version when you connect a signal to the slot. With
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| 370 | callbacks, you'd have to find five different names and keep track
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| 371 | of the types yourself.
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| 372 |
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| 373 | Some irrelevant member functions have been omitted from this
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| 374 | example.
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| 375 |
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| 376 | \section1 Advanced Signals and Slots Usage
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| 377 |
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| 378 | For cases where you may require information on the sender of the
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| 379 | signal, Qt provides the QObject::sender() function, which returns
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| 380 | a pointer to the object that sent the signal.
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| 381 |
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| 382 | The QSignalMapper class is provided for situations where many
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| 383 | signals are connected to the same slot and the slot needs to
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| 384 | handle each signal differently.
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| 385 |
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| 386 | Suppose you have three push buttons that determine which file you
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| 387 | will open: "Tax File", "Accounts File", or "Report File".
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| 388 |
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| 389 | In order to open the correct file, you use QSignalMapper::setMapping() to
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| 390 | map all the clicked() signals to a QSignalMapper object. Then you connect
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| 391 | the file's QPushButton::clicked() signal to the QSignalMapper::map() slot.
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| 392 |
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| 393 | \snippet doc/src/snippets/signalmapper/filereader.cpp 0
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| 394 |
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| 395 | Then, you connect the \l{QSignalMapper::}{mapped()} signal to
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| 396 | \c{readFile()} where a different file will be opened, depending on
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| 397 | which push button is pressed.
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| 398 |
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| 399 | \snippet doc/src/snippets/signalmapper/filereader.cpp 1
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| 400 |
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| 401 | \sa {Meta-Object System}, {Qt's Property System}
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| 402 |
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| 403 | \target 3rd Party Signals and Slots
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| 404 | \section2 Using Qt with 3rd Party Signals and Slots
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| 405 |
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| 406 | It is possible to use Qt with a 3rd party signal/slot mechanism.
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| 407 | You can even use both mechanisms in the same project. Just add the
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| 408 | following line to your qmake project (.pro) file.
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| 409 |
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| 410 | \snippet doc/src/snippets/code/doc_src_containers.qdoc 22
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| 411 |
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| 412 | It tells Qt not to define the moc keywords \c{signals}, \c{slots},
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| 413 | and \c{emit}, because these names will be used by a 3rd party
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| 414 | library, e.g. Boost. Then to continue using Qt signals and slots
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| 415 | with the \c{no_keywords} flag, simply replace all uses of the Qt
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| 416 | moc keywords in your sources with the corresponding Qt macros
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| 417 | Q_SIGNALS (or Q_SIGNAL), Q_SLOTS (or Q_SLOT), and Q_EMIT.
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| 418 | */
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