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| 41 |  | 
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| 42 | /*! | 
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| 43 | \page signalsandslots.html | 
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| 44 | \title Signals and Slots | 
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| 45 | \ingroup architecture | 
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| 46 | \brief An overview of Qt's signals and slots inter-object | 
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| 47 | communication mechanism. | 
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| 48 |  | 
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| 49 | Signals and slots are used for communication between objects. The | 
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| 50 | signals and slots mechanism is a central feature of Qt and | 
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| 51 | probably the part that differs most from the features provided by | 
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| 52 | other frameworks. | 
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| 53 |  | 
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| 54 | \tableofcontents | 
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| 55 |  | 
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| 56 | \section1 Introduction | 
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| 57 |  | 
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| 58 | In GUI programming, when we change one widget, we often want | 
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| 59 | another widget to be notified. More generally, we want objects of | 
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| 60 | any kind to be able to communicate with one another. For example, | 
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| 61 | if a user clicks a \gui{Close} button, we probably want the | 
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| 62 | window's \l{QWidget::close()}{close()} function to be called. | 
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| 63 |  | 
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| 64 | Older toolkits achieve this kind of communication using | 
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| 65 | callbacks. A callback is a pointer to a function, so if you want | 
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| 66 | a processing function to notify you about some event you pass a | 
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| 67 | pointer to another function (the callback) to the processing | 
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| 68 | function. The processing function then calls the callback when | 
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| 69 | appropriate. Callbacks have two fundamental flaws: Firstly, they | 
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| 70 | are not type-safe. We can never be certain that the processing | 
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| 71 | function will call the callback with the correct arguments. | 
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| 72 | Secondly, the callback is strongly coupled to the processing | 
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| 73 | function since the processing function must know which callback | 
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| 74 | to call. | 
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| 75 |  | 
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| 76 | \section1 Signals and Slots | 
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| 77 |  | 
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| 78 | In Qt, we have an alternative to the callback technique: We use | 
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| 79 | signals and slots. A signal is emitted when a particular event | 
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| 80 | occurs. Qt's widgets have many predefined signals, but we can | 
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| 81 | always subclass widgets to add our own signals to them. A slot | 
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| 82 | is a function that is called in response to a particular signal. | 
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| 83 | Qt's widgets have many pre-defined slots, but it is common | 
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| 84 | practice to subclass widgets and add your own slots so that you | 
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| 85 | can handle the signals that you are interested in. | 
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| 86 |  | 
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| 87 | \img abstract-connections.png | 
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| 88 | \omit | 
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| 89 | \caption An abstract view of some signals and slots connections | 
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| 90 | \endomit | 
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| 91 |  | 
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| 92 | The signals and slots mechanism is type safe: The signature of a | 
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| 93 | signal must match the signature of the receiving slot. (In fact a | 
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| 94 | slot may have a shorter signature than the signal it receives | 
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| 95 | because it can ignore extra arguments.) Since the signatures are | 
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| 96 | compatible, the compiler can help us detect type mismatches. | 
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| 97 | Signals and slots are loosely coupled: A class which emits a | 
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| 98 | signal neither knows nor cares which slots receive the signal. | 
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| 99 | Qt's signals and slots mechanism ensures that if you connect a | 
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| 100 | signal to a slot, the slot will be called with the signal's | 
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| 101 | parameters at the right time. Signals and slots can take any | 
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| 102 | number of arguments of any type. They are completely type safe. | 
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| 103 |  | 
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| 104 | All classes that inherit from QObject or one of its subclasses | 
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| 105 | (e.g., QWidget) can contain signals and slots. Signals are emitted by | 
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| 106 | objects when they change their state in a way that may be interesting | 
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| 107 | to other objects. This is all the object does to communicate. It | 
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| 108 | does not know or care whether anything is receiving the signals it | 
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| 109 | emits. This is true information encapsulation, and ensures that the | 
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| 110 | object can be used as a software component. | 
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| 111 |  | 
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| 112 | Slots can be used for receiving signals, but they are also normal | 
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| 113 | member functions. Just as an object does not know if anything receives | 
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| 114 | its signals, a slot does not know if it has any signals connected to | 
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| 115 | it. This ensures that truly independent components can be created with | 
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| 116 | Qt. | 
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| 117 |  | 
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| 118 | You can connect as many signals as you want to a single slot, and a | 
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| 119 | signal can be connected to as many slots as you need. It is even | 
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| 120 | possible to connect a signal directly to another signal. (This will | 
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| 121 | emit the second signal immediately whenever the first is emitted.) | 
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| 122 |  | 
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| 123 | Together, signals and slots make up a powerful component programming | 
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| 124 | mechanism. | 
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| 125 |  | 
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| 126 | \section1 A Small Example | 
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| 127 |  | 
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| 128 | A minimal C++ class declaration might read: | 
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| 129 |  | 
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| 130 | \snippet doc/src/snippets/signalsandslots/signalsandslots.h 0 | 
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| 131 |  | 
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| 132 | A small QObject-based class might read: | 
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| 133 |  | 
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| 134 | \snippet doc/src/snippets/signalsandslots/signalsandslots.h 1 | 
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| 135 | \codeline | 
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| 136 | \snippet doc/src/snippets/signalsandslots/signalsandslots.h 2 | 
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| 137 | \snippet doc/src/snippets/signalsandslots/signalsandslots.h 3 | 
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| 138 |  | 
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| 139 | The QObject-based version has the same internal state, and provides | 
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| 140 | public methods to access the state, but in addition it has support | 
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| 141 | for component programming using signals and slots. This class can | 
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| 142 | tell the outside world that its state has changed by emitting a | 
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| 143 | signal, \c{valueChanged()}, and it has a slot which other objects | 
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| 144 | can send signals to. | 
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| 145 |  | 
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| 146 | All classes that contain signals or slots must mention | 
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| 147 | Q_OBJECT at the top of their declaration. They must also derive | 
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| 148 | (directly or indirectly) from QObject. | 
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| 149 |  | 
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| 150 | Slots are implemented by the application programmer. | 
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| 151 | Here is a possible implementation of the \c{Counter::setValue()} | 
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| 152 | slot: | 
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| 153 |  | 
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| 154 | \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 0 | 
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| 155 |  | 
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| 156 | The \c{emit} line emits the signal \c valueChanged() from the | 
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| 157 | object, with the new value as argument. | 
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| 158 |  | 
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| 159 | In the following code snippet, we create two \c Counter objects | 
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| 160 | and connect the first object's \c valueChanged() signal to the | 
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| 161 | second object's \c setValue() slot using QObject::connect(): | 
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| 162 |  | 
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| 163 | \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 1 | 
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| 164 | \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 2 | 
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| 165 | \codeline | 
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| 166 | \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 3 | 
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| 167 | \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 4 | 
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| 168 |  | 
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| 169 | Calling \c{a.setValue(12)} makes \c{a} emit a | 
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| 170 | \c{valueChanged(12)} signal, which \c{b} will receive in its | 
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| 171 | \c{setValue()} slot, i.e. \c{b.setValue(12)} is called. Then | 
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| 172 | \c{b} emits the same \c{valueChanged()} signal, but since no slot | 
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| 173 | has been connected to \c{b}'s \c{valueChanged()} signal, the | 
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| 174 | signal is ignored. | 
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| 175 |  | 
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| 176 | Note that the \c{setValue()} function sets the value and emits | 
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| 177 | the signal only if \c{value != m_value}. This prevents infinite | 
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| 178 | looping in the case of cyclic connections (e.g., if | 
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| 179 | \c{b.valueChanged()} were connected to \c{a.setValue()}). | 
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| 180 |  | 
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| 181 | A signal is emitted for every connection you make; if you | 
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| 182 | duplicate a connection, two signals will be emitted. You can | 
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| 183 | always break a connection using QObject::disconnect(). | 
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| 184 |  | 
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| 185 | This example illustrates that objects can work together without needing to | 
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| 186 | know any information about each other. To enable this, the objects only | 
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| 187 | need to be connected together, and this can be achieved with some simple | 
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| 188 | QObject::connect() function calls, or with \c{uic}'s | 
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| 189 | \l{Using a Designer .ui File in Your Application#Automatic Connections} | 
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| 190 | {automatic connections} feature. | 
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| 191 |  | 
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| 192 | \section1 Building the Example | 
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| 193 |  | 
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| 194 | The C++ preprocessor changes or removes the \c{signals}, | 
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| 195 | \c{slots}, and \c{emit} keywords so that the compiler is | 
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| 196 | presented with standard C++. | 
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| 197 |  | 
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| 198 | By running the \l moc on class definitions that contain signals | 
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| 199 | or slots, a C++ source file is produced which should be compiled | 
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| 200 | and linked with the other object files for the application. If | 
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| 201 | you use \l qmake, the makefile rules to automatically invoke \c | 
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| 202 | moc will be added to your project's makefile. | 
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| 203 |  | 
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| 204 | \section1 Signals | 
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| 205 |  | 
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| 206 | Signals are emitted by an object when its internal state has changed | 
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| 207 | in some way that might be interesting to the object's client or owner. | 
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| 208 | Only the class that defines a signal and its subclasses can emit the | 
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| 209 | signal. | 
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| 210 |  | 
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| 211 | When a signal is emitted, the slots connected to it are usually | 
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| 212 | executed immediately, just like a normal function call. When this | 
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| 213 | happens, the signals and slots mechanism is totally independent of | 
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| 214 | any GUI event loop. Execution of the code following the \c emit | 
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| 215 | statement will occur once all slots have returned. The situation is | 
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| 216 | slightly different when using \l{Qt::ConnectionType}{queued | 
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| 217 | connections}; in such a case, the code following the \c emit keyword | 
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| 218 | will continue immediately, and the slots will be executed later. | 
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| 219 |  | 
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| 220 | If several slots are connected to one signal, the slots will be | 
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| 221 | executed one after the other, in an arbitrary order, when the signal | 
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| 222 | is emitted. | 
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| 223 |  | 
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| 224 | Signals are automatically generated by the \l moc and must not be | 
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| 225 | implemented in the \c .cpp file. They can never have return types | 
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| 226 | (i.e. use \c void). | 
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| 227 |  | 
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| 228 | A note about arguments: Our experience shows that signals and slots | 
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| 229 | are more reusable if they do not use special types. If | 
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| 230 | QScrollBar::valueChanged() were to use a special type such as the | 
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| 231 | hypothetical QScrollBar::Range, it could only be connected to | 
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| 232 | slots designed specifically for QScrollBar. Connecting different | 
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| 233 | input widgets together would be impossible. | 
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| 234 |  | 
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| 235 | \section1 Slots | 
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| 236 |  | 
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| 237 | A slot is called when a signal connected to it is emitted. Slots are | 
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| 238 | normal C++ functions and can be called normally; their only special | 
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| 239 | feature is that signals can be connected to them. | 
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| 240 |  | 
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| 241 | Since slots are normal member functions, they follow the normal C++ | 
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| 242 | rules when called directly. However, as slots, they can be invoked | 
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| 243 | by any component, regardless of its access level, via a signal-slot | 
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| 244 | connection. This means that a signal emitted from an instance of an | 
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| 245 | arbitrary class can cause a private slot to be invoked in an instance | 
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| 246 | of an unrelated class. | 
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| 247 |  | 
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| 248 | You can also define slots to be virtual, which we have found quite | 
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| 249 | useful in practice. | 
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| 250 |  | 
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| 251 | Compared to callbacks, signals and slots are slightly slower | 
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| 252 | because of the increased flexibility they provide, although the | 
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| 253 | difference for real applications is insignificant. In general, | 
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| 254 | emitting a signal that is connected to some slots, is | 
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| 255 | approximately ten times slower than calling the receivers | 
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| 256 | directly, with non-virtual function calls. This is the overhead | 
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| 257 | required to locate the connection object, to safely iterate over | 
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| 258 | all connections (i.e. checking that subsequent receivers have not | 
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| 259 | been destroyed during the emission), and to marshall any | 
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| 260 | parameters in a generic fashion. While ten non-virtual function | 
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| 261 | calls may sound like a lot, it's much less overhead than any \c | 
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| 262 | new or \c delete operation, for example. As soon as you perform a | 
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| 263 | string, vector or list operation that behind the scene requires | 
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| 264 | \c new or \c delete, the signals and slots overhead is only | 
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| 265 | responsible for a very small proportion of the complete function | 
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| 266 | call costs. | 
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| 267 |  | 
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| 268 | The same is true whenever you do a system call in a slot; or | 
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| 269 | indirectly call more than ten functions. On an i586-500, you can | 
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| 270 | emit around 2,000,000 signals per second connected to one | 
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| 271 | receiver, or around 1,200,000 per second connected to two | 
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| 272 | receivers. The simplicity and flexibility of the signals and | 
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| 273 | slots mechanism is well worth the overhead, which your users | 
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| 274 | won't even notice. | 
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| 275 |  | 
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| 276 | Note that other libraries that define variables called \c signals | 
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| 277 | or \c slots may cause compiler warnings and errors when compiled | 
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| 278 | alongside a Qt-based application. To solve this problem, \c | 
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| 279 | #undef the offending preprocessor symbol. | 
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| 280 |  | 
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| 281 | \section1 Meta-Object Information | 
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| 282 |  | 
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| 283 | The meta-object compiler (\l moc) parses the class declaration in | 
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| 284 | a C++ file and generates C++ code that initializes the | 
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| 285 | meta-object. The meta-object contains the names of all the signal | 
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| 286 | and slot members, as well as pointers to these functions. | 
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| 287 |  | 
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| 288 | The meta-object contains additional information such as the | 
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| 289 | object's \link QObject::className() class name\endlink. You can | 
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| 290 | also check if an object \link QObject::inherits() | 
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| 291 | inherits\endlink a specific class, for example: | 
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| 292 |  | 
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| 293 | \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 5 | 
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| 294 | \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 6 | 
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| 295 |  | 
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| 296 | The meta-object information is also used by qobject_cast<T>(), which | 
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| 297 | is similar to QObject::inherits() but is less error-prone: | 
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| 298 |  | 
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| 299 | \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 7 | 
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| 300 |  | 
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| 301 | See \l{Meta-Object System} for more information. | 
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| 302 |  | 
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| 303 | \section1 A Real Example | 
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| 304 |  | 
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| 305 | Here is a simple commented example of a widget. | 
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| 306 |  | 
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| 307 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 0 | 
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| 308 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 1 | 
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| 309 | \codeline | 
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| 310 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 2 | 
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| 311 | \codeline | 
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| 312 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 3 | 
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| 313 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 4 | 
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| 314 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 5 | 
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| 315 |  | 
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| 316 | \c LcdNumber inherits QObject, which has most of the signal-slot | 
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| 317 | knowledge, via QFrame and QWidget. It is somewhat similar to the | 
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| 318 | built-in QLCDNumber widget. | 
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| 319 |  | 
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| 320 | The Q_OBJECT macro is expanded by the preprocessor to declare | 
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| 321 | several member functions that are implemented by the \c{moc}; if | 
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| 322 | you get compiler errors along the lines of "undefined reference | 
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| 323 | to vtable for \c{LcdNumber}", you have probably forgotten to | 
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| 324 | \l{moc}{run the moc} or to include the moc output in the link | 
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| 325 | command. | 
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| 326 |  | 
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| 327 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 6 | 
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| 328 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 7 | 
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| 329 |  | 
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| 330 | It's not obviously relevant to the moc, but if you inherit | 
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| 331 | QWidget you almost certainly want to have the \c parent argument | 
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| 332 | in your constructor and pass it to the base class's constructor. | 
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| 333 |  | 
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| 334 | Some destructors and member functions are omitted here; the \c | 
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| 335 | moc ignores member functions. | 
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| 336 |  | 
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| 337 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 8 | 
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| 338 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 9 | 
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| 339 |  | 
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| 340 | \c LcdNumber emits a signal when it is asked to show an impossible | 
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| 341 | value. | 
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| 342 |  | 
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| 343 | If you don't care about overflow, or you know that overflow | 
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| 344 | cannot occur, you can ignore the \c overflow() signal, i.e. don't | 
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| 345 | connect it to any slot. | 
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| 346 |  | 
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| 347 | If on the other hand you want to call two different error | 
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| 348 | functions when the number overflows, simply connect the signal to | 
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| 349 | two different slots. Qt will call both (in arbitrary order). | 
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| 350 |  | 
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| 351 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 10 | 
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| 352 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 11 | 
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| 353 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 12 | 
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| 354 | \codeline | 
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| 355 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 13 | 
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| 356 |  | 
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| 357 | A slot is a receiving function used to get information about | 
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| 358 | state changes in other widgets. \c LcdNumber uses it, as the code | 
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| 359 | above indicates, to set the displayed number. Since \c{display()} | 
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| 360 | is part of the class's interface with the rest of the program, | 
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| 361 | the slot is public. | 
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| 362 |  | 
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| 363 | Several of the example programs connect the | 
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| 364 | \l{QScrollBar::valueChanged()}{valueChanged()} signal of a | 
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| 365 | QScrollBar to the \c display() slot, so the LCD number | 
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| 366 | continuously shows the value of the scroll bar. | 
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| 367 |  | 
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| 368 | Note that \c display() is overloaded; Qt will select the | 
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| 369 | appropriate version when you connect a signal to the slot. With | 
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| 370 | callbacks, you'd have to find five different names and keep track | 
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| 371 | of the types yourself. | 
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| 372 |  | 
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| 373 | Some irrelevant member functions have been omitted from this | 
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| 374 | example. | 
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| 375 |  | 
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| 376 | \section1 Advanced Signals and Slots Usage | 
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| 377 |  | 
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| 378 | For cases where you may require information on the sender of the | 
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| 379 | signal, Qt provides the QObject::sender() function, which returns | 
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| 380 | a pointer to the object that sent the signal. | 
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| 381 |  | 
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| 382 | The QSignalMapper class is provided for situations where many | 
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| 383 | signals are connected to the same slot and the slot needs to | 
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| 384 | handle each signal differently. | 
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| 385 |  | 
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| 386 | Suppose you have three push buttons that determine which file you | 
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| 387 | will open: "Tax File", "Accounts File", or "Report File". | 
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| 388 |  | 
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| 389 | In order to open the correct file, you use QSignalMapper::setMapping() to | 
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| 390 | map all the clicked() signals to a QSignalMapper object. Then you connect | 
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| 391 | the file's QPushButton::clicked() signal to the QSignalMapper::map() slot. | 
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| 392 |  | 
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| 393 | \snippet doc/src/snippets/signalmapper/filereader.cpp 0 | 
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| 394 |  | 
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| 395 | Then, you connect the \l{QSignalMapper::}{mapped()} signal to | 
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| 396 | \c{readFile()} where a different file will be opened, depending on | 
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| 397 | which push button is pressed. | 
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| 398 |  | 
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| 399 | \snippet doc/src/snippets/signalmapper/filereader.cpp 1 | 
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| 400 |  | 
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| 401 | \sa {Meta-Object System}, {Qt's Property System} | 
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| 402 |  | 
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| 403 | \target 3rd Party Signals and Slots | 
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| 404 | \section2 Using Qt with 3rd Party Signals and Slots | 
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| 405 |  | 
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| 406 | It is possible to use Qt with a 3rd party signal/slot mechanism. | 
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| 407 | You can even use both mechanisms in the same project. Just add the | 
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| 408 | following line to your qmake project (.pro) file. | 
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| 409 |  | 
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| 410 | \snippet doc/src/snippets/code/doc_src_containers.qdoc 22 | 
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| 411 |  | 
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| 412 | It tells Qt not to define the moc keywords \c{signals}, \c{slots}, | 
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| 413 | and \c{emit}, because these names will be used by a 3rd party | 
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| 414 | library, e.g. Boost. Then to continue using Qt signals and slots | 
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| 415 | with the \c{no_keywords} flag, simply replace all uses of the Qt | 
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| 416 | moc keywords in your sources with the corresponding Qt macros | 
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| 417 | Q_SIGNALS (or Q_SIGNAL), Q_SLOTS (or Q_SLOT), and Q_EMIT. | 
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| 418 | */ | 
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