| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** Contact: Qt Software Information (qt-info@nokia.com)
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| 5 | **
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| 6 | ** This file is part of the documentation of the Qt Toolkit.
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| 7 | **
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| 8 | ** $QT_BEGIN_LICENSE:LGPL$
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| 9 | ** Commercial Usage
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| 10 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 11 | ** accordance with the Qt Commercial License Agreement provided with the
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| 12 | ** Software or, alternatively, in accordance with the terms contained in
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| 13 | ** a written agreement between you and Nokia.
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| 14 | **
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| 15 | ** GNU Lesser General Public License Usage
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| 16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 17 | ** General Public License version 2.1 as published by the Free Software
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| 18 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 19 | ** packaging of this file. Please review the following information to
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| 20 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 22 | **
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| 23 | ** In addition, as a special exception, Nokia gives you certain
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| 24 | ** additional rights. These rights are described in the Nokia Qt LGPL
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| 25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
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| 26 | ** package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you are unsure which license is appropriate for your use, please
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| 37 | ** contact the sales department at qt-sales@nokia.com.
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | /****************************************************************************
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| 43 | **
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| 44 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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| 45 | ** Contact: Qt Software Information (qt-info@nokia.com)
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| 46 | **
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| 47 | ** This file is part of the Qt GUI Toolkit.
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| 48 | ** EDITIONS: FREE, PROFESSIONAL, ENTERPRISE
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| 49 | **
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| 50 | ****************************************************************************/
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| 51 |
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| 52 | /*!
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| 53 | \page qtscriptextensions.html
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| 54 | \title Creating QtScript Extensions
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| 55 | \ingroup scripting
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| 56 | \brief A guide to creating and using QtScript extensions.
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| 57 |
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| 58 | QtScript extensions can make additional functionality available to scripts
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| 59 | evaluated by a QScriptEngine. Extensions are imported by calling
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| 60 | the QScriptEngine::importExtension() function.
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| 61 |
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| 62 | There are three ways to create an extension:
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| 63 |
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| 64 | \list
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| 65 | \o Subclass QScriptExtensionPlugin and implement the desired functionality.
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| 66 | \o Implement the functionality in a script file.
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| 67 | \o Use a hybrid approach, where part of the functionality is implemented in a
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| 68 | QScriptExtensionPlugin, and part is implemented in a script file.
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| 69 | \endlist
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| 70 |
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| 71 | The (dot-qualified) extension name is used to determine the path (relative to
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| 72 | the application's plugin path) where QScriptEngine will look for the script
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| 73 | file that will initialize the extension; if a file called \c{__init__.js}
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| 74 | (usually located in \c{[application plugin path]/script/foo/}) is
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| 75 | found in the corresponding folder, its contents will be evaluated by the engine
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| 76 | when the extension is imported.
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| 77 | As an example, if the extension is called \c{"foo.bar.baz"}, the engine will look
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| 78 | for \c{__init__.js} in \c{foo/bar/baz}. Additionally, before importing
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| 79 | \c{"foo.bar.baz"}, the engine will ensure that the extensions \c{"foo"} and \c{"foo.bar"}
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| 80 | are imported, locating and evaluating the corresponding \c{__init__.js}
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| 81 | in the same manner (in folders \c{foo} and \c{foo/bar}, respectively).
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| 82 |
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| 83 | The contents of \c{__init__.js} are evaluated in a new QScriptContext,
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| 84 | as if it were the body of a function. The engine's Global Object acts as
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| 85 | the \c{this} object. The following local variables are initially available
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| 86 | to the script:
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| 87 |
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| 88 | \list
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| 89 | \o \bold{__extension__}: The name of the extension (e.g. \c{"foo.bar.baz"}).
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| 90 | \o \bold{__setupPackage__}: A convenience function for setting up a "namespace" in the script environment. A typical application is to call \c{__setupPackage__()} with \c{__extension__} as argument; e.g. \c{__setupPackage__("foo.bar.baz")} would ensure that the object chain represented by the expression \c{foo.bar.baz} exists in the script environment. (This function is semantically equivalent to QScriptExtensionPlugin::setupPackage().)
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| 91 | \o \bold{__postInit__}: By default, this variable is undefined. If you assign a function to it, that function will be called \bold{after} the C++ plugin's initialize() function has been called. You can use this to perform further initialization that depends on e.g. native functions that the C++ plugin registers.
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| 92 | \endlist
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| 93 |
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| 94 | An example of a simple \c{__init__.js}:
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| 95 |
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| 96 | \snippet doc/src/snippets/code/doc_src_qtscriptextensions.qdoc 0
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| 97 |
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| 98 | QScriptEngine will look for a QScriptExtensionPlugin that provides
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| 99 | the relevant extension by querying each plugin for its keys()
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| 100 | until a match is found. The plugin's initialize() function will be
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| 101 | called \bold{after} the relevant \c{__init__.js} (if any) has been
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| 102 | evaluated.
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| 103 |
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| 104 | Continuining with the example of our imaginary extension \c{"foo.bar.baz"},
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| 105 | the following steps will be performed by QScriptEngine::importExtension():
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| 106 |
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| 107 | \list
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| 108 | \o If it exists, \c{foo/__init__.js} is evaluated.
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| 109 | \o If a plugin with \c{"foo"} in its list of keys is found, its initialize() function is called with \c{"foo"} as key.
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| 110 | \o If it exists, \c{foo/bar/__init__.js} is evaluated.
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| 111 | \o If a plugin with \c{"foo.bar"} in its list of keys is found, its initialize() function is called with \c{"foo.bar"} as key.
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| 112 | \o If it exists, \c{foo/bar/baz/__init__.js} is evaluated.
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| 113 | \o If a plugin with "foo.bar.baz" in its list of keys is found, its initialize() function is called with \c{"foo.bar.baz"} as key.
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| 114 | \endlist
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| 115 |
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| 116 | \section1 Static Extensions
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| 117 |
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| 118 | When an extension is compiled and linked into your application as a
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| 119 | static plugin, Qt Script will look for the optional \c{__init__.js}
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| 120 | script in a resource, prefixed by \c{:/qtscriptextension}. For example,
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| 121 | if the extension key is "foo.bar", Qt Script will evaluate the contents
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| 122 | of the file \c{:/qtscriptextension/foo/bar/__init__.js}, if it
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| 123 | exists. Note that if the resource is built into the plugin, you may
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| 124 | need to use the Q_INIT_RESOURCE() macro to initialize the resource
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| 125 | before importing the extension.
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| 126 | */
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