| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** Contact: Qt Software Information (qt-info@nokia.com)
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| 5 | **
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| 6 | ** This file is part of the documentation of the Qt Toolkit.
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| 7 | **
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| 8 | ** $QT_BEGIN_LICENSE:LGPL$
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| 9 | ** Commercial Usage
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| 10 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** Software or, alternatively, in accordance with the terms contained in
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| 13 | ** a written agreement between you and Nokia.
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| 14 | **
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| 15 | ** GNU Lesser General Public License Usage
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| 16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 17 | ** General Public License version 2.1 as published by the Free Software
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| 18 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 22 | **
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| 23 | ** In addition, as a special exception, Nokia gives you certain
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| 24 | ** additional rights. These rights are described in the Nokia Qt LGPL
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| 25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
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| 26 | ** package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 36 | ** If you are unsure which license is appropriate for your use, please
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| 37 | ** contact the sales department at qt-sales@nokia.com.
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | /*!
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| 43 | \module QtOpenGL
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| 44 | \title QtOpenGL Module
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| 45 | \contentspage Qt's Modules
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| 46 | \previouspage QtNetwork
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| 47 | \nextpage QtSql
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| 48 | \ingroup modules
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| 49 |
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| 50 | \brief The QtOpenGL module offers classes that make it easy to
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| 51 | use OpenGL in Qt applications.
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| 52 |
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| 53 | OpenGL is a standard API for rendering 3D graphics. OpenGL only
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| 54 | deals with 3D rendering and provides little or no support for GUI
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| 55 | programming issues. The user interface for an OpenGL application
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| 56 | must be created with another toolkit, such as Motif on the X
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| 57 | platform, Microsoft Foundation Classes (MFC) under Windows, or Qt
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| 58 | on both platforms.
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| 59 |
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| 60 | \bold{Note:} OpenGL is a trademark of Silicon Graphics, Inc. in
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| 61 | the United States and other countries.
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| 62 |
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| 63 | The Qt OpenGL module makes it easy to use OpenGL in Qt applications.
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| 64 | It provides an OpenGL widget class that can be used just like any
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| 65 | other Qt widget, except that it opens an OpenGL display buffer where
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| 66 | you can use the OpenGL API to render the contents.
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| 67 |
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| 68 | To include the definitions of the module's classes, use the
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| 69 | following directive:
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| 70 |
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| 71 | \snippet doc/src/snippets/code/doc_src_qtopengl.qdoc 0
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| 72 |
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| 73 | To link against the module, add this line to your \l qmake \c
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| 74 | .pro file:
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| 75 |
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| 76 | \snippet doc/src/snippets/code/doc_src_qtopengl.qdoc 1
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| 77 |
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| 78 | The Qt OpenGL module is implemented as a platform-independent Qt/C++
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| 79 | wrapper around the platform-dependent GLX (version 1.3 or later),
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| 80 | WGL, or AGL C APIs. Although the basic functionality provided is very
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| 81 | similar to Mark Kilgard's GLUT library, applications using the Qt
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| 82 | OpenGL module can take advantage of the whole Qt API for
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| 83 | non-OpenGL-specific GUI functionality.
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| 84 |
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| 85 | \warning The QtOpenGL module is part of the \l{Qt Full Framework Edition}
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| 86 | and the \l{Open Source Versions of Qt}. It is available on Windows,
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| 87 | X11, and Mac OS X. \l{Qt for Embedded Linux} supports OpenGL ES (OpenGL for
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| 88 | Embedded Systems). To be able to use the OpenGL API in \l{Qt for Embedded Linux},
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| 89 | it must be integrated with the Q Window System (QWS). See the
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| 90 | \l{Qt for Embedded Linux and OpenGL} documentation for details.
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| 91 |
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| 92 | \section1 Installation
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| 93 |
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| 94 | When you install Qt for X11, the configure script will autodetect if
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| 95 | OpenGL headers and libraries are installed on your system, and if so,
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| 96 | it will include the QtOpenGL module in the Qt library. (If your
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| 97 | OpenGL headers or libraries are placed in a non-standard directory,
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| 98 | you may need to change the \c QMAKE_INCDIR_OPENGL and/or
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| 99 | \c QMAKE_LIBDIR_OPENGL in the config file for your system).
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| 100 |
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| 101 | When you install Qt for Windows and Mac OS X, the QtOpenGL
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| 102 | module is always included. X11 users might like to read the notes
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| 103 | on overlays below.
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| 104 |
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| 105 | The QGL documentation assumes that you are familiar with OpenGL
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| 106 | programming. If you're new to the subject a good starting point is
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| 107 | \l{http://www.opengl.org/}.
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| 108 |
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| 109 | \section1 How to Use X11 Overlays with Qt
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| 110 |
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| 111 | X11 overlays are a powerful mechanism for drawing
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| 112 | annotations etc., on top of an image without destroying it, thus saving
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| 113 | a great deal of image rendering time. For more information, see the highly
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| 114 | recommended book \e{OpenGL Programming for the X Window System} (Mark
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| 115 | Kilgard, Addison Wesley Developers Press 1996).
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| 116 |
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| 117 | \warning The Qt OpenGL Extension includes direct support for the
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| 118 | use of OpenGL overlays. For many uses of overlays, this makes the
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| 119 | technique described below redundant. The following is a discussion
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| 120 | on how to use non-QGL widgets in overlay planes.
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| 121 |
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| 122 | In the typical case, X11 overlays can easily be used together with the
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| 123 | current version of Qt and the Qt OpenGL Extension. The following
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| 124 | requirements apply:
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| 125 |
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| 126 | \list 1
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| 127 | \i Your X server and graphics card/hardware must support overlays.
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| 128 | For many X servers, overlay support can be turned on with
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| 129 | a configuration option; consult your X server installation
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| 130 | documentation.
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| 131 |
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| 132 | \i Your X server must (be configured to) use an overlay visual as the
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| 133 | default visual. Most modern X servers do this, since this has the
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| 134 | added advantage that pop-up menus, overlapping windows etc., will
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| 135 | \e not affect underlying images in the main plane, thereby
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| 136 | avoiding expensive redraws.
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| 137 |
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| 138 | \i The best (deepest) visual for OpenGL rendering is in the main
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| 139 | plane. This is the normal case. Typically, X servers that support
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| 140 | overlays provide a 24-bit \c TrueColor visual in the main plane,
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| 141 | and an 8-bit \c PseudoColor (default) visual in the overlay plane.
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| 142 | \endlist
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| 143 |
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| 144 | Assuming that the requirements mentioned above are met, a
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| 145 | QGLWidget will default to using the main plane visual, while all
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| 146 | other widgets will use the overlay visual. Thus, we can place a
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| 147 | normal widget on top of the QGLWidget, and do drawing on it,
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| 148 | without affecting the image in the OpenGL window. In other words,
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| 149 | we can use all the drawing capabilities of QPainter to draw
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| 150 | annotations, rubberbands, etc. For the typical use of overlays,
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| 151 | this is much easier than using OpenGL for rendering annotations.
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| 152 |
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| 153 | An overlay plane has a specific color called the transparent
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| 154 | color. Pixels drawn in this color will not be visible; instead
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| 155 | the underlying OpenGL image will show through.
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| 156 |
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| 157 | To use this technique, you must not use the
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| 158 | QApplication::ManyColor or QApplication::TrueColor color
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| 159 | specification for QApplication, because this will force the
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| 160 | normal Qt widgets to use a \c TrueColor visual, which will
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| 161 | typically be in the main plane, not in the overlay plane as
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| 162 | desired.
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| 163 | */
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