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| 2 | ** | 
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). | 
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| 40 | ****************************************************************************/ | 
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| 41 |  | 
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| 42 | /*! | 
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| 43 | \module QtNetwork | 
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| 44 | \title QtNetwork Module | 
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| 45 | \contentspage Qt's Modules | 
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| 46 | \previouspage QtGui | 
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| 47 | \nextpage QtOpenGL | 
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| 48 | \ingroup modules | 
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| 49 |  | 
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| 50 | \brief The QtNetwork module offers classes that allow you to | 
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| 51 | write TCP/IP clients and servers. | 
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| 52 |  | 
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| 53 | The network module provides classes to make network programming | 
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| 54 | easier and portable. It offers classes such as QHttp and QFtp that | 
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| 55 | implement specific application-level protocols, lower-level classes | 
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| 56 | such as QTcpSocket, QTcpServer and QUdpSocket that represent low | 
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| 57 | level network concepts, and high level classes such as QNetworkRequest, | 
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| 58 | QNetworkReply and QNetworkAccessManager to perform network operations using common protocols. | 
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| 59 |  | 
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| 60 | The QtNetwork module is part of the \l{Qt Full Framework Edition} and the | 
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| 61 | \l{Open Source Versions of Qt}. | 
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| 62 |  | 
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| 63 | Topics: | 
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| 64 |  | 
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| 65 | \tableofcontents | 
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| 66 |  | 
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| 67 | \section1 Configuring the Build Process | 
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| 68 |  | 
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| 69 | Applications that use Qt's networking classes need to | 
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| 70 | be configured to be built against the QtNetwork module. | 
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| 71 | The following declaration in a \c qmake project file ensures that | 
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| 72 | an application is compiled and linked appropriately: | 
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| 73 |  | 
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| 74 | \snippet doc/src/snippets/code/doc_src_qtnetwork.qdoc 0 | 
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| 75 |  | 
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| 76 | This line is necessary because only the QtCore and QtGui modules | 
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| 77 | are used in the default build process. | 
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| 78 |  | 
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| 79 | To include the definitions of the module's classes, use the | 
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| 80 | following directive: | 
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| 81 |  | 
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| 82 | \snippet doc/src/snippets/code/doc_src_qtnetwork.qdoc 1 | 
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| 83 |  | 
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| 84 | \section1 High Level Network Operations | 
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| 85 |  | 
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| 86 | The Network Access API is a collection of classes for performing | 
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| 87 | common network operations. The API provides an abstraction layer | 
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| 88 | over the specific operations and protocols used (for example, | 
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| 89 | getting and posting data over HTTP), and only exposes classes, | 
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| 90 | functions, and signals for general or high level concepts. | 
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| 91 |  | 
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| 92 | Network requests are represented by the QNetworkRequest class, | 
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| 93 | which also acts as a general container for information associated | 
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| 94 | with a request, such as any header information and the encryption | 
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| 95 | used. The URL specified when a request object is constructed | 
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| 96 | determines the protocol used for a request. | 
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| 97 |  | 
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| 98 | The coordination of network operations is performed by the | 
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| 99 | QNetworkAccessManager class. Once a request has been created, | 
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| 100 | this class is used to dispatch it and emit signals to report on | 
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| 101 | its progress. The manager also coordinates the use of | 
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| 102 | \l{QNetworkCookieJar}{cookies} to store data on the client, | 
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| 103 | authentication requests, and the use of proxies. | 
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| 104 |  | 
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| 105 | Replies to network requests are represented by the QNetworkReply | 
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| 106 | class; these are created by QNetworkAccessManager when a request | 
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| 107 | is dispatched. The signals provided by QNetworkReply can be used | 
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| 108 | to monitor each reply individually, or developers may choose to | 
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| 109 | use the manager's signals for this purpose instead and discard | 
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| 110 | references to replies. Since QNetworkReply is a subclass of | 
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| 111 | QIODevice, replies can be handled synchronously or asynchronously; | 
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| 112 | i.e., as blocking or non-blocking operations. | 
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| 113 |  | 
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| 114 | Each application or library can create one or more instances of | 
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| 115 | QNetworkAccessManager to handle network communication. | 
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| 116 |  | 
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| 117 | \section1 Writing HTTP and FTP Clients with QHttp and QFtp | 
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| 118 |  | 
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| 119 | HTTP (Hypertext Transfer Protocol) is an application-level | 
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| 120 | network protocol used mainly for downloading HTML and XML files, | 
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| 121 | but it is also used as a high-level transport protocol for many | 
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| 122 | other types of data, from images and movies to purchase orders | 
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| 123 | and banking transactions. In contrast, FTP (File Transfer | 
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| 124 | Protocol) is a protocol used almost exclusively for browsing | 
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| 125 | remote directories and for transferring files. | 
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| 126 |  | 
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| 127 | \image httpstack.png HTTP Client and Server | 
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| 128 |  | 
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| 129 | HTTP is a simpler protocol than FTP in many ways. It uses only | 
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| 130 | one network connection, while FTP uses two (one for sending | 
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| 131 | commands, and one for transferring data). HTTP is a stateless | 
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| 132 | protocol; requests and responses are always self-contained. The | 
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| 133 | FTP protocol has a state and requires the client to send several | 
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| 134 | commands before a file transfer takes place. | 
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| 135 |  | 
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| 136 | In practice, HTTP clients often use separate connections for | 
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| 137 | separate requests, whereas FTP clients establish one connection | 
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| 138 | and keep it open throughout the session. | 
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| 139 |  | 
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| 140 | The QHttp and QFtp classes provide client-side support for HTTP | 
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| 141 | and FTP. Since the two protocols are used to solve the same | 
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| 142 | problems, the QHttp and QFtp classes have many features in | 
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| 143 | common: | 
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| 144 |  | 
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| 145 | \list | 
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| 146 |  | 
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| 147 | \o \e{Non-blocking behavior.} QHttp and QFtp are asynchronous. | 
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| 148 | You can schedule a series of commands (also called "requests" for | 
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| 149 | HTTP). The commands are executed later, when control returns to | 
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| 150 | Qt's event loop. | 
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| 151 |  | 
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| 152 | \o \e{Command IDs.} Each command has a unique ID number that you | 
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| 153 | can use to follow the execution of the command. For example, QFtp | 
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| 154 | emits the \l{QFtp::commandStarted()}{commandStarted()} and | 
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| 155 | \l{QFtp::commandFinished()}{commandFinished()} signal with the | 
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| 156 | command ID for each command that is executed. QHttp has a | 
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| 157 | \l{QHttp::requestStarted()}{requestStarted()} and a | 
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| 158 | \l{QHttp::requestFinished()}{requestFinished()} signal that work | 
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| 159 | the same way. | 
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| 160 |  | 
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| 161 | \o \e{Data transfer progress indicators.} QHttp and QFtp emit | 
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| 162 | signals whenever data is transferred | 
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| 163 | (QFtp::dataTransferProgress(), QHttp::dataReadProgress(), and | 
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| 164 | QHttp::dataSendProgress()). You could connect these signals to | 
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| 165 | QProgressBar::setProgress() or QProgressDialog::setProgress(), | 
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| 166 | for example. | 
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| 167 |  | 
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| 168 | \o \e{QIODevice support.} Both classes support convenient | 
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| 169 | uploading from and downloading to \l{QIODevice}s, in addition to a | 
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| 170 | QByteArray-based API. | 
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| 171 |  | 
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| 172 | \endlist | 
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| 173 |  | 
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| 174 | There are two main ways of using QHttp and QFtp. The most common | 
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| 175 | approach is to keep track of the command IDs and follow the | 
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| 176 | execution of every command by connecting to the appropriate | 
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| 177 | signals. The other approach is to schedule all commands at once | 
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| 178 | and only connect to the done() signal, which is emitted when all | 
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| 179 | scheduled commands have been executed. The first approach | 
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| 180 | requires more work, but it gives you more control over the | 
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| 181 | execution of individual commands and allows you to initiate new | 
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| 182 | commands based on the result of a previous command. It also | 
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| 183 | enables you to provide detailed feedback to the user. | 
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| 184 |  | 
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| 185 | The \l{network/http}{HTTP} and \l{network/ftp}{FTP} examples | 
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| 186 | illustrate how to write an HTTP and an FTP client. | 
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| 187 |  | 
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| 188 | Writing your own HTTP or FTP server is possible using the | 
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| 189 | lower-level classes QTcpSocket and QTcpServer. | 
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| 190 |  | 
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| 191 | \section1 Using TCP with QTcpSocket and QTcpServer | 
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| 192 |  | 
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| 193 | TCP (Transmission Control Protocol) is a low-level network | 
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| 194 | protocol used by most Internet protocols, including HTTP and FTP, | 
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| 195 | for data transfer. It is a reliable, stream-oriented, | 
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| 196 | connection-oriented transport protocol. It is particularly well | 
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| 197 | suited to the continuous transmission of data. | 
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| 198 |  | 
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| 199 | \image tcpstream.png A TCP Stream | 
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| 200 |  | 
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| 201 | The QTcpSocket class provides an interface for TCP. You can use | 
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| 202 | QTcpSocket to implement standard network protocols such as POP3, | 
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| 203 | SMTP, and NNTP, as well as custom protocols. | 
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| 204 |  | 
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| 205 | A TCP connection must be established to a remote host and port | 
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| 206 | before any data transfer can begin. Once the connection has been | 
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| 207 | established, the IP address and port of the peer are available | 
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| 208 | through QTcpSocket::peerAddress() and QTcpSocket::peerPort(). At | 
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| 209 | any time, the peer can close the connection, and data transfer | 
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| 210 | will then stop immediately. | 
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| 211 |  | 
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| 212 | QTcpSocket works asynchronously and emits signals to report status | 
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| 213 | changes and errors, just like QHttp and QFtp. It relies on the | 
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| 214 | event loop to detect incoming data and to automatically flush | 
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| 215 | outgoing data. You can write data to the socket using | 
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| 216 | QTcpSocket::write(), and read data using | 
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| 217 | QTcpSocket::read(). QTcpSocket represents two independent streams | 
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| 218 | of data: one for reading and one for writing. | 
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| 219 |  | 
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| 220 | Since QTcpSocket inherits QIODevice, you can use it with | 
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| 221 | QTextStream and QDataStream. When reading from a QTcpSocket, you | 
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| 222 | must make sure that enough data is available by calling | 
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| 223 | QTcpSocket::bytesAvailable() beforehand. | 
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| 224 |  | 
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| 225 | If you need to handle incoming TCP connections (e.g., in a server | 
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| 226 | application), use the QTcpServer class. Call QTcpServer::listen() | 
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| 227 | to set up the server, and connect to the | 
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| 228 | QTcpServer::newConnection() signal, which is emitted once for | 
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| 229 | every client that connects. In your slot, call | 
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| 230 | QTcpServer::nextPendingConnection() to accept the connection and | 
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| 231 | use the returned QTcpSocket to communicate with the client. | 
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| 232 |  | 
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| 233 | Although most of its functions work asynchronously, it's possible | 
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| 234 | to use QTcpSocket synchronously (i.e., blocking). To get blocking | 
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| 235 | behavior, call QTcpSocket's waitFor...() functions; these suspend | 
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| 236 | the calling thread until a signal has been emitted. For example, | 
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| 237 | after calling the non-blocking QTcpSocket::connectToHost() | 
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| 238 | function, call QTcpSocket::waitForConnected() to block the thread | 
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| 239 | until the \l{QTcpSocket::connected()}{connected()} signal has | 
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| 240 | been emitted. | 
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| 241 |  | 
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| 242 | Synchronous sockets often lead to code with a simpler flow of | 
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| 243 | control. The main disadvantage of the waitFor...() approach is | 
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| 244 | that events won't be processed while a waitFor...() function is | 
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| 245 | blocking. If used in the GUI thread, this might freeze the | 
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| 246 | application's user interface. For this reason, we recommend that | 
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| 247 | you use synchronous sockets only in non-GUI threads. When used | 
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| 248 | synchronously, QTcpSocket doesn't require an event loop. | 
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| 249 |  | 
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| 250 | The \l{network/fortuneclient}{Fortune Client} and | 
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| 251 | \l{network/fortuneserver}{Fortune Server} examples show how to use | 
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| 252 | QTcpSocket and QTcpServer to write TCP client-server | 
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| 253 | applications. See also \l{network/blockingfortuneclient}{Blocking | 
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| 254 | Fortune Client} for an example on how to use a synchronous | 
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| 255 | QTcpSocket in a separate thread (without using an event loop), | 
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| 256 | and \l{network/threadedfortuneserver}{Threaded Fortune Server} | 
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| 257 | for an example of a multithreaded TCP server with one thread per | 
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| 258 | active client. | 
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| 259 |  | 
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| 260 | \section1 Using UDP with QUdpSocket | 
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| 261 |  | 
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| 262 | UDP (User Datagram Protocol) is a lightweight, unreliable, | 
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| 263 | datagram-oriented, connectionless protocol. It can be used when | 
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| 264 | reliability isn't important. For example, a server that reports | 
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| 265 | the time of day could choose UDP. If a datagram with the time of | 
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| 266 | day is lost, the client can simply make another request. | 
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| 267 |  | 
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| 268 | \image udppackets.png UDP Packets | 
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| 269 |  | 
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| 270 | The QUdpSocket class allows you to send and receive UDP | 
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| 271 | datagrams. It inherits QAbstractSocket, and it therefore shares | 
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| 272 | most of QTcpSocket's interface. The main difference is that | 
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| 273 | QUdpSocket transfers data as datagrams instead of as a continuous | 
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| 274 | stream of data. In short, a datagram is a data packet of limited | 
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| 275 | size (normally smaller than 512 bytes), containing the IP address | 
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| 276 | and port of the datagram's sender and receiver in addition to the | 
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| 277 | data being transferred. | 
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| 278 |  | 
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| 279 | QUdpSocket supports IPv4 broadcasting. Broadcasting is often used | 
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| 280 | to implement network discovery protocols, such as finding which | 
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| 281 | host on the network has the most free hard disk space. One host | 
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| 282 | broadcasts a datagram to the network that all other hosts | 
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| 283 | receive. Each host that receives a request then sends a reply | 
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| 284 | back to the sender with its current amount of free disk space. | 
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| 285 | The originator waits until it has received replies from all | 
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| 286 | hosts, and can then choose the server with most free space to | 
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| 287 | store data. To broadcast a datagram, simply send it to the | 
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| 288 | special address QHostAddress::Broadcast (255.255.255.255), or | 
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| 289 | to your local network's broadcast address. | 
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| 290 |  | 
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| 291 | QUdpSocket::bind() prepares the socket for accepting incoming | 
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| 292 | datagrams, much like QTcpServer::listen() for TCP servers. | 
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| 293 | Whenever one or more datagrams arrive, QUdpSocket emits the | 
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| 294 | \l{QUdpSocket::readyRead()}{readyRead()} signal. Call | 
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| 295 | QUdpSocket::readDatagram() to read the datagram. | 
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| 296 |  | 
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| 297 | The \l{network/broadcastsender}{Broadcast Sender} and | 
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| 298 | \l{network/broadcastreceiver}{Broadcast Receiver} examples show | 
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| 299 | how to write a UDP sender and a UDP receiver using Qt. | 
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| 300 |  | 
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| 301 | \section1 Resolving Host Names using QHostInfo | 
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| 302 |  | 
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| 303 | Before establishing a network connection, QTcpSocket and | 
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| 304 | QUdpSocket perform a name lookup, translating the host name | 
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| 305 | you're connecting to into an IP address. This operation is | 
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| 306 | usually performed using the DNS (Domain Name Service) protocol. | 
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| 307 |  | 
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| 308 | QHostInfo provides a static function that lets you perform such a | 
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| 309 | lookup yourself. By calling QHostInfo::lookupHost() with a host | 
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| 310 | name, a QObject pointer, and a slot signature, QHostInfo will | 
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| 311 | perform the name lookup and invoke the given slot when the | 
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| 312 | results are ready. The actual lookup is done in a separate | 
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| 313 | thread, making use of the operating system's own methods for | 
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| 314 | performing name lookups. | 
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| 315 |  | 
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| 316 | QHostInfo also provides a static function called | 
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| 317 | QHostInfo::fromName() that takes the host name as argument and | 
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| 318 | returns the results. In this case, the name lookup is performed | 
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| 319 | in the same thread as the caller. This overload is useful for | 
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| 320 | non-GUI applications or for doing name lookups in a separate, | 
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| 321 | non-GUI thread. (Calling this function in a GUI thread may cause | 
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| 322 | your user interface to freeze while the function blocks as | 
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| 323 | it performs the lookup.) | 
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| 324 |  | 
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| 325 | \section1 Support for Network Proxies | 
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| 326 |  | 
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| 327 | Network communication with Qt can be performed through proxies, | 
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| 328 | which direct or filter network traffic between local and remote | 
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| 329 | connections. | 
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| 330 |  | 
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| 331 | Individual proxies are represented by the QNetworkProxy class, | 
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| 332 | which is used to describe and configure the connection to a proxy. | 
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| 333 | Proxy types which operate on different levels of network communication | 
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| 334 | are supported, with SOCKS 5 support allowing proxying of network | 
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| 335 | traffic at a low level, and HTTP and FTP proxying working at the | 
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| 336 | protocol level. See QNetworkProxy::ProxyType for more information. | 
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| 337 |  | 
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| 338 | Proxying can be enabled on a per-socket basis or for all network | 
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| 339 | communication in an application. A newly opened socket can be | 
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| 340 | made to use a proxy by calling its QAbstractSocket::setProxy() | 
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| 341 | function before it is connected. Application-wide proxying can | 
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| 342 | be enabled for all subsequent socket connections through the use | 
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| 343 | of the QNetworkProxy::setApplicationProxy() function. | 
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| 344 |  | 
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| 345 | Proxy factories are used to create policies for proxy use. | 
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| 346 | QNetworkProxyFactory supplies proxies based on queries for specific | 
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| 347 | proxy types. The queries themselves are encoded in QNetworkProxyQuery | 
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| 348 | objects which enable proxies to be selected based on key criteria, | 
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| 349 | such as the purpose of the proxy (TCP, UDP, TCP server, URL request), | 
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| 350 | local port, remote host and port, and the protocol in use (HTTP, FTP, | 
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| 351 | etc.). | 
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| 352 |  | 
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| 353 | QNetworkProxyFactory::proxyForQuery() is used to query the factory | 
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| 354 | directly. An application-wide policy for proxying can be implemented | 
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| 355 | by passing a factory to QNetworkProxyFactory::setApplicationProxyFactory() | 
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| 356 | and a custom proxying policy can be created by subclassing | 
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| 357 | QNetworkProxyFactory; see the class documentation for details. | 
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| 358 | */ | 
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