source: trunk/doc/src/platforms/wince-customization.qdoc

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1/****************************************************************************
2**
3** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
4** All rights reserved.
5** Contact: Nokia Corporation (qt-info@nokia.com)
6**
7** This file is part of the documentation of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:FDL$
10** Commercial Usage
11** Licensees holding valid Qt Commercial licenses may use this file in
12** accordance with the Qt Commercial License Agreement provided with the
13** Software or, alternatively, in accordance with the terms contained in a
14** written agreement between you and Nokia.
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16** GNU Free Documentation License
17** Alternatively, this file may be used under the terms of the GNU Free
18** Documentation License version 1.3 as published by the Free Software
19** Foundation and appearing in the file included in the packaging of this
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22** If you have questions regarding the use of this file, please contact
23** Nokia at qt-info@nokia.com.
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26****************************************************************************/
27
28/*!
29 \page windowsce-customization.html
30 \ingroup qtce
31 \title Windows CE - Working with Custom SDKs
32 \brief How to set up Qt for use with custom Windows CE SDKs.
33
34 When working with a custom SDK for Windows CE, Qt provides an easy way
35 to add support for it to your development environment. The following is
36 a tutorial that covers how to create a specification for Qt for Windows
37 CE platforms.
38
39 \tableofcontents
40
41 \section1 Creating a Custom Build Specification
42
43 Create a subdirectory in the \c mkspecs folder of the Qt directory.
44 New specifications for Qt for Windows CE following this naming convention:
45
46 \snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 0
47
48 Using this convention makes it possible for \l{qmake} to identify that
49 you are building Qt for Windows CE, and will customize the compilation
50 process accordingly.
51
52 Create the files \c qmake.conf and \c qplatformdefs.h inside the new
53 specification directory. Take a look at the implementation of the other
54 Windows CE specifications included in the \c mkspecs directory to see
55 what is required to build Qt for Windows CE successfully.
56
57
58 \section1 Fine-Tuning Options
59
60 Compared to the desktop versions, Qt for Windows CE needs two additional
61 options:
62
63 \list
64 \o \bold{CE_SDK} specifies the name of the SDK.
65 \o \bold{CE_ARCH} specifies information about the target architecture.
66 \endlist
67
68 Following is an example configuration for the Windows Mobile 5 for
69 Pocket PC SDK:
70
71 \snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 1
72
73 \note \l{qmake} uses this information to build a valid Visual Studio
74 project file. You need to ensure that they are identical to the
75 configuration of the custom SDK, otherwise you might not be able to compile
76 or debug your project with Visual Studio.
77
78 Additionally, most Windows CE SDKs use extra compiler options. These
79 can be specified by expanding the \c DEFINES value.
80
81 For example, with Windows Mobile 5 for Pocket PC, the \c DEFINES variable
82 is expanded in the following way:
83
84 \snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 2
85
86 The mkspec may require additional configuration to be used inside of Visual
87 Studio, depending on the Windows CE SDK. The above example defines
88 \c _M_ARM. This definition is available internally in Visual Studio. Hence,
89 the compiler will warn you about redefinition during the build step. These
90 warnings can be disabled by adding a \c default_post.prf file containing
91 the following lines, within the subdirectory.
92
93 \snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 8
94
95
96 \section1 Cross-compilation Environment for a Custom SDK
97
98 Qt for Windows CE supports a convenience script, \c{setcepaths.bat}, that
99 prepares the environment in a command prompt for cross-compilation.
100 However, on custom SDKs, the \c checksdk tool is provided to identify the
101 environment, so Qt compiles successfully.
102
103 \c checksdk is generated during the \c configure step and allows for the
104 following options:
105
106 \list
107 \o \c list: Returns a list of available Windows CE SDKs. (This list
108 may contain one or more SDKs not supported on Qt for Windows CE,
109 e.g., Pocket PC 2003.)
110 \o \c sdk: The parameter to specify an SDK. Returns a setup of
111 environment variables that must be set to cross-compile Qt.
112 \o \c script: Stores your setup in a \c{.bat} file. This simplifies
113 the process of switching environments when you load a command
114 prompt in future.
115 \endlist
116
117
118 \section1 Compiling Qt for a Custom SDK
119
120 Windows CE is highly customizable, hence it is possible that some SDKs have
121 feature-stripped setups. Depending on the SDK's configuration, Qt may not
122 compile in its standard configuration, as Qt for Windows CE is designed to
123 be compatible with the Standard SDK setup.
124
125 However, it is possible to exclude features of Qt and create a version that
126 compiles for the desired SDK.
127
128 Further information on stripping features can be found in the
129 \l{Fine-Tuning Features in Qt}{QFeatures} documentation.
130
131
132 \section1 Making Qt Applications Start on a Custom Device
133
134 Sometimes, a Windows CE device has been created with a configuration
135 different from the corresponding SDK's configuration. In this case, symbols
136 that were available at linking stage will be missing from the run-time
137 libraries.
138
139 Unfortunately, the operating system will not provide an error message that
140 mentions which symbols are absent. Instead, a message box with the following
141 message will appear:
142
143 \c{app.exe is not a valid CE application!}
144
145 To identify the missing symbols, you need to create a temporary
146 application that attempts to dynamically load the Qt for Windows CE
147 libraries using \c LoadLibrary. The following code can be used for this:
148
149 \snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 9
150
151 Once you have compiled and deployed the application as well as the Qt
152 libraries, start a remote debugger. The debugger will then print the
153 ordinal number of the unresolved symbol.
154
155 Search for parts of Qt that rely on these functions and disable them using
156 the \l{Fine-Tuning Features in Qt}{QFeatures} functionality.
157
158 In our experience, when Qt applications do not start on Windows CE, it is
159 usually the result of missing symbols for the following classes or
160 features:
161 \list
162 \o \l{Drag and Drop}
163 \o \l{QClipboard}
164 \o \l{QCursor}
165 \endlist
166
167 Please refer to the Microsoft documentation
168 \l{http://msdn.microsoft.com/en-us/library/e7tsx612.aspx}{here} for
169 information on what ordinals are and how you can create them. Information
170 on accessing the corresponding symbol name to a given ordinal value can
171 also be found in the Microsoft documentation.
172
173*/
174
175/*!
176 \page shadow builds-wince.html
177 \ingroup qtce
178 \title Windows CE - Using shadow builds
179 \brief How to create a shadow build for Qt for Windows CE.
180
181 \tableofcontents
182
183 While developing for Windows CE you might want to compile a
184 version of Qt for several different platforms and SDKs. In order
185 to create those different builds of Qt you do not have to copy the
186 whole Qt package or the Qt source. You are able to create multiple
187 Qt builds from a single source tree. Such builds are called shadow
188 builds.
189
190 Basically a shadow build is created by calling configure.exe from a
191 different directory.
192
193 To make sure that the shadow build compiles correctly it is important
194 that you following these guidelines:
195
196 \list
197 \o The original Qt source package must be left untouched - configure must
198 never have been run in the source tree directory.
199
200 \o The shadow build directory must be on the same level as the Qt source
201 package.\br
202 If the Qt package is in \c{C:\Qt\4.7.3} the shadow build directory
203 could be \c{C:\Qt\shadowbuild}. A shadow build from a directory like
204 \c{C:\shadowbuild} will not compile.
205 \o Avoid using "release" and "debug" in the path to the shadow build
206 directory. (This is an internal limitation of the build system.)
207 \o The \c{\bin} directory of the shadow build directory must be added to the
208 \c PATH environment variable.
209 \o Perl has been installed on your system. (\l{ActivePerl} is a popular
210 distribution of Perl on Windows.)
211 \endlist
212
213 So lets assume you have installed Qt in \c{C:\Qt\4.7.3} and you want
214 to create a shadow build in \c{C:\Qt\mobile5-shadow}:
215
216 \list
217 \o First add \c{C:\Qt\mobile5-shadow\bin} to the \c PATH variable.
218
219 \snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 3
220
221 \o Make sure the enviroment variables for your compiler are set.
222
223 Visual Studio includes \c{vcvars32.bat} for that purpose - or simply use
224 the "Visual Studio Command Prompt" from the Start menu.
225
226 \o Now navigate to your shadow build directory and run configure:
227
228 \snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 4
229
230 \o To build Qt, you have to update your \c{PATH, INCLUDE} and \c LIB paths
231 to point to your target platforms.
232
233 For a default installation of the Windows Mobile 5.0 Pocket PC SDK, you
234 can do the following:
235
236 \snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 5
237
238 We have provided a convenience script for this called \c{setcepaths}. Simply
239 type:
240
241 \snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 6
242
243 \o Finally, to build the shadow build type:
244
245 \snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 7
246
247 \o That's all. You have successfully created a shadow build of Qt in
248 \c{C:\Qt\mobile5-shadow}.
249 \endlist
250*/
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