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| 41 |  | 
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| 42 | /*! | 
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| 43 | \page phonon-overview.html | 
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| 44 | \title Phonon Overview | 
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| 45 | \ingroup multimedia | 
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| 46 |  | 
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| 47 | \tableofcontents | 
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| 48 |  | 
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| 49 | \section1 Introduction | 
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| 50 |  | 
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| 51 | Qt uses the Phonon multimedia framework to provide functionality | 
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| 52 | for playback of the most common multimedia formats. The media can | 
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| 53 | be read from files or streamed over a network, using a QURL to a | 
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| 54 | file. | 
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| 55 |  | 
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| 56 | In this overview, we take a look at the main concepts of Phonon. | 
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| 57 | We also explain the architecture, examine the | 
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| 58 | core API classes, and show examples on how to use the classes | 
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| 59 | provided. | 
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| 60 |  | 
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| 61 | \section1 Architecture | 
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| 62 |  | 
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| 63 | Phonon has three basic concepts: media objects, sinks, and paths. | 
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| 64 | A media object manages a media source, for instance, a music file; | 
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| 65 | it provides simple playback control, such as starting, stopping, | 
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| 66 | and pausing the playback. A sink outputs the media from Phonon, | 
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| 67 | e.g., by rendering video on a widget, or by sending audio to a | 
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| 68 | sound card. Paths are used to connect Phonon objects, i.e., a | 
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| 69 | media object and a sink, in a graph - called a media graph in | 
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| 70 | Phonon. | 
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| 71 |  | 
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| 72 | As an example, we show a media graph for an audio stream: | 
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| 73 |  | 
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| 74 | \image conceptaudio.png | 
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| 75 |  | 
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| 76 | The playback is started and managed by the media object, which | 
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| 77 | send the media stream to any sinks connected to it by a path. The | 
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| 78 | sink then plays the stream back, usually though a sound card. | 
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| 79 |  | 
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| 80 | \omit Not sure if this goes here, or anywhere... | 
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| 81 | All nodes in the graph are synchronized by the framework, | 
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| 82 | meaning that if more than one sink is connected to the same | 
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| 83 | media object, the framework will handle the synchronization | 
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| 84 | between the sinks; this happens for instance when a media | 
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| 85 | source containing video with sound is played back. More on | 
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| 86 | this later. | 
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| 87 | \endomit | 
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| 88 |  | 
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| 89 | \section2 Media Objects | 
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| 90 |  | 
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| 91 | The media object, an instance of the \l{Phonon::}{MediaObject} | 
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| 92 | class, lets you start, pause, and stop the playback of a media | 
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| 93 | stream, i.e., it provided basic control over the playback. You may | 
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| 94 | think of the object as a simple media player. | 
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| 95 |  | 
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| 96 | The media data is provided by a media source, which is | 
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| 97 | kept by the media object. The media source is a separate | 
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| 98 | object - an instance of \l{Phonon::}{MediaSource} - in Phonon, and | 
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| 99 | not part of the graph itself. The source will supply the media | 
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| 100 | object with raw data. The data can be read from files and streamed | 
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| 101 | over a network. The contents of the source will be interpreted by | 
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| 102 | the media object. | 
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| 103 |  | 
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| 104 | A media object is always instantiated with the default constructor | 
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| 105 | and then supplied with a media source. Concrete code examples are | 
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| 106 | given later in this overview. | 
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| 107 |  | 
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| 108 | As a complement to the media object, Phonon also provides | 
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| 109 | \l{Phonon::}{MediaController}, which provides control over | 
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| 110 | features that are optional for a given media. For instance, for | 
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| 111 | chapters, menus, and titles of a VOB (DVD) file will be features | 
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| 112 | managed by a \l{Phonon::}{MediaController}. | 
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| 113 |  | 
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| 114 | \section2 Sinks | 
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| 115 |  | 
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| 116 | A sink is a node that can output media from the graph, i.e., it | 
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| 117 | does not send its output to other nodes. A sink is usually a | 
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| 118 | rendering device. | 
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| 119 |  | 
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| 120 | The input of sinks in a Phonon media graph comes from a | 
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| 121 | \l{Phonon::}{MediaObject}, though it might have been processed | 
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| 122 | through other nodes on the way. | 
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| 123 |  | 
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| 124 | While the \l{Phonon::}{MediaObject} controls the playback, the | 
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| 125 | sink has basic controls for manipulation of the media. With an | 
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| 126 | audio sink, for instance, you can control the volume and mute the | 
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| 127 | sound, i.e., it represents a virtual audio device. Another example | 
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| 128 | is the \l{Phonon::}{VideoWidget}, which can render video on a | 
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| 129 | QWidget and alter the brightness, hue, and scaling of the video. | 
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| 130 |  | 
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| 131 | As an example we give an image of a graph used for playing back a | 
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| 132 | video file with sound. | 
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| 133 |  | 
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| 134 | \image conceptvideo.png | 
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| 135 |  | 
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| 136 | \section2 Processors | 
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| 137 |  | 
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| 138 | Phonon does not allow manipulation of media streams directly, | 
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| 139 | i.e., one cannot alter a media stream's bytes programmatically | 
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| 140 | after they have been given to a media object. We have other nodes | 
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| 141 | to help with this: processors, which are placed in the graph on | 
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| 142 | the path somewhere between the media object and its sinks. In | 
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| 143 | Phonon, processors are of the \l{Phonon::}{Effect} class. | 
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| 144 |  | 
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| 145 | When inserted into the rendering process, the  processor will | 
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| 146 | alter the media stream, and will be active as long as it is part | 
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| 147 | of the graph. To stop, it needs to be removed. | 
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| 148 |  | 
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| 149 | \omit \image conceptprocessor.png \endomit | 
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| 150 |  | 
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| 151 | The \c {Effect}s may also have controls that affect how the media | 
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| 152 | stream is manipulated. A processor applying a depth effect to | 
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| 153 | audio, for instance, can have a value controlling the amount of | 
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| 154 | depth. An \c Effect can be configured at any point in time. | 
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| 155 |  | 
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| 156 | \section1 Playback | 
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| 157 |  | 
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| 158 | In some common cases, it is not necessary to build a graph | 
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| 159 | yourself. | 
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| 160 |  | 
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| 161 | Phonon has convenience functions for building common graphs. For | 
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| 162 | playing an audio file, you can use the | 
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| 163 | \l{Phonon::}{createPlayer()} function. This will set up the | 
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| 164 | necessary graph and return the media object node; the sound can | 
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| 165 | then be started by calling its \l{Phonon::MediaObject::}{play()} | 
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| 166 | function. | 
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| 167 |  | 
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| 168 | \snippet snippets/phonon.cpp 0 | 
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| 169 |  | 
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| 170 | We have a similar solution for playing video files, the | 
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| 171 | \l{Phonon::}{VideoPlayer}. | 
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| 172 |  | 
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| 173 | \snippet snippets/phonon.cpp 1 | 
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| 174 |  | 
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| 175 | The VideoPlayer is a widget onto which the video will be drawn. | 
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| 176 |  | 
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| 177 | The \c .pro file for a project needs the following line to be added: | 
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| 178 |  | 
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| 179 | \snippet doc/src/snippets/code/doc_src_phonon.qdoc 0 | 
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| 180 |  | 
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| 181 | Phonon comes with several widgets that provide functionality | 
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| 182 | commonly associated with multimedia players - notably SeekSlider | 
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| 183 | for controlling the position of the stream, VolumeSlider for | 
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| 184 | controlling sound volume, and EffectWidget for controlling the | 
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| 185 | parameters of an effect. You can learn about them in the API | 
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| 186 | documentation. | 
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| 187 |  | 
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| 188 | \section1 Building Graphs | 
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| 189 |  | 
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| 190 | If you need more freedom than the convenience functions described | 
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| 191 | in the previous section offers you, you can build the graphs | 
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| 192 | yourself. We will now take a look at how some common graphs are | 
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| 193 | built. Starting a graph up is a matter of calling the | 
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| 194 | \l{Phonon::MediaObject::}{play()} function of the media object. | 
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| 195 |  | 
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| 196 | If the media source contains several types of media, for instance, a | 
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| 197 | stream with both video and audio, the graph will contain two | 
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| 198 | output nodes: one for the video and one for the audio. | 
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| 199 |  | 
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| 200 | We will now look at the code required to build the graphs discussed | 
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| 201 | previously in the \l{Architecture} section. | 
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| 202 |  | 
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| 203 | \section2 Audio | 
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| 204 |  | 
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| 205 | When playing back audio, you create the media object and connect | 
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| 206 | it to an audio output node - a node that inherits from | 
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| 207 | AbstractAudioOutput. Currently, AudioOutput, which outputs audio | 
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| 208 | to the sound card, is provided. | 
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| 209 |  | 
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| 210 | The code to create the graph is straight forward: | 
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| 211 |  | 
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| 212 | \snippet snippets/phonon.cpp 2 | 
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| 213 |  | 
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| 214 | Notice that the type of media an input source has is resolved by | 
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| 215 | Phonon, so you need not be concerned with this. If a source | 
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| 216 | contains multiple media formats, this is also handled | 
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| 217 | automatically. | 
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| 218 |  | 
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| 219 | The media object is always created using the default constructor | 
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| 220 | since it handles all multimedia formats. | 
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| 221 |  | 
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| 222 | The setting of a Category, Phonon::MusicCategory in this case, | 
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| 223 | does not affect the actual playback; the category can be used by | 
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| 224 | KDE to control the playback through, for instance, the control | 
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| 225 | panel. | 
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| 226 |  | 
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| 227 | \omit Not sure about this | 
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| 228 | Users of KDE can often also choose to send sound with the | 
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| 229 | CommunicationCategory, e.g., given to VoIP, to their headset, | 
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| 230 | while sound with MusicCategory is sent to the sound card. | 
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| 231 | \endomit | 
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| 232 |  | 
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| 233 | The AudioOutput class outputs the audio media to a sound card, | 
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| 234 | that is, one of the audio devices of the operating system. An | 
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| 235 | audio device can be a sound card or a intermediate technology, | 
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| 236 | such as \c DirectShow on windows. A default device will be chosen | 
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| 237 | if one is not set with \l{Phonon::AudioOutput::}{setOutputDevice()}. | 
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| 238 |  | 
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| 239 | The AudioOutput node will work with all audio formats supported by | 
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| 240 | the back end, so you don't need to know what format a specific | 
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| 241 | media source has. | 
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| 242 |  | 
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| 243 | For a an extensive example of audio playback, see the \l{Music | 
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| 244 | Player Example}{Phonon Music Player}. | 
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| 245 |  | 
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| 246 | \section3 Audio Effects | 
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| 247 |  | 
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| 248 | Since a media stream cannot be manipulated directly, the backend | 
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| 249 | can produce nodes that can process the media streams. These nodes | 
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| 250 | are inserted into the graph between a media object and an output | 
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| 251 | node. | 
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| 252 |  | 
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| 253 | Nodes that process media streams inherit from the Effect class. | 
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| 254 | The effects available depends on the underlying system. Most of | 
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| 255 | these effects will be supported by Phonon. See the \l{Querying | 
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| 256 | Backends for Support} section for information on how to resolve | 
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| 257 | the available effects on a particular system. | 
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| 258 |  | 
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| 259 | We will now continue the example from above using the Path | 
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| 260 | variable \c path to add an effect. The code is again trivial: | 
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| 261 |  | 
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| 262 | \snippet snippets/phonon.cpp 3 | 
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| 263 |  | 
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| 264 | Here we simply take the first available effect on the system. | 
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| 265 |  | 
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| 266 | The effect will start immediately after being inserted into the | 
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| 267 | graph if the media object is playing. To stop it, you have to | 
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| 268 | detach it again using \l{Phonon::Path::}{removeEffect()} of the Path. | 
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| 269 |  | 
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| 270 | \section2 Video | 
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| 271 |  | 
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| 272 | For playing video, VideoWidget is provided. This class functions | 
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| 273 | both as a node in the graph and as a widget upon which it draws | 
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| 274 | the video stream. The widget will automatically choose an available | 
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| 275 | device for playing the video, which is usually a technology | 
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| 276 | between the Qt application and the graphics card, such as \c | 
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| 277 | DirectShow on Windows. | 
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| 278 |  | 
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| 279 | The video widget does not play the audio (if any) in the media | 
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| 280 | stream. If you want to play the audio as well, you will need | 
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| 281 | an AudioOutput node. You create and connect it to the graph as | 
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| 282 | shown in the previous section. | 
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| 283 |  | 
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| 284 | The code for creating this graph is given below, after which | 
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| 285 | one can play the video with \l{Phonon::MediaObject::}{play()}. | 
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| 286 |  | 
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| 287 | \snippet snippets/phonon.cpp 4 | 
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| 288 |  | 
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| 289 | The VideoWidget does not need to be set to a Category, it is | 
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| 290 | automatically classified to \l{Phonon::}{VideoCategory}, we only | 
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| 291 | need to assure that the audio is also classified in the same | 
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| 292 | category. | 
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| 293 |  | 
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| 294 | The media object will split files with different media content | 
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| 295 | into separate streams before sending them off to other nodes in | 
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| 296 | the graph. It is the media object that determines the type of | 
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| 297 | content appropriate for nodes that connect to it. | 
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| 298 |  | 
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| 299 | \omit This section is from the future | 
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| 300 |  | 
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| 301 | \section2 Multiple Audio Sources and Graph Outputs | 
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| 302 |  | 
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| 303 | In this section, we take a look at a graph that contains multiple | 
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| 304 | audio sources in addition to video. We have a video camera with | 
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| 305 | some embarrassing home footage from last weekend's party, a | 
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| 306 | microphone with which we intend to add commentary, and an audio | 
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| 307 | music file to set the correct mood. It would be an advantage to | 
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| 308 | write the graph output to a file for later viewing, but since this | 
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| 309 | is not yet supported by Qt backends, we will play it back | 
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| 310 | directly. | 
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| 311 |  | 
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| 312 | <image of party graph> | 
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| 313 |  | 
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| 314 | <code> | 
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| 315 |  | 
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| 316 | <code walkthrough> | 
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| 317 |  | 
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| 318 | \endomit | 
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| 319 |  | 
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| 320 | \section1 Backends | 
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| 321 |  | 
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| 322 | The multimedia functionality is not implemented by Phonon itself, | 
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| 323 | but by a back end - often also referred to as an engine. This | 
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| 324 | includes connecting to, managing, and driving the underlying | 
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| 325 | hardware or intermediate technology. For the programmer, this | 
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| 326 | implies that the media nodes, e.g., media objects, processors, and | 
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| 327 | sinks, are produced by the back end. Also, it is responsible for | 
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| 328 | building the graph, i.e., connecting the nodes. | 
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| 329 |  | 
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| 330 | The backends of Qt use the media systems DirectShow (which | 
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| 331 | requires DirectX) on Windows, QuickTime on Mac, and GStreamer on | 
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| 332 | Linux. The functionality provided on the different platforms are | 
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| 333 | dependent on these underlying systems and may vary somewhat, e.g., | 
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| 334 | in the media formats supported. | 
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| 335 |  | 
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| 336 | Backends expose information about the underlying system. It can | 
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| 337 | tell which media formats are supported, e.g., \c AVI, \c mp3, or | 
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| 338 | \c OGG. | 
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| 339 |  | 
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| 340 | A user can often add support for new formats and filters to the | 
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| 341 | underlying system, by, for instance, installing the DivX codex. We | 
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| 342 | can therefore not give an exact overview of which formats are | 
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| 343 | available with the Qt backends. | 
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| 344 |  | 
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| 345 | \omit Not sure I want a separate section for this | 
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| 346 | \section2 Communication with the Backends | 
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| 347 |  | 
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| 348 | We cooperate with backends through static functions in the | 
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| 349 | Phonon namespace. We have already seen some of these functions | 
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| 350 | in code examples. Their two main responsibilities are creating | 
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| 351 | graph nodes and supplying information about the capabilities | 
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| 352 | of the various nodes. The nodes uses the backend internally | 
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| 353 | when created, so it is only connecting them in the graph that | 
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| 354 | you need to use the backend directly. | 
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| 355 |  | 
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| 356 | The main functions for graph building are: | 
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| 357 |  | 
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| 358 | \list | 
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| 359 | \o createPath(): This function creates a path between to | 
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| 360 | nodes, which it takes as arguments. | 
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| 361 | \o | 
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| 362 | \endlist | 
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| 363 |  | 
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| 364 | For more detailed information, please consult the API | 
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| 365 | documentation. | 
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| 366 |  | 
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| 367 | \endomit | 
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| 368 |  | 
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| 369 | \section2 Querying Backends for Support | 
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| 370 |  | 
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| 371 | As mentioned, Phonon depends on the backend to provide its | 
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| 372 | functionality. Depending on the individual backend, full support | 
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| 373 | of the API may not be in place. Applications therefore need to | 
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| 374 | check with the backend if functionality they require is | 
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| 375 | implemented. In this section, we take look at how this is done. | 
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| 376 |  | 
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| 377 | The backend provides the | 
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| 378 | \l{Phonon::BackendCapabilities::}{availableMimeTypes()} and | 
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| 379 | \l{Phonon::BackendCapabilities::}{isMimeTypeAvailable()} functions | 
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| 380 | to query which MIME types the backend can produce nodes for. The | 
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| 381 | types are listed as strings, which for any type is equal for any | 
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| 382 | backend or platform. | 
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| 383 |  | 
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| 384 | The backend will emit a signal - | 
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| 385 | \l{Phonon::BackendCapabilities::}{Notifier::capabilitiesChanged()} | 
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| 386 | - if its abilities have changed. If the available audio devices | 
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| 387 | have changed, the | 
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| 388 | \l{Phonon::BackendCapabilities::}{Notifier::availableAudioOutputDevicesChanged()} | 
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| 389 | signal is emitted instead. | 
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| 390 |  | 
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| 391 | To query the actual audio devices possible, we have the | 
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| 392 | \l{Phonon::BackendCapabilities::}{availableAudioOutputDevices()} as | 
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| 393 | mentioned in the \l{#Sinks}{Sinks} section. To query information | 
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| 394 | about the individual devices, you can examine its \c name(); this | 
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| 395 | string is dependent on the operating system, and the Qt backends | 
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| 396 | does not analyze the devices further. | 
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| 397 |  | 
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| 398 | The sink for playback of video does not have a selection of | 
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| 399 | devices. For convenience, the \l{Phonon::}{VideoWidget} is both a | 
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| 400 | node in the graph and a widget on which the video output is | 
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| 401 | rendered. To query the various video formats available, use | 
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| 402 | \l{Phonon::BackendCapabilities::}{isMimeTypeAvailable()}.  To add | 
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| 403 | it to a path, you can use the Phonon::createPath() as usual. After | 
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| 404 | creating a media object, it is also possible to call its | 
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| 405 | \l{Phonon::MediaObject::}{hasVideo()} function. | 
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| 406 |  | 
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| 407 | See also the \l{Capabilities Example}. | 
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| 408 |  | 
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| 409 | \section1 Installing Phonon | 
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| 410 |  | 
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| 411 | When running the Qt configure script, you will be notified whether | 
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| 412 | Phonon support is available on your system. As mentioned | 
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| 413 | previously, to use develop and run Phonon applications, you also | 
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| 414 | need to link to a backend, which provides the multimedia | 
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| 415 | functionality. | 
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| 416 |  | 
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| 417 | Note that Phonon applications will compile and run without a | 
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| 418 | working backend, but will, of course, not work as expected. | 
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| 419 |  | 
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| 420 | The following sections explains requirements for each backend. | 
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| 421 |  | 
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| 422 | \section2 Windows | 
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| 423 |  | 
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| 424 | On Windows, building Phonon requires DirectX and DirectShow | 
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| 425 | version 9 or higher. You'll need additional SDKs you can download | 
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| 426 | from Microsoft. | 
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| 427 |  | 
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| 428 | \section3 Windows XP and later Windows versions | 
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| 429 |  | 
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| 430 | If you develop for Windows XP and up, you should download the Windows SDK | 
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| 431 | \l{http://www.microsoft.com/downloads/details.aspx?FamilyID=e6e1c3df-a74f-4207-8586-711ebe331cdc&DisplayLang=en}{here}. | 
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| 432 | Before building Qt, just call the script: \c {C:\Program Files\Microsoft SDKs\Windows\v6.1\Bin\setenv.cmd} | 
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| 433 |  | 
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| 434 | \note Visual C++ 2008 already contains the Windows SDK and doesn't | 
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| 435 | need that package and has already the environment set up for a | 
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| 436 | smooth compilation of phonon. | 
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| 437 |  | 
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| 438 | \section3 Earlier Windows versions than Windows XP | 
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| 439 |  | 
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| 440 | If you want to support previous Windows versions, you should download and install the Platform SDK. You find it | 
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| 441 | \l{http://www.microsoft.com/downloads/details.aspx?FamilyId=0BAF2B35-C656-4969-ACE8-E4C0C0716ADB&displaylang=en}{here}. | 
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| 442 |  | 
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| 443 | \note The platform SDK provided with Visual C++ is not | 
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| 444 | complete and | 
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| 445 | you'll need this one to have DirectShow 9.0 support. You can download the DirectX SDK | 
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| 446 | \l{http://www.microsoft.com/downloads/details.aspx?familyid=09F7578C-24AA-4E0A-BF91-5FEC24C8C7BF&displaylang=en}{here}. | 
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| 447 |  | 
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| 448 | \section3 Setting up the environment | 
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| 449 |  | 
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| 450 | Once the SDKs are installed, please make sure to set your | 
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| 451 | environment variables LIB and INCLUDE correctly. The paths to the | 
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| 452 | include and lib directory of the SDKs should appear first. | 
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| 453 | Typically, to setup your environment, you would execute the | 
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| 454 | following script: | 
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| 455 |  | 
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| 456 | \code | 
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| 457 | Set DXSDK_DIR=C:\Program Files\Microsoft DirectX SDK (February 2007) | 
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| 458 | %DXSDK_DIR%\utilities\bin\dx_setenv.cmd | 
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| 459 | C:\program files\Microsoft Platform SDK\setenv.cmd | 
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| 460 | \endcode | 
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| 461 |  | 
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| 462 | If your environment is setup correctly, executing configure.exe on | 
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| 463 | your Qt installation should automatically activate Phonon. | 
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| 464 |  | 
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| 465 | \warning The MinGW version of Qt does not support building the | 
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| 466 | Qt backend. | 
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| 467 |  | 
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| 468 | \section2 Linux | 
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| 469 |  | 
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| 470 | The Qt backend on Linux uses GStreamer (minimum version is 0.10), | 
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| 471 | which must be installed on the system. At a minimum, you need the | 
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| 472 | GStreamer library and base plugins, which provides support for \c | 
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| 473 | .ogg files. The package names may vary between Linux | 
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| 474 | distributions; on Mandriva, they have the following names: | 
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| 475 |  | 
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| 476 | \table | 
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| 477 | \header | 
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| 478 | \o Package | 
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| 479 | \o Description | 
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| 480 | \row | 
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| 481 | \o libgstreamer0.10_0.10 | 
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| 482 | \o The GStreamer base library. | 
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| 483 | \row | 
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| 484 | \o libgstreamer0.10_0.10-devel | 
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| 485 | \o Contains files for developing applications with | 
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| 486 | GStreamer. | 
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| 487 | \row | 
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| 488 | \o libgstreamer-plugins-base0.10 | 
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| 489 | \o Contains the basic plugins for audio and video | 
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| 490 | playback, and will enable support for \c ogg files. | 
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| 491 | \row | 
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| 492 | \o libgstreamer-plugins-base0.10-devel | 
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| 493 | \o Makes it possible to develop applications using the | 
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| 494 | base plugins. | 
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| 495 | \endtable | 
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| 496 |  | 
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| 497 | \omit Should go in troubleshooting (in for example README) | 
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| 498 | alsasink backend for GStreamer | 
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| 499 | \table | 
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| 500 | \header | 
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| 501 | \o Variable | 
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| 502 | \o Description | 
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| 503 | \row | 
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| 504 | \o PHONON_GST_AUDIOSINK | 
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| 505 | \o Sets the audio sink to be used. Possible values are | 
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| 506 | ... alsasink. | 
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| 507 | \row | 
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| 508 | \o PHONON_GSTREAMER_DRIVER | 
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| 509 | \o Sets the driver for GStreamer. This driver will | 
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| 510 | usually be configured automatically when | 
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| 511 | installing. | 
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| 512 | \row | 
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| 513 | \o PHONON_GST_VIDEOWIDGET | 
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| 514 | \o This variable can be set to the name of a widget to | 
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| 515 | use as the video widget?? | 
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| 516 | \row | 
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| 517 | \o PHONON_GST_DEBUG | 
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| 518 | \o Phonon will give debug information while running if | 
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| 519 | this variable is set to a number between 1 and 3. | 
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| 520 | \row | 
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| 521 | \o PHONON_TESTURL | 
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| 522 | \o ... | 
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| 523 | \endtable | 
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| 524 | \endomit | 
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| 525 |  | 
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| 526 | \section2 Mac OS X | 
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| 527 |  | 
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| 528 | On Mac OS X, Qt uses QuickTime for its backend. The minimum | 
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| 529 | supported version is 7.0. | 
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| 530 |  | 
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| 531 | \section1 Deploying Phonon Applications on Windows and Mac OS X | 
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| 532 |  | 
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| 533 | On Windows and Mac OS X, the Qt backend makes use of the | 
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| 534 | \l{QtOpenGL Module}{QtOpenGL} module. You therefore need to deploy | 
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| 535 | the QtOpenGL shared library. If this is not what you want, it is | 
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| 536 | possible to configure Qt without OpenGL support. In that case, you | 
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| 537 | need to run \c configure with the \c -no-opengl option. | 
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| 538 |  | 
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| 539 | \section1 Work in Progress | 
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| 540 |  | 
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| 541 | Phonon and its Qt backends, though fully functional for | 
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| 542 | multimedia playback, are still under development. Functionality to | 
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| 543 | come is the possibility to capture media and more processors for | 
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| 544 | both music and video files. | 
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| 545 |  | 
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| 546 | Another important consideration is to implement support for | 
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| 547 | storing media to files; i.e., not playing back media directly. | 
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| 548 |  | 
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| 549 | We also hope in the future to be able to support direct | 
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| 550 | manipulation of media streams. This will give the programmer more | 
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| 551 | freedom to manipulate streams than just through processors. | 
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| 552 |  | 
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| 553 | Currently, the multimedia framework supports one input source. It will be | 
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| 554 | possible to include several sources. This is useful in, for example, audio | 
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| 555 | mixer applications where several audio sources can be sent, processed and | 
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| 556 | output as a single audio stream. | 
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| 557 | */ | 
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| 558 |  | 
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| 559 | /*! | 
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| 560 | \namespace Phonon | 
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| 561 | \brief The Phonon namespace contains classes and functions for multimedia applications. | 
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| 562 | \since 4.4 | 
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| 563 |  | 
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| 564 | This namespace contains classes to access multimedia functions for | 
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| 565 | audio and video playback. Those classes are not dependent on any specific | 
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| 566 | framework, but rather use exchangeable backends to do the work. | 
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| 567 |  | 
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| 568 | See the \l{Phonon Module} page for general information about the | 
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| 569 | framework and the \l{Phonon Overview} for an introductory tour of its | 
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| 570 | features. | 
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| 571 | */ | 
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| 572 |  | 
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| 573 | /*! | 
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| 574 | \page phonon-module.html | 
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| 575 | \module Phonon | 
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| 576 | \title Phonon Module | 
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| 577 | \contentspage Qt's Modules | 
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| 578 | \previouspage QtXmlPatterns | 
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| 579 | \nextpage Qt3Support | 
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| 580 | \ingroup modules | 
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| 581 |  | 
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| 582 | \brief The Phonon module contains namespaces and classes for multimedia functionality. | 
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| 583 |  | 
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| 584 | \generatelist{classesbymodule Phonon} | 
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| 585 |  | 
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| 586 | Phonon is a cross-platform multimedia framework that enables the use of | 
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| 587 | audio and video content in Qt applications. The \l{Phonon Overview} | 
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| 588 | document provides an introduction to the architecture and features included | 
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| 589 | in Phonon. The \l{Phonon} namespace contains a list of all classes, functions | 
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| 590 | and namespaces provided by the module. | 
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| 591 |  | 
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| 592 | Applications that use Phonon's classes need to | 
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| 593 | be configured to be built against the Phonon module. | 
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| 594 | The following declaration in a \c qmake project file ensures that | 
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| 595 | an application is compiled and linked appropriately: | 
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| 596 |  | 
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| 597 | \snippet doc/src/snippets/code/doc_src_phonon.qdoc 1 | 
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| 598 |  | 
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| 599 | The Phonon module is part of the \l{Qt Full Framework Edition} and the | 
|---|
| 600 | \l{Open Source Versions of Qt}. | 
|---|
| 601 |  | 
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| 602 | \section1 Qt Backends | 
|---|
| 603 |  | 
|---|
| 604 | Qt Backends are currently developed for Phonon version 4.1. The Phonon | 
|---|
| 605 | project has moved on and introduced new features that the Qt Backends do not | 
|---|
| 606 | implement. We have chosen not to document the part of Phonon that we do not | 
|---|
| 607 | support. Any class or function not appearing in our documentation can be | 
|---|
| 608 | considered unsupported. | 
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| 609 |  | 
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| 610 | \section1 License Information | 
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| 611 |  | 
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| 612 | Qt Commercial Edition licensees that wish to distribute applications that | 
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| 613 | use the Phonon module need to be aware of their obligations under the | 
|---|
| 614 | GNU Lesser General Public License (LGPL). | 
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| 615 |  | 
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| 616 | Developers using the Open Source Edition can choose to redistribute | 
|---|
| 617 | the module under the appropriate version of the GNU LGPL; version 2.1 | 
|---|
| 618 | for applications and libraries licensed under the GNU GPL version 2, | 
|---|
| 619 | or version 3 for applications and libraries licensed under the GNU | 
|---|
| 620 | GPL version 2. | 
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| 621 |  | 
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| 622 | \legalese | 
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| 623 | This file is part of the KDE project | 
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| 624 |  | 
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| 625 | Copyright (C) 2005-2007 Matthias Kretz <kretz@kde.org> \BR | 
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| 626 | Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). | 
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| 627 | Contact: Qt Software Information (qt-info@nokia.com) | 
|---|
| 628 |  | 
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| 629 | This library is free software; you can redistribute it and/or | 
|---|
| 630 | modify it under the terms of the GNU Library General Public | 
|---|
| 631 | License version 2 as published by the Free Software Foundation. | 
|---|
| 632 |  | 
|---|
| 633 | This library is distributed in the hope that it will be useful, | 
|---|
| 634 | but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 635 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|---|
| 636 | Library General Public License for more details. | 
|---|
| 637 |  | 
|---|
| 638 | You should have received a copy of the GNU Library General Public License | 
|---|
| 639 | along with this library; see the file COPYING.LIB.  If not, write to | 
|---|
| 640 | the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 
|---|
| 641 | Boston, MA 02110-1301, USA. | 
|---|
| 642 | \endlegalese | 
|---|
| 643 | */ | 
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