| 1 | /**************************************************************************** | 
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| 2 | ** | 
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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). | 
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| 4 | ** All rights reserved. | 
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| 15 | ** | 
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| 16 | ** GNU Free Documentation License | 
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| 26 | ****************************************************************************/ | 
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| 27 |  | 
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| 28 | /*! | 
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| 29 | \page objecttrees.html | 
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| 30 | \title Object Trees & Ownership | 
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| 31 | \ingroup qt-basic-concepts | 
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| 32 | \brief Information about the parent-child pattern used to describe | 
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| 33 | object ownership in Qt. | 
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| 34 |  | 
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| 35 | \section1 Overview | 
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| 36 |  | 
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| 37 | \link QObject QObjects\endlink organize themselves in object trees. | 
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| 38 | When you create a QObject with another object as parent, it's added to | 
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| 39 | the parent's \link QObject::children() children() \endlink list, and | 
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| 40 | is deleted when the parent is. It turns out that this approach fits | 
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| 41 | the needs of GUI objects very well. For example, a \l QShortcut | 
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| 42 | (keyboard shortcut) is a child of the relevant window, so when the | 
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| 43 | user closes that window, the shorcut is deleted too. | 
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| 44 |  | 
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| 45 | \l QWidget, the base class of everything that appears on the screen, | 
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| 46 | extends the parent-child relationship. A child normally also becomes a | 
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| 47 | child widget, i.e. it is displayed in its parent's coordinate system | 
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| 48 | and is graphically clipped by its parent's boundaries. For example, | 
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| 49 | when the application deletes a message box after it has been | 
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| 50 | closed, the message box's buttons and label are also deleted, just as | 
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| 51 | we'd want, because the buttons and label are children of the message | 
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| 52 | box. | 
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| 53 |  | 
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| 54 | You can also delete child objects yourself, and they will remove | 
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| 55 | themselves from their parents. For example, when the user removes a | 
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| 56 | toolbar it may lead to the application deleting one of its \l QToolBar | 
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| 57 | objects, in which case the tool bar's \l QMainWindow parent would | 
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| 58 | detect the change and reconfigure its screen space accordingly. | 
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| 59 |  | 
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| 60 | The debugging functions \l QObject::dumpObjectTree() and \l | 
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| 61 | QObject::dumpObjectInfo() are often useful when an application looks or | 
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| 62 | acts strangely. | 
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| 63 |  | 
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| 64 | \target note on the order of construction/destruction of QObjects | 
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| 65 | \section1 Construction/Destruction Order of QObjects | 
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| 66 |  | 
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| 67 | When \l {QObject} {QObjects} are created on the heap (i.e., created | 
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| 68 | with \e new), a tree can be constructed from them in any order, and | 
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| 69 | later, the objects in the tree can be destroyed in any order. When any | 
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| 70 | QObject in the tree is deleted, if the object has a parent, the | 
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| 71 | destructor automatically removes the object from its parent. If the | 
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| 72 | object has children, the destructor automatically deletes each | 
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| 73 | child. No QObject is deleted twice, regardless of the order of | 
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| 74 | destruction. | 
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| 75 |  | 
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| 76 | When \l {QObject} {QObjects} are created on the stack, the same | 
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| 77 | behavior applies. Normally, the order of destruction still doesn't | 
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| 78 | present a problem. Consider the following snippet: | 
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| 79 |  | 
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| 80 | \snippet doc/src/snippets/code/doc_src_objecttrees.qdoc 0 | 
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| 81 |  | 
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| 82 | The parent, \c window, and the child, \c quit, are both \l {QObject} | 
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| 83 | {QObjects} because QPushButton inherits QWidget, and QWidget inherits | 
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| 84 | QObject. This code is correct: the destructor of \c quit is \e not | 
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| 85 | called twice because the C++ language standard \e {(ISO/IEC 14882:2003)} | 
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| 86 | specifies that destructors of local objects are called in the reverse | 
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| 87 | order of their constructors. Therefore, the destructor of | 
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| 88 | the child, \c quit, is called first, and it removes itself from its | 
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| 89 | parent, \c window, before the destructor of \c window is called. | 
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| 90 |  | 
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| 91 | But now consider what happens if we swap the order of construction, as | 
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| 92 | shown in this second snippet: | 
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| 93 |  | 
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| 94 | \snippet doc/src/snippets/code/doc_src_objecttrees.qdoc 1 | 
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| 95 |  | 
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| 96 | In this case, the order of destruction causes a problem. The parent's | 
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| 97 | destructor is called first because it was created last. It then calls | 
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| 98 | the destructor of its child, \c quit, which is incorrect because \c | 
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| 99 | quit is a local variable. When \c quit subsequently goes out of scope, | 
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| 100 | its destructor is called again, this time correctly, but the damage has | 
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| 101 | already been done. | 
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| 102 | */ | 
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