| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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| 6 | **
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| 7 | ** This file is part of the documentation of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at qt-info@nokia.com.
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | /*!
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| 43 | \page HWAcc_rendering.html
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| 44 | \title Using hardware acceleration on embedded platforms.
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| 45 |
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| 46 | \ingroup best-practices
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| 47 |
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| 48 | \section1 Abstract
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| 49 | This document describes how to use hardware acceleration for fast
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| 50 | rendering on embedded platforms supported by Qt. In short, it explains
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| 51 | how the graphics pipeline works. Since there might be differences to
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| 52 | how the APIs are being used on different embedded platforms, a table
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| 53 | links to documentation dedicated to platform specific documentation
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| 54 | for each supported hardware acceleration API.
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| 55 |
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| 56 | \input platforms/emb-hardwareacceleration.qdocinc
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| 57 |
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| 58 | \section1 Supported platforms
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| 59 | Since there might be differences to how the APIs are being used on
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| 60 | the different embedded platforms, this table provides you with links to
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| 61 | pages dedicated to platform specific documentation for each
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| 62 | supported hardware acceleration API. Click the API link for the
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| 63 | platform to go the correct documentation.
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| 64 |
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| 65 | \table
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| 66 | \header
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| 67 | \o Operating System
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| 68 | \o {3,1} Hardware Acceleration Platform
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| 69 | \row
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| 70 | \o \bold {Windows CE}
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| 71 | \o \l {Qt for Windows CE and OpenGL ES}{OpenGL ES}
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| 72 | \o \l {Qt for Windows CE and OpenVG}{OpenVG}
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| 73 | \o
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| 74 | \row
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| 75 | \o \bold {Embedded Linux}
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| 76 | \o \l {Qt for Embedded Linux and OpenGL}{OpenGL ES}
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| 77 | \o \l {Qt for Embedded Linux and OpenVG}{OpenVG}
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| 78 | \o \l {Qt for Embedded Linux and DirectFB}{DirectFB}
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| 79 | \row
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| 80 | \o \bold {Symbian Platform}
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| 81 | \o {3,1} \e {There are currently no support for hardware
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| 82 | acceleration.}
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| 83 | \endtable
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| 84 | \omit
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| 85 | \section1 Examples using hardware acceleration on embedded platforms.
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| 86 |
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| 87 | \table
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| 88 | \header
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| 89 | \o Embedded Platform
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| 90 | \o Example
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| 91 | \row
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| 92 | \o Windows CE
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| 93 | \row
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| 94 | \o Embedded Linux
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| 95 | \endtable
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| 96 | \endomit
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| 97 |
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| 98 |
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| 99 |
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| 100 | */
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