[556] | 1 | /****************************************************************************
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| 2 | **
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[846] | 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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[556] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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| 6 | **
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| 7 | ** This file is part of the documentation of the Qt Toolkit.
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| 8 | **
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[846] | 9 | ** $QT_BEGIN_LICENSE:FDL$
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[556] | 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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[846] | 13 | ** Software or, alternatively, in accordance with the terms contained in a
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| 14 | ** written agreement between you and Nokia.
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[556] | 15 | **
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[846] | 16 | ** GNU Free Documentation License
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Free
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| 18 | ** Documentation License version 1.3 as published by the Free Software
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| 19 | ** Foundation and appearing in the file included in the packaging of this
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| 20 | ** file.
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[556] | 21 | **
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| 22 | ** If you have questions regarding the use of this file, please contact
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| 23 | ** Nokia at qt-info@nokia.com.
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| 24 | ** $QT_END_LICENSE$
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| 25 | **
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| 26 | ****************************************************************************/
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| 27 |
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| 28 | /*!
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| 29 | \page HWAcc_rendering.html
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[846] | 30 | \title Hardware Acceleration & Embedded Platforms.
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| 31 | \brief How to use hardware acceleration for fast rendering.
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[556] | 32 |
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| 33 | \ingroup best-practices
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| 34 |
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| 35 | \section1 Abstract
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[846] | 36 |
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[556] | 37 | This document describes how to use hardware acceleration for fast
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[846] | 38 | rendering on embedded platforms supported by Qt. In short, it
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| 39 | explains how the graphics pipeline works. Since there might be
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| 40 | differences to how the APIs are being used on different embedded
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| 41 | platforms, a table links to documentation dedicated to platform
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| 42 | specific documentation for each supported hardware acceleration
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| 43 | API.
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[556] | 44 |
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| 45 | \input platforms/emb-hardwareacceleration.qdocinc
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| 46 |
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| 47 | \section1 Supported platforms
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| 48 | Since there might be differences to how the APIs are being used on
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| 49 | the different embedded platforms, this table provides you with links to
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| 50 | pages dedicated to platform specific documentation for each
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| 51 | supported hardware acceleration API. Click the API link for the
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| 52 | platform to go the correct documentation.
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| 53 |
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| 54 | \table
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| 55 | \header
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| 56 | \o Operating System
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| 57 | \o {3,1} Hardware Acceleration Platform
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| 58 | \row
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| 59 | \o \bold {Windows CE}
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| 60 | \o \l {Qt for Windows CE and OpenGL ES}{OpenGL ES}
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| 61 | \o \l {Qt for Windows CE and OpenVG}{OpenVG}
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| 62 | \o
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| 63 | \row
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| 64 | \o \bold {Embedded Linux}
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| 65 | \o \l {Qt for Embedded Linux and OpenGL}{OpenGL ES}
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| 66 | \o \l {Qt for Embedded Linux and OpenVG}{OpenVG}
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| 67 | \o \l {Qt for Embedded Linux and DirectFB}{DirectFB}
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| 68 | \row
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| 69 | \o \bold {Symbian Platform}
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| 70 | \o {3,1} \e {There are currently no support for hardware
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| 71 | acceleration.}
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| 72 | \endtable
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| 73 | \omit
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| 74 | \section1 Examples using hardware acceleration on embedded platforms.
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| 75 |
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| 76 | \table
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| 77 | \header
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| 78 | \o Embedded Platform
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| 79 | \o Example
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| 80 | \row
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| 81 | \o Windows CE
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| 82 | \row
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| 83 | \o Embedded Linux
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| 84 | \endtable
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| 85 | \endomit
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| 86 |
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| 87 |
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| 88 |
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| 89 | */
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