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| 41 |  | 
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| 42 | /*! | 
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| 43 | \page graphicsview.html | 
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| 44 | \title The Graphics View Framework | 
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| 45 | \ingroup architecture | 
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| 46 | \ingroup multimedia | 
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| 47 | \brief An overview of the Graphics View framework for interactive 2D | 
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| 48 | graphics. | 
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| 49 |  | 
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| 50 | \keyword Graphics View | 
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| 51 | \keyword GraphicsView | 
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| 52 | \keyword Graphics | 
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| 53 | \keyword Canvas | 
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| 54 | \since 4.2 | 
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| 55 |  | 
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| 56 | Graphics View provides a surface for managing and interacting with a large | 
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| 57 | number of custom-made 2D graphical items, and a view widget for | 
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| 58 | visualizing the items, with support for zooming and rotation. | 
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| 59 |  | 
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| 60 | The framework includes an event propagation architecture that allows | 
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| 61 | precise double-precision interaction capabilities for the items on the | 
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| 62 | scene. Items can handle key events, mouse press, move, release and | 
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| 63 | double click events, and they can also track mouse movement. | 
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| 64 |  | 
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| 65 | Graphics View uses a BSP (Binary Space Partitioning) tree to provide very | 
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| 66 | fast item discovery, and as a result of this, it can visualize large | 
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| 67 | scenes in real-time, even with millions of items. | 
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| 68 |  | 
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| 69 | Graphics View was introduced in Qt 4.2, replacing its predecessor, | 
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| 70 | QCanvas. If you are porting from QCanvas, see \l{Porting to Graphics | 
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| 71 | View}. | 
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| 72 |  | 
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| 73 | Topics: | 
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| 74 |  | 
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| 75 | \tableofcontents | 
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| 76 |  | 
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| 77 | \section1 The Graphics View Architecture | 
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| 78 |  | 
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| 79 | Graphics View provides an item-based approach to model-view programming, | 
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| 80 | much like InterView's convenience classes QTableView, QTreeView and | 
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| 81 | QListView. Several views can observe a single scene, and the scene | 
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| 82 | contains items of varying geometric shapes. | 
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| 83 |  | 
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| 84 | \section2 The Scene | 
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| 85 |  | 
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| 86 | QGraphicsScene provides the Graphics View scene. The scene has the | 
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| 87 | following responsibilities: | 
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| 88 |  | 
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| 89 | \list | 
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| 90 | \o Providing a fast interface for managing a large number of items | 
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| 91 | \o Propagating events to each item | 
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| 92 | \o Managing item state, such as selection and focus handling | 
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| 93 | \o Providing untransformed rendering functionality; mainly for printing | 
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| 94 | \endlist | 
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| 95 |  | 
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| 96 | The scene serves as a container for QGraphicsItem objects. Items are | 
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| 97 | added to the scene by calling QGraphicsScene::addItem(), and then | 
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| 98 | retrieved by calling one of the many item discovery functions. | 
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| 99 | QGraphicsScene::items() and its overloads return all items contained | 
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| 100 | by or intersecting with a point, a rectangle, a polygon or a general | 
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| 101 | vector path. QGraphicsScene::itemAt() returns the topmost item at a | 
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| 102 | particular point. All item discovery functions return the items in | 
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| 103 | descending stacking order (i.e., the first returned item is topmost, | 
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| 104 | and the last item is bottom-most). | 
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| 105 |  | 
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| 106 | \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 0 | 
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| 107 |  | 
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| 108 | QGraphicsScene's event propagation architecture schedules scene events | 
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| 109 | for delivery to items, and also manages propagation between items. If | 
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| 110 | the scene receives a mouse press event at a certain position, the | 
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| 111 | scene passes the event on to whichever item is at that position. | 
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| 112 |  | 
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| 113 | QGraphicsScene also manages certain item states, such as item | 
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| 114 | selection and focus. You can select items on the scene by calling | 
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| 115 | QGraphicsScene::setSelectionArea(), passing an arbitrary shape. This | 
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| 116 | functionality is also used as a basis for rubberband selection in | 
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| 117 | QGraphicsView. To get the list of all currently selected items, call | 
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| 118 | QGraphicsScene::selectedItems(). Another state handled by | 
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| 119 | QGraphicsScene is whether or not an item has keyboard input focus. You | 
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| 120 | can set focus on an item by calling QGraphicsScene::setFocusItem() or | 
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| 121 | QGraphicsItem::setFocus(), or get the current focus item by calling | 
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| 122 | QGraphicsScene::focusItem(). | 
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| 123 |  | 
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| 124 | Finally, QGraphicsScene allows you to render parts of the scene into a | 
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| 125 | paint device through the QGraphicsScene::render() function. You can | 
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| 126 | read more about this in the Printing section later in this document. | 
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| 127 |  | 
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| 128 | \section2 The View | 
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| 129 |  | 
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| 130 | QGraphicsView provides the view widget, which visualizes the contents | 
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| 131 | of a scene. You can attach several views to the same scene, to provide | 
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| 132 | several viewports into the same data set. The view widget is a scroll | 
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| 133 | area, and provides scroll bars for navigating through large scenes. To | 
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| 134 | enable OpenGL support, you can set a QGLWidget as the viewport by | 
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| 135 | calling QGraphicsView::setViewport(). | 
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| 136 |  | 
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| 137 | \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 1 | 
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| 138 |  | 
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| 139 | The view receives input events from the keyboard and mouse, and | 
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| 140 | translates these to scene events (converting the coordinates used | 
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| 141 | to scene coordinates where appropriate), before sending the events | 
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| 142 | to the visualized scene. | 
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| 143 |  | 
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| 144 | Using its transformation matrix, QGraphicsView::matrix(), the view can | 
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| 145 | \e transform the scene's coordinate system. This allows advanced | 
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| 146 | navigation features such as zooming and rotation. For convenience, | 
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| 147 | QGraphicsView also provides functions for translating between view and | 
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| 148 | scene coordinates: QGraphicsView::mapToScene() and | 
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| 149 | QGraphicsView::mapFromScene(). | 
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| 150 |  | 
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| 151 | \img graphicsview-view.png | 
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| 152 |  | 
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| 153 | \section2 The Item | 
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| 154 |  | 
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| 155 | QGraphicsItem is the base class for graphical items in a | 
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| 156 | scene. Graphics View provides several standard items for typical | 
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| 157 | shapes, such as rectangles (QGraphicsRectItem), ellipses | 
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| 158 | (QGraphicsEllipseItem) and text items (QGraphicsTextItem), but the | 
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| 159 | most powerful QGraphicsItem features are available when you write a | 
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| 160 | custom item. Among other things, QGraphicsItem supports the following | 
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| 161 | features: | 
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| 162 |  | 
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| 163 | \list | 
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| 164 | \o Mouse press, move, release and double click events, as well as mouse | 
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| 165 | hover events, wheel events, and context menu events. | 
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| 166 | \o Keyboard input focus, and key events | 
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| 167 | \o Drag and drop | 
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| 168 | \o Grouping, both through parent-child relationships, and with | 
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| 169 | QGraphicsItemGroup | 
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| 170 | \o Collision detection | 
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| 171 | \endlist | 
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| 172 |  | 
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| 173 | Items live in a local coordinate system, and like QGraphicsView, it | 
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| 174 | also provides many functions for mapping coordinates between the item | 
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| 175 | and the scene, and from item to item. Also, like QGraphicsView, it can | 
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| 176 | transform its coordinate system using a matrix: | 
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| 177 | QGraphicsItem::matrix(). This is useful for rotating and scaling | 
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| 178 | individual items. | 
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| 179 |  | 
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| 180 | Items can contain other items (children). Parent items' | 
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| 181 | transformations are inherited by all its children. Regardless of an | 
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| 182 | item's accumulated transformation, though, all its functions (e.g., | 
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| 183 | QGraphicsItem::contains(), QGraphicsItem::boundingRect(), | 
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| 184 | QGraphicsItem::collidesWith()) still operate in local coordinates. | 
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| 185 |  | 
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| 186 | QGraphicsItem supports collision detection through the | 
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| 187 | QGraphicsItem::shape() function, and QGraphicsItem::collidesWith(), | 
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| 188 | which are both virtual functions. By returning your item's shape as a | 
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| 189 | local coordinate QPainterPath from QGraphicsItem::shape(), | 
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| 190 | QGraphicsItem will handle all collision detection for you. If you want | 
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| 191 | to provide your own collision detection, however, you can reimplement | 
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| 192 | QGraphicsItem::collidesWith(). | 
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| 193 |  | 
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| 194 | \img graphicsview-items.png | 
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| 195 |  | 
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| 196 | \section1 The Graphics View Coordinate System | 
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| 197 |  | 
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| 198 | Graphics View is based on the Cartesian coordinate system; items' | 
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| 199 | position and geometry on the scene are represented by sets of two | 
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| 200 | numbers: the x-coordinate, and the y-coordinate. When observing a scene | 
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| 201 | using an untransformed view, one unit on the scene is represented by | 
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| 202 | one pixel on the screen. | 
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| 203 |  | 
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| 204 | There are three effective coordinate systems in play in Graphics View: | 
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| 205 | Item coordinates, scene coordinates, and view coordinates. To simplify | 
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| 206 | your implementation, Graphics View provides convenience functions that | 
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| 207 | allow you to map between the three coordinate systems. | 
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| 208 |  | 
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| 209 | When rendering, Graphics View's scene coordinates correspond to | 
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| 210 | QPainter's \e logical coordinates, and view coordinates are the same as | 
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| 211 | \e device coordinates.  In \l{The Coordinate System}, you can read about | 
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| 212 | the relationship between logical coordinates and device coordinates. | 
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| 213 |  | 
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| 214 | \img graphicsview-parentchild.png | 
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| 215 |  | 
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| 216 | \section2 Item Coordinates | 
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| 217 |  | 
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| 218 | Items live in their own local coordinate system. Their coordinates | 
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| 219 | are usually centered around its center point (0, 0), and this is | 
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| 220 | also the center for all transformations. Geometric primitives in the | 
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| 221 | item coordinate system are often referred to as item points, item | 
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| 222 | lines, or item rectangles. | 
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| 223 |  | 
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| 224 | When creating a custom item, item coordinates are all you need to | 
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| 225 | worry about; QGraphicsScene and QGraphicsView will perform all | 
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| 226 | transformations for you. This makes it very easy to implement custom | 
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| 227 | items. For example, if you receive a mouse press or a drag enter | 
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| 228 | event, the event position is given in item coordinates. The | 
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| 229 | QGraphicsItem::contains() virtual function, which returns true if a | 
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| 230 | certain point is inside your item, and false otherwise, takes a | 
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| 231 | point argument in item coordinates. Similarly, an item's bounding | 
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| 232 | rect and shape are in item coordinates. | 
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| 233 |  | 
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| 234 | At item's \e position is the coordinate of the item's center point | 
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| 235 | in its parent's coordinate system; sometimes referred to as \e | 
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| 236 | parent coordinates. The scene is in this sense regarded as all | 
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| 237 | parent-less items' "parent". Top level items' position are in scene | 
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| 238 | coordinates. | 
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| 239 |  | 
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| 240 | Child coordinates are relative to the parent's coordinates. If the | 
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| 241 | child is untransformed, the difference between a child coordinate | 
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| 242 | and a parent coordinate is the same as the distance between the | 
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| 243 | items in parent coordinates. For example: If an untransformed child | 
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| 244 | item is positioned precisely in its parent's center point, then the | 
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| 245 | two items' coordinate systems will be identical. If the child's | 
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| 246 | position is (10, 0), however, the child's (0, 10) point will | 
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| 247 | correspond to its parent's (10, 10) point. | 
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| 248 |  | 
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| 249 | Because items' position and transformation are relative to the | 
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| 250 | parent, child items' coordinates are unaffected by the parent's | 
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| 251 | transformation, although the parent's transformation implicitly | 
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| 252 | transforms the child. In the above example, even if the parent is | 
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| 253 | rotated and scaled, the child's (0, 10) point will still correspond | 
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| 254 | to the parent's (10, 10) point. Relative to the scene, however, the | 
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| 255 | child will follow the parent's transformation and position. If the | 
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| 256 | parent is scaled (2x, 2x), the child's position will be at scene | 
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| 257 | coordinate (20, 0), and its (10, 0) point will correspond to the | 
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| 258 | point (40, 0) on the scene. | 
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| 259 |  | 
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| 260 | With QGraphicsItem::pos() being one of the few exceptions, | 
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| 261 | QGraphicsItem's functions operate in item coordinates, regardless of | 
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| 262 | the item, or any of its parents' transformation. For example, an | 
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| 263 | item's bounding rect (i.e. QGraphicsItem::boundingRect()) is always | 
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| 264 | given in item coordinates. | 
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| 265 |  | 
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| 266 | \section2 Scene Coordinates | 
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| 267 |  | 
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| 268 | The scene represents the base coordinate system for all its items. | 
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| 269 | The scene coordinate system describes the position of each top-level | 
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| 270 | item, and also forms the basis for all scene events delivered to the | 
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| 271 | scene from the view.  Each item on the scene has a scene position | 
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| 272 | and bounding rectangle (QGraphicsItem::scenePos(), | 
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| 273 | QGraphicsItem::sceneBoundingRect()), in addition to its local item | 
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| 274 | pos and bounding rectangle. The scene position describes the item's | 
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| 275 | position in scene coordinates, and its scene bounding rect forms the | 
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| 276 | basis for how QGraphicsScene determines what areas of the scene have | 
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| 277 | changed. Changes in the scene are communicated through the | 
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| 278 | QGraphicsScene::changed() signal, and the argument is a list of | 
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| 279 | scene rectangles. | 
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| 280 |  | 
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| 281 | \section2 View Coordinates | 
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| 282 |  | 
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| 283 | View coordinates are the coordinates of the widget. Each unit in | 
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| 284 | view coordinates corresponds to one pixel. What's special about this | 
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| 285 | coordinate system is that it is relative to the widget, or viewport, | 
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| 286 | and unaffected by the observed scene. The top left corner of | 
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| 287 | QGraphicsView's viewport is always (0, 0), and the bottom right | 
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| 288 | corner is always (viewport width, viewport height). All mouse events | 
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| 289 | and drag and drop events are originally received as view | 
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| 290 | coordinates, and you need to map these coordinates to the scene in | 
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| 291 | order to interact with items. | 
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| 292 |  | 
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| 293 | \section2 Coordinate Mapping | 
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| 294 |  | 
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| 295 | Often when dealing with items in a scene, it can be useful to map | 
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| 296 | coordinates and arbitrary shapes from the scene to an item, from | 
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| 297 | item to item, or from the view to the scene. For example, when you | 
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| 298 | click your mouse in QGraphicsView's viewport, you can ask the scene | 
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| 299 | what item is under the cursor by calling | 
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| 300 | QGraphicsView::mapToScene(), followed by | 
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| 301 | QGraphicsScene::itemAt(). If you want to know where in the viewport | 
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| 302 | an item is located, you can call QGraphicsItem::mapToScene() on the | 
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| 303 | item, then QGraphicsView::mapFromScene() on the view. Finally, if | 
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| 304 | you use want to find what items are inside a view ellipse, you can | 
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| 305 | pass a QPainterPath to mapToScene(), and then pass the mapped path | 
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| 306 | to QGraphicsScene::items(). | 
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| 307 |  | 
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| 308 | You can map coordinates and shapes to and from and item's scene by | 
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| 309 | calling QGraphicsItem::mapToScene() and | 
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| 310 | QGraphicsItem::mapFromScene(). You can also map to an item's parent | 
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| 311 | item by calling QGraphicsItem::mapToParent() and | 
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| 312 | QGraphicsItem::mapFromParent(), or between items by calling | 
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| 313 | QGraphicsItem::mapToItem() and QGraphicsItem::mapFromItem(). All | 
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| 314 | mapping functions can map both points, rectangles, polygons and | 
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| 315 | paths. | 
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| 316 |  | 
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| 317 | The same mapping functions are available in the view, for mapping to | 
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| 318 | and from the scene. QGraphicsView::mapFromScene() and | 
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| 319 | QGraphicsView::mapToScene(). To map from a view to an item, you | 
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| 320 | first map to the scene, and then map from the scene to the item. | 
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| 321 |  | 
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| 322 | \section1 Key Features | 
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| 323 |  | 
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| 324 | \section2 Zooming and rotating | 
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| 325 |  | 
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| 326 | QGraphicsView supports the same affine transformations as QPainter | 
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| 327 | does through QGraphicsView::setMatrix(). By applying a transformation | 
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| 328 | to the view, you can easily add support for common navigation features | 
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| 329 | such as zooming and rotating. | 
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| 330 |  | 
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| 331 | Here is an example of how to implement zoom and rotate slots in a | 
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| 332 | subclass of QGraphicsView: | 
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| 333 |  | 
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| 334 | \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 2 | 
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| 335 |  | 
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| 336 | The slots could be connected to \l{QToolButton}{QToolButtons} with | 
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| 337 | \l{QAbstractButton::autoRepeat}{autoRepeat} enabled. | 
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| 338 |  | 
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| 339 | QGraphicsView keeps the center of the view aligned when you transform | 
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| 340 | the view. | 
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| 341 |  | 
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| 342 | See also the \l{Elastic Nodes Example}{Elastic Nodes} example for | 
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| 343 | code that shows how to implement basic zooming features. | 
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| 344 |  | 
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| 345 | \section2 Printing | 
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| 346 |  | 
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| 347 | Graphics View provides single-line printing through its rendering | 
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| 348 | functions, QGraphicsScene::render() and QGraphicsView::render().  The | 
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| 349 | functions provide the same API: You can have the scene or the view | 
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| 350 | render all or parts of their contents into any paint device by passing | 
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| 351 | a QPainter to either of the rendering functions. This example shows | 
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| 352 | how to print the whole scene into a full page, using QPrinter. | 
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| 353 |  | 
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| 354 | \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 3 | 
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| 355 |  | 
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| 356 | The difference between the scene and view rendering functions is that | 
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| 357 | one operates in scene coordinates, and the other in view coordinates. | 
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| 358 | QGraphicsScene::render() is often preferred for printing whole | 
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| 359 | segments of a scene untransformed, such as for plotting geometrical | 
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| 360 | data, or for printing a text document. QGraphicsView::render(), on the | 
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| 361 | other hand, is suitable for taking screenshots; its default behavior | 
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| 362 | is to render the exact contents of the viewport using the provided | 
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| 363 | painter. | 
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| 364 |  | 
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| 365 | \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 4 | 
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| 366 |  | 
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| 367 | When the source and target areas' sizes do not match, the source | 
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| 368 | contents are stretched to fit into the target area. By passing a | 
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| 369 | Qt::AspectRatioMode to the rendering function you are using, you can | 
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| 370 | choose to maintain or ignore the aspect ratio of the scene when the | 
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| 371 | contents are stretched. | 
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| 372 |  | 
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| 373 | \section2 Drag and Drop | 
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| 374 |  | 
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| 375 | Because QGraphicsView inherits QWidget indirectly, it already provides | 
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| 376 | the same drag and drop functionality that QWidget provides. In | 
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| 377 | addition, as a convenience, the Graphics View framework provides drag | 
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| 378 | and drop support for the scene, and for each and every item. As the | 
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| 379 | view receives a drag, it translates the drag and drop events into a | 
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| 380 | QGraphicsSceneDragDropEvent, which is then forwarded to the scene. The | 
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| 381 | scene takes over scheduling of this event, and sends it to the first | 
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| 382 | item under the mouse cursor that accepts drops. | 
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| 383 |  | 
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| 384 | To start a drag from an item, create a QDrag object, passing a pointer | 
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| 385 | to the widget that starts the drag. Items can be observed by many | 
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| 386 | views at the same time, but only one view can start the drag. Drags | 
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| 387 | are in most cases started as a result of pressing or moving the mouse, | 
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| 388 | so in mousePressEvent() or mouseMoveEvent(), you can get the | 
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| 389 | originating widget pointer from the event. For example: | 
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| 390 |  | 
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| 391 | \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 5 | 
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| 392 |  | 
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| 393 | To intercept drag and drop events for the scene, you reimplement | 
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| 394 | QGraphicsScene::dragEnterEvent() and whichever event handlers your | 
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| 395 | particular scene needs, in a QGraphicsItem subclass. You can read more | 
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| 396 | about drag and drop in Graphics View in the documentation for each of | 
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| 397 | QGraphicsScene's event handlers. | 
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| 398 |  | 
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| 399 | Items can enable drag and drop support by calling | 
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| 400 | QGraphicsItem::setAcceptDrops(). To handle the incoming drag, | 
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| 401 | reimplement QGraphicsItem::dragEnterEvent(), | 
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| 402 | QGraphicsItem::dragMoveEvent(), QGraphicsItem::dragLeaveEvent(), and | 
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| 403 | QGraphicsItem::dropEvent(). | 
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| 404 |  | 
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| 405 | See also the \l{Drag and Drop Robot Example}{Drag and Drop Robot} example | 
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| 406 | for a demonstration of Graphics View's support for drag and drop | 
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| 407 | operations. | 
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| 408 |  | 
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| 409 | \section2 Cursors and Tooltips | 
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| 410 |  | 
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| 411 | Like QWidget, QGraphicsItem also supports cursors | 
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| 412 | (QGraphicsItem::setCursor()), and tooltips | 
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| 413 | (QGraphicsItem::setToolTip()). The cursors and tooltips are activated | 
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| 414 | by QGraphicsView as the mouse cursor enters the item's area (detected | 
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| 415 | by calling QGraphicsItem::contains()). | 
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| 416 |  | 
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| 417 | You can also set a default cursor directly on the view by calling | 
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| 418 | QGraphicsView::setCursor(). | 
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| 419 |  | 
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| 420 | See also the \l{Drag and Drop Robot Example}{Drag and Drop Robot} | 
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| 421 | example for code that implements tooltips and cursor shape handling. | 
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| 422 |  | 
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| 423 | \section2 Animation | 
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| 424 |  | 
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| 425 | Graphics View supports animation at several levels. You can easily | 
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| 426 | assemble animation paths by associating a QGraphicsItemAnimation with | 
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| 427 | your item. This allows timeline controlled animations that operate at | 
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| 428 | a steady speed on all platforms (although the frame rate may vary | 
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| 429 | depending on the platform's performance).  QGraphicsItemAnimation | 
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| 430 | allows you to create a path for an item's position, rotation, scale, | 
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| 431 | shear and translation. The animation can be controlled by a QSlider, | 
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| 432 | or more commonly by QTimeLine. | 
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| 433 |  | 
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| 434 | Another option is to create a custom item that inherits from QObject | 
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| 435 | and QGraphicsItem. The item can the set up its own timers, and control | 
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| 436 | animations with incremental steps in QObject::timerEvent(). | 
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| 437 |  | 
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| 438 | A third option, which is mostly available for compatibility with | 
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| 439 | QCanvas in Qt 3, is to \e advance the scene by calling | 
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| 440 | QGraphicsScene::advance(), which in turn calls | 
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| 441 | QGraphicsItem::advance(). | 
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| 442 |  | 
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| 443 | See also the \l{Drag and Drop Robot Example}{Drag and Drop Robot} | 
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| 444 | example for an illustration of timeline-based animation techniques. | 
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| 445 |  | 
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| 446 | \section2 OpenGL Rendering | 
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| 447 |  | 
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| 448 | To enable OpenGL rendering, you simply set a new QGLWidget as the | 
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| 449 | viewport of QGraphicsView by calling QGraphicsView::setViewport(). If | 
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| 450 | you want OpenGL with antialiasing, you need OpenGL sample buffer | 
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| 451 | support (see QGLFormat::sampleBuffers()). | 
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| 452 |  | 
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| 453 | Example: | 
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| 454 |  | 
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| 455 | \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 6 | 
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| 456 |  | 
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| 457 | \section2 Item Groups | 
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| 458 |  | 
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| 459 | By making an item a child of another, you can achieve the most | 
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| 460 | essential feature of item grouping: the items will move together, and | 
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| 461 | all transformations are propagated from parent to child. QGraphicsItem | 
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| 462 | can also handle all events for its children (see | 
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| 463 | QGraphicsItem::setHandlesChildEvents()). This allows the parent item | 
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| 464 | to act on behalf of its children, effectively treating all items as | 
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| 465 | one. | 
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| 466 |  | 
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| 467 | In addition, QGraphicsItemGroup is a special item that combines child | 
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| 468 | event handling with a useful interface for adding and removing items | 
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| 469 | to and from a group. Adding an item to a QGraphicsItemGroup will keep | 
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| 470 | the item's original position and transformation, whereas reparenting | 
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| 471 | items in general will cause the child to reposition itself relative to | 
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| 472 | its new parent. For convenience, you can create | 
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| 473 | \l{QGraphicsItemGroup}s through the scene by calling | 
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| 474 | QGraphicsScene::createItemGroup(). | 
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| 475 |  | 
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| 476 | \section2 Widgets and Layouts | 
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| 477 |  | 
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| 478 | Qt 4.4 introduced support for geometry and layout-aware items through | 
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| 479 | QGraphicsWidget. This special base item is similar to QWidget, but | 
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| 480 | unlike QWidget, it doesn't inherit from QPaintDevice; rather from | 
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| 481 | QGraphicsItem instead. This allows you to write complete widgets with | 
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| 482 | events, signals & slots, size hints and policies, and you can also | 
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| 483 | manage your widgets geometries in layouts through | 
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| 484 | QGraphicsLinearLayout and QGraphicsGridLayout. | 
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| 485 |  | 
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| 486 | \section3 QGraphicsWidget | 
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| 487 |  | 
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| 488 | Building on top of QGraphicsItem's capabilities and lean footprint, | 
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| 489 | QGraphicsWidget provides the best of both worlds: extra | 
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| 490 | functionality from QWidget, such as the style, font, palette, layout | 
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| 491 | direction, and its geometry, and resolution independence and | 
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| 492 | transformation support from QGraphicsItem.  Because Graphics View | 
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| 493 | uses real coordinates instead of integers, QGraphicsWidget's | 
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| 494 | geometry functions also operate on QRectF and QPointF. This also | 
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| 495 | applies to frame rects, margins and spacing. With QGraphicsWidget | 
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| 496 | it's not uncommon to specify contents margins of (0.5, 0.5, 0.5, | 
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| 497 | 0.5), for example. You can create both subwidgets and "top-level" | 
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| 498 | windows; in some cases you can now use Graphics View for advanced | 
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| 499 | MDI applications. | 
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| 500 |  | 
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| 501 | Some of QWidget's properties are supported, including window flags | 
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| 502 | and attributes, but not all. You should refer to QGraphicsWidget's | 
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| 503 | class documentation for a complete overview of what is and what is | 
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| 504 | not supported. For example, you can create decorated windows by | 
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| 505 | passing the Qt::Window window flag to QGraphicsWidget's constructor, | 
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| 506 | but Graphics View currently doesn't support the Qt::Sheet and | 
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| 507 | Qt::Drawer flags that are common on Mac OS X. | 
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| 508 |  | 
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| 509 | The capabilities of QGraphicsWidget are expected to grow depending | 
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| 510 | on community feedback. | 
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| 511 |  | 
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| 512 | \section3 QGraphicsLayout | 
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| 513 |  | 
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| 514 | QGraphicsLayout is part of a second-generation layout framework | 
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| 515 | designed specifically for QGraphicsWidget. Its API is very similar | 
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| 516 | to that of QLayout. You can manage widgets and sublayouts inside | 
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| 517 | either QGraphicsLinearLayout and QGraphicsGridLayout. You can also | 
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| 518 | easily write your own layout by subclassing QGraphicsLayout | 
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| 519 | yourself, or add your own QGraphicsItem items to the layout by | 
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| 520 | writing an adaptor subclass of QGraphicsLayoutItem. | 
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| 521 |  | 
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| 522 | \section2 Embedded Widget Support | 
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| 523 |  | 
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| 524 | Graphics View provides seamless support for embedding any widget | 
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| 525 | into the scene. You can embed simple widgets, such as QLineEdit or | 
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| 526 | QPushButton, complex widgets such as QTabWidget, and even complete | 
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| 527 | main windows. To embed your widget to the scene, simply call | 
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| 528 | QGraphicsScene::addWidget(), or create an instance of | 
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| 529 | QGraphicsProxyWidget to embed your widget manually. | 
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| 530 |  | 
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| 531 | Through QGraphicsProxyWidget, Graphics View is able to deeply | 
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| 532 | integrate the client widget features including its cursors, | 
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| 533 | tooltips, mouse, tablet and keyboard events, child widgets, | 
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| 534 | animations, pop-ups (e.g., QComboBox or QCompleter), and the widget's | 
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| 535 | input focus and activation. QGraphicsProxyWidget even integrates the | 
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| 536 | embedded widget's tab order so that you can tab in and out of | 
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| 537 | embedded widgets. You can even embed a new QGraphicsView into your | 
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| 538 | scene to provide complex nested scenes. | 
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| 539 |  | 
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| 540 | When transforming an embedded widget, Graphics View makes sure that | 
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| 541 | the widget is transformed resolution independently, allowing the | 
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| 542 | fonts and style to stay crisp when zoomed in. (Note that the effect | 
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| 543 | of resolution independence depends on the style.) | 
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| 544 | */ | 
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